Board Games | Wargames
Risk: 2210 A.D. - Frontline Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. New developments are happening quickly that will change the face of battle. The battlefront has moved from Earth to a newly terraformed Mars! Technology is redefining warfare as each side races to gain an advantage. Faction lines are being drawn to further entrench the sides against each other. And just when we thought it couldn't get worse... giant amoebas enter the fray! Risk 2210 A.D. Frontline includes four modules originally offered as Tournament prizes in the Risk Frontline Program in 2003! Each adds unique gameplay elements that explore these new developments. This is an expansion. Risk 2210 A.D. is required to play.
$73.00
Twilight Imperium: Prophecy of Kings
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.
$159.00$94.00
Twilight Imperium (Fourth Edition)
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
$239.00$191.00
Risk
Take over the world in this game of strategy conquest, now with updated figures and improved Mission cards. In the Risk game, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. This exciting game is filled with betrayal, alliances, and surprise attacks. On the battlefield, anything goes! Defeat all of the enemy troops in a territory to conquer that territory and get one step closer to global conquest! The player who completes his or her secret mission first -- and reveals the Secret Mission card to prove it -- wins. And remember when it comes to taking over the world, it’s all about who is willing to take the biggest Risk. ★ Take over the world in this game of strategy conquest★ Features updated figures -- includes 300 figures★ Improved Mission cards speed up the game; features 12 Secret Missions★ Rich board art draws players into the Risk gaming world★ Includes 5 war crates for easy storageComponents• gameboard• armies with:♦ 40 Infantry♦ 12 Cavalry♦ 8 Artillery• deck of 56 Risk cards• 1 card box• 5 dice• 5 cardboard war crates• game guide
$50.00
Risk: Strike
Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk board game! Gameplay is simple, but highly strategic. Declare which continent you want to attack, deploys your troops, and roll the dice to start battling. Use tactics cards to sabotage, bombard, spy, and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night, and with a compact size, it makes a great travel card game for playing anytime, nearly anywhere!
$32.00
Risk: Shadow Forces
In the Risk Shadow Forces strategy board game by Avalon Hill, modern-day factions inspired by real-life blocs both on and off the grid, establishment and underground, compete aggressively. Choose a warlord and play through a campaign of 15 games in which suspense and intrigue build to a dramatic conclusion. It includes 5 miniature figures, and a double-sided gameboard featuring both world and skirmish maps. This legacy board game also includes 4 sealed envelopes and a sealed container to be opened throughout the game, as players shape how their world evolves. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-5 players, ages 13 and up. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc. ★ LEGACY GAMEPLAY: Choose a warlord and play through a campaign of 15 missions. Players shape how their world evolves, unlock new rules, and change the story each time. No two games will be the same★ INCLUDES 15 MISSIONS: This strategy board game includes two 9x14 double-sided gameboards. Players can immerse themselves in both global and skirmish games designed around modern warfare missions★ DETAILED MINIATURES: Add to your miniature collection with these dynamic warlord characters. The game includes 5 highly detailed 28mm miniature figures with tactic cards★ UNLOCK CONCEALED COMPONENTS: This legacy game includes 4 sealed envelopes and 1 sealed container that will be opened as you complete missions. Gaming elements will come into play and go out of play forever★ COMPELLING NARRATIVE: Fans of group games can experience an exciting night of tabletop gameplay. This Risk Shadow Forces strategy board game is for adults and family, ages 13+.Components• global gameboard• 2 double-sided gameboards• over 175 cards• 5 warlord figures• 5 HQs• ninety (90) 3-troop units• one-hundred-eighty (180) 1-troop units• sealed container labeled B• 4 sealed envelopes• 5 faction cards• range guide• 95 tokens• sticker sheet• 5 dice• quick rules reference card• rulebook
$106.00$90.00
Risk: Godstorm
Who will rule the Ancient Earth - and beyond? Enter a time of myths and legends. Enter the world of Risk: Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures - Greek, Celtic, Babylonian, Norse, and Egyptian - in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
$109.00
Risk: 2210 A.D. (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.FEATURES★ Risk gameplay with some new twists! Mechs, underwater & moon locations, commanders!★ Gameplay lasts exactly 5 turns, approximately 240 minutes.★ Can use the components in the box to play classic Risk rules!★ Quality of life updates to components (double sided tokens and moon board, and resealable plastic bags).★ Battle for the continents, as well as undersea, and on the moon.★ Human commanders lead mechanized troops known as MODS.★ 5 Decks of Command Cards for tactical surprises.CONTENTS• 1 Earth Game Board• 1 Moon Game Board• 1 Score Chart• 5 Six-sided Dice (2 white and 3 black)• 5 Eight-sided Dice (2 white and 3 black)• 44 RISK Land Territory Cards• 13 RISK Water Territory Cards• 14 RISK Lunar Territory Cards• 5 Sets of MOD Armies (each a different color)• 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)• 20 Space Stations (4 each of 5 colors)• 20 Land Command Cards• 20 Naval Command Cards• 20 Space Command Cards• 20 Nuclear Command Cards• 20 Diplomat Command Cards• 9 Blank Command Cards• 4 Devastation Markers• 5 Turn Order Markers• 1 Year Marker• 65 1-point Energy Chips• 15 5-point Energy Chips
$87.00
Barbarian Kingdoms (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. "Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.
$73.00$62.00
War of Civilizations
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$144.00$122.00
Conqueror: Final Conquest
Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$57.00$48.00
Risk: Legacy
In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same. Play your game. Write your history.
$97.00$83.00
Embryo Machine
Embryo Machine is a mecha-themed competitive tabletop combat game. In Embryo Machine, up to six players engage in action-packed free-for-all or team-based showdowns making use of the game's grid battlefield and the cards they draft. Players start each game by first choosing which mecha—called Embryo Machines, or "EMs" for short—they'd like to pilot, according to their playstyle, and then utilize a deck of cards unique to their EM that comprises all of their unit's movement, equipment, and attacks. Once players have their EMs set up, they then build the battlefield using the modular board that comes with the game. On the board are wide open fields, bottlenecks, stat-altering terrain, and various other obstacles to contend with. Players then position their EMs on the field using the two-sided custom standees, which feature each Embryos' art, and prepare to maneuver around the battlegrounds.
$73.00$52.00