Board Games | Wargames
Twilight Imperium: Prophecy of Kings
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.
$159.00$94.00
Rising Sun
Rising Sun is, in my opinion, the perfect area control strategy board game! I love that alliances are built into the rules of the game and that it includes so many creatures and monsters from Japanese folklore/mythology.                                           - Will (Marketing Manager) Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. You will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought seasons have passed, only the one who earned the most victory points will win.
$113.00
Twilight Imperium (Fourth Edition)
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
$239.00$191.00
Rising Sun: Dynasty Invasion
In Rising Sun by award-winning designer Eric M. Lang, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. With the introduction of the Dynasty Invasion expansion, the Clans of Rising Sun must contend with new challengers: the Dynasty Clans and their Seven Lucky Gods. Players have the choice of two new Clans – Moon and Sun – and their Lucky Gods that they use in place of the other Clan’s Monsters. The addition of these new Clans allows up to 6 players at the same time! New Season cards are also added and can be used any time. With new Clans, Monsters, and Seasons, you will experience Rising Sun like never before. This is an expansion. The Rising Sun core box is required to play.
$62.00
Barbarian Kingdoms (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. "Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.
$73.00$62.00
War of Civilizations
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$144.00$122.00
Conqueror: Final Conquest
Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$57.00$48.00
Countdown to Christmas Sale - Glorantha: The Gods War: Special Orlanth
A translucent (but not glow in the dark) version of the Orlanth miniature from the core game.
$37.00$25.00
Glorantha: The Gods War: Chaos Monsters
These monsters truly add an element of chaos to the battlefield and appear when the chaos rift opens. The Mother of Monsters enacts the ability for all players to create spawnlings and sent them into battle. All Chaos monsters can be activated by all players and tend to unbalance the game as the players with the most power get the most use form them. Contents:3 Huge Miniatures3 Chaos Monster Loyalty cards3 Chaos Monster Gift Cards
$58.00$50.00
Glorantha: The Gods War: Dragons
The Red, Black, and Brown dragons add a balancing aspect to your Gods War game. The Black Dragon draining enemies of power, the Red Dragon drains enemies of victory points and the Brown Dragon generating runes for it’s controller. Every turn the player with the lowest power during the council phase will end up controlling one of these monstrosities, sowing havoc across the board. Contents:Huge Miniatures3 Dragon Loyalty cards3 Dragon Gifts
$58.00$50.00
Glorantha: The Gods War: Battle Dice
Designed by Sandy Petersen and set in the mythic cult universe of Glorantha, The Gods War is a fast moving strategy game set in a universe on the brink of disaster. In The Gods War, you take the part of powerful elemental factions, battling to determine the fate of the cosmos. The Gods War has been in development for more than three years. It is highly asymmetric featuring wildly different factions. You’ll fight over territory, perform miracles, and command monsters and gods. You can storm the gates of heaven itself, or watch the world collapse into the Chaos Rift.
$22.00$19.00
Glorantha: The Gods War: Resin Miniature Set
High quality resin sculpts of all the heroes, monsters and greater gods from The Gods War first Kickstarter
$1,445.00$1,229.00
Glorantha: The Gods War: Arachne Solara
Arachne Solara – perhaps the most important goddess in Glorantha – stands astride the world. A terrific plastic figure of Glorantha’s ultimate goddess can be used as a first player marker, but also comes with rules to use her as a Cosmic Monster.
$37.00$31.00
Glorantha: The Gods War - Races
Glorantha: The Gods War – Elder Races adds 31 figures to Glorantha: The Gods War, along with 12 control cards, 10 gift tiles, a Dragonewt evolution marker, and an Elven (Aldraya) marker. The 12 elder races included are: Boggles, Dragonewts, Ducks, Dwarfs (The Mostali), Elves (The Aldryami), Giants, Luthans, Maidstone Archers, Scorpion Folk, Slarges (Reptile Folk), The Vadeli, and Waertagi (Dragon Ships).
$145.00$123.00