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Cloudspire: Portal Seekers Expansion
Portal Seekers is a gameplay expansion that opens up new possibilities for nearly every aspect of Cloudspire. Featuring two lovely new isles, two new earthscapes (including the game-changing sky earthscape!) and a wide variety of landmark and market chips, Portal Seeks can increase your options in PvP, solo scenarios, and cooperative battles alike! Plus, it features new rules for the Anomaly PvP mode, allowing you to explore a new island with strange and powerful landmarks.
$43.00
Cloudspire: Premium Health Tokens
Replace the lighter health chips in your game with Premium Health! These health chips are heavier than the health chips that come with Cloudspire, matching the weight of the unit chips in the game. Premium Health gives you more stable stacks on the table, a custom hard top foil sticker design, and more satisfaction moving your minions across the mat.
$43.00
Cloudspire: The Graft - Faction Expansion
Grotesque Reflection The majority of The Graft’s minions are “grafted” versions of familiar minions from other factions that The Graft has absorbed into its ever-growing mass of tissue. You’ll recognize familiar talents that can be used in deadly new combinations against their former compatriots. Since The Graft is one giant organism, it has a unique promotion mechanic that involves absorbing defeated grafted minions into nearby spires. When those minions redeploy in a later wave, they come out on their promoted side, in which they have been grafted yet again with another previously-existing minion type. It’s gross, yes, but it’s also a riotously fun take on past factions that will have you thinking about your skills in a new way. Nucleus of Power But it’s not all about grafted minions. The heart of The Graft is Nucleus, the faction’s starting hero that also operates as a mobile fortress gate. The Graft’s fortress upgrades often impart new abilities to Nucleus itself, leading to a powerhouse that you can deploy to ravage your enemy (and, if you’re not careful, a tempting target for your opponent to take down). Though Nucleus is the brains of the operation, The Graft also is home to a variety of parasitic worms that live in its many nooks and crannies. These worms have a variety of nasty abilities, but one of the worst is Infest, which allows the worms to embed themselves in opposing heroes and villains and drain their HP away, step by deadly step. There are two types of minions in the Graft’s arsenal: worms and grafted units. Worms are semi-autonomous creatures who thrive in the folds of the Graft and who can be called upon for nasty parasitic purposes. Some of them spit acid, but all of them have in common the Infest ability, which allows them to burrow into opposing units and cause them to take damage whenever they attack. If you see one of your worms about to take the fall, try to use its Infest ability, denying your opponent a Source reward and hastening their demise in the process. Grafted units are melds of familiar base game faction units. When they upgrade, they will gain additional abilities from a different base game faction unit, symbolizing the Graft’s further processing and reshaping of the matter it absorbs. They also look pretty gross, and we love that for them. Besides Nucleus, the two other Graft heroes fall into one of the two unit types. Fury Worm represents a particularly powerful worm unit, while Graft King Nestor is the former heir monarch (brother to Jaelana) who has fallen prey to the Graft’s onslaught.
$43.00
Cloudspire: Shada - Faction Expansion
The Shada is a powerful new elemental-based faction that takes advantage of terrain differences the way no other faction ever has. Each Shada minion has a specific type of terrain it can move on in addition to path, forcing you and your opponents to view the map differently and take advantage of each unique layout. In addition to the unique terrain movement abilities, each minion has a special ability it can take advantage of while on that terrain. The faction’s spires also benefit from specific terrain placement, boosting their abilities and promoting strategic tile control and variety. Terrain bonuses become even more lethal with fortress upgrades that tie boosted CP and multi-terrain types into spire placement. Combine Your Forces The Shada boast a unique promotion system in which their four basic minion types (stone, wind, fire, and water) can combine with each other and form unique and powerful new minions. Fire and water become steam, and wind and stone become dust. These new minions boast new terrain allowances and abilities, and their high combination variety allows you to adapt your strategy to every new opponent. Your fortress upgrades will also boost your combination abilities, allowing you new opportunities and Source rewards for combining units. The ambitious Shada player can even grab the Bioweapon die, allowing them to combine already promoted units for explosive results!
$43.00
Cloudspire: Keel - Faction Expansion
It’s All About the Spires Spire placement is always important in Cloudspire, but never more so than for the keel. The keel spires represent the darkness of the keel’s void-based technology casting a shadow across the land. As such, spire placement on a tile is the only way a keel unit can transform into its much more powerful promoted version. Some spires even impart new abilities to the promoted minions, creating an even more potent situation for the faction’s enemies. But beware! If your minion leaves an island hex with a keel spire on it, it will flip back over to its non-promoted version. To stay mighty, you’ll have to maintain a firm hand over the Source wells along your path. Heroes of Ankar The keel also boast some of the game’s most dynamic heroes. The faction’s starting hero, Chira, has the ability to increase the keel’s CP (pending proper spire placement, of course), while the keel leader General Eko counts as a spire in his own right. And don’t sleep on Chira, whose Poise ability is a personal favorite in the Chip Theory offices. Poise allows minions to increase or decrease their movement stat, a huge factor in strategic play that can keep your forces more powerful for an extra turn or help them push ahead to a quick victory.
$43.00
Refuge
Dates and product details are subject to change as new information from the manufacturer is updated. Refuge is a serene yet strategic push-your-luck game where players embark on five peaceful nature walks—collecting tiles, avoiding storms, and racing back to safety before the weather turns. As players build out their paths, they’ll encounter stunning landscapes, encounter wildlife and gather gear to aid them on future treks. PEACEFUL YET STRATEGIC GAMEPLAY: Embark on five calming nature walks while balancing push-your-luck choices against incoming storms. EXPLORE BEAUTIFUL LANDSCAPES: Collect scenic tiles, encounter wildlife, and gather gear to aid your journey through the wilderness. BALANCE RISK & SAFETY: Venture deeper into nature for rewards, but race back to safety before storms roll in and cut your trek short. RICH COMPONENTS FOR IMMERSIVE PLAY: Includes 44 start tiles, 96 walk tiles, 63 step tokens, weather tiles, sheep tokens, score tokens, and more. Contents: 44 Start Tiles4 Cloth Bags4 Refuge Tiles4 Refuge Tokens4 Score Tokens1 Board8 Weather Tiles96 Walk Tiles63 Step Tokens5 Sheep Tokens9 Thirty VP Tokens1 Rulebook
$43.00
Sleeping Gods: Primeval Peril
Expansion: Copy of Sleeping Gods Core Game required. The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger. Requires Sleeping Gods (RVM 023) to play. Expands the world with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more.
$57.00$43.00
Cloudspire: The Griege - Faction Expansion
Beware the swarm! Expand your collection with the griege, the first expansion faction in the world of Cloudspire. The insectoidphibious race boasts a spectacular mobility with its subterranean tunnel system, which allows its minions and heroes to deploy from unexpected places on the battlefield. The griege's constant drive for self-improvement is exemplified in its use of the evolution pit, which can allow its forces to upgrade while they march toward their target. And mercenaries had best beware! The griege may decide to hire you, or they may decide to eat you and add your strength to theirs. They may look like an infestation, but these bugs have quickly become fan favorites in the Cloudspire community.
$43.00
Jump Masters! (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Introducing Jump Masters, a CUTEthroat battler, inspired by Chinese Checkers! This easy-to-jump, hard-to-master game from the talented Manny Trembley is the colorful caper of your tabletop dreams. In Jump Masters, players command a drafted team of heroes in a skirmish. Taking turns, players jump their heroes around the arena to defeat their opponents, and gain victory points in doing so! When you jump over a friendly hero, you gain energy! When you jump over an opposing hero, you attack, reducing the two heroes’ energy until one is defeated! Chain multiple jumps together to pull off more powerful turns. Each hero has its own unique ability; Drafting the right combination of heroes and using their abilities to your advantage are key to success! Terrain will block you (or empower you!), so you’ll need to plan accordingly. Be the first to collect the required amount of victory points by defeating your opponents, and you’ll be declared the Jump Master!
$43.00
Too Many Bones: Polaris Expansion
Enhance your Too Many Bones experience by adding Polaris, the Geologist! Unleash the hidden power of magnets with Polaris, a versatile new Gearloc for Too Many Bones. Polaris's power lies in her Trajectory Board, where she place powerful magnetic orbs that manipulate the flow of combat. Whether dealing massive recall damage, manipulating magnetic fields to pass through Baddies, restoring health with her positivee vibes, or even cave-diving for rare minerals during the Recovery Phase, Polaris is one of the most versatile—and eccentric—Gearlocs in the Too Many Bones arsenal.
$43.00
Too Many Bones: Ghillie
Enhance your Too Many Bones experience by adding Ghillie, the Scoutmaster! Ghillie adds numerous new tactical options to your party. Ensnare The Ebon in clever traps. Summon companions onto the Battle Mat to create havoc for the toughest Baddies. Use ranged attacks for invaluable versatility for both solo and group adventuring. Ghillie comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$43.00
Castle Combo
Hark, people, brave and small! Â You're hereby invited to the His Majesty's grand Combo Party! Recruit characters to your personal tableau, making sure to take note of the unique abilities and scoring conditions each one offers. Players will take turns buying cards from either the Village or Castle (depending on where the Messenger pawn is) and placing them in their personal tableau, making sure to follow these placement rules: - Each card after the first must be orthogonally placed to at least one other card in your tableau- At the end of the game your tableau must be a 3x3 grid of cards Afterwards, trigger the card's ability. The game ends once all players have built their 9-card tableaus. Score points based on each card's end-game scoring conditions and the player with the most points wins! BUILD YOUR PERFECT TABLEAU: Recruit characters from the Village or Castle to create a 3x3 grid of cards in your personal tableau. Each card offers unique abilities and end-game scoring conditions! STRATEGIC CARD COMBINATIONS: Master the art of combos by strategically placing your cards and triggering their abilities to rack up the most points by the end of the game. PLAYER AGENCY & FLEXIBILITY: Use the Messenger pawn to switch between the Village and Castle markets and wipe the board to gain access to fresh cards and maximize your strategic choices. EASY-TO-LEARN, QUICK TO PLAY: With clear symbology and a helpful game aid, Castle Combo is perfect for family game nights or competitive sessions with friends. Playable in about 20-30 min or less. PERFECT FOR FAMILY GAME NIGHT: A light yet challenging game designed for 2-4 players, Castle Combo offers a mix of strategy and luck in every round. Ideal for ages 8 and up! Contents: 78 cards 1 wooden messenger pawn 96 tokens 1 game aid 1 scoring pad 1 rulebook
$43.00
Candyland: Strawberry Shortcake
A Berry Sweet Adventure Awaits! Join Strawberry Shortcake, Huckleberry Pie, Orange Blossom, and Blueberry Muffin on a delightful journey from Big Apple City back to Strawberryland, where a joyful homecoming party awaits. Travel through Sunflower Market, Sundae Mountain, and Porcupine Peak, home to the mischievous Purple Pieman, while reuniting with all the original Strawberry Shortcake friends, from Apple Dumplin’, to Café Olé, to Plum Puddin’, and all their pet companions. You might even discover a shortcut through Lilac Park or over the bridge at Soda Creek. The first player to reach Strawberry Shortcake’s house wins the game. This Candyland adventure is a heartwarming celebration of friendship, nostalgia, and the joy of coming home. Ready for a Berry Sweet Adventure? Come join the fun and play today! Ages 5+2-4 players30 minute play time Contents:- 1 Custom Game Board- 4 Strawberry Shortcake Movers - 66 Cards- Rules
$43.00
Guess Who: Dog Man
Players choose a mystery character—heroes like Dog Man and Lil’ Petey , villains such as Petey and Piggy, or side characters like Big Jim—and take turns asking yes-or-no questions to determine who their opponent has. Ages 6+2 players15+ minute play time Contents:- 2 Game Trays- 48 Face Cards- 1 Deck of Mystery Cards- Instructions
$43.00
Faraway
The land in this mysterious continent regularly shifts, twists, and reforms itself, making any attempt at mapping it obsolete. The only way one can master Alula is by walking it time and time again to make one’s own atlas. Travel this ever changing-world, meet its inhabitants, and gain more Fame than your competitors. Over the course of the game you will play a row of 8 cards in front of you from left to right. These cards represent the Regions you will come across while exploring the lands. Characters on these cards will grant you Fame if you later fulfill the conditions they demand. However at the end of the game, you walk back the way you just explored, scoring cards in the opposite order you played them. The player with the most Fame after scoring Regions and Sanctuaries wins! EXPLORE MYSTERIOUS ALULA: Navigate the ever-changing landscapes of Alula, where the land twists and reforms, offering a unique gaming experience. STRATEGIC REGION BUILDING: Play a row of 8 cards representing Regions to explore, each with characters granting Fame for fulfilling conditions. REVERSE SCORING MECHANIC: Experience a unique twist with scoring cards in the opposite order of play, adding depth to your strategic decisions. FAME-BASED VICTORY: Accumulate Fame by meeting conditions set by characters and scoring Regions and Sanctuaries to win the game. IMMERSIVE ADVENTURE GAME: Immerse yourself in the world of Alula, meeting its inhabitants and competing for Fame in this engaging card game. Contents 68 region cards 45 sanctuary cards 1 scoring pad 1 rulebook
$43.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 min or less
$43.00
Lost Ruins of Arnak: Missing Expedition Expansion
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missing Expedition is a new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants.This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.★ The Missing Expedition expansion for Lost Ruins of Arnak:★ New assistants, items, guardians, and artifacts.★ Two new expedition leaders add unique player powers to a 2-player game and are fully compatible with the Expedition Leaders expansion.★ Six-chapter campaign for solo or two-player cooperative play.★ Each chapter is replayable as a unique standalone challenge.Components:• 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components)• 2 Research tracks• Campaign mode (solo or 2-player coop variant)• Encounter cards (can be used both in the campaign and in the regular playthrough)• Item & artifact cards (can be used both in the campaign and in the regular playthrough)• Sites, guardians, assistants
$43.00
Too Many Bones: Tink
Enhance your Too Many Bones experience by adding Tink, the Bot-builder! Tink adds numerous new tactical options to your party. Build Spiderbots to shield you and your party from harm. Add attachments for a unique brand of mechanical carnage! Tink is the most complex Gearloc to play, but often the most rewarding. Manage your dex, your bot builds and your battery life with this versatile and seasoned engineer! Tink comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$43.00
Spirit Of America Trivia
Celebrate the extraordinary spirit of America with Spirit of America™ The All-American Family Trivia Game. Spirit of America The All-American Trivia Game takes patriots on a fun and insightful cross-country road trip with 1,500 questions relating to the tradition, essence, history and achievements of our great nation. Do you know what famous American composed our national anthem, the Star Spangled Banner? Spirit of America challenges your knowledge from five diverse categories, ranging from “the Best and the Brightest” and “Symbols of Freedom” to “America the Beautiful,” while delivering All-American fun for the entire family. Spirit of America comes complete with 1,500 questions; 50 state cards featuring a map of each state, capitol and statehood date; 5 category cards; and a game board designed to be a map of the United States. Ages 10+ 2 to 4 players.
$43.00
Machi Koro: Life (Pre-Order)
This item is a pre-order item with an expected release date of 08/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Roll the Dice on Your Future You’ve built the perfect town. Now it’s time to build the perfect life! Chase big dreams, invest in hobbies, throw parties, change careers, and see where your choices take you. Every card you add shapes the story of your life as you try to create something truly fulfilling. On your turn, roll one or two dice to see which of your cards earn you hearts. Hearts are your money, and you’ll use them to buy new Life cards that generate income and Dream cards that bring you closer to winning. Some cards help you. Some cards affect everyone at the table. The first player to collect 8 VIP points from Dream cards wins and proves they’ve built the most successful life.
$43.00
Savage Worlds Wiseguys
It’s the mid-Nineties. The bosses from the Five Families, as well as the Chicago Outfit, are behind bars. The Commission has gone silent. Routed and leaderless, the Godfathers have lost their grip on Las Vegas. A new breed of Dons has risen from the ashes of a lost war against the Justice Department to rule over Las Vegas. These self-proclaimed bosses work to reclaim what’s been lost to the other crime syndicates and corporations that now own the city. Rebuilding their empire begins with the cunning and deceitful associates they’ve recruited among the conniving denizens of Sin City and beyond. Under the leadership of caporegimes and soldiers of La Cosa Nostra, they plot heists, eliminate their rivals, and engineer all kinds of ways to gain money and power beneath the watchful eye of the government now wiser to their scoundrel ways. In Wiseguys: the Savage Guide to Organized Crime, you are part of a Crew looking to show its true mettle by evading the law and robbing giant corporations of their riches. Will your legend and nickname live on for years to come? In this book you’ll find: 15 new Hindrances 33 new Edges 27 organizations for your Connections Edge Primers on the Drug Cartels, Sicilian Mafia, Russian Bratva, Outlaw Motorcycle Gangs, Triads, and the Yakuza A Mob Tale generator Two campaign starter scenarios 66 unique personalities and antagonists Over 90 NPC stat blocks And much much more!
$43.00
Baseball Highlights: The Dice Game
Baseball Highlights: The Dice Game takes all the excitement of Baseball Highlights: 2045 and turns it into a thrilling dice game! Score the most runs by drafting the best dice and stringing together powerful combos! Slowly set up the base runners with singles, and then hit a grand slam, or steal bases to sneak your runners home! The rolls of the dice make each round a whole new ball game. Everyone gets to play even when it’s not their turn, so the strategic thinking never ends! Dust off home plate, get out your leather glove, and PLAY BALL!
$43.00
Star Wars Jedi Remote Ball
Train like a Jedi with the Star Wars Jedi Remote Ball. This miniature flying droid is designed to simulate lightsaber combat, allowing you to dodge simulated sting beams and hone your skills just like your favorite Jedi Knights. Immerse yourself in a galaxy far, far away and become an expert in the ways of the Force.
$43.00
Munchkin Batman
Steve Jackson's Munchkin Presents Batman features more than 250 cards based on characters and settings in DC Comics' Batman universe.
$65.00$43.00
Munchkin Apocalypse
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$43.00
Dice Manor
World-renowned property developers Mundane Manors Inc. are tired of making the same old boring “dream” homes! The corporate suits are looking to rebrand, and they’ve challenged you, their designers, to dream BIG and create the most lavish homes ever imagined. The player who is able to build and market the most magnificent manor will be victorious! Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it’s time for the Grand Opening of their completed manors in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!
$65.00$43.00
Zombicide: Undead or Alive - Running Wild
Running Wild introduces mounted combat to Zombicide: Undead or Alive, featuring 6 new Survivors that have the ability to go on foot, or on horseback, each mode with its own miniature. Riders are faster, stronger, and can evade zombies, but cannot enter buildings. If you have to dismount, be sure to protect your trusty steeds! Running Wild also comes with the Nightmare Horse Abomination, a noble mount infected with the zombie disease. Driven mad by its mere presence, zombies become stronger than ever!
$57.00$43.00
Axe N Shield: 3D Combat Risers - Single Flyer
The Axe N Shield Single Flyer Kit offers both the Dungeon Master and the Player a unique and customizable opportunity to elevate your game. Imagine your Ranger has just discovered a magical set of boots. You show up to the next gaming session, take out your mini, assemble your Axe N Shield Single Flyer ,and drop it on the table... just watch as all the other players smile from ear to ear and a gasp escapes your Dungeon Masters mouth! In the same manner as all of our products, each Single Flyer is completely customizable for platform and height, exchanging tops, bottoms and rods to achieve the perfect 'in-game' experience!
$43.00
Varia: Battle Box - Samurai vs. Ninja
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet
$43.00
Ankh: Gods of Egypt - Guardians Set
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In Ankh, players take on the role of the gods of Ancient Egypt. They’ll fight for the adoration of the populace, building up their followers, dedicating monuments, recruit monsters their side, and divide the desert in order to establish their dominance. In the end, only one will remain.
$57.00$43.00
The Blood Queen's Defiance
The Blood Queen's Defiance is Limitless Adventure's first DMless adventure for a 4th level party! We've written a typical 5e adventure, but instead of publishing it in a book for one DM to read and run for their group, we've taken the encounters and placed them on cards. The group then divides those cards up among themselves and chooses the encounters that will make up the night's adventure. The encounters are divided into five categories: Combat, Puzzle, Roleplay, Skill Challenge, and Wildcard. The players then take turns running their chosen encounters for the rest of the group, controlling their character as normal.
$50.00$43.00
Evolution: New World
Evolution: New World is an updated and extended version of the basic Evolution. The Origin of Species game. It includes both well-known animal traits and new ones, complete with refined descriptions and colorful illustrations. Food is now generated using Area cards, and animals can use shelter to hide from predators. The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution, random mutations occur all the time, granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others, expand their habitat areas, and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem, while poorly adapted animals become extinct. CrowD Games, LLC mandates their products only be sold in your brick & mortar store, or through a website you ow
$65.00$43.00
Premier Dominoes
Classic Double 6 Dominoes has never looked more luxurious. Enclosed in a solid wooden storage case, this heirloom quality set will provide years of classic gaming. Dominoes were originally made from ivory or bone. Descended from dice, they were dubbed dominoes due their resemblance to the classic domino masquerade mask. This beautiful Domino set is a great addition to your coffee table collection.
$62.00$43.00
Square One
Square One is a fast-paced, engine-building strategy game for 1-4 players. Just like its predecessor Project L, its easy-to-learn yet hard-to-master mechanics offer high replayability for the whole family. Complete sequences with beautifully designed tactile pieces and unleash satisfying combos in a game that's more than just a sequel — it's a whole new challenge. FAST-PACED STRATEGY GAME: Dive into Square One, a thrilling engine-building game that combines strategy and speed for 1-4 players. EASY TO LEARN, HARD TO MASTER: With simple mechanics, Square One is accessible to beginners, yet offers deep strategic gameplay that will challenge even experienced players. HIGH REPLAYABILITY: Featuring a variety of combos and tactical decisions, the game offers high replay value for endless fun in every session. BEAUTIFULLY DESIGNED PIECES: Complete sequences with tactile, well-designed pieces, adding a sensory aspect to the gameplay experience. FAMILY-FRIENDLY GAME: Perfect for game nights with friends and family, offering a fun and challenging game experience for all ages. Contents: Rulebook 140 printed wooden pieces 60 Recessed Sequence Tiles 30 Combo tokens 4 Player aids
$57.00$43.00
Yomi 2: Bashing vs. Finesse
The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetYou get two characters: 1) Troq, the low-complexity hero of Bashing and 2) River, the high-complexity dancing fencer. Troq hits hard, has armored moves, good throws, and can grow huge. River is a tricky, poking character who can play safely and has a side deck for her special stances: Finesse Stance and the super powerful Hyper Finesse Stance. GemsAugment your fighter with a gem. Each gem includes special moves, an ability card, a burst (get out of trouble card!), and a powerful "gem storm". This set contains the Orange and Diamond gems. These gems are compatible with other Yomi 2 sets as well. Highlights• Each character comes in a premium deck box.• Orange and Diamond gems are really great to use with other Yomi 2 sets.
$43.00
Battletech: Battlefield Support Assault And Cavalry Lances
The BattleTech Battlefield Support: Assault & Cavalry is a collection of eight plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new crew Cards. Contains: Eight plastic miniatures (2) Heavy Tank Demolisher (2) PPC Carrier Schrek (2) Heavy Hover Tank Condor (2) Scout Hover Tank Pegasus Eight dry-erase cards (dual-sided) Four Alpha Strike cards Variant Demolisher Variant Schrek Variant Condor Variant Pegasus Four Vehicle crew cards
$65.00$43.00
Jamaica
Pirates, hoist the sails and keep ready to fire your cannons for the Jamaica jubilee! Choose your morning and evening actions. Fill your holds with food, gunpowder, and treasures, attack your rivals, and sail around the island to be the richest pirate by the end of the race! Â Jamaica is a family game with simple rules. Cunning tactics and daring ship boarding will be your best weapons to win the race!
$65.00$43.00
Symbaroum: Alberetor - The Haunted Waste
Alberetor welcomes you with open arms, and extended claws! In the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG, you will find the epic adventure The Haunted Waste along with support for creating your own adventures in the lost lands of the south and in a war-torn Ambria. The people of the Davokar region are again threatened by war and famine, and this is before an even deadlier aggressor appears, shaded by the tall trees at the edge of the forest.
$60.00$43.00
Daisy Chainsaw (Core Book)
Rules System: DAISY CHAINSAWType of Book: Core RulesetForm Factor: a5, full-color, spiral bound book, 84ppOnce upon a time in a normal high school...DAISY CHAINSAW is a game of magical girls, cosmic threats, and saving the world one episode at a time. Players roleplay as magical girls—teenagers with special powers living a double life. The transformation sequence is the split between a Main Character being a regular person and someone truly magical. The transformation sequence turns them into their magical persona, strong enough to deal with the big bad of the season. What happens to an MC when they transform can easily transfer to their everyday lives, whether that is a permanent scar or the horrifying ideal of discovery...Create you very own Magical Girl in four easy steps!• Choose your weapon: from the titular chainsaw to bats, katanas, or magic microphones.• Pick a Quirk, something that gives your weapon a truly unique magical property. Defeat your enemies with the power of love and also spread bazookas!• Allocate your statistics: are you a natural charmer, a champion of the heart, a focused fighter, or a sheer powerhouse?• Choose your spells and abilities, signature moves like the Lumberjack Special, the Orbital Cannon, the Glitter Cannon, or the Fairy Bolt.
$43.00
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger! Contents:1 rulebook6 Lodge boards20 villager meeples18 Building cards5 Monument cards7 Villager cards
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Tidal Blades: Banner Festival
Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate
$43.00
Pocket Detective: Season 1
In the Pocket Detective game series, players take the role of investigators trying to get to the bottom of tangled cases and mysterious stories. Gather clues, interrogate suspects, perform arrests and identify evidence to successfully solve the case. On their turn, each player chooses an available card to investigate. These cards can represent a Clue, a Location, Witness Interrogation, Special Action, Arrest of a Suspect, etc. Players will discover what actually happened by investigating leads on these cards. The objective is to solve a case in a minimum number of turns. Pocket Detective Season 1 includes three cooperative card-based cases which will test your deduction for 1-6 players, ages 10+.Test your investigative skills with three criminal cases: “Murder at the University,” “Dangerous Liaisons,” and “Time is Running Out.”
$43.00
Suspects: Claire Harper Takes the Stage
Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature! Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law, she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode, follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!
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Conquest: Spires - Abomination
Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.
$57.00$43.00
Conquest: W'Adrhun - Veterans
Few mortal forces strike as much fear into the hearts of an opposing general as the sight W’adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless campaigns, these hard bitten W’adrhŭn have been awarded steel arms and armor by the Cult of War in recognition of their mastery of the field of battle. With reflexes and instincts nurtured by a lifetime of war, these grizzled Veterans can perform almost any role on the battlefield, shifting from obdurate defense to savage attack in the blink of an eye. Box Contents ● Contains 12 Plastic Miniatures (with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 1 Command Card Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm
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Ghost Brush - Ghostiny Ultra Fine Brush Set (9 piece)
The Ghost Brush - Ghostiny Ultra Fine Brush Set is perfect for painting the smallest of miniature details. Featuring 7 round, 1 flat, and 1 chisel-shaped brushes made with white nylon hair, this 9-piece set can provide you with confidence in choosing the right shape and size for every task. The birchwood handles are thicker and more comfortable to hold, making it easy to reach those hard-to-reach spots.
$43.00
Suspects: Claire Harper, Eternal Investigator
Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… André Breton.
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Follow
Follow is designed to be easy to learn and easy to play. For 3-5 players, no GM and no preparation. All the steps are clearly and carefully laid out to make the game accessible to everyone — even if you’ve never seen a role-playing game before. If you have some people and time, you’re ready to play. Created to be a reliable tool in your arsenal, a game you can pull out and play at a moment’s notice. Play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.Pick your quest, assemble your fellowship, and then face the challenges that stand in your way. Can our characters stay united and succeed, or will our differences tear us apart? Do you follow the plan….or follow your heart?
$43.00
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