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Lofoten
Now considered to be one the most beautiful archipelagos in the world, Lofoten was an important Viking territory. Knowing how to adapt to various situations, Vikings were not only peaceful settlers and builders, but invaders and skilled merchants, as well. With your fleet of longships, you are determined to make the most of the 4 essential goods. In Lofoten, you must load merchandise from the market into your longships, and bring them back to your clan. For each type of merchandise, a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is, your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring, to become the most powerful Jarl in the archipelago!Lofoten, is a game for two players with innovative card hand management and a rotating board Material 16 Warehouse cards2 Player Aid cards1 First Player card36 Orders cards1 Market board2 Fleet wheels8 Longship tiles8 coins32 Merchandises tiles8 Jarl cards7 Jarl Requirements1 Rulebook
$50.00$36.00
Symbaroum: Ambria & Davokar Map
This is a handsome new map set which brings Symbaroum's dark fantasy game world to life. This Map Set includes two high resolution maps, allowing printing in up to A2 format (16.5 x 23.4 inches) with absolute premium quality. One of the maps depicts Symbaroum’s game world in greater detail than ever seen before and the second shows the town of Thistle Hold, including all its street names and important establishments, the perfect companion for The Mark of the Beast adventure as well as a base for players to explore further adventures of their own.
$27.00$23.00
Conquest: W'Adrhun - Braves
Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.
$64.00$50.00
Dangerous Destinations
Dangerous Destinations will help you create all manner of adventuring locations to populate the worlds in which you play, be they existing settings, or your very own.Inside, you’ll find easy-to-use chapters to flesh out your destination, its environment, and the danger that lurks there, as well as antagonist profiles, and a wide variety of other useful tables. For GMs in a hurry, 60 fully realized pre-generated destinations, each with their own unique artwork and full color map, are ready to be slotted in to any game world in seconds.With the help of this book, realize the places that have been locked within your imagination!
$86.00$66.00
Pathfinder 2E: Treasure Vault Special Edition
Pathfinder RPG Treasure Vault Special Edition (P2) Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$107.00$73.00
Blue Rose: Envoys to the Mount
Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign’s Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign’s Finest, and a host of creatures and NPCs for use within or outside of this storyline.
$57.00$35.00
Joystick Heroes
Joystick Heroes is a board game about playing video games - radical! Grab your friends and family and head to the arcade, where you’ll burn through tokens to play games and compete for the best scores. Each game tests different skillz, like your joystick agility or button-pressing prowess. Earn tickets, prizes, and power up your skillz. Kick butt on games in your favorite genre and win big by beating high scores. Challenge other wannabe heroes to 2-player games, grab a friend for co-op mode, and compete in arcade tournaments. The player with the most prizes when everybody’s out of tokens is the new Joystick Hero! Righteous! At setup, create your arcade by laying out a number of Games cards. Each player starts with 10 arcade tokens. A round consists of 2 phases: (1) In the PLAY phase, choose any available Game card in your arcade, place 1 arcade token on it, and play it by rolling a number of dice based on the skills the game requires and your own skill levels. Use your hand of Power cards to boost your scores. Refer to the Top Scores chart and collect your winnings (tickets). (2) In the POWER UP phase, players spend the tickets they earned on skills upgrades or to purchase prizes. When all players run out of arcade tokens, the player with the most prizes is the new Joystick Hero!
$50.00$38.00
Gardeners
WILL YOU SATISFY THE KING'S WHIMSICAL DESIRES?You are gardeners for a fickle and capricious king, who has a very specific idea of how he wants his magnificent garden arranged; however, he finds it whimsical to disseminate his different directives separately to the different gardeners. Moreover, the king forgets everything, all the time; as soon as you meet his expectations, you will find yourself starting all over again!Gardeners is a simultaneous cooperative game that you will play in silence and in real time. Within the duration of the sand timer, you must arrange as many gardens as possible, always using the same tiles, but obeying different constraints from round to round. Everyone must deduce the current constraints by observing where tiles are placed or removed.The goal of the game is to score as many Constraint cards as possible.★ From Kasper LAPP, designer of the awards winning "Magic Maze"★ Easy to play: 3 training modes to gradually learn.★ Solo mode, Normal mode and Expert mode included!★ Silent cooperation: Discover a new way to communicate with your teammates.★ For 1-4 players. 15 min playing time. Ages 10+COMPONENTS• 36 Garden tiles• 97 Constraint cards• 59 Standard cards• 21 Expert cards• 1 sand timer• 1 Rulebook
$36.00$18.00
Epic Encounters: Temple of the Snake God (D&D 5E)
Face the crushing grip of a Giant Snake with Temple of the Snake God, including a complete boss encounter and a highly detailed Giant Snake mini on a gargantuan 100mm base! Compatible with 5e or any fantasy roleplaying game, Temple of the Snake God will take you into the depths of the ruined temple where the great snake slithers—venomous and hungry, a relic of the civilisation it was made to protect. Sampling, sensing, its vast pink tongue flickers from between fangs long as the arm of a fully-grown man. Many have met their end in its crushing grip. Will you be next?
$47.00$38.00
Epic Encounters: Shrine of the Kobold Queen (D&D 5E)
Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play. Shrine of the Kobold Queen will plunge you straight into a new adventure. Inside, you’ll find a thrilling encounter and a set of highly detailed minis to bring your story to life. The kobolds believe in a new world born of fire and blood, and will destroy anything in their path to claim it. Face their vicious warriors, seek out their dreaded queen, and prevent their prophecy from coming to pass! Use Shrine of the Kobold Queen as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Lair of the Red Dragon for a truly epic experience!
$79.00$63.00
Pathfinder Book of the Dead Pocket Edition
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page rulebook also includes a full adventure themed around fighting the undead! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
$27.00
Revell: Star Wars - Millennium Falcon SnapTite Max
This is the 1/72 Scale Star Wars® Millennium Falcon(TM) Predecorated SnapTite® Max Model Kit by Revell®. Suitable for Ages 8 & Older. FEATURES: No paint, glue or tools required Landing gear Pre-painted graphics Cockpit details Illustrated instructions INCLUDES: One plastic model REQUIRES: Assembly SPECS: Scale: 1/72 Length: 14.7" (373.38mm) Width: 10.75" (273.05mm) Height: 3.875" (98.42mm) Skill level: 2 Parts: 85 COMMENTS: Due to small parts that could cause a choking hazard please keep away from children 3 years of age and younger
$113.00$52.00
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$99.00$75.00
Pathfinder 2E: Lost Omens Firebrands (Special Edition)
Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ Paizo’s first ever exploration of the Firebrands, one of the core factions of the Pathfinder world.★ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!
$86.00$58.00
Starfinder RPG: Deck of Endless NPCs
Creating an impromptu, original character every time the heroes meet a contact on a crowded space station or chat with a local on an alien planet can be a challenge, but the Starfinder Deck of Endless NPCs makes it as simple as drawing four cards from the deck. These cards combine to form a unique NPC, each with their own role, motivation, personality trait, and secret agenda! With over 100 million different combinations, you are sure to get an interesting new character to add to your story every time!The Starfinder Deck of Endless NPCs contains the following:• 104 NPC cards, plus 6 rules cards explaining how to use the deck. The front of each card has a portrait of the NPC, featuring characters from dozens of species.• The back of each card explains the character's role, goal, traits, and secret agenda, along with symbols to help determine some of the specific details.• Includes species from across all Alien Archives, sourcebooks like the Pact Worlds, Starfinder Adventure Paths, and more!★ Built with a similar system to the very popular Starfinder Deck of Many Worlds, bringing quick generation to NPCs!★ Quick-reference item cards keep important rules immediately at hand!
$36.00$27.00
Animal Adventures RPG: The Faraway Sea
Embark on swashbuckling adventures in the fantastic Faraway Sea.Greetings, adventurer! In your paws is a sourcebook for the world's favourite roleplaying game. Unfurl your dog-eared map and leave port for a campaign and setting unlike any other - The Faraway Sea!These wondrous waves are home to an ever-changing archipelago where unique islands come and go with the passing days thanks to mysterious magical forces. Perfect for an enterprising explorer such as yourself!Around the Faraway Sea, a strange community has sprung up: the floating city of Flotsam, a haven for adventurers (and oddballs) of all kinds. Intriguing mysteries and incredible discoveries lurk on two legs or four.For instance, Flotsam once had a twin, Jetsam, which suddenly vanished without a trace several years ago...Many exotic creatures call the Faraway Sea home. Play as awakened animals of all races in your travels, including an orangutan, sea otter, albatross, and more!★ Rules for creating your own awakened animal characters★ A gazetteer packed with information, plot hooks, and mysteries★ A bestiary stuffed with villains, monsters, & potential friends, including 10 new playable animal species & 25 non-player characters!★ 6 new classes and subclasses★ 11 ever-changed islands to explore, filled with adventure, danger, and magic★ 3 thrilling adventures to plunge you deep into the world of the Faraway Sea★ 10 battlemaps and an overworld map★ 14 new magic items, and much, much more!
$64.00$52.00
Quatorze
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original Seven7s game within it and seven brand new suits. You can mix and match any combination of these suits to create your seven suit deck, increasing replayability. In Quatorze, you establish seven columns that utilize the powers of seven different suits. Each player receives a starting hand of three cards, and one card is placed face-up in the tableau to start the first column. After that, players will take turns playing a single card to the tableau, activating that card's ability, then drawing back up to three cards in hand. Each of the fourteen different cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins. Components: Rules 98 Cards 8 Quick Reference Cards
$18.00$15.00
America's Main Street
Inspired by the research and development into Route 66 required by The Mother Road, Rick Soued, President of Eagle-Gryphon Games, designed America's Main Street -- two fast and fun games in a light-weight (12 oz.), travel-sized edition (7" by 9" box) playable by the whole family while on the road or at game nights. Both of these "filler" games are suitable for play by 1 to 5 players (or as many as 10 players in teams of 2); younger or older players, as well as both casual and serious gamers will enjoy these games; which are playable in 10 to 25 min or less. The America's Main Street box contains two separate games: Get Your Kicks and Your Mileage May Vary.
$26.00$15.00
Pergamon (Second Edition)
The Royal Museum of Berlin has commissioned excavations in Pergamon an archaeological site in present-day Turkey. The city experienced its heyday around 200 BC when it was the most important port in the Ancient Roman province of Asia. As archaeologists, your goal is to get as much research funding as possible in order to finance excavations in Pergamon. You will unearth pieces of antique vases, jugs, bracelets and golden masks from the first five centuries BC. By piecing together matching artifacts, you’ll build collections that can be exhibited at the Pergamon Museum. The player who exhibits the most valuable collections and gains the most recognition by the museum’s visitors (in the form of admission tickets) wins the game.Pergamon is a 2-4 player game of competitive archeology. Outsmart your rivals to make sure you get the funding you need, and create the best exhibits in the Museum. In the end only one will be remembered as the best of the best.Pergamon (Second Edition) features several improvements made to the game including revised rules and upgraded components.
$64.00$49.00
Akora TCG: Trials of Ikithia - Playmat
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Centuries ago, a powerful mage by the name of Tekina, devised a strategy to assemble an elite force, now known as the Alchemy Crusaders, to protect all realms of Ikithia. As a result, a series of difficult trials have been created in an effort to purge the weak and give rise to the most talented Alchemists from across the world. You have fared well on your journey thus far, Alchemist, but do you have what it takes to overcome the legendary Trials of Ikithia?
$22.00$17.00
Traintopia
Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card
$57.00$36.00
Enamel Pin: Shield Insignia
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$20.00
4 Button Set: Marvel Set 3
These high-quality, officially licensed butons will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Tuned
In Tuned players will try to complete a line of three animals of the same type by adding and moving animals on the barn. Be aware that animals can be stacked on top of each other in a specific way, changing your strategy, since only the top animal of every stack will be considered to win the game.
$43.00$35.00
Star Wars Jedi Remote Ball
Train like a Jedi with the Star Wars Jedi Remote Ball. This miniature flying droid is designed to simulate lightsaber combat, allowing you to dodge simulated sting beams and hone your skills just like your favorite Jedi Knights. Immerse yourself in a galaxy far, far away and become an expert in the ways of the Force.
$43.00
CHX26431: Chessex 7 Die Set Gemini Green-Red/White
These dice look, feel, and roll well and will be a great addition to any game or collection. All dice read from the top for easy comprehension. Sharp edges allow for easy shape recognition and the numbers are about as large as possible on each face. This polyhedral set contains one D20, one D12, two D10 (00-90 and 0-9), one D8, one D6, and one D4.
$18.00$15.00
Pathfinder 2E: Flip-Mat - The Enmity Cycle
Bring your adventures in The Enmity Cycle to life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the Pathfinder Second Edition adventure on either side! One side depicts a spacious desert home, while the other presents a riverside amphitheater ready for a performance! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: The Enmity Cycle, you'll be ready to take on the dangers of Thuvia in style!Pathfinder Flip-Mat: The Enmity Cycle measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?★ Directly supports Pathfinder Adventure: The Enmity Cycle, the newest Pathfinder Second Edition stand-alone adventure!★ Frequently used in Paizo’s monthly Pathfinder Society Scenarios, free-to-retail Pathfinder RPG adventures aimed at the more than 85,000 active Pathfinder Society organized play players worldwide!★ Usable with any RPG or tabletop miniatures game, Flip-Mats appeal to a wide audience of gaming enthusiasts.
$25.00$21.00
Sheep Hop
 Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$26.00$22.00
Master of Orion: Conquest
Master of Orion: Conquest is a two-player dueling deckbuilder. Play as one of two species in the galaxy — the humans and the shape-changing, mimicking Darloks — as you build and fight your way to victory. Explore the galaxy to find new planets to colonize and use their production to build your fleets. Destroy the enemy's home world and become the Master of Orion!
$29.00$16.00
Space Cadets: Dice Duel - Die Fighter
Space Cadets: Dice Duel Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play: • Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle. • Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more.
$50.00$33.00
Palace of Mad King Ludwig
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.
$86.00$57.00
Super Munchkin 2: The Narrow S Cape
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$22.00
Pathfinder 2E: Lost Omens: Highhelm
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$64.00$43.00
Munchkin Apocalypse 2: Sheep Impact - Guest Artist Edition
A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!
$29.00$19.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$44.00
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$43.00$28.00
Munchkin Spell Skool
Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.
$29.00$26.00
Car Wars (Sixth Edition) Miniatures Set 3
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes:>Five miniatures: Five miniatures: Brimstone, Stiletto, Aristocrat, Avalanche, and Jackal. Miniatures are pre-assembled and unpainted.>148 cards (weapons, accessories, upgrades, structures)>Four colored bases (red, yellow, blue, and green)
$57.00$37.00
Shake That City
It’s up to you to design the best city block using patterns from the exciting Cube Shaker. You’ll place a mix of building tiles to help grow the thriving city. The best design wins the game! Are YOU ready to Shake That City? Shake That City is played over 15 rounds. Each round, the active player will shake the Cube Shaker and press the Slider to drop 9 cubes in a 3 x 3 pattern. That player will pick one of the building colors available from the pattern and place the corresponding Building Tile(s) onto their player board. The other players follow suit, picking any building color except the one that the active player picked. At the end of the game, players will earn victory points for tile placement combinations and for the completed Bonus Point Tiles around the edge of their board.CONTENTS• Rulebook• 4 Player Boards• 1 Cube Shaker• 1 Round Tracker Board• 1 Round Tracker Disk• 8 Red Home Cubes, 7 Blue Shop Cubes, 6 Black Factory Cubes, 6 Green Park Cubes, 5 Gray Cubes• 40 Home Tiles, 40 Shop Tiles, 40 Factory Tiles, 40 Park Tiles, 40 Road Tiles• 28 Bonus Point Tiles• 16 Construction Variant Tiles• 27 Mini Building Tiles
$57.00
One Earth
Of the billions of planets in existence, none are as perfect or as beautiful as our home planet we call Earth. But Earth is in danger. Human advancements are threatening her ability to sustain life. How can we balance between our need for advancement and our planet’s ability to sustain our ambitions? One Earth is a fun climate change game for 2-5 players. You and your friends play as one of Earth’s mighty nations, competing with one another to ensure your citizens prosper and maintain the highest living standards. However, in doing so, you must also ensure you work together to ensure the sustainability of Earth and its survival. There is only One Earth, and it is our duty to protect it.
$43.00$39.00
Jonathan Strange & Mr. Norrell
Two magicians shall appear in England. The first shall fear me, the second shall long to behold me.After centuries of absence, magic has returned to England, but not all are using it for good...Take on the role of an aspiring magician and start your journey down the path to greatness. Collect rare books, flit between social engagements, and impress your peers with feats of magic. Be careful to strike a balance between your studies and your status, for the gentleman with the thistle-down hair has plans of his own, and it will take all of your strength to stop him.Created by award-winning design team Marco Maggi & Francesco Nepitello, and lavishly illustrated by Ian O’Toole, this game takes players on an adventure through the world of Susanna Clarke’s cult-classic book.
$72.00$46.00
Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00
Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00
Cthulhu Mythos (5E): Have You Found It? Act 3: Oratorio
Despite their victory, the heroes’ reprieve is short-lived. The Yellow Sign, now emblazoned upon the moon, shines down upon Tiarazan and spreads the vile corruption of the King in Yellow. With each passing hour, the machinations of a young aristocrat threaten to topple the city and given time, threaten to bring the entire world to madness. Everything comes down to a race against time, a dangerous visit to a mansion trapped between worlds, and a journey to a murdered world to face the powerful messenger of a Great Old One. This adventure path for 4 to 5 characters starts at 8th level and ends at 12th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$30.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 1
Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief. Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?
$36.00$28.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4
With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human? Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
$64.00
Evacuate!
Evacuate is a competitive community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors. It’s too late! The Nomia plague has spread throughout the space station. The last Evacuation Transport beacon has been activated. There is only one escape transport left and you must lead your people from a shelter to claim it before the others get there first. You don’t want to rush because you don’t know what is around the next corner, but you also don’t want to be at the back because the slowest always seem to get picked off. The only safe spot is in the middle of the survivors. Evacuate is a community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors. Each round players secretly choose a movement card from their hand. Once each player is ready, all cards are revealed and players move their survivor that many spaces, and any actions are activated. Finally, a Nomia card is drawn, possibly killing survivors on the station. The game ends when the evacuation transport is drawn from the deck, and the player with the most remaining survivors wins.
$57.00$49.00
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$36.00$31.00
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