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18692 products


  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Stormcast Eternals - Lord-Aquilor Games-Workshop Direct

    Age of Sigmar: Stormcast Eternals - Lord-Aquilor

    This kit contains 32 components, and is supplied with a Citadel 90x52mm Oval base. Miniatures are supplied unpainted. Preparation and assembly are required.

    $69.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Gloomspite Gitz - Fanatics Games-Workshop Direct

    Age of Sigmar: Gloomspite Gitz - Sporesplatta Fanatics/Loonsmasha Fanatics

    This multipart plastic kit builds five Sporesplatta Fanatics, insane Moonclan grots armed with giant mushroom flails. These lurching, fungus-drunk gitz are dragged around the battlefield by the sheer weight of their own weapons – each grot comes with a choice of hooded and bare heads, as well as a selection of interchangeable smoke-spewing puffballs. The kit is packed with thematic bits, including a variety of mushrooms and an unfortunate grot being violently sick – perfect for adding gribbly detail to your chosen bases.This kit can alternatively build five Loonsmasha Fanatics, who swing heavy spiked balls instead of mushrooms.This kit comprises 45 plastic components, and comes with 5x Citadel 32mm Round Bases and 1x Citadel 25mm Round Base. These miniatures are supplied unpainted and require assembly

    $69.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Seraphon - Realmshaper Engine Games-Workshop Direct

    Age of Sigmar: Seraphon - Realmshaper Engine

    This set is supplied in 42 plastic components.

    $99.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Stormcast Eternals - Knight-Questor Games-Workshop Direct

    Age of Sigmar: Stormcast Eternals - Knight-Questor

    This Games Workshop Warhammer Age of Sigmar Stormcast Eternals Knight-Questor blister pack contains one (1) hard plastic Knight-Questor miniature. All miniatures are supplied unpainted and may require some assembly. Miniatures are supplied unpainted. Preparation and assembly are required.

    $50.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Stormcast Eternals - Vanguard-Palladors Games-Workshop Direct

    Age of Sigmar: Stormcast Eternals - Vanguard-Palladors

    This multi-part plastic kit contains the parts necessary to assemble 3 Vanguard-Palladors, mounted on Gryph-chargers and armed with boltstorm pistols and either shock handaxes or starstrike javelins. They come with 3 helmeted heads; these have the option of being modelled with either topknots or crests, depending on how you want your unit to look. 3 boltstorm pistols can be hung from the saddles of the Gryph-chargers, and 1 shock handaxe is to be mounted on the waist of a Vanguard-Pallador. Lots more details are included for hanging from the saddles – 3 grappling hooks, 3 drinking bottles, 3 bedrolls and the scalp of an unidentified creature, whose death was deemed important enough to commemorate...One model can be assembled as the leader of the unit, a Pallador-Prime – this model is armed with a lunar blade attached to his waist in addition to the other weapons, and features his own shoulder pad, sculpted with a bear motif. He also has an optional bare head to replace the standard Stormcast Eternals helm. This kit is supplied with a Stormcast Eternals transfer sheet and 3 Citadel 75x42mm Oval bases. Miniatures are supplied unpainted. Preparation and assembly are required.  

    $93.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Stormcast Eternals - Endless Spells Games-Workshop Direct

    Age of Sigmar: Stormcast Eternals - Endless Spells

    This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Stormcast Eternals wizards in games of Warhammer Age of Sigmar.  Miniatures are supplied unpainted. Preparation and assembly may be required.

    $69.00

  • Gamers Guild AZ Middle-Earth Strategy Battle Game Middle-Earth Strategy Battle Game: Morgul Knights Games-Workshop Direct

    Middle-Earth Strategy Battle Game: Morgul Knights

    This box set contains 6 plastic Morgul Knights. This 40-piece set includes 6 different Morgul Knight bodies, 6 different helmets, 3 variations of horse, 6 different lance arms, a sword arm, 3 variations of shield, and a banner with sculpted detailing. Models supplied with 40mm round bases.

    $69.00

  • Gamers Guild AZ WYX Studio Teabbles: That Bubble Tea Game Quartermaster Direct

    Teabbles: That Bubble Tea Game

    Players: 2-5 • Playing Time: 15-25 • Age: 8+ Teabbles is a card game where you get to have a different kind of fun with the most-loved beverage boba! Assume the role of a boba store owner and make drinks by having all the ingredients each drink requires. There are 3 gameplay variants in one set: Original Play, Bluff, and Boba the Builder. Choose a variant to suit your cravings, just like your boba orders! This game is easy to learn, strategic, and super fun. It might not be as innocent as it looks.

    $36.00$30.00

  • Gamers Guild AZ Gamegenic Gamegenic: Premium Art Sleeves - Magic the Gathering | Marvel Super Heroes - Captain America, Team Leader (Pre-Order) Asmodee

    Gamegenic: Premium Art Sleeves - Magic the Gathering | Marvel Super Heroes - Captain America, Team Leader (Pre-Order)

      Enhance your game and protect your cards in style.These premium-quality, full-color printed Art Sleeves with textured finish are a must-have for every fan of the game. The matte back and clear front provide an exceptional tactile feel and an incredibly smooth shuffle experience. Each pack includes 105 sleeves and comes in fully plastic-free full-art packaging with a retractable hanger.

    $26.00

  • Gamers Guild AZ Gamegenic Gamegenic: Premium Art Sleeves - Magic the Gathering | Marvel Super Heroes - Go Nuts! (Pre-Order) Asmodee

    Gamegenic: Premium Art Sleeves - Magic the Gathering | Marvel Super Heroes - Go Nuts!

      Enhance your game and protect your cards in style.These premium-quality, full-color printed Art Sleeves with textured finish are a must-have for every fan of the game. The matte back and clear front provide an exceptional tactile feel and an incredibly smooth shuffle experience. Each pack includes 105 sleeves and comes in fully plastic-free full-art packaging with a retractable hanger.

    $26.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Kingdoms: Heroes Call Expansion GTS

    Tiny Epic Kingdoms: Heroes Call Expansion

    The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.

    $43.00$37.00

  • Gamers Guild AZ Synapses Games Coatl GTS

    Coatl

    The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest? In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected. The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!

    $65.00$41.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Dungeon: Side Quest Asmodee

    Munchkin Dungeon: Side Quest

    You’re a Munchkin. You don’t do anything halfway. Sure, you could just go straight down to the bottom of the dungeon and fight the boss, but you’d be missing out on all the extra cool stuff to find. Where’s the fun in that? Why not take a trek off to the side and see what lurks there? The Side Quest expansion for Munchkin Dungeon gives players plenty more to search out. Along with new Threats, Rooms, and Wandering Monsters, it also introduces Side Quest tokens. These are set out at the start of the game and players can earn them by completing certain achievements. Each one will up a Munchkin’s Fame at the end of the game. There are also two new heroes ready to enter the Dungeon: Rangers and Halflings!

    $58.00$46.00

  • Gamers Guild AZ Capstone Games Crystal Palace PHD

    Crystal Palace

    In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westmin or lesster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.

    $100.00$85.00

  • Gamers Guild AZ Blood Bowl Blood Bowl: Elf & Dwarf Biased Referees Games-Workshop

    Blood Bowl: Elf & Dwarf Biased Referees

    These plastic models are supplied in 8 components, allowing you to assemble one Dwarf and one Elf referee. The models are supplied with two 32mm round bases. Miniatures are supplied unpainted. Preparation and assembly are required.

    $31.00$27.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Realmscape - Objective Set Games-Workshop Direct

    Age of Sigmar: Realmscape - Objective Set

    The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with three Citadel 50mm Round Bases, one Citadel 75mm Oval Base, one Citadel 90mm Oval Base, and one Citadel 80mm Round Base. Miniatures are supplied unpainted. Preparation and assembly are required.

    $72.00$68.00

  • Gamers Guild AZ Huge Miniatures Huge Miniatures Loose Foliage - Autumn Yellow Huge Miniatures

    Huge Miniatures Loose Foliage - Autumn Yellow

    The premium grade Autumn Yellow loose foliage brings life to your tabletop. Beautiful for trees, bushes, terrain scatter, or in some cases, even your miniatures! Contains 16 oz/vol. of colorful foliage.

    $15.00$14.00

  • Gamers Guild AZ Indie Boards & Cards The Resistance: The Plot Thickens GTS

    The Resistance: The Plot Thickens

    This is a bundle of the Plot Cards and the Sergeant and Rogue promos and a full set of Resistance/Spy cards and a full set of Mission (Success/Fail) cards.The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators. But in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues march to a different drum that have their own victory conditions and would rather win by themselves than see their side victorious. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.Requires The Resistance main game to play.

    $18.00$13.00

  • Gamers Guild AZ Chessex CHX25337 - Chessex 7 Die Set Golden Cobalt Speckled Chessex

    Chessex Dice: 7 Die Set Golden Cobalt Speckled - 25337

    Speckled dice look, feel, and roll well and will be a great addition to any game or collection. All dice read from the top for easy comprehension. Sharp edges allow for easy shape recognition and the numbers are about as large as possible on each face. This polyhedral set contains one D20, one D12, two D10 (00-90 and 0-9), one D8, one D6, and one D4.

    $10.00$7.00

  • Gamers Guild AZ Chessex CHX26459 - Chessex 7 Die Set Blue Teal/Gold Chessex

    Chessex Dice: Gemini Blue Teal/Gold Polyhedral 7-Dice Set – 26459

    Chessex dice look, feel, and roll well and will be a great addition to any game or collection. All dice read from the top for easy comprehension. Sharp edges allow for easy shape recognition and the numbers are about as large as possible on each face. This polyhedral set contains one D20, one D12, two D10 (00-90 and 0-9), one D8, one D6, and one D4. Plastic display case included.

    $18.00$12.00

  • Gamers Guild AZ Capstone Games Coffee Traders PHD

    Coffee Traders

    Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment. In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?

    $143.00$115.00

  • Gamers Guild AZ Eagle-Gryphon Games Roll Through The Ages: The Iron Age Eagle Gryphon

    Roll Through The Ages: The Iron Age - Mediterranean Expansion

    Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2

    $22.00

  • Gamers Guild AZ Twogether Studios Action Pups GTS

    Action Pups!

    Action Pups! Compete to tell the secret life story of a dog. Action Pups! contains a deck of 170 cards, each with unique picture of a dog on one side and the elements of a story on the back. Each turn a judge draws a dog card and names the dog, while other players combine two cards from their hand to build an absurd story they pitch to the judge. Is that sassy retriever a tech mogul with a secret plan for world domination? Is that posh poodle a runaway model? Make a story, impress the judge, and may the best story win!

    $29.00

  • Gamers Guild AZ Fiasco Fiasco Expansion Pack - Pride & Panic GTS

    Fiasco Expansion Pack - Pride & Panic

    Pride & Panic Expansion Pack Fiasco at its most chaotic is often Fiasco at its best. Enjoy the buttoned-down tension of Regency England straight, or mix it up with one (or more!) extra flavors - time travel, the undead, or wildest of all - geese! These mini-playsets can be used with any playset deck. Contains 1x Fiasco Playset - Folly & Fortune and 3x Fiasco Mini-Playsets - Just Add Trouble: Goose, Undead & Time Travel Folly and Fortune by Jenn Martin In Regency England, one must always observe etiquette as one maneuvers the marriage market during the social season. The fortunate marry for love, but settling for an income or title is common consolation. Society papers can make or break one's prospects and there are only so many eligible singles available. Waltz your way toward the aisle or duel away your differences - just make sure you do it before time runs out. Just Add Trouble by Jason Morningstar & Jenn Martin This deck is a collection of three mini-playsets, to be used with any playset deck to add some unexpected fun. Each includes some twists on the usual rules, including optional custom Tilt decks and event timer cards. Includes: Just Add A Goose, Just Add Undead and Just Add Time Travel decks, plus alternate Tilt decks and an Undead Timer deck.

    $29.00

  • Gamers Guild AZ Fiasco Fiasco Expansion Pack - A Thousand Papercuts GTS

    Fiasco Expansion Pack - A Thousand Papercuts

    A Thousand Papercuts Expansion Pack Life’s a grind. Sometimes you punch a clock, and sometimes you get punched. Either way, the struggle is real—endless hours pushing paperwork or pushing training mats, and one final showdown with a powerful boss... Contains 2x Fiasco Playsets - Fist City and Business Casual Fist City by James Mendez Hodes Among the Chicken Huts and strip malls, a secret community of martial pilgrims bows to no earthly authority, and disregards such mortal concerns as effectiveness, authenticity, or taste. Dare you walk the boulevard of broken boards? Fist City is about suburban America's most mediocre martial artists and the epic, life-consuming rivalries between them. Business Casual by Steve Segedy Another day. Cubicle walls and fluorescent lights. Your manager shadowing your every step as you type out yet another mind-numbing report. But today's the day it all changes, right? Time to stand up and tell them what you think. To get that promotion or get out of this hell forever. Or maybe just burn it all down...

    $29.00

  • Gamers Guild AZ Song of Ice & Fire SIF: Greyjoy Ironborn Reavers Asmodee

    Song of Ice & Fire: Greyjoy - Ironborn Reavers

    All along the cost of Westeros, sailors know to fear the Ironborn Reavers. Sightings of their longships are met with fear and trepidation. The Reavers are coastal raiders, ready to make quick assaults wherever they please. Now, these pirates loyal to House Greyjoy are bringing their swift hit-and-run tactics inland during all the chaos caused by the war for the Iron Throne.

    $55.00$35.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak Asmodee

    Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak

    While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used as-is, or tailored to any player’s campaign, used as one-shot adventures during a vacation or convention, or whenever a GM doesn’t have time to create a full session themselves. The Mission Compendium for Zombicide: Chronicles gives GMs 10 additional missions that they can use in their games. They can be added to a pre-existing campaign, or used whenever the GM needs them.

    $15.00$10.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Field Guide Asmodee

    Zombicide: Chronicles RPG Field Guide

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    $29.00$23.00

  • Gamers Guild AZ DV Games Wonder Book Alliance Games Distributors

    Wonder Book

    Oniria - the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! Ages: 10+Players: 1-4Game Length: 60-90 min or less

    $129.00$80.00

  • Gamers Guild AZ Age of Sigmar Warhammer Age of Sigmar: Stormcast Eternals - Knight-Heraldor Games-Workshop Direct

    Age of Sigmar: Stormcast Eternals - Knight-Heraldor

    This multi-part plastic kit gives you everything you need to build one Knight-Heraldor. Clad in a strapped cloak, clutching a sigmarite broadsword and battle-horn, he features lion detailing on his greaves and scale mail. Nine components in total, includes a Citadel 40mm Round base. Plastic components. Miniatures are supplied unpainted. Preparation and assembly are required.

    $46.00$44.00

  • Gamers Guild AZ Metallic Dice Games 7-Die Set 16mm: Unicorn - Ice Metallic Dice Games

    7-Die Set 16mm: Unicorn - Ice

    From our legendary Kickstarter, Unicorn dice are a beautiful mix of transparent resins, which are then infused with prismatic glitter dust that changes from blues to purples to greens as it hits the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).

    $22.00$18.00

  • Gamers Guild AZ Metallic Dice Games 7-Die Set 16mm: Unicorn - Rogue Rage Metallic Dice Games

    7-Die Set 16mm: Unicorn - Rogue Rage

    From our legendary Kickstarter, Unicorn dice are a beautiful mix of transparent resins, which are then infused with prismatic glitter dust that changes from blues to purples to greens as it hits the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).

    $22.00$19.00

  • Gamers Guild AZ Looney Labs Pyramid Arcade Looney Labs

    Pyramid Arcade

    Pyramid Arcade is a complete game library in one box. Inside, you'll find everything you need to play 22 different tabletop games, each of which uses the Looney Pyramid gaming pieces in a different way. The games in this arcade range from easy to complex, from mostly-luck to pure skill, and from time-killer to brain-burner. Developed over the course of more than twenty-five years, the games in this set are truly out of this world The 22 games in the box include: Ice Dice, Zark City, Color Wheel, Black Ice, Twin Win, Treehouse, Petal Battle, Launchpad 23, Volcano, Hijinks, Ice Towers, Lunar Invaders, Verticality, Homeworlds, Powerhouse, Looney Ludo, Pyramid-Sham-Bo, Give or Take, World War 5, Petri Dish, Martian Chess, and Pharaoh.

    $126.00

  • Gamers Guild AZ Chessex CHX26663 - Chessex 16mm D6 Gemini Blue-Blue/Light Blue Chessex

    Chessex Dice: Blue-Blue/Light Blue Gemini 16mm d6 Dice Block (12 dice) – 26663

    These Gemini 16mm dice have a great look, feel, and roll. They are numbered 1 to 6 with traditional dice pips, spots, etched into the surface of the dice. Use these dice to play your favorite dice and board games or create your own game. 12 dice and 1 plastic display case included with purchase.

    $18.00$12.00

  • Gamers Guild AZ Kill Team Warhammer 40K Kill Team: Codex - Nachmund Games-Workshop

    Warhammer 40K: Kill Team: Codex - Nachmund

    The Nachmund Gauntlet a relatively stable realspace corridor through the tumultuous warp storms of the Great Rift is one of the most strategically important locations in the Imperium. It would be a dangerous place even without the countless millions of pirates, criminals, heretics, and traitors of a dozen and more species fighting relentless wars for supremacy and wealth. Among these are the Heretic Astartes traitor Space Marines in thrall to the Chaos Gods and the Corsair coteries Aeldari who seek a life of independence and freedom and care little for others.This is the paperback Kill Team supplement originally found in the Kill Team: Nachmund boxed set, now available on its own. Inside these 96 pages, you'll find full rules and background for both Voidscarred Corsairs and Chaos Space Marine Legionaries Kill Teams, datacards (including fillable blanks to copy), equipment lists, and Spec Ops rules including Rare Equipment.Also contained within is a lore guide to the Nachmund Gauntlet, full killzone rules for using the terrain from Killzone: Nachmund, and the Shadow Operations: Nachmund Mission Pack, which offers nine missions for use in your games of Kill Team, available to any faction.You'll need a copy of Warhammer 40,000: Kill Team Core Book to make full use of this supplement.

    $65.00$55.00

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Banner Festival GTS

    Tidal Blades: Banner Festival

    Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate

    $43.00

  • Gamers Guild AZ Lord of the Rings Lord of the Rings: Fall of the Necromancer Games-Workshop

    Middle-Earth Strategy Battle Game: Fall of the Necromancer

    Inside this 72-page hardback supplement, you will find: – History of the Necromancer: A guide to Sauron's return 1,000 years after his defeat at the hands of Isildur, the founding of Dol Guldur, and the events leading up to his defeat by the combined might of the White Council.– Scenarios: 13 narrative play Scenarios, including background, board layouts, objectives, rules, and more.– Fall of the Necromancer Campaign: Rules to link the 13 Scenarios together into an extended campaign, featuring powerful benefits or additional challenges for players depending on who won the previous battle.– Armies: Background details and rules for five armies linked closely to the Necromancer's fall: The White Council, Radagast's Alliance, Halls of Thranduil, the Dark Powers of Dol Guldur, and the Dark Denizens of Mirkwood. Each section features the units available to that army, bonuses available for fielding a pure or green army of that alliance, and tactical insight on the strengths and weaknesses of your force.– Legendary Legions: Rules for four brand new Legions: Rangers of Mirkwood, the Vanquishers of the Necromancer, Pits of Dol Guldur, and Rise of the Necromancer. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of.– The Necromancer Painting Masterclass: Learn to paint Sauron the Necromancer in his shadow-and-flame colour scheme as depicted in The Hobbit™ films.– Ruins of Dol Guldur Painting Masterclass: Painting guide for the Ruins of Dol Guldur terrain kit, featuring tutorials for stonework, metal, and various organic features such as vines and dead trees.– Forces of Good and Forces of Evil Showcase: A selection of Citadel and Forge World models highlighting key units for each of the armies in this supplement. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, Armies of the Lord of the Rings, and Armies of the Hobbit to use this expansion.

    $83.00$71.00

  • Gamers Guild AZ Mighty Boards Petrichor: Cows Expansion GTS

    Petrichor: Cows Expansion

    The final expansion to Petrichor, Petrichor: Cows gives the highly interactive cloud-faring strategy game new concerns with a decidedly bovine spin: a new action, a whole new Climate mechanic and a fresh set of crop tiles. With cows in the picture, so are their various byproducts; Manure, improving the quality of crops, and Methane Gas, affecting the world climate. The Graze action allows players to influence the cows, and nudge the world's climate in favour of the crops they intend to grow. With climate, comes an all-new set of climate sensitive trees; the Norway Spruce, the Baobab, the Date Palm and the Sweet Chestnut. Petrichor: Cows can be combined with any of the previous expansions Petrichor: Flowers and Petrichor: Honeybee to create some truly memorable cloud-slinging, water-sprinkling action. The expansion content is also supported when using the Southern Winds solo mode.

    $29.00$22.00

  • Gamers Guild AZ Giga Mech Games Goryo GTS

    Goryō

    Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charged with hunting down a dreadful spirit of vengeance, the Goryō, played by the other player. The Goryō appears in the palace in the form of a cat, bound to a specific type of object. To get a revenge and win the game, the Goryō player must smash 5 objects in the palace’s rooms, without being defeated by the Samurai. To win, the Samurai must instead exorcise the spirit for good by finding out what type of object the Goryō is bound to, or by catching the spirit’s essence three times. Each round, both players alternate in asymmetrical turns:the Goryō plans the route to break a new object and mislead her opponent, placing movement cubes on a secret dry-erase board. Then the Samurai use their available actions to chase the Goryō along her path, moving the Samurai pawns on the map and using a special board to organize the catch. However exorcising a spirit isn’t a simple task at all...

    $50.00$31.00

  • Gamers Guild AZ VRG Hostage Negotiator: Career VRG

    Hostage Negotiator: Career

    Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play. In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator — that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things. After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.

    $43.00$36.00

  • Gamers Guild AZ Capstone Games Iron Rail: 2 - Ride the Rails PHD

    Iron Rails: Ride the Rails

    The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style! In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points! Ride the Rails is the second title in the Iron Rail series by Capstone Games.

    $58.00$46.00

  • Gamers Guild AZ Zygomatic The Werewolves of Millers' Hollow: The Village Asmodee

    The Werewolves of Miller's Hollow: The Village

    Welcome to the Village! As in the original game of The Werewolves of Miller's Hollow, players assume characters in the charming village, with some players secretly being werewolves who tear apart one of the human citizens each night. However, in Village, players will also assume a trade/profession.Note that The Werewolves of Miller's Hollow: Village is both a standalone game and an expansion for the original game, although the card sizes in Village differ from those in the original game.

    $22.00$14.00

  • Gamers Guild AZ Critical Role WZK90551 Critical Role Unpainted Miniatures: W03 Human Sorcerer Merchant & Tiger Demon Southern Hobby

    Critical Role Miniatures: Wave 3 - Human Sorcerer Merchant & Tiger Demon Southern (WZK 90551)

    Critical Role Unpainted Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features:Features characters, monsters, and scenery from the Critical Role universe- Little to no assembly required- Primed and ready to paint - Some miniatures include translucent parts.

    $8.00$7.00

  • Gamers Guild AZ Chessex CHX27645 - Chessex 16mm Set of 12 D6 Festive Green/Silver Chessex

    Chessex Dice: 16mm Set of 12 D6 Festive Green/Silver - 27645

    16mm round-cornered dice have a great look, feel, and roll. They are numbered 1 to 6 with traditional dice pips, spots, etched into the surface of the dice. Use these dice to play your favorite dice and board games or create your own game. 12 dice and 1 plastic display case included with purchase.

    $18.00$12.00

  • Gamers Guild AZ Chessex CHX25104 - Chessex Set of Ten D10 Speckled Strawberry / Green Chessex

    CHX25104: Chessex D10 Speckled Strawberry/Green Set of Ten

    This set of 10 Speckled dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $13.00$9.00

  • Gamers Guild AZ Chessex CHX25226 - Chessex Set of Ten D10 Opaque Dusty Blue / Copper Chessex

    CHX25226: Chessex D10 Opaque Dusty Blue/Copper Set of Ten

    This set of 10 Opaque Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $9.00$6.00

  • Gamers Guild AZ Eagle-Gryphon Games Samarkand Bazaar Eagle Gryphon

    Samarkand Bazaar

    Samarkand Bazaar A reimagining of classic games by Sid Sackson. 3 Games in One! In Bazaar, players attempt to gain the right combinations of goods through skillful trading; then purchasing the wares displayed in the Bazaar. The number of goods left over determines the points awarded by the various wares following the transaction, so efficiency is critical.When trading, players are confined by the current rates posted at the Exchange, which change in every game. After all wares from two stalls have been completely sold out, the Bazaar closes, and the player with the highest score wins! Samarkand is a fast-paced trading and selling game set in exotic Asia Minor. Cunning Merchants acquire, exchange and sell goods to acquire wealth. Upon visiting Nomad Camps, after offering gifts for their hosts’ hospitality, Merchants trade for the goods they desire. When they enter Oases, they are able to purchase random goods.Ultimately, these Merchants travel to the bazaars in Cities such as Samarkand or Isfahan to sell the goods they have acquired. The Merchants must learn which desert paths to use to travel amongst the Nomad Camps, Oases, and Cities to plan their trips efficiently and earn the fastest (and greatest) profit!   Samarkand Market is based on Sid Sackson’s game Business (1998).Each round, groups (Lots) of colored cubes are auctioned off, with players simultaneously bidding to determine in what order they’ll pick their Lots. After cubes have been purchased, players can sell sets of cubes for the values listed on the Market cards. The player with the most money at the end of the game wins! Components • 1 Double-Sided Game Board • 45 Ware Cards • 120 Piaster Cards • 10 Exchange Rate Cards • 114 Wooden Cubes • 5 Player Screens • 5 Player Aids • 5 Wooden Camels • 2 Custom Dice • 1 Cloth Bag • 1 Closed Market Token

    $58.00$43.00

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Blooded Para-Bellum Games

    Conquest: W'Adrhun - Blooded

    The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.

    $65.00$50.00


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