Board Games | Dice Games
Cubitos
Players take on the role of participants in the annual Cube Cup; a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, represented by all the dice you roll. Each turn you roll dice and use their results to move along the racetrack, buy new dice, and use abilities. But you must be careful not to push your luck rolling too much or you could bust!
$86.00
King of Tokyo: Even More Wicked Micro Expansion
KING OF TOKYO: WICKEDNESS GAUGE! - MICRO EXPANSIONThe Wickedness Gauge from the King of Tokyo: Dark Edition is getting its own micro-expansion!This expansion includes the Wickedness board, 10 Wickedness tiles, and all 15 counters representing every monster in the King of Tokyo base game and expansions.In addition to Victory Points, 1's and 2's grant you Wickedness Points as follows:♦ For each three-of-a-kind of 1's, gain 2 Wickedness Points;♦ For each three-of-a-kind of 2's, gain 1 Wickedness Points;♦ Track any points gained by moving your Monster counter up the Wickedness Gauge.If your counter moves onto or beyond the 3 , 6, or 10 space, you may take a tile of your choice from the tiles available at that Wickedness level.★ By the best-selling board game designer Richard Garfield★ Micro-expansion for the best-selling game King of Tokyo!★ Adds new tiles to as you increase your Wickedness!
$15.00$13.00
Ashes Ascendancy: Natural Magic Expansion
This Ashes set expands the Ashes Ascendancy Starter Set, offering two new Phoenixborn who each wield natural magic alongside either artifice or astral magic. But they are not alone! A new Dragonborn, Indiri Aldair, has arrived, and he stalks his prey across Itharia. His ensorcelled bow can conjure whatever ammunition he requires, making this relentless predator a truly formidable foe! Also included in this expansion are ten natural magic dice, ensuring players are fueled with the necessary magic to battle each other or the new Dragonborn threat.
$58.00$49.00
Minos: Dawn of the Bronze Age
Historical theme, Bronze Age. Players are in charge of Minoan Clans (Minoans are deemed as the first European civilization), fighting for the Minos (king) title. Build cities, monuments and other structures, open new trade routes, expand and fight off barbarians out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Contents• 1 Double-Sided Main Board• 5 Action Board Overlays• Map Overlay Sheet• 1 First Player Marker• 4 Double Layered Player Boards• 72 Age I Decree Cards• 72 Age II Decree Cards• 9 Starting Cards• 3 Double-Sided Trading Post Tiles• 15 Blue Trade Bonus Tiles• 15 Red Trade Bonus Tiles• 20 City Foundation Tiles• 14 Vase Tiles• 54 Good Tiles• 54 Temporary Good Tiles• 9 Age I Barbarians Tiles• 11 Age II Barbarians Tiles• 5 Special Ability Tiles• 5 Action Bonus Tiles• 52 Coins (40 Of Value 1 And 12 Of Value 5)• 52 Military (40 Of Value 1 And 12 Of Value 3)• 4 +100/+200 VP Tiles• 17 Dice (4 Red, 4 Blue, 4 Yellow, 5 Gray)• 8 Player Aids♦ In Each Of 4 Player Colors:• 3 Cities• 3 Towers• 3 Merchants• 4 Farms• 10 Armies• 1 Income Marker• 1 Scoring Marker• 1 Ability Marker• 3 Progress Markers• 3 Objective Markers• 4 Dice Containers
$86.00$58.00
Mercurial: Deluxe Edition
Discover a new age of spell crafting in the fantastic world of Mercurial! Exert control over chaos in this game of dice-manipulation and magic-making. Draft Alterations to shape your Elements which you'll use to forge Spells. Combine and cast these Spells to generate enough Ruin, Restore or powerfully balanced Myst to perform Heroic deeds that earn you victory points. This exclusive Deluxe Edition includes everything from the Standard Edition, plus the following:- The Challenger Expansion, adding new content and new play modes (co-operative & automa).- An alternate art slipcase- Gold foil token upgrades- Two metal coin upgrades- Three art prints
$86.00$63.00
Neuroscape TCG: Genesis Unlimited Booster Display (Pre-Order)
This item is a pre-order item with an expected release date of 07/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Genesis, is the launch set of Neuroscape, a new trading card game set in an original cyberpunk world! Neuroscape is a game built for high level competitive play while also having a variety of awesome chase cards for collectors. Assemble your arsenal of characters, programs, and cyberware with 15 card booster packs featuring cards from the 255 card Genesis collection. The Unlimited Edition of Genesis features 3 new exclusive serialized sourcecode cards which can only be found in this print run. The Unlimited Edition of Genesis features 3 new exclusive serialized sourcecode cards which can only be found in this print run. Build Your Arsenal - Expand your collection with booster packs filled with 10 commons, 3 uncommon, 1 rare or quantum rare, and 1 hardware card each. Iconic Cyberpunk Art - Featuring stunning art from 43 of the worlds most iconic cyberpunk artists with work on games such as Magic: The Gathering, Cyberpunk 2077, Netrunner, and Warhammer 40k. Exclusive Chase Cards - The chance to pull serialized source code holofoils, art rares, or even an ultra-rare godpack filled with holofoils and a serialized card. Many Ways To Play - Build decks and battle 1v1, 2v2, constructd, or limited formats! Neuroscape works especially well for draft and sealed because of its unique faction and resource systems. Configuration: 15 Cards per pack 24 Packs per Display 1 Box Topper Promo per Display
$172.00
Roll Player: Monsters & Minions Expansion
Requires Roll Player to play. A call to arms! An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The lord has summoned all able-bodied adventurers to return to the capitol and organize a plan to rid the kingdom of this menace. In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. The more prepared the adventurers are for the battle, the better they'll do, but that information doesn't come for free. Listen for rumors to gather details for the fight ahead. Where is its lair? What obstacles will there be along the way? What will its next strike be? Players earn Reputation Stars by constructing the perfect character, as well as driving back the evil of the monster and its minions. The player with the greatest Reputation wins the game and becomes the heir to the kingdom!
$72.00$46.00
Tiny Epic: Game of Thrones
Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne. As you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones? In Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn. Furthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!
$43.00$35.00
Cascadia: Rolling Hills
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia.Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! Play on one of four unique Environment Sheets, each with its own special gameplay elements. Create the most harmonious ecosystem to win!Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia!CONTENTS• 3 Deluxe Wooden Central Dice• 1 Unique Deluxe Wooden Special Central Die• 6 Deluxe Wooden Personal Dice• 30 Unique Habitat Cards• 4 Unique Beginner Completion Cards• 8 Unique Advanced Completion Cards• 64 Double-sided Environment Sheets• 64 Double-sided Tally Sheets• 4 Player Aid Cards• 1 Rulebook with Quick-reference Guide
$36.00
Sorcerer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. This new character building game combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! At the start of the game, each player will create a unique sorcerer by combining one of the 4 Character Decks (which shows who you are) with one of the 4 Lineage Decks, (which represents the style of magic you inherited) and one of the 4 Domain Decks (which reveal where you honed your magical powers). Shuffle those cards together to form your Grimoire, which contains your dark magic and evil minions and you are ready to play! There are 64 possible deck combinations in the base game alone, each with a unique blend of skills and game cards. Every different match-up provides an exciting new game experience! If you want an even greater variety of possible sorcerers, just add on Character, Lineage and Domain expansion decks. The 2-4 player base set includes: Four 10 card Character Decks (Ariaspes, Miselda, Tegu, and Zevrane) Four 20 card Lineage Decks (Followers of Usir, Hellfire Cult, Keepers of Progeny, and Oberon's Kingdom) Four 10 card Domain Decks (Forgotten Temple, Haunted Forest, Outcast Sanctuary, and Screaming Coast) 12 skill cards One Blood Pool card Four avatar standees Four player boards Three battlefield boards Seven wooden tokens Eight custom dice Over 100 counters A full color rule book
$86.00$55.00
Pirates of Maracaibo: Bermuda Triangle Expansion
The waters of the Bermuda Triangle are feared because storms sometimes make navigation impossible. What's more, legends tell of huge monsters lurking there for unsuspecting sailors...but the stories also tell of legendary treasures to be found there, so now you'll race in search of them. The Pirates of Maracaibo: Bermuda Triangle expansion features a "Treasure Hunt" module in which you compete against each other in a race to find the biggest treasure. It also contains new improvement cards that you can mix into the base game for more variety, as well as a new card for the solo mode.
$28.00$22.00
Cascadia: Rolling Rivers
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia.Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! Play on one of four unique Environment Sheets, each with its own special gameplay elements. Create the most harmonious ecosystem to win!Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia!CONTENTS• 3 Deluxe Wooden Central Dice• 1 Unique Deluxe Wooden Special Central Die• 6 Deluxe Wooden Personal Dice• 30 Unique Habitat Cards• 4 Unique Beginner Completion Cards• 8 Unique Advanced Completion Cards• 64 Double-sided Environment Sheets• 64 Double-sided Tally Sheets• 4 Player Aid Cards• 1 Rulebook with Quick-reference Guide
$36.00
Twisted Realms: Crits & Tricks (Pre-Order)
This item is a pre-order item with an expected release date of 07/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take a seat at the most dangerous card table in Eldris. In the shadowed corners of the Gutter’s End, every shuffle of the deck could lead to riches or ruin. Crits & Tricks is a high-stakes trick-taking game where the quests you embark on each round will reward you with loot. Each quest you draft has a unique objective you’ll strive to complete by pairing your rolled dice with mercenaries from unique classes. Each class not only sets the win condition for the trick but also possesses a powerful CRIT ability that could shift the odds of the game in your favour. Rise to the Barkeep’s Challenge in every round, winning the right number of tricks to claim extra loot. Lighten the pockets of your new friends to win the game... but be wary, or you might walk away with more rivals than riches. Contents:- 4 Barkeep’s Challenge Cards- 48 Loot ( ½, 1, 3, 10, Items)- 48 Mercenary Cards in 6 Suits- 4 Player Screens- 24 Polyhedral Dice (4 Coloured Sets)- 64 Quest Cards- 1 Rulebook
$41.00$33.00
Mori
Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker
$29.00$23.00
Wroth: Venna Faction
Bring more variety to your games of Wroth with the Venna faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Venna are northland folk. They are less a people and more of a coven. They provide a safe haven for men and women exiled from their kingdoms, giving purpose and meaning within the deep magicks of the north woods. Exiles and outcasts become empowered. But with a new home and place to belong, one must make a deal with the darkness. With spells and incantations dredged up from places not spoken of, the Venna resurrect more than just.
$29.00
Tiny Epic Galaxies Beyond the Black
Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe…
$43.00$35.00
Hostage Negotiator
In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met. There are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
$43.00$36.00
Undaunted: Normandy
June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher Contents:108 Cards18 Large map tiles4 D10 DiceTokens1 Rule booklet1 Campaign booklet
$69.00$44.00
Sorcerer: Godforsaken Church Domain Pack
Claim the Godforsaken Church as your domain and rain bullets down on your enemies. You will deal lots of collateral damage, but your opponent will always choose how to assign it! The minions of the Godforsaken Church are extremely aggressive. Many deal collateral damage, which the opponent must immediately assign to their minions or the battlefield.This pack is a complete Domain Deck for use with Sorcerer, containing the Godforsaken Church domain skill card and 10 cards for your grimoire.Contains:11 game cardsThe Forsaken Church Domain skill card10 grimoire cards
$9.00$7.00
Undaunted 2200: Callisto
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side. Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.
$122.00$79.00
Wroth: Paldeyn Faction
Bring more variety to your games of Wroth with the Paldeyn faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Paldeyn are noble warriors. Their armor gleams in the noon day sun. They stride nobly into battle atop steed with capes flowing free. They descend upon the rank and file. Horse and rider united under a single goal. To drive out those who might dare crest the top of King’s Hill. Their shields are thick and their armor strong. Those who might dare to stand up against a Paldeyn rider will break upon their Iron Will.
$29.00
Woodcraft
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can. During the game, players complete their projects with wood (dice) that can be cut down to size, glued back together, and adjusted using dice manipulation to be as efficient as possible with their resources. Whoever builds the best, most successful workshop wins.
$101.00$60.00
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$122.00$85.00
Ashes Ascendancy: Starter Set
Ashes Ascendancy is a thrilling customizable card battler. Players use pre-constructed decks or build their own, then battle head-to-head against each other, or solo/cooperatively against a dangerous Dragonborn! The new Ashes Ascendancy Starter Set has everything a new player needs to get started playing Ashes, as well as brand-new content for the returning player! The Ashes Ascendancy Starter Set provides two pre-constructed player decks and two sets of dice, letting players immediately jump into the action! Two players can fight each other head-to-head with these decks, or team up to fight a Dragonborn. This starter set has all the rules and components needed for either mode, plus the first-ever Dragonborn to appear in the game: Scatha Kalani! The cards contained in this box serve as the perfect foundation for your Ashes collection!
$72.00$66.00
Potion Perils - A Parks & Potions Expansion
Times are changing, and the wilderness is withering. As resources dwindle and new threats emerge, healing wildlife is no longer an easy task. Parker Rangers must think ahead and act wisely, crafting their potions with prevision and care. Venturing out at the right time and navigating around obstacles are key to success in Potion Perils. Potion Perils is a strategic expansion that requires the base game, Parks & Potions. In this expansion, players choose specific Time of Day dice to roll, which determine the potions available during those hours. New challenges, such as viral infections and spore outbreaks, create competitive obstacles that players must navigate each round.
$22.00$19.00
Undaunted: Battle Of Britain
The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!
$79.00$51.00
Lords of Ragnarok: Core Box
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 90-120 min or less. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters. There will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience! Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!Lords of Ragnarok is the next major game from Awaken Realms created in collaboration with Adam Kwapiński. Together, we wanted to create a territory control game, that will bring tons of exciting hours of gameplay.
$228.00$159.00
Wild Tiled West
A frontier of hardworking critters and cheatin' varmints awaits in Wild Tiled West! Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizen from no-good-rotten outlaws. Strike it rich in the mines, or risk it all at the card table! The West is wilder than ever! And it'll take clever strategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West! BUILD YOUR FRONTIER SETTLEMENT: Draft town tiles to build new settlements across the prairie in a clever strategy game where you help your town grow while defending it from varmints. OVER 90 TILES AND WOODEN PIECES: Includes 8 double-sided boards, 96 town tiles, 30 gold nuggets, 35 bullets/tombstones, 15 cowpokes, 15 hill bandits, 16 partner cards, and 6 prospecting dice. DEFEND AGAINST NO-GOOD OUTLAWS: Protect your citizens from hill bandits, strike it rich in the mines, or risk your gold at the card table as you manage resources and outmaneuver rivals. IDEAL FOR WILD WEST GAME NIGHTS: Perfect for weekend hobby sessions, holiday family gatherings, or summer gaming marathons where players desire a bit of luck and clever town-building strategy. FOR TILE-PLACEMENT AND STRATEGY FANS: A must-have for tabletop enthusiasts; suitable for home game rooms, local gaming clubs, or retail play spaces for a unique frontier adventure. Contents: 8 Double-sided settlement boards, 5 Mining tracks, 4 Tile trays, 96 Tiles Scoreboard, 16 Partner cards, 6 Dice used for prospecting tiles, 30 Gold nuggets, 35 Bullets/tombstones, 15 Cowpokes, 15 Hill bandits, 25 Alley tiles, 4 Cattle contracts, 4 Fancy Saloon ace cards, 12-card solo mode deck
$86.00
Dungeon Fighter: In the Labyrinth of Sinister Storms
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! In the Labyrinth of Sinister Storms our party of whimsical heroes is stuck in a dangerous jungle, trying to survive the nature-related shenanigans of this dungeon! Featuring classic d6 dice and an almost-familiar target board, this is the perfect start for Dungeon Fighter rookies! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$72.00$61.00
Sorcerer: House of Petro Lineage
Play as the Ritualist and make sacrifices to loa spirits in exchange for power! You’ll sacrifice cards, adding them to your temple. Then you may spend those cards to call upon one loa each round. With this lineage you will serve spirits called Loa. You will add cards to your temple (placing them under your House of Petro skill card), then use those cards to power new abilities as you channel a different Loa each turn. This pack is a complete Lineage Deck for use with Sorcerer, containing the Ritualist lineage skill card, a Temple card, 4 Loa cards, and 20 cards for your grimoire.Contains:A complete House of Petro DeckThe Ritualist lineage skill cardA temple card4 Loa Cards20 grimoire cards
$15.00$10.00
A.D.A.P.T. Card and Dice Game
A mashup style card and dice game for 2-3 players where you take mutant fish …and then battle to the death! A.D.A.P.T. is a card and dice game for 2-3 players, that plays in 30 min or less, comes with 3 full sets of polyhedral dice (3d4s, 3d6s, 3d8s, 6d10s, 3d12s, & 3d20s), and bears a unique theme. Light weight, a lot of fun, and entirely unique. We’re certain you’ve never played anything like it before.
$58.00$35.00
Thief's Market
Roll the dice on an epic heist! Grab the best loot, recruit master thieves, and become the most infamous mastermind around. in Thief's Market, players are all thieves and you've just returned from an epic heist together. Now comes the tricky part - How do you split up the loot? Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins. Changes from the original edition include: Streamlined and improved iconography A larger and more diverse market of cards (with a mix of new and old card abilities) Players have a 2 gold limit The end of game is triggered once a player purchases their 3rd Relic card.
$43.00$33.00
Anachrony: Fractures of Time
Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
$72.00$58.00
Anachrony Essential Edition
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital. By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago... Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
$86.00$69.00
Pyradice (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Outbuild Your Rival! In Pyradice, you are the visionary leader of an ancient civilization, driven by a grand ambition to construct great pyramids. Strategically gather the best stones from the quarry, outmaneuver your rival builder, and earn the most points to claim victory. Ages 14+2 players25 minute play time Contents:48 Dice2 Pyramid Boards1 Quarry Board1 Rulebook2 Tile Reference Sheets24 Tokens9 Cards4 Discs1 Score Pad
$43.00$37.00
ImmunoWars: The Most Infectious Board Game
ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.
$72.00$60.00
Pikit
Pikit is a collision course of colossal proportions, as monstrous competitors duke it out to see who will reign supreme. In Pikit, players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities, or hold on to them, scoring the points they’re worth at the end of the game. Once the deck of cards is depleted, the game ends and the player with the most points wins. Pikit’s simple rules and ease of play make it a great filler and family game. Deciding when to use your cards to play dirty tricks provides a surprising amount of strategy. EXCITING STRATEGY GAME: Blend luck, strategy, and timing in Pikit, a game full of surprises and interactive gameplay. DICE ROLLING MECHANICS: Roll two dice each turn, with opportunities to claim mecha or scoring cards based on your roll. STEAL AND BLOCK ACTIONS: Utilize card abilities to steal from opponents, draw extra cards, or block opponent effects, adding depth to the game. FUN FOR THE WHOLE FAMILY: Perfect for family game nights, suitable for players who enjoy a mix of strategy and luck. VERSATILE SCORING OPTIONS: Use dice values in different ways, such as adding or subtracting, to claim valuable scoring cards and win the game.
$33.00
Australis
Stand your ground in the East Australian Current where you have to make your way as a sea turtle! You have a chance of winning Australis only if you have a wide range of strategies. Choose the right dice cleverly to form growing schools of fish and settle corals on different coral reefs. At the end of each phase, you will compete with your dice in an exciting contest. Which of you will be the best in this ecosystem of incredible diversity?
$61.00$55.00
Near And Far: Amber Mines
Golden Amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber MinesThis module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. MagicThis module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General StoreThis module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat CardsThis module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
$36.00$27.00
Raiders of Scythia
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power. Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode. Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min. Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook
$86.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 min or less to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 min or less... Contents Summary: 25 Custom Dice 54 Charges Cards 22 FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$43.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$115.00$93.00
Hostage Negotiator: Career
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play. In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator — that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things. After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
$43.00$36.00
Dungeon Fighter: In the Castle of Frightening Frosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Slide with our heroes into the frozen halls of the Castle of Frightening Frosts, an icy fortress where they are at constant risk of slipping into a frosty hell! Featuring super-sliding d4 dice and a square-themed target board for a chilling Dungeon Fighter adventure! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$72.00$61.00
Takenokolor
A board game for two to four players by renowned designer Antoine Bauza, Takenoko allows you to work the bamboo plantations and care for the Emperor's panda yourself. Colorful miniatures for the giant panda and the Emperor’s gardener suit the game's light-spirited tone, and these figures will be critical to your designs to grow the most beautiful bamboo stands. Takenoko includes more than four dozen plastic bamboo sections and twenty-eight beautifully illustrated garden plots, which combine to create a unique garden in every game! A GARDENING ADVENTURE: Immerse yourself in the delightful world of Takenoko, where you step into the role of gardeners tending to the Emperor's Giant Panda and cultivating a vibrant bamboo plantation. PANDA-MONIUM: Face the whimsical challenges of a mischievous panda who can't resist munching on your precious bamboo! Can you strategically grow bamboo while keeping the panda's appetite in check? STRATEGIC GAMEPLAY: Plan your moves carefully. Farm and irrigate land parcels, nurturing green, yellow, and pink bamboo varieties. Choose from various actions, including expanding your bamboo fields or completing objective cards. WEATHER THE ELEMENTS: Adapt to changing weather conditions that impact your gardening efforts. Will you thrive under the sun's rays or benefit from a refreshing rain shower? The unpredictable weather adds depth to your strategy. COMPETE FOR VICTORY: Compete with fellow gardeners to earn points by completing your objectives. The player who masterfully tends to their bamboo plantation and achieves the most points will be crowned the ultimate gardener!
$36.00$29.00
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 min or less.
$36.00$20.00
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$32.00
Hostage Negotiator: Abductor Pack #10
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards. You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, but you will also have to find the Abductor and bring them to justice!
$13.00$12.00
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