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Orbita (Pre-Order)

Description

This item is a pre-order item with an expected release date of  08/05/2026

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

Orbita is a tactical two-player card game of planetary influence and precise timing. Players are rival astronomers, tracking the movement of four planets whose power shifts as their positions change in orbit.

Each round, players play 1–3 cards of a single planet type to move its marker along the orbital track. The planet in the higher position wins the round, and the player who moved that planet claims all the cards played. Because the order of cards in your hand can never be changed, every turn demands careful hand management and precise timing.

Here’s the twist: victory comes from winning by just the right margin. When one player can no longer play, the players compare their collections for each planet. For each planet, the player with fewer cards must surrender them to their rival for points. Winning by too much can backfire, so success depends on balancing short-term wins with long-term control across all planets.

Product form

$22.00$19.00

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: TFC101000

    Description

    This item is a pre-order item with an expected release date of  08/05/2026

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    Orbita is a tactical two-player card game of planetary influence and precise timing. Players are rival astronomers, tracking the movement of four planets whose power shifts as their positions change in orbit.

    Each round, players play 1–3 cards of a single planet type to move its marker along the orbital track. The planet in the higher position wins the round, and the player who moved that planet claims all the cards played. Because the order of cards in your hand can never be changed, every turn demands careful hand management and precise timing.

    Here’s the twist: victory comes from winning by just the right margin. When one player can no longer play, the players compare their collections for each planet. For each planet, the player with fewer cards must surrender them to their rival for points. Winning by too much can backfire, so success depends on balancing short-term wins with long-term control across all planets.

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