Board Games
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$10.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$18.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$10.00
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$10.00
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$63.00$42.00
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$63.00$42.00
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$10.00
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$10.00
Yomi: Vendetta Deck - Holiday Sale
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$7.00
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00
Yomi: Zane Deck - Holiday Sale
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$14.00$7.00
Yoté (LUDOS Africa Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS Africa features four, 2-player ancient strategy games from Mali (Yoté), Ghana (Oware), Nigeria (Dara) and Madagascar (Fanorona). 2900+ backers supported this project on Kickstarter. Yoté - Mali 🇲🇱 ⏳ 15 👨👩👧👦 2 🧒 6+ History: Yoté is a jump and capture game that emerged from the bustling marketplaces of West Africa, from the nomadic Fulani people over 200 years ago. How to play: Control a caravan of 12 camels, and capture all of your opponent's pieces to win.
$21.00
You Little Stinker
Shake up boring game nights with this dice game that's fun for the whole family. Put the dice in the Doggy Shaker - he spits it out when you're ready! Match the dice with the corresponding picture cards. Bones are super lucky, but watch out for those stinky mud puddles! The first player to get rid of all their dice wins. With a few lucky rolls and a few smart choices, you could be the Stinker that ends up on top! This is a great way to introduce kids to critical thinking and decision-making with a little side of math. It's also fun for Big Stinkers (AKA grown-ups).
$28.00
Yucatan
Yucatan is a strategic board game where players take on the role of a Mayan city leader, competing to win the favor of the gods. Capture enemies with your warlords, sacrifice prisoners to the gods, and enlist the help of mythological creatures and heroes to increase your power and dominate your opponents. With four seasons of fierce fighting, each decision counts in building the glorious and eternal sanctuary of the mighty Mayan gods. Become more formidable and glorious with every passing season, but remember that your opponents are doing the same. Sacrifice captured enemies at the end of each season to gain reputation, but beware of the demanding gods who require each sacrifice to be more glorious than the last. Your goal is to capture prisoners and prepare for the ritual sacrifices, ensuring that each move strikes the right balance in your quest for dominance.
$125.00$81.00
Yummy Kitty (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Yokai Pagoda is played over 3 rounds. Place offerings around the pagoda to earn the favor of the Yokai. Unplayed offerings turn into negative points. Play cards to avoid negative points and catch your rivals off guard. Only the lowest value card counts if you have multiple of the same type. This fast-paced and strategic card game is family-friendly, combining discarding, hand management, and point control with a vibrant Yokai theme. It is dynamic and offers significant player interaction.CONTENTS• 109 Cards
$21.00
Yut (LUDOS Asia Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. Hasami Shogi (from Japan) is part of the first volume, LUDOS Asia. 2500+ backers supported this project on Kickstarter. Yut - Korea 🇰🇷⏳ 20 👨👩👧👦 2-4 🧒 6+History: Yut is a horse racing game from Korea with roots going back almost 2000 years. In centuries past, it was primarily used for gambling, but today, many Korean families gather to play Yut as a fun activity during Chinese New Year. How to play: Use the result of casting sticks and be the first to cross the winning post with all of your horses.
$21.00$16.00
Z-Shot
Aim For The Head!Players use the 12 bullet-shaped dice to eliminate zombies from their score sheet. Take out all 12 zombies and win!Zombies are always popular - and the unique dice in this game give it fantastic table presence. It’s easy enough for kids to play and fast enough not to bore them before it’s done - but it’s just as much fun for adults, too!Includes 12 bullet-shaped six-sided dice!
$28.00
Zapotec
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals. Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn.
$70.00$49.00
Zapotec - Holiday Sale
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals. Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn.
$70.00$35.00
Zero to 100
A relatively smart party game!In Zero to 100, your challenge is not to be too far off target when answering trivia questions. Divide players into three teams and give each team six question cards at random. Each question has a numerical answer from 0 to 100 on its reverse side, but you can never look at the back of a question card until after you play it!★ EASY TO LEARN: With intuitive rules and quick gameplay, you can easily jump into the game and play back to back with new players.★ LIVELY DISCUSSIONS: The wide range of topics on the Question cards are guaranteed to spark discussions between teammates and around the table.★ ORIGINAL TRIVIA GAME: You’ll be surprised by how close or far off your guesses are. You may even learn something new!CONTENTS• 158 Question cards• 9 Power cards• 1 Starting card• 1 rulebook
$21.00
Zhanguo The First Empire
In 221 B.C., all the so-called Warring States are brought together. This is the birth of the vast Chinese empire, ruled by Qin Shi Huangdi. A skilled and determined strategist, but also a shrewd governor, he undertakes actions aimed at standardizing all the elements at the basis of Chinese society and culture; he imposes a single script and a single currency, then he establishes a new system of laws equal for all. He also builds palaces, installs local governors, and above all, starts the works for the construction of the greatest building in the history of mankind: the Great Wall. A single life cannot suffice for such a vast empire. He sends ships to distant lands in search of the legendary elixir of life, and he builds a huge mausoleum containing the scale reconstruction of his empire. In defense of it for eternity, he deploys an impressive terracotta army... In Zhanguo: The First Empire, you go along with the Emperor's plans to offer your
$105.00
Zilence
In Zilence, you are all survivors of the zombie apocalypse and have set up camp on the roof of a skyscraper, which is located in the middle of the game board. Twelve flight paths start from this skyscraper, three of which are active each round as indicated by the symbol marker. Some of the paths are longer than others, some shorter, and some end up nowhere in particular. Each path begins with one of the four symbol icons and each icon has a red, a yellow, and a blue path. Using only your eyes, your task is to scan the three active flight paths in order to find the best path, that is, the one on which you can find most of the items for which you're looking.
$49.00$34.00
ZipzyBall
Enhance your balance, coordination, physical mobility and ambidexterity with the Spring Back ZipzyBall fidget! This all season indoor and outdoor waterproof active skill toy provides fun for the whole family. Super light and portable, it offers a functional aid to workout and play anywhere and at any time. The foam construction makes for safe and noiseless play. The foam ball aids with stress relief, and the elastic string prevents the skill toy from being launched or lost. Insert your finger into the ring and toss the ball out in front of you to get started! Skills: Fitness Fine Motor Skills Stress Relief Contents: 1 Zipzy Ball Illustrated Rules
$27.00$23.00
Zombicide (2nd Edition)
Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide, zombies are controlled by the game, while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city. Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well, including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.
$188.00$135.00
Zombicide: Black Plague/Green Horde - Friends and Foes
Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests
$77.00$56.00
Zombicide: Dark Night Metal Pack #1 - Survivors & Abominations Set
From the darkest corners of the multiverse comes the Batman Who Laughs, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.Â
$39.00$25.00
Zombicide: Dark Night Metal Pack #2 - Survivors & Abominations Set
From the darkest corners of the multiverse comes the Batman Who Laughs, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.Â
$35.00$25.00
Zombicide: Dark Night Metal Pack #2 - Survivors & Abominations Set - Holiday Sale
From the darkest corners of the multiverse comes the Batman Who Laughs, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.Â
$35.00$17.00
Zombicide: Dark Night Metal Pack #3 - Survivors & Abominations Set
From the darkest corners of the multiverse comes the Batman Who Laughs, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.Â
$35.00$23.00
Zombicide: Dark Night Metal Pack #3 - Survivors & Abominations Set - Holiday Sale
From the darkest corners of the multiverse comes the Batman Who Laughs, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.Â
$35.00$17.00
Zombicide: Dark Night Metal Pack #4 - Survivors & Abominations Set
Spanning the multiverse are many versions of Earth and its faithful guardians: The Justice League. Yet while many versions of heroes such as Superman and Green Lantern exist, there are many horrors as well. Now with the dimensions opening, our own League must take on The Devastator and The Dawnbreaker, horrors from beyond the dimensions intent on destroying Earth as we know it!
$35.00$25.00
Zombicide: Dark Night Metal Pack #4 - Survivors & Abominations Set - Holiday Sale
Spanning the multiverse are many versions of Earth and its faithful guardians: The Justice League. Yet while many versions of heroes such as Superman and Green Lantern exist, there are many horrors as well. Now with the dimensions opening, our own League must take on The Devastator and The Dawnbreaker, horrors from beyond the dimensions intent on destroying Earth as we know it!
$35.00$17.00
Zombicide: Dark Night Metal Pack #5 - Abomination Lobo Batman
From the darkest corners of the multiverse comes the Batman Who Frags, hell-bent on destroying every version of Earth in existence. It’s up to the Justice League to stop this vile version of our own Dark Knight and all its fearsome, horrific minions.
$35.00$25.00
Zombicide: Invader - Black Ops
When Xenium was first found on PK-L7, it seemed like humanity's dream. Now, it's a nightmare. Thankfully, the humans have nightmares of their own to send against the marauding aliens. They're the Black Ops squad, and they're going to get as many survivors out of that hellhole as they can.Zombicide: Invader's Black Ops expansion set lets players dive further into the heart of PK-L7 and fight against the terrible Xenos in new ways. The set includes six new Survivor figures, each with their own dashboard full of special abilities, as well as a new Bot and a new type of Sentry Gun. But they'll have their work cut out for them, as the Juggernaut Abomination is roaming around. Playing through a new 10-mission campaign, their job is to save people and grab as much Xenium as they can.
$84.00$77.00
Zombicide: Iron Maiden Pack #1
This pack includes 6 versions of Eddie, the iconic Iron Maiden mascot. Along with the figures, the pack includes material to use them in numerous games in various ways, including Zombicide 2nd Edition, Black Plague, Invader, and Undead or Alive, as well as Rising Sun, Ankh: Gods of Egypt, Massive Darkness 2, and Cthulhu Death May Die: Fear of the Unknown.
$49.00$32.00
Zombicide: Iron Maiden Pack #2
This pack includes 6 versions of Eddie, the iconic Iron Maiden mascot. Along with the figures, the pack includes material to use them in numerous games in various ways, including Zombicide 2nd Edition, Black Plague, Invader, and Undead or Alive, as well as Ankh: Gods of Egypt, Massive Darkness 2, and Cthulhu: Death May Die.
$49.00$32.00
Zombicide: Iron Maiden Pack #3
This pack includes 2 oversized versions of Eddie, the iconic Iron Maiden mascot: Fear of the Dark and Wicker Man. Along with the figures, the pack includes material to use them as enemies in numerous games, including Zombicide 2nd Edition, Black Plague, and Undead or Alive, as well as Massive Darkness 2, and Cthulhu: Death May Die - Fear of the Unknown.
$28.00$22.00
Zombicide: Marvel Zombies - Clash of The Sinister Six
Marvel Zombies: Clash of the Sinister Six™ - A Zombicide Game is an expansion for Marvel Zombies that brings an exciting rogues gallery into the fray. With former Super Villains joining either side of the battles raging across New York City, from the greens of Central Park to the dingy Subways. This expansion also introduces Team vs Team mode, where players can face each other, controlling both sides of the epic clash between the zombies and the living!
$91.00$68.00
Zombicide: Marvel Zombies - Fantastic 4: Under Siege
 Marvel Zombies: Fantastic 4: Under Siege – A Zombicide Game is an expansion for Marvel Zombies introducing the last stand of the Fantastic 4 against their zombie nemesis, which can be experienced in both Zombie Mode and Hero Mode. Featuring Super Heroes, Zombie Heroes, and Bystanders tied to Marvel’s First Family, this expansion takes the action from the ground floor all the way to the roof of the Baxter building, in a unique floor-by-floor board setup that allows players to run this deadly gauntlet in order to secure Reed Richard’s fantastic technology!
$91.00$59.00
Zombicide: Marvel Zombies - Guardians Of The Galaxy Set
 he Guardians of the Galaxy Set is an expansion for Marvel Zombies that adds a roster of space-dwelling characters to the game, including the ragtag members of the Guardians of the Galaxy. This band of living and zombie heroes must all contend with the momentous threat of zombie Thanos, as he wields the Infinity Stones to fulfill his mad plan! Thanos acts as a special Enemy spawn that can be added to any mission, whether it be in Zombie Mode or Hero Mode. Every time Thanos activates, he will tap into the power of one of the stones (represented by a special Action deck). This will grant him additional game-altering effects during that Activation.
$77.00$56.00
Zombicide: Marvel Zombies - Hydra Resurrection
 As the chaos between living and zombie heroes rages on, the Red Skull attempts to seize power by commanding a legion of zombie Hydra Troops. Well trained and well armed, this horde will pose a threat to Super Heroes and Zombie Heroes alike. Red Skull is a unique Enemy spawn that can be added to any Mission, although this expansion does feature several of its own, for both game modes! When spawned, he will make use of his unique Action deck, which dictates the special actions he will perform each time he activates. The six tiles contained in this expansion recreate a different location on each of their sides. On one side is the S.H.I.E.L.D. Helicarrier, and on the other side is the Hydra base. Additional Super Heroes, Zombie Heroes, and Bystanders can also be added to any game of Marvel Zombies.
$91.00$60.00
Zombicide: Marvel Zombies - X-Men Resistance Core Box
Marvel Zombies: X-Men Resistance – A Zombicide Game is a cooperative game were 1 to 6 players control the last surviving Super Heroes facing off against Zombie Heroes and the zombie hordes controlled by the game itself. The goal is to complete Mission Objectives, defeat your Enemies, and rescue endangered Bystanders. Eliminating Zombies gives you the experience needed to become an even more powerful Super Hero. But the stronger you are, the more Zombies appear to hunt you down and devour you! Only by working together and pushing their powers to the limit can the Super Heroes hope to put an end to the zombie apocalypse!
$195.00$166.00
Zombicide: Marvel Zombies Core Box
Marvel Zombies: A Zombicide Game is a cooperative game were 1 to 6 players control zombified Super Heroes facing off against S.H.I.E.L.D. Agents and living Super Heroes controlled by the game itself. The goal is to complete Mission Objectives, defeat your Enemies, and, most importantly, satiate your ravenous Hunger! Eliminating Enemies and devouring Bystanders makes you powerful. But the more danger you pose, the more forces are sent to hunt you. The ever-growing Hunger makes you stronger, but if you don’t feed, it will consume your mind and body. Only by working together can the Zombie Heroes find the key to their salvation!
$195.00$140.00
Zombicide: Monty Python's Flying Circus
The zombie invasion is about to get very silly indeed with the addition of Monty Python's Flying Circus! Some of the most nonsensical creations from the classic English TV comedy show come to the tabletop through amazing miniatures and irreverent gameplay. This set adapts some of the funniest sketches to ever grace the small screen into Survivors and hordes of enemies, as well as new Equipment and even a new Mission. Grab a herring or a good pair of mice-playing mallets and get ready to face the most unexpected foes! MONTY PYTHON UNIVERSE: Bring the whimsical world of Monty Python's Flying Circus to your Zombicide game with this hilariously unique character pack. ICONIC TV CHARACTERS: Play as your favorite Monty Python characters, each miniature expertly designed to capture their essence from the classic TV series. INNOVATIVE GAMEPLAY: Experience new and irreverent game mechanics inspired by the show, adding a fresh and humorous twist to your Zombicide adventures. VERSATILE INTEGRATION: Easily integrates with any Zombicide: 2nd Edition product, enhancing your game with Monty Python's iconic comedy. EXCLUSIVE CONTENT: Includes new Survivors, enemy hordes, Equipment, and a special Monty Python-themed Mission for an unparalleled gaming experience. Contents 21 Miniatures 8 Tokens 45 Cards 1 Rules Booklet
$77.00$49.00
Zombicide: Night of the Living Dead
What if you were the heroes of Night of the Living Dead, the famous zombie movie by George A. Romero? Take on the leading roles as survivors, fighting together against ghouls controlled by the game itself, using simple and intuitive rules. Swap your survivor’s identity between Romero mode, recreating the movie’s atmosphere, and Zombicide mode, going all-out against your living dead foes! Find weapons, eliminate ghouls, and upgrade your survivor’s skills along the way. But be careful, as the more ghouls you kill, the more of them show up. Will you survive the Night? • Highly-Detailed Miniature Figures: Each Survivorand Ghoul in the game is represented on the tableby highly-detailed miniature a figure, depictingthe survivors from George A. Romero’s movie andmany of the undead ghouls that they must fight.• Two Survivor Modes: Survivors will switch back andforth between Zombicide Mode and Romero Mode,showing how they become more confident overtime, then shrink back again when a former friend isseen among the undead masses.• Many Scenarios: Players will progress through thedifferent scenarios using the modular game tiles.Scenarios attempt to bring the scenes and actionsof the classic horror movie to player’s tabletops,letting them see how they’d respond when put intothis nightmare scenario. CONTENTS66 miniatures: 6 Romero Mode Survivors, 6 Zombicide Mode Survivors, 54 Ghouls, 111 mini-cards: 65 Equipment Cards, 46Ghoul cards, 6 Game Tiles (double-sided)
$125.00$84.00
Zombicide: Prison Outbreak 9 Double Sided Game Tiles - Holiday Sale
Turn your games of Zombicide into an epic fight through a sprawling prison with this set of nine double-sided tiles. Use them to create your own scenarios in a subterranean labyrinth, or a truly massive detention center. The set comes with extra tokens for spawn points, rotating doors, and switches. With hundreds of ways to combine the tiles, what nightmare situations can you create?Zombicide Prison Outbreak expansion is required to play.
$35.00$17.00
Zombicide: Supernatural Pack #1
Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is it then that the zombies beat all of them to it? If there’s any hope of survival, it falls on Sam and Dean Winchester to fight the rising tide of darkness. Powerful artifacts will aid their battle, such as the Death Scythe, and the legendary Mjolnir, and they’ll need every asset against the likes of the Wendigo and the Alpha Vampire. But, in the end, it will be their brotherhood and camaraderie that sees them through to the dawn!
$35.00$28.00
Zombicide: Supernatural Pack #2
Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is it then that the zombies beat all of them to it? If there’s any hope of survival, it falls on Sam and Dean Winchester to fight the rising tide of darkness. Powerful artifacts will aid their battle, such as the Death Scythe, and the legendary Mjolnir, and they’ll need every asset against the likes of the Wendigo and the Alpha Vampire. But, in the end, it will be their brotherhood and camaraderie that sees them through to the dawn!
$35.00$28.00
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