Necromunda
Necromunda: Core Rulebook
This rulebook is the definitive guide to the game of Necromunda – the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare!This 336-page hardback book contains:– Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.– Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.– Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.– Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.– Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.– Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.– Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.– The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda "House of..." or "Book of..." supplements, which are available separately.
$101.00$86.00
Necromunda: Escher Weapons & Upgrades
Contents: 2x Flamer 2x Meltagun2x Plasma Gun2x Shotgun2x Needle Pistol2x Heavy Stubber2x Needle Rifle2x Autopistol2x Hand Flamer2x Power Sword2x Chainsword2x Stub Gun10x Alternative Hair10x Alternative Heads4x Grenade Bandolier4x Hip Knife2x Pointing Hand Arm2x Punching Fist ArmMiniatures are supplied unpainted. Preparation and assembly are required.
$44.00$37.00
Necromunda: Book of the Outlands
Beyond the choking hive cities of Necromunda lie the ash wastes – sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across the rolling roads of this desolate expanse atop a dizzying variety of roaring vehicles, these gangs clash over mining spots, weapons caches, and convoys of precious goods in high-octane skirmishes where anything can happen.Uncover a whole world outside the confines of the hive cities, full of dangerous individuals and limitless opportunities. Learn about the Ash Waste Nomads, the Ironhead Squat Prospectors, and a myriad of Hangers-on, Brutes, and Exotic Beasts. You'll also find rules for using vehicles in your games of Necromunda, along with a Driving Skill Set and a full workshop for customising and creating your own scratch. Plus, tables for generating ash wastes battlefield conditions, fighting battles on rolling roads, gang tactics for Ash Waste Nomads, Ironhead Squat Prospectors, Orlock Vehicle Gangs, and more.This 144-page hardback book contains:– Ash Waste Nomads: In-depth background material for the mysterious Ash Waste Nomads who roam Necromunda's outlands, plus all the rules you need to field an Ash Waste Nomads gang, including new wargear, gang tactics, and the Wastelands Skill Set.– Ironhead Squat Prospectors: Extensive setting information on the abhuman Ironhead Squat Prospectors who seek Necromunda's riches, plus complete rules for fielding an Ironhead Squat Prospectors gang, with new wargear, gang tactics, and the Wisdom of the Ancients Skill Set.– Wasteland Gangs: Rules for expanding your gang with vehicles and bikes, hiring vehicle crews, new Hangers-on and Brutes from the outlands, and Exotic Beasts native to the ash wastes.– Wasteland Workshop: Design and customise your own vehicles for Necromunda campaigns and skirmish games, with rules for unique vehicles like Outrider Quads and setting up a land train with the Cargo-8 Ridgehauler.– Battles in the Ash Wastes: Rules for generating battlefield conditions including regions and seasons, plus rules for fighting mobile battles in all-important Rolling Roads combat.– Additional Rules: Gang tactics for the Ash Wastes Nomads, Ironhead Squat Prospectors, and Orlock Vehicle Gangs, as well as the new Driving Skill Set.– Vehicle Rules: All the rules you need to run vehicles in your games of Necromunda, including profiles and characteristcs, new actions, movement and impacts, and crew. Plus, gang tactics for Orlock Vehicles, and a new Driving Skill Set for all gangs.– Weapon Reference Chart: A comprehensive reference chart for the weapons you will find in the Ash Wastes.This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
$75.00$64.00
Necromunda: 32mm Bases
This is a set of ten 32mm plastic bases with sculpted details which match the floor tiles found in Necromunda.
$12.00$10.00
Necromunda: Hive Scum
Necromunda: Hive Scum models with no faction, The kit is comprised of 32 plastic components, with which you can assemble 4 Hive Scum, and is supplied with 4 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly. Product made by games workshop.
$30.00$26.00
Necromunda: Orlock Weapons Upgrades
Upgrades for Orlock fighters This is a 70-piece plastic kit These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit.These miniatures are supplied unpainted and require assembly
$44.00$37.00
Necromunda: Palanite Enforcer Patrol
Necromunda: Palanite Enforcer Patrol this plastic kit is made up of 156 pieces. It is supplied with ten 25mm Necromunda bases and a Palanite Enforcer Patrol transfer data sheet. Rules for using a Patrol can be found in The Book of Judgement. Miniatures are supplied unpainted. Preparation and assembly is required.
$75.00$64.00
Necromunda: House of Blades
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.Get the ultimate guide to House Escher. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Escher – Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. It's ideal for fans of House Escher or anyone who wants to delve deeper into the dark side of the underhive.Inside this book, you will find:- House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia- House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda- Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang- Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum- Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti – the Noble House that backs House Escher- Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain- Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies- House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios- Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of NecromundaThis is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book. -Games Workshop
$75.00$64.00
Necromunda: Zone Mortalis - Floor Tile Set
Necromunda: Zone Mortalis - Floor Tile Set these highly detailed pieces of terrain allow you to build your very own dark and gritty corner of the Necromundan Underhive. They can be used to make a variety of board sizes, from narrow corridors and abandoned dwellings, to sprawling industrial complexes.This contains a set of four 12" square plastic Zone Mortalis floor tiles. They are fully compatible with the contents of the Necromunda: Dark Uprising boxed game and other Zone Mortalis terrain kits.
$115.00$98.00
Necromunda: Ash Wastes
Manufacturer: Games Workshop Plastic components.Contents:26 Miniatures ‣ 12 House Orlock Models ‣ 14 Ash Waste NomadsModular Terrain ‣ 2 Ash Wastes Hab Building ‣ 1 Large Platform ‣ 2 Small Platform ‣ 5 WalkwaysDouble-sided Gaming MatDiceTokensCardsTemplatesHardcover Ash Wastes Rulebook Miniatures are supplied unpainted. Preparation and assembly are required.
$453.00$385.00
Necromunda: The Book of Desolation (HB)
Inside this 144-page supplement, you will find:– Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells.– New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.– Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.– Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.– Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.– Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.– Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
$75.00$64.00
Necromunda: House of Shadow
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer.Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive.Inside this book you will find:: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda. House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda.Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda.Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty the Noble House that backs the House of Shadow.Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain.Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies.House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
$75.00$64.00
Necromunda: Cawdor Gang
Product By Games Workshop for Necromunda • 10 bodies - 2 each of 5 unique designs• 12 heads - 2 each of 6 unique designs• Weapons - 2 incendiary charges, 2 flails, 4 skin knives, 2 serrated blades, 4 autopistols, 4 stubbers, 4 autoguns, 2 cult icons, 2 polearms (with attached autogun), 2 heavy crossbows, 2 hand flamers and 2 more polearms (these each feature a blunderbuss lashed to the end).Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board's aesthetic. Miniatures are supplied unpainted. Preparation and assembly is required.
$75.00$64.00
Necromunda: Core Gang Tactics Cards
These gang tactics are universal, and so can be used by any gang in the game – from the sinister Delaques to the raiders of the Ash Waste Nomads. These updated cards include gang tactics that have been rewritten to make them easier to understand, helping you run your games smoothly.Contains:- 26x Core Gang Tactics cardsYou will need a copy of the Necromunda: Rulebook to use the contents of this pack.
$30.00$26.00
Necromunda: Malcadon Yeld & Jakara Spyre Hunters
This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains:– 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses– 8x Spyre Hunter heads in four different designs– Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted
$75.00$64.00
Necromunda: Ironhead Squat Prospectors
Necromunda: Ironhead Squat Prospectors This Squat kit contains 128 plastic parts and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assemblyFull rules for using this gang can be found in the Necromunda: Book of the Outlands supplement.
$75.00$64.00
Necromunda: Hive War
Necromunda: Hive War contents are:20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base:– 10 Escher gang members– 10 Delaque gang members– An array of modular terrain– Double-sided gaming mat– All of the dice, tokens, cards, and templates needed to play is included, a 104-page softback rulebook. Also included is a 104-page softback rulebook containing:– Background on the planet of Necromunda and its Houses– The rules for playing games of Necromunda– Multiple scenarios to play through– Rules for creating your own gang– Rules for the weapons and wargear available to gangs
$257.00$218.00
Necromunda: Escher Gang
Miniatures are supplied unpainted. Preparation and assembly may be required.
$75.00$64.00
Necromunda: Escher Death-Maidens & Wyld Runners
This 138-part Plastic Kit Makes:2 Death Maidens4 Wyld Runners4 Phelynx Miniatures are supplied unpainted. Preparation and assembly may be required.
$75.00$64.00
Necromunda: The Book of Judgement
Contents - Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda- Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda- Criminal Alliances: Rules for forming alliances with criminal organisations- New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets- Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use- Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gangThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
$75.00$64.00
Necromunda: Delaque Gang
This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf. This is a Games Workshop product meant for Necromunda
$75.00$64.00
Necromunda: Luther Pattern Excavation Automata "Ambot"
Necromunda: Luther Pattern Excavation Automata "Ambot" This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. This product produced by games workshop.
$75.00$64.00
Necromunda: Ruins Of Jardlan
This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.This 128-page hardback supplement contains:– Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.– The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.– Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.– Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.– Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook
$75.00$64.00
Necromunda: Aranthian Succession - Vaults of Temenos
This 136-page hardback supplement contains:– The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.– Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.– The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.– Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.– Dramatis Personae: Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88.– Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
$75.00$64.00
Necromunda: Zone Mortalis - Platforms & Stairs
Necromunda Zone Mortalis: Platforms & Stairs by games workshop. It's fully compatible with all other Zone Mortalis kits and makes ideal terrain for games of Necromunda, Warhammer 40,000 and even Kill Team.
$114.00$97.00
Necromunda: Delaque Weapons
Manufacturer: Games Workshop Plastic components.Contents: 86 Weapons & Upgrades ‣ 2 Flamer ‣ 4 Lasguns ‣ 2 Long Rifle ‣ 2 Web Pistol ‣ 2 Plasma Pistol ‣ 2 Plasma Gun ‣ 2 Web Gun ‣ 2 Meltagun ‣ 2 Throwing Knives ‣ 2 Heavy Flamer ‣ 2 Grav Gun ‣ 10 Alternative Heads ‣ 4 Scopes Miniatures are supplied unpainted. Preparation and assembly are required.
$44.00$37.00
Necromunda: Cawdor Weapons & Upgrades
for your Cawdor fighters, allowing you to create a stronger more formidable gang. This set also includes different heads and arms, so you can customize your gang even further.This 64-piece plastic kit includes:– 2x chain glaives– 4x axes– 2x two-handed axes– 2x flamers– 2x long Rifle– 2x sawn-off shotgun– 2x two-handed hammer– 2x heavy stubber– 2x combi-weapon (autogun/flamer)– 2x heavy flamer– 2x flail– 2x fighting knife– 2x incendiary charge– 2x reclaimed autopistol– 10x alternative heads (two copies each of five head variants)– 4x flak armour panels
$44.00$37.00
Necromunda: Palanite Subjugator Patrol
Necromunda: Palanite Subjugator Patrol includes six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models. Rules for using a Subjugator Patrol in games of Necromunda can be found in Necromunda: The Book of Judgement and Necromunda: Dark Uprising.
$75.00$64.00
Necromunda: House of Chains
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in their size and strength, only fools underestimate their resourcefulness and low cunning. It was the folly of their creators, who believed the Goliaths could be kept docile and ignorant though genetic meddling, that allowed elements of the clan to gain their independence.Get the ultimate guide to the youngest of the six clan houses on Necromunda. This 160-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Goliath – Forge Tyrants, Forge Bosses, Stimmers, Forge-born, Bruisers and Bullies. It is ideal for fans of House Goliath or anyone who wants to delve deeper into the dark side of the underhive.Inside this book, you will find:- House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia.- House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda.- Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang.- Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum.- Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim – the Noble House that backs Goliath.- Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain.- Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang.- Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies.- House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios.- Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda – the Necromunda Rulebook is required to use the contents of this book. -Games Workshop
$75.00$64.00
Necromunda: Van Saar Ash Wastes Arachni-rig
This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher.Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further.This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly
$75.00$64.00
Necromunda: Zone Mortalis - Underhive Market
Contents:2 Large Market Stalls2 Small Market Stalls2 Horologium2 Gun Racks2 Large Storage Caskets2 Power Units4 Plasma Flasks2 Lockboxes2 Buckets4 Signs6 Mugs2 Mung Vases2 Coin Piles Miniatures are supplied unpainted. Preparation and assembly are required.
$84.00$71.00
Necromunda: Van Saar Weapons Upgrades
Upgrade your Van Saar fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.This 66-piece plastic kit includes:– 2x plasma cannon– 2x multi-melta– 2x shock maul– 2x servo claw– 4x meltagun– 4x grav gun– 2x power knife– 4x rad gun– 4x flamer– 2x laspistol– 2x hand flamer– 10x alternative heads (two copies each of five head variants)– Additional arms to provide even more varied poses for your gangThese parts are compatible with the Van Saar Gang kit and the Van Saar Archeoteks & Grav-cutters kit.These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$44.00$37.00
Necromunda: Delaque Nacht-Ghul, Psy-Gheists & Piscean Spektor
Manufacturer: Games Workshop Contents:2 Nacht-Ghul (Champions)2 Psy-Gheists (Prospects)2 Psychoteric Wyrms (Exotic Beasts)1 Piscean Spektor (Brute5 Bases (258mm)1 Base (32mm)1 Base (40mm)1 Groove Stem Set (45mm)Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: house of shadows. Miniatures are supplied unpainted. Preparation and assembly are required.
$75.00$64.00
Necromunda: Promethium Tanks Refuelling Station
The kit includes: – 4x Promethium Tanks, with interchangeable segments to choose the size of each– 2x Platforms– 2x Overflow Tanks with ladders– 2x Crates, with a choice of contents– 2x Hoses– 4x Wrenches– 4x Blowtorches– 2x Spanner setsThis set comprises 78 plastic components. These miniatures are supplied unpainted and require assembly
$75.00$64.00
Necromunda: Orlock Gang
House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike.Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;- 20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas;- 10 sets of shoulder pads, in 5 unique designs;- Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic. -Games Workshop
$75.00$64.00
Necromunda: Aranthian Succession - Cinderak Burning
A brand new expansion narrative campaign with 12 new scenarios and plenty else! The book focuses on Goliath and Escher but also has a bunch of Dramatis Personae in there as well.
$75.00$64.00
Necromunda: The Book of Ruin
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order.Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the Corpse Grinder Cults, Helot Chaos Cults and Genestealer Cults and their plans to wrest control away from Lord Helmawr for their own insidious ends. Discover new Hangers-on and Hired Guns that can help you with your plans for sedition. The book also includes six alternate Uprising Campaigns and a whole suite of arbitrator tools to help with the running of a campaign and ways of enhancing individual scenarios.This 128-page hardback book contains:– Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda– New Hangers-on: Cadaver Merchant, Heretek and Agitator– 18 scenarios that reflect subversive forces taking control of a hive– 6 multiplayer scenarios– A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns– Updated Trading Post– Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the FallenThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
$75.00$64.00
Necromunda: Apocrypha Necromunda
This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.This 128-page hardback contains:– Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.– Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.– Seven scenarios, including four Arbitrator, and three Gang Raid plots.– Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.– Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them– Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.– Miniatures showcase for House Delaque, and Heroes of Jardlan.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
$75.00$64.00
Necromunda: Palanite Enforcer Taurus Venator
This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorize your Venator, such as spare fuel and wasteland gear.This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly
$87.00$74.00
Necromunda: Cargo-8 Ridgehauler
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids.This multipart plastic kit allows you to build a Cargo-8 Ridgehauler, for use with any gang except the Ash Waste Nomads. You can construct this vehicle with six or eight wheels, and the choice of a cab-mounted grenade launcher or heavy stubber. The Ridgehauler's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container. The Container can be mounted with up to two heavy stubbers or storm bolters, and built with two gunners or closed hatches. The Cargo-8 Ridgehauler can also be fielded with an adjustable rear coupling, allowing it to tow a Ridgehauler Trailer and form your own land train.The kit includes a variety of additional components for use with its flatbed cargo bay:2x Large Crates2x Small Crates3x BarrelsThis set comprises 203 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly. Note that some components are intended to be assembled without glue.Rules for using this vehicle and any attached Ridgehauler Trailers can be found in Necromunda: Book of the Outlands.
$151.00$129.00
Necromunda: Goliath Gang
Assemble your own Goliath gang- 10 torsos – 2 each of 5 unique designs- 20 heads – 2 each of 10 unique designs- 10 chest plates, in 5 unique designs- 28 new weapons and equipment. Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$75.00$64.00
Necromunda: Zone Mortalis - Gang Stronghold
Necromunda: Zone Mortalis - Gang Stronghold the Zone Mortalis is literally "the deadly ground" This 157-part plastic kit makes one Zone Mortalis: Gang Stronghold, consisting of:– 1x Watchtower– 1x Gunk Tank– 1x Set of Stronghold Gates– 4x Stronghold Walls– 2x Stronghold Corners– 1x Stronghold Wall Extension.
$151.00$129.00
Necromunda: Orlock Arms Masters & Wreckers
Necromunda: Orlock Arms Masters & Wreckers this 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
$75.00$64.00
Necromunda: Van Saar Archeoteks & Sky-Cutters
Necromunda: Van Saar Archeoteks & Sky-Cutters This 138-part kit makes two Archeoteks and four Neoteks. It comes supplied with four 32mm Necromunda Bases, two 25mm Necromunda Bases, and six 45mm Groove Stems.Rules for using these fighters in games of Necromunda can be found in the House of Artifice book.
$75.00$64.00
Necromunda: Necro Spyre Hunting Party Gang Tactics Cards
This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:– 18x Spyre Hunting Pack Gang Tactics cards, which detail tactics available to your gang– 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each watermarked with the House Helmawr crest
$30.00$26.00
Necromunda: Hive Secundus
This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately.Contains:29x Plastic miniatures, each supplied with the appropriate bases:– 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites– 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid PrimeAlso includes:– 1x Set of Necromunda Bulkhead Terrain– 1x 176-page softback Necromunda: Hive Secundus Rulebook– 74x tokens– 2x double-sided Hive Secundus game mats– 1x 32mm ruler– 1x set of blast markers and flame templates– 2x reference sheets– 16x Necromunda dice– 88x cardsThese miniatures are supplied unpainted and require assembly
$244.00$208.00
Necromunda: Goliath Maulers
This multipart plastic kit builds two Goliath Maulers, destructive vehicles that can be added to any Goliath gang. These monstrous bikes are loaded with armour plates and spiked power rams, and can each be built with an oversized front tyre or a grinding wheel mechanism. They feature a weapon hardpoint on either side of the vehicle, which can be mounted with a choice of two weapon options – twin-linked bolters, or twin-linked grenade launchers. Each Mauler is piloted by a Goliath Road Thug – the kit includes a choice of four different heads and two interchangeable head crests, to help build distinctive riders for each of your vehicles.This set comprises 84 plastic components, and is supplied with 2x Citadel 90mm x 52.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$75.00$64.00
Necromunda: Ash Wastes Nomads War Party
Manufacturer: Games Workshop Plastic components.Contents:10 Miniatures10 Round Bases (25mm) Miniatures are supplied unpainted. Preparation and assembly are required.
$75.00$64.00
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