Board Games | Dice Games
Aerodome: Rising Horizons
AERODOME: RISING HORIZONS CORE SET - Compete in the Aerodome to become the Aerodome Champion with the Aerodome: Rising Horizons Core Set. Each core set includes enough components for two players to battle it out in the Aerodome. Select from 16 different fighters and customize with over 180 battle cards.How To Play: At the start of each round, players choose one of their Battle cards and place it face down. When both players are ready they simultaneously reveal their card. The player who played the highest initiative and will complete their turn first. Players complete their turns by going through the actions found on the action bar of their card. Always starting from the top and going down to complete their action. Actions include maneuvers: Straight, Turn, Rotate, Roll and Immelmann and a shot action. Players can skip any action on their action bar unless it has the locked icon, in which they must complete it. Actions with a black background may be completed up to that amount offering your fighter more options. The number following each action corresponds to which maneuver tool to use for the speed. The shot action number details how many dice you roll for the attack. If you are in range of an attack on a 5 or 6 the defending player suffers 1 damage.FEATURES★ CHOOSE YOUR CHARACTER: Choose who to fly with 16 unique fighters to choose from.★ DECK-BUILDING: Customize your maneuver hand with 180 different Battle cards.★ FAST-PACED with simultaneous gameplay mechanics with most games taking around 30 min or less to play.★ FIGHTERS range from a video game inspired world of Martaga to the hellscape weird war, Futuria. The world war one inspired story of Ace to the sci-fi bounty hunters of Starlancers.★ Look for accessories to expand your AERODOME experience.COMPONENTS• 16 Fighter Cards• 8 Double Sided Fighter Markers• 180 Battle Cards• 20 Auxiliary Cards• 15 Dice• 1 Set Maneuver and Attack Tool Set• 2 Damage Dials• Tokens• Rulebook• Storage Box
$57.00$43.00
Takenokolor
A board game for two to four players by renowned designer Antoine Bauza, Takenoko allows you to work the bamboo plantations and care for the Emperor's panda yourself. Colorful miniatures for the giant panda and the Emperor’s gardener suit the game's light-spirited tone, and these figures will be critical to your designs to grow the most beautiful bamboo stands. Takenoko includes more than four dozen plastic bamboo sections and twenty-eight beautifully illustrated garden plots, which combine to create a unique garden in every game! A GARDENING ADVENTURE: Immerse yourself in the delightful world of Takenoko, where you step into the role of gardeners tending to the Emperor's Giant Panda and cultivating a vibrant bamboo plantation. PANDA-MONIUM: Face the whimsical challenges of a mischievous panda who can't resist munching on your precious bamboo! Can you strategically grow bamboo while keeping the panda's appetite in check? STRATEGIC GAMEPLAY: Plan your moves carefully. Farm and irrigate land parcels, nurturing green, yellow, and pink bamboo varieties. Choose from various actions, including expanding your bamboo fields or completing objective cards. WEATHER THE ELEMENTS: Adapt to changing weather conditions that impact your gardening efforts. Will you thrive under the sun's rays or benefit from a refreshing rain shower? The unpredictable weather adds depth to your strategy. COMPETE FOR VICTORY: Compete with fellow gardeners to earn points by completing your objectives. The player who masterfully tends to their bamboo plantation and achieves the most points will be crowned the ultimate gardener!
$36.00$29.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$60.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$85.00$62.00
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$13.00$11.00
Origins: First Builders
In Origins: First Builders, players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your Freemen, climb the three mighty Zodiac Temples, and take part in an arms race—all in an effort to leave the greatest mark on mankind’s ancient history.★ The game designed by Adam Kwapiński, the designer of Nemesis, Lords of Hellas, Dark Ages.★ City building game in a unique theme.★ Beautiful arts and high-quality components, which give you a proper relation to the theme of the game.Game Contents:• 1 x Main Board• 5 x Plastic Motherships• 60 x Tower Discs• 49 x Plastic Dice• 24 x Plastic Population bases• 4 x plastic Archon miniature• 20 x Player disks• 4 x Player Boards• 75 x Building tiles• 4 x Agora Tiles• 4 x Palace Tiles• 12 x Zodiac Tiles• 5 x Bonus Action Tiles• 20 x Superiority tokens• 1 x First Player marker• 80 x Resource tokens• 4 x +100 VP/+200 VP tokens• 45 x District Cards• 12 x Zodiac Cards• 4 x Player Aids• 1 x RulebookAges 14+, 1-4 players, 60-120 min or less
$100.00$67.00
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$85.00$49.00
Thief's Market
Roll the dice on an epic heist! Grab the best loot, recruit master thieves, and become the most infamous mastermind around. in Thief's Market, players are all thieves and you've just returned from an epic heist together. Now comes the tricky part - How do you split up the loot? Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins. Changes from the original edition include: Streamlined and improved iconography A larger and more diverse market of cards (with a mix of new and old card abilities) Players have a 2 gold limit The end of game is triggered once a player purchases their 3rd Relic card.
$43.00$32.00
Anachrony Essential Edition
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital. By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago... Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
$85.00$68.00
Dungeon Fighter: In the Chambers of Malevolent Magma
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! In the Chambers of Malevolent Magma our heroes venture into the depths of an underground volcano, where they’ll have to keep their cool among the flames. Featuring quirky-bouncing d8 dice and an all-new target board for an unprecedented Dungeon Fighter experience! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$71.00$61.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$71.00$47.00
Mythic Arcana
The Apocalypse. Götterdämmerung. Ragnarök. It goes by many names, but in the end, there are only ashes. The heavens have fallen, and in their wake, a void beckons to be filled. Mythic Arcana is an epic card and dice game about the creation of a new pantheon from the remains of shattered ones. Choose your gods wisely, and use them to battle the opposition. Only one pantheon can reign supreme. 2 - 4 players take turns rolling dice and summoning deities to build a unique pantheon. Each deity grants you special powers to increase your odds and level the battlefield. The first player to summon a deity of each of the five domains is declared the winner.
$57.00$42.00
Lords of Ragnarok: Terrain Expansion
With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.
$64.00$45.00
Heroes of Fairy Tail
Assemble your favorite characters against your rivals to become the greatest heroes of the Kindgom of Fiore!In this official game based on the world-famous anime and created by The team Kaedama, the Fairy Tail guild needs you ! Danger is everywhere in the kingdom and only you can help ! Over three rounds, you must recruit heroes by drafting cards and assembling them in the best way possible to use all their abilities and face as many challgenge as possible.Activate actions to fight adversaries, acquire precious advantages and accomplish quests before the other players to gain prestige. If you have the most points at the end of the game, you will become the greatest heroes of the realm !The Kingdom of Fiore is in danger! Multiple threats and enemies are terrorizing its population and endangering its stability. Fortunately, adventurer guilds like Fairy Tail are there to help. But they are no longer alone, as it is up to you to recruit new heroes to go on adventures!★ Easy to Learn — An easy to learn mix of card drafting and action selection★ Strong License — the game is based on one of the best-selling manga series of all time★ Designed by a Game Design Heroes Guild! — This is a game designed by team KAEDAMA (Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière).★ Replayability — 60 Hero cars & 42 adversary make your plays always dierent!Contents• 60 Hero cards• 42 Adversary cards• 18 Constellation tiles• 15 Mission cards• 1 Prestige track• 24 Damage counters• 4 Activation tokens• 12 Objective tokens• 3 dice
$50.00$37.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$71.00$46.00
Waste Knights: Tales from the Outback
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight!Tales from the Outback is an expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. It contains all non-exclusive game components from the successful Kickstarter crowdfunding campaign, upgrading your core game with the following:★ 4 new Adventures featured in the 20-pages long, full-color Guide and the 100-pages long Book of Tales★ 4 new Knights with highly-detailed minis, sheets and Upgrade Cards★ 4 new vehicles to travel the wasteland★ Tens of tokens and cards depicting Gear, Enemies, Events, and more★ New game mechanics enabling you to pimp up your ride, fulfill quests and look for legendary places lost in timePrepare yourself for many hours of climatic, immersive gameplay and reach for new tools to survive in this desolate world!
$85.00$64.00
Hostage Negotiator: Demand Pack #1
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members he’s taken hostage on an unscheduled “flight”; and Dolph Pedersen has lost his famously hot temper yet again. This exciting expansion for Hostage Negotiator includes new major demand, terror, pivotal event, and decide cards for use with the abductors included in the original Hostage Negotiator game as well as Abductor Packs 1-4.
$22.00
Hostage Negotiator: Abductor Pack #7
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to YOU! In this exciting expansion, the abductor knows all your tricks. She knows the playbook, and she has taken hostages. She's out to prove to everyone that SHE is the best negotiator, and she is willing to kill to do it.
$67.00
Hostage Negotiator: Abductor Pack #2
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you!
$13.00$11.00
Hostage Negotiator: Abductor Pack #1
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters into his own hands. Now he has hostages at gunpoint and is demanding that things go back to the way they were. In this expansion you'll have access to a resource on the inside. A hostage has found a way to communicate with you. Will you be able to make the most of this advantage?
$21.00
Tabannusi: Builders of Ur
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders.Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.☆ 1. Innovative drafting mechanism using multi-purpose dice☆ 2. Inspiring decision making process when constructing buildings☆ 3. Player-driven scoring phases which keep you constantly engagedAges 14+, 1-4 players, 90-120 min or less
$100.00$67.00
Pyradice (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Outbuild Your Rival! In Pyradice, you are the visionary leader of an ancient civilization, driven by a grand ambition to construct great pyramids. Strategically gather the best stones from the quarry, outmaneuver your rival builder, and earn the most points to claim victory. Ages 14+2 players25 minute play time Contents:48 Dice2 Pyramid Boards1 Quarry Board1 Rulebook2 Tile Reference Sheets24 Tokens9 Cards4 Discs1 Score Pad
$64.00$43.00
Dungeon Fighter: In the Catacombs of Gloomy Ghosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Follow our heroes in the Catacombs of Gloomy Ghosts as they explore a haunted necropolis, trying to avoid meeting a grim fate at the hands of the undead! Featuring fast-rolling d12 dice and a slice-based target board for a spooky Dungeon Fighter challenge! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$71.00$61.00
Peaks: Standard Edition
In Peaks, you are aspiring mountaineers, beginning the game hiking up iconic hills from around the world as you build your stamina and experience. You will gather equipment and meet companions to assist you in climbing the world's tallest mountains! On your turn, choose one of three actions: rest to regain your stamina; prepare to gain mountain passes and equipment; or climb to climb a mountain and reap its rewards. A "tag along" mechanism keeps players engaged even when it's not their turn, adding a collaborative element. Mechanical player mats with moving tiles and dials, a custom die, and flag minis make for a new, tactile experience. At game's end, the player with the most flags on the board — plus any extras from bonus cards — wins. Simple set-up, quick turns, and fun interactions along with a ruleset that organically develops throughout the game all bring about a satisfying adventure.
$85.00$73.00
Shadow Kingdoms of Valeria: Rise of Titan
The Story of Rise of Titans:Lord Nore, the Lich King, has sacrificed his essence in order to become the Shrine of the Titans, allowing Wardens to resurrect their strongest warriors. As the Shrine magically snapped into existence, it also unearthed ancient spells that will help you turn the tide of battle or manipulate your status within the war. The listless Wraiths have finally awoken from their slumber and now crave retribution for the many wrongs done to monster-kin throughout the ages. Now is the time to send your hordes to great battles and crush the Humans, Elves, and Dwarves from Valeria that have taken your lands. With these new powers at your disposal, will you be able to reclaim your glory and become the next General of the Dark Army?Introduction: This expansion includes four modules: Shrine of the Titans, Great Battles, Ancient Spells, and Wraith Dice. You may play with one or more modules, mixing and matching as you please. Modules can all be included in a game of Shadow Kingdoms of Valeria, though we recommend that you have a firm understanding of the base game and each module before including them all at once.
$36.00$26.00
Sparks
This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line — then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory.Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options. BUILD YOUR ROBOT FACTORY: Gather dice from the junkyard to construct robots, upgrade your factory, and bring your creations to life with spark energy. ANIMAL ASSISTANTS WITH UNIQUE ABILITIES: Recruit and rely on your charming animal aides to shape your strategy and gain the upper hand. DICE DRAFTING MECHANICS: Take turns drafting dice and making strategic choices, with every decision affecting your ability to complete robots or enhance your factory. REPLAYABILITY WITH STRATEGIC DEPTH: The variety of assistants and advanced drafting options ensure fresh challenges and strategies with every game. PERFECT FOR FAMILIES & STRATEGISTS: Designed for 1-4 players, ages 10 and up, Sparks combines fast-paced fun with strategic decision-making in a beautifully thematic setting. Contents: 1 Scoreboard 1 Junk yard 4 Player boards 56 Robot cards 32 Assistant cards 22 Sparks 25 Cogs 4 Level Markers 16 Score markers 44 dice 1 dice bag 8 bonus tiles 16 Production tiles 32 Upgrade tiles 6 Goal tiles 1 First Player marker
$78.00$51.00
Tinners Trail (Expanded Edition)
In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
$71.00$62.00
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$177.00$128.00
Parks Roll and Hike
Welcome to Parks: Roll & Hike, the newest, diciest addition to the Parks family! During the game, you draft dice and log your selections in your handy journal. Record your time in the mountains, forests, and fields through drawing. Keep a log of all the wildlife you spot to earn mid-hike bonuses, and don't forget to stay hydrated! Parks: Roll & Hike features six US National Parks, illustrated by Andreea Dumuta, which bend the rules of the game and create a unique gaming experience every time you play. Revisit the world of Parks in its most portable, everyday carry format yet, with everything you need to toss it in your pack and hit the trails.
$43.00
Hostage Negotiator - Alternate Finale Pack #1
The first Alternate Finale Pack, providing a completely different finale to your Career experience.
$15.00$13.00
Hostage Negotiator: Abductor Pack #6
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his loyal, but crazy sister. One wrong move and she will take the children and disappear. In this expansion the stakes are high. You'll have to have your team search to find the Seaver kids and rescue them before anything happens.
$13.00$11.00
Hostage Negotiator: Abductor Pack #5
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler heads prevail? This pack introduces a stack of Abductors that you can manipulate, as well as "firefight checks" you will need to resolve when attempting to extract hostages.
$21.00
Hostage Negotiator: Abductor Pack #4
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion.
$13.00
Hostage Negotiator: Abductor Pack #3
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
$21.00
Forage (Pre-Order)
This item is a pre-order item with an expected release date of 09/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What makes Forage stand out from other roll-and-write games is the way your options and combo opportunities change as you gain more cards! Forage is a unique puzzly roll-and-write game where you select and write on cards in an ever-changing tableau! Players take on the role of foragers exploring the Pacific Northwest wilderness gathering plants, berries, and mushrooms to build up their knowledge and experience, craft recipes, and give gifts of nature’s bounty. Rules are simple: Roll the forage dice and reveal a unique trail tile each round. Choose a combination of dice and carry out one of the actions: exploration, pantry storage, or gift-giving. As you carry out actions, you’ll earn bonuses that allow you to power up or make additional moves to complete your goals! Use your time wisely - there are several journeys you can take to collect knowledge, experience, and prestige. It is easy to learn, but challenging for everyone!
$36.00
Anachrony: Classic Expansion
Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory. In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place. The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony. Doomsday Pioneers of New Earth Guardians of the Council
$57.00$46.00
Philharmonix
Players: 1-4 • Playing Time: 60-150 • Age: 14+ Step into the role of a space orchestra manager with Philharmonix, the game that combines music and sci-fi in an out-of-this-world experience! Send your orchestra on missions to perform on different planets, strategically acquire new talented musicians, and train them to reach their full potential. Please the patrons that sponsor these concerts with your performances, and watch out for unexpected challenges along the way!
$126.00$108.00
Capitalia: Spontaneous Kingdom
Once upon a time, passionate Fire, hardworking Earth, wise Water, and wayward Air spontaneously decided to build a kingdom. The Spontaneous Kingdom. However, the elements are very competitive—each wants to build the wealthiest part of the Kingdom. Join them in the battle for riches and influence! Capitalia: Spontaneous Kingdom is a competitive family board game where each player takes on a role of one of the elements. The goal of the game is to be the first to earn 100 million.There are 4 actions players will perform on their turns: move, visit, sell a building (optional), and discard (or build).To move around the board, players will roll the dice and move their meeple the corresponding number of track spaces. When the movement is complete, a player must visit all the adjacent buildings around the hex where they stopped. To visit a building means applying the effect written on the building’s tile. When visiting Town Square, players trigger various events; be it a good or a bad event, players cannot refuse to apply it. There is also a Magic Tower that can help players with magic effects throughout the game. After performing the visit action, players may sell a building if they wish to and gain as many millions as stated in the current building’s price. Finally, players must choose between discarding a building from the market and getting the corresponding resources or constructing a building available in the market and spending resources for it.To invent the best winning strategy, players must constantly analyze the situation on the board and decide when it’s time to buy and sell buildings. The game ends immediately when one of the players reaches 100 million in their supply.It's time to become the most influential of the elements and the new ruler of the Spontaneous Kingdom!
$50.00$43.00
Robotech: Cyclone Run
The Invid have invaded Earth and are now in control! Race to Reflex Point, investigate locations, and kill any Invid in your way. Cyclone Run is a small area, fast playing, competitive dice-based game. The game takes min or less to learn and can be played almost anywhere. Use your favorite Robotech heroes to help you destroy the Invid Threat. Robotech: Cyclone Run, a competitive dice and card game where players roll dive to draft different Robotech heroes, moving Cyclones across the 3 x 3 tile board, scoring points along the way! Robotech: Cyclone Run is a small area, competitive-diced based game, and sequel to Robotech: Ace Pilot.
$36.00$29.00
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$34.00$29.00
Mage Wars: Arena Westlock Playmat
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$57.00$48.00
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$13.00$11.00
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$71.00$46.00
Gonza Index
The Gonza Index is the most valuable stock market in the Solar 175 universe. This vast market trades shares in all the largest space based corporations and is unique in having its home in the most exclusive postal code in Yurushi City. Trillions of credits move through the machinations of this system every second making the gatekeepers of this institution some of the richest and most powerful in human history. The volatility of the Gonza Index is legendary and this flux has led to the fortunes of some and the destitution of many. Which will you be? Gonza Index is a fast-paced, stand-alone, dice chucking game for 2 to 5 players set in the universe of Solar 175. Players take the role of stock traders in a futuristic dystopia and compete to gain the most credits. Each round you will roll 5 custom dice, take up to 2 re-rolls then the outcome of these dice will determine your actions this turn. Players can earn credit, purchase stocks, manipulate the market and gain the favour of the powerful broker cards. As you play, unique event cards will be flipped shifting market positions and changing the game. When this event deck is empty the game is over and the player with the most credits is crowned victorious! Push your luck as you invest your valuable credits in this unpredictable financial battle-ground.
$56.00$33.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$43.00
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$71.00$46.00
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$43.00$29.00
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$57.00$46.00
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