Tabletop Games | All Products
Citadel: Tools - File Set
Files are used to remove the small imperfections that may be created when you cut the model from it’s frame. This set contains two files; one rough and one fine. Both are half round in shape and feature a fine point, enabling you to file down and polish your miniature to a perfect finish.
$33.00$28.00
Black Friday - Vallejo Set: 70.180 Waffen-SS Camouflage
A selection of colors to paint Plane Tree, Palm Tree and Oak Leaf camouflages in any of both seasonal pattern variations. The set also includes the colors for shading and highlighting the camouflage tones in order to achieve a tridimensional effect as described in the step by step by Jaume Ortiz. Content:8 x 17 ml./0.57 fl.oz. Model Color 70.740 Camouflage SS Middle Brown70.741 Camouflage SS Dark Black Green70.940 Saddle Brown70.967 Olive Green70.872 Chocolate Brown70.845 Sunny Skin Tone70.981 Orange Brown70.822 German Camouflage Black Brown
$42.00$28.00
BattleTech: Clan Command Star
The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat -no assembly required- along with five MechWarrior pilot cards and five Alpha Strike cards. BattleTech miniatures are sold unpainted.
$43.00$29.00
BattleTech: Clan Heavy Striker Star
The Clan Heavy Striker Star includes the Gargoyle, Hellbringer, Mad Dog, Ice Ferret, and Viper -no assembly required- along with five MechWarrior pilot cards and five Alpha Strike cards. BattleTech miniatures are sold unpainted.
$43.00$29.00
Conquest: Nords - Blooded
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)
$36.00$29.00
Conquest: Old Dominion - Strategos
Conquest Old Dominion Stragtegos Character
$36.00$29.00
Conquest: Old Dominion - Optio
Conquest: Old Dominion - Optio Command Upgrade
$36.00$29.00
Conquest: Nords - Volva
Volvas are the smartest and most ambitious of the Valkyries who have risen to positions of command and authority within the cult. Schooled in the rituals and mysticism of the Valkyrie cults from childhood, they have untangled the mysteries of faith-based magic and can lead their followers to terrifying heights of religiously fueled violence, both on and off the field.
$36.00$29.00
Conquest: Dweghom - Hold Raegh
To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.
$36.00$29.00
Conquest: Hundred Kingdoms - Noble Lord
Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. - Alt Sculpt
$36.00$29.00
Conquest: Spires - High Clone Executor
Lacking the refined education of their Spire betters, veteran High Clones possess only those skills they have earned on the battlefield. Tactically knowledgeable as infantry men and strategically acute as infiltrators and Pteraphon riders, High Clones excel at what they do but not always at the society they live in. A fraction of them have managed to adapt and employ their training in politics, rising above their intended station. Most often than not, they are given a modest stipend and employed as ceremonial guards, (since the real bodyguard roles for the truly exalted amongst their society are reserved for those creatures whose loyalty and combat capacity are compelled by Biomantic means). Those who are not content with these limited roles must vie to be recognized as Executors, officers in one of the Sovereign Lineages’ armies. - Alt Sculpt
$36.00$29.00
Conquest: Old Dominion - Archimandrite
When the Fall occurred the vast majority of Hazlia’s priesthood was obliterated along with Capitas, the capital of the theocratic Dominion. Those who survive today and have taken the mantle of the Last Creed are the spiritual descendants not of the central priesthood which was annihilated along with Capitas, but of the monastic orders that thrived beyond the reach of Capitas’ influence. Amongst the oldest and most dangerous members of the Last Creed are the Archimandrites, each blessed in the vile might of the unGod and steeped in the mysteries and rituals of his dark church. Their monasteries abandoned in return of cells deep within the bedrock beneath Capitas, these blasphemous creatures command the absolute loyalty of a dozen or so acolytes who lead the depraved followers of the apocalyptic cults so readily found in the dying lands to the north as well as as many undying legionnaires and monstrosities as their dark arts allow them to control.
$36.00$29.00
Conquest: Old Dominion - Xhiliarch
The professional nature of the Old Dominion army was best exemplified by its officer cadre. A Xhiliarch, a commander of a thousand men, was both elected by his troops and trained by Dominion. Only those who had previously reached the rank of Centurion were eligible to become Xhiliarchs, who upon election traveled to Captias to be trained in grammar, arithmetic and logistics, allowing them to become the professional officer corps that the Legions needed to dominate the continent. Their exalted rank invariably meant that they were buried in full honors and ceremony, their embalming process and the interment services much more thorough and complex than that of a simple Legionnaire. As such, when raised as unliving vessels by the unGod they retained their cognitive capacity unlike the Legionnaires who retain but a vestige of their former self.
$36.00$29.00
Conquest: Old Dominion - Hierodeacon
The Fall of Hazlia and his Pantheon shook even the fervent believers who would ultimately embrace the apocalyptic dogma of the Final Creed. When the voice of their god vanished after his defeat at the hands of Kleon and the Last Legion many of his followers fell into despair. However even the most zealous of his followers could hear the howling cacophony of a hundred hungering Divinities trapped within the Pyre that burns in the center of Capitas... Fallen Divinities that only need a few faithful followers, self-ordained Hierodeacons, to preach their word and carry out their mission of sin that their new masters might unleash a millennia of malice and hatred upon the world.
$36.00$29.00
Conquest: Nords - Jarl
The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.
$36.00$29.00
Conquest: Hundred Kingdoms - Mounted Noble Lord
No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.
$43.00$29.00
Conquest: Dweghom - Herald of Stone
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
$36.00$29.00
Conquest: Dweghom - Ardent Kerawegh
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
$36.00$29.00
Conquest: Dweghom - Tempered Sorcerer
A powerful character to add to the Dweghom faction.
$36.00$29.00
Conquest: Old Dominion - Profane Reliquary
When Hazlia fell, countless fragments of his divine realm were recovered by his devoted servants across the length and breadth of Capitas. These small fragments of divinity retain to power to animate and agitate the normally compliant souls of the un-Gods faithful, rousing them and allowing a small fraction of his deathly Will to spill over into the world, sapping the very life force and vitality of his foes.
$36.00$29.00
Conquest: Hundred Kingdoms - Errant of the Order of the Shield
During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself.
$36.00$29.00
Conquest: Hundred Kingdoms - Imperial Officer
Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice.
$36.00$29.00
Conquest: Nords - Konungyr
The fragmented leadership of the Nords respects only one thing: power and strength. Less than a dozen leaders among the Nords can claim, and hold, the title of Konungyr. Ultimate recognition of this accomplishment is an invitation by Angbjorn, last of the Einherjar and titular High King of the Nords, to the High Table in Aarheim.
$36.00$29.00
Conquest: W'Adrhun - Predator
To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader.
$36.00$29.00
Conquest: Spires - Catabolic Node
Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.
$36.00$29.00
Conquest: Spires - Mimetic Assassin
The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions.
$36.00$29.00
Conquest: Spires - Assault Preceptor
The preceptors are a creation of the Directorate. Originally intended as a front-line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance…
$36.00$29.00
Conquest: Spires - Biomancer
Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions. Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand.
$36.00$29.00
Conquest: Hundred Kingdoms - Theist Priest
To those who are familiar with military structures and hierarchy, the structure of the Theist Church is remarkably similar to the command structures established by professional armies around Ea.
$36.00$29.00
Conquest: W'Adrhun - Apex Queen
Sculpted and re-posed to bestride the terrifying primordial terror that is the Apex Predator, an Apex Queen is a fantastic addition to any W'adrhun force. Her innate abilities protect the beast she rides upon and she can choose to double down on this protection to ensure it reaches the enemy lines or gear up for maximum mayhem, making her (and her...pet) one of the most powerful effective forces in a W'adrhun general's toolbox.
$36.00$29.00
Conquest: Hundred Kingdoms - Chapter Mage
The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence.
$36.00$29.00
Conquest: W'Adrhun - Scion of Conquest
Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capable of bringing the true power of the Cult Bands to play in the most hotly contested battles.
$36.00$29.00
Conquest: Nords - Shield Biter
Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent.
$36.00$29.00
Conquest: Dweghom - Herald of Fire
Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother.
$36.00$29.00
Conquest: City States - Mechanist
Box Contents ● 1 Resin Miniature● 1 Infantry Plastic Base● 1 Infantry Plastic Stand● 1 Command Card
$36.00$29.00
Conquest: Dweghom - Herald of Magma
Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create. Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$36.00$29.00
Conquest: City States - Lochagos (Officer)
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$36.00$29.00
Conquest: City States - Doralatis (Officer)
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$36.00$29.00
Gamers Guild Brush Set
These GG themed brushes are PERFECT for the painter on the go. If you're looking for a quality set for the price to just get painting look no further. The set includes 12 individually wrapped and ergonomically handled brushes of the most popular brush sizes. It also comes with a sturdy bag and plastic tube for travel and storage. Never have your backpack crush your bristles again!
$29.00
Ghost Brush - Maxton Black Brush Set (6 piece)
Are you looking for the best paint brush for miniature painting? Look no further than the new Maxton Black Legendary Detail Paint Brush Set! This 6 brush set is ideal for creating intricate details and offers superior performance compared to other brushes on the market. Premium grade nylon black hair. Durable, soft, great spring, affordable and versatile, this paint brush will quickly become the go-to tool of choice for miniature painting artists. Its special bristles help you to control the amount of paint you use and to apply it precisely on any miniatures that you’re working on. Its contoured wooden handle is designed to fit comfortably in your hands and helps you create intricate details with ease and accuracy. With its slim profile, the all black legendary detail paint brush can access even the smallest of spaces in your miniature paintings, allowing you to add unique details and embellishments. The best part about this brush is that its soft bristles also helps minimize the appearance of the brush strokes in your miniature paintings, allowing the details to shine through and take center stage which is an essential part of miniature painting.
$29.00
$29.00
Conquest: Dweghom: Tempered Steelshaper - 5th Anniversary Remix
This is a 5th Anniversary, highly crafted and sculpted resin remix edition to update the look of this most important character to the Dweghom army. The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unipue and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.
$36.00$29.00
Citadel: Spray Paint - Zandri Dust
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. A perfect combination of primer and color paint, developed to be used as base coat and primer at once, on all metal, plastic and resin models and miniatures, leaving a perfect matt finish. It includes 2 nozzles, one with a low discharge flow, specially recommended for fine lines and small details, and the other one with a medium discharge flow, recommended for thicker lines and covering larger surfaces.
$35.00$30.00
Citadel: Spray Paint - Death Guard Green
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. Makes undercoating and basing your models simple Smooth matt finish Can size: 400ml
$35.00$30.00
Citadel: Spray Paint - Mechanicus Standard Grey
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. A perfect combination of primer and color paint, developed to be used as base coat and primer at once, on all metal, plastic and resin models and miniatures, leaving a perfect matt finish. It includes 2 nozzles, one with a low discharge flow, specially recommended for fine lines and small details, and the other one with a medium discharge flow, recommended for thicker lines and covering larger surfaces.
$35.00$30.00
Citadel: Spray Paint - Mephiston Red
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. A perfect combination of primer and color paint, developed to be used as base coat and primer at once, on all metal, plastic and resin models and miniatures, leaving a perfect matt finish. It includes 2 nozzles, one with a low discharge flow, specially recommended for fine lines and small details, and the other one with a medium discharge flow, recommended for thicker lines and covering larger surfaces.
$35.00$30.00
Citadel: Spray Paint - Macragge Blue
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. This can contains 400ml of Macragge Blue Spray.
$35.00$30.00
Citadel: Spray Paint - Leadbelcher
This item cannot be shipped with USPS Priority Mail or UPS 3-Day Select. A perfect combination of primer and color paint, developed to be used as base coat and primer at once, on all metal, plastic and resin models and miniatures, leaving a perfect matt finish. It includes 2 nozzles, one with a low discharge flow, specially recommended for fine lines and small details, and the other one with a medium discharge flow, recommended for thicker lines and covering larger surfaces.
$35.00$30.00
You have seen 2784 out of 6473 products