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  • Gamers Guild AZ Savage Worlds East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover) Studio 2

    East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)

    Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.

    $41.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau Core Rulebook Studio 2

    Monarchies of Mau Core Rulebook

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $49.00

  • Gamers Guild AZ Artana Tesla vs. Edison: Powering Up! Discontinue

    Tesla vs. Edison: Powering Up!

    Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels:   Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period.   Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.

    $29.00$18.00

  • Gamers Guild AZ Le Scorpion Masque Flash 8 GTS

    Flash 8

    Flash 8 is a fast-paced sliding-tile game where 1-4 players race to move their colourful electron tokens around their city board (their 'tablet') to re-create combinations and score points, all in real time. The competitive version (2-4 players) has players racing against one another to be the first to claim the cards in the center of the table by sliding their multicoloured electron tokens into the empty space in their city grid tablet in an attempt to re-create the colour combinations on the cards. Every time a combination is completed, the successful player yells "Flash!" and they collect that card while the game keeps going. The game ends when all cards are claimed, and the player with the most cards wins! The solo version of Flash 8 asks you to re-create, using the same sliding-tile mechanism, any combination shown on the grid of electrons laid out in front of you. Be careful, though, because every success comes with a price: every time you complete a combination, the grid changes, and if you don't manage your cards correctly, you could end up stuck

    $29.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: Paternoster Investigations Discontinue

    Doctor Who RPG: Paternoster Investigations

    Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror

    $50.00$45.00

  • Gamers Guild AZ Super Meeple Tajuto Asmodee

    Tajuto

    In Tajuto, players take on the roles of the Buddhist monks, trying to achieve the highest spirituality. On their turn, they can activate their action tiles to draw (and build) pagoda tiles from the bag, make offerings to gain meditation points, and acquire tiles that will help them progress more quickly or earn them spirituality points. Activating more than one action tile or acquiring tiles costs meditation points. The game ends once the fourth pagoda is finished. The player with the most spirituality points wins. The key feature of the game is drawing the pagoda tiles from the bag. The pagoda tiles have a decreasing size per level. Players are welcome to blindly rummage around to try to recognize the floor by its size, but they aren’t likely to be able to detect the color this way, so drawing the floor size they want depends on their tactile recognition, but they have to weigh their odds to draw the color they want.

    $72.00$46.00

  • Gamers Guild AZ Super Meeple U.S. Telegraph Asmodee

    U.S. Telegraph

    U.S. Telegraph, first released as Attika, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.

    $65.00$62.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Atreides Collector's Edition Core Rulebook GTS

    Dune RPG: House Atreides Collector's Edition Core Rulebook

    To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. 

    $157.00$106.00

  • Gamers Guild AZ Grand Gamers Guild Mythalix GTS

    Mythalix

    Take on the role of a powerful God stranded in a new and hostile world. Facing off against rival Gods, you must do battle by commanding armies and warriors, all with the purpose of becoming the first to claim the Elements of Fire, Wind, Earth and Water and create the Mythalix.

    $79.00$52.00

  • Gamers Guild AZ Critical Role WZK90375 Critical Role Minis: Wave 1 - Shallowpriest Southern Hobby

    Critical Role Miniatures: Wave 1 - Shallowpriest (WZK 90375)

    Critical Role Unpainted Miniatures are primed, ready to paint miniatures from the fantastic Critical Role universe. Contents:- 1 Shallowpriest

    $13.00$9.00

  • Gamers Guild AZ 7th Sea RPG 7th Sea RPG: 2nd Edition - Lands of Gold and Fire ACD Distribution

    7th Sea RPG: 2nd Edition - Lands of Gold and Fire

    For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.

    $57.00$38.00

  • Gamers Guild AZ Artana Einstein: His Amazing and Incomparable Science - Genius Expansion Discontinue

    Einstein: His Amazing and Incomparable Science - Genius Expansion

    The Genius Expansion evolves the world of Einstein and provides an exciting step-up for more expert players. Leveraging the components in the base game, along with some new ones, the expansion layers on the kinds of strategic choices and player interactivity that hobby gamers love, with a new deck of cards to bring these mechanisms to life along with entirely new rules for taking your Einstein experience to the genius level!More specifically, with this expansion players now have:• Insight cards• Genius scoring cards• Prestige scoring that's broken into six categories: Physics, Mathematics, Chemistry, Philosophy, Major Theories, and Collaboration earned during the game• The opportunity to use inspirations and ideas played by both you and your opponents Ages: 14+Players: 2-4Game Length: 15-30 min or less

    $11.00

  • Gamers Guild AZ Bandai Hobby Bandai Hobby - Big Tony (Gagumber Memempu Custom) "SakuGun", Bandai Spirits Hobby HG 1/72 HobbyTyme

    Bandai Hobby - Big Tony (Gagumber Memempu Custom) "SakuGun", Bandai Spirits Hobby HG 1/72

    "Big Tony" from the adventure mecha action "Sakugan" is now available as an HG 1/72 model!¦ Reproduce the comical and stylish movement of Big Tony in a wide range of motion.¦ Reproduce the transformation gimmick to the vehicle mode similar to the one in the work with a recombination type.¦ The arm can reproduce the injection state by attaching anchor parts.¦ Manipulator and excavation drill can be changed by rearranging.¦ Tracks pursue a realistic feeling with particular details.¦ The eye shutter and light lid are reproduced by replacing parts.[Accessories]¦ Drill parts x 1¦ Anchor parts x 1¦ Eye shutter x 1¦ Light parts x 1¦ Lead wire x 2¦ Marking sticker x 1¦ Jewel sticker x 1

    $90.00

  • Gamers Guild AZ Critical Role Critical Role Minis: NPCs of Tal'Dorei 1 Southern Hobby

    Critical Role Miniatures: NPCs of Tal'Dorei 1 (WZK 74259)

    Critical Role has partnered with WizKids to create high quality figures that are compatible with the most popular tabletop RPGs.Plastic components.Approximate HeightFire Elemental: 57mmFiretamer: 38mmShark: 62mmOctopus: 70mmSkydancer: 43mmStoneguard: 44mmWaverider: 36mmContents:7 Miniatures  ‣ Ashari Fire Elemental (50mm Base)  ‣ Ashari Firetamer (25mm Base)  ‣ Ashari Shark (50mm Base)  ‣ Ashari Octopus (50mm Base)  ‣ Ashari Skydancer (25mm Base)  ‣ Ashari Stoneguard (25mm Base)  ‣ Ashari Waverider (25mm Base) Miniatures are supplied pre-painted and pre-assembled.

    $86.00$56.00

  • Gamers Guild AZ Pathfinder Pathfinder Battles: The Mwangi Expanse - Adult Cloud Dragon Southern Hobby

    Pathfinder Battles: The Mwangi Expanse - Adult Cloud Dragon

    With its Huge size, Adult Cloud Dragon stands over 5 inches tall. Adult Cloud Dragon premium figure features detailed painting at an eye-catching size. Add Adult Cloud Dragon to your RPG game to give your players a challenge, or use the premium figure as an intimidating display for your home or retail location.Plastic components.Approximate Height: 131mmContents:1 Miniature  ‣ Adult Cloud Dragon (75mm Base) Miniatures are supplied pre-painted and pre-assembled.

    $72.00$47.00

  • Gamers Guild AZ Pathfinder Pathfinder Battles: The Mwangi Expanse - Mamlambo Southern Hobby

    Pathfinder Battles: The Mwangi Expanse - Mamlambo

    With its Huge size, Mamlambo stands over 3 inches tall. Mamlambo premium figure features detailed painting at an eye-catching size. Add Mamlambo to your RPG game to give your players a challenge, or use the premium figure as an intimidating display for your home or retail location.Plastic components.Approximate Height: 89mmContents:1 Miniature  ‣ Mamlambo (75mm Base) Miniatures are supplied pre-painted and pre-assembled.

    $57.00$37.00

  • Gamers Guild AZ Pathfinder Pathfinder Battles: The Mwangi Expanse - Dimari-Daji Southern Hobby

    Pathfinder Battles: The Mwangi Expanse - Dimari-Daji

    With its Gargantuan size, Dimari-Daji stands over 8 inches tall. Dimari-Daji premium figure features detailed painting at an eye-catching size. Add Dimari-Daji to your RPG game to give your players a Gargantuan challenge, or use the premium figure as an intimidating display for your home or retail location.Plastic components.Approximate Height: 206mmContents:1 Miniature  ‣ Dimari-Daji (100mm Base) Miniatures are supplied pre-painted and pre-assembled.

    $129.00$102.00

  • Gamers Guild AZ Pathfinder Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)

    Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.

    $22.00

  • Gamers Guild AZ Magpie Games Crossroads Carnival Discontinue

    Crossroads Carnival

    This ashcan edition features everything you need to play a game of Crossroads Carnival while it is still in development. 6"x9" Softcover Book Black & White Interior 6 Playbooks + GM Materials Free PDF via DriveThruRPG Hunger is everywhere in the 1930s Great Depression. The souls of humanity grow weak as they starve. And you are the only hope for a world about to be consumed by darkness.Beneath the midway lights of the Crossroads Carnival, you and your fellow performers are drawn into a battle between light and dark. You wander from one desperate town to the next, struggling to keep your humanity and save the souls of the rubes. But the cost is high, and personal deals with the darkness itself may be the only way to save others.Crossroads Carnival is a Powered by the Apocalypse game of outcast souls striving to save a world that hates and fears them.

    $15.00$12.00

  • Gamers Guild AZ Kolossal Games RELOAD Asmodee

    RELOAD

    In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets. To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born "RELOAD", the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.

    $72.00$48.00

  • Gamers Guild AZ VRG Pirates: The Great Chase VRG

    Pirates: The Great Chase

    In Pirates: The Great Chase, you can choose one of three Pirates with a different set of stats. Your goal? To find the prisoner that just escaped your ship and is swimming toward a nearby island. This is a true treasure hunt and you will really need to keep your eyes peeled for hidden objects along the way! You never know what you'll come across that could be helpful later on!

    $33.00$27.00

  • Gamers Guild AZ VRG Your Town VRG

    Your Town

    Lost in the middle of the vast American wild west, you arrive in the small town of Your Town. After going around, your decision is made: you will improve it and make it prosper. Build buildings, hire qualified staff, buy land, manage your finances, because the mayor of this city is you!Your Town is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

    $33.00$27.00

  • Gamers Guild AZ Metallic Dice Games 7-Die Set 16mm: Icy Opal - Red Metallic Dice Games

    7-Die Set 16mm: Icy Opal - Red

    It’s hard to beat the value in our resin dice sets. Beautiful and affordable, these are great “Critical Reinforcers” to our metal dice. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).

    $22.00$18.00

  • Gamers Guild AZ Norse Foundry Norse Foundry Game Knight Maps - Encounters on the High Seas Norse Foundry

    Adventurers & Adversaries Game Knight Maps - Encounters on the High Seas

    Game Knights maps are the perfect accessory for game masters of all skill levels and experiences. Each map pack comes with two double-sided maps featuring a similar theme and features a 1-inch grided overlay. The maps are laminated as well as both dry and wet-erase compatible. The Encounters on the High Sea pack contains everything you’ll need to create memorable experiences both above and below the waves you may find yourself in. Featuring Caribbean Surf, Caribbean Shallows, High Seas Surf, and High Seas Shallows art.

    $29.00$25.00

  • Gamers Guild AZ Norse Foundry Norse Foundry Game Knight Maps - Interstellar Encounters Norse Foundry

    Adventurers & Adversaries Game Knight Maps - Interstellar Encounters

    Game Knights maps are the perfect accessory for game masters of all skill levels and experiences. Each map pack comes with two double-sided maps featuring a similar theme and features a 1-inch grided overlay. The maps are laminated as well as both dry and wet-erase compatible. The Encounters in Space pack contains everything you’ll need to create memorable experiences in any Sci-Fi setting you may find yourself in. Featuring City Slab, Martian Fields, Imperial Cruiser, and Derelict art.

    $29.00$25.00

  • Gamers Guild AZ Savage Worlds Pathfinder for Savage Worlds: Quick Chase Deck Studio 2

    Pathfinder for Savage Worlds: Quick Chase Deck

    Chases are a dramatic and exciting part of any adventure story. The Quick Chase Deck lets you easily manage foot and mounted chases on the tabletop. These gorgeously illustrated cards keep the action moving fast. Don’t let them get away!

    $22.00

  • Gamers Guild AZ Savage Worlds Pathfinder for Savage Worlds: Action Deck Studio 2

    Pathfinder for Savage Worlds: Action Deck

    54 oversized 3.5″ x 5″ playing cards to help keep track of the action around the table. The Action Deck is used to count down initiative, determine random events, and much more.

    $29.00

  • Gamers Guild AZ Lucky Duck Games Sherlock: Case Connection GTS

    Sherlock: Case Connection

    In Sherlock: Case Connection, you are a detective investigating a crime. Collect proof, make connections between threads, and use this evidence to reconstruct the leads that you are pursuing. Solve the nefarious plots that Sherlock has discovered as you strive to become the world's next greatest detective. Stay determined, and you might even overcome the master himself!

    $36.00

  • Gamers Guild AZ VRG Space Brigade VRG

    Space Brigade

    Your brigade has been tasked with infiltrating Tartarus III, a space station containing a very important lab sample. What it is exactly, you aren’t sure. But your job is to follow orders, not ask questions. The Veleptors, a dinosaur-like alien race, has already infiltrated the ship and that won’t make your job any easer. Get in and get the job done soldier! Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?

    $33.00$28.00

  • Gamers Guild AZ Capstone Games Riftforce PHD

    Riftforce

    The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground. We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts. Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power. ••• In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential? The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn? Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game. Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.

    $43.00$35.00

  • Gamers Guild AZ Capstone Games Riftforce: Beyond PHD

    Riftforce: Beyond

    Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?

    $36.00$29.00

  • Gamers Guild AZ Capstone Games Renature PHD

    Renature

    Renature is a majority game with dominoes for 2-4 players. Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them. On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value. Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end. In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn, a domino is drawn and it is the next player's turn. Once all players have run out of dominoes, the game ends with a final scoring.

    $72.00$57.00

  • Gamers Guild AZ Capstone Games Ragusa PHD

    Ragusa

    Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.

    $72.00$61.00

  • Gamers Guild AZ Grey Fox Games Tortuga 2199: Shipwreck Bay GTS

    Tortuga 2199: Shipwreck Bay

    This expansion adds a 5th player, more sector tiles, cards, markers, tokens, and the "Stingray" as a new spaceship.

    $29.00$20.00

  • Gamers Guild AZ Bombyx Garden Nation GTS

    Garden Nation

    DECIDE WHO WILL SUFFER THE CONSEQUENCES!The little people exiled from the forest have found shelter in an abandoned garden to build a new town. In the space of a few weeks, wooden crates are transformed into apartments, the old transistor radio into a cabaret, the coffee pot into a belfry...But very quickly, each clan wants to seize control of the town by any means possible: complete official projects, take control of territories, secret missions, and even the invasion of opponent buildings. ★ An atypical game system: the player, by choosing where they carry out their action, determines where the next one will be played.★ The active player chooses the next player.★ The city gradually grows in 3D on the board.COMPONENTS• 12 Tiles• 45 Objective cards• 80 Building floor modules• 19 Roofs• 1 Torticrane• 1 Objectives board• 4 Player boards• 9 Bramble tokes• 16 Ploy tokens• 4 Additional inhabitants tokens• 4 Population tokens / 4 Player tokens• 4 70 victory points tokens / Score tokens• 1 RulebookAges 10+, 2-4 players, 60 min or less

    $86.00$60.00

  • Gamers Guild AZ Last Night Games Life of a Chameleon GTS

    Life of a Chameleon

    A chameleon’s life isn’t easyconstantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight!You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons.This family-friendly strategy game is lightweight and easy to play, but is packed with difficult decisions requiring each player to be opportunistic to win. Choose from several different actions on your turn to maximize your progress toward completing objectives and winning victory points. Keep track of the game's progress track because once the marker reaches the end of the track the game will be immediately over. With multiple ways to score and multiple ways to complete each objective, you'll be sure to create a different strategy each time you play.

    $65.00$52.00

  • Gamers Guild AZ Hachette Boardgames In the Palm of Your Hand GTS

    In the Palm of Your Hand

    In the Palm of Your Hand is a new team-based game from first-time designer Timothée Decroix! Help your grandparent relive their memories using 11 different 3D objects and over 100 beautifully-illustrated cards!One player (grandchild) must “mime” memories depicted on cards by using objects in the palm of another player (grandparent), whose eyes are shut.The grandchild draws 2 random cards from their hand, secretly looks at them, then uses any of the 11 3D objects included in the box to mime the memories in the grandparent's palm.Cards are added (by the opposing team and from the deck) until there are 8 cards total. The grandparent then opens their eyes and must find the 2 correct memories out of the 8 cards on the table!The game ends once everyone has had a chance to be the grandparent!★ EMOTIONAL AND INNOVATIVE GAME: A board game for kids and families, that combines creative imagination, beautiful artwork, and sense of touch!★ FUN FOR FAMILY AND GAMERS: Feel some brand new sensations, and let your imagination fully express itself. Up to 8 players. Cooperative or competitive mode.★ THE EXTRAODINARY LIFE OF GRANDPA LEON: His memories are depicted on 100 beautifully illustrated cards. The game also includes 11 Objects that will be used to mime Leon's memories★ DELIGHTFULLY TACTILE AND TEAM-BASED GAME: player 1 (grandchild) must mime memories depicted on cards by using objects in the palm of player 2 (grandparent), whose eyes are shut.★ FIND THE RIGHT MEMORY: Other players only see the mime and add cards that seem to correspond. Grandfather opens his eyes and must find the right memory among the cards on the table.

    $25.00

  • Gamers Guild AZ Dune RPG Dune RPG: Masters of Dune Collector's Edition GTS

    Dune RPG: Masters of Dune Collector's Edition

    Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

    $116.00$78.00

  • Gamers Guild AZ AMIGO Magnefix GTS

    Magnefix

    In Magnefix, each player receives a set of colored MAGFORMERS, plastic shapes that contain magnets and connect in interesting ways. Shuffle the task cards and place them face down as a draw pile in the middle of the table. One player reveals the top card of the draw pile, then all players immediately try to recreate the image shown. As soon as you're done, place your hand on the task card. If you are the first to do so and have built the construction correctly, you win the card. The game ends when all 55 task cards have been played. The player with the most cards wins.

    $43.00$28.00

  • Gamers Guild AZ Legend of the Five Rings Midnight - Game Master's Kit Asmodee

    Midnight - Game Master's Kit

    On the edges of the lands occupied by the forces of the evil god Izrador, a detachment of orc legionaries search for weapons hidden by resistance fighters. If they discover the cache, they will scour the lands for hidden rebels, and put the nearby village to the torch. Can you beat the orcs to the hidden weapon store and move it before they arrive? Or will you take the fight to the Shadow’s legions, no matter the risks to the surrounding lands?The Midnight Game Master’s Kit presents a self-contained adventure perfect for characters just beginning their adventures in the lands of the Shadow. It also includes a number of random encounter tables for the different lands of Eredane, so that you can always build encounters on the fly, and a high-quality Game Master’s screen that allows you to hide your notes and contains commonly referenced rules and charts to keep your games flowing quickly and smoothly.

    $32.00$18.00

  • Gamers Guild AZ Giochi Uniti Defcon Asmodee

    Defcon

    In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.

    $65.00$36.00

  • Gamers Guild AZ Lucky Duck Games Oros GTS

    Oros

    Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge. ★ Customize your actions by moving your Followers between upgradeable action spaces on individual player mats.★ Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.★ Every action is a puzzle of creative problem solving, abstract thinking, and constantly evolving strategy.Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.

    $72.00

  • Gamers Guild AZ Chessex CHXLT430 - Chessex Set of Ten D10 Frosted Purple / White Chessex

    CHXLT430: Chessex D10 Frosted Purple/White Set of Ten

    This set of 10 Gemini dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00$16.00

  • Gamers Guild AZ Chessex CHX25110 - Chessex Set of Ten D10 Speckled Earth Chessex

    CHX25110: Chessex D10 Speckled Earth Set of Ten

    This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $13.00$9.00

  • Gamers Guild AZ Chessex CHX25118 - Chessex Set of Ten D10 Speckled Ninja Chessex

    CHX25118: Chessex D10 Speckled Ninja Set of Ten

    This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $13.00$9.00

  • Gamers Guild AZ Chessex CHX27289 - Chessex Set of Ten D10 Phantom Teal / Gold Chessex

    CHX27289: Chessex D10 Phantom Teal/Gold Set of Ten

    This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00$16.00

  • Gamers Guild AZ Gale Force Nine Firefly Misbehavin ACD Distribution

    Firefly Misbehavin

    In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different Episodes with a wide variety of objectives.2-4 playersAges 14+60+ minute play time

    $93.00$66.00

  • Gamers Guild AZ Free League Symbaroum: Yndaros - The Darkest Star GTS

    Symbaroum: Yndaros - The Darkest Star

    The Third Episode in the Chronicle of the Throne of Thorns. A warm welcome to Yndaros. The aching heart of the Ambrian realm, and the stage where episode three in the Chronicle of the Throne of Thrones plays out. This book features resources for both players and Game Masters, describing a new setting, introducing new rules and presenting an epic adventure where the players’ wits, as well as the characters’ abilities, will be pitted against truly daunting challenges.

    $60.00$50.00


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