Search results for "arkham horror rpg"
Root: The Roleplaying Game: Ruins & Expeditions - Dice Bag (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Dice Bag is an embroidered velvet dice bag designed to hold all of your custom Root: the Roleplaying Game dice from this campaign and more!
$22.00$18.00
Pathfinder 2E: Flip-Mat: Primal Dungeon
Whether your players are exploring a forest primeval or a lost and forgotten nexus of natural power, no Game Master wants to spend time drawing sites for their primal encounters. Fortunately, with Pathfinder Flip-Mat: Primal Dungeon, you don’t have to! One side features a damp, cavernous sprawl dotted with fungi, while the other shows and ancient ritual site overtaken by primal forces. Set this map on your table and get your players into the action! Pathfinder Flip-Mat: Primal Dungeon measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
$29.00$25.00
The Wildsea RPG: Ship-Gardens Supplement
Bounty on Deck! The Wildsea Ship-Gardens Supplement contains additional rules for growing, harvesting, and using your own fruits and vegetables on the Wildsea! Includes new illustrations, new post, tables, and a garden sheet.
$29.00$25.00
Intergalactic Heroes: Gamemaster's Guide (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The INTERGALACTIC HEROES GAME MASTER'S GUIDE gives you everything you need to build unforgettable science-fiction campaigns from the ground up. Design original aliens, worlds, factions, and galaxies, recreate your favorite sci-fi universes, or launch adventures in Evil Genius Games’ THRONEWORLD SAGA. Packed with setting-creation tools, GM guidance, and inspiration, this book empowers you to craft cinematic stories, epic conflicts, and star-spanning journeys that challenge, excite, and captivate your players for years to come together creatively. - A rulebook that covers everything you need to run your own INTERGALACTIC HEROES adventures- A comprehensive guide to being a Game Master in any RPG- Detailed rules for exploration and environmental conditions your players might face- Advice and options to create your own sci-fi saga from scratch- Alternate rules to customize your game and emulate a variety of sci-fi genres- Rules, advice, and examples for creating your own hero options such as origins, classes, feats, and equipment- Starship creation rules, including a variety of pre-built options to drop into any game- 30+ mystical artifacts for your heroes to find, and rules for creating your own- Over 150 supporting cast members to oppose or aid your players
$86.00$73.00
One Last Fight: Life Counter - Hand of Doom (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A metal insight tracker featuring the sinister hand of a Nemesis as its pointer.
$29.00$25.00
Root: The Roleplaying Game: Ruins & Expeditions - Map Pack 2
A supplement of 8.5" X 11" Woodland maps for Root: The Roleplaying Game, laminated and ready for drawing upon with dry-erase markers, so you can set up your own version of the Woodland. Includes:- Lake- War-torn- Spring- Mountain
$29.00$23.00
Castles & Crusades: Player's Handbook
What is Castles & Crusades? Castles & Crusades is a fantasy table top role playing game (#ttrpg) that is quick to learn, easy to play, and allows you a wide range of customization. With our simple yet diverse attribute-based rules system, players choose among 13 archetypal character classes and 7 races with which to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook. What you Find In the PHB: The RPG: In the opening pages, we explain the tools you will need and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks. The Classes: In this second section, the PHB delves into the classes. From the Fighter to the Wizard, it presents 13 classes to choose from, as well as various customizable options, such as multi-classing, or class-and-a-half. Each class description includes all the relevant info from skills to weapons they use. Artists Peter Bradley and Zoe DeVos bring each class alive depicting both male and female versions of the class. (Check out the Adventurers Backpack for even more classes!) The Races: Expand your character with one of seven races. You can choose from seven different races: human, elf, dwarf, halfling, half-elf, gnome, and half-orc. Each unique race includes different mechanics, their strengths and weaknesses, and a wealth of background information that any character or player could make brilliant use of. As with the classes above, our art team depicts both male and female versions! Completing the Character: Here the Players Handbook delves into names, how to create background and personality, alignment, equipment, and other necessary details to help you bring the character you want to play to the table. Magic: Magic unleashes a whole new dimension of play at the table top and C&C has plenty of it. Here we explore the four major spellcasters, Cleric, Druid, Wizard, and Illusionist, how they cast spells, and the spells they cast. From the Cleric’s spiritual weapon to the Illusionists’ healing ability, it is all here. Spell Descriptions: Hundreds of spells put into simple words with all the required information for your table to run smoothly; range, saving throws, casting time, duration, and anything else can be answered in this segment of the Player’s Handbook. The Castle Keeper & the Game: This section expands upon the Siege Engine and how to play using attribute checks. It is simple, extremely versatile, and allows for immediate resolution of conflict for expanded story development. All of this is covered as well as how to role play, what you need, expectations and a plethora of examples on how to use the attribute check system. (Don’t miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!) Combat: Here the book explores the painless to learn combat system. It includes how to begin and run fights, the necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage. Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead. All that is covered here. Rewards: How to award treasure and experience points, allowing the characters and the game to advance, literally to the next level. Movement, Spell Resistance, Languages, Vision & Time: All of these sections discuss the various aspects of the game that come into play. Each is dealt with and explained, making deployment at the table fast and easy. Example of Play: The book is wrapped up by an example of play. Learn how to do it from the creators! Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport, and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers.
$57.00$49.00
D&D 5E: The Lord of the Rings - Loremaster's Screen
The Lord of the Rings™ 5E Loremaster's Screen & Rivendell Compendium A deluxe Loremaster’s screen in landscape format for the The Lord of the Rings™ Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster’s schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell’s inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
$41.00$26.00
BX Advanced Bestiary, Volume 2 (Monsters E-K)
The BX Advanced Bestiary, Volume 2, takes the monsters in the OSE Basic book alphabetically and expands on them, offering variants, special abilities that can be added, and flavor and background to make them more interesting. Purchase includes the book, an 8 1/2 x 11 book with sewn binding, ribbon bookmark, and black and white interior, as well as a PDF copy. There are over 70 new monsters included in this book, each illustrated. Additionally, it includes new spells, psionic abilities, and class options, including the awakened giant ferret, ghoul-touched, garuda, and more.
$71.00$61.00
The Wildsea RPG: Firefly Folio GM Screen
Light the way for your journeys in The Wildsea with the Firefly's Screen. The three panels of the screen feature a complete rules summary of the game and is designed to wrap around The Wildsea RPG core rulebook for safekeeping. A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?
$36.00$31.00
Starfinder 2E: Galactic Ancestries
The cantina is open! This 224-page rulebook is packed full of playable alien ancestries for Starfinder Second Edition games, including 21 brand new options like the lucky blue worlanisi, sentient rollerball bantrid, or even a blazing miniature sun called a novian. In addition to this intergalactic cast of science-fantasy species are a host of stellar options for familiar ancestries, including Starfinder favorites like reptilian vesk and insectoid shirrens, and fantasy classics like gnomes, elves, and goblins in space! On top of that, the brand-new Gap-touched versatile heritage connects players to the history-breaking event at the heart of the Starfinder setting while giving them special abilities, and the xenometric android allows readers to create robotic versions of any Starfinder alien, not just humans! As with all Starfinder Second Edition material, Starfinder Galactic Ancestries is fully compatible with Pathfinder Second Edition, allowing players and Game Masters to incorporate interstellar options into their favorite fantasy campaign! What exciting alien character are you going to play first? Written by: Kate Baker, Rigby Bendele, Brent Bowser, Michael Bramnik, Jessica Catalan, John Compton, John Curtin, Anthony Dollinger, Ivis K. Flanagan, John Godek III, Thurston Hillman, Mike Kimmel, Dustin Knight, Derry Lutrell, Jenny Jarzabski, Linda Zayas-Palmer, Jessica Redekop, Tony Saunders, Abbey Schnell, and Sam W Tennyson
$93.00$79.00
Page Turners
Moving drama.Hilarious comedy.And you are the sole protagonist.Page Turners is the game of personal storytelling for one player and one GM. Acclaimed tabletop roleplaying designer Robin D. Laws won the coveted Diana Jones Award for his game of dramatic group play, Hillfolk. Page Turners scales its dynamic down to the intimate scale of a single main character whose fiction you weave on the fly with one other creator. Shockingly simple rules keep the focus on emotional interaction. Extensive guidance helps you shape satisfying outcomes. Writers Sarah Saltiel, Wade Rockett and Ruth Tillman join Robin in presenting 11 scenarios with a choice of protagonist characters, spanning a wealth of genres and tones. - The Beacon: Glamour, money and ambition at the height of the Jazz Age.- Addison’s Shadow: A young girl comes of age, haunted by a shadowy being and visions of her family’s destruction.- Earth Again: Deceit abounds as Earth’s last humans hurtle through space.- Entreaty and Entanglement: A whipsmart young Regency woman’s prospects take an unexpected turn when she accompanies her sister for a season in the socially bubbling spa town of Bath.- Loose Screws: Madcap 30s comedy ensues when Cupid aims his screwball arrow at nervous milquetoast Dennis Cunningham and feisty, unpredictable heiress Mary Sinclair.- Love’s Loyal Laborers: In Elizabethan Verona, clever servants scheme to stop their stubborn young charges from wriggling out of the perfect marriage.- Seekers: The lives of three Americans continue to intersect as they invent and reinvent themselves from the late 60s to the mid 2010s.- True Rock Stories: Lizzie Liar: A 70s punk powerhouse struggles with a hostile music industry, conflicts with her bandmates, and her personal demons in the 80s and 90s.- Way Station: The arrival of a telepath on her space station abruptly shifts a hard-won sense of balance for resourceful mechanic Adi.- Without You: A vampire and his mortal love reckon with secrets, sickness, and immortality.- Inheritance: In a generation-spanning science fiction saga, artificial people complete a migration started by the humans that created them, establishing a new society to memorialize the old. Whoever you want to be, wherever your imagination takes you, whether your journey leads to union, doom, or something harder to define, Page Turners will unleash your creativity in new and unexpected ways.
$71.00$61.00