Search results for "arkham horror rpg"
Kinfire Council
"Kinfire Council" is a highly anticipated competitive euro strategy game for 2-6 players. Designed by Kevin Wilson (Arkham Horror, Descent), this game offers immersive gameplay with asymmetric abilities, worker customization, and multiple win conditions. Players will strategize to provide for the city or undermine it, with the cult posing a constant threat. With over 720 unique starting combinations, Kinfire Council promises deep replayability and an expansion for solo and co-op play.Ages 14+2-6 players90-180 minute play timeContents:1 Rulebook5 Game Boards1 Cult of Altan Bag1 City Coffers Bowl6 Councilor Sheets6 Worker Sheets5 Lighthouse Site Sheets1 Lighthouse Tracker1 Lighthouse Progress Marker6 Seeker Standees & Bases50 Chits70 Tiles110 Cards245 Tokens
$107.00$91.00
Atma Act I
Atma Act I contains 3 stage decks and 8 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.
$50.00$42.00
Atma Act II
Atma Act II contains 4 stage decks and 12 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.
$64.00$42.00