Search results for "arkham horror rpg"
The One Ring RPG: Hands of the White Wizard
He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling. Hands of the White Wizard contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale. For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
$57.00$49.00
The Paragon Blade
Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. One Game Master, One Player The Paragon Blade retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set for one player and one GM – the GUMSHOE One-2-One system. Together you create a story that evokes classic tales of swords and sorcery. The Paragon Blade includes all the rules you need to play, plus a detailed approach to building your own heroes and quests. It also features three sample protagonists, each with an accompanying adventure. Three Heroes, Three Quests Features:• In the wilderness beyond the Gloamwood, barbarian hero Conn the Unslain must race against time to seek a cure for a demonic curse in Heart of the Beast!• Magic is considered a crime in the Empire of Hekte – so Aletheia the Scholar must conceal her sorcery from her father the magistrate while helping him investigate the mystery of The Isle of Death.• Mysterious thief Puc is master of the shadows in the great city of Tyros Ashem, and must steal a deadly plague jar in The Thief of Souls, before a necromantic cult unleashes it and brings about the end of the world.
$79.00$67.00
Frontier Scum RPG
Frontier Scum is a rules-light Acid Western roleplaying game. A self-destructive, and violent take on Spaghetti Westerns, about wanted outlaws making their mark on an unreal Lost Frontier. Probably getting shot before having the chance to shoot. A rough-and-tumble world of insatiable greed where scum live one slug from the grave. Inspired by such things as El Topo, Dead Man, and Bone Tomahawk. Inside you will find all the rules you need to play, guidelines for creating characters along with their guns and stolen horses, an introduction to the Lost Frontier, a complete adventure Escape the Organ Rail, and tons of inspiration tables & tools for NPCs, hunting, carousing, bounties, odd jobs, loot and strange relics. All new for this More Rulebook edition are 19 new backgrounds, new tables for names and optional rules for gun hands.
$57.00$49.00
No Place Like Homebrew
What if building a homebrew campaign setting was as easy as opening a book? Creating a living, breathing homebrew world doesn’t have to be hard. No Place Like Homebrew gives you hundreds of settlements, factions, NPCs, monsters and more, all designed to slot seamlessly into your DnD campaign. The book is perfect for when your players wander off the beaten track, or when you just want to add something surprising and fresh to your world. Every entry is laid out clearly and colour-coded, so you can easily scan through and find awesome content quickly. This A4-sized, 252-page hardcover book is a must-have for any game master who wants to create inspiring worlds that their players can't wait to explore. Every book includes a code for a free PDF download.
$79.00$67.00
Daggerheart RPG: Core Set
The complete set of rulebook and cards, plus a treasure trove of art, game ideas, and tips for players and game masters! All held within a rich nearly 300 page rulebook and 279 cards with vibrant artwork on each one.
$86.00
Vast Grimm RPG: Jaws of Madness
Jaws of Madness can be played as part 2 of the Gate of Inifnite Stars adventure campaign for Vast Grimm or as a stand-alone one-shot. The Legion begins on Marauder's Cryosfear, upgrading their starship, quickly to find members of the deadly Cybersharks Space Raider Faction are following them. The Legion must fend off the cosmic pirates to save their cargo, and if they are lucky, the Legion just might score another piece to the elusive Gate of Infinite Stars.
$22.00
PIRATE BORG: Starter Set
Everything you need to play PIRATE BORG, the scurvy-ridden, rules-light RPG. Included in the starter box is a saddle-stitched 60-page Player’s Guidebook that contains all the rules and player options, the Trapped in the Tropics 60-page deluxe adventure filled with GM tips, directions, and enough content for several sessions. Also included are 12 resin dice, 58 tokens, 22 reference cards, 10 poster maps, 25 character sheets, six character worksheets, and two dry-erase markers.
$71.00$61.00
D&D 5E: Grim Hollow 2E: Campaign Guide (Pre-Order)
This item is a pre-order item with an expected release date of 05/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A dark fantasy campaign setting where hope flickers like a candle in the darkness. The Grim Hollow:Campaign Guide invites you into the cursed world of Etharis; where monsters roam, nations clash, andpower always comes at a price. Expanded World of Etharis Dark Fantasy Rules & Quest Hooks 110+ Magic Items 24 Monsters
$86.00$73.00
The One Ring RPG: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$57.00$40.00
Call of Cthulhu Keeper Rulebook
The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
$79.00$54.00
MÖRK BORG: Hellpower (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hellpower is a rules-light TTRPG about normal people living in a world dominated by evil super-powered individuals. Think The Boys, but crank it up to 11, add MÖRK BORG rules and philosophy (but break both here and there), and don’t forget a drop of Spawn. Inspired by the above with its own spin on the superhero genre, Hellpower is a bleak, apocalyptic, intense tabletop RPG with enough black humor to make you laugh when your character is ripped apart by a bored villain who was just passing by.
$67.00$56.00
Werewolf: The Apocalypse 5th Edition - Chronicle of the Black Labyrinth
Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. Cousins, Beware! The Adversary’s strength grows as our bonds of fellowship shatter. The Ascendant Adversary’s plans are little mystery, however. Their mysticism is here for you to consume. For you to battle. For you to defile. They speak of descent and dancing, and you must understand the winding maze of their faith if you truly wish to rise above this fetid landscape. We must read these harsh words penned by the wantonly depraved and see the truths they saw: tales of deeds which poison the Earth, recitals of names which cause the ears to bleed, the eyes to blur, and see that which is unseen. We must understand what freedom they seek to wander their spiraling journeys, which burrow to the heart of the truth, past the Web of deceit, leading to unity with their Master. Chronicle of the Black Labyrinth is a classic in-world text, updated for the 5th Edition of Werewolf: The Apocalypse, a Storytelling Game of Environmental and Spiritual Horror. Use this book to: Explore the horror of Werewolf Select texts as props for your chronicles Delve into the lore of the Wyrm and its servants Features: First printing in 30 years updated to fit the 5th Edition of Werewolf: The Apocalypse. New and collected pages from the limited-edition Laws of the Wild (2001) Showcases the horror of World of Darkness while educating players on the adversary the Garou face. The whole book is an in-world artifact serving as a guide to Wyrm Cultists for you to use as a prop for in-world texts.
$57.00