Board Games | Card Games
Everdell: Card Sleeve Set
This set of card sleeves features art from Everdell Artist Andrew Bosley and contains enough Card sleeves to sleeve your Everdell Base game and all the Expansions. Double Matte sleeves make it easy to read without glare 600 sleeves to help protect your Everdell collection from wear and tear! Contents 300 Card Sleeves for standard cards 150 Clear sleeves for standard cards 150 Clear sleeves for mini cards
$87.00
Final Girl - North Pole Nightmare
Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Eve punishing the naughtiest of the naughty kids. He was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on ... Santa and his elves!The North Pole is home to Santa Claus, Mrs. Claus, and of course the elves! The Village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and you'll be spending plenty of time dealing with them!Contents:4 Highly Detailed MiniaturesKiller BoardLocation Board2 Final Girl Cards4 Santa Present Cards4 Krampus Presents Cards18 Present Tokens6 Dark Power & Finale Cardds1 Epic Dark Power1 Epic Finale24 Terror Cards10 Event Cards18 Item Cards5 Setup Cards2 Secret EnvelopesVarious Tokens
$48.00$44.00
Munchkin: Pony Excess Expansion
A stampede of new cards is coming to Munchkin!In Munchkin Pony Excess, you’ll find new equine monsters, curses, and Items, plus a herd of new Steeds. Grab your Lucky Horseshoe, saddle up your Centaur of Attention, and ride to battle against the melodious menace of the Rocking Horse!Ages 10+3-6 players1-2 hour play time ★ An absolute delight for your entomologist friends – and much better than having actual bugs around!
$18.00$15.00
Star Munchkin 3: Diplomatic Impunity Expansion
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!) Star Munchkin 3: Diplomatic Impunity ... in space, no one can hear you squee!
$29.00$10.00
Evolution: Another World
We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!
$51.00$43.00
Final Girl: Bonus Features Series 2
*****IMPORTANT!!! This item is already included in the S2 Booster/Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!******A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 2 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S2. The box can also store the Gruesome Death Books* and Lore Book from Series 2 *Printed Gruesome Death Books are not currently available but will be in the future.
$18.00$15.00
Elder Sign
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. Elder Sign includes: 1 Cardboard Clock 8 Customized dice 1 Entrance Reference sheet 80 Oversized cards 76 Small cards 144 Cardboard tokens and markers
$58.00$42.00
7th Sea: City of Five Sails
7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game. During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
$87.00$68.00
Vampire: The Masquerade Rivals Expandable Card Game: THE WOLF & THE RAT EXPANSION
Unleash the Beast The Wolf & The Rat is an expansion for Vampire: The Masquerade-Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes! Requires Vampire: The Masquerade-Rivals Expandable Card Game to play. Features: Adds two new clans: Gangrel & Nosferatu Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Fear Tokens 1 Grey Leader Token 20 Grey Blood/Prestige Tokens 4 Card Storage Dividers 1 Rulebook
$44.00
Bang! The Great Train Robbery Expansion Pack
Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanics, new cards to be shuffled with the basic deck, and 8 brand-new characters. The expansion focuses on a track of Railroad cards and a Locomotive card: Each Railroad card is coupled with a Station tile; every time the Sheriff’s turn begins, the train moves and the value of the Railroad cards change depending on the Station tiles. Once during their turn, players may pay the cost shown on a Station to take the corresponding Wagon. There are two kinds of Railcars: blue-bordered Railcards stay in play until discarded, and take effect immediately; while green-bordered Railcars stay in play but have no effect until the owner decides to discard them during their turn. If a Railcar is taken, the other Railcars on the train slide up to cover the gap, and a new one is added to the end of the train. As soon as the first Railcar behind the Locomotive goes past the last Station, the Locomotive card’s special effect triggers for all players. Then a new track of 5 Station tiles, as well as a new train, is built in the center of the table.
$36.00
Dixit: Daydreams
Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
$44.00$34.00
Munchkin: Witches
Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do – kill them and take their stuff. Here are a dozen witchy monsters with Items and Curses to match! This expansion works with any Munchkin set, but if you want witches to be a bit more central in your game, shuffle it into Munchkin Pathfinder and let the players be Witches, too! The 30-card Munchkin Witches mini-expansion! This tuckbox includes new Munchkin cards to shuffle into the classic Munchkin game.
$16.00$14.00
Pocket Paragons: Aegis
Each player chooses a paragon and takes their deck of 7 unique cards. Every turn, players choose a card from their hand and play them simultaneously. Both cards are revealed and then characters either take damage, have their card canceled and sent back to their hand, or are defeated. Play the right card at the right time and have a strong read of your opponent's intentions to win! This box features 6 characters from the world of AEGIS. Featuring Poppet, Stell, Ixa, Gamound, Etwal, and Ainer
$29.00$25.00
Galaxy Rush
It’s a time of exploration and discovery in our galaxy. While many have dreamed of being revered as the greatest explorer of our era, only two captains are truly in contention for such an honor. With so many planets yet to discover and such a vast area to travel, there are many ways to earn the fame required to become the greatest explorer. Perform heroic acts, complete expeditions, discover new planets and earn achievements to secure your place in history. In this competitive two player drafting game, you’ll choose a new card each turn in order to make progress toward your goals. Plan ahead, but be opportunistic to earn reputation points wherever you can.
$44.00$37.00
Speedy Feedy
Speedy Feedy is a fun dexterity game for kids and adults. Reveal the food cards, count which food appears the most, and slap the card of the animal that likes this food!Each round, players take 3 simple actions: reveal cards from the top of the deck, count which food appears the most, and slap the card of the animal that likes this food. There’s no time to lose — the player that slaps the card first is the quickest to feed the animal. And the speediest feeder wins the game!★ YOU CAN LEARN TO COUNT QUICKLY Playing is fun, but to win you need to be attentive and quick. The more you play, the better you get!★ SUITABLE FOR DIFFERENT AGES Simple and clear rules allow an easy start. Optional rules provide challenge for older children.★ EASY TO TAKE ALONG Compact box and small table footprint allow you to play Speedy Feedy pretty much anywhere!♦ Pattern Recognition ♦ Speed Matching ♦ Real-TimeAges 6+, 2-5 players, 5-10 minutes
$22.00$19.00
Vampire: The Masquerade Rivals Expandable Card Game Shadows and Shrouds
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: LASOMBRA & HECATA. The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: Lasombra & Hecata Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 6 Wraith Tokens 4 '-1 BP' Tokens 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook
$44.00
Vampire: The Masquerade Rivals Expandable Card Game Justice & Mercy
Justice & Mercy is an expansion for Vampire: The Masquerade - Rivals that adds two new clans, each on a different path: BANU HAQIM & SALUBRI. The Banu Haqim are judges and lawbringers with both martial and sorcerous tools at their disposal. The Salubri are a clan on the run, simply trying to survive – alone if necessary. Rarest of all the clans, their mending abilities are second to none. You may play these two clans head-to-head or integrate them with your other clans to create new strategies! Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Includes Crypt Pack to customize your decks! 2 pre-constructed Player Decks (Banu Haqim & Salubri clans)! 22 Discipline Tokens allow vampires to gain or deny Disciplines. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Player Aid Cards 22 Discipline Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$44.00
The Tea Dragon Society Convention Exclusive Box!
Discover the ancient art form of Tea Dragon caretaking within this enchanting world of friendship and fantasy. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points is the winner. Features: Based on the Oni Press graphic novel The Tea Dragon Society by Kay O’Neill. Beautifully illustrated with cute little dragons. Light card game with some deck building concepts. No hidden information makes it kid friendly. Competition for Market and Memory cards but no direct player on player nastiness. Perfect for families. Contents Summary: Rulebook Comic quick-start rules 4 Tea Dragon cards 1 Mentor card 24 Memory cards (6 cards each for spring, fall, winter, and summer) 28 Market cards 48 Starter cards (12 cards each in 4 decks) 4 Player aid cards 1 Rulebook
$37.00
The Hunger
Vampires awake from their torpor as the eternal roses are blooming. You have until sunrise to run to the labyrinth and pick the most beautiful bloom, hunting for humans on your way, tempting familiars into helping you, and increasing your powers to become the most notorious vampire. The Hunger is a race where each player will have to optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire? Or will you burn to ashes at sunrise? The Hunger plays 2-6 players in about 60 minutes!
$73.00
Power Rangers: Heroes of the Grid Zord Pack #1
Includes 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$15.00
Sherlock 13
In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise. The game consists of 13 character cards, with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives, 1 female, 0 genius etc) and note them for later use. Players now take turns, asking a question to gather new evidence: a.) To all players: "Who has (at least one) of (this characteristic)? OR b.) To one player: "How many of (this characteristic) do you have? Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question, a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct, this player wins the game, otherwise the player is eliminated and the other players continue.
$26.00$19.00
Atmar's Cardograpy - Tunneling the Wajue Mines
The methane gas, which powers the large steampunk cities below the Wajue desert, has started depleting at a rapid pace. Many of the containers housing the methane reserves have been hijacked from a nearby storage facility. The shortage of this natural resource has driven up its value exponentially, especially on the Malin-run black market. Can you track down the missing fuel before the cities of the Wajue are forced to power down?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$12.00
Atmar's Cardography - Magical Items & Artifacts
Are there magical items you seek to find? Pick a card, any card. Which treasure did you pull? This deck is ideal for a random treasure or a quick reference guide to show players what artifacts they have found. Contained within this deck are the magic items found in decks 1-5 of Atmar’s Cardography.
$19.00$12.00
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$29.00
Surrealist Dinner Party
Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… – André Breton.
$37.00$26.00
Munchkin: Apocalypse 2 - Sheep Impact
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 minutes•Ages 10 and up
$29.00$21.00
Valeria Card Kingdoms: Flames and Frost Expansion
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play
$37.00$26.00
Kingyo
In Kingyo, you have to catch as many Kingyo (goldfishes) as possible, matching the colors of the dice. The Kingyo cards are laid out around the 5 dice. Players can divide themselves into teams as they wish. Each player takes a Bowl card to place the Kingyo cards they will catch. One player rolls the 5 dice, then all players simultaneously try to catch the cards with Kingyo that match the colors of the dice, announcing the colors of the Kingyo caught.
$37.00$29.00
Munchkin: Conan
What is good in life? To kill the monsters and take their stuff! Conan challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian. Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$44.00$31.00
One Night Ultimate Alien
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. One Night Ultimate Alien can be combined with any other One Night Ultimate... game.
$37.00$26.00
Munchkin: Zombies - Armed and Dangerous
What do gamers love even more than zombie-themed games? Funny zombie-themed games! So give them this hilariously undead Munchkin expansion. It includes 112 shambling cards, including yummy humans for the players to eat and new slapdash weaponry. So grab the Carrion Suitcase and some Trained Attack Flies . . . it’s time to fight the Survivalist and the Cat Lady. And eat their brains!Players can mix it with regular fantasy Munchkin for a game of heroes and brain eaters, or pump up the original Munchkin Zombies with this new horde of cards.Please note: Contents are identical to Munchkin Zombies 2: Armed & Dangerous. The box format has been updated, it is not a tuckbox and is shallower than the original tuckbox for SJG1482.
$29.00$21.00
Hunters of the Lost Creatures
Collect the lost creatures and build the weirdest wildlife park. Will you choose the right hunter at the right time? Cards, fun & puns. Hunters of the Lost Creatures is a fast-paced people-friendly card game that you can win against your buddies or lose against your 6 year old kid. But winning or losing only depends on your decisions – not on dice or drawing luck. Join the ultimate battle between strategy and haphazardness. But keep an eye on the interests of your competitors and beware of Trolls, Thieves and Turnados. The basic rules are simple. Secretly choose a hunter for a designated hunting area: Sea, Air, Forest or Plains. He or she will catch a creature for your awesome wildlife park. You get the creature unless another player has sent a hunter to the same hunting area. The shy creatures will hide if more than one hunter is in their area. So think ahead of your opponents. Will they go for the most worthy creature? Will they try to block the creature you desperately need for a combo? Or will they place an annoying troll or thief in your park?
$37.00$25.00
Ultimate Werewolf Artifacts 2E
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward. Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway! What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.
$22.00$19.00
Munchkin: Squids
Tentacles and suckers are everywhere! Squid are supposed to be spineless, right? Then why are so many of them trying to kill you in this dungeon? Everything is covered in slime, and even the food is attacking! Grab your Cuttle Bone, put on your Nautilus Shelm, and make sure to deliver some sorely needed Squid Pro Quo. You'll want to seize Munchkin Squids with all eight of your arms – before it jets away!
$16.00$12.00
The Sherlock Files: Vol 3 - Puzzling Plots
Are you a modern mastermind detective? The Sherlock Files: Puzzling Plots includes three new confounding cases for you to solve. First, you will track down a man who vanished during his shift at the cemetery. Next, you will pursue the truth of what happened to a fabulously rich butler. Finally, you will hunt down the man behind the wheel of a suspicious hit-and-run. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$37.00$35.00
Munchkin: Warhammer Age of Sigmar: Chaos and Order
No conflict defines the Age of Sigmar like the battles between the forces of Chaos and Order. This expansion for Munchkin Warhammer Age of Sigmar showcases one fan-favorite army from each side of this war: the Kharadron Overlords, dwarves who mine for gold in the skies above the Mortal Realms, and the Bloodbound of Khorne, crimson-streaked warriors who fight anyone and everyone, including each other.
$29.00$22.00
Munchkin: Deathly Pail
We know you've been dying for another hearse-load of Undead. This 30-card set has more monsters, more Treasures, and more postmortem fun for any Munchkin game. We couldn't keep it buried any longer! This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin: Unicorns and Friends.
$16.00$14.00
The Resistance: Hostile Intent
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$18.00$13.00
The Sherlock Files: Vol 5 - Marvelous Mysteries
Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.
$37.00$26.00
Fabled Fruit: The Lime Expansion
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!
$29.00$24.00
Vivarium
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures... Faced with this shocking discovery, the world's scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.Vivarium is an efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.★ UNIQUE USE OF DOMINOES: Each turn, add a domino to the one in the middle of the table, creating coordinates that let you take a card from the board.★ COMPLETE SECRET OBJECTIVES: Use these to drive your strategy to collect different creature colors, creature types, equipment, or other aspects of the game.★ POWERFUL EQUIPMENT: Gain these cards to help complete certain objectives and for their unique special abilities or end-game scoring effects.★ HIGH QUALITY COMPONENTS: The custom domino designs, sparkly amber gems, and details on the cards and board add to a luxury gaming experience.★ BEAUTIFUL ARTWORK: See the creatures of Vivarium spring to life, each one with their own personality and storing that shines through in the illustrations.
$37.00
Tribes of the Wind
After centuries of exploiting nature, mankind caused a new type of pollution to spread on the whole planet, destroying all forms of life on its path.Scattered groups of people managed to survive in small forests that somehow remained unscathed, hiding in high cities built in the tree’s canopy. They are called the Tribes of the Wind, for they fly from one place to another, avoiding any contact with pollution.In this game, you’ll play as a Guide who uses elemental magic to fight against pollution. Have forests grow, build new cities in the canopy, and secure the future of mankind.
$73.00
Loonacy: Olympus
The maniacal matching fun of Loonacy has reached the peak of Mount Olympus! This version of the high-speed card game features all the greatest deities and heroes of Greek and Roman mythology, each beautifully depicted in stunning new illustrations by Echo Chernik! To win, be the first to empty your seven-card hand by matching up the gods and goddesses. Aphrodite says you’ll love it!
$29.00
Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion
Chokepoint is a villain mini-expansion for the Sentinels of the Multiverse Card Game. This mini-expansion includes a unique deck of 25 cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. After allying herself with the Vengeful Five, she was fatally wounded by K.N.I.F.E. Many believed that would be the end of Choke. However, in a shocking turn of events she survived after using the Energy Crystal and Chokepoint was born.
$8.00$6.00
Escape from Flat Earth
Having joined the Red Suits, you and others dressed in potentially fatal fashion have formed Away Teams and are already beaming down to the Flat Planet. As Events are revealed that combine to create a mission timeline, it is now up to each of you to take Actions in the hope that you will be the one to land a Red Suit on the final Event. Do this and earn yourself a promotion out of the Red Suits and into a colour that's not only flattering... but also comes with a much higher life expectancy.Or, you could be the only Red Suit left alive, as the planet is fraught with potentially deadly Attacks. You don't want to be going home in carbonite, do you? Then you'd better keep a Teleport close at hand.A card game for those of us who know better than to step onto an alien planet while dressed in red. And especially for those who don't.Congratulations on becoming a Red Suit - it's a job for life!
$29.00$25.00
Countdown to Christmas Sale - Mage Wars Arena: Core Spell Tome 2
More cards from the Arena Core Set to fill your spellbooks! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 1, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$29.00$18.00
Countdown to Christmas Sale - Mage Wars Arena: Core Spell Tome 1
Additional copies of cards from the Mage Wars Arena Core Set! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 2, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$29.00$18.00
Countdown to Christmas Sale - Mage Wars Arena: Action Marker Set 2
Time to throw a multiplayer mage brawl! The Mage Wars Action Marker Set allows you to have up to four players in a game of Mage Wars by giving players three and four their own action markers in grey and purple. This accessory also includes two quickcast markers so that your mages are always prepared for battle.
$25.00
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