Available Online
Modern Age Companion
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!
$58.00
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$15.00$13.00
Picaresque Roman: A Requiem for Rogues
Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!
$50.00$36.00
Enamel Pin: Avengers Logo
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$9.00
Roller Coaster Rush
Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Each game, you and your friends get to create your very own working plastic roller coasters. Start by bidding on the best coaster parts, then flip on your engineer cap and use physics to build the best coaster you can. The more twists and drops your marble makes it through without stalling, the more points you score. Bid cleverly and harness gravity to create the awesomest coaster and win! Once you've become a coaster-building wiz, you can add Showstopper cards for an advanced challenge. Build away!
$57.00$46.00
Astro Drive
Astro Drive is a fast-paced card-driven spaceship racing game that rewards tactical card play but also requires a pinch of good luck. Punch it at the right moment to overtake your opponents, but avoid obstacles or you will crash and burn!
$36.00$23.00
Space Freaks
In Space Freaks, you manage a team of fighting Freaks. You first build your Freaks, combining different body parts to design the perfect Freaks, and then lead your team of Freaks into the arena of battle! The Arena Master will give you tasks, or you can just go about destroying other Freaks or their bases, or controlling the center of the arena!
$100.00$65.00
Munchkin Bites! 2: Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$26.00
Deadly Doodles 2
Deadly Doodles 2 contains new maps, new rules, and a new custom six-sided die for use with the Deadly Doodles base game. Some of the new boards include doors, gemstones, and other features that are triggered by rolling the die at the start of each round.
$36.00$21.00
Code Warriors
Code Warriors is an upcoming SciFi/post-apocalyptic TTRPG about programs trying to survive inside a rapidly-collapsing computer system, developed by Nerdburger Games. You're a program living in a computer world. The computer is crashing. Will you survive?
$57.00$41.00
Car Wars - Core Set
Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)
$143.00$72.00
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$58.00$53.00
Hey Yo
In Hey Yo: The Card Game with a Beat, you all play cards to a shared music chart so that you can ideally create solid rhythms and score points. The game includes a small dedicated device that you can use to accompany the gameplay, with players needing to play a card when the music indicates this. If you can't play in time to the rhythm, you're penalized, so you must talk quickly to share information and decide which cards to play. (Alternatively, you can play music of your choice to set the rhythm of play for the game.) Hey Yo includes two identical decks of cards, so instead of playing a co-operative game with 2-5 players, you can have 4-10 players split into teams to compete against one another.
$33.00$24.00
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$86.00$62.00
Pathfinder 2E: Lost Omens: Highhelm - Special Edition
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm Special Edition delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$93.00$63.00
Everyday Heroes RPG: Cinematic Adventure - Kong Skull Island
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from disturbing the fragile ecosystem and angering the king of the island?Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Critical: Foundation - Season 1
RPG for first-time RPG playersCritical: Foundation (Season 1) is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.★ COOPERATIVE GAMEPLAY: Players work together to experience the story, with 1 player acting as the Game Master.★ ROLE-PLAYING FOR BEGINNERS: Players are free to improvise or read the text on cards to enjoy a cohesive and satisfying story.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 4 Character cards• 8 Background cards• 19 Equipment cards• 34 Episode cards• 8 Non-Player Character cards• 10 Clue cards• 8 Wound cards• 15 Status cards• 4 Name cards• 32 Narrative tokens• 4 Hero tokens• 5 Clue tokens• 7 dice• 1 dry-erase marker• 1 Building plan• 1 Gamemaster screen• 9 Episode sheets• 3 booklets
$50.00
Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen
Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
$36.00$24.00
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$36.00
Cthulhu Mythos (5E): Have You Found It? Act 2: Stage Rehearsal
It began with murder most foul. Two families of prestige, power, and influence. A shadowy group of zealots and an addled troupe of entertainers. At the center of it all, a masked figure intent on bringing a forbidden play, The King in Yellow, to the city of Tiarazan. As the play’s influence spreads, waves of madness and violence wash over the populace, leaving streets slick with blood. The clock is ticking, and time runs short before dark and ancient powers answer the play’s eldritch summons. This adventure path for 4 to 5 characters starts at 5th level and ends at 8th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$30.00
Cthulhu Mythos (5E): The Big Sleep Act 4: Lullaby
Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults. But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert – will you be ready for the final showdown with the titan itself and its army of slithering monsters? Lullaby is the fourth and final Act of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for a complete campaign in which you can explore all the possibilities of the Sleeper – the alien monster-god Tsathoggua – and his menace. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00
Dicenstein
Dicenstein! is a great new dice game in which you are a mad doctor, collection and stitching together body parts to build monsters. But the body parts aren’t just condemned criminals or disease victims you are after nothing less than the best! You are digging up the world’s most infamous monsters, and piecing them together for an Ultimate Creation!! Then send your monster forth to battle your rival’s monsters, and fight for the best body parts, meanwhile building your Monster Army to terrorize the countryside. May the best (or worst) monster win! Dicenstein’s rules are simple and straightforward, letting you get right to the monster-making and battling (which is why you’re here, no?) It takes only about an hour to play. Dicenstein! is designed for 2-4 players.
$100.00$85.00
Potions And Profits
In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations. The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door. Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise. What’s Inside? 6 Character tokens 12 Color tokens Dealer token 57 Investment cards 40 Potion cards 30 Ingredient cards Score tracker Rulebook
$36.00$31.00
ALDR: The High Sage
Aldr, the great High Sage, created this game of strategy to challenge the minds of his students, preparing them for battle against other Elemental Sages. Tactically place drafted cards to build the four Elemental patterns before your opponents can. Place your Sages strategically to obstruct other players' options, gaining the advantage in this dynamic and unique card game of area control fans old and new to the world of Element will enjoy! •Easy to demo and teach, long term replay value.•ALDR builds on the success and recognition of Element. ALDR builds on the success and recognition of Element.•2-4 player thematic abstract.•Expansion to the core game of Element included in ALDR.
$43.00$37.00
Chiseled: A Deck Sculpting Card Game
Three critics... One set of tools... No excuses! Chiseled is a deck-sculpting game about sculpting marble. In Chiseled, play as artists in a shared studio, working to complete your sculptures by the time any player has checked in with the three critics enough times to get rated. Using one tool at a time from the shared workbench, remove and accentuate cards from your starting deck of cards to improve its artistic value, and please the critics for bonuses. Each tool offers a unique method of interacting with the marble. Chiseled features a single-player score challenge mode, as well as competitive play for 1 to 4 players.
$36.00$26.00
Eleven: International Cup Expansion
When somebody grows up, he leaves the family at home and goes out into the world. It’s the same with a football club. You can win endless local games, but is that the peak of success? International cup on the other hand… That’s something!Time to go one step further! Eleven: The International Cup is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. Local league is getting boring, and some football clubs think about international trophies. Will you be among them?Introduce the variant of the international cup to the game and stand face to face with other players!Use new Opponent cards as well as powerful Final Opponent cards. But be careful - playing in a tournament of this rank is extremely demanding, it can weaken your players and lead you to defeat in the league! Can you afford to play two games a week, or will you give in to the pressure?
$72.00$19.00
Eleven: International Players Expansion
I’ll risk saying that football is the most popular sport in the world. If this is the case (and it certainly is), talented footballers are playing around the globe. Am I wrong? Of course I’m not! And if I’m not wrong, why are you still sitting here? Buy a plane ticket and go. You are now to bring an international star to my football club!Club play is taking to a whole new level! Eleven: International Players is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football.Turn the local area into an international market and bring talented players from the farthest corners of the world. Players from all continents are waiting for you, and each of them only dreams of one thing: to give them a chance!Who knows, maybe you will soon make one of them into a world famous star?★ Expansion to Eleven, a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball);★ 45 new Players cards with Unique Abilities that make up the International Market;★ Bring international stars to your club by taking it to a whole new level!
$29.00$20.00
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$43.00$31.00
Hafid's Grand Bazaar
Bid, haggle, and trade your way to the top in this raucous trading game of set collection and player negotiation for 2 to 6 players. Acquire spices, textiles, livestock and other exotic goods by bidding on caravans from foreign markets across the ancient world. Manipulate the market and each other using your shrewd bargaining skills to trade with your fellow merchants and collect resource sets to maximize profits. Hafid's Grand Bazaar is played in a series of rounds based on the number of players. Each round consists of four phases during which players will take turns bidding on caravans, influence, and customers; collecting goods from caravans; trading and negotiating with each other to collect sets of goods; and selling their goods for maximum profit. Goods are divided into five categories, with five different items in each category. Players can see which categories of goods their opponents are holding by the symbols on the backs of the cards, but do not know the specific item the cards represent in those categories. This isn't your typical trading game and player interaction can get raucous and intense as players get creative with their haggling! The player with the highest value of talent coins at the end of the game wins. The marketplace is dynamic and ever-changing. You will need to stay sharp and engaged to amass the most wealth and become the greatest merchant in Hafid’s Grand Bazaar!
$50.00$33.00
Heroes Wanted: Extra Extra - Expansion Deck 1
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards2 Oversize Mastermind cards1 Token sheet1 Rules sheet
$18.00$15.00
Spoils of War
Spoils of War is a fast-paced and exciting game of bidding and wagering. Each round, players roll their dice, and then cleverly bluff and bet to outwit their fellow Vikings. The winners cleaim fantastic treasures, and no one knows who will win until the spoils are counted! Components: 126 Treasure Cards 1 Viking Chief Marker 5 Viking Dice Cups 5 Viking Screens 35 Dice 93 Gold Coins 5 Betting Discs
$57.00$41.00
Legendary Games - The Dragon's Hoard #19 - 5E
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magical items like the invincible cuirass, rod of nettles, sea strider boots, and ring of delayed doom! Basker’s Books, featuring new spells for almost every 5E spellcaster like castigate, sleepwalk, predator's rhythm, and wandering star motes! Class Acts, featuring new class options for your 5E heroes like the arcane dabbler, oath of zeal, and arena fighter! Marvelous Monsters, featuring killer creatures across every challenge level like the sinister attic whisperer, the glorious bralani, and the doomed llorona!
$19.00$14.00
Munchkin: Skull Kickers
Munchkin is the classic card game of fantasy adventuring. Skullkickers is the hit new Image comic of fantasy adventuring. Munchkin Skullkickers combines both great flavors! The fans will be begging for more as the comic's unnamed heroes tear through the World of Munchkin, destroying everything in their path as they help the players fight their way to Level 10.
$9.00$7.00
Senshi
You are Senshi, Warrior-Monks studying diligently under the tutelage of an ailing master. To be chosen as successor, you must first develop four attributes: strength, agility, wisdom, and honor. A true master must be strong in all of these.
$29.00$22.00
Dragonscales
You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone, Archerex, the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed, and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex, or will this great dragon's rage consume you all?
$72.00$51.00
Munchkin Zombies 2: Armed and Dangerous
Return of the (un)Living Munchkins! Munchkin Zombies is a hit we had to order a second printing less than a month after its release! And the fans demanded more! Who are we to argue? Munchkin Zombies 2 Armed and Dangerous includes 112 new cards for Munchkin Zombies. Players can wield their Trained Attack Flies and Prehensile Tongue against the Zombie Gamer, or be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Includes a new Power, “Hungry,” and a new Mojo . . . the Patchwork Zombie! This is an expansion for Munchkin Zombies. It is not a stand-alone game. Description: 112 cards in a tuckbox.
$29.00$21.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$18.00$13.00
Rivers of London RPG
Magic has returned to our world"I think becoming a wizard is about discovering what's real and what isn't."—Ben Aaronovitch, Rivers of LondonIn Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic.What's InsideThe Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.The World at your FingertipsThis single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs—and Rivers of London specifically—provided for the Game Moderator.Learn to Play by PlayingExplore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story “The Domestic,” is designed to introduce a player to the world of Rivers of London and the mechanics of the game.Also included is “The Bookshop”—a standalone adventure designed for a first-time group of players.Explore Magical London & BeyondRivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the “Newtonian” magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.
$86.00$58.00
Rultmoork - Box Set
Brave Rultmoork and bring life back to the land! As Above, So Below. Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten. The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within. This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.Rultmoork is a deluxe adventure about duality. It is challenging, deadly, and intended for 4–6 characters of levels 5–7. The adventure marks Jonathan G. Nelson’s return to adventure writing after his critically acclaimed success Rise of the Drow: Collector’s Edition. Playstyles of ruin exploration, investigation, and dungeon delving. Wasteland Archaeology: Explore ancient ruins, marvel at murals, decipher a lost language, and piece together clues. Visions of the Past: Live through horrors of millennia past in a roleplaying-rich investigation. Challenging Dungeon: Test your mettle against an interactive and dynamic dungeon. New Mechanic: Flow / Stagnation! Two different modes for monsters and magic items. Hardcore Mode: Make a difficult adventure truly unforgiving and deadly. Brutal, unique monsters that require both brains & brawn to defeat. Three nightmarish bosses to challenge even the most experienced groups. Logical environments reward players for paying attention and engaging with the wonders of Rultmoork. Extensive guidelines and “At a Glance” sections to keep your game running smoothly. Player Handouts: Show what the heroes see, rather than just describing it.
$186.00$72.00
Truck Off: Food Truck Frenzy RAW - Roll And Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$29.00$22.00
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play.
$50.00$38.00
Tiny Epic Puzzle Collector's Set
 The Mini Puzzle Set Series 1 celebrates the first seven games in the Tiny Epic series. It showcases the beautiful artwork used in the Tiny Epic games from award winning artists. This puzzle set is perfect for Tiny Epic fans and puzzle fans alike. Enjoy the unfolding story within each puzzle as you build these with your entire family! Series 1 of the Tiny Epic Puzzle Collector's Set includes seven 100-piece puzzles.
$36.00$29.00
Lost For Words
Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!
$36.00$26.00
Klondike Rush
Klondike Rush is a bidding/stock game in a gold rush setting in which players build mines along different routes. Players also get a chance to score a big reward if they hunt down a wild monster that's been scaring the miners...
$58.00$52.00
Rabbit Rabbit: A Game of Superstitions
A magical 350-card trivia game for 1-10 players collecting superstitions, myths, spells, folklore, and more- old and new, from around the world. The goal of Rabbit Rabbit is to be the first to collect seven cards by answering questions correctly, and play starts with the person whose birthday is closest to the current date. In clockwise order, players take turns answering question cards pulled from the top of the deck by the person to their right, taking care to keep the answer hidden. If the player answers it correctly, they keep the card. If they don't, it's discarded. When you win your sixth card and are one card away from winning, you must say "Rabbit Rabbit" out loud. If you forget and another player notices and says it first, skip your next turn, giving everyone else a chance to catch up. There are multiple ways to play: Team Play. If you're playing with four or more players, you can optionally split up into teams of equal size. Host Mode. Playing with three or more, and have an odd number of players? Designate one player as the Trivia Host, who opts out of answering cards, and instead has card reading duties. Scored Play. If you'd like a faster pace, the host can open up each question card to all players, and everyone who answers correctly each round gets a point. The first to reach seven points wins. Solo Play. Playing by yourself? Read the cards, challenge yourself to answer them correctly, and see if you're right. Important Note: Superstitions, like all folklore, can vary wildly and change over time, with multiple variations even in the same small region. If you find a superstition in Rabbit Rabbit described differently than one that you grew up with and hold close to your heart, you're strongly encouraged to share your version with everyone. That storytelling is part of the game! Rabbit Rabbit is the third game from Ami Baio of Pink Tiger Games, the creator of You Think You Know Me and Flatter Me: A Compliment Battle Card Game.
$36.00$27.00
GKGH15-7d - Gate Keeper Games 7 Die Set: Anarchy Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGH33-7d - Gate Keeper Games 7 Die Set: Baby Blues Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGR23-7d - Gate Keeper Games 7 Die Set: Bioluminescent Dice Glow in the Dark
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00
You have seen 14784 out of 18656 products