Board Games | Card Games
The Witcher: Path of Destiny - Wild Hunt
The semi-cooperative game mode allows players to stand on two sides of the conflict - one of you will take on role of Eredin himself, commanding a group of wraith-like Wild Hunt Generals, while the others will lead Ciri and her companions. The solo mode is also included, in which you will try to face the Wild Hunt alone! ENGAGE IN THE WILD HUNT CONFLICT: Experience a semi-cooperative game mode where one player commands Eredin and his Wild Hunt generals, while others lead Ciri and her companions in a battle for survival. INCLUDES SOLO PLAY MODE: Face the terrifying Wild Hunt alone in the challenging solo mode, testing your skills and strategy against overwhelming odds. NEW STRATEGIC GAMEPLAY: This expansion adds asymmetric roles and unique abilities, creating a dynamic and intense experience for both cooperative and competitive players. IMMERSIVE WITCHER UNIVERSE: Dive deeper into the Witcher world, confronting one of the saga’s most fearsome enemies with new characters and storylines. COMPATIBLE WITH PATH OF DESTINY BASE GAME: Designed to integrate seamlessly with The Witcher: Path of Destiny, enhancing your gaming experience with new modes and challenges. Contents: 1 Double-layered player board 4 Character miniature 1 Character scoring miniature 5 Starting cards 4 Ability tokens 2 Exp tokens 24 Large tale cards 5 New Side Quest Cards 16 Generals’ special ability cards 16 Generals’ weakness cards
$78.00$63.00
Pagan: Until Proven Guilty Expansion
The doubt and mistrust sown by the Witch is spreading like the plague, and darkness is invading the hearts of the villagers as they turn on each other. In the midst of this chaos, the Hunter strives to remain clear-sighted as he tries to discover the truth in this sea of lies. The Until Proven Guilty Content Pack is a 32 card expansion featuring all new cards that focus on the social fabric of the colony of Pagan: Fate of Roanoke. As new methods prove highly effective at speeding up the investigative and judicial processes, the cauldron of witchcraft boils with unprecedented power and deceit. Ages 14+2 players60 minute play time
$22.00$18.00
Good Cop Bad Cop: Promoted Expansion
The Promoted expansion to Good Cop Bad Cop® allows you to play a series of games and earn medals for your heroism during each one. Those medals are used to get promotions in the next game. Each promotion provides a unique action you can take on your turn that no one else can.
$26.00$22.00
My Little Pony Deck-Building Game Collision Course a Transformers Crossover Expansion
Due to some magical mayhem, the Transformers find themselves in Equestria, and the Decepticons have teamed up with nefarious Pony Villains, which can't lead to anything good. In My Little Pony: Adventures in Equestria Deck-Building Game – Collision Course Expansion, the Mane Six (and Spike!) team up with the Autobots as two-in-one character cards. Use the Autobots abilities by generating Energon on cards — or getting an energy boost by eating a Sugar Cube instead.
$43.00
Hero Realms: Ranger Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Each 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign.
$15.00$11.00
Hero Realms: Thief Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Each 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign.
$15.00$11.00
Hero Realms: Fighter Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ach 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign
$15.00$11.00
Power Rangers Deck Building Game: It's Morphin Time Expansion
Cyclopsis Attacks!A relic of millennia ago, Cyclopsis is a tool of war created by Rita and rebuilt by Lokar for one purpose: to destroy the Rangers! The War Zord, piloted by Goldar, serves as the flagship of Rita's army and rallies her forces to battle the Rangers. But as evil Masters gather, the Rangers are enabled to meet force with force, bringing in more Zords to combat their foes. Will the combination of Cyclopsis and the Masters overwhelm the Rangers, or will the presence of additional Zords tip the scales in the favor of good?This expansion is not a standalone game. A copy of Power Rangers Deck-Building Game is required to play.Features★ Rocky, Adam, Aisha, and Kat step in as new Power Rangers on the Mighty Morphin team!★ Introducing Matt Cook, the new Green Ranger from the Boom! Comics storyline.★ Includes villains such as the mind controlled evil Green Ranger, Master Vile, King Sphinx, and the Psycho Green RangerContents• Standard cards♦ 32 Main Deck Cards♦ 10 Signature Item Cards♦ 18 Zord Cards♦ 5 Master Cards♦ 3 Megazord Cards♦ 4 Ultrazord Cards♦ 1 Secondary Grid Card• 10 oversized character cards• 4 Damage Tokens• 1 Pilot Token• 1 Zord Bay Tile• 1 Lair Tile• 1 Rulebook• 1 Giant Sized Card♦ 1 Cyclopsis
$43.00
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$29.00$22.00
Fight The Blight: Dark Past vs Doomed Futures
The Blight has taken many forms throughout history. Can you crawl out from the ashes of the Dark Past, rise up and prevent the Doomed Future? This expansion for Fight the Blight adds 2 new settings that can be played separately or together, 8 new Characters (including your favorite content creators), 82 new cards, new strategies, and endless replayability. When the past, present, and future collide… who will be left standing!? *Requires “Fight the Blight” core game to play.
$17.00$15.00
G.I. JOE Mission Critical: Cobra Ascendant
The Serpent Rises! Gather your team and prepare for battle! Cobra is on the move, and this time they’re led by the sinister Serpentor. You’ll also face the unrelenting one-two punch of the twins Xamot and Tomax. But, hope is not lost! You’ll be joined by the explosive firepower of Bazooka and Rock ‘n Roll, as well as all new vehicles to add to your arsenal.
$64.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$20.00
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Power Rangers Deck Building Game Flying Higher Expansion
Let’s Rocket! Zordon has been captured! Led by Astronema, the Princess of Evil, the forces of Dark Spector are spreading out to conquer the galaxy. Only Andros and his Space Rangers can save the universe from being plunged into darkness. Hop on your Galaxy Glider and rocket into action! This expansion requires the Power Rangers Deck-Building Game Core Set or Zeo Stronger Than Before to play. Features: Play as Andros and his team of Space Rangers as they join the roster of heroes. Astronema and the lieutenants of Darkonda make their appearance as playable villains! New ways to play and win the game using the Dark Specter and Zordon objective cards! Contents Summary: 12 Basic Cards 32 Main Deck Cards 11 Signature Item Cards 6 Zord Cards 5 Master Cards 1 Double-Sided Megazord Card 1 Oversized Zordon Card 1 Oversized Dark Specter Card 11 Character Cards At a Glance Number of Players: 2-4 Players For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-building Game, Expansion Set
$43.00
Power Rangers Deck Building Game Shattered Grid Expansion
Go Beyond the Grid! A Power Rangers Crossover Event! Lord Drakkon is on the loose and seeks to destroy the Power Rangers, no matter where they exist in the multiverse! Rangers from across the eras must team up to stop him. This expansion explores the Shattered Grid storyline involving alternate universes, strange visitors, and time travel. Now is your chance to use all of your Power Rangers sets and expansions in one all-inclusive battle for the ages! This expansion requires the Power Rangers Deck-Building Game Core Set or Zeo Stronger Than Before to play. Features: Allows you to use all your Power Rangers Deck-Building Game cards in an epic crossover experience! Team up with Rangers from across the eras to defeat Lord Drakkon! Take advantage of a temporary Secondary Grid using your previous sets! Contents Summary: 38 Main Deck Cards 8 Signature Item Cards 4 Master Cards 6 Secondary Grid Cards 4 Zord Cards 1 Megazord Card 8 Oversized Character Cards 1 Rulebook At a Glance Number of Players: 2-4 Players For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-building Game, Expansion Set
$43.00
Power Rangers: Heroes of the Grid Foot Soldier Promo Pack #1
Includes: 10 Foot Soldier Cards (Ranger Sentries) 1 Rules Card Requires Power Rangers Heroes of the Grid to play.
$8.00
Power Rangers Deck Building Game S.P.D. To The Rescue Expansion
This expansion requires the Power Rangers Deck-Building Game Core Set or Zeo Stronger Than Before to play. S.P.D. Emergency! This expansion has everything you need to join or oppose the galactic police force of the future! The leader of the Troobian Empire, Emperor Gruumm, is threatening to make Earth his next conquest, using the former A-Squad Rangers of Space Patrol Delta to carry out his nefarious plans. The B-Squad Rangers, led by Commander "Doggie" Cruger, are Earth's last line of defense. Features: Containment is a new way to win! Work as S.P.D. Rangers to round up Emperor Gruumm’s minions that are threatening Earth and place them in containment! The A-Squad Rangers are a unique type of Villain that attach to the Omni/The Magnificence, an ancient villain Gruumm is trying to build a body for! Introduces Stackable Cards! New Basic cards DeltaMax Strikers for the Heroes and Troobian Swords for the Villains! Contents Summary: 43 Main Deck Cards 11 Signature Item Cards 11 Oversized Character Cards 5 Master Cards 6 DeltaMax Striker Cards 6 Troobian Sword Cards 6 Zord Cards 1 Megazord Card 1 Oversized Containment Card 1 Oversized Omni: The Magnificence At a Glance Number of Players: 2-4 Players For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-building Game, Expansion Set
$43.00
G.I. JOE Mission Critical: Sgt. Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$32.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$17.00$12.00
Munchkin Zombies 2: Armed and Dangerous
Return of the (un)Living Munchkins! Munchkin Zombies is a hit we had to order a second printing less than a month after its release! And the fans demanded more! Who are we to argue? Munchkin Zombies 2 Armed and Dangerous includes 112 new cards for Munchkin Zombies. Players can wield their Trained Attack Flies and Prehensile Tongue against the Zombie Gamer, or be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Includes a new Power, “Hungry,” and a new Mojo . . . the Patchwork Zombie! This is an expansion for Munchkin Zombies. It is not a stand-alone game. Description: 112 cards in a tuckbox.
$29.00$21.00
Munchkin: Skull Kickers
Munchkin is the classic card game of fantasy adventuring. Skullkickers is the hit new Image comic of fantasy adventuring. Munchkin Skullkickers combines both great flavors! The fans will be begging for more as the comic's unnamed heroes tear through the World of Munchkin, destroying everything in their path as they help the players fight their way to Level 10.
$9.00$8.00
Munchkin Bites! 2: Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$26.00
Riftforce: Beyond
Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?
$36.00$29.00
Tesla vs. Edison: Powering Up!
Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels: Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period. Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.
$29.00$18.00
Distilled: Cask Strength
Cask Strength is a mini expansion for Distilled, designed to add a touch more complexity and variety to the game. This expansion has four parts: new distillery upgrades, special flavors, upgraded premium ingredients, and an exciting new dynamic market mechanic.
$22.00$19.00
Nature: Climate Module Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Climate is a module for the core game Nature that introduces one of evolution’s most powerful forces: a constantly changing environment. Life Must Find a WayEarth’s climate is never static. Ice ages advance and retreat, temperatures rise and fall, and environments transform. Some species adapt—growing thick fur or migrating with the seasons—while others disappear into the fossil record. Each dramatic shift in climate marks a turning point in evolutionary history, writing a new chapter in the epic story of life on Earth. Climate adds a climate track, 2 climate dice, and 8 new traits that help species adapt to a dramatically shifting world.
$43.00
Werewolf in the Dark: Monster Box (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Werewolf in the Dark! is the unforgettable game that combines the classical game of Werewolf with hide-and-go-seek. Designed by Alan Gerding (Two Rooms and a Boom) and Andy Patton (Dead Last). You won't find any Werewolves in this box. Instead, you'll find a dynamic and balanced mix of your favorite classic monsters and other wild recognizable characters. This macabre collection has arguably more nuance and depth than its Wolf Pack counterpart. Contents:Game Box28 unique characters.15 unique ghost tokens.Full color rulebook.Full color character guidebook.12 LED Candles (Batteries not included)
$43.00$37.00
Trailblazers: Sasquatch Expansion Pack (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Trailblazers: Sasquatch Expansion players cooperate together to build hiking, biking, and kayaking loops in a shared area. But be careful, one player might secretly be a traitorous Sasquatch seeking to sabotage your trailblazing efforts! Sasquatch wants to be left alone and will thus do anything he can to keep pesky humans out of his woods — including undermining trail construction. If there is a Sasquatch in the game, then the other players (humans) want to find him! How to Play: Deal out the secret identity cards. All players are humans, but one player might secretly be Sasquatch. On your turn: Play 1 trail card, discard the other facedown into a discard row of your choice. Then draw back up to 2 trail cards. If you are Human: Cooperate together to build hiking, biking, and kayaking loops through new hybrid camps to maximize your points… and keep an eye out for the sneaky Sasquatch. If you are Sasquatch: Blend in with the Humans while subtly sabotaging their trails. Reveal yourself when you think you can win, or ride it out until the end-game scoring to determine the victor. If Sasquatch is revealed, then Humans must race to build a loop through his location before their turns run out. If Sasquatch is not revealed (or there was no Sasquatch), then Humans tally up their loop points to see if they won. The game ends after a Sasquatch Hunt or when a discard row is full. This expansion is compatible with any edition of Trailblazers. Contents: Fuzzy sasquatch figure, wood countdown token, 15 cards, rulebook
$22.00$19.00
Sovereign: Fall of Wormwood - Boris Turano (Drone Citadel) Playmat
Sovereign is an expandable card game where each player controls a burgeoning far-future civilization at the brink of war. You will build an empire from the ground up, managing civilians and military units, along with facilities unique to your faction's way of life.
$32.00
Sovereign: Fall of Wormwood - Maggie Kras (Lilin Den) Playmat
Sovereign is an expandable card game where each player controls a burgeoning far-future civilization at the brink of war. You will build an empire from the ground up, managing civilians and military units, along with facilities unique to your faction's way of life.
$32.00
Sovereign: Fall of Wormwood - Ludo Futura (Perimeter Shield) Playmat
Sovereign is an expandable card game where each player controls a burgeoning far-future civilization at the brink of war. You will build an empire from the ground up, managing civilians and military units, along with facilities unique to your faction's way of life.
$32.00
Pagan: Expeditions Expansion (Pre-Order)
This item is a pre-order item with an expected release date of May 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest. And some villagers have disappeared... Crops are dying, livestock is falling ill, and food supplies are running low, much to the dismay of the Crown. Is the witchcraft plaguing the colony merely the manifestation of a much darker force coming from outside? Will the colonists reap the fruits of the promised land, or will their expeditions reveal the hidden horrors that could befall them?
$43.00$34.00
Smallfolk: Taller Tales Mini-Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Taller Tales adds 6 extra hero cards to the base game. These are drawn from different folk lore around the world, including one Chinese hero and one Norse hero.
$13.00
Volfyirion Guilds: Arbiter Expansion
This expansion was part of the Volfyirion Guilds Kickstarter and contains: 9 Arbiter Cards 6 Building Cards 6 Troop Cards 6 Command Cards 8 Wonder Cards 5 Agent Cards 5 Vault Cards Arbiter are a new card type of card that provide players with additional layers of challenge
$17.00$14.00
Volfyirion Guilds: Omen Expansion
Bring to the table the inscrutable force of fate through a set collection mechanic. Make the Omen come true by collecting signs, sacrificing immediate gains to unravel treacherous powers. The Omen is a new type of card which comes along with its own several abilities. An Omen card allows you to beat your opponents by building a long term alternative strategy that could be a game changer, if deployed in the right moment. This kind of strategy is not costless, but it surely leads to huge rewards. The new Omen cards provide powerful effects that need specific set collections to trigger. The cards collected in this way are called Signs and can be added or removed during the game, offering new opportunities for direct interaction between players. Volfyirion Guilds - Omen Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Omen Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$17.00$15.00
Volfyirion Guilds: Ploy Expansion
Accomplish your Guild's hidden agenda through low blows and tricky interruptions during the opponent's turn that will increase the complexity and tension of the game. The Ploy is a new type of card which comes along with its own several abilities. A Ploy Card, with its asymmetric and secret new strategy, may allow you to beat your opponent, overwriting the rules of the game in specific conditions. The new Ploy cards provide alternative ways to interact with the opponent, even during their turn, to sabotage their strategies when needed. A Ploy card must remain face down until they are played, but Ploys can also be drawn, forcefully revealed, swapped, or removed by the effect of other abilities during the game. Volfyirion Guilds Ploy Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Ploy Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$17.00$14.00
Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embrace the wisdom of the Air Nomads! This stunning, fully painted Southern Air Temple Dice Tower from Avatar: The Last Airbender is a tribute to their philosophy of freedom and detachment. Let each roll become a mindful moment – a release of expectations as your dice journey through the temple paths. It's not just about playing a game; it's about infusing your experience with the spirit of adventure and balance that defines the Air Nation. A unique piece for any true fan.
$114.00$85.00
Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hold the world of Avatar: The Last Airbender in your hands! This essential collector's pack includes 5 fully painted, ready-to-display miniatures of the most iconic locations from the beloved series. Relive Aang's epic journey with detailed representations of the Eastern Air Temple, Fire Nation Palace, Northern Water Tribe, Statue of Avatar Kyoshi, and the impenetrable Ba Sing Se. Perfect for displaying your fandom or enhancing your Avatar: Journeys of Aang game!
$64.00$49.00
Good Cop Bad Cop: Undercover Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Undercover expansion to Good Cop Bad Cop® provides each player with an undercover assignment, offering new opportunities to hide Integrity cards and to take special actions. New Equipment cards will help you identify the sneakiest of Kingpins and eliminate even the most resilient Agent. Your Cover protects one of your Integrity cards from investigation and gives you a unique ability that only you can use. Hand out some guns as the Arms Dealer! Protect your teammates as the Bodyguard! Set your sights on your enemies as the Sniper!
$26.00$22.00
Good Cop Bad Cop: Bombers & Traitors Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Bombers and Traitors is an expansion to Good Cop Bad Cop® that reduces the player requirement 3 while adding another layer of deduction and new opportunities for deception. Not only will you be investigating players to find out who is Honest and who is Crooked, but you'll also try to figure out if anyone is a Bomber or a Traitor! Additional Equipment cards have been added to aid you in your investigations. It plays 3-8 players in 15-25 minutes.
$26.00$22.00
Klaw: Were-Wars - The Forgotten Zodiac Expansion Set
Expand your game of KLAW: WERE-WARS with a second set of 12 animal spirits with unique powers and abilities that can lead a Dizhi to greatness if wielded wisely But as powerful as the Totems may be, they are powerless without an experienced HOST to give them form. A vast array of unique and diverse individuals bring their own talents and skills to what can add up to an extremely formidable Dizhi foe. A copy of the Forgotten Zodiac expansion featuring 120 new cards, 30 new punchout tokens, and additional gameplay conditions for use with the KLAW: WERE-WARS card and dice game.
$29.00$25.00
SiegeStorm - Seraphia Deck
Seraphia adds an angelic faction to SiegeStorm for new play options. Unleash their divine wrath and protection on your opponents!
$19.00$15.00
SiegeStorm - Styxia Deck
Styxia draws their powers from the grave and the underworld. Adding a new faction and play options to the game, use the powers of the deceased to overwhelm your opponents.
$19.00$15.00
Space Puppies: Eclipse
Will the Space Puppies beat the Aliens before they cause complete chaos in the universe? A board game of pure strategy and logic. A skilled player learns to anticipate the opponent's next moves. Get your game on and don't get blindsided. Space Puppies is a game that never repeats itself, there are never two equal matches and it never bores you! Easy to learn and quick to play, it is an entertaining game for beginners and veterans alike and something for kids and adults to enjoy. A mix between tic tac toe and checkers, this game is a perfect precursor for anyone interested in playing chess like a pro! Let the battle of the universe begin.
$50.00$38.00
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