Board Games | Card Games
Living Forest
Four Spirits of Nature have been called to rescue the Sacred Tree attacked by the devastating flames of Onibi.Guardian Animals are here to help with your actions, each turn they bring precious elements.You can thus call as many Guardian Animals as you wish to get the best combination of elements. But beware, some solitary animals do not like getting mingled with others and they might make you loose an action!★ Collecting 12 Sacred Flowers to awaken Sanki, the great Guardian of the Forest★ Planting 12 different Protective Trees★ Extinguishing 12 Fires to permanently repel OnibiContents:• 1 Rulebook• 1 Circle of Spirits central board• 4 Forest individual boards• 14 starting Guardian Animal cards for each of the four Spirits of Nature• 23 Level 1 Guardian Animal cards• 16 Level 2 Guardian Animal cards• 12 Level 3 Guardian Animal cards• 23 Fire Varan cards• 4 Spirit of Nature standees• 1 Sacred Tree standee• 4 starting Protective Tree tiles• 2 Protective Tree dispensers to put together• 58 Fire tiles divided into 3 levels• 20 Fragment tiles• 12 Victory tiles (3 per Spirit of Nature)• 1 Guardian Animal board• 1 Fire Varan board• 39 Protective Tree tiles
$66.00$46.00
The Deadlies
A nasty little card game with cute li'l devil animals you'll want to be rid of as soon as you can. GREED, PRIDE, WRATH... just three of the 7 Deadlies you will encounter in this devious little card game, themed on the 7 Deadly Sins. Do your best to rid yourself of them all, as soon as you can - while your opponents do their damnedest to fill your hand with more. Empty your hand three times to WIN - and become the ENVY of all your friends! Object: Play as many cards as you can each turn, of the same Suit, Number value or a Straight of any length, trying to empty your hand as quickly as possible, while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's very thematic ability, either helping you further or sandbagging your opponents. Each time you successfully empty your hand (and manage to keep it empty until the end of the turn), your new starting hand will be two cards smaller than the previous time, as tracked by your Wickedness token. (6, 4, 2, 0) Empty your hand three times, and you WIN! Quick-teaching, dastardly card game for ages 10 & up. Highly interactive, “take that” style game play. Humorously themed upon the Seven Deadly Sins, depicted as cute lil’ animals of evil, each with a special ability befitting their nature. A nasty little card game that's a hell of a good time.
$17.00
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport – Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$37.00$25.00
Aeon's End: Shattered Dreams
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, relics, spells, and minions. The cards from this expansion are numbered SD-001 through SD-106.This includes: - Nook- The Wailing nemesis + Divider- 56 Player Cards- 12 Randomizer Cards- 5 Treasure Cards- 33 Nemesis Cards- 5 Power Tokens- 1 Target Token
$30.00
Dixit: Daydreams
Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
$44.00$30.00
Dominion: Cornucopia & Guilds
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion. CORNUCOPIA is the 5th expansion to Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety. Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone. GUILDS is the 8th expansion to Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them. Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
$66.00$57.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$66.00$56.00
Oh My Brain
Summer nights, the woods, and the campfires where it is good to roast marshmallows — it doesn't get better than this! Well - that is about to change! Suddenly, out of the bushes, hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is, the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game! The card deck consists of cards numbered 0-19, and to start a round of play each player takes three cards from the deck and places one in their "cemetery" (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens. On a turn, you must play to the central pile (campfire), playing a number higher than the current highest number. You can play multiple copies of the same number, and if you do, you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0, which restarts the pile. If you play an 8, the next player must play lower than an 8, then the pile ascends again. If you play an 11, you take another turn. If you play certain high or low cards, you must roll the special die, which may have you play again, steal a brain from another player, swap campfires with an opponent, or take some other action. If you cannot play, you lose a brain token, clear the pile, draw two cards, place one of those cards in your cemetery, then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn, refill your hand to three from the cards in your campfire. If you have played all of your cards, success! You have fended off the zombie animals, and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining, the player with the most brain tokens wins; otherwise, shuffle the cards and play another round, starting with the player who has the fewest brains.
$37.00$27.00
Aeon's End: The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.
$30.00
Munchkin: Kittens
The ancient Egyptians worshipped cats, which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens, an expansion for any standalone Munchkin game, has thirty new cards that some of you may be allergic to. Don't be fooled ... they're adorable, but deadly!
$16.00$12.00
Final Girl: Bird Miniatures
Includes bird miniatures for use with Terror From Above
$30.00$24.00
Oriflamme: Ablaze
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$30.00$19.00
Danger: The Game
The World is a Dangerous Place!Disappointed fathers, depressed giant squids, dynamite on train tracks, and so much more! It's up to you to rescue those in need. Use your skills, tools, and imagination to devise foolproof plans and save the day!The first victim is the person who lives the most dangerously. Each of the other players is called a rescuer. The victim draws and reveals a danger card containing the perilous situation s/he is caught in. The rescuers then place one skill card and one tool card from their hands which they will utilize to save the victim. Each Rescuer then presents their rescue plan and the Victim awards the Danger card to the Rescuer with the best plan. The first person to win three Dangers is the winner.An introduction to role-playing games where you use your skills, tools, and imagination to devise a foolproof plan to save the day!
$41.00$28.00
It's a Wonderful World: War or Peace
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.
$37.00$25.00
Street Fighter Miniatures Game: Character Pack 1 - Alpha Warriors Dreams
The Alpha character pack focuses on four powerful fighters from the Street Fighter universe: Dan, Karin, R. Mika, and Sakura. The pack includes a high-quality pre-painted sculpt and standard Battle Deck for each character.All characters are compatible with all modes of play found in the Core Box. By adding this expansion to a collection, players are given two additional modes to play!Each miniature is supplied on a 58mm base.Plastic components.Approximate HeightDan: 77mmKarin: 62mmR. Mika: 74mmSakura: 85mmContents:4 Collector's Miniatures ‣ Dan ‣ Karin ‣ R. Mika ‣ Sakura4 Battle Decks Miniatures are supplied pre-painted and pre-assembled. This is not a stand-alone game. A copy of Street Fighter Miniatures Game: Core Box is required to play.
$110.00$94.00
Action Pups
Action Pups! Compete to tell the secret life story of a dog. Action Pups! contains a deck of 170 cards, each with unique picture of a dog on one side and the elements of a story on the back. Each turn a judge draws a dog card and names the dog, while other players combine two cards from their hand to build an absurd story they pitch to the judge. Is that sassy retriever a tech mogul with a secret plan for world domination? Is that posh poodle a runaway model? Make a story, impress the judge, and may the best story win!
$30.00$27.00
Holiday Hijinks: The Kringle Caper
Game #1 in the 'Holiday Hijinks' 18-card escape room game series. Baby, it's cold outside, and shenanigans are afoot at the North Pole. It's up to you to figure out what happened and save Christmas.
$10.00
Unmatched: Marvel - Deadpool
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all-new match-ups. Deadpool is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
$43.00
Over Under Ostrich
Do you REALLY know why ostriches stick their heads in the sand? Find out why in this fast, feathered, frenzy of a card popping game! Be the first to say "Heads up!" as you POP, SNATCH, & WIN 6 ostriches. Can you save their hair-dos from a terrible fate? Gameplay consists of popping cards up off the table and catching them to collect a set of all 6 types of ostriches. Super simple rules and very quick rounds.
$15.00
Mystic Vale: Havens Event Kit
The Havens event kit allows up to 8 players to participate in the campaign to protect the sacred havens. These places of power offer abilities that continue throughout a series of games. The player that proves to be the greatest of heroes during the campaign will receive a gift from Gaia herself! Contents: 40 Havens cards8 Gaia's Sanctuary320 card sleeves (8 unique sets of 40)8 sets of 3 promo advancements8 sets of 3 promo valesRulebook
$132.00$120.00
Smash Up: Oops, You Did It Again
Well, you've done it now! You went and picked four awesome new factions for smash up! The fans spoke, and you guys are getting cowboys, ancient Egyptians, Vikings and Samurai! Fully compatible with all other smash up sets, you can finally live the dream of cowboy kittens facing off against dinosaur Samurai!
$33.00
Mystic Vale: Nemesis
Mystic Vale: Nemesis adds new advancement and vale cards to the base Mystic Vale game, giving players more card-crafting options and exciting new possibilities for combos. Leader cards in the form of titans grant abilities that can be upgraded to become even more powerful! Curse tokens offer players a quicker path to power, but with a price at the end of the game. Nemesis cards introduce an exciting new variant for a solitaire game!
$59.00$53.00
Mystic Vale: Twilight Garden
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach. All know the cost of failure and won't entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost. Twilight Garden adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game. Contents include:96 Advancements36 Vale Cards8 Leader Cards47 Curse Tokens1 Rulebook
$59.00$42.00
Thunderstone Quest
Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.
$117.00$94.00
Final Girl - North Pole Nightmare
Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Eve punishing the naughtiest of the naughty kids. He was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on ... Santa and his elves!The North Pole is home to Santa Claus, Mrs. Claus, and of course the elves! The Village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and you'll be spending plenty of time dealing with them!Contents:4 Highly Detailed MiniaturesKiller BoardLocation Board2 Final Girl Cards4 Santa Present Cards4 Krampus Presents Cards18 Present Tokens6 Dark Power & Finale Cardds1 Epic Dark Power1 Epic Finale24 Terror Cards10 Event Cards18 Item Cards5 Setup Cards2 Secret EnvelopesVarious Tokens
$49.00$44.00
Final Girl - Starter Set
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!In game terms, Final Girl shares similarities with Hostage Negotiator, but with some key differences that change it up, including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!This starter pack contains the basic box and the feature film "The Happy Trails Horror", which will allow you to start playing immediately!Ages 14+1 player20-60 minute play time
$62.00$53.00
Watergate - Change in History Promo
Watergate: Change in History is a pair of promo cards for Watergate that was originally given to attendees of the 2020 Camp Capstone virtual convention. Later available as part of Pack C from the Dice Tower 2021 Kickstarter campaign. One card is for the Nixon player and the other is for the Editor player. If one game of Watergate follows another without the players switching roles, whichever player lost receives their promo card, with that card providing an advantageous action that may be used once at any point in the game. The two cards are:The Day After: Move 1 evidence token 2 steps.Meet the Press: Move the momentum token 2 steps.
$8.00$6.00
Unmatched: Marvel - Brains and Brawn
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel's hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you. As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua "Sway" Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
$73.00$63.00
Superfight: Dungeon Mode
BRAVE THE DUNGEONS AND SURVIVE. In this expansion, you get 100 locations like “a narrow hallway with swinging chainsaws” and scenarios such as “an invisible warrior attacks anyone without supernatural powers”. In this dungeon mode, the goal is for your RIDICULOUS characters armed with RIDICULOUS attributes to survive. A DIFFERENT TWIST TO SUPERFIGHT. This expansion changes how the classic superfight game is played. One player is chosen as judge, while every other player creates a fighter as normal-- but instead of battling each other, they are a group of adventurers exploring a dungeon.LET THE JUDGE DECIDE. Players have to argue why their character would survive the dungeon “stage”. The judge decides who doesn’t survive the round and he is appointed as the next judge. The players continue on to the next room until only one explorer remains!
$22.00$19.00
Superfight - Purple Deck 2
Purple Deck 2 adds 100 new scenario cards to Superfight from "LITERALLY RAINING MEN" to "FIGHTERS HAVE CARTOONISHLY LARGE HEADS" and more! Use these cards before or after fighters have been drawn, or as tie breakers in close fights.
$22.00$19.00
Superfight: The Red Deck
Superfight: The Red Deck — an expansion for the Superfight party game in which players pit unusual characters with superpowers and superweaknesses against one another — adds "one hundred really terrible and likely offensive cards" to the base game.
$22.00$19.00
Superfight: The Dystopia Deck
ALL HAIL THE INSECT OVERLORDS! With this 100-card Superfight Expansion you too can celebrate the new world order with cards inspired by the very best in dystopian and post-apocalyptic fiction. This deck can be played on its own but we highly recommend playing it with the Core Deck.
$22.00$19.00
Superfight: The '90's Deck
WHASSUP! A 100-card Superfight expansion full of dope 90's cards? And it comes with locations and scenarios too? Off the hook! All that and a bag of okay yeah you get it.
$22.00$17.00
Superfight - Orange Deck
Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. Superfight: The Orange Deck — an expansion for the Superfight party game in which players pit unusual characters with superpowers and superweaknesses against one another — consists of one hundred cards that add geek-friendly subjects to the fights, from sci-fi to fantasy to comic book nerdery. The core deck contains 500 cards. 160 characters (white cards), and 340 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.
$22.00$19.00
Resist!
Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom. Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist! Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.
$37.00$32.00
Control (Second Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.
$19.00$17.00
Munchkins & Mazes
Munchkin Mighty Monsters is a fast-playing card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins...but there are just too many of them! Play cards by matching either the rank or color of the last card played. Be careful – if you get stuck and can't play a card, bad stuff happens – the munchkins wallop you instead! Get walloped too often, and the munchkins defeat you. The first player who gets defeated three times loses the game, and everyone else wins! Includes five Munchkin promo cards, because everyone needs more cards!
$44.00$32.00
Munchkin: Something Fishy
School is in session! Either the dungeon has flooded or you took a very wrong turn somewhere because you don't remember The Flaming Hellscape being this damp. No time to look back, however, as there are all sorts of fun new monsters to fight and odd new weapons to do it with. Are you the king of the sea, or will you take a dive? There's only one way to find out — check out Munchkin Something Fishy!
$18.00$14.00
One Night Revolution
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$37.00$27.00
Munchkin: Steampunk
Munchkin Steampunk Deluxe adds gears, goggles, and steam-powered robots to the backstabbing and goofy humor of the long-lived card game Munchkin, a game in which you kick down doors, battle monsters, gain treasure, and try to reach level ten before anyone else. Munchkin Steampunk Deluxe is a standalone game, but it can be integrated with any Munchkin game or expansion.
$44.00$33.00
Chrononauts: Missing Artifacts
A time traveler’s work is never done. Get ready to add six new Mission cards to either (or both!) versions of Chrononauts! These new Missions will send you through time in search of missing treasures like one of the lost Faberge Eggs, DB Cooper’s suitcase full of money, a gemstone from Mars, and even the Holy Grail itself. (But make sure you choose the right one!) Or, you might need to find a fully functional Antikythera Mechanism, a papyrus containing the secret to how the Great Pyramid was built, or a golden statue of Throk-Trak (hero of the cockroach revolution which happens 83 million years after WW3). The 18-card expansion even includes a couple of powerful new gadgets: the Reality Shifter and the Temporal Stabilizer! This is an expansion for Chrononauts or Early American Chrononauts.
$8.00
Ringmaster
Behold the greatest game on earth! RingMaster is a fast-paced, exciting card game in which players compete to build a circus that captures the mind, dazzle the senses and makes the heart pound with excitement!Players are dealt a hand of cards from a 34 card deck to be played or held for future turns. Cards played can either benefit the player or sabotage competing ringmasters. Within the deck are "attraction" victory points and cards that define the winning condition. RingMaster comes with 34 high quality, tarot-sized cards with gorgeous artwork printed on premium thick card stock.The game also includes a stylish carrying pouch so you can take your circus on the road for a world tour!RingMaster is designed for 2 to 4 players ages 13 and up, with each game lasting 10 minutes on average.• Fast-paced exciting card game in which players compete to build a circus with the hottest stars and attractions to dazzle the biggest audience!• Sabotage your opponent's circus creating mischief and mayhem!• Keep your mind sharp and wits about you as you adapt to a game that changes with every card!• Beautiful original artwork printed on thick stock tarot-sized cards, and comes with a stylish carrying pouch to take the circus on a world tour!• Designed for 2 to 4 players ages 13 and up with each game lasting 10 minutes on average
$15.00$11.00
Winter
Winter has arrived, and with it the battle for control of the frozen lake. Winter is an abstract game for 2 players ages 8 and up. Games last an intense 10 minutes where good decisions are everything. Winter is part of the Devir Pockets line, small format games with simple rules that offer thousands of matches, ideal to play anywhere.- Devir Pockets: portable and affordable games that can be played anywhere. Thousands of games in your pocket!- Abstract game for 2 players that can be learned in 5 minutes and played in 10.- First in the series of the new line Pocket Seasons, small games that take place in the 4 seasons of the year.
$18.00$13.00
Lost Empires: War for the New Sun
Welcome to 581.On this distant planet, four factions battle for control of alien artifacts left behind by an advanced and ancient civilization. The warring factions are Terra Corps, Scion Imperium, Neo Human Republic, and Feng. With Earth in near ruins, 581 provides the chance for a second Earth, but who will rule? Who will be the first to build a Wormgate and transport their armies through it to conquer the dust of 581?During the invasions of 581, the factions built large, interstellar bases to house, control, and deploy troops. These bases are known as Hives. As a player, you take on the role of a commander of one of these Hives, from which you deploy your forces in the fight for control of the ancient alien artifacts and dominance over 581 itself.Lost Empires is a head-to-head, card-driven area control game with a focus on tactical movement and deck design. Each player chooses a faction to play, and using the cards available to that faction, constructs an 18-card deck with which you do battle. You earn artifacts by controlling objectives and destroying elite enemy units augmented with alien technology. Once you have collected sufficient artifacts, you use them to construct a Wormgate. The first person to build a Wormgate, wins the war for the new sun.
$37.00$25.00
Gamegenic: Playmat - Marvel Champions Prime Game Mat XL Marvel Orange
Just in time for our third wave of MARVEL CHAMPIONS Art Sleeves: Our second wave of MARVEL CHAMPIONS GAME MATS. These premium quality, full-color printed and officially licensed Game Mats are a Must-Have accessory for every passionate gamer. Unique, Gamegenic exclusive illustrations, natural rubber materials and vibrant colors are combined in one product which will perfectly complete your game. The softly cushioned Game Mats will protect your cards from dirty surfaces or scratches. Each Game Mat is outfitted with an anti-slip back side and will remain in place on the table. The fascinating design, the comfortable feel and soft material are perfect for an upgraded gaming experience or your home desktop. The Game Mats can be used for the vast variety of games, TCGs and LCGs, for all enthusiastic MARVEL fans out there. Choose Your Hero: The Game Mats come in 5 different designs.
$52.00$41.00
Aquatica: Cold Waters Expansion
The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity. But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences. Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources. The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins! The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
$41.00$36.00
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$14.00$11.00
Hedgehog Hop
In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
$22.00$14.00
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