RPG Book 2 For 1 Sale
The One Ring RPG: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$58.93$40.74
D&D 5E: The Lord of the Rings - Core Rulebook
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$54.21$33.06
The One Ring RPG: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$39.99$27.94
Genesys Core Rulebook
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.
$49.99$39.96
Final Fantasy XIV TTRPG: Standard Rulebook
The Final Fantasy XIV Tabletop Roleplaying Game is a gateway into the magical world of Final Fantasy XIV through which you and your friends can embark on exciting and memorable adventures. In this game, one player will act as your gamemaster- the arbiter and lead storyteller- while the rest of your group will play as adventurers. Together you will confront powerful foes, interact with a diverse cast of characters, and roll dice to create a story all your own. Keep in mind that this game is not about winning or losing. If you have a good time, everyone wins!
$76.89
D&D 5E: The Lord of the Rings - Starter Set
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? The Lord of the Rings™ Roleplaying 5E Starter Set combines the world’s most known and beloved fantasy setting with the world’s leading roleplaying game system in a visually stunning, easy to use and yet inexpensive package. This beginner-friendly starter set provides all you need to embark on your journeys in Middle-earth, with streamlined rules and pre-generated characters that make it easy to begin playing right away. This boxed set contains: A full set of transparent polyhedral dice, including two d20s engraved with the Rune of Gandalf and the Eye of Sauron. Condensed 5E rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes.
$29.99$18.94
The One Ring RPG: Starter Set - Over Hill and Under Hill
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? This new and beginner-friendly starter set for The One Ring™ tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo’s first adventure and the events of The Lord of the Rings™, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told. This boxed set contains: Condensed rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes. Two D12 Feat Dice and six D6 Success Dice, all engraved with custom symbols.
$29.99$25.49
Genesys Expanded Player’s Guide
Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying! The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
$36.99$27.99
Twilight Imperium - War for the Throne
War for the Throne is a 128-page full-length adventure that pits your players against some of the most dangerous adversaries in the galaxy! Travel to strange locations, investigate mysterious occurrences, and go toe-to-toe with vicious monsters and evil overlords. This adventure features equal parts intrigue and swashbuckling action, with the chance for your characters to save the Imperial throne, Galactic Council, and maybe the entire galaxy from death and enslavement at the hands of a perfidious foe. EPIC SPACE ADVENTURE: Join the Keleres in a 128-page full-length adventure to thwart the Mahact Gene-Sorcerers and save the galaxy. INTRIGUE AND ACTION: Experience a perfect blend of galactic intrigue and swashbuckling action in a roleplaying game set in a vast universe. CHALLENGING ADVERSARIES: Face off against dangerous foes, including the malevolent Mahact, and navigate complex political landscapes. MYSTERY AND EXPLORATION: Investigate mysterious occurrences and travel to strange locations in your quest to protect the Imperial throne. HEROIC MISSIONS: Take on the role of underfunded Galactic Council agents, with the fate of the galaxy hanging in the balance.
$44.99$29.06
Call of Cthulhu Keeper Rulebook
The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
$54.95$37.52
D&D 5E: The Lord of the Rings - Tales from Eriador
Tales from Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
$39.99$28.94
D&D 5E: The Lord of the Rings - Shire Adventures
Shire™ Adventures 5E Shire™ Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings™ Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
$39.99$26.96
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$18.99$14.37
Root: The Roleplaying Game Core Book Deluxe Edition
The Deluxe Edition of Root: The RPG contains both the Root RPG Core Book and the first supplement, Travelers and Outsiders, wrapped in a hard slipcase that features the amazing art of original Root artist, Kyle Ferrin. Complete with foil-stamped covers and silk bookmarks, these deluxe versions of both Root: The RPG books contain everything you need to bring tales of the Woodland to your table! your vagabond adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin!
$119.99$101.99
The One Ring RPG: Moria - Through the Doors of Durin
Moria™ – Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$44.99$38.24
D&D 5E: The Lord of the Rings - Keepers of the Elven-rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Keepers of the Elven-rings™ is a supplement for The Lord of the Rings Roleplaying™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
$41.80$35.53
D&D 5E: The Lord of the Rings - Ruins of Eriador
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
$41.80$27.97
Microscope
Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon?Humanity spreads to the stars and forges a galactic civilization…Fledgling nations arise from the ruins of the empire…An ancient line of dragon-kings dies out as magic fades from the realm…You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.
$29.99
Genesys: Android - Shadow of the Beanstalk
In the Future, the World has Changed. People have not... In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles. Using the Genesys Roleplaying System, this sourcebook allows you to explore this vital, thrilling, and dangerous world. Take on the role of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your foes, uncover their conspiracies, flee their retribution, and maybe you’ll survive. Who knows? Maybe you’ll even get rich… This supplement for the Genesys roleplaying game includes: A detailed guide to New Angeles, the grandest city in the worlds. Character creation options for playing archetypes like Cyborgs, Clones, Bioroids, Loonies, and G-Mods, and careers like the Runner, Ristie, and Investigator. New weapons, gear, vehicles, cybernetics, genetic modifications, and other items essential for adventuring in the dangerous streets of New Angeles and in the cold blackness of space. Expanded rules for making runs on the Network; uncovering secrets, stealing money, and aiding your allies as a runner, or hunting intruders and destroying their systems as a sysop. A host of dangerous adversaries and powerful allies. Win a gunfight with prisec mercenaries, evade a yakuza assassin, outsmart a megacorp exec, and confront famous individuals like Caprice Nisei, Thomas Haas, and Rachel Beckmann!
$60.99$39.40
Root: The Roleplaying Game: The Clearing Booklet
The Deluxe Edition of Root: The RPG contains both the Root RPG Core Book and the first supplement, Travelers and Outsiders, wrapped in a hard slipcase that features the amazing art of original Root artist, Kyle Ferrin. Complete with foil-stamped covers and silk bookmarks, these deluxe versions of both Root: The RPG books contain everything you need to bring tales of the Woodland to your table! your vagabond adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin!
$19.99$16.99
Star Crossed
Star Crossed is a two player roleplaying game about really, really wanting to, when you really really can’t. Craft characters who are powerfully attracted to each other, but have a compelling reason not to act on their feelings. You’ll watch the attraction between them grow as you play out scenes, taking turns describing what your character says and does. Some of the things you’ll want your character to do are going to increase that attraction — and when that happens, you are going to pull a brick out from an increasingly shaky tower and place it on the top.Playing Star Crossed will feel like being pulled in two directions at once — like when your head and heart are telling you two different things, or when what you want and what you believe in are impossible to reconcile. The game is simple, quick, and filled with delicious moments of excitement, tension, and occasional heartbreak.The rules are simple. Take out your Jenga set and construct a tower. Pull tiles according to how fated your love is. If the tower falls, your characters act on their feelings. Of course, that tower may never fall.Will your love be doomed, triumphant, or something in-between? Works with any standard tumbling-tower game such as Jenga (bricks not included)
$40.00
Our Haunt
A tabletop roleplaying game about ghosts in a strange spooky found family. Tell stories that can be scary, hopeful, horrifying, or comforting.The setting is just as important as the characters you’ll play. Describe what sweet and creepy things happen in a room of the mansion that belongs to you. There are several Rooms for you to choose from and The Haunt comes alive as we explore the themes and moods of each Room. The main characters spend time together, hide from the Living, will scare or be scared, and explore the liminal space between life and death. THE CHARACTERS The Loved, who remains in this world hoping to find their lost love — or at least, honor their memory. The Betrayed, murdered by violent means, trapped as a ghost until they get revenge. The Faceless, who died so long ago they can barely remember their true form. The Returned, who has seen the worlds beyond death and is here to spread the word. The Doll, trapped inside the body of a doll and unable to express their true self. The Cat, or the ghost of a cat, wandering these halls among these strange humans. Once we’ve made our characters, we’ll develop the haunted house we live in before exploring the strange and creepy world that exists around us. While we play, we’ll discover memories of our past, tussle with the living, dodge the ancient monstrosities that lurk beyond the veil, and support each other in a strange and liminal half-world.
$35.00
Venture & Dungeon
Introspective heroic fantasy and kids dodging bullies at school — two new perspectives on the classic High Fantasy genre. Venture & Dungeon features two games in one book that use the Belonging Outside Belonging game engine. No Dice and no GM; instead each person has a player character and equal control over the story.
$35.00
Star Crossed: Love Letters
Love Letters is a supplement for Star Crossed, the award-winning two-player game of forbidden love. It’s full of beautiful illustrations, character pairings, settings, advice, and alternate modes of play to help your Star Crossed sessions feel fresh and exciting! In this cute little 6×9 booklet, you’ll find: Instructions to play with 3 players, solo, or online New sets of Scene Cards and Epilogue tables Bayshore Landing, a new setting featuring 30 new characters, for multi-table games of Star Crossed in which up to 15 pairs of players can play simultaneously Advice for playing Star Crossed with friends Advice for incorporating Star Crossed as a prologue, interlude, or epilogue to your longer-term campaign games Pre-generated character pairings, each in their own unique setting, from Alex and our fabulous guest contributors: Amal El-Mohtar, Max Gladstone, Kieron Gillen, Banana Chan, Cecilia Tan, James Mendez Hodes, and Sharang Biswas! All-new illustrations by Jess Fink, HamletMachine, G.C. Houle, Bloomer, Milsae Kim, Ouhie, Mye Bi, and Sovanny Vorn!
$20.00
D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum
Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$49.70$42.24
The Blister Critters RPG: The Squirrel Queendom of Atlanta
In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso and Wythe Marschall, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. This 12-page zine by Wythe Marschall (an Atlanta native) details the neo-feudal squirrel state that has taken over the Southeast after the fall of humanity. The zine features a complete setting for Blister Critters, with new encounters and episode treatments (plot hooks). You can use this zine with the Blister Critters Quickstart, Blister Critters Rulebook, or full Blister Critters Boxed Set.
$9.00$7.65
Kingdom
Kingdom is a about communities and how the people in them decide what they stand for. Create any kind of group or organization you want to explore:A school for wayward wizards…A revolutionary pharmaceutical company…An anime fan club…The first settlers on Mars…As you play, you’ll confront Crossroads, critical decisions that may change your community forever. What will your Kingdom do? What will it become? Strive to make your Kingdom live up to your ideals… or watch as it burns. The Kingdom is in your hands. The question is: will you change the Kingdom or will the Kingdom change you?
$29.99
BFF! - Best Friends Forever
BFF! is a heartwarming tabletop roleplaying game. Take on the roles of a group of tween girls hanging out, having adventures, and exploring how friendships grow and change. With its beautiful artwork, clever card prompts, and emphasis on collaboration, BFF! is an amazing game for anyone who wants to have fun and connect with their friends. There’s no game master and zero prep time, so you can start playing within minutes of opening the boxPlayers will collaboratively create the world and explore the Hangout Guide together. Designed as a spiral bound notebook where every page is a colorful backdrop for your adventures. The landscapes are hand-painted and filled with evocative and fun details. Tactile game components and clever card prompts inspire stories that unfold like an immersive comic book. Open up the charm box and trade with your friends. Don’t forget to sign the yearbook at the end of every session! COMPONENTS AND DETAILS 17 friend standees 50+ charms, 6 charm bracelets, and charm box Hangout Guide and deck of Friendship Cards 1 six-sided die
$49.95
Microscope Explorer
Microscope Explorer is a supplement for Microscope, the award-winning role-playing game of epic histories. Loaded with tools and strategies to get the most out of your Microscope games. One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step seeds to get you started playing more quickly. Want something novel to spark your imagination? Roll on an oracle to generate a random seed instead. There are also techniques for using Microscope for world-building, rules experiments and more.
$29.99
Battlespace RPG
Welcome to the game of ultra-modern military missions. Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn’t an option. A tabletop solo game – easy to learn and quick to play. Select your fire team, enter the combat zone, and target your mission objectives. Be prepared for a multitude of situations and increasing tactical depth with each game. Play with ready-to-go soldier cards, or tailor the gear in each of your soldiers’ loadouts. You can even build your soldiers from scratch with optional advanced rules.
$45.00$28.55
The One Ring RPG: Starter Set
A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice
$55.82$33.55
The One Ring RPG: Realms of the Three Rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
$41.80$28.94
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$48.00
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$39.99$28.92
The Wildsea: RPG - Core Rules
A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
$60.00$50.99
Genesys: Twilight Imperium - Embers of the Imperium
Adventure amongst the shards of a broken Empire! The Keleres were established by the Council in the wake of the discovery of the Mahact Kings, and the realization that not one, but two existential galactic threats had arisen in a matter of months. In theory, the Keleres are empowered by each of the members in the Galactic Council to investigate matters that concern the Pax Imperalis, enforce the rulings of the Council, and stop threats to the galaxy as a whole. Each of the Great Civilizations of the Council provides personnel and equipment to accomplish this. In practice, however, the Keleres are underfunded and understaffed. They are distrusted by the various peoples they must investigate, blocked at every turn as the Great Civilizations pursue their own agendas, and riven by factionalism and infighting. However, they are often the only ones who stand between the galaxy and threats that could end the lives of billions of innocents. This book explores the Twilight Imperium setting as established in TI 4th Edition and Prophecy of Kings. It provides a canonical, in-depth look at the setting in the way that only a roleplaying game can do. Fans of Genesys, fans of Twilight Imperium, and fans of thrilling and heroic adventures in a sprawling and rich space opera setting should all love this book.
$54.99$35.52
D&D 5E: The Lord of the Rings - Loremaster's Screen
The Lord of the Rings™ 5E Loremaster's Screen & Rivendell Compendium A deluxe Loremaster’s screen in landscape format for the The Lord of the Rings™ Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster’s schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell’s inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
$28.44$17.96
Lumberjills Box Set
Lumberjills is a live action roleplaying game about the women of the WWII Women’s Timber Corps felling giant trees, making lifelong friendships, and finding their dance cards forever full. With techniques built to make you feel physically competent without needing to be, Lumberjills frees you to immerse in a story about being strong, being loved and choosing the life you want to live. Play to find out how phenomenal you are. Find your true capacity! Choose your own destiny! Be loved. Highlights: Feel-Great Play: Built on joy, support, capability and choice. Character experiences are front and center with the war only distantly in the background. Players are empowered to drive their own stories, and are dedicated to helping each other fulfill them. Be a Rockstar Facilitator: When you run Lumberjills you’ll be helping your players create an amazing game that they will remember for years. You don’t have to know history – everything is taught by the game. The mechanics are simple and set up a process that means as long as you’re a fan of your player’s stories you will have everything you need to find what they want and make choices that matter. Deep Connectivity: Lumberjills bubbles over with romance! An abundance of suitors will passionately pursue you, developing from a room full of first impressions into an ardent wooing. And all the while your relationships with your fellow lumberjills will bloom via the extraordinary physical adventure of your lives. A Great “Gateway Larp”: Lumberjills has clear expectations, solid structure, and teaches players how to support each other in new ways. This makes it a great game for brand new roleplayers, or tabletop players who are curious about larp. Re-playability: Lumberjills is fueled by the chemistry of the characters in the story and the desires of the players. This means that every time you play you’ll get a different story, different feelings, and different results. Many of our playtesters played more than once, and want to play again! Well-Proofed! Lumberjills was a decade in the making. It was tested it extensively, evolved it with care, and produces highly reliable game play. A real labor of love!
$50.00$42.50