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Board Games | Card Games

820 products


  • Gamers Guild AZ Sirlin Games Yomi: Rook Deck (Pre-Order) GTS

    Yomi: Rook Deck

    Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.

    $15.00$10.00

  • Gamers Guild AZ Sirlin Games Yomi: Zane Deck (Pre-Order) GTS

    Yomi: Zane Deck

    Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.

    $15.00$10.00

  • Gamers Guild AZ Sirlin Games Yomi: Lum Deck (Pre-Order) GTS

    Yomi: Lum Deck

    Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.

    $15.00$10.00

  • Gamers Guild AZ Sirlin Games Yomi: Vendetta Deck (Pre-Order) GTS

    Yomi: Vendetta Deck

    Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.

    $15.00$10.00

  • Gamers Guild AZ Sirlin Games Yomi: Argagarg Deck (Pre-Order) GTS

    Yomi: Argagarg Deck

    Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.

    $15.00$10.00

  • Gamers Guild AZ Renegade Game Studios G.I. JOE Mission Critical Midnight Storm Expansion Renegade Game Studios

    G.I. JOE Mission Critical: Midnight Storm Expansion

    A storm is coming! The wicked ninja master Storm Shadow has arrived. Assisted by his lieutenants, Slice and Dice, as well as an army of vile Red Ninjas, Storm Shadow seeks to destroy G.I. Joe once and for all! Thankfully, the likes of Jinx and Mutt (and Junkyard!) are here to stop him! This is an expansion. G.I. Joe Mission Critical is required to play. Features: Play as new Heroes Jinx & Mutt/Junkyard Introduces a new boss Storm Shadow! 2 new lieutenants Slice & Dice! 12 foot soldiers Red Ninjas! Contents Summary: 2 Hero Figures 2 Character Cards 12 Foot Soldier Figures 10 Foot Soldier Enemy Cards 2 Lieutenant Figures 2 Lieutenant Deployment Cards 16 Lieutenant Enemy Cards 2 Vehicle Cards 20 Combat Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min

    $85.00

  • Gamers Guild AZ Renegade Game Studios G.I. JOE Mission Critical Vanguard Strike Expansion Renegade Game Studios

    G.I. JOE Mission Critical: Vanguard Strike Expansion

                                                                    Seize the Initiative! Time to kick in the door with Lady Jaye, Flint, and Barbecue! These members of G.I. Joe are experts at jumping feet first into the fray and coming out on top. They’ll need every ounce of skill in order to stop Firefly and Aleph from plunging the world into terror. This is an expansion. G.I. JOE Mission Critical is required to play. Features: Play as new Heroes Flint, Lady Jaye, and Barbecue 3 new vehicles! New lieutenant Aleph, leader of the Night Creepers! New Nemesis Firefly! Contents Summary: 3 Hero Figures 3 Character Cards 30 Combat Cards 3 Vehicle Cards 1 Lieutenant Figure 1 Lieutenant Deployment Card 8 Lieutenant Enemy Cards 1 Nemesis Figure 1 Nemesis Deployment Card 8 Nemesis Enemy Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion

    $64.00

  • Gamers Guild AZ Outland Entertainment World of Kinterlands: Seige Command - Conclave Wars Expansion GTS

    Siege Command - Conclave Wars Expansion

    Siege Command’s first expansion: The Conclave Wars brings three new Tribes into the fray. Not only do each of these Tribes introduce asymmetric gameplay, but they also bring unique mechanics that deepen the gameplay and strategy. The expansion also includes new optional Terrain types that can be used to further deepen the game’s strategy.

    $29.00$23.00

  • Gamers Guild AZ 25th Century Games Prehistories: Evolutions GTS

    Prehistories: Evolutions

    Adds 4 evolutive modules to the base game. Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements. Once all the modules are opened, you can mix and match them.

    $29.00$19.00

  • Gamers Guild AZ Renegade Game Studios G.I. JOE Mission Critical Heavy Firepower Expansion Renegade Game Studios

    G.I. JOE Mission Critical: Heavy Firepower Expansion

    Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. Joe team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. Joe Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 25 Players 45-60 min or less

    $64.00

  • Gamers Guild AZ Stronghold Games Among the Stars Miniatures (Pre-Order) GTS

    Among the Stars Miniatures

    Among The Stars: Miniatures Pack is a companion product and component upgrade for games in the Among The Stars universe. It is playable currently with the games New Dawn and Among the Stars: Revival, and it will be playable with future games in the Among The Stars universe. Among The Stars: Miniatures Pack contains 8 plastic Miniatures, each 2 inches tall. The miniatures are bust sculptures of each of the 8 primary Races in the Among The Stars universe: Debos, Minireen, Humareen, Qualeen, Nyxtos, Garn'Athak'Nok, Hythian, Feronsy.

    $43.00$36.00

  • Gamers Guild AZ AEG Smash Up: The Bigger Geekier Box GTS

    Smash Up: The Bigger Geekier Box

    The Smash Up Bigger Geekier Box is the ultimate answer to storing Smash Up, which is of course the greatest need of our time. This all-new Bigger Geekier Box has four large rows for storing all of your Smash Up cards, lots of foam bricks for stable storage, a closable token holder, and the all-new Smash Up Comprehensive Rulebook! This rulebook contains all of the rules for every unique card type introduced throughout Smash Up expansions, as well as clarifications on any card that might have bent your brain in funny directions. Not only that, but the box also contains the Geeks faction, and the All-Stars faction! Don't be like those poor saps on infomercials, constantly dropping your Smash Up cards in your salad, your yard, etc. Use the best in Smash Up storage: The Bigger, Geekier Box! Contents Box Comprehensive Rulebook Dividers for all Smash Up Expansions through Oops You Did it Again. All Stars Faction deck Geeks Faction deck Foam bricks

    $64.00$43.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: Ered Mithrin Campaign Expansion (Pre-Order) Asmodee

    The Lord of the Rings: The Card Game - Ered Mithrin Campaign Expansion

    As dark threats loom over Middle-earth, ever more people are torn from their homes and left without safety or refuge. What begins as a simple task of escorting a band of such wanderers to a new home quickly evolves into something drastically more perilous when a mighty threat emerges from the wilds of Rhovanion. In the Ered Mithrin Campaign Expansion for The Lord of the Rings: The Card Game, one to four players explore the Wilderlands of Middle-earth in their quest to defeat a dragon that is terrorizing the countryside. Over the course of nine scenarios which can be played standalone or as part of a larger campaign—the heroes must battle Goblins, explore the vast Wilderland, and steel themselves for a showdown with the dragon itself! This expansion includes all of the scenarios originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle, now repackaged into one box along with all-new campaign content. EPIC QUEST IN MIDDLE-EARTH: Embark on a daring adventure with the Ered Mithrin Campaign Expansion, where players venture across Middle-earth to defeat a dragon terrorizing the countryside. Experience the thrill of exploration, battle, and heroism. NINE THRILLING SCENARIOS: Nine engaging scenarios can be played as standalone adventures or woven into an epic campaign. From battling Goblins to exploring vast Wilderland, prepare for a showdown with the formidable dragon in a narrative-rich quest. TEAM UP WITH ICONIC CHARACTERS: Join forces with the Woodsman and the people of Dale, delving into Middle-earth's lore. Together, face the challenges that lie ahead and forge a path to victory against the darkness that threatens the land. DISCOVER POWERFUL ARTIFACTS: Throughout your journey, uncover artifacts of great power to aid in your quest. With an evolving encounter deck, each playthrough offers a unique and thrilling experience, ensuring no two adventures are the same. COMPATIBLE WITH ALL EXPANSIONS: Players can challenge these scenarios with their favorite heroes and decks from any The Lord of the Rings: The Card Game expansions, offering endless possibilities for customization and strategy.

    $107.00$80.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Erin PHD

    The Red Dragon Inn: Allies - Erin the Ever-Changing

    When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't run into very many shapeshifting druids at the The Red Dragon Inn... The Good: Erin's always ready with a kind word and a healing chant to smooth ruffled feathers or mend wounded flesh. The Bad: When the drinks start flowing, Erin can turn into a tree. Have you ever tried out-drinking a tree? It's not pretty. The The Red Dragon Inn: Allies - Erin the Ever-Changing expands the party at the The Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game. She has to carefully manage which form she is in for the situation as being caught in the wrong form at the wrong time can spell for dire consequences! The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.

  • Gamers Guild AZ Libellud Dixit: Origins Asmodee

    Dixit: Origins

    Be inspired with the compelling new cards included in Dixit: Origins, an expansion for Dixit! Featuring original artwork by Clément Lefevre, Dixit: Origins takes you to uncanny realms filled with playful creatures and unusual characters. This product is an expansion: Dixit base game required to play.

    $47.00$33.00

  • Gamers Guild AZ VRG Final Girl: Bad Times at Buddyland (Pre-Order) VRG

    Final Girl: Bad Times at Buddyland

      Final Girl returns with Jen and Rina in Buddyland, the abandoned '80s arcade and the home of Billy the Bear - the animatronic bear performer - and his friends. Take the role as the Final Girl and survive Billy and his minions! Requires the Final Girl: Core Box to play.

    $36.00$29.00

  • Gamers Guild AZ Rebel Studio Meadow: Adventure Book (Pre-Order) Asmodee

    Meadow: Adventure Book

    Continuation of the beloved nature inspired line Meadow. Meadow: Adventure Book is a board game in an innovative form of beautifully illustrated book. Journey through different scenarios are built around twists in the base game mechanics with a cohesive back story to discover. New experience introduced on every page of a book with various difficulty levels and a new puzzle to solve give players a feel of a long-term gameplay development.

    $64.00$42.00

  • Gamers Guild AZ VRG Final Girl - Terror From The Grave (vignette) VRG

    Final Girl - Terror From The Grave (Vignette)

    How you would handle Zombies showing up in any of your Feature Film locations? Find out in this all-new (vignette) expansion that can be played in combination with ANY location!

    $22.00$17.00

  • Gamers Guild AZ Sabobatage Sabobatage - Expansion Pack: Legends of Matcha (Pre-Order) GTS

    SaBOBAtage - Expansion Pack: Legends of Matcha

    Sabobatage Expansion Pack: Legends of Matcha (LoM) allows up to 7 players. We introduce a completely new game mechanic that introduces a more complex strategy into the game. New ingredient cards, flavors, and action cards were carefully curated to help keep the speed of the game and maintain a healthy balance for 2-7 players!

  • Gamers Guild AZ Spin Master Games Marvel United: X-Men - Blue Team Asmodee

    Marvel United: X-Men - Blue Team

    X-Men: Blue Team is an expansion for Marvel United that not only adds four new iconic Heroes, a sinister Villain, and new Locations, but introduces the new Team vs Team Mode which completely changes the game! Divided into two teams, up to 6 players compete to see who can complete the Missions and deal the most damage to the Villain (who can even be controlled by a 7th player in Super Villain Mode). May the best team win!

    $50.00$43.00

  • Gamers Guild AZ CMON Blood Rage: Gods of Asgard Asmodee

    Blood Rage: Gods of Ásgard

    This new expansion adds an entirely new game mode to Blood Rage! The Gods themselves have stepped into the fray to aid (or harm!) the various clans as their whims dictate. The Gods of Asgard expansion includes 6 deities from Norse legend, each with their own highly detailed figure and card. This is an expansion. A base copy of Blood Rage is required to play.

    $29.00$20.00

  • Gamers Guild AZ Catan Studio Catan: Rivals for Catan Age of Enlightenment Revised Asmodee

    Catan: Rivals for Catan Age of Enlightenment Revised

    Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, Age of Enlightenment is a 125-Card Expansion for the two player card game, The Rivals for Catan. It picks up where the first expansion, Age of Darkness, left off. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and Shipwrecks await across the waters. Embark on missions and try to be the best explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! The wisdom—currency—of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence, power, foresight, and vigilance in a your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a Hospital, even promote the arts. Raise your people's spirits and spur expansion. But beware Discontent dooms prosperity! Requires Rivals for Catan to Play.

    $36.00$26.00

  • Gamers Guild AZ Repos Production 7 Wonders Armada (New Edition) Asmodee

    7 Wonders Armada (New Edition)

    The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.

    $61.00$40.00

  • Gamers Guild AZ Libellud Dixit: Daydreams Asmodee

    Dixit: Daydreams

    Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

    $47.00$34.00

  • Gamers Guild AZ Arcane Wonders Furnace: Interbellum GTS

    Furnace: Interbellum

    Furnace expands into the twenties and thirties of the twentieth century — the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus. Interbellum is designed for players who are already familiar with Furnace. The expansion is best played if all of its elements are added to the base game, but if you don’t feel up to it, you can get to know it piece by piece.

    $47.00$31.00

  • Gamers Guild AZ Wise Wizard Games Hero Realms: Fighter Character Pack Wise Wizard Games

    Hero Realms: Fighter Character Pack

    Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.

    $9.00$6.00

  • Gamers Guild AZ Themeborne Escape the Dark Sector: Mission Pack 3 - Quantum Rift Asmodee

    Escape the Dark Sector: Mission Pack 3 - Quantum Rift

    The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.   The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.  

    $36.00$29.00

  • Gamers Guild AZ Libellud Dixit: Journey Asmodee

    Dixit: Journey

    Travel to unknown places with Dixit: Journey, an expansion for the classic game of storytelling and guesswork Dixit! Illustrated by Xavier Collette, Dixit: Journey invites you to embark on an extraordinary voyage, guided by the game's inventive artwork and, above all, your own imagination.This product is an expansion: Dixit base game required to play.

    $47.00$34.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Cormac GTS

    The Red Dragon Inn: Allies - Cormac

    The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.

  • Gamers Guild AZ Roxley Game Laboratory Radlands: Cult Of The Chrome Expansion (Pre-Order) AGD

    Radlands: Cult Of Chrome Expansion

    Crash through enemy gates in chariots of chrome! This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head. This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.

    $19.00$15.00

  • Gamers Guild AZ Dominion: Cornucopia & Guilds  Update Pack (Pre-Order) GTS

    Dominion: Cornucopia & Guilds Update Pack

       The second edition of Dominion: Cornucopia & Guilds contains eight new kingdom cards, and the Dominion: Cornucopia & Guilds Update Pack features only these new cards for those who own the first edition of this Dominion expansion.

    $22.00$17.00

  • Gamers Guild AZ Plaid Hat Games Summoner Wars Second Edition: The Sand Goblins Faction Deck Plaid Hat Games

    Summoner Wars Second Edition: The Sand Goblins Faction Deck

    Rev your engines as the Sand Goblins roar into the fray for Itharia! Summoner Krusk has supercharged the inventions of his mischievous tinkerers with the power of his summoning stone. Deploy your devious machines to the battlefield, then customize them on the fly to suit your desires! This is a brand new ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master or Starter Set required to play Contents 1 Krusk - Summoner 1 Uncle Sparks - Champion 1 Silts - Champion 1 Clink - Champion 5 Bust Rider - Common 5 Wrench Rat - Common 4 Bug Biter - Common 4 Sand Scavenger - Common 2 Detonate - Epic Event 2 Turret Upgrade - Event 2 Mortar Upgrade - Event 2 Thruster Upgrade - Event

    $22.00$16.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: Into the Wild GTS

    Aeon's End: Into the Wild

    Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.

    $29.00$21.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Dragons Trike (Pre-Order) GTS

    Munchkin: Dragon's Trike

    Now you've done it! You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard...

    $9.00$8.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 4: Need for Steed (Pre-Order) GTS

    Munchkin 4: Need for Steed

    Munchkin 4 The Need for Steed is the third expansion for the original Munchkin 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.

    $29.00$23.00

  • Gamers Guild AZ Rio Grande Games Underwater Cities: New Discoveries GTS

    Underwater Cities: New Discoveries

    New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.

    $92.00$64.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 2: Unnatural Axe (Pre-Order) GTS

    Munchkin 2: Unnatural Axe

      You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic... 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe... and show them who's the greatest munchkin of all. Munchkin 2 - Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

    $29.00$26.00

  • Gamers Guild AZ Plaid Hat Games Summoner Wars: The Forged Faction Deck GTS

    Summoner Wars Second Edition: The Forged Faction Deck

    Behold the Inventor, an artificer using his summoning stone to construct a war band of technological marvels! This recluse wields his new stone to imbue his inventions with new powers and abilities. Build your devices on the battlefield, then upgrade them with new tech to grind down your foes and smash their gates. Ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master Set or Starter Set required to play Contents 1 The Inventor - Summoner 1 Sprocket - Champion 1 Hellmaw - Champion 1 Titan - Champion 5 Mag Cog - Common 5 Ember Cog - Common 4 Sentry Cog - Common 4 Blastforge Cog - Common 2 Workshop - Epic Event 2 Coolant Upgrade - Standard Event 2 Modular Upgrade - Standard Event  2 Barricade - Standard Event

    $22.00$16.00

  • Gamers Guild AZ Plaid Hat Games Summoner Wars: Shadow Elves Faction Deck (Second Edition) GTS

    Summoner Wars Second Edition: The Shadow Elves Faction Deck

    Striking from the darkness comes the Shadow Elves; an elite band of assassins led by the summoner Selundar. There is no sacrifice too great for Selundar; delve deep into forbidden knowledge that can corrupt your mind, or tether your very soul into your most powerful warriors. Strike from the shadows or with the speed of light to defeat any summoner who stands in your way! Ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master Set or Starter Set required Contents 1 Selundar - Summoner 1 Taliya - Champion 1 Samara - Champion 1 Lucian - Champion 5 Sage Ranger - Common 5 Shadow Mage - Common 4 True Seeker - Common 4 Shadow Knight - Common 2 Into Darkness - Epic Event 2 Glinting Speed - Standard Event 2 Onxy Tome - Standard Event 2 Shadow Pulse - Standard Event  4 Gates

    $22.00$16.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: Gambit Expansion Wise Wizard Games

    Star Realms: Gambit Expansion

    Just when your enemy thinks the battle is in their grasp, one final gambit can turn agonizing defeat into glorious victory!Contents:13 Gambit Cards3 Merc Cruiser Ship Cards2 Solo Challenge Cards2 Cooperative Challenge Cards

  • Gamers Guild AZ Bezier Games Rebel Princess Deluxe Edition: Happily Never After Expansion (Pre-Order) ACD Distribution

    Rebel Princess Deluxe Edition: Happily Never After Expansion

    A year has passed since their last gathering and the princesses have sent out invitations for their annual five-day all-princess party! Rumor has it that Red Riding Hood & the Swan Maiden will be making an appearance.Hopefully, those pesky princes keep their distance as we wouldn’t want anyone to get Bequeathed or have a Surprise Wedding on our hands! Who will manage to stay single after this year’s affair?Happily Never After is the first expansion for the modern classic trick taking game Rebel Princess Deluxe Edition and adds more punchboard princess tiles, more Tarot-sized round cards, and a new score pad.

    $22.00$17.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: The Nameless GTS

    Aeon's End: The Nameless

    The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.

    $29.00$22.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: Southern Village GTS

    Aeon's End: Southern Village

    Southern Village is an expansion for the cooperative Deck / Bag / Pool Building game Aeon's End. This expansion features two mages, one nemesis, and several new player cards and treasures.

    $29.00$21.00

  • Gamers Guild AZ Grey Fox Games Aquatica: Coral Reef Expansion GTS

    Aquatica: Coral Reef Expansion

      Coral Reefs is an expansion to the base game Aquatica that introduces the Southern Tribes, more underwater creatures, new characters, and Manta Ray encounters that can turn the rules of the game upside down!

    $57.00$41.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Melvyn vs. Marah GTS

    The Red Dragon Inn: Allies - Melvyn vs. Marah

    This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules

    $36.00$25.00

  • Gamers Guild AZ Brotherwise Games Boss Monster: Vault of Villains GTS

    Boss Monster: Vault of Villains

    The vault is open and the world of Boss Monster will never be the same! Boss Monster: Vault of Villains features a treasure trove of gameplay variety: Upgrade your dungeon by hiring one of 15 all-new Minibosses! Generate Coins to unlock new powers with 35 new Rooms Expand your 5-6 player games with new Crash Landing cards New Bosses, Spells, and more! With Vault of Villains, you can combine any of your Boss Monster sets, from the original to Rise of the Minibosses. Keep your game balanced while creating endless gameplay combinations. So step into the Vault of Villains ..and become the ultimate Boss!

    $17.00$15.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Fowl Play GTS

    Munchkin: Fowl Play

    Get all the silly chicken, turkey, and duck jokes you've ever wanted with Munchkin Fowl Play! This mini-expansion is illustrated by John Kovalic and written by Steve Jackson the original Munchkin duo. Plus, it comes with original fantasy backs so you can add poultry flavor to all your Munchkin games!

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: The Outer Dark Expansion, 2nd Edition GTS

    Aeon's End: The Outer Dark Expansion, 2nd Edition

    The extinction of Gravehold wanes ever nearer as The Nameless gather their most powerful legions. Not even the dreams of those who have endured are a refuge any longer. What terrors loom in the heart of the great nothing some call The Outer Dark? An expansion for Aeon's End, The Outer Dark contains new nemeses and two new breach mages, as well as new gems, relics, spells, and minions.

    $29.00$21.00


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