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1153 products


  • Gamers Guild AZ Space Penguin Ink Seas Of Sand: D&D Adventure Module GTS

    Seas Of Sand: D&D Adventure Module

    By day, the sands are liquid. People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you’re caught out on the sands at dawn without a ship, only prayer will save you. Welcome to the Seas.Seas of Sand is a toolbox setting guide. It details the Seas, its people, its stuff, and its wonders. It’s also a whole bunch of procedures, advice, and content for you to use in your game. There’s lots of content here, but no plotline and—other than examples—no fixed locations or events. There’s no history to memorize, no lore to wade through, and no canon to adhere to. Seas of Sand can slot into an existing game just as well as form the basis of a new one, and work equally well for one-shot and campaign play.Across the sands, you’ll see:• Procedures for two distinct modes of play: Adventure and Mercantile. Delve into flooded ruins and broken halls to retrieve wealth long buried, then set yourself up as merchants of the high sands to chase down the best deals and market opportunities.• Advice on mapping, navigation, and managing a ship’s crew across the seven sands.• Travel procedures including weather, sandstorms, random encounters, and privation.• Generators for villages, cities, merchants, and crew.• Full naval combat rules handling everything from siege warfare to boarding and repairing a captured vessel.• 60 unique stated enemies, from the Buried Titan to the Ur-Crab.• And more

    $60.00$21.00

  • Gamers Guild AZ Dyskami Publishing Soldier Lune RPG: Adventures (Tri-Stat) (Pre-Order) AGD

    Soldier Lune RPG: Adventures (Tri-Stat)

      A ready-for-adventure Tri-Stat System boxed set for your role-playing game nights. Compatible with the BESM Fourth Edition anime RPG. The Soldier Lune RPG is directly inspired by the internationally famous magical girl anime series that debuted in Japan in 1992. It pays homage to common tropes and events in similar anime and manga stories, presenting an epic tale of love, hope, sacrifice, and determination that spans thousands of years. The fictional series follows the exploits of a carefree teenaged schoolgirl, Yua Sato, as she learns of her true heritage as the superpowered defender of love and guardian of hope, Soldier Lune. Yua is joined by her Gorgeous Soldier allies and her eternal love, Guy Incognito as they defend Tokyo and the entire planet from an assortment of powerful, nefarious villains. Boxed set contents include: 64-page full-colour rule book, 40-page full-colour character book, Game Master screen, 6 brief story scenarios, 10 pre-generated player character sheet handouts, 4 custom-etched Soldier Lune six-sided dice.

    $49.95$42.45

  • Gamers Guild AZ Starfinder Starfinder Galaxy Guide (Second Edition) Hard Cover (Pre-Order) Southern Hobby

    Starfinder 2E: Galaxy Guide

    Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more! The Starfinder Galaxy Guide includes:• A double-sided map featuring the Starfinder galaxy and the Pact Worlds system.• Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka.• Six new archetypes related to powerful galactic factions.• Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting!  

    $59.99$40.25

  • Gamers Guild AZ Paizo Starfinder 2E: Galaxy Guide (Pocket Edition) (Pre-Order) Southern Hobby

    Starfinder 2E: Galaxy Guide (Pocket Edition)

     Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.The Starfinder Galaxy Guide Pocket Edition includes:♦ A double-sided map featuring the Starfinder galaxy and the Pact Worlds system.♦ Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka.♦ Six new archetypes related to powerful galactic factions.♦ Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting!FEATURES★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Reveals the first big-picture look of the Starfinder Second Edition campaign setting, with ideas and information to propel a huge variety of Starfinder campaigns.★ Released a few months before Starfinder Player Core, the Galaxy Guide is the first true hardcover rulebook for Starfinder Second Edition, and its release and updates to the popular Starfinder setting are sure to create a buzz among gamers eager to play the new edition.★ Includes a huge poster map of the Starfinder galaxy!★ Beautiful full-color illustrations on nearly every page.★ Extensive marketing support throughout 2025.

    $29.99$22.44

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Sabbat the Black Hand Renegade Games

    Vampire The Masquerade 5th Ed.: Sabbat the Black Hand

    Brothers and Sisters in Caine, united under the banner of the Dark Father An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Features:  Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.  Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians.  New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. At a Glance 140 page hardcover full color book Includes red satin bookmark ribbon This is a supplement for Vampire: The Masquerade Roleplaying book.

    $45.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - Inquisition GM`s Guide (Hardcover) (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - Inquisition GM`s Guide (Hardcover)

    The Inquisition GMs Guide is a 144-page hardcover supplement, and the second of two faction-focused supplements for the Imperium Maledictum line. Within GMs will find expanded lore sections including deep dives about the various philosophical movements within the Inquisition, alongside advice on how to build spycraft-focused missions and campaigns. They`ll find a roster of interesting characters, from Threats to character Contacts, and profiles on the six most prominent Inquisitors in the Macharian Sector, that can act as your players Patron, allies or enemies. Tying the book together is the Heresies Macharia, a massive decades-spanning seven-part campaign wrought with heresy, mystery, and betrayal.

    $44.99$38.24

  • Gamers Guild AZ Warhammer 40,000 Warhammer 40000 RPG: Wrath and Glory: Redacted Records II (Pre-Order) GTS

    Warhammer 40K RPG: Wrath and Glory: Redacted Records II

      TAKE UP BLESSED WEAPONS TO WAGE RIGHTEOUS WAR!Redacted Records II is an invaluable resource for players and Gamemasters alike, suffused with scriptures of righteous destruction and technological liturgies to empower your games of Wrath & Glory with an abundance of new ways to play.Redacted Records II is a treasure trove of content for games of Wrath & Glory, featuring:♦ Rules for generating unique ancient items of myriad forms and functions, perfect for Gamemasters that want to create blessed artefacts or malign relics of terrible power.♦ 8 ready-to-play Archetypes from the Adeptus Mechanicus and Adeptus Ministorum♦ A collection of sacred Shrines across the Gilead System, each with a built-in adventure and a mysterious secret.♦ Patrons for the Ecclesiarchy and Adeptus Mechanicus, each with their own engaging missions in the spiritual battlegrounds of the Gilead System.♦ Expanded Ascension Packages for the triumphant faithful, Talents for character customisation, and blessed Wargear — a wealth of material for any pious roleplayer.

    $34.99$25.44

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy RPG: Dwarf Player`s Guide Collector`s Edition (Pre-Order) AGD

    Warhammer Fantasy RPG: Dwarf Player`s Guide Collector`s Edition

    The Dwarf Player's Guide is the ultimate guide to what it means to be a dwarf. A comprehensive look at the rich, battle-scarred history of the Dwarfs. New careers, including Runesmith, that offer unique new opportunities for players. Arm yourself with devastating weapons and resilient armor forged in the depths of the karak. Delve into the pantheon of Ancestors and the legends that Dwarfs revere and honor. Explore the storied history and culture of the Dwarfs and forge a legacy as unbreakable as Gromril. Limited Edition Cover.

    $79.99$67.99

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Gamemaster Starter Kit Asmodee

    Zombicide: Chronicles RPG Gamemaster Starter Kit

    The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying gamer eyes. There are also 13 Survivor ID sheets that they can either use themselves or hand out to players for their use. Finally, there are Stress dials so players can keep track of just how intense things are getting.

    $24.99$16.14

  • Gamers Guild AZ Heart of the Deernicorn Auspex Heart of the Deernicorn

    Auspex

    Published by Good Luck PressDistributed by Deernicorn Distro Your world is about change, and you with your skills of divination and foresight, are the only one who can see it. In the last week of the old world, each of your visitors will play a part in the changes yet to come but they come to you with their own questions. Advise them and lead them down a path towards the future, pulling their strings of fate. Auspex is a tarot-based solo journaling game of world building and divination. Build your world: small, complicated, and about to change, and those that inhabit it that seek out your gifts. Using esoteric tarot spreads you will answer their questions and help shape the future of the world to come. Divine your visitors and their pressing personal questions, then choose a spread to answer their burning questions, interpreting the cards between their meanings and what they represent in spreads such as Hand of Glory, Dead Crow, and Rose and Thorn. COMPONENTS AND DETAILS 44-page black and white zine PDF included Tarot cards not included Number of players: 1Style: Solo tarot-based journaling gameCreators: Written by Seb Pines, edited by Will Jobst

    $19.00

  • Gamers Guild AZ Bully Pulpit Games Cowboys with Big Hearts GTS

    Cowboys with Big Hearts

    Cowboys With Big Hearts is a dark take on the myth of the West.It’s 1900, and we’re in Sunny Slope, a tent city and sanitarium north of Phoenix, Arizona Territory. What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride?Well, it’s a complicated ball of yarn, but at this end — the end we are holding in our sweaty hands — is an outrage, and at the other end of the string is the Death Brothers.Whatever it is they did, we all made a promise to make it right. That probably means killing them, or trying. Maybe it means other things, too.So let’s gather our keepsakes and our guns. The Death Brothers got a day’s lead, heading for Mexico. We made a promise to drop them, and people like us keep their word or go down trying. We’re going to find the Death Brothers and have a serious conversation about right and wrong if it’s the last thing we do.Which it will be.★ A punchy one-shot game that is easy to pick up and play.★ Characters that begin already doomed, so players can take big swings and big risks.★ Packed with colorful and carefully researched western lore.★ Easily adjustable from gritty realism to fantastic, mythic adventure.★ Evocatively laid out by Brennen Reece

    $15.00$14.92

  • Gamers Guild AZ Hit Point Press D&D 5E: The Field Guide to Floral Dragons Deluxe Edition (Pre-Order) ACD Distribution

    D&D 5E: The Field Guide to Floral Dragons Deluxe Edition

    Welcome to the mysterious world of floral dragons, unusual and elusive creatures inspired by real-world plants & flowers. The Field Guide to Floral Dragons blends the fascinating world of flowers with dragons and a dash of magic to create a fabulously floral draconomicon. But beware, while some floral dragons can be gathered as friends, others are more deadly than nightshade. Featuring Kin Wald’s gorgeous illustrations, this over 200+ page book contains everything you need to spark imagination and create floral dragon-filled stories and adventures. Features:25+ stat blocks for floral dragons, pests, pollinators & fungi10 magic items and poisons inspired by floral dragonsRich lore detailing the dragons’ origins, habitats, and how to roleplay themIllustrated by Kin WaldGold foiling over a leatherette cover

    $59.99$50.99

  • Gamers Guild AZ Dead Friend: A Game of Necromancy(Pre-Order) GTS

    Dead Friend: A Game of Necromancy

    Dead Friend is a roleplaying game for a necromancer and a ghost. That is, it’s a collaborative storytelling game for two players. You will each play the role of a friend, one living and one dead.You will ask and answer questions to develop the characters, their community, their history together, and the motivations leading up to their final conflict. The script follows the dramatic structure of a necromancy ritual, and you will use the spellbook of instructions throughout the entire game like a witch reading spells from an ancient grimoire. The mood may be spooky or intimate, heartwrenching or hilarious — it is up to you as storytellers.Dead Friend requires 1 Tarot deck or 1 deck of mundane playing cards.

    $19.99$14.97

  • Gamers Guild AZ Dungeon Crawl Classics Rpg: Against The Thieves Guild (Pre-Order) GTS

    Dungeon Crawl Classics Rpg: Against The Thieves Guild

    Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

    $10.99$7.94

  • Gamers Guild AZ NEED GAMES! Fabula Ultima: Techno Fantasy Atlas (Pre-Order) GTS

    Fabula Ultima: Techno Fantasy Atlas

    The TECHNO FANTASY ATLAS for Fabula Ultima will guide you into high tech, dystopian worlds, where outcast heroes fight inequality while merciless villains commit any atrocity to safeguard their privilege. Restore hope to these lands ruled by corruption, as the most famous JRPG resistance movements did before you!★ Dive into the most sci-fi and dystopian JRPG subgenre with 3 new Classes (Esper, Mutant and Pilot) and new Heroic Skills to create endless new combinations!★ 10 techno fantasy locations: archetypal settings with tips and hints for playing an intense techno fantasy campaign or which you can use as inspiration to breathe life into your world.★ Forge high-tech ultimate weapons using the custom weapon rules.★ Discover Quirks, optional rules that add even more depth to your characters, and use technospheres to combine Class Skills in unprecedented ways.★ 5 Villains, challenging new bosses of increasing power to use in your adventures, providing your Players with tough and exciting challenges.★ 216 full-color pages, featuring manga and chibi-style illustrations from international artists.  

    $24.90$19.96

  • Gamers Guild AZ Hit Point Press If I were a lich man (Pre-Order) GTS

    If I Were A Lich, Man

    If I Were a Lich, Man is a trilogy of funny Jewish roleplaying games about creative resistance against authoritarianism. The villains in the stories of our oppressors become the heroes in our play.Written and illustrated by a team of avant-garde Jewish designers led by Lucian Kahn.

    $39.99$32.96

  • Gamers Guild AZ Pathfinder Pathfinder RPG (2E): Guns And Gears Remastered (Pre-Order) GTS

    Pathfinder 2E: Guns And Gears Remastered

    Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remastered), the latest hardcover rulebook for the Pathfinder Roleplaying Game, brings the excitement of firearms and fantasy technology to your tabletop, updated to work perfectly with the remastered Pathfinder Second Edition rules!Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small.Pathfinder RPG: Guns & Gears (Remastered) features:♦ Two new classes: the clever inventor and the sharpshooting gunslinger, updated to work perfectly with the Remastered Pathfinder Second Edition rules♦ The remastered automaton ancestry for players who want to play a customizable construct♦ Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades♦ Dozens of new archetypes♦ Scores of new gadgets and vehicles♦ Siege engines and accompanying rules♦ A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of AlkenstarFEATURES★ Fully remastered to work flawlessly with the updated Pathfinder Second Edition rules!★ Reveals secrets of low technology useful for all Pathfinder characters!★ Contains two new character classes!★ Beautiful full-color illustrations on nearly every page.★ Extensive marketing support throughout 2025.★ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.

    $69.99$59.49

  • Gamers Guild AZ Pathfinder Pathfinder RPG (2E): Lost Omens - Divine Mysteries Hardcover (Pre-Order) GTS

    Pathfinder 2E: Lost Omens - Divine Mysteries Hardcover

    Uncover the secrets of the gods with Lost Omens Divine Mysteries! Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!

    $79.99$64.46

  • Gamers Guild AZ Paizo Pathfinder RPG (2E): Lost Omens: Tian Xia World Guide  (Pre-Order) GTS

    Pathfinder 2E: Lost Omens: Tian Xia World Guide

      Dragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive 304-page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It’s accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail.

    $79.99$53.68

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core Pocket Edition (Pre-Order) Southern Hobby

    Starfinder 2E: GM Core Pocket Edition

      Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. Starfinder GM Core includes: The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more! A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!   Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.

    $29.99$25.49

  • Gamers Guild AZ Darrington Press The Chronicles of Exandria, Vol 2: The Tale of Vox Machina Darrington Press

    The Chronicles of Exandria, Vol 2: The Tale of Vox Machina

    A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol II: The Legend of Vox Machina is a coffee table-sized tome collecting stunning Vox Machina art from the second half of their campaign journeys on Critical Role. This volume brings this sought-after artwork back into print, as well as adding nine new pieces of artwork!  Over 100 Critter artists from around the world bring these characters and stories to life, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. The cover art by Matteo Scalera and Moreno Dinisio show the epic-level members of Vox Machina geared up for battle against the Whispered One, with his insidious and omnipresent artifacts looming in the background. Inside, each chapter follows an arc of the second half of the Vox Machina campaign, complete with in-world writing from Cobalt Soul archivists.  The Chronicles of Exandria Vol II: The Legend of Vox Machina and its companion The Chronicles of Exandria Vol I: The Tale of Vox Machina are lovingly-crafted celebrations of the storytelling that brings together communities of fans and creators.

    $59.99

  • Gamers Guild AZ The Last Caravan GTS

    The Last Caravan

    They came less than a year ago. The war was swift - and brutal.The Last Caravan is a cars and aliens tabletop roleplaying game for 2-6 players about a midwinter road trip in the wake of an alien invasion. You’ll explore landscapes transformed by xenoflora, search abandoned towns and crashed spaceships, discover the otherworldly technology called Harmonics, negotiate with newly- formed factions both human and alien, outrun hostile pursuers, and fight for the future of your world. Your story is about normal people finding heroism under extraordinary pressures. It’s about relationships tested by a crisis, and rediscovering what matters when the world is ending. Your people need you. Will you join the caravan?Hardcover Book - 6 x 8.5 x 1.5 in., 208 pages.

    $39.95$39.92

  • Gamers Guild AZ Free League Publishing D&D 5E: The Lord of the Rings Roleplaying: Keepers of the Elven-rings (Pre-Order) ACD Distribution

    D&D 5E: The Lord of the Rings - Keepers of the Elven-rings

      “In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Keepers of the Elven-rings™ is a supplement for The Lord of the Rings Roleplaying™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.

    $41.80$35.53

  • Gamers Guild AZ Free League The Lord of the Rings RPG: Ruins of Eriador (5e) GTS

    D&D 5E: The Lord of the Rings - Ruins of Eriador

      Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.  

    $41.80$27.97

  • Gamers Guild AZ Monte Cook Games The Magnus Archives RPG: Players`s Guide (Cypher System) (Pre-Order) AGD

    The Magnus Archives RPG: Players`s Guide (Cypher System)

    Create characters, explore the world of The Magnus Archives, and access the easy-to-learn Cypher System rules that power The Magnus Archives Roleplaying Game. This handy Players Guide provides an easy, inexpensive way to have multiple copies of the games most important player-facing content at the game table.  

    $19.99$14.44

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Mythic Carpathia Free League Publishing

    Vaesen Nordic Horror RPG: Mythic Carpathia

      Venture into Mythic Carpathia to face Vampires, Rusalkas, Baba Yaga, and other even stranger horrors of Central and Eastern European folklore. Wander the busy streets of Prague, where history and myths collide. Visit old cities, deep forests and high mountains to face creatures beyond belief.This beautifully illustrated hardback expansion to the award-winning Vaesen Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artist Johan Egerkrans, Anton Vitus, and Francesca Baerald.Key Features:Information about the Slavonic Society called Pravda, its founders, and headquarters in Prague.The new archetype Vampire Hunter.A chapter detailing no less than 16 local mythical beings, each with background, stats, and story seeds. These include Vampire, Golem, the infamous Baba Yaga, and many more.Three new complete mysteries to play, set in Prague, Ukraine, and Transylvania.A large separate full-color map of Mythic Carpathia and the city of Prague.

    $44.99$38.24

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Starter Set (Pre-Order) AGD

    Vaesen Nordic Horror RPG: Starter Set

    Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. Vaesen Nordic Horror Roleplaying, based on the acclaimed art book by Johan Egerkrans, presents a dark Gothic setting steeped in Nordic folklore and the dark myths of old.This starter set is designed to be the perfect starting point for roleplaying in the Mythic North, where the characters are members of the secret Society whose members have the Sight to see vaesen. This boxed set contains everything you need for your game night:Condensed rules for action skill tests, combat, damage, and fear.The complete introductory mystery The Haunting of Castle Gyllencreutz, letting the players explore the headquarters of the Society itself.Codex Occultum, the Societys old journal of vaesen to be used as a resource for the players.Five pre-generated and illustrated player characters.A large full-color map with the Mythic North on one side and the town of Upsala on the other.A map of Castle Gyllencreutz.Three handout sheets.Five rules reference cards.Ten initiative cards.Ten engraved custom dice for the game.

    $29.99$27.97

  • Gamers Guild AZ Steve Jackson Games Wanderhome ACD Distribution

    Wanderhome

    Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.

    $70.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - Inquisition Player`s Guide (Hardcover) (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - Inquisition Player`s Guide (Hardcover)

    The Inquisition Players Guide is a 144-page hardcover supplement, and the first of two faction-focussed supplements for the Imperium Maledictum line. It provides players and GMs with expanded character creation options to generate acolytes and Patrons rooted in the Holy Ordos of the Inquisition. Players can outfit their characters with powerful weaponry and tools from the Inquistions Armoury, such as Daemonhammers, xenos weaponry, spy tools and introducing rules and a bestiary for Familiars. This book introduces the new Subtlety mechanic, a new system for aiding players in espionage-focused games in the 41st Millennium.

    $39.99$33.99

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy Roleplay (4E): Tribes And Tribulations (Pre-Order) GTS

    Warhammer Fantasy RPG 4E: Tribes And Tribulations

    WARLIKE AND RAPACIOUS – ORCS AND GOBLINS PLAGUE THE OLD WORLD AND BEYONDOrcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls. Each specific tribe receives its own chapter, demonstrating the variety of Orc and Goblin warbands that plague the Old World and beyond.♦ The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives♦ The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery♦ The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion♦ The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs♦ The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery♦ Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark♦ Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour♦ Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ♦ Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monstersOrcs and Goblins provide a GM with classic antagonists for Warhammer Fantasy Roleplay, and Tribes and Tribulations offers all the tools needed to provide such creatures with the strategies and personalities required to make them memorable and challenging enemies.  

    $34.99$27.96

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Field Guide Asmodee

    Zombicide: Chronicles RPG Field Guide

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    $19.99$15.96

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak Asmodee

    Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak

    While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used as-is, or tailored to any player’s campaign, used as one-shot adventures during a vacation or convention, or whenever a GM doesn’t have time to create a full session themselves. The Mission Compendium for Zombicide: Chronicles gives GMs 10 additional missions that they can use in their games. They can be added to a pre-existing campaign, or used whenever the GM needs them.

    $9.99$6.45

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Republic City Toolkit GTS

    Avatar Legends RPG: Republic City Toolkit

    Avatar Legends: Republic City is a 8.5" x 11" supplement for Avatar Legends: The Roleplaying Game featuring a full, deep description of Republic City in the Korra Era; new rules for mecha, vehicles, and Pro-Bending; new playbooks and techniques; and more!

    $44.99$35.99

  • Gamers Guild AZ Evil Hat Productions Band of Blades Heart of the Deernicorn

    Band of Blades

    Band of Blades is a tabletop roleplaying game that puts players in the shoes of the surviving members of the Legion, a once-storied band of mercenaries who are now fighting for their lives against the armies of the undead. Powered by the popular Blades in the Dark system, this dark military fantasy game offers a unique mix of tactics, bold missions, battles against undead, horrific magics, and soldiers fighting for, dying for, and caring for each other. We play to find out if the Legion survives the undead hunting them and their Chosen—a human imbued with the divine spark of a god—and if they can manage to make a difference in the war. In Band of Blades, players will take on the roles of commanders, spies, quartermasters, and more as they undertake dangerous missions. With the Cinder King and his undead horde relentlessly pursuing them, players must use their wits, strategy, and tactics to stay one step ahead of the enemy and keep their soldiers alive. The game offers a fully-developed setting, complete with maps, NPCs, and story hooks with enough material to fuel multiple unique long-term campaigns. The army advancement system provides a sense of progression and growth for the Legion, making each victory feel earned and rewarding. With its focus on survival and resource management, the game offers an extra layer of strategy coupled with strong narrative gameplay. Beautifully designed with gorgeous artwork and detailed lore, Band of Blades is a captivating and immersive game that will appeal to fans of dark fantasy. Join the bloody band of blades and see if you have what it takes to survive the horrors of the Cinder King’s undead army!

    $45.00

  • Gamers Guild AZ Hit Point Press Inc Dragon Stew (Pre-Order) GTS

    Dragon Stew (Hardcover)

    Richly written & illustrated by Antonio Demico of Pointy Hat Studios, the Dragon Stew PDF is a Fifth Edition Supplemental that gives both players and GMs the tools to bring the magic of cooking into their games! There are several different rulesets included in the book, like Cooking Classes, Dessert Familiars, and Cooking Rules. Feel free to mix and match in order to create the experience you want at your table. The book also includes an entire adventure, designed from the ground up to showcase all different aspects of these additional rules. It makes for an excellent introduction to the different systems, and can even act as the perfect starting point for a whole cooking-themed campaign. It’s ready to run as soon as you get the book, with everything you’ll need to start cooking up your own tale of swords, sorcery, and frying pans. You can use Dragon Stew to add some flavor to your favorite PC, or spice up your game with a completely new kind of challenge!

    $49.99$49.96

  • Gamers Guild AZ Free League Publishing Dragonbane: Rulebook Free League Publishing

    Dragonbane: Rulebook

    In the oldest times, the world was ruled by dragons and demons. They were the primordial forces through which the world and its primeval matter was formed. They were opposing principles that made the world complete. Law and order versus chaos and madness. Dragons versus demons. Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This book includes fast and effective D20-based game rules for character creation, skills, combat, magic, and travel, and the introductory adventure The Castle of the Robber Knight. Please note that a softback version of this book, without the introductory adventure, is included in the boxed Dragonbane Core Set.

    $45.54$38.70

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons: The Player's Campaign Journal AGD

    Dungeons & Dragons: The Player's Campaign Journal

    Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the update Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerun or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&D's iconic gelatinous cube is featured on the back cover. With deluxe features like aback pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without.

    $24.99$21.24

  • Gamers Guild AZ Good Luck Press Dwelling Heart of the Deernicorn

    Dwelling

    Dwelling is a role-playing game and solo journaling game where you discover spectres and old memories in a haunted home. Taking on the role of the embodied narrator you will wander through your new strange home at night, conjuring spectres and finding they summon parts of your past along with them. Read, write, and draw in this curated solitary experience of a sleepless night in a haunted house. As you navigate the house at night, you find yourself stumbling into strange occurrences in each room, strange phantoms summoned before your eyes. Spirits that slink, stretch, drip and ooze. Draw, sketch, or collage your spectres into being. With each spectre comes something else dredged up with them. Your mind swirls as you get lost in remembering a time you’ve felt like this before. Each memory comes up in small pieces, as you are lost wondering where were you? What happened? What was left after that moment? As the memory slips away, so does your spectre, leaving you alone, once again, in an empty room in the middle of the night. Though something is different, something has changed, something about this encounter has left a mark on you. The night is long and the house is strange, find yourself and find your ghosts in the pages of Dwelling.

    $31.00

  • Gamers Guild AZ Jumpgate Games I Have The High Ground Heart of the Deernicorn

    I Have The High Ground

    I Have the High Ground is a short, collaborative roleplaying game about the words, wit, and melodramatic action that takes place before a duel. It’s GM-less and genre-neutral, and takes 1-2 hours to play. Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives. I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out. Pick your weapons, push the limits, and whenever justifiable: flourish your capes.

    $15.00

  • Gamers Guild AZ Exalted Funeral Games Mork Borg: Creatures Of The Dying World GTS

    MÖRK BORG: Creatures Of The Dying World

    Did you hear that noise just now? Creatures of the Dying World is a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats. These monsters are easily convertible to any system, and designed to function as plot devices and writing prompts to spur your imagination. Your grave-robbing tools clink together as your boots crunch softly in the frozen muck on the edge of Graven-Tosk. Suddenly, green eyes appear, winking on and off in the gloom. You unsling your pickaxe as you squint at the unfamiliar silhouettes. What the hell are those things? Not goblins! If only you had shelled out the silver for that book from the old man in the market at Galgenbeck, you might have known what you now face.Issue 1: 24 pages, 8”x10”, saddle stitched zine, color throughout. 

    $20.00$12.20

  • Gamers Guild AZ Space Penguin Ink Mork Borg: Empire of Hatred (Pre-Order) ACD Distribution

    MÖRK BORG: Empire of Hatred

      EMPIRE OF HATRED is a black metal hexcrawl adventure written for MÖRK BORG. Players travel across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. Should they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Content: A large map of over 300 keyed locations. Clean and concise writing, easy for a GM to run. Numerous characters, monsters, and trials to face. An utterly bleak and uncompromising vision.

    $15.00$12.75

  • Gamers Guild AZ Exalted Funeral Games Tephrotic Nightmares: Mork Borg Adventure (Pre-Order) GTS

    MÖRK BORG: Tephrotic Nightmares Adventure

    Stockholm Kartel and Exalted Funeral present an adventure for Mork Borg from Luke Gearing.
“To the North is an ocean without water.”
A5 160 page hardcover comes with three maps, a chit sheet and envelope.

    $45.00$38.25

  • Gamers Guild AZ Peguin Random House Marvel Multiverse Roleplaying Game: Deadpool Role-Plays The Marvel Universe (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Deadpool Role-Plays The Marvel Universe

      The first comic-sized, one-shot adventure for the MARVEL MULTIVERSE ROLE-PLAYING GAME is here! Play as Deadpool and his team – or use your own characters – in a fourth-wall breaking adventure right out of Marvel's comics! Includes a comic story lead-in by Cullen Bunn (DEADPOOL KILLS THE MARVEL UNIVERSE), an RPG adventure and new character profiles!

    $9.99$6.71

  • Gamers Guild AZ Penguin Random House Marvel Multiverse Roleplaying Game: Spider-Verse Expansion (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Spider-Verse Expansion

      Web-crawl your way across the Web of Life and Destiny! The SPIDER-VERSE EXPANSION takes you deep into the life of Marvel’s most iconic hero, Spider-Man, and all his variants and villains from throughout the Multiverse. This expansion to the MARVEL MULTIVERSE ROLE-PLAYING GAME gives you new rules for creating Spider-heroes of your own, along with a deep dive into all the spider mythos.Explore new ways to build compelling supporting characters, new rules to handle symbiotes and clones and how to deal with your biggest foes (like the Sinister Six!) Plus, new equipment and dozens of new characters including Carnage, Chasm, Madame Web, Spider-Ham, Spider-Man Noir, and many more!This RPG adventure is intended for use with the MARVEL MULTIVERSE ROLE-PLAYING GAME: CORE RULEBOOK hardcover.      

    $49.99$37.47

  • Gamers Guild AZ Critical Kit LTD Midnight Melodies (Pre-Order) GTS

    Midnight Melodies

    A solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for theDepartment of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise. A5 format/ 44 pages 

    $24.00$15.97

  • Gamers Guild AZ Board Game Our Haunt Heart of the Deernicorn

    Our Haunt

    A tabletop roleplaying game about ghosts in a strange spooky found family. Tell stories that can be scary, hopeful, horrifying, or comforting.The setting is just as important as the characters you’ll play. Describe what sweet and creepy things happen in a room of the mansion that belongs to you. There are several Rooms for you to choose from and The Haunt comes alive as we explore the themes and moods of each Room. The main characters spend time together, hide from the Living, will scare or be scared, and explore the liminal space between life and death. THE CHARACTERS The Loved, who remains in this world hoping to find their lost love — or at least, honor their memory. The Betrayed, murdered by violent means, trapped as a ghost until they get revenge. The Faceless, who died so long ago they can barely remember their true form. The Returned, who has seen the worlds beyond death and is here to spread the word. The Doll, trapped inside the body of a doll and unable to express their true self. The Cat, or the ghost of a cat, wandering these halls among these strange humans. Once we’ve made our characters, we’ll develop the haunted house we live in before exploring the strange and creepy world that exists around us. While we play, we’ll discover memories of our past, tussle with the living, dodge the ancient monstrosities that lurk beyond the veil, and support each other in a strange and liminal half-world.

    $35.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Lost Omens: Shining Kingdoms (Pre-Order) ACD Distribution

    Pathfinder 2E: Lost Omens: Shining Kingdoms

    Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. Each region also presents new character options including archetypes, equipment, magic items, spells, animal companions, and more! In addition to these new options, characters can also learn about and join important local factions. These include the virtuous Eagle Knights of Andoran, the stalwart defenders of the Shieldwrought Striders in the Five Kings Mountains, the demon hunters of Kyonin's Wylderhearts, and the Lion Blade spies of Taldor. The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign!

    $59.99$50.99

  • Gamers Guild AZ Paizo Pathfinder 2E: RPG: Battlecry! (Pre-Order) ACD Distribution

    Pathfinder 2E: RPG: Battlecry!

    When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for heroes to win glory! And war has come to the world Golarion, embroiling the nations of the Inner Sea in a conflict that will forever change the Pathfinder setting!This new rulebook for the Pathfinder Roleplaying Game covers all aspects of war, including two bold new character classes! Help steer the flow of battle as a cunning commander, or protect your allies from harm as an indomitable guardian. You'll also find archetypes that allow you to raise a small battalion of undead soldiers or wield a personal siege weapon, the new larger-than-life jotunborn ancestry, an armory of magic weapons, and rules for running combat alongside troops that you command to fill out your army's ranks. Golarion’s generals need you, so heed the Battlecry!

    $64.99$55.24


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