Board Games | Dice Games
The Last Spell: The Board Game
The Last Spell – The Board Game is a tactical cooperative game for 1 to 4 players, set in a grim post-apocalyptic fantasy world and faithfully adapted from the acclaimed video game by Ishtar Games. Players take on the roles of hardened heroes, sworn to defend the last remaining mages as they attempt to cast the final, world-altering spell that could rid the land of magic once and for all. Over thecourse of a branching campaign or stand-alone missions, players must protect three desperate cities from the relentless assault of monstrous hordes. Each scenario unfolds across day/night cycles: during the day, players gather resources, strengthen the economy, build and upgrade defenses, and equip their heroes with powerful weapons and abilities. When night falls, they must face brutal enemy waves in high-stakes tactical battles, using teamwork and precision to survive. Every city is a unique battleground, and players can save theirprogress between sessions. With high quality components and an escalating difficulty curve, The Last Spell – The Board Game delivers a rich, replayable experience that blends thrilling combat with deep strategic planning. Will your group hold the line long enough to cast the Last Spell and save what’s left of the world? Ages 14+1-4 players120 minute play time Contents:1 Modular game board4 Hero miniatures65 Enemy standees14 Building standees22 Wall sections12 Defensive structures100+ tokens and tiles150+ cards4 Hero dashboards4 Reference sheets1 Status notepad2 Rulebooks5 Storage bags27 Boss components
$128.00$109.00
Warmachine: Khador Old Umbrey Auxiliary Expansion
Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of Warmachine clash in a relentless struggle for dominance. With the world teetering on the brink of chaos, mighty warcasters and warlocks command brutal machines and savage creatures into battle, forging the fates of their unyielding nations in the fires of war. Inside the Old Umbrey Auxiliary Expansion, you’ll find devastating new solos and elite infantry to expand your tactical reach and crush resistance under Old Umbrey’s banner. Complete with highly detailed, hard plastic (HIPs) miniatures to build and paint, perfect for growing your Warmachine army. Compatible with existing Old Umbrey armies, each with a distinct play style, and all rules available free in the Warmachine app, this box is an excellent way to expand an existing collection. Contents:1 Olesea Reznikova, Mistress of Thorns (Warlock)1 Jezhana Agha, Dark Sister (Character Solo)2 Ursine Shifted (Solo)1 Ursine Apex (Solo)1 Liegemen Ursan Champion (Solo)3 Liegemen Ursans (Unit)5 Liegemen Hunters (Unit)
$213.00$181.00
Merchants of Magick Dangerous Business
The townsfolk are restless and fearful of diabolical creatures threatening the realm. Which means demand for enchanted items, weapons, and armor is at an all time high in the kingdom! A perfect time for a shrewd Merchant to open up a shop and profit off of the frightened townsfolk and mighty warriors arriving to fend off monsters at the Queen’s behest. Dangerous Business is the first expansion to Merchants of Magick, the acclaimed crunchy roll and write game of magical item crafting set in the fantasy world of Set a Watch. Dangerous Business includes a variety of new expansion modules to add new elements to the game. Choose from a variety of new Sponsored Adventurers and equip them to slay monsters or square off against a new Traveling Merchant solo mode. In the Dangerous Business Expansion, monsters are at the gates and each Merchant is hoping that they can equip their sponsored Adventurer with enough items and equipment to fend off the horde of creatures. Dangerous Business replaces sponsored Adventurer cards with new Adventurer boards. As you craft new items, your Adventurer’s prowess in battle will increase. Once it meets or exceeds a monster’s health, you can defeat the creatures to set up powerful combos. Dangerous Business is the first expansion to Merchants of Magick, the acclaimed crunchy roll and write game of magical item crafting set in the fantasy world of Set a Watch. Dangerous Business includes a variety of new expansion modules to add new elements to the game. Choose from a variety of new Sponsored Adventurers and equip them to slay monsters or square off against a new Traveling Merchant solo mode. Requires Merchants of Magick base game to play. Contents: 100 double-sided Player Sheets, 32 tokens for solo play, 18 double-sided Creature Cards (36 different creatures), 8 Sponsored Adventurer Boards, 1 Traveling Merchant Solo Board
$43.00
Talisman: Nemesis - Call of the Hunt
The Nemesis commands frenzied beasts, leaving destruction in their wake. The heroes must answer the call of the hunt and take the beasts down! Get ready for one-vs-many gameplay in the Talisman: Nemesis – Call of the Hunt expansion. The hero players must work together to overcome three perilous trials, each with its own unique adversary and villain characters. To win, they need to defeat each adversary before the Nemesis player wipes them out. The Nemesis' objective? Each trial brings a new one. As players complete trials, they'll open boxes and discover new cards and figures to add to their game. Requires Talisman 5th Edition to play. (Sold separately.)
$50.00
Talisman: Alliances - Fate Beckons
When the fate of the world is threatened, your enemies become allies. In this Talisman Alliances: Fate Beckons cooperative game, join forces with fellow players and set forth on an epic adventure to complete five daunting Trials! In each Trial, players will need to place two Talisman on Places of Power, unseal the Portal of Power and defeat that Trial’s adversary. With a vast world of possible scenarios, this expansion to the Talisman strategy board game for teens and adults offers limitless games! Includes: 30 Starting Game Cards, Doom Tracker, Doom Tracker Token, Rulebook, 24 Double-Sided Strength/Craft Tokens, 5 Boxes with 5 Figures, 4 Envelopes with 20 Game Cards. This tabletop adventure game for ages 12+ is for 2-6 players. (Requires Talisman base game 5th Edition to play. Sold separately.) The magical adventure continues with the Talisman Alliances: Fate Beckons game, with fresh characters, spells, Adventure cards – and cooperative play! (Requires Talisman 5th edition to play. Sold separately.)For the first time, contenders for the Crown of Command must form an alliance against evil forces – or the world shall fall! Band together with fellow heroes: share resources, plan and battle as oneTake on five Trials, unique challenges requiring strategy and luck! In each one, players must place two Talismans on the Places of Power, unseal the Portal of Power and defeat that Trial’s adversaryAs each Trial is completed, open envelopes and boxes to reveal five mystery figures, mystery cards and the objective of the next TrialThe Talisman Alliances game includes 50 game cards that bring peril and aid in the form of enemies and strangers, magical objects and places to visit, plus a doom tracker, tokens and moreWith different Trials, adversaries and so many possibilities, go on a new journey every time! The accessible gameplay lets both beginners and fans jump into a game. Ages 12+Looking for exciting games for game nights with friends or Family Game Night? This fantasy game is a great choice, and strategy games make cool presents for teens and adults Includes: 30 Starting Game Cards, Doom Tracker, Doom Tracker Token, Rulebook, 24 Double-Sided Strength/Craft Tokens, 5 Boxes with 5 Figures, 4 Envelopes with 20 Game Cards. Ages 12 and upFor 2 to 6 players.Requires Talisman 5th Edition to play. (Sold separately.)
$49.00
Okko Chronicles: Cycle of Water - The Palace of Puppets
For many years the Mayamoto and Bashimon Clans have waged war on one another. Now, far behind the lines of embattled troops, Okko and his companions find themselves in possession of documents that could irrevocably change the course of the conflict. But beware, the constant unrest serves to mask the schemes of the Oni of the Jigoku, who will stop at nothing to preserve the bloddy status quo. This expansion offers: 2 new heroes, including Isako and Legendary Kubban The rules to control a Bunraku An epic campaign that follows Okko and his companions as they try to unravel the machinations of the Clan Ataku.
$64.00$45.00
The Cats of Mont Saint-Michel: Deluxe Set
Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it. The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next. As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills. This game takes several sittings to complete but you can save your progress easily. Ages 14+1-4 players20-40 minute play time Contents:The ABCs RulebookBook of Adventures Scenario book9 Character Sheets104 Loot cards81 Skill cards15 Taverne Encounter Cards18 Plastic Stands18 cardboard standees2 Twelve Sided DicePlayer Aid – a double sided cardstock sheet8 Hero MiniaturesBonus Friedrich Hero Miniature15 Vermin Army Miniatures Punchboards with:Round Marker8 Stun tokens6 Objective tokens4 Vulnerable tokens12 wound tokens6 Depleted tokens3 Scratch tokens8 Loot tokens4 Toxic stench tokens9 Cat markers10 Roach markers9 Rat markers
$199.00$169.00
Heroscape: Scavorith Lord of Ruin Army Expansion [Premium Painted Edition]
To call Scavorith a “killing machine” would be a disservice to the passion with which he wages war. Finding himself in Valhalla with so many new targets, the Eisenek Lord surges across the battlefield, reveling in ruination. This expansion contains 1 highly detailed miniature! It is fully compatible with all Heroscape Master Sets and Expansions. Whether shredding enemy lines with his special attack or surging forward to keep the pressure on, Scavorith thrives on chaos, making him a game-changing force in your arsenal. Scavorith is perfect for players who crave high-energy offense and tactical risk-taking. Can your enemies withstand the wrath of Revna’s menacing marauder? This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features One highly detailed miniature, Scavorith, Lord of Ruin! Introduces lethal master side abilities such as the Battle Surge and Double Burst Special Attack! Perfect for players who crave high-energy offense and tactical risk-taking. Fully compatible with all Heroscape Master Sets and Expansions! Contents 1 Highly Detailed, Fully Assembled Unpainted Miniature Scavorith, Lord of Ruin 1 Army Card At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 60–120 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$50.00
Dungeons & Dragons: Icons of the Realms - Adult Black Dragon Corruptor
The Adult Black Dragon Corruptor is among the most terrifying and hateful of the evil chromatic dragons. Wielding corrosive acid breath, Adult Black Dragons are drawn to secluded swamps and forgotten ruins when making their lairs. Sculpted in its newest form, the Huge-sized D&D Icons of the Realms: Adult Black Dragon Corruptor pre-painted miniature sits on a 75mm base, making it perfect for your next encounter. With a 10-inch wingspan, this loathsome dragon will invoke fear in players and awe in admirers.
$114.00$97.00
Okko Chronicles: Cycle of Water Quest into Darkness
Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors, those who are familiar with Guardians Chronicles, will get into this game in no time, as the basic rules will be quite similar to it. If you haven’t heard of this great story, its time to find out about OKKO’s incredible universe! OKKO is a demon hunter along with his companions Noburo, Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined… The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities, secret techniques and other unique skills. This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer, Okko, and his brave companions as they hunt down a variety of fearsome supernatural foes. Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst. Developed from those used for Guardians' Chronicles, OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play, these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include: Weapon, Armor and Item cards with which to equip your Heroes, allowing you to tailor them to the situations they face. A unique investigation system to enable the Heroes to unmask the terrible Oni hidden among the occupants of the daimyo’s palace.
$142.00$71.00
Too Many Bones: Lab Rats
Enhance your Too Many Bones experience by adding The Lab Rats! The Rats are our first ever multi-Gearloc...Gearloc! Slank, Gerbil, Flan, and Helix all bring unique stats to the table while utilizing a group pool of 16 Skill dice! Swapping the proper character in and out equipped with the proper equipment for the situation creates a brand new brain-bending approach to existing TMB strategies. The Lab Rats come with 21 beautiful custom dice, nine chips (one for each intern and five 3HP chips), a closable dice holder, and four edge-stitched neoprene character mats.
$43.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$71.00$47.00
Warmachine: Khador Winter Korps Core Expansion
As war once again descends upon the Iron Kingdoms, Khadors great army is on the move. March forth in the name of the Motherland, and punish all enemies that threaten her people and borders! Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your Battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with new units, command attachments, and a solo, and increase the size of your force to play 75pt games. Includes: Warcaster Kommander Valerii Savaryn, Medveditsa Character Heavy Warjack (Character Parts Variant Chassis), Winter Korps Infantry Unit, Winter Korps Infantry Unit, Winter Korps Sniper Unit, Winter Korps Standard Command Attachment, Winter Korps Hunting Dog Command Attachment, Winter Korps Officer Solo, Mortar Team Solo
$227.00$193.00
Adventure Tactics: Alternate Elite Class Art Pack
Includes: Roberta as the Paladin, Elwyn as the Dark Knight, Tolben as the War Mage, Olette as the Beast Trainer, Quill as the Demon Hunter, and Laine as the Ninja.
$9.00$8.00
Lords of Ragnarok: Terrain Expansion
With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.
$64.00$45.00
Heroes of Fairy Tail
Assemble your favorite characters against your rivals to become the greatest heroes of the Kindgom of Fiore!In this official game based on the world-famous anime and created by The team Kaedama, the Fairy Tail guild needs you ! Danger is everywhere in the kingdom and only you can help ! Over three rounds, you must recruit heroes by drafting cards and assembling them in the best way possible to use all their abilities and face as many challgenge as possible.Activate actions to fight adversaries, acquire precious advantages and accomplish quests before the other players to gain prestige. If you have the most points at the end of the game, you will become the greatest heroes of the realm !The Kingdom of Fiore is in danger! Multiple threats and enemies are terrorizing its population and endangering its stability. Fortunately, adventurer guilds like Fairy Tail are there to help. But they are no longer alone, as it is up to you to recruit new heroes to go on adventures!★ Easy to Learn — An easy to learn mix of card drafting and action selection★ Strong License — the game is based on one of the best-selling manga series of all time★ Designed by a Game Design Heroes Guild! — This is a game designed by team KAEDAMA (Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière).★ Replayability — 60 Hero cars & 42 adversary make your plays always dierent!Contents• 60 Hero cards• 42 Adversary cards• 18 Constellation tiles• 15 Mission cards• 1 Prestige track• 24 Damage counters• 4 Activation tokens• 12 Objective tokens• 3 dice
$50.00$37.00
Mage Wars Academy: Monk Expansion
The Monk enrolls into the Academy! “The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.” Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to gradate must hone their knowledge and skills, and compete in combat to prove their worth. Discipline and meditation have allowed the Monk to master the ancient fighting style of Ketsuro. She has unlocked the powers of her mind, as well as the martial prowess of her body. She can make devastating physical strikes and mentally propel her body to new heights.
$29.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$71.00$46.00
Evil High Priest
Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins. The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release. The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs. Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games, the cult board can be swapped out between games, for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.
$85.00$73.00
Patatrap Quest
Hear ye, daredevils from all walks of life! An evil creature took up residence on top of the 1000-Mirror Tower of the Patatrap castle!Players role-play adventurers on their way to explore a dungeon. Their objective: Open the trapdoors to find the right gear (shield, sword, etc.) before fighting the Boss Monster. But be cautious, there are pitfalls!
$46.00$37.00
Cult of the Deep
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.
$64.00$45.00
Mage Wars Academy: Priestess Expansion
The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
$29.00
Mage Wars Arena: Core Spell Tome 1
Additional copies of cards from the Mage Wars Arena Core Set! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 2, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$29.00$18.00
Sanctum
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord. Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum. Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you’ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts. Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus? On your turn, you choose one action: 1) Move: Advance along the path toward the Demon Lord, and engage some demon minions to fight later.2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons, upgrade Skills and acquire Items.3) Rest: Equip some of the loot you’ve won, recharge the resources you use to fight, and buy potions with extra Items you don't need. The choices you’ll be balancing and weighing against each other as you go include: - What demons should you fight? Demons come in three colors: Blue, red, and green. The color of the demon determines which of your character’s Skills you’ll be able to choose to upgrade if you win the fight. Plus, each Demon drops a specific piece of gear when you beat it. What kind of gear do you need — a chest plate? Footgear? A weapon? Finally, since killing demons requires you to roll dice to match the die face showing on the demon’s card, which demons can you kill based on your current gear and skill setup? - Which Skills should you unlock? Each character has 9 skills. Which ones you choose to gain in a given game drastically changes how the character functions. - What gear should you equip? Some gear helps you block damage. Some helps you modify dice rolls. The better the gear, the harder it is to equip. - When should you Move, Fight, and Rest? You’ll want to Move and Fight as many times as possible between Rests, but wait too long to Rest and you may take more damage than you can afford. Rest too often, though, and you’ll fall behind the other players and miss out on some kills. - Should you do what is most optimal for your character at any given moment, or should you sometimes put that aside in order to claim competitive achievements before other players can? The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
$92.00$85.00
Heroscape: Might of the New Alliance Army Expansion [Unpainted] (Pre-Order)
This item is a pre-order item with an expected release date of July 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Might of the New Alliance Army Expansion unleashes raw aggression and relentless momentum onto the battlefield. Featuring a Huge Marro Hivelord and a brutal raiding Unique Squad bound by blood and conquest, this expansion emphasizes forward pressure, escalating power, and punishing melee combat. Two powerful Glyphs further enhance speed and striking efficiency, ensuring the New Alliance advances with unstoppable force. 1 Unique Hero and 1 Unique 3-figure Unique Squad aligned with Utgar Contents 4 Highly Detailed Miniatures 2 Army Cards 2 Glyph Cards 2 Glyphs Features High-pressure melee gameplay built around momentum and attrition Map-spanning mobility through Hive Tunnel and movement boosts Snowball mechanics that reward aggressive positioning 2 Permanent Glyphs that enhance speed and combat consistency Cinematic battlefield moments, from erupting hive strikes to last-stand raiders.
$57.00
20 Strong: Tainted Grail Deck (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Does your path lead into the wyrdness?In 20 Strong: Tainted Grail, you will choose your path as four enemy types confront you, each one with a different level of difficulty and different rewards for taking them down. Shift between foes to build a well-rounded hero for a final fight against the boss.Combos in combat are critical as the dial severely limits the dice you can apply to enemies, but you can get around those restrictions by playing combat cards to unlock more options. The deck-building and combat card combinations change your strategy each time you engage an enemy!If you don’t want to face a certain enemy or are scouting for a different one further down in its deck, cast it aside into the Menhir Stack at the end of an engagement.After eight turns, you will face off against an extremely difficult boss, who will bring one or more Menhir Stack minions along for the fight. If you defeat it, you’ve won the game. Note: This expansion requires materials from a Core Set to use.
$32.00
The Lord of the Rings: Circle of Conflict (Pre-Order)
This item is a pre-order item with an expected release date of 11/06/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It is the Third Age of Middle-earth and a great war between the many nations is unfolding. In The Lord of the Rings: Circle of Conflict™, the destiny of The One Ring wavers upon the fulcrum of good and evil. This strategic dice game for 2-4 players pits you against your neighbors as you simultaneously command both The Shadow and The Free Peoples armies against the players on either side of you. STRATEGIC MIDDLE-EARTH CONFLICT: Enter the Third Age of Middle-earth, where players command both The Shadow and The Free Peoples armies in a battle for control over the fate of the One Ring. SIMULTANEOUS MULTIPLAYER TACTICS: Face off against neighboring players in 2–4 player asymmetric combat, managing both sides of the war while outwitting your enemies on either flank. PREMIUM COMPONENTS INCLUDED: Features 8 custom dice, 4 battle boards, dry-erase markers, Gollum wooden token, player boards, a Ring board, and more for an immersive, replayable experience. THE ONE RING HANGS IN THE BALANCE: Use strategy, prediction, and clever dice management to shift the balance of power between good and evil—will you bring victory to Middle-earth or plunge it into shadow? OFFICIALLY LICENSED LOTR GAME: A must-have for The Lord of the Rings fans, this tabletop game brings iconic characters and factions to life in a fast-paced, competitive format. Contents: 8 Custom Dice, 4 Battle Boards, 4 Dry-Erase Markers, 4 Player Boards, 1 Lead Player Token, 4 Reference Cards, 1 Ring Board, 1 Rulebook, 1 Wooden Gollum Marker
$71.00
Too Many Bones: Gasket
Gasket is a melee-ranged Hydromech. He depends heavily on the availability of water for his skills. His starting defense stat is very high whilst his attack and health stat starts at the minimum of one. Gasket is able to perform position manipulation, boost his defense or attack stat and disrupt the skills or movement of the baddies. The backup plan allows him to deal damage, repair himself or to perform a devastating crowd control skill. Another unique ability of him allows him to lock commands in the backup plan and chain them. Once your bones reach your placed skill dice you are able to perform alternative and powerfull effects.Gasket is a versatile Gearloc who is invaluable for both solo and coop play. Gasket comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$43.00
Conquest: Hundred Kingdoms - Trebuchet
Castles and men at arms form the backbone of the feudal might of the Hundred Kingdoms. Well aware of this, the Emperors of the Tellian Empire wished to ensure that the ability to breach fortifications and sweep those men from the battlefield remained unmatched amongst their vassals. The Imperial Collegia were created to develop these deadly machines of war, something they continue doing at the behest of the Imperial Throne, even when the Emperors of old are long gone. The monopoly on the advanced principles needed to successfully construct these deadly machines of war is one of the tools the Imperial Chamberlain often employs, allowing chosen allies, even if temporary ones, to wield the awesome might fo these power machines against their foes. First Blood How They Play: Hurling your choice of 3 payloads at the enemy, the Trebuchet unleashes devastation upon your opponent’s battleline. Smash armored enemies with a boulder, scorch hordes of enemies with a fire pot, or blast away foes with an explosive barrel. Protect the crew, as each slain crewman lowers the Trebuchet’s efficacy. TLAOK How They Play : The most iconic of war machines, the Trebuchet offers a choice of three distinct ammunition types to unleash suppressing and devastating fire upon its enemies. However, such power comes at a cost. Its inherently static nature means that once deployed, it cannot move or rotate. The Trebuchet provides vital fire support to a 100K army - but if an opponent finds an opening in your front line, the Trebuchet and its crew will quickly find themselves in mortal danger.
$199.00$170.00
Moonstone: Grub
Contains 1x Grub Miniature, Stat Card and Base.
$27.00
Conquest: W’adrhun - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 11 Wadruhn Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals! Wadhrun- Warband (11 models):1x Predator4x Slingers, Dual Kit Option Available4x Blooded + Command Sprue (Leader and Standard), Dual Kit Option Available1x Thunder Rider1x Hunting Pack
$100.00$78.00
Conquest: Nords - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 13 Nords Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Nords Warband (13 models):1x Volva4x Trolls4x Valkyries + Command Sprue (Leader and Standard)4x Stalkers1x Werewarg
$100.00$78.00
Conquest: Dweghom - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 13 Dweghom Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Dweghom- Warband (13 models)1x Hold Raegh6x Hold Warriors + Command Sprue (Leader and Standard), Dual Kit Option Available4x Wardens, Dual Kit Option Available1x Found, Dual Kit Option Available1x Steelforged
$100.00$78.00
Moonstone: Barnakelle
Single large miniature made in fine quality resin. Contains:1 x Barnakelle Miniature and Stat Card This miniatures is multipart and requires assembly.
$50.00$45.00
Summoner Wars 2nd Edition: Moonsteppe Wolves Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 05/13/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Moonsteppe Wolves Faction Deck brings a haunting new threat to Summoner Wars. These nomadic outcasts have embraced an ancient curse, becoming fearsome hunters guided by moonlight and instinct. With aggressive play patterns and thematic abilities, this faction excels at overwhelming opponents before they can react. A compelling expansion for players who enjoy dark fantasy and high-pressure tactics.
$22.00$18.00
Ashes Reborn: The Song of Soaksend
THIS IS THE PHOENIXBORN DECK ONLY! This deck was previously included in the Song of Soaksend Deluxe Expansion. Namine Hymntide debuts sympathy magic to weave musical energy into the very tides of life to sway fate any way she chooses! Band of merry musicians accompany Namine on the battlefield with their influential instruments. The Song of Soaksend deck, featuring the Phoenixborn Namine Hymntide, is a full, ready-to-play Ashes Phoenixborn deck. Namine requires 10 Sympathy dice to play (not included).
$22.00$17.00
Ashes Reborn: The Law of Lions
THIS IS THE PHOENIXBORN DECK ONLY! This deck was previously included in the Law of Lions Deluxe Expansion. Odette Diamondcrest wields divine magic, providing plenty of defensive tools and certainty on the battlefield! The Law of Lions deck, Featuring the Phoenixborn Odette Diamondcrest, is a full, ready-to-play Ashes Phoenixborn deck. Odette requires 10 Divine dice to play (not included).
$22.00$17.00
Warmachine: Southern Kriels Kithguard Command Starter
This Command Starter gives you a gritty force for playing 30-point Warmachine games and a battle-hardened foundation for building a larger Southern Kriels Kithguard army. A wily and unconventional leader, Craghorn is attuned to the siren song of battle. At home in war and lost in peace, his soldiers know well his thunderous call to attack. Having learned much from his fellcaller master, dim-yet-savage Klangor unleashes his own deafening victory howls. Equally inspired under Craghorn, renowned hunter Felleye has turned legendary sniper, picking off targets with precision while the Scrappers lay waste with brutal pickaxes and dynamite charges slung with reckless abandon. Beneath their feet, born digger and misanthrope Pvt. Rattles prowls his tunnels, awaiting Craghorn’s call. What’s in the box? Sergeant Craghorn (Warlock) Corporal Rhud Felleye (Character Solo) Klangor (Character Heavy Warbeast) Scrappers (Character Unit) Pvt. Rattles (Character Solo) Trap Door Markers (Defenses) Models supplied unpainted.
$114.00$97.00
Warmachine: Khador Winter Korps Annihilators Command Starter
Update: Previously known as “Khador Annihilators Command Cadre”, this set was updated in May 2025. This Command Starter gives you a resilient force for playing 30-point Warmachine games and a steadfast foundation for building a larger Khador Winter Korps army. Even as her territories are besieged, the Motherland continues to make great strides in wartime production, marching great numbers of next generation Man-O-War tech to the front lines. Clad in these nigh-invulnerable mechanized suits and armed for brutal close-quarters combat, this fighting force is equipped for annihilation. Led by calculating Kommander Tatiana Sikora, the Annihilators are dedicated to maximizing the destructive potential of Khador to dominate any battlefield. What’s in the box? Kommander Tatiana Sikora (Warcaster) Sergeant Sergei Krol (Character Solo) Avalanche (Heavy Warjack) Man-O-War Wrecking Crew (Unit) Models supplied unpainted.
$142.00$121.00
Ashes Ascendancy: Dice Pack: Illusion Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 01/21/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 5 standard Illusion Ashes dice, identical to the dice that come with the Rise of the Phoenixborn base set.
$8.00$6.00
Ashes Ascendancy: Dice Pack: Artifice Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 01/21/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 5 standard Artifice Ashes Dice.
$8.00$6.00
Dungeon Fighter: In the Catacombs of Gloomy Ghosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Follow our heroes in the Catacombs of Gloomy Ghosts as they explore a haunted necropolis, trying to avoid meeting a grim fate at the hands of the undead! Featuring fast-rolling d12 dice and a slice-based target board for a spooky Dungeon Fighter challenge! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$71.00$61.00
G.I. JOE Heroscape: Rumble at the Rift Battle Box [Unpainted Edition]
This new battlefield may not be their home, but the rank-and-file troops of G.I. JOE won’t let that stop them from joining the fight on the side of justice. Neither will they leave their new comrades-in-arms behind should they fall: as air support provides opportunistic cover fire, the daring Greenshirts fight to bring every last soldier back home. This expansion includes one Common Hero, one 4-figure Common Squad, and two Army Cards. The Greenshirts coordinate with nearby G.I. JOE and Soldier Heroes, moving them into position before unleashing their own attacks. Above the battlefield, the Battle Copter swoops in with a devastating Strafe Special Attack that spares friendly forces, ready to take command at a moment’s notice. Together, these common troops and airborne support units deliver new tactical flexibility to your Heroscape armies. Requires a Heroscape Battle Box of Master Set to play. Compatible with all Heroscape releases. Contents 5 Highly Detailed Miniatures 2 Army Cards Features Common units can be added to your army multiple times—stack their strength and overwhelm your foes! Coordinate your forces with the Greenshirts’ Wherever There’s Trouble ability. Rain fire from above with the Battle Copter’s Strafe Special Attack.
$92.00
The Elder Scrolls: Betrayal Of The Second Era - Fur and Fang Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Lycanthropy affects those bitten with a transformational affliction. Werewolves succumb to a primal urge, and the ensuing frenzy is always a violent one. What they lose in sanity and control, they more than make up in sheer aggression and formidable strength...Vampirism is commonly seen as a blight, as victims struggle against an insatiable thirst for blood. But the afflicted may find that such damnation results in a surge of power well worth the cost of their soul…Learn the new ways and begin a new campaign!
$29.00
The Elder Scrolls: Betrayal Of The Second Era - Elsweyr Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Home to the Khajiit, Elsweyr is a land of deserts and canyons. Political intrigue abounds in this domain, and dragons prowl the skies, devouring the luckless and unaware. As the fate of Tamriel hangs in the balance, new classes of adventurers make their mark in The Elder Scrolls; thieves and berserkers put their thumbs on the scale and curry favor with the guilds. And unique skills are commonplace in Elsweyr—medium armor and soul magic are ready for the brave and the curious. In a land full of complexity, what will you seek first?
$64.00
Heroes Of Might And Magic III: Stronghold Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. For honor, for blood, for victory! Krewlod. A land of barbarians where the soil is rough, and the air resonates with battle cries. Yet, it is precisely here that true immortality can be attained—in glorious victories and songs that echo through generations! Crag Hack and Yog, two fierce barbarians from these parts, unite with a common purpose: to crush the malevolent necromancers wreaking havoc in Erathia and restore peace to those troubled lands. Contents:1 Mission Book1 Player's Aid1 Unit leaflet12 Map Tiles1 Town Board1 Town Model2 Hero Models7 Unit Models2 Double-sided Hero cards70 various Cards101 Tokens30 Acrylic Cubes
$78.00$67.00
Cloudspire: Harbinger Expansion
The time has come for the Joining War to end. In the Cloudspire: Harbinger expansion, players will be met with a series of solo scenarios that allow new faction combinations and bring the epic story of Cloudspire to its conclusion. The expansion also features new neoprene isle hexes, new market and landmark chips, and three new spire/hero upgrade chip types!
$50.00
Aetherspire
Aetherspire is a cooperative 3D tile placement and tower defense game for 1-4 players. You and your companions will take on the role of Elementis heroes, working together to mold elemental power into four spires, one of each element: earth, air, fire, and water. A spire is a set of four floor tiles, one on top of another, all of the same element. Each time you complete a spire, that element’s aether fiend is defeated. Once all four aether fiends have been defeated, the heroes share in glorious victory, having restored balance to the realm of Elementis!However, if the precious aethercore is depleted, or if you take too long to defeat the aether fiends, then the heroes lose the game, and chaos will overtake your world! Experience epic 3D strategy (NOT dexterity based!) Familiar tile placement and tower defense mechanics Stunning artwork by Vic Corbella Contents: 1 Game Board 50 Pillar Cubes 8 8 Sided Dice 41 Invader Tokens 4 Spire Toppers 10 Large Floor Tiles 12 Medium Floor Tiles 16 Small Floor Tiles 5 Aether Core + 4 Wall Tokens 1 Cloth Invader Bag 4 Spire Completion Tokens 1 Active Player Token 15 Character Cards 16 Aether Fiend Cards 6 Spire Adaptation Cards 4 Player Aid Cards
$71.00
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