Star Wars: The Deck Building Game
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy… In Star Wars™: The Deckbuilding Game, a new head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!
$55.00$44.00
Love Letter (New Edition, Bag)
Super simple small game, easy for travel. Compete for the princess favor and hope your letter reaches her hands. Light competition, part of the game is card counting there is such a limited amount of cards and you’re trying to knock everyone out to get her favor. The cards are primed to leave one person standing at the end of the round will it be you?                                            - Eden (GSR - Tempe, AZ) In a quick game of risk and deduction, can you outwit your friends and earn the trust of the noble Princess? The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess’s trust and become her confidant? Enjoy the classic game of risk and deduction in a whole new way! The new edition of Love Letter features a couple new characters, stunning new illustrations, and gameplay now up to 6 players!
$22.00$18.00
Sea Salt And Paper
 Assemble your hand of cards, play their effects, and take the initiative to stop the round. Will you dare to give your opponents one last turn to try to maximize your own points? In Sea Salt & Paper players are trying to manage their hand and collect sets of cards. On your turn you may either draw 2 cards from the deck, keep 1, and discard the other face up, or take the topmost card of 1 discard pile. You may then play matching pairs from your hand to take special effects like stealing a card from your opponent or taking another turn. Once a player reaches 7 points in their hand, they may announce either a Stop or a Last Chance. If they say Stop, all players score the points on their cards. If they say Last Chance, they’re betting that after one last round they will have the most points. If their bet is won they get bonus points! The game is played in rounds until one player reaches the required number of points for victory.
$22.00$18.00
Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$27.00$19.00
Superfight
Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. The core deck contains 500 cards. 160 characters (white cards), and 340 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.
$33.00
Star Wars: The Deck Building Game - Clone Wars
 War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi, the guardians of the Galactic Republic. With the fate of the Republic at stake, the galaxy anxiously awaits the outcome… In the Clone Wars Edition of Star Wars™: The Deckbuilding Game, the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Republic or the Separatists, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game! This edition serves as a standalone product that can also be combined with the original edition of Star Wars: The Deckbuilding Game. Contents 10 Republic Starter Cards 10 Separatist Starter Cards 90 Galaxy Cards 10 Outer Rim Pilot Cards 20 Base Cards 1 Balance of the Force Track 50 Damage Counters 20 Resource Counters 1 Force Meter
$55.00
Hero Realms Journeys: Travelers
Travel the realms with mighty new champions and take bold new actions! Will you ally with a wise elf, or a brutal slayer? Will you charge your enemies, or sway them to your cause? This pack contains a product guide and 12 new action and champion cards for use with Hero Realms Deckbuilding Game: Bounty Collection, 2 Daring Escape, Fearless Charge, 2 Sway, 2 Con Artist, Olara the Slayer, Pelleas the Seeker, and 2 Veteran Squire.
$5.00
Hero Realms Journeys: Discovery
Quest to discover powerful Artifacts! Each quest gives you a secret objective – complete it and you earn a magical artifact to add to your deck. Finish all three of your quests and you win! This pack contains a rules sheet and 12 new artifact and quest cards for use with Hero Realms Deckbuilding Game: Decanter of Souls, Dragon Shard, Phoenix Plume, Shadow Tome, Staff of Radiance, Starlight Prison, The Call, Discover, The Hunt, Persuade, Rally, and Unify.
$9.00$5.00
Hero Realms: Ancestry
The 20-card Ancestry pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You may use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the 30 new race/class combinations.
$18.00$10.00
Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$27.00$24.00
Sabobatage - Expansion Pack: Legends of Matcha
Sabobatage Expansion Pack: Legends of Matcha (LoM) allows up to 7 players. We introduce a completely new game mechanic that introduces a more complex strategy into the game. New ingredient cards, flavors, and action cards were carefully curated to help keep the speed of the game and maintain a healthy balance for 2-7 players!
$29.00
Hero Realms: Fighter Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$9.00$6.00
Hero Realms: Wizard Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$9.00$6.00
Hero Realms: Cleric Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$9.00$6.00
Hero Realms: Thief Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$9.00
Star Realms: Promo Pack 1
Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game. This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.
$15.00$11.00
Star Realms: Gambit Expansion
Just when your enemy thinks the battle is in their grasp, one final gambit can turn agonizing defeat into glorious victory!Contents:13 Gambit Cards3 Merc Cruiser Ship Cards2 Solo Challenge Cards2 Cooperative Challenge Cards
$15.00
Nimalia
Design the best Animal Sanctuary!Nimalia is a game of drafting and simultaneous action selection. Each round you’ll draw 3 cards, place one, and pass the others. Each card contains 4 biomes, and each biome contains an animal. When you place a card, you have to cover AT LEAST one previously placed biome. Thus the whole Sanctuary must fit in a 6 by 6 grid.Nimalia will appeal to anyone who likes animals, drafting games, and visual puzzles.CONTENTS:• 4 Player Tokens• 4 Color Reminder Tokens• 11 Double-Sided Objective Cards• 60 Animal Cards• 5 Score Track Cards• 1 Round Card
$29.00$20.00
Star Realms: High Alert - Heroes Expansion
High Alert - Heroes is a 12-card Expansion Pack containing new multi-faction hero cards!
$9.00$7.00
Castellion
Castellion is a tile-laying game in which you form parts of the castle for defense against monsters. Each turn you flip over a tile and either use its special ability or place it as part of your castle. The more towers and keeps you form, the better your defense against attacks. Ranks prevent traitorous tiles from affecting you fully. When all three monsters have attacked and you still have a base of six tiles, you win.
$37.00$29.00
Nacho Pile
Nacho Pile is a fast-paced, high-energy game that will have chips flying back and forth as players compete for full plates and stomachs. In the game, players must push their luck to pile their nacho plates high, but also cleverly snatch matching chips from other players. Don't get too risky or you will lose them all! Keep an eye out for special chips that really ramp up the heat with spicy effects. On your turn you'll reach into the bag and pull out a chip. Continue doing this until you either bust or stop. - You bust if you pull out a chip that is identical to another chip you pulled out this turn. Place all chips you drew this turn into the bag and end your turn.- If you choose to stop, place all chips you drew in front of you. Then take any chips in front of other players that have the same number! Any chips that remain in front of you by the beginning of your next turn are placed onto your plate and are safe from being stolen. The game ends once only one chip remains in the bag. Reveal that last chip. The player with the most of that value chip wins! If it's a special or wild chip, the player with the highest number of chips wins.
$29.00$21.00
Stellarion
You are the director of the Observatory. With your telescopes aimed at the stars, planets and nebulas of the Oniverse, you are ready to launch daring spaceships into the skies.A deck management game: all the cards you need are split into 8 decks, and you know the contents of each one. Manage all these resources to ensure you have the right cards available at the right time and soar to victory.
$37.00$29.00
Caper Cards: Bells Hells
In this cooperative card game, assemble the Bells Hells adventuring party of Critical Role Campaign 3 to pull off a daring heist. You’ll aim to play your Crew cards strategically as a team, hoping to exceed the value of the treasure you’re pursuing without going over 21. Each Crew card bears gorgeous art of the teammate, the card’s numerical value, and an ability, such as Chetney’s ability to be played as either a 6 or a 9. Play is quick, with gameplay lasting around 20 minutes, and you can play it with up to 4 players, including a solo mode. The game comes in a compact box containing 24 Crew Cards (3 of each member of Bells Hells), 1 Risk Card, 10 unique Reward Cards, and a Player 1 Marker Card. With these cards, players can work together to plan and execute their heist.
$22.00
Timeline Twist - Pop Culture
 Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In the Pop Culture edition of Timeline Twist, put together a timeline of famous movies, games and celebrities.This edition is playable as a standalone and is also compatible with the classic Timeline Twist game. Mix both editions for even more fun!
$25.00$21.00
District Noir
 At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the District Noir, a central and highly contested area, remains the major issue that will make all the difference in dominating the city. There are two paths to victory: win over District Noir’s various supports, or directly control the city’s three strategic locations. Before players can claim these, they must be played to the center of the table. Strategically time when you play your cards, because once a round you’ll take the first 5 in the line. At the end of the game earn points for having the majority of each supporter and collecting sets of them. That is -- if one player doesn’t immediately win by claiming the three locations!Â
$22.00$19.00
Timeline Twist
 Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play!  In this new edition, players team up, communicate and coordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the cards the players have in hand, either by placing as many events as possible in the right order on the timelines, or by discarding them wisely.
$25.00$21.00
Micro Dojo
In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.
$22.00$18.00
Kapow!: Volume 1
Superhero or Supervillain?You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$73.00$51.00
The Number
Each turn, all players secretly write a number from 000 to 999 on their tile, then simultaneously reveal them. Writing a bigger number gives you more points, but it’s also a risky bet... since if you share a digit with any of the smaller numbers, you don’t gain any points! As turns progress, there are fewer possibilities, making each decision more strategic. After 2 rounds, the player with the highest score wins the game.
$22.00$18.00
Brikks
Brikks can be viewed as tabletop Tetris, with each player trying to place falling blocks into their grid to score the most points. To start the game, each player draws a different quadromino at the bottom of their individual game sheet. On a turn, the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is, which colored shape and in which orientation — all players must "drop" into their grid. To represent this, you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top, then X out the spaces covered by the quadromino. If you cover a circle on the grid that's the same color as the quadromino just placed there, you collect two energy points. By spending one energy point on a turn, you can possibly "rotate" the quadromino to be placed depending on what dice were rolled; by spending five energy points, you can place exactly the quadromino you want, ignoring the result of the dice. As you collect energy, you might cover an X on the energy chart; if you do, you track these Xs on a separate "extra point" bar, with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino, you collect an additional 1-4 Xs for this extra point bar. Each player has three bombs they can spend to blow up a block instead of placing it, but by doing so you give up endgame points. As soon as you can no longer place a quadromino in your grid, your game is over. Once everyone has filled their grid to the top, tally your points. In addition to the extra points bar and any bombs unused, you score 1-5 points for each horizontal line that contains 8-10 Xs, with these line points doubling, or even quadrupling, as you go higher in the grid. Whoever scores the most points wins! "Brikks" also contains rules for a duel mode and a solitaire mode.
$37.00$26.00
Setup
SetUp is an innovative new title in the rummy genre with sets in all directions. Players combine familiar suits and numbers on the board, scoring points, to reach the finish first. A simple game of maximizing tile placement while trying to avoid gifting your opponent(s) points. As the tiles stack, combinations you’re planning could be unwittingly spoiled by your opponents! Contains: 1 Game board, 50 Card tiles, 4 Tile holders, 4 Player pieces, 1 Bag, 1 Rulebook
$44.00$35.00
E.T. The Extra-Terrestrial: Light Years from Home Game
He’s 3 million light years from home and needs your help getting back! E.T. the Extra-Terrestrial was left behind, and now, federal agents are coming for him! In this cooperative adventure game, play as Elliott, Gertie, Michael, and Greg as you work together to send E.T. home. Bike through the neighborhood, using shortcuts and ramps to avoid the agents. Collect items that E.T. can use to build a communication device and call his ship. Then get E.T. to the clearing before his heartlight fades!Contents:Game Board4 Kid Mats4 Kid FiguresMothership Figure with BaseE.T. FigureE.T. Heartlight Dial5 Agent Movers with Bases3 Cop Car Movers with Bases21 Item Tiles16 E.T. Power Cards6 Candy Tokens6 DiceReference MatInstructions
$44.00$31.00
Critical Mass: Patriot vs Iron Curtain
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$37.00$29.00
Clearance - Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$27.00$15.00
Clearance - Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$27.00$15.00
Clearance - Star Realms: Promo Pack 1
Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game. This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.
$15.00$8.00
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$51.00$43.00
Classic Art
The International Art Gala is inviting leading galleries and their Curators to contribute classic art pieces towards their event. It is time for these savvy art connoisseurs to put their money where their mouths are and predict which works of art will attract the largest crowds and inspire them. Classic Art is a competitive game of prediction in which 2-5 players take on the role of Curators striving to assemble the best art collections. Each Season, players must anticipate the number of famous artworks to be featured in each of the 5 Exhibitions. Only the most intuitive Curators will be decorated with Prestige by the savants of the art world.
$58.00$51.00
Quacks & Co.
Every year, the day before the festival made famous in the Quacks of Quedlinburg, all the town’s kids compete in a dramatic race. This year, you’ll be joining in, along with Quacks the Donkey and Co. Your job is to help your animal friends win the race by feeding them the best food along the way. Race your way to the finish line and win the town’s coveted Golden Cauldron!
$73.00$66.00
Champions!
 Between Frankenstein and your Granny, who counts on their fingers?And between Beyoncé and Darth Vader, who eats kiwis with the skin on?Each round, 8 Contestants will face off in a tournament of wacky and improbable duels.For each duel, vote for the contestant you think will win, then find out the results of the tournament.Will you be able to predict who will be named the ultimate Champion?
$32.00$26.00
Traintopia
Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card
$58.00$27.00
Hedgehog Hop
In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
$22.00$15.00
Superfight: The Nerdy Dirty Deck
For years we've been throwing out cards that were "too dirty" for the nerdy deck, or "too nerdy" for the dirty deck. But now those days are over! From the Prefect [CENSORED] room at Howgwarts, to Podrick Payne's Magic [Censored], this deck is a dirty twist on all of your favorite nerdy characters and tropes.
$22.00$16.00
Hero Realms: Base Game
Become a hero. Perform mighty actions and recruit powerful champions to your cause.From the makers of the award-winning Star Realms, Hero Realms combines the fun of deckbuilding games with the interactivity of trading card game-style combat. As you play, use gold to add new actions and champions to your deck. When played, those actions and champions generate powerful effects, give you additional gold, and damage your opponent and their champions. If you reduce your opponent's health to zero, you win!Contents:144 CardsRules
$35.00$24.00
Hero Realms Journeys: Hunters
Go on the hunt with powerful new actions and brave new champions. Hire an ogre bounty hunter, enlist a valiant knight, and unleash the fury of the wild to protect your realm! This pack contains a product guide and 12 new action and champion cards for use with Hero Realms Deckbuilding Game: 2 Confiscate, Demonic Cloud, Pack’s Fury, 2 Thrash, Andor the Valiant, 2 Fettered Imp, Lenka the Hunter, and 2 Pathfinder.
$9.00$5.00
Star Realms: High Alert - Tech Expansion
High Alert - Tech is a 12-card Expansion Pack featuring the new Tech card type, which comes straight into play when acquired and gives you a permanent ability you can activate once per turn with trade!
$9.00$6.00
Hero Realms: Journeys - Conquest Pack
Journeys is a set of four 12-card expansion packs for Hero Realms! Conquest and Discovery add the new Quest and Artifact card types. Quests are secret objectives that players may complete to earn Artifacts! Hunters and Travelers add new champions and actions to the game.
$8.00$7.00
Star Realms: High Alert - Requisition Expansion
High Alert - Requisition is a 12-card Expansion Pack featuring new ships and bases that are 1 trade cheaper to acquire for each card of their faction you have played this turn!
$9.00$6.00