Hachette Boardgames USA
Dead Cells: The Board Game
A COOPERATIVE ROGUE-LITE GAME BASED ON THE CRITICALLY-ACCLAIMED VIDEO GAME! The Malaise has infected the island. Choose one the four Beheaded and leap into this cooperative Rogue-Lite experience inspired by the Metroidvania genre. A ruthless dungeon crawler. Start in the Prisoner’s Quarters, explore a sprawling, ever-changing island, and slash your way through the malaise-infected horde of enemies all the way up to the High Peak Castle to defy the infamous Hand of the King. Or die trying. Explore. Kill. Die. Mutate. Repeat.
$142.00
Looot
Lead your Viking clan to victory by gathering resources, capturing buildings, and expanding your empire. Outmaneuver your rivals with cunning strategy and bold moves as you race to claim the legendary title Jarl of the North in this epic conquest! Every move is strategic as you gather resources, and chaining Vikings together to capture castles and watchtowers. Load your longships with plunder but beware unfilled ships. From resource management to tactical placement, every decision counts as you strive to forge your legacy as the ultimate Jarl in the exhilarating game of Looot!
$43.00
Northgard: Uncharted Lands
Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.
$113.00