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Age of Sigmar: Cities of Sigmar - Aqshian Pyrocaster
Contents:– 9 plastic components– 1 Citadel 32mm Round Base– 1 construction guideThis miniature requires assembly and is supplied unpainted
$57.00$49.00
Marvel: Crisis Protocol - Bishop & Nightcrawler
Two iconic mutants join Marvel: Crisis Protocol in this new pack! With his mutant ability to teleport, Nightcrawler is able to land a decisive blow or help get his teammates out of the line of fire at the perfect moment. He is joined by Bishop, who wields advanced weaponry and his mutant ability to absorb and redirect energy in tandem. Together, they enhance any team, but especially the Uncanny X-Men and X-Force affiliations with their abilities and 3 Team Tactic cards. Adds the characters Bishop & Nightcrawler to Marvel: Crisis Protocol Both miniatures feature multiple assembly options These characters enhance the Uncanny X-Men and X-Force affiliations Includes 3 Team Tactic cards that give them even more options in battle Contents 1 Bishop Miniature 1 Nightcrawler Miniature 2 Character Stat Cards 2 Bases 3 Team Tactic Cards
$61.00$49.00
Marvel: Crisis Protocol - Sunspot & Warlock
Marvel: Crisis Protocol welcomes Sunspot and Warlock for the first time. Sunspot is known for his ability to absorb and manipulate solar energy while fighting foes and the techno-organic alien life form known as Warlock allies with his friends to bring new defensive abilities to the table. Contents 1 Sunspot Miniature 1 Warlock Miniature 2 Character Stat Cards 5 Team Tactic Cards 1 Token Sheet
$61.00$49.00
Marvel: Crisis Protocol - Yondu & Nova
CP126 brings Yondu and Nova to the table in Marvel: Crisis Protocol! As MCP expands into the larger realms of comics, we see more exciting characters from Marvel brought to the tabletop. Yondu brings a mix of his comics look at new found MCU fame, with his iconic mohawk and deadly bow & arrow. His game mechanics bring an underhanded pirate play style to the game, which will be new and fun for players. Nova is a hard hitting, medium zone character which will be a welcome addition to any player and collector. This character pack, CP126, brings two fan-favorite characters to Marvel: Crisis Protocol! Contents: 1 Nova Miniature 1 Yondu Miniature 2 35mm Bases 2 Character Stat Cards 3 Team Tactic Cards 1 Insert
$61.00$49.00
Star Wars Shatterpoint - I Am No Jedi Duel Pack
This Duel Pack includes new iterations of fan-favorite characters Ahsoka Tano and Darth Vader as seen during their confrontation in the Star Wars Rebels animated series for players to assemble, paint, and incorporate into their strike teams for Star Wars: Shatterpoint.
$61.00$49.00
Marvel: Crisis Protocol - Blue Marvel & Spectrum
The upcoming Blue Marvel & Spectrum pack for Marvel: Crisis Protocol brings two heavy hitters into the game — and the sculpts are doing just as much work as the stat cards. Blue Marvel’s swirling energy effect looks incredible on the table, giving the sense of raw power gathering with every move. And Spectrum? The cracked ground beneath her says it all. That stance, the motion, the detail — it’s a perfect snapshot of a character mid-transformation, ready to strike. Whether you’re a fan of the Ultimates, looking to expand your cosmic roster, or just want dynamic new models, this one’s worth the shelf space.
$61.00$49.00
Battletech: Force Manual: Mercenaries
Force Manual: Mercenaries details the armed forces of the various mercenary commands and their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes special rules for unique character abilities, faction-specific rules, force building options, and a mini-Technical Readout–everything you need to field your favorite Mercenary unit on the tabletop, or create your own. Product Features Part of the BattleTech tabletop game Provides details on the various armed forces in the game Special rules for unique character abilites, faction rules, and building options Perfect addition for upgrading your BattleTech game sessions Box Contents Force Manual Mercenaries book
$57.00$50.00
Cyberpunk Red: Combat Zone: Tyger Claw Faction Starter Box
The Tyger Claws Starter contains everything you need to field a Tyger Claws gang in your games of Cyberpunk Red: Combat Zone™ includes:• six (6) Tyger Claws miniatures• thirteen (13) Tyger Claws character cards• one (1) Tyger Claws scenario card• five (5) Unique Program cards• twenty-one (21) Tyger Claws objective cards• thirty-five (35) Tyger Claws gear cards• forty (40) Loot cards
$71.00$50.00
Moonstone: The Arising - Expansion Book
The Arising is a 176 page expansion book for Moonstone featuring rules expansions and examples of play, rules for linked campaign games, 9 new story scenarios, 55 new character profiles and nearly 100 pages of lore and storyline.
$56.00$50.00
Conquest: W'Adrhun - Blooded
The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.
$64.00$50.00
Conquest: W'Adrhun - Hunters
W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, Hunters are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander.
$64.00$50.00
Conquest: Hundred Kingdoms - Steel Legion
The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past.
$64.00$50.00
Conquest: Old Dominion - Praetorian Guard
Once the Premier fighting force of the Old Dominion, the Praetorian Guards eventually lost favor amongst their charges, the Caelesors, for being more loyal to their God than to themselves. Twice doomed for their loyalty, the Praetorian Guard now possess the dubious honor of being one of those few troops in the Old Dominion forces who retain some sense of self despite possession by Hazlia’s power. In Game Role: Battlefield Role: Restricted Line Infantry Class: Medium Type: Infantry
$64.00$50.00
Conquest: Hundred Kingdoms - Imperial Ranger Corps
The Imperial Ranger Corps was born in the early years of the Tellian Empire when its expansion gave the Imperial family more lands than it could reasonable and safely manage. A group of expert woodsmen was hired to explore, catalogue, and safeguard these lands. After the fall of the Empire successive Chamberlains have reinforced and expanded the role of the Imperial Ranges, given their intimate knowledge of not only them Imperial Households lands, but all lands in between making them the fearsome force they are today, equally at home on the field as they are in the woods.
$64.00$50.00
Conquest: Nords - Valkyries
Steeped in violence and combat, the Valkyrie cult loudly proclaims the divinity of the Einherjar to all who will listen. Soldier brides to their living gods they stand ready to give their lives for their divine champions on and off the field. Their own message counters that of the einherjar themselves, who worship the Old Gods who died ruing the Ragnarök, but who better to ascend in their place than the living champions who shepherded humanity during its darkest times?
$64.00$50.00
Conquest: Nords - Bow Chosen
Every Nord lord of any consequence of leads a band of hand-picked men to battle. These are his closest friends, his most trusted lieutenants and his most powerful warriors, and often reflect their own predilections towards combat. The greatest of lords can call upon their Bow Chosen, each of whom has earned their Name on and off the battlefield acts of savagery and cunning that would make lesser warriors blanche. Bow Chosen are amongst the most dangerous of opponents one can face on the field, adept at field craft, bow craft and blade craft, there is no role they do not excel at, allowing a cunning leader to create and exploit any opportunity the enemy might foolishly grant.
$64.00$50.00
Conquest: W'Adrhun - Slingers
The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike.
$64.00$50.00
Conquest: Spires - Onslaught Drones
A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved.
$64.00$50.00
Conquest: W'Adrhun - Braves
Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.
$64.00$50.00
Conquest: Spires - Stryx
The first models" to fly" in the Conquest game. With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks.
$64.00$50.00
Conquest: Old Dominion - Legionnaires
While it was once arguable whether the Legions of the Old Dominion were the most feared fighting force on Ea few would dare disagree today. Devoted to their lord in life and unlife, what the Legionnaires of the Old Dominion have lost in speed they more than make up in remorseless discipline and relentlessness. In Game Role: Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
$64.00$50.00
Conquest: City States - Hoplites
Unlike the feudal obligations of the Hundred Kingdoms, the City States have embraced a higher ideal for their people and armed forces. The bulk of their army is composed of Hoplites, citizen soldiers mustered to protect their city and its interests. Armed and equipped from the advanced foundries of their City State and drilled relentlessly, a phalanx of Hoplites is an almost immovable obstacle on the battlefield, capable of holding their own against the best any challenger might throw at them.
$64.00$50.00
Conquest: City States - Phalangites
While Hoplites are the citizen soldiery of a given City State, the Phalangites are its professional army. Hardboiled and scarred veterans of countless campaigns, Phalangites take everything that makes a phalanx deadly, and kick it up a notch. Eschewing the use of the hoplon (shield) their daily drills allow them to employ their pikes, the dreaded sarissa, while holding formation. This turns them into both a hammer and an anvil, allowing them to retain their defensive nature while crushing the opposition behind an impenetrable hedge.
$64.00$50.00
Conquest: Old Dominion - Athanatoi
Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, they were the God’s Will made manifest in mortal hands. The ranks of these Athanatoi were capped at one thousand, to be replenished from a pool of the most talented warriors the Dominion had to offer should one of them fall in battle. Now, even in death, they serve, bringing their god’s judgment on all those foolish enough to think they can stand before these immortals. Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Athanatoi/Varangian Guard, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Old Dominion - Varangian Guard
It is the nature of power to corrupt. Few individuals were as aware of this universal truth as the Caelesors of the Old Dominion. Like the Praetorians replaced the Athanatoi and their unbending devotion to the writ of Hazlia, so were the Varangians established upon the ashes of the Praetorian Guard when their mortal weakness and thirst for power saw them betray their leaders. Through the centuries of unrest and the Fall that followed, the Varangians have stood guard over the Caelesors and those closest to them, bringing bloody death and vengeance to any who would dare harm them. Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Athanatoi/Varangian Guard, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: City States - Agema/Thorakites
Agema are, without a doubt, the best fighters available to a City States commander. They are invariably the personal guard of rules, tyrants and council members alike. Armed, armored and augumented to the highest standards that a ruler can afford, the notion of failure or defeat is anathema to these elite soldiers, who are trained to fight and win on any battlefield under any circumstance. Infantry Dual Kit: 12 plastic miniatures that can either make Agema or Thorakites, 1 set of Infantry Bases, 2 Command Cards. Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Agema / Thorakites, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards
$64.00$50.00
Conquest: W'Adrhun - Chosen Of Conquest (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Chosen of Conquest/Veterans, with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 2 Command Card. Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm, Miniature Height: 5.5cm In Game Role ● Battlefield Role: Mainstay Infantry ● Class: Medium● Type: Infantry Lore The presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe. Speed and discipline, coupled with the Goddess’ gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy’s advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse. How they PlayElite troops, being able to bring a mix of naturally high offensive and defensive stats, making the pound-for-pound the most versatile W'adrhun Infantry Regiment coming at a significant price but their Medium classification allowing them to excel against even heavier Regiments they will encounter later on as the battle unfolds.
$71.00$50.00
Conquest: Nords - Bearsarks
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Infantry● Class: Heavy● Type: Infantry Lore: Born of the ancient hunting lodges of the Nords, the Bearsarks have long been a terror on and off the battlefield. Their insular nature, occult practices and unbridled ferocity have made them dangerous to both ally and foe as most Bearsark lodges make ends meet as brigands and raiders among the Nord lands when not directly employed by an enterprising Jarl or Shaman. On the battlefield, their unbridled ferocity, disregard for danger and brutal strength make them ideal frontline combatants, where their vicious two handed weapons make a mockery of whatever defensive formations the foe might hide behind. How they Play: An elite Heavy Regiment, blindly charging and unleashing devastating high quality Cleave (2) Attacks with Linebreaker, they are bound to make short work of all but the toughest opponents off Objectives and other areas of importance on the Battlefield. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$64.00$50.00
Conquest: Nords - Ulfhednar
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Mainstay Infantry● Class: Medium● Type: Infantry Lore: Few who look upon the Ulfhednar on the field of battle realize that these raging barbarians are in fact a warrior lodge whose origins predate the veneration of the Aesir and the Vanir. Descending upon their foe clad in their ceremonial furs and armed with twin blades, these ritual warriors are a menace to all who would stand in their path, their frenzied state inuring them to fear or pain. Fast, savage and deadly, the Ulfhednar close with their opponents with terrifying speed, their twin blades whistling as they carve a path of savage mayhem through the enemies vulnerable flank and read. How they Play: An elite Medium Regiment, blindly charging and unleashing a true whirlwind of Attacks overcoming even the most determined opponents. Extremely lethal in close combat although vulnerable to missile fire. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$64.00$50.00
Conquest: City States - Selinoi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi. A nigh seamless blend of man and goat, the Selinoi ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purgest started during the Fall. Today, those Selinoi who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Selinoi Hunters shun the crowded streets of the City States, choosing instead to roam the deep forests and wildlands that the invariably form around the City States. Their woodcraft and hunting skills making them invaluable scouts for the City States and their presence is tolerated and sometimes even encouraged if only to secure these capable scouts in a cities force. How they play: Experienced trackers and hunters, the Selinoi pressure enemy ranged regiments not only with their dependable ranged output but also because of their natural resistance to enemy ranged fire.
$64.00$50.00
Conquest: City States - Satyroi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.
$64.00$50.00
Conquest: Sorcerer Kings - Ghols
Box Contents: Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required● Box size: 10.4 x 7.4 x 3.8● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Sorcerer Kings - Rajakur
Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Spires - Desolation Drones
Box Contents 12 Plastic Miniatures (with the option of making Catabolic Nodes) 3 Infantry Plastic Stands 12 Bases 1 Command Cards Product Information Assembly: Required. Box size: 30x15x6cm; 410g Material: Plastic Scale: 38mm
$64.00$50.00
Conquest: Old Dominion - Cultists
Much like the God himself, worship of Hazlia did not quite die in the aftermath of the Fall. Small isolated monasteries that worshiped their god and his apocalyptic vision survived by raiding, cannibalism and other methods too foul to describe. Once discovered, the fanatics among their number were selected and inducted into the mysteries of Hazlia’s deathly cult, promised ascension into his deathless ranks should they succeed in killing their target through whatever means they can muster. Today the Cultists and Hashashin operate independently of the undead Legions, sowing chaos and death ahead of their relentless advance. How they Play: Fanatical zealots, the Cultists roam the battlefield permeated by an unholy aura. They excel when supporting Regiments like Bone Golems, Kheres, or any other Regiment with the Aura of Death Special Rule, as their ranged attacks cause enemies to suffer additional damage from these effects. Contents 12 plastic miniatures 1 set of Infantry Bases and Stands 2 Command Cards - note this is a dual kit with Hashashin
$64.00$50.00
Conquest: Old Dominion - Hashashin
Much like the God himself, worship of Hazlia did not quite die in the aftermath of the Fall. Small isolated monasteries that worshiped their god and his apocalyptic vision survived by raiding, cannibalism and other methods too foul to describe. Once discovered, the fanatics among their number were selected and inducted into the mysteries of Hazlia’s deathly cult, promised ascension into his deathless ranks should they succeed in killing their target through whatever means they can muster. Today the Cultists and Hashashin operate independently of the undead Legions, sowing chaos and death ahead of their relentless advance. How they Play: Elite and light troops, the Hashashin operate from the flanks of Legionnaire Regiments, patiently waiting for the opportunity to attack the enemy's vulnerable flanks. The Hashashin are the premier Old Dominion tool for dealing with early-game aggression! Contents 12 plastic miniatures 1 set of Infantry Bases and Stands 2 Command Cards - note this is a dual kit with Cultists
$64.00$50.00
Conquest: Spires - Artisan Series Lineage Prideborne
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Plastic Stands● 3 Cavalry Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm, Height: 12cm
$64.00$50.00
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$64.00$50.00
Conquest: Dweghom - Magma Forged
All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. HOW THEY PLAY: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.
$64.00$50.00
Conquest: Sorcerer Kings - Dhanur Disciples
Box Contents ? Contains 12 Plastic Miniatures? 3 Infantry Plastic Stands? 12 Bases? 1 Command Card Product Information ? Assembly: Required.? Box size: 30x15x6cm; 410gr? Material: Plastic? Scale: 38mm
$64.00$50.00
Conquest: City States - Sacred Band
Conquest – The Last Argument of Kings is an exhilarating mass battle wargame that offers a perfect blend of accessibility for newcomers and intricate strategic options for seasoned veterans. Say goodbye to traditional player turns and predictable army deployment, because Conquest introduces a refreshing command stack mechanic. As a commander, you’ll have the power to determine the activation order of your troops at the beginning of each round, injecting a thrilling layer of tactical decision-making into every engagement. But that’s not all. Conquest employs an innovative escalation reinforcement mechanic, where the roles of light, medium, and heavy troops come into play. This ingenious system creates a realistic fog of war, ensuring that each unit’s capabilities and strengths matter in the ever-shifting tides of battle.
$64.00$50.00
Conquest: City States - Clockwork Hoplites
Conquest – The Last Argument of Kings is an exhilarating mass battle wargame that offers a perfect blend of accessibility for newcomers and intricate strategic options for seasoned veterans. Say goodbye to traditional player turns and predictable army deployment, because Conquest introduces a refreshing command stack mechanic. As a commander, you’ll have the power to determine the activation order of your troops at the beginning of each round, injecting a thrilling layer of tactical decision-making into every engagement. But that’s not all. Conquest employs an innovative escalation reinforcement mechanic, where the roles of light, medium, and heavy troops come into play. This ingenious system creates a realistic fog of war, ensuring that each unit’s capabilities and strengths matter in the ever-shifting tides of battle.
$64.00$50.00
Conquest: W'Adrhun - Chosen of Death
There are few warriors on any battlefield as terrifying as the chosen priestesses of Death. The deep meditative state they are capable of achieving allows them to elevate their hearing to truly superhuman levels, allowing them to "see" through sound giving them a preternatural advantage on the battlefield. They flow onto the battlefield with a deadly grace, their blindfolded forms weaving and covering one another in perfect synchronicity, the entire regiment fighting as a single organism. Entrusted by the tribes as midwives and healers, their medical training makes them deadly foes on the battlefield, their every blow precisely placed to cause the greatest harm possible, severing tendons, rupturing arteries and locking joints with pinpoint precision as they dance away from their foes' clumsy blows. HOW THEY PLAY: The Chosen of Death are the ultimate manifestation of W'adrhun fighting prowess. Their sole purpose is to deliver a flurry of high quality cleaving attacks elevated even further through Death chants. Contents: Assembly instructions Command Card 12 Premium Plastic Miniatures 12 Bases 3 Infantry Stands
$71.00$50.00
Conquest: Nords - Steel Chosen
Every Jarl and Konungyr worth the spit to mention them has a small, handpicked group of Chosen men who serve as his bodyguards and enforcers throughout his rule. Invariably the strongest, meanest and toughest men around, these Chosen are amply rewarded by their lord in both peacetime and after battle. Their weapons are the finest steel that can be found, some even of legendary dwerg make, while their arms are festooned with silver and gold torcs, each a small measure of wealth and esteem heaped on them for their prowess on the battlefield. In battle they are invariably where the battle is thickest, proving their mettle to their lord and earning themselves their formidable reputation, one bloody victory at a time. How they Play: Selected amongs the best of their leader's personnal guard, the Steel Chosen are a versatile tool doubling down on their leader's preferred way of approaching combat. Apart from their exceptional martial prowess and ability to dismantle the toughest defensive formations, the Steel Chosen share the aspect of their leader acting as an extension of the character's combat abilities. Contents: Assembly instructions, Command Card, 12 Premium Plastic Miniature 12 Bases AND 3 Infantry Stands
$64.00$50.00
Conquest: Hundred Kingdoms - Sicarii - Hundred Kingdoms
Box Contents ● Contains 12 Plastic Infantry Miniatures (with the option of making their respective command models) ● 3 Plastic Infantry Stands ● 12 Plastic Infantry Bases ● 1 Command Card. Product Information ● Assembly: Required. ● Box size: 18x18x9cm; 410g● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Hundred Kingdoms - Crusaders (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Hundred Kingdoms - Men At Arms REMIX (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: W'Adrhun - Artisan Series Scion of War
Boldly stepping away from W’adrhun orthodoxy and the Ukunfazane’s will, some brave and perhaps reckless Chosen have begun preaching that the fallen gods of the W’adrhun are not dead and can be restored. The fate for these individuals is either death at the hands of the faithful or ascension to a leadership position as tribes tired of the Ukunfazane’s oppressive presence embrace their radical teachings. These individuals bring new, forbidden chants and rhythms to the battlefields, extolling the dual nature of their gods bringing for Death and healing as well as War and creation. While what this might mean for W’adrhun society in the long run is unclear as they all await the living goddess’ response, for their foes on the battlefield these new Scions herald a new age of bloodshed and war as the W’adrhun ascend to their true heritage! How they Play: Both heralds and priests of War, such Scions find themselves in the thick of the action, armed with steel reserved only for the best of War's champions. Through their martial prowess and bellowing chants, they drive their cultists to extreme feats of physical endurance and ferocity.
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