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2087 products


  • Gamers Guild AZ Unexpected Games The Mandalorian: Adventures - Sworn to the Creed Expansion (Pre-Order) Asmodee

    The Mandalorian: Adventures - Sworn to the Creed Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Seeking redemption, The Mandalorian must embark on a journey that leads his people back to their homeworld where danger lurks deep within. Work together to complete thrilling missions inspired by Season 3 of The Mandalorian! INSPIRED BY SEASON 3: Relive thrilling moments from Season 3 of The Mandalorian as Din Djarin seeks redemption and guides his people back toward their ancestral homeworld. NEW COOPERATIVE MISSIONS: Work together to complete story-driven missions filled with danger, teamwork, and cinematic challenges straight from the Star Wars saga. DEEPEN THE ADVENTURE: Expands the core gameplay with new scenarios, narrative twists, and evolving objectives that test coordination and tactical decision-making. STAR WARS STORYTELLING AT THE TABLE: Experience iconic themes of honor, loyalty, and survival as the Mandalorians face threats lurking beneath the surface. EXPANSION ONLY: Designed to seamlessly integrate with The Mandalorian: Adventures base game—adds fresh content without increasing complexity. Contents: 1 Rulebook • 1 Mission Book • 87 Cards • 33 Mini Cards • 6 Planning Cards • 20 Equipment Cards •7 Mercenary Crisis Cards • 131 Threat Tokens • Damage Tokens • 10 High Alert Tokens • 2 Ship Tokens • 1 Privateer Token • 9 Expert Threat Tokens • 2 Mercenary Mission Sheets (Double-Sided)

    $58.00$46.00

  • Gamers Guild AZ Pandasaurus Games The Mind Asmodee

    The Mind

    The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. While the rules are simple, surviving every level is anything but… A deck of cards 1-100. You and your friends must play the cards in ascending order. Simple enough? What if you couldn't speak or communicate in any way. Sounds impossible? And yet, the trick of the Mind is just how good you and your friends will become as you play together. Learn to read each other’s tells, invent unspoken language of knowing glances and furrowed brows.

    $22.00$16.00

  • Gamers Guild AZ Allplay The Networks: Megacorp Expansion (Pre-Order) Asmodee

    The Networks: Megacorp Expansion

      Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition. Clever and satirical humor throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset will have you playing this rewarding strategy experience very quickly with an extremely low barrier to entry. Numerous combinations of cards give The Networks an incredibly high degree of replayability. Contents: 10 Mogul Cards 7 Mogul Tokens 13 Executive Boards 12 Genre Tokens 2 Superstar Tokens 1 Flix Weekend Token 4 Anomaly Cards

    $29.00$22.00

  • Gamers Guild AZ Allplay The Networks: Primetime (Pre-Order) Asmodee

    The Networks: Primetime

      In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins! Clever and satirical humor is present throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset allows you to quickly start playing this rewarding strategy experience, offering an extremely low barrier to entry. Numerous card combinations give The Networks an incredibly high degree of replayability. Contents: 15 Starter Show Cards, 20 Pilot Season Cards, 36 Show Cards (A and B decks), 50 Star Cards, 35 Ad Cards, 31 Network Cards, 15 Solo Cards, 5 Player Boards, 2 Setup Boards, 1 Genre Board, 1 Scoreboard, 1 Dry-Erase Marker, 55 Marker Cubes (11 per player), 5 Turn Order Tokens, 76 Cash Tokens (1s, 5s, 10s)

    $58.00$45.00

  • Gamers Guild AZ Lookout Games The Peak Team (Pre-Order) Asmodee

    The Peak Team

     As a team of wildlife rangers, your mission is to ensure the well-being of different species in your wildlife reserve while protecting them from potential threats. In The Peak Team, a cooperative game by Scott Almes, 1-5 rangers work together to complete a variety of challenging tasks. The main board represents the wildlife reserve, dominated by a towering mountain divided into distinct regions. Using a "reverse-drafting" mechanic, where each player assigns their cards to others, rangers will acquire the tools they need to explore the mountain via different paths and transportation systems. By reaching various locations and observing wildlife, players will complete their personal missions and earn bonuses. Each ranger has two mission slots that fill up as soon as tasks are accomplished. Only by completing all missions before running out of actions will the rangers successfully fulfill their duty! The Peak Team is built around a tiered level system, with the game increasing in difficulty and complexity as sessions progress. It strikes a careful balance between accessibility for newcomers and a rewarding challenge for seasoned players. Enhanced by Crocotame's stunning illustrations, The Peak Team is set for release at Essen 2025.

    $51.00$39.00

  • Gamers Guild AZ Fitz Games The Queer Agenda: Pride Month Expansion (Pre-Order) Asmodee

    The Queer Agenda: Pride Month Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A very special limited edition 15 card pack designed for PRIDE fun. These are available just one time, with 15 special add on cards that will make your base set of The Queer Agenda even more fun for Pride Month! Get into PRIDE with specific questions around this amazing month! Limited Edition Call out on each package! Only made one time! NEW GAMES new play patterns for Gaymers to enjoy around PRIDE! Contents: 15 Card Limited Edition Pack

    $8.00

  • Gamers Guild AZ Maestro Media The Smurfs Roleplaying Game: Starter Box (Pre-Order) Asmodee

    The Smurfs Roleplaying Game: Starter Box (Pre-Order)

    This item is a pre-order item with an expected release date of 07/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Built for easy learning and fast play, The Smurfs RPG uses streamlined mechanics that encourage imagination, storytelling, and shared success around the table. Adventures are lighthearted, humorous, and flexible, making the game perfect for families, new RPG players, and longtime fans of the beloved franchise alike. With charming art, accessible rules, and scenarios designed to spark creativity, The Smurfs RPG captures the spirit of The Smurfs while delivering a modern, welcoming roleplaying experience that's ideal for retail shelves, demos, and repeat play. EASY-TO-LEARN ROLEPLAYING GAME: Streamlined mechanics make gameplay simple, accessible, and perfect for new RPG players and families. IMMERSIVE SMURFS ADVENTURES: Explore lighthearted stories filled with humor, teamwork, creativity, and imaginative problem-solving. PERFECT FOR BEGINNERS & FANS: Welcoming gameplay and accessible rules make it ideal for longtime Smurfs fans and first-time roleplayers alike. PERFECT FOR BEGINNERS & FANS: Welcoming gameplay and accessible rules make it ideal for longtime Smurfs fans and first-time roleplayers alike.

    $58.00$49.00

  • Gamers Guild AZ Office Dog The Two Towers: Trick Taking Game (Pre-Order) Asmodee

    The Two Towers: Trick Taking Game

    The Journey Continues! Return to the captivating world of Middle-earth in The Lord of the Rings: The Two Towers™ Trick-Taking Game! This is a standalone continuation to The Lord of the Rings: The Two Towers™ Trick-Taking Game, with several play modes including solo, 2-player, and The Road Goes Ever On. STANDALONE EXPANSION TO THE FELLOWSHIP OF THE RING: Dive back into Middle-earth with The Lord of the Rings: The Two Towers Trick-Taking Game, a continuation of the beloved Fellowship of the Ring card game. MULTIPLE PLAY MODES: Offers various play modes, including solo, 2-player, and The Road Goes Ever On, providing flexible gameplay options for different settings and player counts. STRATEGIC CARD GAME: Engage in a fun and challenging trick-taking card game, where strategy, planning, and knowledge of the world of Middle-earth are key to victory. IDEAL FOR LORD OF THE RINGS FANS: Perfect for fans of J.R.R. Tolkien’s world, bringing iconic characters, moments, and themes from The Two Towers to life in a card game format. EASY TO LEARN, FUN TO MASTER: Simple rules make it easy for new players to dive in, while the strategic depth ensures an engaging experience for even the most seasoned gamers. Contents: 144 Cards 1 White Tower Token  1 Black Tower Token  1 Ring Token  4 Star Tokens  4 Burden Tokens  1 Rulebook

    $39.00$29.00

  • Gamers Guild AZ Moonsprocket Games The Ultimate Breakfast Scramble (Pre-Order) Asmodee

    The Ultimate Breakfast Scramble

    An egg-citing card game where a balanced breakfast always wins… and comes served with a side of jokes! Players pick a menu card, and try to be the first to collect all items listed. Scramble Cards are in the mix to shake things up, so strategy is key in this punny and yummy game all about making... the Ultimate Breakfast!An egg-citing card game where a balanced breakfast always wins… and comes served with a side of jokes! BUILD THE PERFECT BREAKFAST: Race to collect breakfast cards and match your menu card to win in this lighthearted, food-themed strategy game. SCRAMBLE ACTION CARDS: Shake up the game with fun and unexpected Scramble Cards, adding salty or sweet twists to keep everyone on their toes. QUICK & EASY TO LEARN: Includes 80 cards (52 à la carte breakfast cards, 4 Scramble Cards, and 20 Menu Cards) and an instruction sheet for fast, fun play. FAMILY-FRIENDLY FUN: Designed for 2-6 players, ages 5 and up, making it perfect for family game nights, parties, and holidays. 52 PUNNY JOKES INCLUDED: Every box comes packed with hilarious breakfast-themed jokes, ensuring laughter and fun throughout the game. Contents: 80 Game Cards Instruction Sheet

    $12.00$9.00

  • Gamers Guild AZ Zygomatic The Werewolves of Millers' Hollow Asmodee

    The Werewolves of Miller's Hollow

    The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst! Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!

    $19.00$15.00

  • Gamers Guild AZ Zygomatic The Werewolves of Millers' Hollow: Characters Asmodee

    The Werewolves of Miller's Hollow: Characters

    Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…

    $19.00$12.00

  • Gamers Guild AZ Zygomatic The Werewolves of Millers' Hollow: New Moon Asmodee

    The Werewolves of Miller's Hollow: New Moon

    Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…

    $19.00$12.00

  • Gamers Guild AZ Zygomatic Werewolves of Millers Hollow: The Pact Asmodee

    The Werewolves of Miller's Hollow: The Pact

    The Werewolves of Miller's Hollow: The Pact consists of The Werewolves of Miller's Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village.

    $65.00$48.00

  • Gamers Guild AZ Go On Board The Witcher: Old World Asmodee

    The Witcher: Old World

      The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills. Become the mightiest witcher on the Continent. A great adventure awaits!

    $158.00$115.00

  • Gamers Guild AZ Rebel Distributed The Witcher: Old World - Adventure Pack (Pre-Order) Asmodee

    The Witcher: Old World - Adventure Pack

    New adventures are waiting for you! Adventure Pack contains 200 Exploration and Event cards for The Witcher: Old World. Dive even deeper into the world of The Witcher. Meet new companions, face new challenges, and gather new equipment. The Adventure Pack brings additional 200 Exploration and Event cards to the game, with new effects and mechanics. NEW ADVENTURES AWAIT: The Adventure Pack expansion adds 200 new Exploration and Event cards, bringing more depth, challenges, and experiences to The Witcher: Old World. MEET NEW COMPANIONS: Encounter fresh faces and allies along your journey, each offering unique effects, challenges, and gameplay opportunities. FACE NEW CHALLENGES: Discover new mechanics and overcome more difficult obstacles as you delve deeper into the world of The Witcher, unlocking powerful gear and new strategies. EXPAND YOUR GAMEPLAY: With additional equipment and unique cards, the Adventure Pack enhances exploration and deck-building for even more dynamic Witcher adventures. COMPLETE COMPONENT SET: Comes with 200 exploration and event cards, a token punchboard, rule sheet, and plastic insert for easy storage and seamless integration into the base game. Contents: 200 - 65x100mm exploration and event cards 1 - token punchboard 1 - Rule-single sheet 1 - Plastic insert

    $51.00$38.00

  • Gamers Guild AZ Go On Board The Witcher: Mages Expansion (Pre-Order) Asmodee

    The Witcher: Old World - Mages Expansion

      Includes 5 new characters mages. Each has a unique miniature, a full set of components that include an individual deck and a player board with an individual specialty. Mages get a Board extension and a full deck of Action Cards. So mages and witchers can compete in the Old World, but they train and fight in their own style.Mages in the Witcher universe are powerful characters traveling through the Continent. They get involved in a lot of political intrigues, either on a smaller or bigger level.Mages are also hunting beasts not for the trophies, but to collect valuable ingredients for their magical concoctions.In the Old World, with magical beasts roaming the continent, everyone is trying to make a name for themselves.As Witchers are trying to reach fame and respect by collecting trophies, Mages become more famous, as they gather magical ingredients … and show a thing or two, if they are provoked in a tavern.  

    $115.00$68.00

  • Gamers Guild AZ Go On Board The Witcher: Metal Coins Asmodee

    The Witcher: Old World - Metal Coins

      Immerse yourself into the Witcher world even more! This product contains 30 metal coins in a special bag. Coins are in 3 different designs to represent variable currencies on the Continent, but each is worth 1. 

    $79.00$65.00

  • Gamers Guild AZ Rebel Distributed The Witcher: Old World Monster Trail (Pre-Order) Asmodee

    The Witcher: Old World - Monster Trail

    The World after Conjunction of the Spheres is full of terrifying beasts. No one who finds himself on the trail alone can feel safe. Lurking drowners, ghouls marching near cemeteries, or harpies dipping from the air is just a small part of the threats awaiting travelers! It brings another level of depth into different elements of the game: trailing and fighting monsters, building your deck and combos, using bombs, taking advantage of mutagens, and adding special cards to your starting decks. Contains a playable School of the Manticore Witcher, advanced action cards for your witcher, and 17 large monster cards, one for each of the Old World beasts. These cards contain a new, advanced special ability of the Monster and descriptions of four special attacks. These attacks are directly related to the characteristics of the Monster in the Witcher's world. When a Monster appears on the board, players place an additional large card next to the board - it is visible to everyone and is associated with one specific Monster. In addition to the 17 large cards, this expansion introduces 4 Special Combat Cards. Before fighting a monster, shuffle 2,3, or 4 randomly into its Life Pool (depending on the Monster level). Thanks to this, fighting a powerful, massive Werewolf will be a completely different experience than facing Foglet hiding between mists and illusions. Additionally, each fight with the same Monster will be unique because it is not sure which special attacks will appear and in what order. Special Combat Cards will allow you to diversify the fights and introduce a completely new mechanic - Passive Attacks. When a Monster discards a Special Combat Card due to its damage, the passive attack is automatically activated. Various special and passive attacks of monsters mean that the decisions made by the player while trailing the Monster and in combat must be even more carefully considered

    $79.00$55.00

  • Gamers Guild AZ Go On Board The Witcher: Skellige Expansion Asmodee

    The Witcher: Old World - Skellige Expansion

       Skellige Expansion brings a large Board Game extension with 3 new locations!You get a sizable Board extension with all-new locations and location tokens. Your map gets bigger and more interesting. There is a special way to travel to the Islands by using Ship miniatures, and each travel always comes with a new, sea adventure. There Is a special Deck of Exploration and Event Cards just for that Expansion, and some of them may result in Dagon, an ancient monster, being summoned.

    $101.00$59.00

  • Gamers Guild AZ Rebel Distributed The Witcher: Old World - Wild Hunt (Pre-Order) Asmodee

    The Witcher: Old World - Wild Hunt

    Rumors of the Wild Hunt riders are spreading more and more often from various sides. A ghostly cavalcade traverses the night sky, spreading fear in people's hearts. There are rumors of missing children. Stories about the impending plague of crop failure. And about the upcoming war. The Wild Hunt is a large expansion, introducing a completely new mode of the game - cooperative mode. It allows also for a full solo experience. This time, players will have to face off against fearsome warriors from another dimension, known as Wild Hunt Riders, either together or alone. The Wild Hunt expansion is a significant change for the game's structure - players, instead of moving in turn in their turns, simultaneously move around the board, which takes the planning to a new dimension! Meeting another player does not lead to a fight, but it may result in joint training or exchange of gold, potions, and valuable information about the monsters in the area. The game is played through several rounds, and at the end of each round, the Wild Hunt summons new monsters or Hounds and moves around the board attacking players. At the end of the game, players will face the greatest challenge, a duel with one of the greatest Wild Hunt warriors, the mighty Eredin. All players take part in the final clash, trying to overcome the opponent together - Eredin, however, has a set of unique, powerful attacks that make the fight especially difficult.

    $79.00$55.00

  • Gamers Guild AZ Go On Board The Witcher: Old World DELUXE EDITION Asmodee

    The Witcher: Old World DELUXE EDITION

      The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills.Become the mightiest witcher on the Continent. A great adventure awaits!The deluxe edition includes 28 monster miniatures, 1 closed tavern miniature, and 5 plastic scoring tokens not found in the standard version.  

    $302.00$177.00

  • Gamers Guild AZ Go On Board The Witcher: Legendary Hunt Asmodee

    The Witcher: Old World: Legendary Hunt Expansion

      Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters. It includes 7 huge miniatures, 7 monster Cards with other special tokens, and Cards. With that expansion there is a big monster moving through the Continent, sowing terror and destruction. Witchers train, hunt monsters, and strive to prepare for a final enemy. Killing a Legendary Monster is the only way to win the game.

    $108.00$64.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Acrylic Tokens (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Acrylic Tokens

    Extra set of high-quality acrylic tokens for the core game symbols. This product is language- independent.  HIGH-QUALITY ACRYLIC TOKENS: Upgrade your game with durable, beautifully crafted acrylic tokens designed to replace the core game symbols. LANGUAGE-INDEPENDENT DESIGN: These tokens are universal and suitable for players worldwide, regardless of language or edition. ENHANCE GAMEPLAY EXPERIENCE: Clear and easy-to-handle tokens improve the visual clarity and tactile feel during gameplay. PERFECT REPLACEMENT SET: Ideal for replacing lost or worn tokens, keeping your The Witcher: Path of Destiny game components in pristine condition. COMPATIBLE WITH CORE GAME: Designed specifically for The Witcher: Path of Destiny, ensuring seamless integration and perfect fit with the original game. Contents: 160 Symbol tokens 30 Trashed symbol tokens  2 Path tokens  3 Destiny tokens 

    $65.00$48.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Deluxe Edition (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Deluxe Edition

    The Witcher: Path of Destiny is a competitive 1-5 player tableau-building card game where you become one of the characters taking part in the most iconic stories from the Witcher universe.  Take on the role of Geralt, Yennyfer, Ciri, Vesemir or Dandelion and retell the iconic stories from the saga. Use your unique abilities and follow the path of destiny or completely change its course. The actions taken by the group will determine how the story ends - but only one of you will be remember as a hero… COMPETE IN ICONIC WITCHER STORIES: Step into the shoes of legendary characters like Geralt, Yennefer, Ciri, Vesemir, or Dandelion, and retell epic tales from the Witcher universe. TABLEAU-BUILDING STRATEGY: Build your card tableau using unique character abilities and tactical decisions to influence the story’s direction and outcome. GROUP DECISIONS WITH INDIVIDUAL GLORY: The actions of all players shape the story, but only one can be remembered as the true hero at the end of the game. DEEP STRATEGIC GAMEPLAY FOR 1-5 PLAYERS: Designed for 1 to 5 players, the game offers competitive play with high replayability through various story paths. DELUXE EDITION WITH PREMIUM COMPONENTS: This edition features high-quality cards and artwork, perfect for Witcher fans and tabletop game enthusiasts. Contents: 5 Player boards  5 Character standees  5 Solo automa cards 72 Large tale cards  114 Cards  50 Small cards  30 Wooden markers  5 Double-layered player boards  5 Characters miniatures  5 Characters scoring miniatures 10 Base rings 3 Tale tuck-boxes 2 Plastic tray + lid 1 Rulebook 1 Neopren playmat

    $144.00$104.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Legendary Monsters (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Legendary Monsters

    Hunt down the deadliest monsters the continent ever saw. Will Leshen, Aguara, Hym, and Katakan fall under your sword? Thankfully, you’re not alone in this fight. Join forces with other characters and companions, and together walk out of this fight victorious.And most importantly – alive HUNT DEADLY LEGENDARY MONSTERS: Face fearsome foes like Leshen, Aguara, Hym, and Katakan in this thrilling expansion for The Witcher: Path of Destiny. JOIN FORCES WITH NEW CHARACTERS: Add new heroes and companions to your roster to increase your chances of survival and victory against deadly monsters. EXPAND YOUR PATH OF DESTINY EXPERIENCE: This expansion adds fresh challenges and gameplay options, deepening your strategic options and narrative immersion. COOPERATIVE STRATEGY ELEMENTS: Work together with other players’ characters and companions to overcome powerful monsters and walk away victorious—and alive! COMPATIBLE WITH THE BASE GAME: Designed as an expansion for The Witcher: Path of Destiny, this pack requires the base game to play and seamlessly integrates with your existing collection. Contents: 4 Large monster miniatures  8 Monster cards  7 Monster initiative cards  24 Creeper/ suffering tokens  1 Double-sided HP counter 27 Challenge cards  35 HP tokens  8 Ability cards  10 Companion cards 4 Large monster cards for The Witcher: Old World

    $79.00$58.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Ronin (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Ronin

      Explore a different take on the world of The Witcher, and discover the rich tradition of Japanese folklore! The Witcher: Path of Destiny: Ronin takes you to this alternative world. It is an independent, stand-alone game based on the Path of Destiny. You will be able to take on the role of 7 characters - Geralt, Yennefer, Ciri, Yaskra, Vesemir, and Triss in a brand-new installment. Geralt, Vesemir, and Ciri will be equipped with katanas, Jaskier will move crowds of geisha with the help of a biwa, and Triss and Yennefer will charm many of samurai on their way. STANDALONE WITCHER ADVENTURE: Explore a unique reimagining of The Witcher universe inspired by Japanese folklore in this complete, standalone board game. PLAY AS ICONIC CHARACTERS: Take on the roles of Geralt, Ciri, Yennefer, Triss, Vesemir, and Jaskier—each with distinct abilities and thematic playstyles. IMMERSIVE RONIN SETTING: Experience a new world where witchers wield katanas, magic meets samurai culture, and stories unfold through Eastern-inspired mythology. DEEP STRATEGY & CHARACTER PROGRESSION: Build abilities, form partnerships, and make strategic decisions using action cards, experience markers, and unique player boards. PREMIUM COMPONENTS INCLUDED: Features miniatures, bamboo-style playmat, double-layer boards, tokens, and cards for a rich tabletop experience. Contents: 1 Bamboo imitation playmat, 7 Character miniatures, 7 Character standees, 7 Victory Points tokens, 7 Double-layered player boards, 7 Wooden Experience Points markers, 28 Wooden Ability Markers, 35 Starting Action cards, 80 Action cards, 5 Double-sided Partnership Tracks, 5 Wooden Partnership Markers, 4 Round cards, 28 Ability cards, 1 Voice of Reason envelope, 190 Symbol tokens

    $115.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Standard Edition (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Standard Edition

      The Witcher: Path of Destiny is a competitive 1-5 player tableau-building card game where you become one of the characters taking part in the most iconic stories from the Witcher universe. Take on the role of Geralt, Yennyfer, Ciri,Vesemir or Dandelion and retell the iconic stories from the saga. Use your unique abilities and follow the path of destiny or completely change its course. The actions taken by the group will determine how the story ends - but only one of you will be remember as a hero… STEP INTO THE WITCHER UNIVERSE: Play as Geralt, Yennefer, Ciri, Vesemir, or Dandelion in this competitive tableau-building card game that retells iconic Witcher stories. UNIQUE CHARACTER ABILITIES: Utilize distinct powers and tactics to follow the path of destiny or alter the course of your story. GROUP DECISIONS, INDIVIDUAL GLORY: The collective actions shape the narrative, but only one player will be remembered as the true hero of the saga. 1-5 PLAYER STRATEGY GAME: Designed for 1 to 5 players, offering engaging gameplay with deep strategic decisions and high replay value. STANDARD EDITION WITH ESSENTIAL CONTENT: Includes all the core components needed for an immersive Witcher experience in a compact, accessible package. Contents: 5 Player boards  5 Character standees  5 Solo automa cards 72 Large tale cards  114 Cards  50 Small cards  30 Wooden markers  237 Cardboard tokens 2 Plastic tray + lid 1 Rulebook 1 Neopren playmat

    $94.00$55.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Triss & A Grain Of Truth (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Triss & A Grain Of Truth

    A dear friend of Geralt, Yennefer and Ciri. She’s a powerful sorceress wielding elemental magic, an alchemy expert who is also allergic to potions. Her teleportation abilities can become handy when luck in cards abandons you during your turn. In the dark corners of the Witcher world, not everything is what it seems. Delve into the mysteries of Nivellen and see how you manage when the rules of the game change! PLAY AS TRISS MERIGOLD: Take on the role of Triss, a skilled sorceress with elemental magic, alchemy expertise, and unique teleportation abilities that turn the tide in critical moments. NEW STORY ADVENTURE: Dive into the mysterious tale of Nivellen in A Grain of Truth, a scenario where the rules of the game shift and challenge your strategic skills. UNIQUE MECHANICS & ABILITIES: Triss’s abilities allow for dynamic gameplay, including escaping tough situations when luck isn’t on your side, offering fresh tactical opportunities. EXPAND YOUR PATH OF DESTINY EXPERIENCE: This expansion introduces new narrative elements and gameplay twists that deepen the Witcher universe experience. COMPATIBLE WITH THE BASE GAME: Designed to seamlessly integrate with The Witcher: Path of Destiny base game, perfect for players looking to expand their adventure. Contents: 1 Player board  2 Standees  2 Miniatures 1 Base ring  1 Victory point miniature 1 Plastic base ring 4 Ability Markers  2 Exp markers 6 Action cards 23 Large cards  1 Solo help card 16 Small cards  1 Solo player board 1 Token punchboard  1 Tuck-in box 1 Rulebook 2 Plastic Tray + Lid 

    $51.00$38.00

  • Gamers Guild AZ Go On Board The Witcher: Path of Destiny - Wild Hunt (Pre-Order) Asmodee

    The Witcher: Path of Destiny - Wild Hunt

    The semi-cooperative game mode allows players to stand on two sides of the conflict - one of you will take on role of Eredin himself, commanding a group of wraith-like Wild Hunt Generals, while the others will lead Ciri and her companions. The solo mode is also included, in which you will try to face the Wild Hunt alone! ENGAGE IN THE WILD HUNT CONFLICT: Experience a semi-cooperative game mode where one player commands Eredin and his Wild Hunt generals, while others lead Ciri and her companions in a battle for survival. INCLUDES SOLO PLAY MODE: Face the terrifying Wild Hunt alone in the challenging solo mode, testing your skills and strategy against overwhelming odds. NEW STRATEGIC GAMEPLAY: This expansion adds asymmetric roles and unique abilities, creating a dynamic and intense experience for both cooperative and competitive players. IMMERSIVE WITCHER UNIVERSE: Dive deeper into the Witcher world, confronting one of the saga’s most fearsome enemies with new characters and storylines. COMPATIBLE WITH PATH OF DESTINY BASE GAME: Designed to integrate seamlessly with The Witcher: Path of Destiny, enhancing your gaming experience with new modes and challenges. Contents: 1 Double-layered player board  4 Character miniature 1 Character scoring miniature  5 Starting cards  4 Ability tokens  2 Exp tokens 24 Large tale cards  5 New Side Quest Cards 16 Generals’ special ability cards  16 Generals’ weakness cards

    $79.00$58.00

  • Gamers Guild AZ Pandasaurus Games The Wolves Asmodee

    The Wolves

    The Wolves is a pack-building strategy game for 2-5 players. It’s survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive– they may lure members of your pack away!A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack’s control of each region, you will also upgrade your pack’s attributes, allowing you to take more aggressive actions as the game goes on. The Wolves is a highly interactive and deeply thematic strategy game that will have players coming back to the pack again and again.

    $72.00$51.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Iberia & South Korea (Pre-Order) Asmodee

    Ticket to Ride Iberia & South Korea

      Discover the Iberian Peninsula and embark on a train trip where every step of your journey will resonate with the rhythm of celebration. From the lively streets of Barcelona to the festive squares of Seville, collect and maximize sets of Festival Cards as your network expands. But plan your travel carefully, as other players will offer fierce competition to reach cities and claim their rewards before you do.  This Ticket to Ride expansion also includes the South Korea map, which offers a unique twist in how routes are organized. Be quick and efficiently use your High Speed Train bonuses to claim the most valuable routes and secure the highest positions on the Province Chart. This is not a stand-alone game, requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.  EXPLORE IBERIA AND SOUTH KOREA: Journey through the vibrant landscapes of the Iberian Peninsula and the dynamic routes of South Korea in this exciting Ticket to Ride expansion. FESTIVAL CARD FEATURE: In the Iberia map, collect and maximize sets of Festival cards to expand your rail network and experience the cultural festivities of cities like Barcelona and Seville. HIGH SPEED TRAIN BONUSES: Utilize High Speed Train bonuses effectively in South Korea to outpace competitors and secure the most lucrative routes and rewards. STRATEGIC ROUTE PLANNING: Face fierce competition as you plan your travel strategically to claim cities and routes before others, enhancing gameplay with a new layer of challenge. BASE GAME REQUIRED: Please note that this is an expansion, and the Ticket to Ride or Ticket to Ride Europe base game is required to play. Contents Maps of Iberia and South Korea Rules and Tickets for each map 110 Train Car cards 54 Festival cards and 1 Ticket Draft card (Iberia) 1 Province mat and 1 Province scoring card (South Korea) 15 Express Train cards (South Korea)

    $72.00$52.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Legacy: Legends of the West (Pre-Order) Asmodee

    Ticket to Ride Legacy: Legends of the West

     In Ticket to Ride® Legacy: Legends of the West players will embark on a journey across twelve games, managing their own North American railway company to wealth and fortune in a campaign full of adventures. Completing tickets will remain the primary goal, but players will need to develop other skills if they hope to overcome the unexpected events and resourceful rivals. Game after game, route after route, they will continuously fill their vault with earnings and open frontier boxes that will unlock new rules, content, and many more surprises. Like previous instalments in the series, this game designed by Rob Daviau, Matt Leacock and Alan R. Moon can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan. Limited-Time Bonus! Upgrade your Ticket to Ride Legacy: Legends of the West with Large Cities for an enhanced gameplay experience. Available while supplies last!

    $173.00$125.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia Asmodee

    Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia

    Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent: • Team Asia from Alan R. Moon Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access. When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins. • Legendary Asia from François Valentyne The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus. Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.

    $62.00$45.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 6 - France & Old West Asmodee

    Ticket to Ride Map Collection: Volume 6 - France & Old West

    Ticket to Ride Map Collection: Volume 6 France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.

    $72.00$52.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Northern Lights (Pre-Order) Asmodee

    Ticket to Ride Northern Lights

      Welcome to the Nordic Countries! As you travel through Denmark, Norway, Sweden and Finland, you’ll visit their most beautiful places. Explore their capital port cities, always buzzing with activity, or savor the fjords beyond the arctic circle. Build railroads through the countryside, forests and mountains that make this region unique. Chart ferry lines to connect the Turku archipelagos or the colorful city of Bergen and build Scandinavia’s most powerful transportation empire! Ticket to Ride - Northern Lights™ is the next installment in the best-selling train adventure series. Players use their Train cards to claim rail or sea routes and connect the cities listed on their Destination cards. In addition, they must keep an eye on the four, randomly selected, common objective cards that may grant them precious bonus points at the end of the game. Designed for up to 5 players, this new Ticket to Ride™ game is elegant, can be learned in five minutes, and provides hours of fun for families and experienced gamers alike! EXPLORE THE NORDIC COUNTRIES: Travel through the capital cities, fjords, and scenic landscapes of Denmark, Norway, Sweden, and Finland in this beautiful Ticket to Ride installment. BUILD RAILROADS AND FERRY LINES: Use Train cards to claim rail and sea routes, connecting vibrant cities and archipelagos in Scandinavia to create your transportation empire. BONUS POINTS WITH COMMON OBJECTIVES: Keep an eye on the randomly selected objective cards that can earn you bonus points at the end of the game, adding strategic depth. EASY TO LEARN, FUN FOR ALL: A simple game to understand in 5 minutes, offering hours of enjoyment for 2-5 players, making it perfect for family game nights and experienced players. ENGAGING AND REPLAYABLE: Each playthrough provides unique strategies, with new routes, objectives, and interactions to discover, ensuring high replayability. Contents: 1 Board map of the Nordic Countries  200 Colored Train Cars 114 Train Car cards 55 Destination Tickets 11 Bonus cards 5 Wooden Scoring Markers 1 Rules Booklet

    $79.00$58.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Paris (Pre-Order) Asmodee

    Ticket to Ride Paris

      Enjoy the City of Lights! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down les Champs-Elysées, admire the Eiffel Tower and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre. In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will efficiently utilize the Parisian bus network in this new and very unique board map. UNIQUE PARIS MÉTRO THEME: Experience the charm of building your own version of the Paris Métro in this special edition of Ticket to Ride. SPECIAL CARD ROLES: Utilize red, white, and blue cards strategically to expand your rail network across the iconic city of Paris. FAMILY STRATEGY GAME: Engage the whole family with easy-to-learn gameplay, perfect for players of all ages and skill levels. IMMERSIVE PARISIAN EXPERIENCE: Travel through the streets of Paris and plan your routes to connect famous landmarks and districts. CLASSIC TICKET TO RIDE GAMEPLAY: Enjoy the beloved mechanics of Ticket to Ride with a unique twist set in the romantic city of Paris.

    $41.00$31.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Refresh (Pre-Order) Asmodee

    Ticket to Ride Refresh

      Ticket to Ride USA's refresh offers some amazing new art, some updates to the components, and a few updates to the gameplay. It's still the great game that's sold over 20 million copies worldwide, now even better for new audiences and long-time fans.  Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you! What's Changed? The refresh refines the game, giving it more replay ability, making it easier to learn, and making it an even stronger pillar title. New Art An improved rulebook Larger train and ticket cards 3 additional ticket cards (total 33) Players now draw 4 ticket cards, keep 2 instead of drawing 3 Compatible with all existing expansions

    $72.00$52.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Berlin (Pre-Order) Asmodee

    Ticket to Ride: Berlin

      Welcome to the city of culture, arts and music! Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum. In Ticket to Ride: Berlin, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.

    $36.00$26.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europa 1912 Asmodee

    Ticket to Ride: Europa 1912

    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Part of Ticket to Ride series.

    $36.00$25.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europe - First Journey Asmodee

    Ticket to Ride: Europe - First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States. Part of Ticket to Ride series

    $65.00$48.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: First Journey Asmodee

    Ticket to Ride: First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Part of Ticket to Ride series.

    $58.00$42.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Germany Asmodee

    Ticket to Ride: Germany

    Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.

    $95.00$69.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Ghost Train Asmodee

    Ticket to Ride: Ghost Train

    Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride series. In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade float cards, claim routes on the map, and try to visit different locations in this hair-raising town. 

    $51.00$38.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: London Asmodee

    Ticket to Ride: London

    Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 min or less. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!

    $41.00$33.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: New York Asmodee

    Ticket to Ride: New York

    Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 min or less, play it for hours!

    $41.00$29.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Nordic Countries Asmodee

    Ticket to Ride: Nordic Countries

    Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries. As with previous versions, the game remains elegant, can be learned in 5 min or less and provides hours of fun for families and experienced gamers alike. Ticket to Ride Nordic Countries is a complete board game designed specifically for 2 or 3 players.

    $87.00$51.00

  • Gamers Guild AZ Zygomatic Timeline Twist - Pop Culture (Pre-Order) Asmodee

    Timeline Twist - Pop Culture

    Â Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In the Pop Culture edition of Timeline Twist, put together a timeline of famous movies, games and celebrities.This edition is playable as a standalone and is also compatible with the classic Timeline Twist game. Mix both editions for even more fun!

    $25.00$15.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes (Pre-Order) Quartermaster Direct

    Tiny Epic Crimes

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?

    $44.00$35.00


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