Board Games | Wargames
Warhammer 40k: T'au Empire: Kroot Farstalkers
This highly customisable kit includes loads of weapon options to customise your miniatures, 13 interchangeable Kroot head options, 2 interchangeable Kroot Hound heads, and a variety of optional accessories like hunks of meat, pistols, blades, ammunition, and grenades. The individual Farstalkers can be armed as follows.– 1 Kroot Kill-broker armed with a Farstalker firearm, Kroot pistol, or hooked blade in one hand, and a T'au rifle or blade in the other– 1 Kroot Farstalker armed with one of two different Farstalker firearms– 1 Kroot Farstalker armed with a Farstalker firearm and tossing a grenade, or with paired close combat weapons– 1 Kroot Farstalker armed with a Farstalker firearm, with an optional Pech'ra– 1 Kroot Farstalker armed with a Farstalker firearm, or with paired pistols– 1 Kroot Farstalker armed with a Farstalker firearm, Dvorgite skinner, or Londaxi tribalest– 4 Kroot Farstalkers armed with Farstalker firearms in one of two different poses– 2 Kroot HoundsContents:– 142 plastic components– 11 Citadel 28.5mm Round Bases– 1 Citadel 32mm Round Base– 1 construction guideThese miniatures require assembly and are supplied unpainted
$92.00$78.00
Black Library: Belisarius Cawl - Archmagos (PB)
THE STORYFor years, Belisarius Cawl has nurtured an audacious plan to stabilise the Attilan Gap sufficiently that the Imperium might open a stable route into Imperium Nihilus. With the primarch Roboute Guilliman having crossed the Great Rift, and now isolated on the far side, time is running out.Before Cawl can perfect his latest great work, he requires one last element: control codes preserved on an ancient necron world trapped on the event horizon of a black hole. Realising that even he cannot do this alone, Cawl recruits help from across the Adeptus Mechanicus. Yet as victory nears, malign intelligences have taken note of the archmagos, and Cawl is about to discover it is unwise indeed to provoke the interest of Vashtorr the Arkifane…Written by Guy Haley.
$26.00$22.00
Marvel: Crisis Protocol - Members of the Brotherhood (Pre-Order)
This item is a pre-order item with an expected release date of 09/18/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Brotherhood does not ask for permission. United by a belief in mutant power and survival on their own terms, Scarlet Witch, Quicksilver, Pyro, and the Blob bring volatility, speed, and brute force to the fight. They are unpredictable. They are unrelenting. And they will not be ignored. ICONIC BROTHERHOOD CHARACTERS: Add Scarlet Witch, Quicksilver, Pyro, and Blob to your roster, bringing mutant power, speed, and destructive force to the battlefield. INCLUDES 4 DETAILED MINIATURES: Features highly detailed character miniatures with bases, perfect for immersive gameplay, collecting, and hobby painting. UNIQUE TEAM SYNERGIES: Combine mobility, area control, durability, and powerful abilities to create dynamic tactical strategies. TEAM TACTIC CARDS INCLUDED: Comes with 7 Team Tactic cards and character stat cards to expand gameplay options and strategic depth. EXPAND YOUR MARVEL ROSTER: Ideal for collectors and players looking to strengthen their Brotherhood affiliation with iconic mutant characters. Contents: 4 Miniatures, 4 Bases, 4 Stat Cards, 7 Team Tactic Cards, 1 Insert
$92.00
Necromunda: Delaque Underhive Crew (Pre-Order)
This item is a pre-order item with an expected release date of 08/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. If you fancy getting started with one of the great Houses of Necromunda, a new set of Underhive Crew boxes will fill out your gang roster before you know it. Sets will be available for Houses Cawdor, Orlock, Goliath, Escher, Delaque, and Van Saar, with each containing around 16-20 miniatures from existing kits plus a House-specific Weapons and Upgrades Set, to give you a wide variety of gangers and loadouts to pick from when mustering your team.
$133.00$113.00
Omicron Protocol
Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.
$141.00$71.00
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$98.00$74.00
Car Wars (Sixth Edition) Miniatures Set 3
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes:>Five miniatures: Five miniatures: Brimstone, Stiletto, Aristocrat, Avalanche, and Jackal. Miniatures are pre-assembled and unpainted.>148 cards (weapons, accessories, upgrades, structures)>Four colored bases (red, yellow, blue, and green)
$57.00$37.00
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$36.00$30.00
La Famiglia: The Great Mafia War
In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
$127.00$102.00
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$64.00$48.00
Car Wars (Sixth Edition) Miniatures Set 1
More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)
$57.00$41.00
Car Wars: Uncle Als Upgrade Pack
Uncle Al is here to provide your every need with this 4-player expansion for Car Wars Sixth Edition! Introduce all-new gameplay options to your core set! Includes: 186 cards Rulesheet
$36.00$26.00
Car Wars: Linked Weapons Pack
Crank up the firepower with this 4-player expansion for Car Wars Sixth Edition! Add these 80 cards to your core set for deadly new customization options!
$29.00$23.00
Car Wars: Crew Pack
This 4-player expansion for Car Wars Sixth Edition includes new cards, tokens, and optional rules that enable your crew to get out of the car and fight on foot! 108 game cards One counter sheet (slab tokens, foam tokens) Rulesheet
$36.00$32.00
G.I. JOE: Battle For The Arctic Circle - Powered By Axis And Allies
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!This game contains over 100 plastic miniatures and has classic Axis & Allies gameplay with G.I. JOE twist! The Air, Land, and Sea of the Arctic Circle is the battlefield. Are you ready for a fight?FEATURES★ Classic Axis & Allies gameplay with easy to learn, deep strategy!★ Includes 3 scenarios!★ 2-4 players play as Joes or Cobra to fight for control of the Arctic Circle!★ Over 100 figures!★ Use the Weather Dominator to freeze the sea to block pathways, or create strategic land bridges!CONTENTS• 1 Game Board• 1 Rulebook• 1 Weather Dominator Token• 8 Ice Hex Tokens• 15 Cobra Faction Control Tokens• 1 Round Tracker Token• 15 GI Joe Faction Control Tokens• 2 Player Aids• 4 Oversized Leader Boards• 20 G.I. JOE Trooper Minis• 20 Snow Serpent Trooper Minis• 12 Snow Cat Vehicle Minis• 12 W.O.L.F Vehicle Minis• 10 Skystriker Aircraft Minis• 10 Rattler Aircraft Minis• 8 Aircraft Carrier Minis• 10 Cruiser Ship Minis• eight (8) d6 Dice• 48 Plastic Poker Chips• 2 Plastic Bags
$85.00
Car Wars (Sixth Edition) Miniatures Box A
Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens
$64.00$46.00
Car Wars (Sixth Edition) - Companion
Whether you`re a rookie driver or a veteran duelist, this book is a must-have for your Car Wars Sixth Edition games! This is a 103-page softcover book filled with scenarios and additional rules.
$43.00$32.00
Car Wars (Sixth Edition): Albert's Advances
Tear it up in the autoduel arena with Car Wars Albert's Advances This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customize your vehicle, including unique weapons, accessories, crew, upgrades, and more! Heat things up with a Fire-Resistant Coating, then use the Turreted Heavy Rocket to stop your opponents in their tracks. Need help making a precise shot? Add the Steady-Aim Gimbal to your arsenal for some extra edge. With Car Wars Albert's Advances, you’re ready to roll offensively!
$16.00$12.00
Hyperspace: Nova Expansion
Expand your Hyperspace experience! Includes four new unique civilizations and all components needed to play up to six players. How do you like your alien species? Elegant and refined? Planktonic? Full machine? Lovecraftian? The four new civilizations in the Nova Expansion (Automata, Salps, Starspawn, and Zepzeg) bring four radically different approaches to gameplay. Requires the Hyperspace Core Game to enjoy.
$50.00$45.00
Onus! Army I: Republic of Rome
ONUS! puts you in charge of powerful armies of the Ancient World, in a system similar to that of battle games with miniatures, but using cards to represent the units on the battlefield. ONUS! Army I: Republic of Rome - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scipio and Regulus- 3 Triarii- 3 Princeps- 5 Hastati- 4 Velites- 2 Armed Civilians- 2 Sagittarii- 4 Socii Equites- 4 Equites- 1 Thorakitai- 1 Boeotian Hoplites- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Numidian Cavalry- 1 Celtiberians Infantry- 1 Iberians Infantry- 1 Gallic Infantry
$22.00$18.00
Onus! Army III: Sparta
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army III: Sparta - Add more unit cards to those included in the ONUS! games. Contents:- Generals Leonidas, Lysander and Agesilaus II- Hippeis Cavalry- 10 Spartan Hoplites- 5 Helots Infantry- 5 Helots Slingers- 4 Spartan Cavalry- 2 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Boeotian Hoplites- 2 Cretan Archers
$22.00$18.00
Onus! Army IV: Athens
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IV: Athens - Add more unit cards to those included in the ONUS! games. Contents:- Generals Themistocles and Demosthenes- 4 Hoplites- 4 Hoplites attendants- 3 Scythian Archers- 3 Athenian Cavalry- 4 Peltasts- 5 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Sacred Band of Thebes- 5 Boeotian Hoplites- 2 Cretan Archers- 2 Thessalian Cavalry
$22.00$18.00
Onus! Army X: Germanic Peoples
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army X: Germanic Peoples - Add more unit cards to those included in the ONUS! games. Contents:- Generals Masios, Tancmar, and Ganna- 2 Oathsworn Noblemen- 5 Germanic Spearmen- 3 Night Ambushers- 5 Germanic Clubmen- 4 Framea Skirmishers- 4 Germanic Javelinmen- 2 Hunters- 3 Germanic Riders- 3 Caninefate Mounted Pikemen- 2 Batavi- 2 Berserkir- 2 Friesian Warriors
$22.00$18.00
Onus! Army XI: Parthia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XI: Parthia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Osroes I, Sanatruces, Mebarsapes, and Abgar VII- 2 Indian Elephants- 2 Camel Cataphracts- 3 Shock Cataphracts- Camel Archers- 2 Noble Horse Archers- 5 Horse Archers- 2 Horse Skirmishers- 4 Eastern Spearmen- 2 Elite Archers- 3 Parthian Archers- 2 Sogdian Hill People- 2 Parthian Swordmen- 2 Armenian Cataphracts- 2 Jews
$22.00$18.00
Onus! Army XII: Sarmatia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XII: Sarmatia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Susagus, Rasparaganus, Inismeos, and Adelmar- 2 Sarmatian Noble Cataphracts- 3 Armored Contarii- 6 Sarmatian Contarii- 4 Sarmatian Noble Riders- 6 Steppe Horse Archers- 5 Steppe Infantry- 3 Bastarni Noblemen- 3 Bosporans- 2 Peasant Dacian Spearmen- 2 Dacian Archers
$22.00$18.00
Frazetta Fire and Ice Miniatures Adventure Game - King and Queen Expansion
Fire & Ice Miniatures Adventure Game is a tactical skirmish game for two or more players. In this competitive wargame, the heroes of Firekeep battle the diabolical forces of Icepeak for domination over the realms of men and beast, bringing Frank Frazetta's unfettered primal imagination to life by allowing players to become part of the ferocity, action, and romance that was infused into every canvas he touched and that he and Ralph Bakshi brought to Fire & Ice.Contents:12 MiniaturesCharacter & Activity CardsIcepeak Game BoardSkirmsh & RPG Rules Ages: 13+Players: 2-99Game Length: 60-120 minutes This is not a stand-alone game. A copy of Fire & Ice Miniatures Adventure Game is required to play.
$71.00$60.00
Heroscape: Heroes of Arboreas Army Expansion [Unpainted]
The wizards of Arboreas are not a monolith. Each seeks to refine their power and connection to the natural world, but their methods could not be more diverse. While some cultivate groves and are themselves cultivated in return, others exert their arcane might to break the minds of beast and person alike. This army expansion contains five Unique Heroes players can use to customize their armies! These Heroes synergize with the figures from the Battle for the Wellspring Battle Box and the Age of Annihilation Master Set. Command beasts, turn enemies into allies, summon sharp thorns, heal your allies, and soar high above the battlefield with these Unique Heroes. This is a must have army expansion for players, as each these figures have a wide range of abilities making them great addition to any army. This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features Activate multiple beasts per turn, strike at range or up close, and fly across the battlefield with Haluchott, Corruptor of Beasts. Marachott, Mind Whisperer grants players the powerful ability to turn enemies into allies using mind control. Control the battlefield using Vrono the Brambebooth sharp thorns that punish enemy movement. Harness the power of the forest to attack with sharp thorns, support your armies’ beasts, and heal your allies with Girusha, Grove Keeper. The swift and supportive Chana the Zenithwing heals nearby allies and dodges danger with stealth flying. These Heroes synergize with the figures like Ewashia, Master of Tides and Onshu the Welkineye from the Battle for the Wellspring Battle Box and Raakchott, Steward of Death from the Age of Annihilation Master Set. Contents 5 Highly Detailed, Fully Assembled Unpainted Miniatures 5 Army Cards At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 30–90 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$71.00
Rivet Wars: Reloaded - Aerial Aces Expansion
The reloaded Aerial Aces Expansion contains a slew of Allied and Blight air support units, including infamous airborne heroes, Reme Funck and the Red Baron! Contents:• 18 Miniatures• 12 Flight Stands• 33 Cards• Rulebook
$169.00$136.00
Masters of the Universe: Battleground - Wave 2: Legends of Preternia
The combined powers of the Cosmic Key and the Central Tower allow our heroes to travel back in time to Preternia! During their travels, they will experience a new battleground – The Desolation – multiple terrain pieces, such as swamps and lava pits, and a brand-new challenge – The Hunt. A mighty Tyrantisaurus is lurking in the jungles of this prehistoric world; our brave heroes and not-so-brave villains sooner or later will have to face this monstrosity. Who will be victorious? There is only one way to find out! Contents:1x game board1x rulebook1x manual1x Tyrantisaurus mini1x hexagonal base24x terrain accessories14x cards1x token
$77.00
Masters of the Universe: Battleground - Wave 5: Evil Warriors Faction
Escape from Eternia Webstor is a master of escape who uses his stealth and expertise to outmanoeuvre enemies and evade capture. He is always looking for new allies to assist him in his evildoings. And are there any better candidates than Hover Robots? After all, they are advanced technological marvels equipped with state-of-the-art sensors. Together, they could pull off the greatest heists, Eternia will have ever seen! Bring your forces to life with these three new formidable characters poised to shake up your strategy and keep your opponents guessing. Contents:1x additional rules1x manual3x character minis16x cards1x buff token
$27.00
Masters of the Universe: Battleground - Wave 7: The Great Rebellion
Fight against evil! Etheria needs help! What, on the surface, looks like a breathtaking world, is in reality a dystopia. It’s gripped by the iron fist of the Evil Horde, which seized control over that planet a long time ago. Yet, hope flickers on the horizon. The Great Rebellion resists the oppressor's rule and tries every day to end their tyranny. There's no time to spare – She-Ra and her friends require your assistance! Contents:1 x Rulebook1 x Manual6 x Character minis8 x Terrain accessory37 x Cards2 x Tokens
$62.00
Masters of the Universe: Battleground - Wave 8: Snake Men Faction
As the Snake Men enter the battle, the stage is set for the Ultimate Battleground! Claws and fangs clash against swords and axes, while lasers meet spells in a whirlwind of conflict. Will King Hsss and his army of evil minions emerge victorious? The outcome lies in your hands. Contents:1x King Hsss1x Lady Slither1x Sssqueeze1x Kobra Khan1x Rattlor1x Fang-Or2x Low Obstacles A2x Low Obstacles B2x Low Obstacles c2x Swamps1x Rulebook34x Cards6x Tokens
$62.00
Heroes of Land, Air and Sea: Pestilence Expansion
Heroes of Land, Air and Sea: Pestilence expands on the epic tale of Aughmoore's many conflicts. Introduces 2 new Factions: Merfolk and Birdfolk and their new locations: The floating and Sunken Continents. Pestilence also offers new Exploration Tokens, New Spells, and the components for a 7th player. 40 Miniatures and 16 Constructs. Contents: 2 Capital City Boards, 40 Miniatures, 6 Hero Cards, 16 punchboard Constructs, 6 Wooden Faction Tokens, 1 Floating Continent Board, 4 large Plastic Stilts, 1 Sunken Continent Screen, 7 Tactic Cards, 20 Spell Cards, 24 Exploration Tokens, 3 Plastic Stands, 3 Wooden Resource Tokens, 1 Quick Reference Sheet, 1 Construct Assembly Guide, 1 Rulebook.
$71.00$57.00
Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!
$106.00$88.00
Heroscape: Skordyre Soldiers Common Army Expansion [Unpainted]
From the hives of Arboreas come the disciplined and deadly Skordyre soldiers, ready to march in lockstep with Einar’s legions. These biologically specialized warriors excel at a variety of battlefield roles—from coordinating swarms to corrosive attacks, stealthy ambushes, and even self-sacrifice for strategic advantage. This Common Hero army expansion contains 6 highly detailed miniatures ready to swarm the battlefield. With 4 Army Cards and full compatibility with all Heroscape Battle Boxes, Master Sets, and Expansions, you can reinforce your ranks, field multiple squads, and overwhelm your foes with unyielding precision. Contents 6 Highly Detailed Miniatures 4 Army Cards Features Includes 6 highly detailed miniatures to unleash on Valhalla! Skordyre Infantry coordinate with other Skordyre or Insect Heroes, boosting attacks and repositioning allies even after losses. Bursting Hive Soldiers deal acid damage to adjacent enemies when destroyed and gain extra dice on leaving engagement attacks. Lurking Hive Soldiers evade ranged attacks and never take leaving engagement attacks. Spitting Hive Soldiers lower enemy defenses after each attack, softening targets for follow-up strikes.
$64.00
Heroscape: Revenants of Revna & Nuckelavee Common Army Expansion [Painted]
Many Kyrie warriors swear allegiance to their Archkyrie “until their dying day.” After that, Lady Revna steps in, offering them the gift of undeath through blood magic. Resurrected from the grave, these elite warriors live on in service of the Valkyrie of the Dead and New Beginnings. Horrifying of appearance and with the ability to wither a soul from its body, the Nuckelavee are feared by all on Feylund. On Valhalla, Revna’s blood magic restrains these demons, channeling their single-minded hunger to subsume the souls of her enemies. This expansion includes 1 Common Hero and a 3-figure Common Squad. The highly detailed, pre-assembled miniatures and 2 Army Cards, fully compatible with all Heroscape Battle Boxes, Master Sets, and Expansions. The Revnents of Revna Squad can offer aid to allies with strategic self-sacrifice, and the monstrous Nuckelavee stalks the battlefield, growing stronger the more it’s wounded while restoring its vitality as it destroys its foes. Reinforce your ranks, field multiple squads, and overwhelm your foes with unstoppable undead forces. Contents 4 Highly Detailed PAINTED Miniatures 2 Army Cards Features New 3-figure Common Squad and a new Common Hero! Reinforce your ranks—add multiple squads to amplify your undead army! Revenants of Revna boost themselves and allied Heroes with Blood for Blood and can activate other Revna-aligned Heroes with Occult Bonding. Nuckelavee grows stronger with every wound via Withering Breath and heals with each kill thanks to Subsume Soul. Fully compatible with all Heroscape Battle Boxes, Master Sets, and Expansions.
$99.00
Heroscape: Revenants of Revna & Nuckelavee Common Army Expansion [Unpainted]
Many Kyrie warriors swear allegiance to their Archkyrie “until their dying day.” After that, Lady Revna steps in, offering them the gift of undeath through blood magic. Resurrected from the grave, these elite warriors live on in service of the Valkyrie of the Dead and New Beginnings. Horrifying of appearance and with the ability to wither a soul from its body, the Nuckelavee are feared by all on Feylund. On Valhalla, Revna’s blood magic restrains these demons, channeling their single-minded hunger to subsume the souls of her enemies. This expansion includes 1 Common Hero and a 3-figure Common Squad. The highly detailed, pre-assembled miniatures and 2 Army Cards, fully compatible with all Heroscape Battle Boxes, Master Sets, and Expansions. The Revnents of Revna Squad can offer aid to allies with strategic self-sacrifice, and the monstrous Nuckelavee stalks the battlefield, growing stronger the more it’s wounded while restoring its vitality as it destroys its foes. Reinforce your ranks, field multiple squads, and overwhelm your foes with unstoppable undead forces. Contents 4 Highly Detailed Miniatures 2 Army Cards Features New 3-figure Common Squad and a new Common Hero! Reinforce your ranks—add multiple squads to amplify your undead army! Revenants of Revna boost themselves and allied Heroes with Blood for Blood and can activate other Revna-aligned Heroes with Occult Bonding. Nuckelavee grows stronger with every wound via Withering Breath and heals with each kill thanks to Subsume Soul. Fully compatible with all Heroscape Battle Boxes, Master Sets, and Expansions.
$71.00
Heroscape: Thormun & Kraken Army Expansion [Painted]
Scholar, Chronicler, Valkyrie, Objector, and now Pirate. Thormun has been many things in his long life. When the Valkyrie Generals did not heed his warnings, drank deeper from the Wellsprings, and fell further into war, Thormun left his former friends behind and began to plot. Gathering a ragtag armada of warriors dissatisfied with being summoned to fight an endless war, Thormun commands from the shadows, plotting to end the war for good. Willing to go past the ends of the world itself to achieve that goal, he has channeled eldritch magics to summon the legendary Kraken and bind it to his will, its myriad tentacles reaching through the void to crush any who stand in the way of his plans. This expansion includes 1 Unique Hero, a 5-figure Unique Squad, and instructions for a 2 or 3-player Boss Battle Scenario. The highly detailed, pre-assembled miniatures and 3 Army Cards are fully compatible with all Heroscape Battle Boxes, Master Sets, and Expansions. Command the cunning Valkyrie-turned-pirate Thormun and his monstrous ally, the legendary Kraken! Thormun rallies disillusioned warriors with strategic Command Markers, while the Kraken strikes from beyond the battlefield, its many tentacles dragging enemies to their doom. Contents 6 Highly Detailed PAINTED Miniatures 1 Rule Sheet 3 Army Cards 3 Wound Markers Features Lead Thormun’s pirate forces and unleash the Kraken’s crushing tentacles to dominate land and sea! Thormun commands a diverse crew with Ragtag Armada, taking extra turns with Heroes from across Valhalla. Strike twice with Thormun’s Swashbuckler, hitting harder on the second blow. Summon devastating tentacles mid-battle with Summon the Kraken! Bend the battlefield with The Kraken’s Warp Space special ability, repositioning tentacles for deadly strikes. Includes instructions for a unique 2 or 3-player Boss Battle Scenario!
$106.00
Apex Legends: The Board Game - Board Expansion
This expansion introduces a new game board that may be connected to the original one for a larger setup. Also included is a set of new buildings, as well as new terrain features, pre-made Maps, and an exclusive game mode—Control Point. EXPANDS GAMEPLAY WITH NEW GAME BOARD: This Apex Legends: The Board Game Board Expansion introduces a new game board that can be connected to the original board for an even larger and more immersive setup. NEW BUILDINGS & TERRAIN FEATURES: Add variety and strategy with new buildings and terrain features, enhancing your tactical options and making every battle unique. PRE-MADE MAPS: Includes a set of pre-made maps, providing ready-to-play scenarios that save time and add more excitement to your game sessions. EXCLUSIVE GAME MODE – CONTROL POINT: Experience a new exclusive game mode, Control Point, which offers fresh challenges and tactical depth to your matches. ENHANCES REPLAYABILITY: With the new features, maps, and modes, this expansion significantly increases the replayability of Apex Legends: The Board Game, keeping your gaming experience fresh and engaging. Contents: Board 1 Expansion Scenario Book 4 Board Tiles 9 Buildings 9 Walls 4 Crates 6 Half Walls 2 Board Connector Tiles 8 Supply Bins 4 Respawn Beacons Custom Storage Trays
$113.00$96.00
Battleship: Search and Destroy
Take your Battleship fight underwater as you use dice to hunt for enemy submarines. Avoid mines, choose weapons and become the victor. This wild game combines memory cards, dice and dice launchers for incredible fun that can be learned in 5 minutes. Each of the three games in this collection use the key mechanics of the original game and add a dice based twist. Meant to bring in a more casual gamer at a lower price point than typical specialty games, these are perfect for any gamer in the family!
$36.00$30.00
Moonstone: Gnomish Airship
The Gnomish Airship Monster Box contains 1 Gnome miniature made in fine quality resin. Contains:1 x Gnomish Airship with Stat Card v3 and Flyer Base Miniatures are multipart and require assembly.
$58.00$52.00
Black Library: Farsight: Blade of Truth (PB)
THE STORYAs the tyranids consume the planet of Vior'los and its enclaves, an inside threat emerges in the form of the scheming ethereal Aun’Va, and the fortress world is soon reduced to its last eight warriors. Among them is Torchstar, a young rebel in possession of battlesuits prised from Aun’Va’s iron grip, and as unlikely allies are thrown together in the dwindling hope of victory, Farsight’s ultimate test is still to come.Written by Phil Kelly.
$26.00$22.00
Neuroshima Hex! Wiremen
Deep beneath the ruins of Seattle, a hidden civilization thrives in defiance of Moloch's oppressive grasp, a society forged in secrecy that unites rebellious cyborgs, escaped mutants, and the descendants of atomic researchers. With cutting-edge cybernetic implants and stolen Moloch technologies, they wage a relentless war to survive. But at what cost? As humanity and machine merge, the line between ally and enemy blurs. Neuroshima Hex: Wiremen introduces exciting new gameplay mechanisms, including innovative technology tokens. Designed as a flexible and aggressive army with straightforward rules, Wiremen adds a bold new layer of strategy and decision-making to Neuroshima Hex.
$15.00$11.00
Moonstone: Mama's Boys
Mama’s Boys Troupe Box 3 Gnome miniatures made in fine quality resin. Contains:1 x Billy Miniature and Stat Card1 x Mama Gimble Miniature and Stat Card1 x Quarrel Miniature and Stat Card Miniatures are multipart and require assembly.
$58.00$52.00
Moonstone: Vespa
The Vespa Monster Box contains 1 Faerie miniature made in fine quality grey resin. Contains:1 x Vespa with Stat Card and Flyer Base Miniatures are multipart and require assembly.
$58.00$52.00
Conquest: Nords - 2026 Supercharged Starter Set
A supercharged 1 player starter optimized to start The Last Argument of Kings ruleset, with all models absolutely ready for First Blood play too! This Nords set is loaded with a complete stand of Fenr Beastpack, 2 stands of Trolls, 1 Mountain Jotnar monster and a Blooded leader. Each starter set is a great beginning set to play a game of Last Argument of Kings - add on to build up to a 2000 pt Tournament Army. Included in this set is a Welcome guide for both First Blood and TLAOK, along with all assembly instructions, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount of $€45 over the prices if purchased separately. How do the Nords play? Nords are all about aggression—destroy or be destroyed. A typical Nord strategy involves applying relentless pressure on the opponent until they break. Masters of ambush and surprise, the army thrives on momentum, springing ambushes through Zonal Terrain and waiting for the perfect moment to strike while the enemy is distracted and engaged. Whether you want to flood the battlefield with Raiders, Ulfhednar, and Bearsarks—stalk and hunt your opponents with werewolves and packs of wild beasts—or trample them to dust with mighty Jotnars and the elite forces of the Exalted, the Nords are for you!
$240.00$198.00
Black Library: Grombrindal - Legend of the White Dwarf (HB)
CONTENTS– The Best Laid Schemes (novella) by Adrian Southin– White-Haired Daemon (short story) by Dale Lucas– Old White-Fur (short story) by David Guymer– This Rough Beast (short story) by Graham Thomas Wilcox– The Hunt for Whitebeard (short story) by Ian Green– All That Could Be Done (short story) by Jennifer Brandes Hepler– Fire and Fungi (short story) by Andi Ewington– An Oath of Redemption (short story) by James Brogden
$43.00$36.00
Coalitions: Ancient Régime Expansion (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europe is in turmoil! The emerging Prussian Kingdom under Frederick the Great moves to expand and consolidate its power at the cost of Austria while the Franco-British struggle for global primacy has already engulfed Spain and leads both nations to seek new allies on the Old Continent. Will Russia and the Ottoman Empire, two seemingly disinterested parties, continue to watch from afar or will they join in this struggle for the dominance of Europe? Ancien Régime is a major expansion for Coalitions, a game of negotiation and alliance-building for control of Europe. It comes with a new distinct game board, a 7th playable nation (Spain), and a variety of new components and mechanisms. This is not a standalone expansion; it requires some components from the Coalitions core box.Up to 7 players engage in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing diplomacy and bold military actions set in an era defined by the immense Seven Years’ War. Like in the Coalitions core game, the Ancien Régime Expansion uses the Wheel of War mechanic to make downtime non-existent, while the innovative Activator system introduces a new level of dynamic interactions between the players.
$50.00$42.00
You have seen 576 out of 1060 products