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Board Games

6525 products


  • Gamers Guild AZ Smirk & Dagger Games This Game is Killer: Franchise of Fear (Pre-Order) ACD Distribution

    This Game is Killer: Franchise of Fear (Pre-Order)

    This item is a pre-order item with an expected release date of 07/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Game Is KILLER: FRANCHISE OF FEAR is a hilariously deadly party game about an animatronic going on a killing spree in an abandoned old restaurant. As part of the restoration team, you must now survive five hours, managing the power to lock doors and activate cameras to keep yourselves safe. Or become Snapjaw's next victim! Features:- Semi Co-op game where many can win, but killing Snapjaw might accidentally kill teammates.- Death comes quickly in this game - and 15 minutes later, you are all jumping back in to play again.- Simple rules make for a perfect party game. Play two cards and see who's dead - as in the original game, but with positional movement, power management and JUMP SCARES! Ages 14+4-10 players15 minute play time Contents:10 Team Badges25 Action cards4 Jump Scare cardsToken sheetSafari Burger neoprene mat

    $29.00

  • Gamers Guild AZ Smirk & Dagger Games This Game Is Killer: Frozen Horror (Pre-Order) AGD

    This Game Is Killer: Frozen Horror

        This Game Is KILLER is a second in our line of hilariously deadly party games. This time you are trapped in an arctic outpost with a Horror that can mimic any life form. No one trusts anyone anymore. The object is simple: Stay away from everyone else and Stay Alive! Survive at any cost — and kill the Horror by figuring out who among you isn’t Human this round. In a round, you will be dealt two cards. Each can be played as either as your movement through a color coded access passage or as an Action (what you do). On a turn, you play one card, then after everyone has finished, play reverses and comes back around, with you playing the second card for whatever you didn't choose the first time. Thus, you always have one movement and one action. But each round, the Horror pretends to be someone else. You never know who it will be? Did they move into your room to get away from someone else - or to get in your room to kill you!? Death comes pretty quickly in this game — then 15 min or less later, you are all jumping back in to play again. With a bit of skill and luck, however, you may be able to figure out who the Horror is and kill it with fire or by shooting it... unless it was one of your actual teammates you just killed in a paranoid frenzy! This is horror survival...if horror survival were funny. And it very often goes down to the last two players.

    $29.00

  • Gamers Guild AZ Ares Games This War of Mine: The Board Game AGD

    This War of Mine: The Board Game

    In war, not everyone is a soldier. Imagine you wake up one day and the streets you used to walk are now in ruins. Rules and laws no longer apply. Your very existence is at stake now the city is cut-off and if you want to survive, you must scavenge food, medicine, and weapons. Will you prey on the weak, or try to keep your morality? This War of Mine is a cooperative game of survival and moral decisions in a besieged, war-ridden city, where hardships test the essence of humanity.

    $122.00$92.00

  • Gamers Guild AZ Portal Games Thorgal: Character Set (Pre-Order) ACD Distribution

    Thorgal: Character Set

    A set of 3 new Characters for Thorgal: The Board Game. Multilanguage edition. The set includes miniatures, boards, and cards.Ages 14+1-4 players120 min or less play time

    $36.00$25.00

  • Gamers Guild AZ Portal Games Thorgal: The Board Game (Pre-Order) ACD Distribution

    Thorgal: The Board Game

      Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures. The game consists of 7 stand-alone scenarios, each taking roughly 90-120 min or less of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time. Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures, hidden opportunities, and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. They also perform side quests that might help them win a scenario. Another important feature in the game is the storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character, yet a lot of them are randomized within a scenario, offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story. Thorgal: The Board Game, while having a strong narrative element, offers a brand new, unique action selection mechanism. In this new mechanism, actions have varying power depending on which other actions have already been taken. Players carefully plan their strategy and sequence of actions taken, as this directly impacts the strength of the effect of each action. This creates an interesting decision space and makes each turn important for everyone at the table. Another important mechanic involves Character development. Each character gains experience during the game and advances their abilities. This dynamic progress allows players to make meaningful decisions about how to develop their hero in the game. Characters gather resources and craft objects to help them survive in the dangerous world. Ages 14+1-4 players90-120 min or less play time

    $128.00$72.00

  • Gamers Guild AZ Osprey Games Threaded: A Game of Needles and Points AGD

    Threaded: A Game of Needles and Points

    Create brilliant bargello embroidery in Threaded: A Game of Needles and Points, an easy-to-learn worker placement game in which you hunt for the perfect thread, fulfill intricate commissions, seek out artisan equipment, and create stunning canvases.Establish a thriving needlecraft studio by designing and stitching your own gorgeous needlework projects!Can you choose the right tools for the job? Pick the patterns that your customers will love? Will you wait for the perfect threads, or improvise with the colors that tumble to the sale shelves? Send your assistants to the shops that suit your creative flair and gather the thread you'll need for that next pattern!

    $72.00$61.00

  • Gamers Guild AZ 25th Century Games Three Sisters: Harvest Edition (Pre-Order) ACD Distribution

    Three Sisters: Harvest Edition

    Three Sisters Harvest Edition is a strategic roll-and-write game about backyard farming. It is named after an Indigenous agricultural technique still widely used today: planting three different crops close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away. Three Sisters Harvest Edition features all the award-winning gameplay of the original edition plus a twelve-chapter campaign mode with new content, gameplay, and components. The campaign is for both group and solo play. The new content can also be used as expansion modules for an individual game of Three Sisters. Three Sisters Harvest Edition is a fully standalone replacement for Three Sisters.

    $58.00$37.00

  • Gamers Guild AZ Dungeons & Dragons Three-Dragon Ante: Giants War Southern Hobby

    Three-Dragon Ante: Giants War

    Long ago, dragons and giants fought a thousand-year war. . .and the human survivors commemorated the battles by adding the giants to their high stakes card game of luck and skill, Three-Dragon Ante! With over 100 new cards, Giants War adds a whole new way to play the classic Dungeons & Dragons standalone card game! You'll mix in new Giant suits, while you split the stakes in two: the Dragon Stakes and the Giants Stakes. Players fight for the stakes where their flight is strongest, giving you new routes to victory!There is also a new way to find Legendary Dragons and the new Giant Gods. New powers let players draw powerful cards from the Legendary deck!

    $36.00$28.00

  • Gamers Guild AZ 25th Century Games Thrive (Pre-Order) GTS

    Thrive

      Thrive is a two-player abstract strategy game with incredibly simple rules that grows in complexity as you play. You play as one of two lotus flowers, competing to control the pond. Be the first to capture all but one of your opponent’s seed pods and win this game of tactical decision making! Each turn you move a piece, then add two additional pegs to any of your pieces, giving them more possibilities for movement on future turns.

    $51.00$35.00

  • Gamers Guild AZ Allplay Through the Desert (Pre-Order) Asmodee

    Through the Desert

    In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. A fresh take on one of the most classic Reiner Knizia titles with vibrant artwork on both board and component. Will allow an entirely new audience to access this game at an incredibly reasonable price-point. Brand new components and expansions give this classic a clever new look. Accessible strategy and important decisions to be found throughout this staple of route/caravan building games. Contents: 5 Leader Color Markers 25 Leaders (5 per player) 175 Camels (35 of each color) 5 Largest Caravan Tokens 5 Oasis Markers 45 Watering Hole Tokens 45 Five Point Tokens 1 Double Sided Board

    $58.00$46.00

  • Gamers Guild AZ Allplay Through the Desert: Bazaar (Pre-Order) Asmodee

    Through the Desert: Bazaar

    Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge! Modules: Bazaars, Djinns, Special Watering Holes, and Rival Nomads Mix and match module inclusion for incredible replay value. Small adjustments to the base ruleset makes each piece to this expansion incredibly approachable and playable. Very scalable and easy to incorporate one, multiple, or all modules. Contents: 10 Rival Nomad Cards 16 Djinn Cards 21 Special Watering Hole Tokens 9 Bazaar Tokens

    $29.00$23.00

  • Gamers Guild AZ Gamewright Throw Fish (Pre-Order) GTS

    Throw Fish

    An active twist on a classic! Throw Fish takes the game Go Fish and adds extra play and a fish flinging finale. Players race to collect sets of fish (stacking them on crates), while trying to avoid getting bit by the dog fish or cat fish. If all else fails, you can fling your Throw fish to try and knock out the opponent's card piles and steal a set.CONTENTS• 62 Fishin' cards• 4 Throw fish cards• 4 Boat cards• 4 Reference cards• 12 Fish crates

    $19.00$15.00

  • Gamers Guild AZ Exploding Kittens Throw Throw Burrito: Zombie Burrito (Pre-Order) AGD

    Throw Throw Burrito: Zombie Burrito

    During a battle, it's up to you and your teammate to knock out your opponents with a squichy Burrito. The first team to win 3 Battles wins the game! With a large variety of power-ups, and the ability to play on either the Zombie or Survivor team, this game feels fun and fresh every time you resurrect it!

    $36.00$29.00

  • Gamers Guild AZ Bridge Distribution Thug Life Bridge Distribution

    Thug Life

    Thug Life is a love letter to the urban struggle across America. Inspired by the street culture of Los Angeles, Thug Life combines dark humor and "take that" gameplay into an action packed board game experience. The object of the game is to gain 13 Respect. Thug Life is played in rounds. Each round, every Boss takes a turn. On their turn Bosses may take up to 3 actions. There are 5 types of actions: Jump In, Grind, Upgrade Hood, Pick a Fight, and Attempt a Crime. Game rounds continue until a Boss earns 13 Respect. The Hood Board lets you organize your criminal empire. Store Dollas in your Stash and Jump in your Thugs. Colored slots let you place your upgrades... hold down your Turf, call in your Homies and park your Rides! To survive on the Streets you are going to need all the help you can get. With over 150 pieces of unique art, the Street Deck offers a fresh experience every time combining asymmetrical strategies with devious mechanics. The drama is real! Drama cards come 

    $65.00$55.00

  • Gamers Guild AZ Restoration Games Thunder Road: Ignition (Pre-Order) ACD Distribution

    Thunder Road: Ignition (Pre-Order)

    This item is a pre-order item with an expected release date of 10/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Get In, Loser, We’re Going Shooting! The critically acclaimed Thunder Road is getting a new chassis and a fresh coat of paint. Thunder Road: Ignition is an all-new, standalone base game set in the world of post-apocalyptic racing. It uses the same core system with tweaks to game play and components to streamline play for an easier and quicker point-of-entry, all in a smaller box and cheaper price point. The new version features four new car crew colors and half-sized road boards – now with curves! Also included are new commands, terrain, and damage effects. Much of the new content can be combined with the original Vendetta and existing expansions. Ignition offers a great opportunity to bring new players into the world of Thunder Road – perfect for families and casual players – while also providing a host of new content for existing fans. Ages 8+2-4 players25-45 minute play time Contents:4 player dashboards12 cars16 movement dice4 FX dice20 damage tokens20 hazard tokens8 double-sided road tiles1 finish line tile4 pit stop tokens1 first player token

    $51.00$47.00

  • Gamers Guild AZ Restoration Games Thunder Road: Vendetta GTS

    Thunder Road: Vendetta

    Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.

    $86.00$79.00

  • Gamers Guild AZ Restoration Games Thunder Road: Vendetta - Carnival of Chaos ACD Distribution

    Thunder Road: Vendetta - Carnival of Chaos

    You made it to Free City just in time for the Carnival of Chaos! Turbo Tina is hosting another destruction derby for her adoring (and bloodthirsty) crowd. It’s probably a death sentence, but you need the scrap. If you’re gonna go, at least it’ll be in front of an arena of screaming fans. Thunder Road: Vendetta is a runaway success — but the party’s just getting started! Carnival of Chaos offers a whole new way to play. Place the brand new arena board in the center of your table, grab a few road boards, and you’re ready to go. Scoop up tricky party favors or powerful super-weapons to give you an edge. This time, it’s no race to the finish line. Tina hands out valuable scrap for shooting, slamming, and stealing the spotlight. And the crew with the most scrap (that survives) is the winner. This expansion includes a clever circular board design, a whole heap of tokens and cards, and even a whole new crew of cars for 5-player action. Marie Bergeron is back to bring the Carnival to life with her stunning illustration. Let the games begin! 2-5 playersAges 10+30-75 minute playtime

    $72.00$66.00

  • Gamers Guild AZ Board & Dice Tianxia (Pre-Order) GTS

    Tianxia

    In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven warring kingdoms. The game lasts four rounds, in which you install governors in the regions, bolster the power of rival ruling houses and thus their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and various other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round the nomads (Xiongnu) advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector becomes the winner!FEATURES★ Tianxia boldly blends Euro-Style Strategy with Tower Defense Mechanics, delivering a fresh and dynamic experience. Players build economic engines, defend the empire, and compete for multiple paths to victory.★ Each player controls a unique asymmetric power, adding depth, variety, and high replayability. Every role invites a new approach to the core mechanisms, ensuring that no two games feel the same.★ Created by Daniele Tascini, Tianxia is a proud addition to the acclaimed T-Game series. It offers rich, strategic gameplay for experienced players, with a streamlined solo mode and innovative twists that will engage fans and newcomers alike.Contents• 1 x Main Board (Double-Sided)• 4 x Player Boards (Double-Sided)• 3 x Barges• 6 x Starting Supply Tiles• 5 x Palace Banner Tiles• 10 x Income Building Tiles• 18 x Passive Building Tiles• 6 x Starting Building Tiles• 12 x Additional Cost Tokens• 4 x Port Demand Tiles• 18 x Ship Tiles• 32 x Demand Tiles• 28 x Palace Bonus Tiles• 52 x Regular Bonus Tiles• 16 x Easy Nomad Attack Cards• 16 x Normal Nomad Attack Cards• 28 x Objective Cards• 4 x Player Aids• 4 x Nomad Chieftains• 4 x Nomad Strength Markers• 4 x Defense Markers• 9 x Neutral Meeples• 4 x 50/100 Prestige Points Tokens• 4 x 150/200 Prestige Points Tokens♦ 75 Resources:• 25 x Stone• 25 x Rice• 25 x Wood♦ 60 Goods:• 20 x Silk• 20 x Helmet• 20 x Jewelry♦ 40 Coins:• 30 x “1” coins• 10 x “5” coins♦ Per Player Color (x4 sets):• 16 x Meeples• 6 x Walls• 2 x Towers• 3 x Action Markers• 1 x Turn Order Marker• 1 x Scoring Marker• 4 x Palace Tracks Markers• 7 x Shipping Markers• 7 x Delivery Markers• 1 x Bonus Shipping Tile• 1 x Double Tower Tile♦ 2 Player Game Mode:• 1 x Bot Player Board• 9 x Bot Cards• 1 x Bot Player Aid♦ Solo Game Mode:• 1 x Solo Player Board• 16 x Li Mu Cards• 1 x Solo Mode Player Aid• 1 x Six-Sided Die

    $86.00$46.00

  • Gamers Guild AZ Board & Dice Tianxia: Silk Road (Pre-Order) ACD Distribution

    Tianxia: Silk Road (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the rival kingdoms of the Warring States vied for dominance on the battlefield, a different struggle unfolded across the vast trade routes linking East and West. The Silk Road carried caravans laden with silk, jade, and grain through deserts and mountains, creating new opportunities for wealth and influence. Yet these routes were perilous: nomadic raiders threatened the land convoys, while pirates struck at ports along the eastern coast, demanding tribute or blood. To prosper in this age, rulers had to balance war and commerce, building prestige not only with armies and walls, but through mastery of exchange, trade, and the control of caravans.The Silk Road offered fortune to those daring enough to command it - though few could escape its dangers. Tianxia: Silk Road expansion introduces a new scoring opportunity at the end of each round. This scoring depends on the number of exchange actions they do, the scoring condition shown on the Caravan tiles, and the outcome of the Battles. There is also another threat the players must consider - the Pirates attacking the east coast.

    $43.00$33.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Iberia & South Korea (Pre-Order) Asmodee

    Ticket to Ride Iberia & South Korea

      Discover the Iberian Peninsula and embark on a train trip where every step of your journey will resonate with the rhythm of celebration. From the lively streets of Barcelona to the festive squares of Seville, collect and maximize sets of Festival Cards as your network expands. But plan your travel carefully, as other players will offer fierce competition to reach cities and claim their rewards before you do.  This Ticket to Ride expansion also includes the South Korea map, which offers a unique twist in how routes are organized. Be quick and efficiently use your High Speed Train bonuses to claim the most valuable routes and secure the highest positions on the Province Chart. This is not a stand-alone game, requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.  EXPLORE IBERIA AND SOUTH KOREA: Journey through the vibrant landscapes of the Iberian Peninsula and the dynamic routes of South Korea in this exciting Ticket to Ride expansion. FESTIVAL CARD FEATURE: In the Iberia map, collect and maximize sets of Festival cards to expand your rail network and experience the cultural festivities of cities like Barcelona and Seville. HIGH SPEED TRAIN BONUSES: Utilize High Speed Train bonuses effectively in South Korea to outpace competitors and secure the most lucrative routes and rewards. STRATEGIC ROUTE PLANNING: Face fierce competition as you plan your travel strategically to claim cities and routes before others, enhancing gameplay with a new layer of challenge. BASE GAME REQUIRED: Please note that this is an expansion, and the Ticket to Ride or Ticket to Ride Europe base game is required to play. Contents Maps of Iberia and South Korea Rules and Tickets for each map 110 Train Car cards 54 Festival cards and 1 Ticket Draft card (Iberia) 1 Province mat and 1 Province scoring card (South Korea) 15 Express Train cards (South Korea)

    $72.00$58.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Legacy: Legends of the West (Pre-Order) Asmodee

    Ticket to Ride Legacy: Legends of the West

     In Ticket to Ride® Legacy: Legends of the West players will embark on a journey across twelve games, managing their own North American railway company to wealth and fortune in a campaign full of adventures. Completing tickets will remain the primary goal, but players will need to develop other skills if they hope to overcome the unexpected events and resourceful rivals. Game after game, route after route, they will continuously fill their vault with earnings and open frontier boxes that will unlock new rules, content, and many more surprises. Like previous instalments in the series, this game designed by Rob Daviau, Matt Leacock and Alan R. Moon can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan. Limited-Time Bonus! Upgrade your Ticket to Ride Legacy: Legends of the West with Large Cities for an enhanced gameplay experience. Available while supplies last!

    $172.00$138.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia Asmodee

    Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia

    Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent: • Team Asia from Alan R. Moon Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access. When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins. • Legendary Asia from François Valentyne The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus. Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.

    $62.00$50.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 4 - Nederland Asmodee

    Ticket to Ride Map Collection: Volume 4 - Nederland

    Amsterdam’s numerous canals make it the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country  where 20% of the land is below sea level  crosses countless bridges. Spend too much time admiring the beauty and you’ll spend your money in bridge tolls! This beautiful map includes an ingenious new twist. On the many double-track bridge crossings, grab the first route and pay a price in Bridge Toll Tokens to the bank; claim the second route and the tokens go to the player who claimed the first route! Score bonus points based on the total value of Bridge Toll Tokens you own at game’s end.

    $48.00$38.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 6 - France & Old West Asmodee

    Ticket to Ride Map Collection: Volume 6 - France & Old West

    Ticket to Ride Map Collection: Volume 6 France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.

    $72.00$58.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Paris (Pre-Order) Asmodee

    Ticket to Ride Paris

      Enjoy the City of Lights! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down les Champs-Elysées, admire the Eiffel Tower and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre. In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will efficiently utilize the Parisian bus network in this new and very unique board map. UNIQUE PARIS MÉTRO THEME: Experience the charm of building your own version of the Paris Métro in this special edition of Ticket to Ride. SPECIAL CARD ROLES: Utilize red, white, and blue cards strategically to expand your rail network across the iconic city of Paris. FAMILY STRATEGY GAME: Engage the whole family with easy-to-learn gameplay, perfect for players of all ages and skill levels. IMMERSIVE PARISIAN EXPERIENCE: Travel through the streets of Paris and plan your routes to connect famous landmarks and districts. CLASSIC TICKET TO RIDE GAMEPLAY: Enjoy the beloved mechanics of Ticket to Ride with a unique twist set in the romantic city of Paris.

    $41.00$33.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Refresh (Pre-Order) Asmodee

    Ticket to Ride Refresh

      Ticket to Ride USA's refresh offers some amazing new art, some updates to the components, and a few updates to the gameplay. It's still the great game that's sold over 20 million copies worldwide, now even better for new audiences and long-time fans.  Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you! What's Changed? The refresh refines the game, giving it more replay ability, making it easier to learn, and making it an even stronger pillar title. New Art An improved rulebook Larger train and ticket cards 3 additional ticket cards (total 33) Players now draw 4 ticket cards, keep 2 instead of drawing 3 Compatible with all existing expansions

    $72.00$58.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Berlin (Pre-Order) Asmodee

    Ticket to Ride: Berlin

      Welcome to the city of culture, arts and music! Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum. In Ticket to Ride: Berlin, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.

    $36.00$29.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europe Asmodee

    Ticket to Ride: Europe (1999)

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 min or less, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins. Copyright 2002-2014 Days of Wonder, inc. Part of the Ticket to Ride series.

    $86.00$75.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europe - First Journey Asmodee

    Ticket to Ride: Europe - First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States. Part of Ticket to Ride series

    $65.00$52.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: First Journey Asmodee

    Ticket to Ride: First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Part of Ticket to Ride series.

    $58.00$46.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Germany Asmodee

    Ticket to Ride: Germany

    Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.

    $95.00$76.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: London Asmodee

    Ticket to Ride: London

    Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 min or less. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!

    $41.00$33.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: New York Asmodee

    Ticket to Ride: New York

    Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 min or less, play it for hours!

    $41.00$31.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Rails & Sails Asmodee

    Ticket to Ride: Rails & Sails

    The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey! Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…

    $129.00$103.00

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Banner Festival GTS

    Tidal Blades: Banner Festival

    Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate

    $43.00

  • Gamers Guild AZ Oink Games Tiger And Dragon (Pre-Order) GTS

    Tiger And Dragon

    The ultimate kung fu showdown between martial arts masters is about to begin. This is “Tiger & Dragon”! In order to defeat your opponent, you must determine which skill you want to use as a finisher and which ones you should use while fighting. Assess your opponents’ skills, find their weakness and begin your barrage!

    $56.00$39.00

  • Gamers Guild AZ Envy Born Games Tiger Banana Pancake (Pre-order) Quartermaster Direct

    Tiger Banana Pancake

      Tiger Banana Pancake is a crazy and chaotic fast-reaction card game for all ages. Players race to do silly actions, but don't fall for the sneaky imposters!  

    $25.00$15.00

  • Gamers Guild AZ MindWare Tightrope: A Balance & Blocking Strategy Game (Pre-Order) ACD Distribution

    Tightrope: A Balance & Blocking Strategy Game

    Players will flip for Tightrope, the simple yet intense strategy board game that's sure to entertain kids and adults alike! Take turns placing marbles on rubber bands that sway and bounce, adding to the suspense of this exciting family board game. But be careful; if you don't find a fair spot for your marbles, they may fall off the tightrope and right back into your pile. Win by having the least amount of marbles in this fun and educational game that builds decision-making skills and improves hand-eye coordination. Enjoy this family board game with the kids or bring it out for game night with friends. This strategy board game is a thrilling addition to your collection of board games for adults and families!

    $36.00$31.00

  • Gamers Guild AZ Indie Boards & Cards Till the Last Gasp GTS

    Till the Last Gasp

    Till the Last Gasp is a 2-player dramatic storytelling game of duels coming to tables in February / March 2023 from designer Will Hindmarch (Gameplaywright, Hookseed Vol. 1) with additional design by Alex Roberts (Star Crossed: The Two-Player Game of Forbidden Love, For the Queen)!Spanning genres and settings, this game throws you straight into two player PVP action—as blows are exchanged, emotions are betrayed, secrets revealed, and stakes raised. Till the Last Gasp uniquely enables you to capture the climactic energy of your favorite cinematic showdowns in new tales imagined by you as you play!Describe and DramatizeTill the Last Gasp draws steel and goes for the heart! A duel flourishes to life with the drama you bring to each move—this is a storytelling game as much about your character’s innermost feelings as it is about armor or weapons. Reflect the heat of your conflict in your surroundings: smash vases, swing from chandeliers, and scar machinery with laser swords.Duel in Any SettingPlay fist-fighting monks, gunslingers on a windswept plain, high-tech laser sharpshooters, and wielders of the arcane arts! Till the Last Gasp can accommodate nearly any setting and a wide variety of genres and characters. You can even import characters from other storytelling games or media you love! Use the conflict between two characters to delve into the heart of their story, the setting itself, and the emotions tangled within them.Dive Right InAll you need are two players (and an optional facilitator), the box, and your imagination to play. Create new characters and worlds on the spot, or use the included scenarios for quick no-prep play.The Till the Last Gasp box contains:• A 40-page rulebook with step-by-step instructions and examples of play, as well as three pre-made scenarios• 2 twenty-sided Duel Dice• 20 six-sided Edge Dice• 2 Player Boards• 9 Jumbo Map Cards for thrilling genre-spanning backdrops to your duels• 12 pre-made characters for quick play• 2 blank character sheets• Drama Deck• Objectives and Stance Cards• Tokens and trackers

    $58.00$49.00

  • Gamers Guild AZ HeidelBAR Games Time Division GTS

    Time Division

    ★ Time Division leads 2 players into a conflict for manipulating the time line of the animalverse★ Two exciting ways to play! Dominate all 3 eras (Ancient Egypt, Dark Ages, 1980s), or pick 1 for a quick challenge.★ An innovative card symbol system guides your way right into the game. Embrace the dilemma. Only 6 cards to play per era, and a lot of tough decisions to make.★ This unique and colorful title was developed by game designer Alexander Schreiber and presents stunning artwork by art collective Sonderflex Studio.★ For every game sold, one tree is planted by our partner Trees for Future.Components• 1 rule book• 60 cards• 1 board• 2 punch boards• 1 double-sided sheet• 1 metallic coin

    $43.00$36.00

  • Gamers Guild AZ Pearl Games Time of Empires Asmodee

    Time of Empires

    In Time of Empires, take charge of a civilization and lead it through the ages from antiquity through the Middle Ages and the Industrial Revolution to modern times. Each epoch spans a preparation phase, an action phase, and a scoring phase. Other players have accepted the same charge you have and will be grappling with life through the action phase simultaneously with you in real time. Your two 30-second sand timers will trigger your actions — expanding your territory, building wonders, and discovering new technologies — while a soundtrack keeps the tempo of history. You probably won't be able to look everywhere at the same time, so try to ensure that you don't overlook a potential attack because you're too busy helping to complete a wonder!

    $129.00$103.00

  • Gamers Guild AZ Tin Robot Games Time Splicers (Pre-Order) Quartermaster Direct

    Time Splicers (Pre-Order)

    This item is a pre-order item with an expected release date of 09/25/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the near future, humanity faces its greatest challenge: The Singularity. This event sees Artificial Intelligence becoming self-aware, pushing mankind to the brink of obsolescence. Despite dire warnings from scientists, it's too late to turn back. In this critical hour, a glimmer of hope emerges: time travel. Our last chance to reclaim our destiny. However, the AI, in a bid to thwart human efforts, begins to fracture time itself, steering us towards paths eerily familiar yet dangerously unknown. Enter the Time Splicers. Entrusted with the monumental task of mending the splintered timeline, your mission is to prevent The Singularity from ever taking root. The key lies in rare Time Crystals, scattered across the ages. These crystals hold the power to stabilize humanity’s future.

    $43.00$37.00

  • Gamers Guild AZ RnR Games Time's Up! (Pre-Order) RnR Games

    Time's Up!

      All dressed up in a brand-new box, this Anniversary Edition comes with the best of the original game and a huge collection of all NEW names! The party-perfect celebrity charades game builds the laughter and excitement in three hilarious rounds. You have 30 seconds to get your team to guess as many celebrity names in the Deck of Fame as possible. Round 1, say or do anything; Round 2, use just one word; and Round 3, gestures only ... no words allowed! Comes with hundreds of new names, the basic sand timer, PLUS expanded rules that allow for an odd number of players! Winner of Party Game of the Year and a host of other awards!

    $29.00$25.00

  • Gamers Guild AZ RnR Games Time's Up! - Title Recall RnR Games

    Time's Up! - Title Recall

    It's the TITLE RECALL edition of our popular Time's Up! game! The party-perfect charades game that builds up the laughs and excitement in 3 hilarious rounds. Time is ticking as you try to get your partner to guess as many famous TV shows, songs, movies, books and more in the Deck of Fame as possible. Rounds get trickier as the game goes on. Can you describe Dazed & Confused? How about it just one word? Great, but now it's round three ... Be Dazed & Confused! Time's Up TITLE RECALL is the perfect party game, a great family game, and was voted Best Party Game by the experts at BoardGameGeek.com.

    $29.00$25.00

  • Gamers Guild AZ R AND R Games Time's Up! Family Edition GTS

    Time's Up! Family Edition

    Time's Up! Family Edition is a charades-based party game for three or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring common items from everyday life and chooses some of them. Each player's cards are shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many words and phrases on the cards as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card they like, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as they like; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up!

    $29.00$25.00

  • Gamers Guild AZ Zygomatic Timeline Twist - Pop Culture (Pre-Order) Asmodee

    Timeline Twist - Pop Culture

    Â Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In the Pop Culture edition of Timeline Twist, put together a timeline of famous movies, games and celebrities.This edition is playable as a standalone and is also compatible with the classic Timeline Twist game. Mix both editions for even more fun!

    $25.00$16.00

  • Gamers Guild AZ Red Mojo Tindaya Bridge Distribution

    Tindaya

    Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters. Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive, in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign. During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come. End of the Game: In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game. In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.

    $99.00$65.00

  • Gamers Guild AZ Alley Cat Games Tinners Trail (Expanded Edition) (Pre-Order) GTS

    Tinners Trail (Expanded Edition)

    In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.

    $72.00$63.00


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