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Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$115.00
Twisty Tracks
As you build your twisty tracks around towns, through tunnels, and over bridges, you can race to be the first train to reach the most valuable stations. Or you can keep your trains moving by creating longer routes that reward you for showing your passengers the beautiful scenery.Wait too long, however, and you may not be able to reach a station anymore! The player who has the highest total of points from both their journeys and destinations is the winner!
$65.00$44.00
Vallejo Panzer Aces Set: 70.127 - Crew Uniforms
Contains 8 x 17 ml./0.57 fl.oz. especial colors for the weathering of tanks, tires, tarps, lights, ribbons, periscopes, and uniforms for the crew, skin tones and camouflage patterns. Content:70.325 Russian Tank Crew I70.326 Russian Tank Crew II70.327 Italian Tank Crew70.328 Japan Tank Crew70.329 Russian Tank Crew Highlights I70.330 Russian Tank Crew Highlights II70.331 Italian Tank Crew Highlights70.332 Japanese Tank Crew Highlights
$43.00$22.00
CHX96665: Chessex Battlemap 1 Inch Reversible Blue/Green Hexes
Battlemat™ 1" Reversible Blue-Green Hexes (23 Ѕ" x 26" Playing Surface)There are 28 columns of hexes per side. The width of rows alternates between 21 and 22 hexes, so no play space is wasted.
$40.00$27.00
CHX96680: Chessex Battlemap 1 Inch Reversible Black/Grey Hexes
Battlemat™ 1" Reversible Black-Grey Hexes (23 Ѕ" x 26" Playing Surface)There are 28 columns of hexes per side. The width of rows alternates between 21 and 22 hexes, so no play space is wasted.
$40.00$27.00
Enamel Pin: DC Batman Logo
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$12.00
Enamel Pin: DC Superman Logo
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$12.00
Enamel Pin: Mjolnir Thors Hammer
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$13.00
Chrononauts: Missing Artifacts
A time traveler’s work is never done. Get ready to add six new Mission cards to either (or both!) versions of Chrononauts! These new Missions will send you through time in search of missing treasures like one of the lost Faberge Eggs, DB Cooper’s suitcase full of money, a gemstone from Mars, and even the Holy Grail itself. (But make sure you choose the right one!) Or, you might need to find a fully functional Antikythera Mechanism, a papyrus containing the secret to how the Great Pyramid was built, or a golden statue of Throk-Trak (hero of the cockroach revolution which happens 83 million years after WW3). The 18-card expansion even includes a couple of powerful new gadgets: the Reality Shifter and the Temporal Stabilizer! This is an expansion for Chrononauts or Early American Chrononauts.
$8.00
Enamel Pin: Cat Class - Monk
Make a statement with this fun and feisty, Monk Cat RPG adventure pin—the perfect way to level up your look! Show off your inner combatant with this unique, purrfectly playful design. Furry adventurers of all ages will love it! Dimensions are roughly 2" on the longest edge Hard enamel, black nickel plating 2 Butterfly clutch pin backs
$18.00$15.00
Archeos Society
 Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
$72.00$57.00
Munchkin Apocalypse: Guest Artist Edition
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$43.00$37.00
Munchkin: Squids
Tentacles and suckers are everywhere! Squid are supposed to be spineless, right? Then why are so many of them trying to kill you in this dungeon? Everything is covered in slime, and even the food is attacking! Grab your Cuttle Bone, put on your Nautilus Shelm, and make sure to deliver some sorely needed Squid Pro Quo. You'll want to seize Munchkin Squids with all eight of your arms before it jets away!
$16.00$12.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$114.00$93.00
Star Munchkin 2: The Clown Wars
The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... "oh, noooooooooo...!" The Clown Wars is a supplement for Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$29.00$22.00
GKGES23-7d - Gate Keeper Games 7 Die Set: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGID1234-7d - Gate Keeper Games 7 Die Set: Meeple Dice Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$26.00
GKGHL020-7d - Gate Keeper Games 7 Die Set: Mermaid Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00
GKGH51-7d - Gate Keeper Games 7 Die Set: Princess Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00$20.00
GKGSG777-7d - Gate Keeper Games 7 Die Set: Rainbow Sui Generis Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$25.00$22.00
GKGH578-7d - Gate Keeper Games 7 Die Set: Yin Yang Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00$21.00
GKGMAGNET - Gate Keeper Games : Magnet Dice Handmade Sharp Edge Magnetic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$107.00$36.00
GKGTINYHL5-7d - Gate Keeper Games 7 Die Set: Orchid Buds 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00$16.00
GKGTINYCH57-7d - Gate Keeper Games 7 Die Set: Chromatic Lightning 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00$20.00
GKGH38-11d - Gate Keeper Games 11 Die Set: Bat Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGAE248-11d - Gate Keeper Games 11 Die Set: Ork York Aether Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$23.00
GKGAS777-11d - Gate Keeper Games 11 Die Set: The Pure Knight Alea Simple Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGSN708-11d - Gate Keeper Games 11 Die Set: Yin Yang Supernova Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$30.00
GKGES23-12d6 - Gate Keeper Games Set of 12 D6: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$30.00$26.00
GKGN000-12d6 - Gate Keeper Games Set of 12 D6: Heart of Gold Neutron Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$33.00$28.00
GKGH534-10d10 - Gate Keeper Games Set of 10 D10: Fire & Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$30.00$26.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 min or less to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 min or less... Contents Summary: 25 Custom Dice 54 Charges Cards 22 FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$43.00
Raiders of Scythia
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power. Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode. Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min. Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook
$86.00
Tiny Epic Western
Tiny Epic Western is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!
$43.00$35.00
Legends Of Andor: Eternal Frost
An unnatural cold is spreading across the land of Andor. Pick your hero and work together in search of the source of this dark magic. Your path leads you to a land you have never seen before, far away in the East. Here, too, a vast snowy landscape awaits you. Your adventures draw you closer and closer to the secret of the “Eternal Frost” until finally, you face an incredibly strong adversary! Only by working together will you be brave enough to face this dark menace. Contents• 1 gameboard illustrated on both sides• 72 legend cards• 40 illustrated game figures with plastic holders• 1 storyteller figure• 16 dice• 90 cardboard tiles• 16 wooden counters• 1 set of instructions• 1 activity booklet★ This game is part strategy, part enganging story and packed full of monster battling fun!★ Features a double-sided gameboard and plenty of hidden mechics and secrets that are reveled thorughout the game.★ Includes multiple different scenarios and can be played several times with new information and ending still waiting to be found.★ While set in the Legends of Andor universe this game is a great standalone entry point and does not need any additional materials to be played.★ Is easy to start playing and features an intro scenario to help you learn the rules!
$72.00$65.00
Monopoly: Dungeons And Dragons - The Movie
★ INSPIRED BY THE DUNGEONS & DRAGONS: HONOR AMONG THIEVES MOVIE: Adventure through the Forgotten Realms with the Monopoly Dungeons & Dragons: Honor Among Thieves game, inspired by the D&D movie ★ RELIVE FAVORITE MOMENTS FROM THE FILM: Players set forth on a quest around the Forgotten Realms gameboard, featuring key locations from the movie. The one who collects the most gold wins★ PLAY AS D&D MOVIE CHARACTERS: Choose from 5 tokens, each representing a character from the film, and pair it with a matching Character card. Each character has a special ability, giving players an edge★ D20 DIE AND ADVENTURE CARDS: Players land on a location and reveal an Adventure card, then roll the 20-sided die to decide their fate! Will they secure the location or fail and pay a heavy price?★ MIND THE MONSTERS: Find useful objects and powerful spells in the Magic & Mystery Deck, but beware of iconic D&D monsters, Red Wizards, and backstabbing rogues★ CUSTOMIZE THE GAME: Level up with the Dungeon Master deck for customized or advanced mode of play! Use these cards to change certain locations and adventures, and to add more monsters to the perilous quest★ GREAT GIFT FOR D&D FANS: This Dungeons & Dragons board game makes a great gift for Dungeons & Dragons fans, Monopoly game fans, gamers, teens, and kids ages 8 and up
$50.00
Middle-Earth Strategy Battle Game: Hunter Orcs
This kit contains 56 components and 24 25mm round bases with which to make 24 Hunter Orcs.
$76.00
Black Oak Workshop: Dice Bag - Kraken Green
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$26.00
Black Oak Workshop: Dice Bag - Dragonfire
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$26.00
Cut Man Nanoblock Megan Man Series
Cut Man from Nanoblock's Character Collection series stands approximately 3.38" tall and has 200 pieces.The difficulty level is 2. This kit features all the details one would expect.
$18.00$14.00
Get On Board: Paris & Roma
Who will have the best Metro line? Organize your passengers' trips across the most romantic cities in the world! Feel free to double up with other players and create connections that will earn you even more points. Over multiple rounds in Get on Board: Paris & Roma, you reveal a new route card, then plot the ideal route to cross off the best passenger and place spaces. Complete your objectives, and try to get the most points!
$43.00$34.00
Age of Sigmar: Fyreslayers - Hearthguard Berzerkers
This multi-part plastic kit gives you the components necessary to build five Hearthguard Berzerkers, clutching double-handed berzerker broadaxes and fyresteel throwing axes. Clad in minimal armour with ur-gold runes hammered into their flesh, sporting immense beards and mohawks poking through their ornate drake helms. They can optionally bear a double-handed flamestrike poleaxe, and one model can be assembled as a Karl, the unit’s leader, featuring a special crest and modifications to his axe.
$86.00$73.00
Ultimate Guard: Artist Series 1: Album-N-Case: The Hunters' Quest
Artist Edition #1 –Collector's Album'n'CaseOur Collector's Album'n'Case Artist Edition introduces beautifully detailed and atmospheric artworks, designed by Ultimate Guard Artist Maël Ollivier-Henry.This high quality 3-ring album comes with a separate slip case for additional safety. With an excellent matte print on high quality cardboard, it is optimized to present your playsets in Quadrow pocket pages. This special edition includes an artist’s card with a captivating introduction to the artwork.★ Excellent matte print on high quality cardboard★ Slipcase for additional safety★ Heavy-duty D-rings★ Reinforced hinges★ Holds QuadRow pocket pages
$65.00$50.00
Plastic D100 - White & Black
Are you rolling on a loot table? Are you so over percentile dice? Maybe you just want the thrill of rolling a "100" and the fear of rolling a "1" out of 100? Then this die is for you!
$29.00
Clinic: Deluxe Edition - 3rd Extension
Clinic: Deluxe Edition 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition, including the following: Cigarettes Helicopters Fire Trucks Wheelchairs Public Toilets Temp Agency Triage Ghosts Therapy Dogs Gift Shop Air Conditioners Urban Design 2.0 Variant 2: Easing the Stress Variant 2a: Tough Doctors Variant 2b: Clever Doctors Variant 2c: Humble Doctors From the game introductionAfter the serious and realistic expansions of The Extension and 2nd Extension, which may have made you question whether Clinic Deluxe Edition is a game or a second job, perhaps we should head off to the periphery, and explore those edge cases? That is what you can find in this latest offering. You will encounter smoking in your clinic, you’ll take a helicopter ride, you’ll avoid ghosts and dog poop, and shrill fire truck sirens will brutalize your ears. Perhaps you will even comply with the new construction guidelines proposed by the mayor’s new team. Should you grab a last-minute gift from the gift shop to cheer up a psychiatric patient? Above all, you should keep a close eye on the temps, and carefully monitor this new “air conditioning” system. We wouldn’t want anyone to have an accident, would we?
$57.00$46.00
Clinic: Deluxe Edition - 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want. Then, in the 3rd Extension, I added Urban Design 2.0. But still… you have all become veterans of all of these obstacles, and now you need more! So, I offer you new layouts for the ground floor, and a new series of double tiles, which should not only accelerate development of your clinic, but also allow you to play on these more difficult floors — plenty to get you out of your rut!
$29.00$23.00
Tiny Epic Crimes with Kingpin Expansion
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out? Kingpins: Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the table scraps left over by the Kingpin. This despot looms large over the city’s underbelly, pulling all of its strings, and threatening Echo Ridge’s very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti’s hit. Time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin’s Flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. In the Kingpins expansion, one of six Kingpins have taken over the city. You must gather your wits and take them down, adding precious time to hamper your ability to solve the murder. The identity of the Kingpin will be revealed through game play. To catch the Kingpin move the Patrol Wagon through the city to knock off the Kingpin Flophouses one by one to reveal which Kingpin you will have to take down. But beware! The Kingpins have other plans in store for the faithful officers of Echo Ridge City and will unleash a wave of events if they feel the coppers closing in. The Kingpins expansion will feature new city events tied to each Kingpin and their gang of mobsters. These new events will take valuable time for you to solve as you hunt these gang leaders. Includes: 6 kingpin mats, 6 event cards, 4 ability cards, 4 cold case cards, 1 identity card, 7 scheme cards, 2 secret envelopes, 1 patrol wagon card, 12 wooden tokens, 10 event tokens, 2 patrol wagon wooden tokens, and 16 flophouse wooden tokens
$79.00
Leaf: Season Of The Bear Expansion
Leaf Expansion In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!
$22.00$15.00
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