Hachette Boardgames USA
Bravo! Bravo!
Bravo! Bravo! is a party game where we all play together with one voice! Every time a card is flipped over, everyone has to say or do the same thing according to the revealed card. Hilarity and absurdity is guaranteed! Discover 10 roughly-sketched yet totally endearing characters who will accompany you: the Disco Ball, the Little Person, the Slime, the Banana, and many more! Watch out for the Confetti cards; they’ll test your creativity by making you change the rules as the game goes on. How do you play? 1: Flip a card. 2: Say it together. 3: Fun guaranteed! Goal: Be the player with the fewest points at the end of the game!
$15.00
CDSK
CDSK is a trivia game that asks you to be honest with yourselves. How well do you know this subject? Too confident? You won’t go anywhere. Too careful? You’ll be crawling. But if you answer just right… you’ll zoom off to glorious victory! Draw a card matching the space you’re on. Then move your piece as far forward as the difficulty you set… if you get the answer right! Contents - 1 game board (box lid unfolds)- 216 Basic cards (in 4 categories)- 60 Challenge cards- 48 Hurry Up & Win cards- 1 rulebook
$51.00
Critical: Foundation - Season 1
RPG for first-time RPG playersCritical: Foundation (Season 1) is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.★ COOPERATIVE GAMEPLAY: Players work together to experience the story, with 1 player acting as the Game Master.★ ROLE-PLAYING FOR BEGINNERS: Players are free to improvise or read the text on cards to enjoy a cohesive and satisfying story.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 4 Character cards• 8 Background cards• 19 Equipment cards• 34 Episode cards• 8 Non-Player Character cards• 10 Clue cards• 8 Wound cards• 15 Status cards• 4 Name cards• 32 Narrative tokens• 4 Hero tokens• 5 Clue tokens• 7 dice• 1 dry-erase marker• 1 Building plan• 1 Gamemaster screen• 9 Episode sheets• 3 booklets
$51.00
Critical: Sanctuary
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound. The Explorers' Guild is seeking to unveil these mysterious new occurrences, and has sent its most talented members. Critical: Sanctuary (Season 1) is constructed like a television series, plunging you straight into 9 heart-stopping episodes of 30 minutes each. Take on the role of Gamemaster, to bring the adventure to life, or play one of the characters interacting with the scenario.
$51.00
Dead Cells: The Board Game
A COOPERATIVE ROGUE-LITE GAME BASED ON THE CRITICALLY-ACCLAIMED VIDEO GAME! The Malaise has infected the island. Choose one the four Beheaded and leap into this cooperative Rogue-Lite experience inspired by the Metroidvania genre. A ruthless dungeon crawler. Start in the Prisoner’s Quarters, explore a sprawling, ever-changing island, and slash your way through the malaise-infected horde of enemies all the way up to the High Peak Castle to defy the infamous Hand of the King. Or die trying. Explore. Kill. Die. Mutate. Repeat.
$131.00
Decrypto
Communicate safely! Join the greatest Encryptor team in the world!Your mission: transmit secret codes to your teammates without letting the opposing team intercept. Decrypto is a "scramble communication" game: you must give clues to your teammates that are precise enough, so they can understand you, but vague enough, to make sure your opponents don't get the message...
$37.00
Decrypto: Fifth Anniversary
Decrypto pits two teams against each other. The general idea of the game is to transmit information to your own team without the other team understanding. To win you have to walk a fine line: The instructions you give need to be clear enough for your teammates to understand, while at the same time obscure enough to baffle your adversaries! Each round, both teams appoint one of their members to be the Encryptor, whose job is to transmit a secret 3-digit code to their teammates without the opposing team intercepting the code. If you succeed in guessing the opposing team’s code, you win an Interception Token. If you manage to get 2 Interception Tokens, your team wins!★ LIMITED EDITION: The black box with shiny gold foil accents is exclusive to 2023, celebrating the 5 year anniversary of Decrypto's publication!★ #1 PARTY GAME: This multi award-winning game has consistently held the #1 spot of the party game category on BoardGameGeek since it released!★ HIGH REPLAYABILITY: With 440 total keywords included in the box, no two games will be the same! You'll want to play again and again!★ NOVEL COMPONENTS: Keywords are scrambled by a red and blue 3D analgyph effect and are revealed once the cards are slid behind the red window in the screens!★ MULTI-AWARD WINNING: Across the globe, Decrypto has received commendations from renowned game juries and influential content creators.
$37.00
Dinner in Paris
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents could throw a wrench in your gears!
$66.00
Doggerland
Step into Doggerland, a board game where you lead a tribe in 15,000 BCE. Lead your clan, grow your population, and survive changing seasons. Explore diverse landscapes, adapt to resources, and compete with rival clans. The game's dynamic terrain and strategic leadership add depth, as clans migrate to thrive. Each game features unique terrain with modular tiles. Players strategize, adapting to available resources, and rival actions. Resources deplete over time, necessitating migration for survival. Navigate 6-8 seasons, accumulate points, and aim for the most enduring legacy. Doggerland offers a history-packed, mystical tabletop adventure, blending strategy and resource management!
$109.00
Expeditions: Around the World
Based on Wolfgang Kramer's earlier effort Wildlife Adventure, Expedition — which is on the market as Expeditions: Around the World since 2023 — is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board shows a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your private site cards or one of the public site cards, you score that card. Certain spaces on the board allow you to play again immediately, and other spaces allow you to pick up a bonus action card that you can play at any time on one of your turns. The game ends when someone has scored all of their cards, then whoever has the highest total score wins.
$51.00
Festival
The great cities of the world are challenging each other to present the most beautiful festival imaginable. The closing fireworks ceremony, held in all cities, will be the final rose in the crown of the festivities. In Festival, you select tiles to place on your tableau to create the most impressive and beautiful fireworks display possible...and of course, score the most points! This tile-placement and tile-stacking game will have you choosing to either take and place a firework tile on your turn, or select an objective card to complete for points at game's end.
$44.00
Flashback: Zombie Kidz
Embark on a cooperative adventure with other kids or with your whole family in a world frozen in time. Explore the past to solve mysteries in the present, and change the future to save the world! Discover the whole story, bit by bit, through the eyes of the characters living it. Put together all the points of view to discover clues, uncover and figure out mysteries, and answer the final questions.★ ZOMBIE KIDZ: Set in the vibrant universe of the #1 children’s game on BoardGameGeek!★ THREE SCENARIOS: By exploring and investigating all the scenarios, you’ll experience a cohesive and engaging story★ HIGH REPLAYABILITY: Replay the scenarios following different paths or using different gadgets to unlock new cards.CONTENTS• 80 Large cards• 30 Mystery cards• 2 envelopes• 1 sealed box• 1 rulebook
$37.00
From The Moon
In From the Moon, players are representatives of factions trying to complete space missions departing from our Moon in order to help Humankind survive elsewhere in the Galaxy. Indeed, the fate of the Earth is sealed and time is running out! The plan is to launch three survival missions before all life on Earth ends. To do that, each faction will contribute by building parts of the ships and build their own Lunar base to store the necessary resources. In the end, which faction will be most suited to lead the future of our race out there, far away in space? Highly detailed miniatures and art to make you feel like you're on the moon Modular map for high replayability Recessed player boards for token management
$131.00
Galileo Project
Galileo Project is a standalone game in the Ganymede universe, combining combos and engine building. 30 years after sending the first colonial ships from Ganymede, humanity decided to launch Project Galileo! Its goal: settle onto the four main satellites of Jupiter to broaden human presence in the solar system.Play as the same corporations involved in the events of Ganymede and settle onto the 4 satellites of Jupiter by acquiring robots from Earth and Mars, recruiting experts, developing technologies, and building superstructures★ Chain together epic combos with only three simple actions!★ Advance on four different Moon tracks to gain their unique bonuses!★ Switch your influence between Earth and Mars to take advantage of available characters and robots!CONTENTS• 106 cards• 44 resource tokens• Assorted tokens & markers• 1 game board• 4 player boards• 1 scorepad• 1 rulebook
$87.00
Garden Getaway
The animals in the garden like to get together every summer for a huge feast: flowers, lettuce, cabbage, anything they can find! But a terrible surprise is waiting for them today... The Gardener, furious to see them feasting on his veggie patch! Ruuuuuuuun!! As quick as you can!Ages 4+2-4 playersContents:4 animal pieces9 tiles2 wooden dice4 animal cards4 objectsGame rules
$22.00
GOSU X
HEAD-TO-HEAD CARD BATTLEGosu X is a combo card game in which players build uptheir army using the cards from their deck, made of 3clans. At the end of each round, a Great Battle takesplace, where the player with the highest military valuecomes closer to victory.★ TWO PLAYERS ONLY: Inspired by the games Gosu and Gosu Tactics, X is a new version adapted to suit two players only, with the same tense strategy.★ MULTIPLE WAYS TO WIN: Adapt your strategy depending on your preferred way to play, whether that’s through battling, upgrading, or capturing cards.★ UNIQUE IMMORTAL POWERS: Each player chooses 3 of the 8 Immortals to combine into their deck. The remaining 2 determine which effects are active.CONTENTS• 120 cards• 16 wooden pieces• 8 Immortal tiles• 1 board• 1 cloth bag• 1 rulebook
$51.00
Hellapagos: Big Box
Your group of survivors washed up on Hellapagos, a desert island where resources are very scarce. Your only way to escape is to work together and build a raft. But time is short as a hurricane is approaching rapidly! As days go by, Hellapagos will get the best of your group and turn friends into enemies. Diplomacy, wit, and skullduggery are all fair game if you are to survive this unforgiving adventure. Hellapagos: Big Box combines the components of the Hellapagos base game and They're No Longer Alone expansion, which adds the following new features to the game: twenty character cards, thirty event cards, and twenty additional shipwreck cards. All three expansion elements are independent; players can incorporate a single new component, or all three if they wish.
$44.00
Iki: Akebono
IKI: Akebono introduces a new location to discover in Edo: the bridge of Nihonbashi, which expands the main street and offers players new opportunities. Players can stop at the bridge to meet famous personalities from the Edo era (like Hokusai Katsushika, Sanyo Rai or Tokunai Mogami) and to trade with the ships (built by the players) in the river. The Akebono expansion also adds new character cards, building cards, and new pipe, tobacco, and fish tokens for more strategic depth and decision making.
$54.00
In the Footsteps of Darwin
Twenty years after his expedition around the world, Charles Darwin is writing On the Origins of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?
$58.00
Katamino
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels
$55.00
Katamino Family
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels. Includes activity guide filled with puzzles and activities for children (as young as age 3) and special 2-player game cards which have an easy and hard side. . . Allowing two players with different age/skill levels to compete in head-to-head matches with a mild handicap for the stronger player.
$55.00
Katamino Pocket
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels
$29.00
Katamino Tower
Katamino Tower is a logic puzzle game played with high-end 3D wooden shapes that must be arranged in order to reconstruct a tower. Each shape of the game is unique. In the cooperative mode for two players, each turn, a player chooses one of 15 pieces of the game and they play either around the pillar for the rings, or outside for the pentaminos. Players are allowed to gather. The rings can be rotated as they are played along the pillar. The aim is to round off the perfect cylinder. Each full ring equals 1 point. The game can also be played as a solitaire puzzle. According the the selected difficulty level, the player will have to re-create a 2, 3, 4 or 5 level tower. If the player chooses Beginner Mode, he receives clues about the pieces he/she should use. The Expert Mode comes with Challenge cards and solutions There are more than 45.000 unique solutions in total!
$55.00
Kronologic : Paris 1920
From the mind behind the Turing Machine game comes a fresh deduction experience! Step into the role of an investigator like never before with Kronologic and explore the strange occurrences haunting the Paris Opera. Gather clues on the whereabouts of key figures by strategically aligning suspect cards with perforated tiles. On your turn, unravel the secrets of their movements, with one piece of information for your eyes only and another to be shared with fellow players. Who will decipher the clues and solve the mystery first?! Contents• 1 pad of note sheets• 4 pencils• 6 TIME placards• 6 CHARACTER placards• The Map• 4 screens• 3 Scenario envelopes, each containing:1 booklet of 5 Investigations, witha description of the mystery to solve,its specific rules, victory conditions,solutions, and 30 LOCATION cards (6 perInvestigation).
$51.00
Linkto Food
Linkto Food is a co-operative trivia game in which players team up to find the key amongst the 50 cards that feature unique food art. Itoffers five levels of difficulty in the game as well as a competitive mode for those who want it.Together, players link all 49 clue cards to the 50 word cards. They then discover whether the remaining, unlinked word card is the key to their victory, validating its code with the answer card to know whether they’ve won the game!★ Charming paper-cut artwork brings a unique character to each Word card★ Enjoy the big reveal at the end of each game by checking the single leftover Word card with the Answer card★ Five difficulty levels provide great value and replayabilityCONTENT• 50 Word Cards• 49 Clue cards• 1 Answers card• 1 rulebook
$19.00
Linkto Travel
A co-operative trivia game in which players team up to find the key amongst the fifty cards that feature unique travel art. Together, players link all 49 clue cards to the 50 word cards. They then discover whether the remaining, unlinked word card is the key to their victory, validating its code with the answer card to know whether they've won the game! Linkto Travel, which has also been released as Match Up! Travel, offers five levels of difficulty in the game, as well as a competitive mode for those who want it. The unlinked word card differs at each difficulty level, and the clues themselves also differ, getting much harder to decipher at the higher levels.
$19.00
Looot
Lead your Viking clan to victory by gathering resources, capturing buildings, and expanding your empire. Outmaneuver your rivals with cunning strategy and bold moves as you race to claim the legendary title Jarl of the North in this epic conquest! Every move is strategic as you gather resources, and chaining Vikings together to capture castles and watchtowers. Load your longships with plunder but beware unfilled ships. From resource management to tactical placement, every decision counts as you strive to forge your legacy as the ultimate Jarl in the exhilarating game of Looot!
$44.00
Marrakech
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
$55.00
Middle Ages
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.
$51.00
Miller Zoo
ily game where you play as the team in charge of running one of Canada’s most interesting zoos! Your job is to work together to take care of your zoo’s animals, and to welcome new ones to their new home. Like a team, everyone plays together at the same time to overcome challenges, unexpected situations, and crises. Play as the real Miller Zoo team and meet all the animal's needs before the card stack is empty.A game follows 4 steps in order: dawn, morning, afternoon, and evening. ● At dawn, each teammate draws a hand of 4 resource cards.● In the morning, each teammate draws a need card and places problem tokens on the animals according to the cards.● In the afternoon, all teammates are free to play their cards in any order.● In the evening, the team will have to manage crises according to the problems that could not be solved during the afternoon. The game contains 6 envelopes to discover, with new animals, new challenges to make the game evolve.
$51.00
Monster Chase
Get ready for a wild Monster Chase adventure! It's the ultimate cooperative memory game designed for little adventurers aged 3 to 7! Mischievous monsters are sneaking out from under the bed, attempting to create a monster circle around it! But fear not, each monster is afraid of one toy that will banish it to the closet. If the players can successfully find all the right toys for each monster and send them all to the closet before a monster circle closes around the bed, they win! Otherwise, the monsters are declared victorious. Can you and your fellow players send those monsters packing to the closet before they complete their sneaky circle? Victory is yours if you succeed, but watch out, because those tricky monsters might just declare themselves the champions! Includes multiple ways to modify the game to play with younger or older children. Adorable monsters of all shapes and sizes Includes cardboard wardrobe/closet to put monsters in!
$22.00
Nekojima
In Nekojima, The Island of Cats in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables. Nekojima is a wooden game of skill and dexterity in which you will have to keep an entire installation in balance. Players must take turns placing or stacking Denchuu (Electrical Poles) respecting the locations without any hanging cables touching. But be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill. In competition, the player who knocks down the structure loses. In cooperation, the goal is to go as far as possible
$54.00
Nidavellir
Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy! Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army. You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.
$58.00
Nidavellir: Idavoll
Idavoll is the second expansion for Nidavellir. During the 3 first rounds of the Age 1, the second tavern offers Mythical Animals, Aesir, Valkyries, and Giants, which adds an additional round to the game. Each new type of card also adds never-before-seen effects.♦ Gods: When you recruit a God, put the card in your Command Zone with 1 Power token on it. Discard this token to use the God's power.♦ Giants: When you recruit a Giant, put the card in your Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant lets you capture a Dwarf of the matching class.♦ Valkyries: When you recruit a Valkyrie, put the card in your Command Zone with 1 Strength token on the highest notch. Whenever you meet one of the Valkyrie's requirements, move the token down a notch. At the end of the game, earn victory points depending on the position of the token.♦ Mythical Animals: When you recruit a Mythical Animal, place it in your army in the matching class. Each animal has its own unique ability.★ DIFFERENT WAYS TO PLAY: Combine these new cards with the Thingvellir expansion or simply add them to the base game for more variety!★ NORSE GODS: Discard the Power token on their card to activate their unique and devastating effect once per game.★ POWERFUL VALKYRIES: Fulfill the Valkyrie's request to adjust their strength token, earning more points depending on the position of this token at the end of the game.★ MYTHICAL CREATURES: Each of the 5 creatures has its own unique effect and is counted with Dwarves of the matching color.★ JOTUN GIANTS: Instead of recruiting Dwarves that match the Giant's color, you can choose to capture them to activate the Giant's power.☆ Compatible with the Thingvellir expansion, for a robust Nidavellir experience.CONTENTS• 21 Mythology cards• 10 Class tokens• 5 Strength tokens• 5 Power tokens• 5 Capture tokens• 1 Loki token• 1 scorepad• 1 rulebook
$29.00
Nidavellir: Thingvellir
Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.- An innovative coin building system.- Numerous and varied strategies.
$29.00
Northgard: Uncharted Lands
Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.
$116.00
Northgard: Warchiefs
Warchiefs are the valiant heroes of Northgard! This optional module reinforces the asymmetry between the clans, as each one is granted one new character with a unique ability to lead them, represented by a special miniature. The Kaija miniature, modular Player and Clan boards, and new Clan upgrade cards can be integrated to your core games of Northgard: Uncharted Lands, without requiring other materials from the Warchiefs module.
$41.00
Northgard: Wilderness
The Wilderness expansion introduces 8 advanced creatures in addition to the existing ""classic"" creatures like wolfs or the brown bear. Creatures from this expansion have higher strength values and more exotic powers than those found in the core game, representing a tougher challenge for the players. We recommend playing the core game before adding this extra content. Beside the new creatures, you will find a module of 11 special environmental tiles. Introducing tiles with special effects. Like geysers - they increase your happiness and resilience to winter. In Uncharted Lands, it allows you to place one extra viking for free in the Geyser’s territory at the end of the turn, as your units reap its benefits to invigorate themselves and get ready to jump into the fray!"
$41.00
Now!
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$22.00
Oh Really?
In Oh Really?, a game created by visual artist MC Marquis, players try to correctly guess the order of preference of other players among five completely different topics. The more accurate your guesses are, the more points you score. Oh Really? brings laughter, discussions and small discomforts, all of which can be a great icebreaker for your dinners, parties or even on a date! With 200 different topics to choose from, each game will be unique and each choices can be hard to make.
$29.00
Ole! Guacamole
Spice up your happy hour!Take turns saying a word that doesn’t contain any of the letters visible on the table ... and which is related to the previous word! It gets hard, because we add a new letter each turn!Each turn, the active player draws a card showing a letter and puts it on the table next to the previous ones. They now have 12 seconds to find a word thematically linked to the one told by the previous player which doesn’t contain any of the letters shown on the cards already drawn.★ SIMPLE RULES: Players can devour the easy-to-learn rules and start playing in just one minute!★ SPICY GAMEPLAY: Olé cards spice up gameplay with direction changes, targeted players, and skipped turns.★ WORD ASSOCIATION: Word game fans will crave this unique letter-elimination and word-association challengeCONTENTS• 49 game cards• 1 Arrow card• 1 rulebook
$24.00
Oltree
Once upon a time, the Empire was locked in a merciless war against the Witch-King, who was the high priest of the Father-of-all-Monsters. The Empire was victorious, but at the cost of its unity and, in the end, its very existence. After an era of imperial peace, the land was plunged into a dark age, filled with fragmented domains, ceaseless quarrels, malevolent religions, ruin, and sorrow. However, there was one imperial tradition that did not disappear. From within their fortresses and strongholds, the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire, explore the wilderness, unite communities, fight monsters, and recover the Emperor’s treasures so that one day, hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!**Oltree! The Rangers’ rallying cryIn this cooperative game, players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants. Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game. This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story, called the Chronicle, will unfold throughout the game, adding new situations that the Rangers will have to deal with. Along the way, the Rangers will experience Incidents, short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger, and they must face all kinds of unforeseen Events. If they can stay the course, while keeping the Prestige and Defense of the Fortress intact, they will reach the final chapter of the Chronicle and can end the tale. For a happy ending, they must complete their Assignment to the best of their ability. In this box you will find the following independent Chronicles (they don't form an overarching campaign): Open Doors (short) In the Shadow of the Dragon (long) Underground threat (long) Damsel not in Distress (long) A Rebel Problem (long) Things were better before (long) — Description from the rulebookOltréé is based on the French role-playing game Oltréé by John Grümph.
$102.00
Pass Pass
Get ready for an exciting trick taking card game, where temporary teamwork and clever thinking are the keys to victory in Pass Pass! Create brief alliances and use cunning strategies to make sure your cards win and get valuable diamonds! Watch out for the cool twist - if you score three "pass passes," you become an instant champion! Are you ready to outsmart your friends and emerge as the ultimate Pass Pass champion?
$22.00
Qawale
Where will your path take you?Lay stones on the path and try to line up four stones in your color. Simultaneously simple and tactical, Qawale is inspired piles of stones found along paths. On your turn, add a stone on top of any pile and move it. When moving a pile, you must leave a stone on each space you cross. The first player to get 4 of their stones in a row, looking at the board from above, wins the game.★ TWIST ON MANCALA: Use the well-known "pick up and drop" mechanics of mancala, with layers upon layers of strategy on top.★ BRAIN BURNER: Contrary to normal gameplay, it’s your opponent that chooses the piece you place on your turn, which increases the challenge!★ QUALITY WOODEN PIECES: The rich wooden tones of the pieces will look attractive on your coffee table, as you leave it set up and ready to play.CONTENTS• 8 light stones• 8 dark stones• 8 neutral stones• 1 game board• 1 rulebook
$55.00
Qawale Mini
Simple yet tactical, Qawale will rock your idea of strategy games.Lay stones on the path and try to line up four stones in your color.Qawale is inspired by the tradition of stacking stones along trails and paths in nature.As you drop these stones along your path, this incredible game will transport you to a place where strategy and nature come together.Each player takes 8 stones in their color. The third color is neutral and is placed in the 4 corners of the board.On your turn, add a stone on top of any pile and move it. When moving a pile, you must leave a stone on each space you cross.The first player to get 4 of their stones in a row, looking at the board from above, wins the game.Ages 8+2 players15 minute play timeContents:1 game board8 light-colored peebles8 dark-colored peebles8 tan-colored peeblesrules
$37.00
Quarto
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
$55.00
Quarto Mini
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
$37.00
Quixo
Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board. On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game.
$55.00
You have seen 48 out of 74 products