RPG Books
Dragonbane RPG: Core Set
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign The booklet Alone in Deepfall Breach letting you play Dragonbane solo Large map of the Misty Vale Illustrated playing cards for adventures, treasure, and more Five pregenerated characters Blank character sheet Standees for characters and monsters Battle mat Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
$49.99$34.22
Genesys: Twilight Imperium - Embers of the Imperium
Adventure amongst the shards of a broken Empire! The Keleres were established by the Council in the wake of the discovery of the Mahact Kings, and the realization that not one, but two existential galactic threats had arisen in a matter of months. In theory, the Keleres are empowered by each of the members in the Galactic Council to investigate matters that concern the Pax Imperalis, enforce the rulings of the Council, and stop threats to the galaxy as a whole. Each of the Great Civilizations of the Council provides personnel and equipment to accomplish this. In practice, however, the Keleres are underfunded and understaffed. They are distrusted by the various peoples they must investigate, blocked at every turn as the Great Civilizations pursue their own agendas, and riven by factionalism and infighting. However, they are often the only ones who stand between the galaxy and threats that could end the lives of billions of innocents. This book explores the Twilight Imperium setting as established in TI 4th Edition and Prophecy of Kings. It provides a canonical, in-depth look at the setting in the way that only a roleplaying game can do. Fans of Genesys, fans of Twilight Imperium, and fans of thrilling and heroic adventures in a sprawling and rich space opera setting should all love this book.
$44.99$38.24
Apocalypse Keys
UNLOCK YOUR HEART or UNLOCK THE APOCALYPSEAs an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.Inside this book, you'll find:★ A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair.★ An innovative take on the Powered by the Apocalypse rules engine.★ Seven Playbooks, each with their own destructive abilities and consuming desires.★ Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse.★ Detailed Mysteries for the team to investigate and plenty of guidance on creating your own.★ Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session.★ Support and advice for creating one-shot sessions or full campaigns The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle.☆ An easy-to-use game based on the Powered by the Apocalypse System☆ Innovative game mechanics create tension between epic displays of power and a grim descent into ruin☆ Features a compelling theme of monstrous agents investigating supernatural threats while battling their own feelings of alienation☆ Offers a unique approach to mysteries where the GM provides keys to the mystery and the players come up with theories that may prove to be true—or advance the doomsday clock closer towards an apocalypse☆ Safety and consent tools are baked into the game’s entire design☆ Seven character archetypes focus on both monstrous abilities and profound emotional longings☆ Supports one-shot pick-up as well as longer-term campaign play styles☆ Contains six Mysteries featuring enigmatic NPCs, dynamic locations, and dire stakes
$50.00$42.50
Blade Runner: The Roleplaying Game - Core Rules
The official BLADE RUNNER RPG propels players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants.Sci-Fi Action.Corporate intrigue.Existential character drama.Moral conflict.Full-color hardback book.
$57.99$38.92
Midnight - Legacy of Darkness for Dungeons & Dragons 5E
It has been one hundred years since the Shadow fell. A century ago, the forces of darkness swept down from the North. They crushed the free cities of Humanity, drove the Elves back into the depths of the forests, and besieged the Dwarves in their mountain holds. Now the corrupted lieutenants of a dark God rule these broken kingdoms with an iron fist, while hunting down those brave few who still struggle defiantly against the evil that consumes their world. Midnight lets you take on the role of brave heroes battling against overwhelming evil. Based on the Dungeons and Dragons SRD, the book is completely compatible with 5th Edition D&D. Choose your character from amongst the varied Elven, Human, Dwarven, Halfling, Gnome, and Orc cultures in Eredane, select your heroic path to become a hero worthy of legend, and take the fight to the fell legions of Izrador and his legate lieutenants!
$54.99$38.92
Warhammer 40k Wrath & Glory RPG: Forsaken System Player's Guide
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them. But even as the Imperium’s diverse factions unite in this time of desperation, the rifts between them grow. With the Emperor’s watchful gaze obscured by the Great Rift, powerful opportunists pursue their own goals, and reignite old rivalries. The grim worlds of the Gilead System are rife with intrigue, betrayal, and secretive plots. The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory, including: Expanded information on the planets of the Gilead System, including optional backgrounds for Human characters. Practical primers on the fractious Factions of the Gilead System, their hierarchies, and their relationships with one another. Detailed accounts of the Patrons of the major Factions in the Gilead System, each of which has distinct Frameworks and mission ideas for your campaign. 3 new playable Species: Ogryns, Ratlings, and Kroot. 20 new playable Archetypes. Optional rules for a system of downtime Endeavours to detail your characters’ exploits between adventures.
$39.99$31.96
Legend of the Five Rings RPG: Wheel of Judgement
The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet it is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between all of the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated. Armed with the knowledge of the Spirit Realms, you’ll be ready to embark on the Wheel of Judgment adventure for Legend of the Five Rings Roleplaying—an adventure designed specifically for deceased PCs. From Meido, the Realm of Waiting, you and your fellow samurai face a journey unlike any other, leading you across the realms to hunt down the corrupting influence of Jigoku… and perhaps, if you’re lucky, to return alive to Ningen-dō.
$19.96
D&D 5th Edition: Storm King's Thunder
TO FIGHT GIANTS, YOU MUST BE GIANT. This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items: a new treasure option for characters. Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. Stand with or against the giants in this adventure for the world's greatest roleplaying game.
$49.95$35.08
D&D 5E: Character Sheets (2024)
Dungeons & Dragons Player's Handbook (2024) · The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community · The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap · Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats · Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience · Nearly 400 spells, including all-new additions to your arsenal · New Weapon Masteries that give players greater versatility in combat · New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions
$14.99$12.74
D&D: Puncheons And Flagons: The Official Dungeons And Dragons Cocktail Book
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:★ Adventurous cocktails such as Necromancer and Hand of Vecna★ Batch cocktails such as Candlekeep Tea and Faerie Fire★ Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic★ Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!
$29.99$25.49
RuneScape Kingdoms: The Roleplaying Game
The legendary MMORPG comes to your tabletop! With this fully illustrated roleplaying core book, you can bring iconic RuneScape and Old School RuneScape quests and lore to life in a whole new way. About the game For over twenty years, millions of gamers have explored, crafted, and duelled their way across Gielinor. Now, you can bring the thrill of iconic RuneScape and Old School RuneScape quests and lore to your tabletop. All you’ll need is a handful of dice, a few friends, and some pencils and paper.Featuring a specially-crafted system that captures the essence of RuneScape and an in-depth guide to the world of Gielinor, this complete core book has everything a budding ‘Scaper needs to run authentic RuneScape roleplaying campaigns.Whether you're a seasoned game master (GM) or just dipping your toes into the world of roleplaying, this book has you covered. With full character creation rules, an extensive crafting system, iconic weapons and spells, and a bestiary teeming with monsters and bosses you'll learn to love (and hate) all over again — plus tips and tricks for GM’s — all of Gielinor is yours to encounter!
$44.99$37.48
Be Like a Cat
Be Like a Cat, is a solo or two player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia!The core rulebook contains all you need to get started including scenarios for urban, cyber, pirate, space and ancient Egypt adventures.Sharpen you claws and lick your toe beans, it’s time to fight for your turf.Includes 5 Settings for your Moggy to explore.Target Audience:★ Seasoned role-players hungry for something different.★ Newcomers who want to learn the main concepts of RPGs.★ Creative writers.★ Lovers of cats.Selling Features♦ A great way to get an RPG fix when your session is cancelled.♦ Perfect for the commute or the coffee shop.♦ Role-play stimulation for GMs and players alike.♦ Comprehensive introduction to RPG concepts for newcomers.♦ Tons of replayability with different birds and worlds to explore.
$24.00$20.41
D&D 5E: Heroes' Feast - Flavors of the Multiverse
Never adventure on an empty stomach! From the D&D experts behind the bestselling Heroes' Feast comes Heroes' Feast Flavors of the Multiverse, a mouthwatering cookbook stuffed with eclectic fare for solo adventurers and party quests alike. This culinary tour presents original recipes inspired by regions and settings from across the Forgotten Realms and beyond. All seventy-six dishes, developed by a professional chef from one of the country's top test kitchens, are delicious, easy to prepare, and composed of ingredients readily found in our world. The immersive recipes in Heroes' Feast Flavors of the Multiverse are perfect for sharing and entertaining. Dishes are organized by location with options for every occasion - especially game nights! - including: Otherworldly appetizers such as Talyth and Goldenstars, savory main courses such as Steak of the Deep and Eldeen Banquet, alcoholic and non-alcoholic beverages such as Elverquist and kaeth, and desserts such as Green Ice Rime and Vada's Vanilla Bean Buns.
$35.00$20.92
D&D 5th Edition: The Practically Complete Guide to Dragons
This lavishly illustrated guide showcases the variety of fantastic dragons encountered in the worlds of DUNGEONS & DRAGONS®. Extraordinary wizard Sindri Suncatcher shares his personal notebooks to divulge his knowledge of these magnificent creatures, from the life cycle of a kind copper dragon to the best way to counteract a red dragon’s fiery breath. With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with Sindri’s personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination. The Practically Complete Guide to Dragons combines the very best content from three classic bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding, and A Practical Guide to Dragon Magic. Fully updated with all the latest lore, this indispensable volume contains everything new adventurers need to know about the most iconic monsters of fantasy!
$39.95$26.84
Fabula Ultima TTJRPG: Core Rulebook
FABULA ULTIMA is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs. In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters! Create your own setting together: with three different styles as reference, your group can freely shape the world as they wish, including powerful kingdoms, small villages, major historical events, and the people who inhabit these lands. A simple and intuitive ruleset that evokes both gameplay and atmospheres from the most beloved JRPGs, all while encouraging players to proactively set goals and influence the story: no choice is without consequence!A Bestiary filled with monsters, demons, beasts, and more: from simple encounters to deadly bosses, our heroes will face many challenges! Fifteen Classes to mix and match in order to create your favorite heroes: inspired by videogames, this modular growth system lets you design deep and unique characters. Choose your group type and embark on great adventures! Everything the Game Master needs to set the scene and accompany the group through marvelous, larger-than-life adventures! Advice, guidelines, and all the tools required to bring the heroes’ dark mirrors on stage... the Villains!360 full-color pages softback, beautifully illustrated by professional artists from all over the world.
$29.90$25.42
Ruins of Symbaroum: Bestiary
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare! Content: More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.
$30.96
Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.
$44.95$29.86
Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck
A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.
$9.86
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$16.99$13.96
D&D 5th Edition: Guildmaster's Guide to Ravnica
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
$49.95$35.08
Pathfinder RPG (2E): Gamemastery Guide
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!
$49.99$32.33
Pathfinder RPG (2E) War of Immortals (Sketch Cover)
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own!This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among Pathfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.
$67.49$57.37
Beak, Feather, & Bone
Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. Inspired by map-making games like Avery Alder’s The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker’s Apocalypse World, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.). While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
$12.95
Warhammer 40k Imperium Maledictum: Core Rulebook
All orders of this product include a PDF redeemable via Drive Thru RPG. Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery, Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?
$59.99$50.99
Slayers RPG
The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer. Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. It's slay or be slain. Better get to work, Slayer. The System Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table. The Setting Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.
$24.99$21.24
City of Winter - Scroll
The Umbra is coming, and the Riverlands are no longer safe. Our family must flee to the City of Winter to find another home.A roleplaying game about a fantastical family saga and immigrant experience.Create members of a family and journey together through the strange world. You’ll play family members fleeing across the Riverlands scroll to the City of Winter — a magical metropolis. Elegant rules, evocative prompts, and inspiring images help guide your unique story. Family members will age and die, traditions will be passed from one generation to the next, and you will encounter new traditions that change your family over time. City of Winter captures the refugee and immigrant experience in a fantastical and magical setting.The game is played across two intricate and beautiful canvas maps: The River Scroll and The City Map. You’ll use the Tradition Cards and narrative prompts to create a rich and immersive story. One-shot or campaign play. No game master. Completely collaborative. A spiritual successor is the beloved Fall of Magic. With its handmade canvas maps, artisan quality paper, and vivid water-based inks, City of Winter is a feast for the senses. The game is made completely by hand in our workshop. The components look like objects pulled directly from the world of the game. We cut, screen print, sew, and hammer every nail. The original edition of the game featuring two handmade maps. River Scroll (1 x 5 ft) City Map (2 x 2.5 ft) 250 handmade Tradition Cards 5 metal tokens and 1 die Wandering Borough Card 10 Tradition Banners Instructions Booklet
$149.95
D&D 5th Edition: Bigby Presents: Glory of the Giants
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants All-Father, Annam, unveil the secrets of Annams mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giants bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
$59.95$40.26
Coyote and Crow Core Rulebook
This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!
$70.00$50.02
Monster of the Week RPG: The Codex of Worlds
YOUR TEAM GETS STRONGER, THE WORLD GETS WEIRDER... In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Codex of Worlds unites your team of hunters with new Team rules and takes your game to new worlds and alternate timelines.Codex of Worlds requires Monster of the Week to play. In this supplement, you’ll find 15 different Team playbooks to give your characters new allies, new moves, and new assets in their battle against supernatural evil. Don your suit and sunglasses as Agents In Black, patrol the veil between worlds as Guardians of the Borderland, or guard the galaxy as part of the Interdimensional Crisis Team. All together over a dozen different options let you team up in a wide variety of genres.For game masters, five new series frameworks give you new settings and alternate timelines to explore. Journey into the prehistoric world of Bone Spear, sort out the occult secrets of This Strange Old House, and open the portals to even more fantastical realms beyond earth.Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$40.00$34.00
The Chronicles of Exandria, Vol 1: The Tale of Vox Machina
A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol I: The Tale of Vox Machina collects tons of Vox Machina art from the first half of their campaign journeys on Critical Role, collected in stunning coffee table book format. This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
$59.99
Avatar Legend RPG: Dice Set
The Dice Pack is a set of six pairs of six-sided dice customized for Avatar Legends: The Roleplaying Game. The custom dice feature a pair for each training:♦ waterbending♦ earthbending♦ firebending♦ airbending♦ weapons♦ technology
$24.99$21.24
Call of Cthulhu, 7th Ed.: Starter Set
A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu―the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game―the Keeper of Arcane Lore―who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions―all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. Inside This Box Book 1: Introduction and Alone Against The Flames―a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules―the essential rules, everything needed for starting play. Book 3: Adventures―three starter adventures for your players to explore. Ready to Play Investigators―five ready to play game characters. Blank Investigator Sheets―ready for creating your own investigators. Roleplaying Dice – a set of six polyhedral dice for use in the game. Player Handout – a set of ready to use props. Adventures! This box comes packed with four classic adventures for over ten hours of game play.• Alone Against The Flames• Paper Chase• Edge of Darkness• Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.
$24.99$16.78
Symbaroum: Monster Codex
The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table! Featured content: More than thirty fully described and illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations. The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.
$50.46
D&D 5th Edition: Critical Role - Call of the Netherdeep
Can You Change Fate?The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank'Harel.A D&D Adventure for characters of levels 3-12.Hardcover224 pages
$34.77
Vampire The Masquerade 5th Ed.: Sabbat the Black Hand
Brothers and Sisters in Caine, united under the banner of the Dark Father An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Features: Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. At a Glance 140 page hardcover full color book Includes red satin bookmark ribbon This is a supplement for Vampire: The Masquerade Roleplaying book.
$45.00
Call of Cthulhu, 7th Ed.: Berlin the Wicked City
Unveiling the Mythos in Weimar Germany In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point. This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique. Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.
$44.99$26.90
Pathfinder RPG (2E): Bestiary 3
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder’s most popular friends and foes!
$49.99$32.33
Vampire The Masquerade 5th Ed.: Anarch
Welcome to a blood thriller on the streets of the modern nights. For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).
$50.00
Clearance - The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$57.99$36.56
Star Trek Adventures RPG (2E) Core Rulebook
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.”- Captain James T. KirkThe Star Trek Adventures roleplaying game takes you to the final frontier!From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.Tell your stories and unravel the mysteries of the unknown!★ A complete and updated version of the 2d20 System rules, designed for an authentic Star Trek experience.★ An extensive primer on Star Trek, including details on a range of societies, worlds, species, and the scientific concepts that underpin this timeless universe.★ Fourteen player character species to choose from, including Andorian, Cardassian, Klingon, Orion, and Vulcan. Guidelines for both novice and experienced gamemasters, offering advice on challenging your players with dramatic and thoughtful gameplay, unique to the Star Trek universe.★ Game statistics and graphics for 15 playable starship classes, including Federation, Klingon, and Romulan vessels. Dozens of non-player characters, starships, and creatures to populate your missions, including Federation, Klingon, Cardassian, and Dominion.★ Historical excerpts, personal logs, and intercepted communications provide fresh perspectives and insights from across the Galaxy. Created by an expert Star Trek development team, including a diverse mix of experienced and new artists, designers, editors, and writers.Components• 1 book
$60.00$51.00
Warhammer 40000 RPG: Wrath and Glory Rulebook
Prepare to face the perils of the Dark Imperium, a grim and dangerous future plagued by the star-spanning schemes of the ruinous powers... Cieatrix Maledictum, the Great Rift, has torn the galaxy apart. Time and space have bent and buckled under the warp storm's wrath. Daemons surge into realspace, sowing destruction in their wake. The Imperium of Man has lost contact with untold worlds, and stands on the brink of disaster. This is a game of intrigue and adventure. This is a game of action and carnage. This is a game about the struggle to stop the doomsday clock from striking midnight for an entire galaxy.
$59.99$50.99
Orc Borg: Neon Edition
The DERELICT is a floating scrapyard in space, a fused-together junk rocket screaming towards disaster, and it is jampacked with great big furious ORCS. As the Derelict nears its eventual doom, these orcs receive guidance from their mad gods and host raucous parties, daring raids and experimental interstellar navigation to gain their favour and earn a place in heaven. ORC BORG is based on the popular dark fantasy MORK BORG ruleset, but it is a standalone game and contains everything you need to play. It comes complete with rules for making characters, fighting, replacing parts of your body with robot prosthetics, piloting big robots, hacking existing dungeon maps into the game and not one but two new kinds of magic (Technowizardry and Yelling).The game is written by Grant Howitt (Spire, Heart, Paranoia, Honey Heist) and illustrated by ROLLINKUNZ (Fragnarok, The Dungenerator, Goblinfinite); it’s RISOprinted in three colours, making it almost obviously vibrant. It’s loud, rude, abrasive and at points hard to look at directly, and we wouldn’t have it any other way.
$23.00$19.55
Call Of Cthulhu RPG (7E): Arkham
Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
$59.99$50.99
Clearance Dungeons And Dragons (5E): Planescape: Adventures In The Multiverse
Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and the unexpected is just around the corner. From perplexing realities to multiversal glitches, fans of the original Planescape setting will encounter both familiar and unfamiliar uncertainties in this smorgasbord of multidimensional chaos. CREATE YOUR OWN PLANES-HOPPING ADVENTURER. Planescape®: Adventures in the Multiverse comes with a plethora of unconventional new player options. Choose from 2 new backgrounds: will you be a gate warden influenced by mysterious planar forces, or a planar philosopher who pursues the hidden truths of the multiverse? Channel planar energies with 7 otherworldly feats, experiment with intriguing magic spells, and draw inspiration from Sigil’s 12 ascendant factions, each with distinct cosmic ideologies. INFINITE REALMS. INFINITE STORYTELLING. Bursting with multiversal flavor, this campaign collection contains limitless storytelling inspiration. Dungeon Masters will find everything they need to run grand adventures, including adventure hooks, idiosyncratic locations, and multiversal calamities. With a random encounter table and over 50 unusual creatures, planar pandemonium is just a roll of the dice away. WARP THROUGH A WEIRD AND WONDERFUL WORLD. Immerse yourself in the backstage of reality, using Sigil, the City of Doors, as a gateway to explore the surreal landscape of the Outlands. Explore with a double-sided poster map of Sigil and the Outlands, which serve as both adventure locations and springboards to adventures across the multiverse. The possibilities – just like the realms – are endless.
$79.99$55.36
Basic Roleplaying: Universal Game Engine
Create. Explore. Play.Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.What's InsideBasic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.A Seamless Core MechanicIn BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.This means every stat on your character sheet clearly indicates to you the likelihood of success. Natural Character GrowthCharacters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!Deadly & Tactical CombatThe core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.Build The Game You WantWith mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.
$49.99$34.08
The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$57.99$49.29
Broken Compass: Golden Age - Season 1
Golden Age will bring you straight to the heart of Adventure, to the golden 30s that set the scene for our childhood dreams, and the stories of the man in the hat. Includes new equipment and rules to manage Supernatural Menaces, as well as a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Golden Age book (207 pages)
$39.99$33.99
The Skeletons
Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch. And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun. The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours and a private space.The Skeletons flips the script on the classic dungeon crawl— here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you’ve ever played. TIME: A FEW HOURS FOR: 1-6 PLAYERS AGES: ALL
$19.50
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