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Gates of Delirium

Description

You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice

that you feel less attached to reality yourself. Some days you lose track of time and can’t

account for hours of the day. The whispers of secret gates to another world are growing

stronger, and while no one knows who is building them... You have a dreadful hunch...

Could you be the hidden architect of the Gates of Delirium? 

In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium.

Features:

  • Find the truth behind the ancient tomes that speak of evil monstrosities!
  • Sane or Insane round? Each plays differently with separate goals and actions!
  • While Sane, send your investigators or search for maps, lost pages, and the truth.
  • While Insane, build gates to another dimension in order to release powerful monstrosities.
  • From the Designers of the award-winning card game, Lotus!
  • 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points!

Contents Summary:

  • 1 Game Map (double sided)
  • 80 Action Cards
  • 90 Gate Cards
  • 40 Investigators (10 per player)
  • 4 Player Journals (1 per player)
  • 4 Score Markers (1 per player)
  • 24 Desperation Tokens
  • 7 Scroll Cards
  • 6 Monstrosity Discs
  • 1 Sanity Disc (double sided)
  • 1 Rulebook
Product form

$63.00

Free pickup in our shop(s)

    • Free Shipping over $99 (Contiguous US)
    • Same Day Shipping if Purchased Before 12:00 PM (MT)
    • Shipped today? Order within: Jul 01, 2024 12:00:00 -0700

    SKU: RGS00837

    Description

    You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice

    that you feel less attached to reality yourself. Some days you lose track of time and can’t

    account for hours of the day. The whispers of secret gates to another world are growing

    stronger, and while no one knows who is building them... You have a dreadful hunch...

    Could you be the hidden architect of the Gates of Delirium? 

    In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium.

    Features:

    • Find the truth behind the ancient tomes that speak of evil monstrosities!
    • Sane or Insane round? Each plays differently with separate goals and actions!
    • While Sane, send your investigators or search for maps, lost pages, and the truth.
    • While Insane, build gates to another dimension in order to release powerful monstrosities.
    • From the Designers of the award-winning card game, Lotus!
    • 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points!

    Contents Summary:

    • 1 Game Map (double sided)
    • 80 Action Cards
    • 90 Gate Cards
    • 40 Investigators (10 per player)
    • 4 Player Journals (1 per player)
    • 4 Score Markers (1 per player)
    • 24 Desperation Tokens
    • 7 Scroll Cards
    • 6 Monstrosity Discs
    • 1 Sanity Disc (double sided)
    • 1 Rulebook

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