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Board Games | Historical Games

423 products


  • Gamers Guild AZ Catalyst Game Labs Land vs Sea (Pre-Order) GTS

    Land vs Sea

      Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one! Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks. The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn. The game ends once the last tile is placed. The player or team with the most points wins. The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself. 2, 3 & 4 player modes:You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner. The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

    $42.00$30.00

  • Gamers Guild AZ CMYK Games Quacks (Pre-Order) Asmodee

    Quacks

    In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    $63.00$57.00

  • Gamers Guild AZ Nanty Narking (Deluxe Edition) GTS

    Nanty Narking (Deluxe Edition)

    Nanty Narking is a Victorian board game of wit and podsnappery by British game designer Martin Wallace, based on his acclaimed previous design "Discworld: Ankh-Morpork." Immersed deeply in the world of Dickens's and Doyle's literature, all game locations, events, and characters are now tied to real and fictional characters and places in Victorian London.The action takes place on the map of London, with players placing their followers and buildings on the board through card play. Each of the 132 cards is unique, and feature famous literary and historical characters. At the beginning of the game, each player draws a secret personality with special victory conditions, which means you can never be sure what the other players need to do in order to win.In Nanty Narking, you will find simple game rules; deep, immersive gameplay; a strong theme; exclusive and beautiful components.Contents:• Rulebook• Double-sided cardboard board• 91 high-detail plastic miniatures• 132 cards• 4 player aid charts• 50 cardboard counters• 1d12 die

    $70.00$68.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Cormac GTS

    The Red Dragon Inn: Allies - Cormac

    The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.

    $14.00

  • Gamers Guild AZ Facade Games Deadwood 1876 GTS

    Deadwood 1876

    There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.

    $35.00$25.00

  • Gamers Guild AZ Eggert Spiele Camel Up the Card Game Asmodee

    Camel Up the Card Game

      Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game, the card game experience gives the players a little bit more insight and control on the race. Don't forget about the crazy camel! One of them has been added and adapted exclusively in this new edition to make the unpredictable even more unpredictable! Contains: 88 cards, 5 Racing Camels, 1 Crazy Camel, 1 Shortcut Card, 1 Fennec Card

    $21.00$17.00

  • Gamers Guild AZ Rio Grande Games Dominion: Allies GTS

    Dominion: Allies

    Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours."Dominion: Allies" is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rule book (Dominion provides both). Dominion: Allies can also be combined with any other Dominion expansions you have.We hope you enjoy this expanding world of Dominion!

    $63.00$39.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 1 - Inns & Cathedrals (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 1 - Inns & Cathedrals (V3.1)

    In this expansion for Carcassonne, you add cozy inns to your roads and majestic cathedrals to your cities. The large meeple has double the strength, helping you to score those valuable features. EXPAND YOUR CARCASSONNE EXPERIENCE: Add inns to roads and cathedrals to cities, increasing both risk and reward in your quest for points. POWERFUL LARGE MEEPLES: Wield the large meeple, worth double strength, to secure valuable features against your rivals. NEW LAND TILES FOR MORE VARIETY: Includes 24 beautifully illustrated tiles to refresh the board and create even more strategic possibilities. INCLUDES PINK FOLLOWERS & ABBOT: Add 8 pink meeples and 1 abbot, allowing a 6th player to join the game for larger group play. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans who want to deepen strategy, raise stakes, and expand replayability. Contains:  24 Land Tiles 6 Large Meeples 8 Standard Pink Meeples and 1 Abbot

    $27.00$22.00

  • Gamers Guild AZ Plan B Games Century: A New World Asmodee

    Century: A New World

    Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi. Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist! Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

    $56.00$36.00

  • Gamers Guild AZ Gigamic Games Iki: Akebono GTS

    Iki: Akebono

     IKI: Akebono introduces a new location to discover in Edo: the bridge of Nihonbashi, which expands the main street and offers players new opportunities. Players can stop at the bridge to meet famous personalities from the Edo era (like Hokusai Katsushika, Sanyo Rai or Tokunai Mogami) and to trade with the ships (built by the players) in the river. The Akebono expansion also adds new character cards, building cards, and new pipe, tobacco, and fish tokens for more strategic depth and decision making.

    $52.00

  • Gamers Guild AZ Repos Production 7 Wonders Dice (Pre-Order) Asmodee

    7 Wonders Dice

    Make one of the seven greatest cities of antiquity prosper. Build a marvel that defies time, advance science, develop trade, skillfully manage your resources and gold reserves, but keep an eye on your neighboring cities: neglecting them could cost you dearly! BUILD A MARVEL OF ANTIQUITY: Compete to create one of the seven greatest cities of the ancient world by advancing science, trade, and managing resources. ENGAGING STRATEGY GAME: A fast-paced dice game where you must outsmart opponents while balancing your resources and keeping an eye on neighboring cities. COMPLETE GAME SET: Includes 10 high-quality dice (gray, blue, green, red, yellow, white, black, and purple), 7 wonder trays, erasable pencils, wipes, scoreboard, and game aids. EASY SETUP & PLAY: Designed for 2-7 players, the game is simple to learn with the included rulebook, making it perfect for family game nights or casual gatherings. REPLAYABLE FUN: With erasable trays and various strategies to try, the 7 Wonders Dice Game offers endless replay ability, making each game unique and exciting. Contents: 10 dice (3 gray, 1 blue, 1 green, 1 red, 1 yellow, 1 white, 1 black and 1 purple), 7 Wonder trays 7 erasable pencils 7 wipes 1 box in 2 parts 1 scoreboard 3 game aids 1 rulebook

    $46.00$37.00

  • Gamers Guild AZ Rio Grande Games Concordia: Gallia & Corsica GTS

    Concordia: Gallia & Corsica

    Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges: In Gallia, you start moving around with only one land colonist and have to settle inside one of the harbor cities before you can use your sea colonist as well. In Corsica, you will play on the tightest map ever published for Concordia, containing only twenty cities in eight provinces. Both maps can be played at all player counts, but Corsica is especially meant for two or three players.

    $35.00$27.00

  • Gamers Guild AZ Z-Man Games Stone Age Asmodee

    Stone Age

    The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

    $77.00$48.00

  • Gamers Guild AZ Hans im Gluck Paleo: A New Beginning Asmodee

    Paleo: A New Beginning

    In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history.

    $56.00$39.00

  • Gamers Guild AZ Arcane Wonders Copy of Air, Land, and Sea GTS

    Air, Land, and Sea: Spies, Lies, Supplies

    Achieve Victory in the Theaters of Combat to Win the War! Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea

    $25.00$21.00

  • Gamers Guild AZ Catan Studio Catan: Rivals for Catan Deluxe Asmodee

    Catan: Rivals for Catan Deluxe

    Rivals for Catan Deluxeâ„¢ is a fast-paced card game for 2 players. Rivals for Catan Deluxe puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan Deluxe is the perfect way for 2 players to settle and develop the ever-mysterious and fantastic land of Catan.

    $63.00$36.00

  • Gamers Guild AZ Blue Orange Games Kingdomino: Origins PHD

    Kingdomino: Origins

    Go back in time to the prehistoric era of Kingdomino! Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains, or earned by adding dominoes with volcanoes. There are 3 game modes to play: the 1st one introduces fire and volcanoes, the 2nd mode uses wooden resources and the 3rd one features cavemen tokens. You will earn points by collecting resources and additional points when you have the majority of a type of resources. Then resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.

    $35.00$22.00

  • Gamers Guild AZ Fantasy Flight Games Letters from Whitechapel Asmodee

    Letters from Whitechapel

    Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 min or less. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.

    $77.00$61.00

  • Gamers Guild AZ North Star Games Evolution PHD

    Evolution

    Evolution is an award-winning board game where 2 6 players adapt species in an ever-changing ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach.With over 12,000 different species to create, every game becomes a different adventure. So gather your friends and see who can best adapt their species to eat, multiply and thrive!Evolution has been used in the evolutionary biology department at the University of Oxford and featured in the world's leading scientific journal, Nature. "The theme of evolution is not just tacked on: it drives play." - NatureIncludes: 129 Trait Cards (17 Carnivore Trait Cards, 7 of Each Other Trait Card), 20 Species Boards, 40 Wooden Markers, 144 Food Tokens, 12 Ten Value Food Tokens, 1 Watering Hole Board, 6 Food Screens, 1 Dino Starter Token , 2 Player Aids, 1 Rulebook

    $63.00$42.00

  • Gamers Guild AZ Capstone Games Tea Garden (Pre-Order) Capstone Games

    Tea Garden

    As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they mature. Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength, the better the effects you will achieve. With your cards, you will build new tea gardens, acquire new cards, trade your tea with eager caravans, ferment your tea leaves, and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river, produce tea cups, or practice tea studies at the university.

    $84.00$71.00

  • Gamers Guild AZ CMYK Games Quacks: Deluxe Edition (Pre-Order) Asmodee

    Quacks: Deluxe Edition

    A ridiculous game of brewing potions, pushing your luck, and exploding.Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more and more rewards. But your ingredients have a mind of their own-they all have wild effects that make each game completely different. And if you push your luck too far, your cauldron explodes!Deluxe Edition includes a deluxe set of juicy, bakelite-style tiles and high quality bags. The same great game with amazing new art! The modern classic push your luck game of potions, explosions, and not being able to stop. Includes upgraded hard plastic ingredient chips NYT WIRECUTTER: Featured in “The best board games”

    $91.00$82.00

  • Gamers Guild AZ North Star Games Oceans PHD

    Oceans

    Oceans depicts the boundaries between the known world near the ocean’s surface, and the mysteries lurking in Earth’s deepest unexplored regions. Enter a vast, underwater cosmos: a mysterious interconnected world of tentacles, sharp teeth, and black ink, where your survival depends on your ability to adapt in a changing environment. But this is just on the surface… Lurking below the surface lie mysteries so bizarre they hardly seem natural. The Deep is a deck of nearly 100 unique traits that you’ll discover over the course of many games. These powerful traits represent the unknown: the undiscovered wonders of the deep ocean. Venture into the Deep when you are ready to face the unknown!

    $77.00$57.00

  • Gamers Guild AZ Arcane Wonders Critters at War: Flies, Lies, and Supplies GTS

    Air, Land, and Sea: Critters at War: Flies, Lies, and Supplies

    In Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors. Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea

    $25.00$21.00

  • Gamers Guild AZ Czech Games Edition Tzolk'in: The Mayan Calendar GTS

    Tzolk'in: The Mayan Calendar

    Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.  The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

    $84.00$59.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 3 - Dragon & Fairy (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 3 - Dragon & Fairy (V3.1)

    In this expansion for Carcassonne, a hungry dragon roams the countryside. Plan ahead to stay clear of the dragon’s path, summon the fairy for protection or use magic portals to regain lost features. BRING MAGIC TO CARCASSONNE: Introduces a hungry dragon, magical fairy, and mystical portals for new challenges and strategies. FACE THE DRAGON’S WRATH: The dragon roams the land, devouring followers in its path—forcing players to adapt their plans carefully. GAIN PROTECTION WITH THE FAIRY: Summon the fairy to shield your meeples or earn bonus points, adding tactical depth to every turn. NEW LAND & SPECIAL TILES: Includes 26 land tiles plus unique Source and Lake tiles, expanding the board and gameplay possibilities. EXPANSION FOR THE BASE GAME: Carcassonne base game required to play. Perfect for fans who want to add magical creatures and unpredictable twists. Contains:  26 Land Tiles 1 Source and 1 Lake tile 1 Dragon and 1 Fairy Meeple

    $27.00$22.00

  • Gamers Guild AZ Capstone Games Orleans PHD

    Orleans

    During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

    $84.00$67.00

  • Gamers Guild AZ Gigamic Games Iki GTS

    Iki

    Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master.

    $84.00

  • Gamers Guild AZ Studio H Northgard: Uncharted Lands GTS

    Northgard: Uncharted Lands

    Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.

    $84.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Melvyn vs. Marah GTS

    The Red Dragon Inn: Allies - Melvyn vs. Marah

    This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules

    $35.00$25.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 2 - Traders & Builders (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 2 - Traders & Builders (V3.1)

    In this expansion for Carcassonne, traders and builders arrive in the cities. Collect goods and send your pig to the fields for extra points. The builder speeds up the construction of your roads and cities. EXPAND YOUR CARCASSONNE ADVENTURE: Introduce traders and builders to your game for fresh mechanics, new strategies, and higher scoring opportunities. TRADE GOODS FOR EXTRA POINTS: Collect valuable wine, grain, and cloth tokens as you complete cities—even those finished by opponents. BUILD FASTER WITH THE BUILDER: Use the builder meeple to gain additional turns when extending your cities and roads. BOOST FIELDS WITH THE PIG: Send your pig meeple to the fields to increase farm scoring, raising your chances of victory. NEW COMPONENTS INCLUDED: Expansion comes with 24 land tiles, 20 goods tokens, 6 pig meeples, and 6 builder meeples. Base game required to play. Contains:  24 Land Tiles 20 Good tokens 6 Pig Meeples 6 Builder Meeples

    $27.00$22.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Halden the Unhinged GTS

    The Red Dragon Inn: Allies - Halden the Unhinged

    Halden the Unhinged - His totems would like to remind you that he isn't making up the voices in head. The Red Dragon Inn: Allies series are advanced single-character expansions for The Red Dragon Inn. Each Ally uses a unique mechanic that challenges the player and the opponents in new and exciting ways

    $21.00$15.00

  • Gamers Guild AZ Brotherwise Games Empire'S End (Pre-Order) GTS

    Empire's End

    You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory. Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

    $56.00$38.00

  • Gamers Guild AZ Plan B Games Century Big Box Asmodee

    Century Big Box

      Three Incredible Games, One Century Big Box! The groundbreaking trilogy of Emerson Matsuuchi returns in a big box format, containing all three original games in one convenient place. Each game stands alone, but you can mix and match the games for greater challenges! The Century Collection takes you on a global journey, exploring unique trading methods while traveling to find the perfect mix of spices.  The brilliance of the design of this trilogy is still such an incredible accomplishment to this day!

    $111.00$89.00

  • Gamers Guild AZ Adams Apple Games A Gest of Robin Hood (Pre-Order) AGD

    A Gest of Robin Hood

      An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. - A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. - A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men, but some of them might be a trap, containing concealed Henchmen! - A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions. - Player Factions: Robin Hood and the Merry Men: Robbing from the rich to give to the poor. - The Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John.

    $114.00$84.00

  • Gamers Guild AZ World of Tanks TCG World of Tanks Strategy Card Game - First Strike - Booster Box Display (Pre-Order) Southern Hobby

    World of Tanks Strategy Card Game - First Strike - Booster Box Display

    Product Configuration: 1 standard base card, 5 common cards, 3 uncommon cards, 1 rare or higher rarity cardBOX BREAK: 24 Booster boxes per box, 20 booster boxes per case Thanks to the World of Tanks: The Card Game booster packs, you can get more of your favorite tanks and expand your collection!

    $122.00

  • Gamers Guild AZ TeeTurtle Happy Little Dinosaurs AGD

    Happy Little Dinosaurs

    Lately, it feels like were all just dinosaurs trying to avoid the falling meteors. In this 2-4 player game, youll try to dodge all of lifes little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game! Tee Turtle mandates their products only be sold in your brick & mortar store, or through a website you own.

    $24.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 4 - Towers & Thieves (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 4 - Towers & Thieves (V3.1)

    In this expansion for Carcassonne, you build towers and place watchmen to protect your lands. The towers are contested, but if your watchmen spot the thieves, you score points as a reward. NEW STRATEGIC EXPANSION: Add towers and watchmen to your Carcassonne games, creating new tactical ways to control territory and earn points. BUILD TOWERS & DEFEND LANDS: Place tower tiles and stack floors to grow your towers, gaining power over contested areas of the board. SPOT & CATCH THIEVES: Watchmen guard your lands, rewarding you with bonus points when they uncover thieves lurking nearby. COMPLETE COMPONENT SET: Includes 13 land tiles, 5 tower tiles, a dispenser tower, and 20 tower floors for expanded gameplay. BASE GAME REQUIRED: Carcassonne base game is needed to play. Perfect for fans who want to add interactive, competitive mechanics to their sessions. Contains:  13 Land and 5 Tower Tiles 1 Dispenser Tower and 20 Tower Floor

    $27.00$22.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Kingdoms GTS

    Tiny Epic Kingdoms

    Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre.                                                                                     - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

    $42.00

  • Gamers Guild AZ AEG War Chest AGD

    War Chest

    War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.

    $70.00$56.00

  • Gamers Guild AZ DVC Games Pacts (Pre-Order) Quartermaster Direct

    Pacts (Pre-Order)

    This item is a pre-order item with an expected release date of 02/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.

    $42.00$36.00

  • Gamers Guild AZ Gigamic Games Marrakech GTS

    Marrakech

    In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!

    $53.00

  • Gamers Guild AZ Palm Court Poetry for Neanderthals: NSFW Edition Asmodee

    Poetry for Neanderthals: NSFW Edition

    Poetry for Neanderthals: NSFW Edition is an adult party game similar to Taboo® where players earn points by getting their teammates to guess words and phrases. The catch is that they are only allowed to use single-syllable words. Enjoy getting grandma to guess phrases like “nudist beach,” “mile high club” or “banana hammock,” but be careful. If you use any words with more than one syllable, the other team gets to spank you with the 2-foot inflatable Spank Stick. But maybe that’s not such a bad thing?

    $28.00$23.00

  • Gamers Guild AZ Kutna Hora: The City Of Silver (Pre-Order) Gamers Guild AZ

    Kutná Hora: The City of Silver

    Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 24 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

    $84.00$65.00

  • Gamers Guild AZ Pillbox Games Hex Effects (Pre-Order) ACD Distribution

    Hex Effects

    Hex Effects is a "take that" style card game featuring Hexes (that you need to rid of) and Remedies (that treat Hexes but may cause you to have more). It is an easy-to-pickup game with original artwork by Pillbox Games. It's based on the game Side Effects. Start by dealing four Hex cards to each player, face up, in a space in front of them referred to as their "Shadow". The first player to treat all the Hexes in their Shadow wins the game. The rest of the Hex cards are shuffled in with the larger deck. Then, deal four cards to each player (concealed in hand). Start your turn by drawing two cards. You can make two actions on your turn. If you have in your hand a Remedy card that treats one of your hexes, you can place it on top of that Hex. You're now closer to winning — but watch out! Every Remedy contains a list of side effects (other Hexes) that you are now vulnerable to receiving from other players on their turns. Play continues until one person has treated all the Hexes in their Shadow.

    $35.00$32.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 5 - Messengers & Mayors (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 5 - Messengers & Mayors (V3.1)

    In this expansion for Carcassonne, you let your mayor compete for the favor of rival knights before duty calls him to a crisis meeting. Use your messenger and scarecrow to extend your influence. EXPAND YOUR CARCASSONNE GAMEPLAY: Introduces mayors, messengers, and scarecrows for fresh layers of competition and strategy. MAYORS FOR CITY POWER: Deploy your mayor meeple to compete for influence against rival knights and secure dominance in cities. MESSENGERS & SCARECROWS: Use messengers to extend your reach across the countryside and scarecrows to strengthen your control over contested features. NEW LAND & TOWN HALL TILES: Includes 12 land tiles and 6 town hall tiles to expand the game board and create more strategic opportunities. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans looking to add dynamic interaction, variety, and replayability. Contains:  12 Land and 6 Town Hall Tiles 6 Mayor Meeples 6 Messenger Meeples 6 Scarecrows

    $27.00$22.00

  • Gamers Guild AZ Plan B Games Century: Eastern Wonders Asmodee

    Century: Eastern Wonders

    Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East... Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies. Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!

    $56.00$32.00

  • Gamers Guild AZ Wise Wizard Games Sorcerer Wise Wizard Games

    Sorcerer

    Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. This new character building game combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! At the start of the game, each player will create a unique sorcerer by combining one of the 4 Character Decks (which shows who you are) with one of the 4 Lineage Decks, (which represents the style of magic you inherited) and one of the 4 Domain Decks (which reveal where you honed your magical powers). Shuffle those cards together to form your Grimoire, which contains your dark magic and evil minions and you are ready to play! There are 64 possible deck combinations in the base game alone, each with a unique blend of skills and game cards. Every different match-up provides an exciting new game experience! If you want an even greater variety of possible sorcerers, just add on Character, Lineage and Domain expansion decks. The 2-4 player base set includes:   Four 10 card Character Decks (Ariaspes, Miselda, Tegu, and Zevrane) Four 20 card Lineage Decks (Followers of Usir, Hellfire Cult, Keepers of Progeny, and Oberon's Kingdom) Four 10 card Domain Decks (Forgotten Temple, Haunted Forest, Outcast Sanctuary, and Screaming Coast) 12 skill cards One Blood Pool card Four avatar standees Four player boards Three battlefield boards Seven wooden tokens Eight custom dice Over 100 counters A full color rule book

    $84.00$53.00

  • Gamers Guild AZ Rio Grande Games Concordia: Roma And Sicilia Expansion GTS

    Concordia: Roma And Sicilia Expansion

    Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.

    $91.00$55.00


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