Board Games | Wargames
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$98.00$64.00
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$49.00$37.00
Captain Sonar
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain sonar, a game of dueling submarines for two to eight players! Captain sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean!
$85.00$61.00
Battleship Classic
This Battleship board game is the classic game of naval combat that brings together competition, strategy, and excitement! In head-to-head battle, 2 players search for the enemy's fleet of ships and destroys them one by one. With convenient portable battle cases and realistic looking naval crafts, the Battleship game puts players right in the middle of the action. Players command a powerful fleet that includes an aircraft carrier, a destroyer, a submarine, a patrol boat, and a battleship. Each player announces the coordinates of each strike and sees if it hits. Position ships strategically to survive an opponent's relentless strikes, and track hits and misses with red and white pegs on the ocean grid. No ship is safe in this game of stealth and suspense. It's a fun indoor activity for kids ages 7 and up, and it's easy to pack up and take on the go.2 playersAges 7+Contents:2 portable battle cases10 plastic ships73 red "hit" pegs168 green "miss" pegsInstructionsWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$24.00
Axis & Allies: Anniversary Edition
The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.Features★ Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II.★ 40th Anniversary Deluxe Edition★ Huge 24" by 46" game board.★ Over 670 plastic miniatures.★ Adds Italy as the third Axis nation.Contents• 1 Game Board• 1 Rulebook• 1 Battle Board• 6 National Setup Charts• 1 National Production / Research & Development Chart• 120 National Control Markers• 22 Damaged Factory Markers• 18 Victory City Tokens• 18 Researcher Tokens• 6 Nationality Boxes• 2 Storage Boxes• 1 Paper Money Pack• 8 Divider/Inserts• 14 Dice• 80 Poker-Style Chips• 672 Plastic Miniatures
$181.00
Grab & Go! Battleship - Resolution Sale
This fun games on the go make a great gift for board game fans, and kids and adults alike. Or give it as a stocking stuffer, party favor, or Easter basket addition.
$21.00$7.00
Axis & Allies: Guadalcanal
A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website:The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.
$84.00$63.00
Wolfpack
Wolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943. Wolfpack is a 1-4 player solitaire/team game. When playing solo, the player will command 2 - 4 submarines. In a team game, players will command 1 - 2 submarines depending on the number of players. The convoy merchant ships and escorts will be controlled by an AI system. In Wolfpack, players will assume the role of a German WWII submarine commander. Players will need to work together to achieve victory. In a game of Wolfpack, players will start by approaching the Allied merchant ship convoy while trying to make it through the escort's screen undetected. If successful, your submarine will make an attack run on the convoy. As the commander, you will make many decisions like maneuvering your submarine to the best firing angle while making TDC (torpedo data computer) calculations for each of your torpedos, trying to achieve your best shot. You will issue orders to your crew to deal with any damage that your submarine may have sustained. Should we run silent? Do we press the attack? The decisions are up to you. Do all of this while trying to sink as much allied merchant ship tonnage as possible and avoid being detected and sent to the bottom by the allied escort ships. Components: One 34” x 22” Mounted Map Board (double sided, small & large convoy) Four 8 1/2” x 5 1/2” Submarine Player Boards (double sided, Type VII & IX) 240 Cards Four Countersheets Four 17” x 11” & Six 8 1/2” x 11” Play Aids One Campaign Information Pad One Rulebook One Playbook One 3” Box Game Design: Mike BertucelliGame Development: Joel Toppen
$120.00$102.00
Battleship: Search and Destroy
Take your Battleship fight underwater as you use dice to hunt for enemy submarines. Avoid mines, choose weapons and become the victor. This wild game combines memory cards, dice and dice launchers for incredible fun that can be learned in 5 minutes. Each of the three games in this collection use the key mechanics of the original game and add a dice based twist. Meant to bring in a more casual gamer at a lower price point than typical specialty games, these are perfect for any gamer in the family!
$35.00$30.00