Board Games | Wargames
Risk: 2210 A.D. - Frontline Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. New developments are happening quickly that will change the face of battle. The battlefront has moved from Earth to a newly terraformed Mars! Technology is redefining warfare as each side races to gain an advantage. Faction lines are being drawn to further entrench the sides against each other. And just when we thought it couldn't get worse... giant amoebas enter the fray! Risk 2210 A.D. Frontline includes four modules originally offered as Tournament prizes in the Risk Frontline Program in 2003! Each adds unique gameplay elements that explore these new developments. This is an expansion. Risk 2210 A.D. is required to play.
$73.00
Star Wars: Rebellion
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent: As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.  Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
$159.00$128.00
Memoir '44: Equipment Pack Expansion
World War II spurred the most frantic period of weapons development in the history of humanity. Countless new designs and concepts were fielded in the most diverse Theaters of Operations, often with great success. Memoir '44: Equipment Pack is the largest set of figures ever released for Memoir '44, filling a game box as big as the original board game and including 186 plastic figures. This product is an expansion: Memoir '44 base game required to play.
$87.00$70.00
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands! Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which – the aptly named Mud and Snow – inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units. Featuring introductory-level wargame innovative mechanics and fast-paced gameplay easy to learn, hard to master PLAY TIME 60-90 minPLAYER COUNT 2AGE RATING 14+
$51.00$43.00
Undaunted: Normandy
The critically acclaimed, multi-award-winning World War II deck-building game.June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
$58.00$43.00
Memoir '44
Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.
$94.00$76.00
Memoir '44: Winter Wars
As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, The Memoir '44: Winter Wars expansion is packed with every thing you could ever need to engage in combat in a snow-covered environment. Included in this expansion: 10 scenarios, 88 Winter terrain tiles, 20 Winter Combat cards, 80 new Command cards designed specifically for Breakthrough battles, and more! This product is an expansion: Memoir '44 base game required to play.
$51.00$48.00
Memoir '44: Operation Overlord
Take your Memoir '44 game to the next level with Operation Overlord and relive the battles of World War II on a grand scale! With up to 4 players per side, experience the highs and lows of being part of a military-style chain of command. This product is an expansion: Memoir '44 base game required to play.
$29.00
Memoir '44: Terrain Pack
From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden... Prior to World War II, never before in history had a conflict been fought by so many people over such vast expanses of land and so many different terrain types. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, the Memoir '44: Terrain Pack expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. This product is an expansion: Memoir '44 base game required to play.
$35.00
Super Fantasy Brawl
In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged. Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points. The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn, ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold, declaring themselves the winner and advancing towards victory in the Super Brawl tournament! Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!
$57.00
Super Fantasy Brawl: Force of Nature
Through the countless wars that have engulfed history, Fabulosa has suffered the most. Eventually nature had to fight back.Adored by his friends, and feared by his enemies, Taze built his life on triumph after bloody triumph.Loralei, once the nesting spirit of a druidic grove, kept the world in balance.Protector of the lost, Nevamor became an avenging shade that preyed upon those who would prey on others. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$29.00
Risk
Take over the world in this game of strategy conquest, now with updated figures and improved Mission cards. In the Risk game, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. This exciting game is filled with betrayal, alliances, and surprise attacks. On the battlefield, anything goes! Defeat all of the enemy troops in a territory to conquer that territory and get one step closer to global conquest! The player who completes his or her secret mission first -- and reveals the Secret Mission card to prove it -- wins. And remember when it comes to taking over the world, it’s all about who is willing to take the biggest Risk. ★ Take over the world in this game of strategy conquest★ Features updated figures -- includes 300 figures★ Improved Mission cards speed up the game; features 12 Secret Missions★ Rich board art draws players into the Risk gaming world★ Includes 5 war crates for easy storageComponents• gameboard• armies with:♦ 40 Infantry♦ 12 Cavalry♦ 8 Artillery• deck of 56 Risk cards• 1 card box• 5 dice• 5 cardboard war crates• game guide
$50.00
Air, Land, and Sea: Critters at War: Flies, Lies, and Supplies
In Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors. Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea
$26.00$19.00
Super Fantasy Brawl: Art of War
What is The Art of War if not about military strategy and thought? Meet the schemers and strategists of the Art of War expansion! Ko' Lel, the Jungle Typhoon, armed with her deadly blowpipe, her combination of skill, speed, and tactical knowledge was believed to have saved thousands of her people and bring fear to the forests.Akhet the Skylord, Light of Creation. Akhet has led the charge in any battle he was a part of, breaking the enemy with his tireless ferocity, but his true potential lies in his ability to support your other Champions.Sulka, The Poisoned Mind, is a master of disrupting her enemies in a sophisticated way: by applying Manipulation magic through her signature hairpins. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$28.00
Memoir '44: New Flight Plan
Memoir '44 - New Flight Plan is an expansion for Memoir '44. Deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. With an all-new set of streamlined rules, Memoir ’44 – New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. This product is an expansion: base game required to play
$87.00$70.00
Company of Heroes: 2nd Edition: Soviet Faction Player Set (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. The Soviet Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$96.00$82.00
Air, Land, and Sea: Spies, Lies, Supplies
Achieve Victory in the Theaters of Combat to Win the War! Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea
$26.00$19.00
Undaunted: Battle Of Britain
The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!
$80.00$68.00
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$87.00$59.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$98.00
Car Wars: Aggressive Arsenal
It’s time to get aggro!Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for weapons, structure, accessories and terrain. From the stopping power of the Dreadnaught to the precision of the Advanced Firing Interface, Aggressive Arsenal has what you need to emerge victorious! This set reprints all cards originally found in Miniatures Set 1.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$16.00$14.00
Risk: Strike
Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk board game! Gameplay is simple, but highly strategic. Declare which continent you want to attack, deploys your troops, and roll the dice to start battling. Use tactics cards to sabotage, bombard, spy, and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night, and with a compact size, it makes a great travel card game for playing anytime, nearly anywhere!
$32.00
Axis & Allies: Guadalcanal
A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website:The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.
$87.00$74.00
Espana 1936
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$87.00$74.00
Empire of the Stars
Empire of the Stars is a fast-paced empire-building game of exploration, conflict, and struggle for dominance. The last galactic emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Based on the award-winning Galactic Emperor game, this completely new experience gives each of 2-4 players one of 30 asymmetric powers and control of their own throne and sector of the galaxy. Using a unique action selection system, the game plays over several rounds, and within each round, the roles players choose determine what happens next. There are seven different roles: Explorer, Merchant, Steward, Engineer, Scientist, Warlord, and Regent. All players get a turn to act during each role, so the game is fast paced and everyone is always playing. Combat is thrilling and daring using a unique combat system. There are 75 unique technologies impacting all parts of the game from industry and culture, engineering and the economy, and (of course) military might. Once the galactic throne is taken, every round after the game ticks down automatically, adding to the tension and excitement! Finally a 4x sci-fi game that guarantees a fast play time while arcing through an epic experience! The player who uses all of this to their best advantage by exploring new worlds, expanding their empire, exploiting their precious resources and income, and exterminating their opponents to score the most galaxy tokens wins the game!
$109.00$67.00
The Last Kingdom Board Game
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.
$102.00$81.00
Clash of Sovereigns: The War of the Austrian Succession 1740-48
December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.
$100.00$67.00
Car Wars: Sonic Strike
Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$16.00$14.00
Axis & Allies: Anniversary Edition
The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.Features★ Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II.★ 40th Anniversary Deluxe Edition★ Huge 24" by 46" game board.★ Over 670 plastic miniatures.★ Adds Italy as the third Axis nation.Contents• 1 Game Board• 1 Rulebook• 1 Battle Board• 6 National Setup Charts• 1 National Production / Research & Development Chart• 120 National Control Markers• 22 Damaged Factory Markers• 18 Victory City Tokens• 18 Researcher Tokens• 6 Nationality Boxes• 2 Storage Boxes• 1 Paper Money Pack• 8 Divider/Inserts• 14 Dice• 80 Poker-Style Chips• 672 Plastic Miniatures
$188.00$160.00
Risk: Shadow Forces
In the Risk Shadow Forces strategy board game by Avalon Hill, modern-day factions inspired by real-life blocs both on and off the grid, establishment and underground, compete aggressively. Choose a warlord and play through a campaign of 15 games in which suspense and intrigue build to a dramatic conclusion. It includes 5 miniature figures, and a double-sided gameboard featuring both world and skirmish maps. This legacy board game also includes 4 sealed envelopes and a sealed container to be opened throughout the game, as players shape how their world evolves. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-5 players, ages 13 and up. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc. ★ LEGACY GAMEPLAY: Choose a warlord and play through a campaign of 15 missions. Players shape how their world evolves, unlock new rules, and change the story each time. No two games will be the same★ INCLUDES 15 MISSIONS: This strategy board game includes two 9x14 double-sided gameboards. Players can immerse themselves in both global and skirmish games designed around modern warfare missions★ DETAILED MINIATURES: Add to your miniature collection with these dynamic warlord characters. The game includes 5 highly detailed 28mm miniature figures with tactic cards★ UNLOCK CONCEALED COMPONENTS: This legacy game includes 4 sealed envelopes and 1 sealed container that will be opened as you complete missions. Gaming elements will come into play and go out of play forever★ COMPELLING NARRATIVE: Fans of group games can experience an exciting night of tabletop gameplay. This Risk Shadow Forces strategy board game is for adults and family, ages 13+.Components• global gameboard• 2 double-sided gameboards• over 175 cards• 5 warlord figures• 5 HQs• ninety (90) 3-troop units• one-hundred-eighty (180) 1-troop units• sealed container labeled B• 4 sealed envelopes• 5 faction cards• range guide• 95 tokens• sticker sheet• 5 dice• quick rules reference card• rulebook
$106.00$90.00
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$37.00$29.00
The Fantasy Trip - Wizard
Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die.
$22.00$16.00
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$100.00$75.00
Risk: Godstorm
Who will rule the Ancient Earth - and beyond? Enter a time of myths and legends. Enter the world of Risk: Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures - Greek, Celtic, Babylonian, Norse, and Egyptian - in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
$109.00
Car Wars 2 Player Starter Set - Orange/Purple
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment. This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample car out for an Amateur Night spin, or build your own car with 50 customization cards for each player! Contents: Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2) Miniatures come pre-assembled and unpainted Two car bases (one orange and one purple) Two dashboards (one orange and one purple) Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens) Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white) Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
$65.00$56.00
Car Wars (Sixth Edition) - Companion
Whether you`re a rookie driver or a veteran duelist, this book is a must-have for your Car Wars Sixth Edition games! This is a 103-page softcover book filled with scenarios and additional rules.
$44.00$37.00
Car Wars (Sixth Edition) Miniatures Box B (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Six pre-assembled, unpainted miniatures: Scarab, Warhawk, Hotshot, Hammer, Butcher, and Typhoon! Two dashboards and bases (one green set and one blue set). 100 Game Cards Counter sheets with dashboard sliders and barrier/wreck tokens.
$65.00$56.00
Car Wars (Sixth Edition) Miniatures Box A
Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens
$65.00$56.00
Risk: 2210 A.D. (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.FEATURES★ Risk gameplay with some new twists! Mechs, underwater & moon locations, commanders!★ Gameplay lasts exactly 5 turns, approximately 240 minutes.★ Can use the components in the box to play classic Risk rules!★ Quality of life updates to components (double sided tokens and moon board, and resealable plastic bags).★ Battle for the continents, as well as undersea, and on the moon.★ Human commanders lead mechanized troops known as MODS.★ 5 Decks of Command Cards for tactical surprises.CONTENTS• 1 Earth Game Board• 1 Moon Game Board• 1 Score Chart• 5 Six-sided Dice (2 white and 3 black)• 5 Eight-sided Dice (2 white and 3 black)• 44 RISK Land Territory Cards• 13 RISK Water Territory Cards• 14 RISK Lunar Territory Cards• 5 Sets of MOD Armies (each a different color)• 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)• 20 Space Stations (4 each of 5 colors)• 20 Land Command Cards• 20 Naval Command Cards• 20 Space Command Cards• 20 Nuclear Command Cards• 20 Diplomat Command Cards• 9 Blank Command Cards• 4 Devastation Markers• 5 Turn Order Markers• 1 Year Marker• 65 1-point Energy Chips• 15 5-point Energy Chips
$87.00
Car Wars (Sixth Edition) Miniatures Set 1
More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)
$58.00$53.00
Defcon 1 (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. DEFCON 1 is an historical and political wargame, set during the Cold War from 1950 to 1990, played on a beautiful 90 x 60 cm game board.This strategic board game is characterized by a gameplay that changes according to the number of players, ranging from a Frontal Shock Game game at 2 players to a semicooperative game with 4 players, ending with a secret objective game in the 5 player version. The game is played in five different phases: Initialization, R&D, Political, Production, Atomic, and Warfare.The players control five different blocs: three major blocs (the Atlantic Alliance, the Warsaw Pact, the Non-Aligned Movement) and two minor blocs (France and China).DEFCON 1 is fully asymmetrical: each bloc has its strengths and weaknesses, using its own technological tree, its mission and objective cards, and even scalable pool of units.As the title suggests, the Defcon level degrades during the game from 5 to 1, and the level degrades depending on the actions of the players, opening new strategical options that will become available, such as building nuclear bombs.CONTENTS OF THE BOX:• 1 Game board (60 x 90 cm)• 5 punchboards containing Mission and Objective cards• 70 wooden barrels• 95 wooden cubes• 5 Bloc boards• 1 Rulebook• 1 Technology booklet• 6 wooden Defcon triangles
$130.00$107.00
Circadians: Chaos Order
Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy
$94.00
Car Wars - Core Set
Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)
$217.00$155.00
Defcon
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.
$65.00$52.00
Star Wars: Rebellion - Rise of the Empire
New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empire is an expansion for Star Wars™: Rebellion inspired largely by Rogue One. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience. You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac. Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!
$66.00$52.00
Memoir '44: Pacific Theater
From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44! The Pacific Theater expansion introduces new units, new weapons, new terrains and features, and new figures and more. Use new rules, like the Japanese "Banzai!" war cry or the Marines' "Gung Ho" rally cry to win the battles of Iwo Jima or Okinawa! This product is an expansion: Memoir '44 base game required to play.
$58.00$47.00
Kemet: Blood and Sand
The epic Egyptian game Kemet is reborn with a new revised edition! With Kemet: Blood and Sand, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt. Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community the Kemet experience. The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises.
$131.00$117.00
Memoir '44: Mediterranean Theater
The Memoir '44: Mediterranean Theater expansion introduces the British Army to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges. This product is an expansion: Memoir '44 base game required to play.
$47.00
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