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Dwelling

Description

Dwelling is a role-playing game and solo journaling game where you discover spectres and old memories in a haunted home.

Taking on the role of the embodied narrator you will wander through your new strange home at night, conjuring spectres and finding they summon parts of your past along with them. Read, write, and draw in this curated solitary experience of a sleepless night in a haunted house. As you navigate the house at night, you find yourself stumbling into strange occurrences in each room, strange phantoms summoned before your eyes. Spirits that slink, stretch, drip and ooze. Draw, sketch, or collage your spectres into being.

With each spectre comes something else dredged up with them. Your mind swirls as you get lost in remembering a time you’ve felt like this before. Each memory comes up in small pieces, as you are lost wondering where were you? What happened? What was left after that moment? As the memory slips away, so does your spectre, leaving you alone, once again, in an empty room in the middle of the night. Though something is different, something has changed, something about this encounter has left a mark on you. The night is long and the house is strange, find yourself and find your ghosts in the pages of Dwelling.

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$31.00

    • Free Shipping over $99 (Contiguous US)
    • Same Day Shipping if Purchased Before 12:00 PM (MT)

    SKU: GLP-DWEL-SC

    Description

    Dwelling is a role-playing game and solo journaling game where you discover spectres and old memories in a haunted home.

    Taking on the role of the embodied narrator you will wander through your new strange home at night, conjuring spectres and finding they summon parts of your past along with them. Read, write, and draw in this curated solitary experience of a sleepless night in a haunted house. As you navigate the house at night, you find yourself stumbling into strange occurrences in each room, strange phantoms summoned before your eyes. Spirits that slink, stretch, drip and ooze. Draw, sketch, or collage your spectres into being.

    With each spectre comes something else dredged up with them. Your mind swirls as you get lost in remembering a time you’ve felt like this before. Each memory comes up in small pieces, as you are lost wondering where were you? What happened? What was left after that moment? As the memory slips away, so does your spectre, leaving you alone, once again, in an empty room in the middle of the night. Though something is different, something has changed, something about this encounter has left a mark on you. The night is long and the house is strange, find yourself and find your ghosts in the pages of Dwelling.

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