RPG Books
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$48.00
Root: The Roleplaying Game - GM Accessory Pack
This Root: The RPG GM accessory pack includes a trifold GM screen - featuring tools, tables, and information for running the game - alongside two custom notepads for tracking your campaign! GM Screen: a trifold Gamemaster (GM) screen, each fold roughly 8"x8" for a total length of 24". It contains GM tools, reference tables, and other information to help make running the game a cinch, while featuring awesome vagabond art by Kyle Ferrin! Woodland & Clearing Notepads: Two distinct 8"x8" notepads with pull-off sheets to help you track your campaign! The clearing pad comes with 50 individual double-sided sheets, each used to track a different clearing, while the Woodland pad comes with 30 double-sided sheets, each used to track the whole of the Woodland.
$17.47
Starfinder RPG: Starfinder Core Rulebook
Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more - everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
$59.99$38.80
D&D 5th Edition: Strixhaven Curriculum of Chaos
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
$49.95$18.59
Edge of the Empire: Mask of the Pirate Queen
Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars®: Edge of the Empire™ roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you’ll find the Pirate Queen– or what you might encounter in the search. Within this book’s 96 pages you’ll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire™ campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.
$32.96
D&D 5th Edition: Mythic Odysseys of Theros
Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game. The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead. What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness. Select one of the new races for your character—such mythic peoples as the leonin or a satyr. New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence. Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods. Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.
$49.95$35.08
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$39.99$25.38
The One Ring: Loremaster's Screen
A deluxe Loremaster’s screen in landscape format for the second edition of The One Ring™ roleplaying game.Featuring a host of useful tables and important information on the inside, and evocative art by Martin Grip on the outside.The Rivendell compendium contains information about The Last Homely House, including Elrond himself and new rules for how to create High Elf Player-heroes.Made in Lithuania.
$29.99$25.49
Symbaroum: Advanced Player's Guide
The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Player’s Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar!______________________________Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations, out of which some are so called Professions that the characters can strive to reach – for example Inquisitor, Monster Hunter, Wrath Guard and Pyromancer. A system of Boons and Burdens, effective in problem solving situations and perfect for adding color to the character. About fifty new Abilities and Rituals – some exclusive for members of the Professions, others only available to a certain archetype. Rules on the crafting of artifacts and items, along with creatable Lower Artifacts and Mystical Qualities to instill into the masterworks. Alchemical weapons in the form of explosive grenades and fire tubes, the latter either stationary or carried by members of the occupation Sapper.
$39.85
Be Like a Crow: A Solo RPG
Be Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.All that is required to start playing is the rulebook, a pen and paper, and a deck of cards.You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.Spread your wings and take flight with this unique RPG.
$18.00$12.08
Delta Green RPG: The Conspiracy
Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting since the 1928 Raid on Innsmouth, and the fight rages on. This book is your weapon and your guide. The Conspiracy resurrects Delta Green, the smash hit sourcebook that launched decades of horror. Delta Green won the 1997 Origins Award for Best Roleplaying Supplement. It has been one of the highest-rated RPG books of all time on RPG.net since RPG.net launched its ratings index in 2006. It is consistently among the highest-rated products on RPGGeek.com. The Conspiracy updates the groundbreaking Delta Green in a new, full-color hardback. It is edited and revised for Delta Green: The Role-Playing Game, restructured, and filled with beautifully dreadful new illustrations. This 1990s sourcebook presents government conspiracies, alien activity, undead Nazis, and much more through the lens of Lovecraftian cosmic terrors. And it details Delta Green itself from those lost days: a handful of men and women who use the resources of the government to fight a secret, illegal—some would say treasonous—war against monstrosities which threaten their world.
$44.99$32.73
Symbaroum: Treasure Hunts in Davokar Starter Set
Enter the wondrous world of Symbaroum! This starter set for the Symbaroum RPGs designed to let you and your friends experience treasure hunts and expeditions in the dark and mysterious forest of Davokar, featuring two ready-made adventure sites for you to explore and guidelines for creating your own treasure hunt adventures. The Ashurani dynasty was as short lived as it was cruel, known for its insights into the light - and the darkness. Key to their power was an artefact known as the Rod of Light and Darkness. Its touch could breathe life into dead things, or steal it away from that which lived. And guess what, the rod's current whereabouts have been revealed! To students of the Eternal Night, this opportunity cannot be ignored! Its final resting place is said to be Lafarda's Tower, situated in the are known to treasure-hunters as the Blasted Heath, where lightning rain burns flesh and shatters dreams.Featured Content:• A 64-page rulebook, introducing the game's easy-to-lean and highly flexible ruleset along with its dark and mysterious game world.• A 64-page adventure compendium, including two adventure locations for your players to explore and rules for designing adventures of your own.• The Symbaroum Bright Davokar Dice Set, with all the dice you need for combat, problem-solving, and social challenges.• A double-sided map, with one side depicting the game setting at large, and the other the treasure-hunters' town of Thistle Hold.• A second double-sided map, showing the main locations of the two pre-made adventure landscapes, meant to be used at the gaming table.• Six character sheets, describing five readymade player characters and one mystical companion for you to play.
$46.92
D&D 5E: Players Handbook Alternate Hard Cover (2024)
Dungeons & Dragons Player's Handbook (2024) · The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community · The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap · Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats · Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience · Nearly 400 spells, including all-new additions to your arsenal · New Weapon Masteries that give players greater versatility in combat · New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions
$49.99$42.49
Stargate SG-1 RPG: Core Rulebook
Welcome to Stargate CommandGreetings, Traveler. You've been recruited by Stargate Command (SGC) to defend the galaxy against the Goa'uld System Lords. Stationed at the secret Phoenix Site, you now embark upon your training within the Stargate program. Each adventure through the Stargate opens a journey to known and unknown worlds where the future of civilizations may be decided. Your decision to join our cause is greatly appreciated by the Tau'ri and the people of the Milky Way galaxy.This Core Rulebook will serve as your guide. Use it to aid in your training for our explorations and in battles to come. The Stargate SG-1 RPG is a sci-fi tabletop game, where you assume the role of a Stargate team member, working with a secret off-world Stargate Program - designated Phoenix Site. As a member of the Stargate Phoenix Site, you and your teammates will go on missions guided by a Gatemaster to explore new worlds and cultures, obtain new technologies, and fight to preserve freedom across the Milky Way Galaxy.• Create your own character by choosing from 5 Races, 6 Classes, and a multitude of possible Origins.• Classless Leveling: Post level 5, you can start to cross-train your character and choose from a wide variety of Feats that allow you to mold your character just as you'd like.• Participate in new plot and action Encounter types such as Convince, Research & Development, Aerial Combat, Pursuit, Firefight, and many more.• Create your own Stargate stories and use our new Campaign System that guides you on how to create a campaign like you would a TV Series of your very own.• Familiar 5th edition d20 base rules that have been highly adapted to fit a modern sci-fi setting.• Focus on social and plot mechanics with the addition of Determination Points and Moxie for social turn order.• Catch-up on the state of the Universe with a Stargate Program Brief
$59.99$41.46
Scum and Villainy
Scum and Villainy is a roleplaying game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Players take on the roles of a motley crew of spacefaring outlaws and adventurers who travel through the galaxy, pulling off heists, smuggling contraband, and trying to make a name for themselves while staying one step ahead of the law and their rivals. Taking inspiration from classic sci-fi TV shows and movies like Star Wars, Firefly, Guardians of the Galaxy, and Cowboy Bebop — Scum and Villainy is a Forged in the Dark game with a clear gameplay structure that emphasizes the criminal undertakings of the crew. Each session of play consists of a job followed by recovery, downtime projects, and advancement. The ship gets its own character sheet, and can be upgraded and customized over time to suit the crew’s needs. Whether players are engaging in thrilling space battles or smuggling contraband past the authorities, the ship will be an essential tool in their adventures. Crew advancement opportunities reflect the change from a ragtag group barely flying to a reputed crew that has built a name across the sector. So gather your crew, power up your ship, and get ready to explore the galaxy like never before. COMPONENTS AND DETAILS Black & white hardcover book, 368 pages. Digital PDF included with purchase Number of players: 3-6, one shot or campaign play.Style: Forged in the Dark (inspired by Blades in the Dark). GM & Dice.Creators: Stras Acimovic and John LeBoeuf-Little
$35.00
Cyberpunk: 2020 (Second Edition)
The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you’re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you’ll find everything you need to tackle the mean streets of the 2000’s — in a game system that combines the best in realistic action and playability. Winner, Origins Gamer’s Choice Award, Best Science Fiction RPG 1989
$30.00$24.70
7th Sea RPG: 2nd Edition - Core Rulebook Hardcover
7th Sea is the premier tabletop game of sabres, ships, and high adventure! Packed together in a gorgeous hardcover book, these 300 pages are laden with gorgeous art that fully captures the imagination.
$59.99$38.78
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$16.99$13.96
Kinfire Delve: Vainglory's Grotto
Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers, you will fight your way through the well deck of challenge cards to reach Vainglory, the master of the well, and face her in an epic final battle. To defeat Vainglory, you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn, attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health, discarding cards, or being forced to return cards to the well deck. Even when it's not your turn, the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game. Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.
$20.00$17.00
Blades in the Dark
Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes in the haunted industrial-fantasy city of Doskvol. As members of a criminal crew, players must work together to pull off daring heists, assassinations, and other nefarious deeds while navigating the treacherous political landscape of the city. Blades in the Dark features a fully developed setting that combines elements of steampunk, supernatural horror, and gritty urban fantasy. The game puts the emphasis on the action with a flashback system that encourages players to think on their feet during heists, allowing them to adapt and improvise their plans as they go. There are chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you’ll find: Rules to create your crew, built from archetypes like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A unique system that puts the emphasis on teamwork and allows for the growth of the crew or faction as well as the individual characters A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game. COMPONENTS AND DETAILS Black & white hardcover book, 328 pages. PDF included with purchase
$60.00
Wanderhome - Hard Cover
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth.You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space.Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$65.00
Symbaroum: Core Rulebook
Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. ◆◆ A fast-paced and flexible rule-set for creating player characters and acting in the game world. ◆◆5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation. ◆◆35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique. ◆◆Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters’ enemies with. ◆◆More than 50 pages describing the game world’s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter’s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene. ◆◆Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set. ◆◆This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12
$52.81
Pathfinder RPG (2E): GM Screen
Accelerate your game Keep crucial rules on hand, and protect your notes and die rolls from player eyes with the Pathfinder GM Screen! This beautiful four-panel, landscape-style screen features stunning artwork from Ekaterina Burmak on the players' side, and a huge number of charts and tables on the GM's side to speed up play and reduce time spent leafing through rulebooks in search of key modifiers or results. The Pathfinder GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
$19.99$16.76
The Lord of the Rings RPG: Tales from Eriador (5e)
Tales from Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
$39.99$33.99
Tome of Heroes Limited Edition
The essential expansion for every 5th Edition game! Tome of Heroes contains a vast array of tested, original options to create amazing 5E characters: Over 70 new subclasses, including the Circle of Bees, Way of the Unerring Arrow, Path of Hellfire, School of Black Powder, and Pugilist More than 20 new races and subraces, from deer-like alseid, to mechanical gearforged, to aquatic gnomes and arctic elves Over a dozen new backgrounds, including diplomat, freebooter, gamekeeper, and innkeeper A shops’ worth of equipment, such as firearms, chakrams, glidecloaks, and bombs, plus mounts and clockwork companions New ways of using magic, from manipulating magical plants to drawing draconic runes Over 50 new spells, including fuse armor, conjure construct, and steam gout Plus new optional rules for downtime activities, for creating a party with a group theme, and for using weapons to affect combat in ways other than dealing damage. All fully compatible with the 5th Edition ruleset! This limited edition features a twin foil pressed cover.
$74.99$48.50
Warhammer Age of Sigmar Soulbound RPG: Champions of Death
Champions of Death allows players to create tragic, damned, and twisted undead characters for Warhammer Age of Sigmar: Soulbound! The book features new undead Species, new Archetypes, new Talents, and devastating new spells and Miracles.Champions of Death Includes:- Insight into the Great Necromancer Nagash, his history with the Soulbound, and why he may deign to forge a deathly Binding with his own skeletal hands.- Rules to play as horrifying Ghouls, skeletal Wights, vindictive Soulblight Vampires, spectral Nighthaunts, or powerful Ossiarch Bonereapers, as well as advice on how and why your character became Soulbound and dozens of sample Short- and Long-term Goals.- 20 new Death-focused Archetypes such as the Vampire Lord and Knight of Shrouds, as well as rules for playing sub-factions such as the Blisterskin of the Flesh-eater Courts, the Mortis Praetorians of the Ossiarch Bonereapers, the Vyrkos Dynasty of the Soulblight Gravelords, and many more!- Over 50 new Talents, 10 powerful new Miracles of Nagash, and 50 new spells drawn from the twisted Lores of Magic wielded by the undead - including five terrifying new Endless Spells!- Over 30 new Endeavours for undead characters to undertake, as well as new Dark Rituals to unleash on your foes - host a grand feast of the Flesh-eater Courts, bestow the Blood Kiss of the Soulblight Vampires, or raise a horde of zombies to do your bidding!- Advice for Gamemasters and players on running Death-focused campaigns, as well as statistics for over a dozen servants of the Forces of Order for your Champions of Death to face!
$39.99$29.96
Warhammer Age of Sigmar Soulbound RPG: Champions of Order
Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It’s packed with content and options to expand on your Soulbound game. The book includes: An expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes’ souls together, and tables filled with sample Short- and Long-term Goals for your hero. A brand new faction, complete with Archetypes — The Lumineth Realm-Lords, Aelves from the Realm of Light! New Archetypes, as well as rules for playing sub-factions such as the Anvils of the Heldenhammer of the Stormcast, the Ironwood Glade of the Sylvaneth, the Kraith of the Daughters of Khaine, and many more! Almost 100 new Talents and 50 new Miracles to further customise and develop your hero! Over 40 devastating new spells to unleash, including a brand new Lore of Magic — the Lore of the High Peaks! Over 30 new Endeavours to undertake between adventures, as well as over a dozen new contacts players can make, from Collegiate Scholars to Kharadron Endrineers.
$31.86
Call of Cthulhu, 7th Ed.: The Shadow over Providence
August 25th, 1928: Providence, Rhode Island. The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s curator, who will be on hand to answer all of your questions. Marvel at the treasures of Tutankhamun and Hatshepsut, along with the star of the exhibition, the mysterious canopic jar of Ibnhotep the Mad! Tickets are limited and going fast—and you don’t want to miss out on what promises to be the most talked about exhibition of the year! With an invitation like that, how could your investigators possibly refuse? Be they historians and scholars, or even those who ply the blackmarket trade in illicit antiquities, this is a rare opportunity to learn the secrets of the distant past outside of a museum. And what possible danger could there be in going to see the mortal remains of someone called “Ibnhotep the Mad”? The Shadow Over Providence is a new Call of Cthulhu scenario set in a venue that may seem strangely familiar to anyone who has visited Providence’s iconic Biltmore Hotel.The adventure was written by Jon Hook of the Miskatonic University Podcast, and developed and published by Chaosium to celebrate NecronomiCon 2019.
$9.99$8.96
Dread
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$30.00$25.50
The Ground Itself
The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards). Focusing on place- one specific place, chosen by the group – The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves.
$18.00
Spire: The City Must Fall (Hard Back)
You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda
$55.00$35.38
Pathfinder RPG (2E): Pathfinder Gamemaster Core (Special Edition)
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License. .
$79.99$67.99
Anime 5e RPG
In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.
$49.95$35.92
Epitaph
Epitaph is an intimate look at the events that shape a person’s life. During play, you’ll explore the timeline of someone who has died (called the Departed) in order to gain gradual insight into their world, their identity, and their history. Their life is a story that starts at the end, then jumps freely backward and forward to their most important moments. As you create their story, you’ll discover who this person was and what made them special. Explore the life of……a devoted grandmother whose dream of owning her own restaurant came true……a bold captain who married her archrival and became the most infamous pirate in the Viridian Isles……a sensitive soldier in the trenches who didn’t make it home alive……an arrogant wizard who strove to unlock ancient secrets and found more than he bargained for……or anyone else you can imagine. No matter who you create, you’ll come to know them as a unique individual whose life was messy, complicated, and beautiful. Epitaph is GMless and requires no prep before play—just grab your friends around a table or via video chat, open the book, and start creating. The game features a variable level of role-playing commitment: on your turn you can describe a moment in time, create and play a scene with others, or give an interactive monologue as one of the characters from the story. The tone of the game is up to the players—it can be anything from lighthearted and goofy to bittersweet and tragic. Epitaph puts you inside the mind of a very ordinary person and leaves you feeling like you knew them.
$24.00
Ruins of Symbaroum: Gamemaster's Screen
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This gamemaster's screen and adventure booklet will serve you and your friends well when you start exploring the game world, using the 5th Edition OGL ruleset!This Gamemaster's Screen provides easy access to important tables and information from the Player's Guide, Gamemaster's Guide and the 5th Edition OGL ruleset, including Marks of Corruption, Enemies in Davokar and a listing of various Conditions. The screen comes with a 29 page booklet featuring two adventures (Where Darkness Dwells and The Gathering Storm), suitable for player characters of levels 2 to 4.
$29.99$18.30
Pathfinder RPG (2E): Book of the Dead
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!
$49.99$32.33
Pathfinder RPG (2E): Secrets of Magic
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume—the Book of Unlimited Magic—presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!
$49.99$32.33
Legend of the Five Rings RPG: Courts of Stone
Spin your webs of intrigue and betrayal with Courts of Stone, the second sourcebook for the Legend of the Five Rings Roleplaying Game! This 144-page setting guide takes you inside the mighty castles and courts that act as the political centers of Rokugan. Here, courtiers scheme to destroy their enemies. Treachery lies behind every false smile, and spies and assassins lurk in every shadow. Courts of Stonedetails the treacherous battlefields of words and intentions, as well as the courtiers who plot the course of the Emerald Empire and their Shinobi agents. Along with Gamemaster support for running adventures based around politics, romance, and intrigue, you will also find a wealth of information about the masters of the court, the Crane Clan. Do you have the cunning to survive the courts of Rokugan?
$44.99$33.72
The Making of Original D&D: 1970 - 1977
Here is the ultimate record of how Dungeons & Dragons came to be. The Making of Original D&D is an extraordinary collection of rare documents that shed light on D&D's origin story. Uncover materials never released to the public, including Gary Gygax's first draft of original D&D, and early published writings such as the 1974 original D&D white box booklets and supplements. Each document is featured alongside insightful commentary from one of the game's foremost historians, Jon Peterson. Disclaimer: We (Wizards) recognize that some of the legacy content in this product does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudices that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end. Contents: Unearth the very first draft of original D&D, never released to the public until now. Crafted on Gygax's home typewriter, this 1973 document contains handwritten notes by both Gygax and Arneson. Discover approximately 30 early articles and rare documents that lay the foundation for modern D&D, including unpublished correspondence between Gygax and Arneson. Peruse a remarkable collection of magazine and fanzine articles, many of which are no longer publicly available or remain undiscovered by D&D historians and fans of classic D&D. Flip through facsimiles of all the first printings of Original D&D, compiled in a single book for the first time in D&Ds publishing history. Explore the creation and development of the original 1974 game with insightful commentary by Jon Peterson, one of D&Ds foremost historians. Commemorate our 50th anniversary with this homage to D&D's past. We invite you to look back on D&Ds history with a discerning eye as we celebrate how far D&D has come. Here's to 50 years, and 50 more!
$24.99$21.24
The Seekers Guide to Twisted Taverns
The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed to be compatible with5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more to plug and play into your campaigns! With 17 different taverns total, each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own. The Seekers Guide to Twisted Taverns Includes:- 17 total taverns ranging from levels 1-20 perfect to incorporating into any 5th edition Dungeons and Dragons campaign- Tavern Operators and guests to introduce to your party to encounter in a tavern brawl - A unique Quest board for each Tavern with a range of adventures for your players to choose from no matter how big or small- Food and Drink menus featuring items that you would experience if you visited these Twisted Taverns!- A brand new 2-4 player card game to play with your players and friends!
$49.99$42.50
Outgunned RPG: World Of Killers
World of Killers is an expansion for the cinematic action role playing game Outgunned, inspired by John Wick, Kill Bill, Leon, Assassin’s Creed, and Hitman.In World of Killers, the Players take on the role of heroic killers who must cooperate to carry out an impossible mission.The setting for World of Killers is dark and dangerous, inhabited by lethal assassins, two-timing cowards, and ruthless members of a secret organization. It’s a society parallel to the one we know, one where luxury and unbridled violence coexist in a decadent union.It’s the perfect backdrop for adrenaline-packed action adventures, where you’ll need to watch your back and trust nobody.In this manual you will find:♦ 5 New Roles♦ 1 Special Role♦ 9 Tropes♦ Trained Dogs♦ Killer Gear♦ Hunts and Getaway rules♦ The setting of World of Killers♦ A Cinematic Campaign ready to play
$45.00$38.25
Cowboy Bebop RPG: Core Rulebook (Limited Edition)
"Look at my eyes, Faye. One of them is a fake because I lost it in an accident. Since then, I've been seeing the past in one eye and the present in the other. So, I thought I could only see patches of reality, never the whole picture." Space Cowboys and Cowgirls, welcome aboard and fasten your seatbelts on the Bebop. With the official role-playing game of Cowboy Bebop, one of the most popular anime of all time, you will experience memorable adventures as a handful of bounty hunters, roaming the entire solar system. You will play out your stories as bounty hunters in a universe that mixes jazz with westerns, film noir with buddy cops ones. With an original and narrative game system, scene after scene, you will see your characters change, face their troubled past, invent a future for themselves - or, on the contrary, get stuck into their memories. In Cowboy Bebop you can make many Woolong and make them quickly; but be careful and never let your guard down: life is tough around here and it is always ready to teach you a hard lesson! To celebrate the 25th anniversary of Cowboy Bebop, we're delighted to offer a unique Deluxe Edition of the game. This deluxe volume is bound in faux leather with silver foil and debossed design.
$109.90$93.42
Rune RPG
What Is RUNE? RUNE is a solo tabletop RPG inspired by the soulslike genre of video games, including Dark Souls, Bloodborne, and Elden Ring. In RUNE, you are a wanderer of the lands of Obron. The world is dangerous, but full of power if you are willing to reach out and take it. RUNE combines narrative exploration with tactical combat to capture the environmental storytelling and high stakes combat you love in soulslike games. How It's Played RUNE cycles play between two modes: Exploration and Combat. The worlds of Obron are vast and filled with mystery, and threats to those who would explore them. During Exploration, players explore unique regions teeming with secrets, ruins, and more. Each Realm in RUNE is represented with an overworld map. The player explores this area, seeking out the mysteries and power hidden away in every space. Travel is dangerous though, and the player will need to decide when to push forward, and when to pull back and seek a moment of peace.
$24.99$21.24
Humblewood: Box Set
Contains the Humblewood Campaign setting Hardcover Book, Reference cards, Maps, and Cardboard Standees
$79.99$68.00
Blade Runner: The Roleplaying Game - Base Dice Set
A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well. Eight engraved, transparent custom dice.
$19.99$14.96
Fiasco Role Playing Game
Description Fiasco is an award winning, GM less game for 3 to 5 players, designed to be played in a few hours with 6 sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one. An ennies judge's spotlight award recipient. Fiasco is a roleplaying game about ordinary people with powerful ambition and poor impulse control. It won't go well for them, to put it mildly and in the end It will probably all go South in a glorious heap of jealousy, murder, and recrimination.
$17.39
Starfinder RPG: Starfinder Core Rulebook, Pocket Edition
Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other. This massive 528-page softcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more―everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! Inside this book, you'll find: All of the rules you need to play or run a game of Starfinder. Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats. Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character. Complete rules for starships, including customization and starship combat.
$19.99$13.96
ito (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme. At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you! The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!
$14.99$12.74
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