Board Games | Strategy Games
Tawantinsuyu: Golden Age
Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.
$44.00$36.00
Corrosion
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines. On your turn, you can either play an engineer card or turn the corrosion wheel of your factory: Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade. Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust. To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next. The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins. AWARDS & HONORS 2021 Cardboard Republic Tactician Laurel Nominee
$52.00
Imperial Settlers
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
$72.00$51.00
Nucleum: Court of Progress Expansion
As the 19th century draws to a close, the monarchies of Europe struggle to stay relevant in this rapidly changing age. Whether it’s the court of King Frederik in Saxony or the court of the aging Queen Victoria of the British Empire trying to maintain rule over the faraway riches of Australia, they must all contend with the rising political forces clamoring to secure their piece of the pie in the nuclear revolution. As ideologies clash in parliaments, entrepreneurs like yourself must do their best to make sure they have plenty of friends in the halls of power. Nucleum: Court of Progress introduces several new concepts and rule changes that can be added to the base game and/or Nucleum: Australia. Via the new Court action players get a chance to send their workers to political parties and even become their leaders to gain various benefits. Joining a Party provides instant rewards and opportunities to earn VP during King's Day Scoring, which is now much more significant. The expansion also adds two new Experiments, new action tiles, contracts, etc.
$36.00$22.00
Purrfect Potions
Cats and Witches! With Potions! Yes, please . . . In this quick game, you are attempting to brew more potions than any of your friends. You have the help of your charming cat companions, but they aren’t exactly under your control – they follow the whims of the moon. On your turn, you’ll roll the cat dice and then the moon die to see which potions the cats will help with. Then you’ll roll the ingredient dice and try to complete as many potions as possible. When all the Major and Minor potions have been completed, the game ends. The player with the most points wins. With whimsical illustrations by Naomi Lord (and questionable yet intriguing potion ingredients), Purrfect Potions is a superb family game that you’ll want to play again and again.
$51.00$39.00
Everdell: Farshore Essentials
Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
$72.00
The Witcher: Path of Destiny - Standard Edition
The Witcher: Path of Destiny is a competitive 1-5 player tableau-building card game where you become one of the characters taking part in the most iconic stories from the Witcher universe. Take on the role of Geralt, Yennyfer, Ciri,Vesemir or Dandelion and retell the iconic stories from the saga. Use your unique abilities and follow the path of destiny or completely change its course. The actions taken by the group will determine how the story ends - but only one of you will be remember as a hero… STEP INTO THE WITCHER UNIVERSE: Play as Geralt, Yennefer, Ciri, Vesemir, or Dandelion in this competitive tableau-building card game that retells iconic Witcher stories. UNIQUE CHARACTER ABILITIES: Utilize distinct powers and tactics to follow the path of destiny or alter the course of your story. GROUP DECISIONS, INDIVIDUAL GLORY: The collective actions shape the narrative, but only one player will be remembered as the true hero of the saga. 1-5 PLAYER STRATEGY GAME: Designed for 1 to 5 players, offering engaging gameplay with deep strategic decisions and high replay value. STANDARD EDITION WITH ESSENTIAL CONTENT: Includes all the core components needed for an immersive Witcher experience in a compact, accessible package. Contents: 5 Player boards 5 Character standees 5 Solo automa cards 72 Large tale cards 114 Cards 50 Small cards 30 Wooden markers 237 Cardboard tokens 2 Plastic tray + lid 1 Rulebook 1 Neopren playmat
$94.00$61.00
Borealis: Arctic Expedition
In Borealis: Arctic Expedition you become leaders of teams of scientists who venture into uncharted boreal territories to observe wild animals. To succeed, you need to coordinate the efforts of your 9-person crew of specialists from 3 different fields of expertise, represented by meeples of different colors. You also have to choose suitable modes of transport through inaccessible lands, ices and waters of the Far North. The one who gathers the most impressive collection of observed species while traveling deepest into the frosty land, will gain everlasting fame together with their own encyclopedia entry and a tiny snow-covered island named after them. Ages 10+2-4 players45 minute play time Contents:• 4 player boards• 130 cards• 36 printed wooden meeples• 13 printed wooden tokens• Cardboard tokens• Scoring sheet• Rulebook
$44.00
Power Grid: Outpost
In Power Grid: Outpost, the colonization of the new planet advances quickly. There is a huge demand for electricity that your companies gladly fulfill. Can you purchase the best power plants, biggest shelters, and best technologies? Can you spread your network faster from city to city than your competition? Do you expand your company economically to accommodate workers permanently so that you can avoid employing expensive seasonal workers that you must dismiss to the labor market after each assignment? Only then you can win Power Grid: Outpost! Outpost was one of the major inspirations for Power Grid as that game was far ahead of its time. More than twenty years after the first release of Power Grid, Friedemann wants to honor Outpost with this game. He took many thematic elements of that game and translated them to the Power Grid world. Contents:1 game board6 company boards230 wooden parts52 cards180+ cardboard tokens1 rule booklet
$108.00$80.00
Viking Raiders
Viking Raiders is a 2-5 player card game in which players are Viking chiefs, jostling to build the biggest Navy, create the largest Clan and gain the most Loot. On your turn, you draw 2 cards to see what your clan has been up to whilst you have been away 'chiefing'. Have they focused on resources and mined stone or gold, collected wood, created new vikings, or built up the food supplies? Sometimes they have spent their time preparing actions for you by capturing a wandering Berserker or preparing for a raid (one of their favourite endeavours). Or maybe they have gained a favour from one of the Norse gods or goddesses? Each turn you may use one action (for example go on a raid or use a favour from a God or Goddess) and buy one item from a central Market. You buy items using resources in your hand, and you can choose between ships for your Navy, buildings for your Clan and valuables for your Loot. Each item gives 1-3 Victory Points, and the first player to have an agreed number of Victory Points in each category wins the game. There are also four rare Abilities that sometimes turn up in the Market. Oh, and watch out for Ragnarok...! Compact and travel friendly, this gateway game is ideal for casual gamers and families with children aged 9 or above.
$47.00$40.00
Whaleriders: Board Game
You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening, and the glaciers are moving. A deep winter is coming, the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.Whale Riders is a new design with a classic feel from game designer Reiner Knizia. In 45 min or less of play, 2-6 players race to the end of the Ice Coast and back, buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure, or will you make your money slowly along the way?Each player has two actions per turn, but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while, your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased, the game ends and the player with the most pearls wins!Whale Riders has simple and short rules but offers a lot of interaction and interesting decisions for players.
$58.00$49.00
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for 2 players. In this universe, each celestial creature holds the mastery of an element: water, air, earth or fire. Study these creatures before the sun rises and learn all their secrets, because the player with the greatest mastery of the elements at the end of the game wins! TWO-PLAYER STRATEGY GAME: Mythicals is a competitive card game where players collect celestial creatures to master the elements and outwit their opponent in a fast-paced, tactical battle. MASTER THE ELEMENTS: Each creature embodies a unique element—water, air, earth, or fire—requiring players to build a balanced strategy to achieve elemental dominance by game’s end. RISK-TAKING & TACTICAL PLAY: With each turn, players must decide when to push their luck and when to hold back, creating an engaging mix of risk and strategy for both players. QUICK & IMMERSIVE GAMEPLAY: With easy-to-learn rules and engaging mechanics, Mythicals offers a 20-30 minute gaming experience that’s ideal for quick matches or extended play sessions. STUNNING ARTWORK: Each card features beautiful illustrations, bringing the mystical universe of Mythicals to life and enhancing the immersive experience for players of all ages. Contents: 16 wooden tokens 20 tiles 1 double layer board 49 cards with gold foil effect
$28.00$22.00
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
$123.00$94.00
Derrocar: The Week of Five Presidents
Derrocar is a strategic card game about the week in which Argentina had five presidents, Designed by native Argentinian Bruss Brussco.It captures the craziness and at the same time bases its gameplay on the reality where, in a country tired of politicians, you need to prove that you are the least bad option.Being the least bad means making the others look worse than you. You collect cards from a market, play sets of cards to generate capital for your campaign, and support for you from the unions, the IMF, or other important actors. You can also play them to generate conflicts and problems for the others.
$65.00
Daitoshi
Daitoshi places us in an era without precedence, built by steam. You will produce goods in your factory to gain resources, or you'll move your magnate around the city to hire workers, expand the city, electrify districts, trade with other cities, or build new inventions. These actions, however, will destroy the landscape and the wilderness spirits are not going to be happy...but no risk, no reward!
$101.00$81.00
Ecosystem: Savanna
Be on the prowl in Ecosystem: Savanna, a Serengeti-inspired card-drafting game. Players choose, pass, and arrange cards representing a diversity of organisms found in an African grassland, including zebras, elephants, cheetahs, and lions. Earn points by aligning herbivores with habitable landforms like watering holes or placing carnivores to devour nearby prey. Diversify your food web to maximize your bonuses. Each time you play, you build a one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things. Players take turns drafting organism cards and arranging them into a 4x5 "ecosystem" in front of them. Once all players have completed their personal grid of 20 cards, players score their ecosystems using the rules for each card type. Scoring rewards players for building cohesive food webs and exploring the diversity of the Savanna ecosystem. The player with the most points wins!
$25.00$23.00
Canopy: Evergreen - Standard Edition
In Canopy: Evergreen, players compete to grow the tallest trees, collect sets of wild plants, and create bountiful habitats to help native animals thrive. Get lost in the evergreen forest with new plants, animals, and environmentally-friendly 3D tree tokens that grow while you play the game! In the game, players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile, you may select it and add those cards to your rainforest tableau, or return the pile face down, adding one additional card to it. As the piles grow, you must search for the plants and animals that will benefit your forest the most but choose carefully as mingled in with the flora and fauna are dangers in the form of fire, disease, and drought. After three seasons, the player who has grown the most bountiful rainforest wins.
$58.00$38.00
Robinson Crusoe: Collector's Edition
Embark on an epic survival adventure with the Robinson Crusoe: Collector’s Edition, an enhanced version of the acclaimed board game, Robinson Crusoe: Adventures on the Cursed Island. In this game, players are transported to a deserted island as shipwreck survivors, faced with the daunting task of building a new life amidst wild beasts, unpredictable weather, and mysterious discoveries. Your choices dictate the course of the game, shaping your settlement over weeks of in-game time. Will you uncover the island’s secrets, find a hidden treasure, or stumble upon ancient ruins? This collector’s edition enhances the experience with stunningly detailed miniatures representing each character. A standout feature of this edition is the Open & Play Tutorial Campaign. Specially designed for newcomers and casual players, this expansion comprises four missions that progressively introduce the game’s mechanics. Robinson Crusoe: Collector’s Edition is an invitation to embark on a thrilling journey of survival, strategy, and exploration. Whether you’re a seasoned player or new to the world of board games, this edition promises a captivating and fulfilling adventure for everyone.
$143.00
Doggerland
Step into Doggerland, a board game where you lead a tribe in 15,000 BCE. Lead your clan, grow your population, and survive changing seasons. Explore diverse landscapes, adapt to resources, and compete with rival clans. The game's dynamic terrain and strategic leadership add depth, as clans migrate to thrive. Each game features unique terrain with modular tiles. Players strategize, adapting to available resources, and rival actions. Resources deplete over time, necessitating migration for survival. Navigate 6-8 seasons, accumulate points, and aim for the most enduring legacy. Doggerland offers a history-packed, mystical tabletop adventure, blending strategy and resource management!
$116.00
Stalk Exchange
Enter a Growing Market! Welcome to the Community Hedge Fund where players take on the roles of gardeners dedicated to growing flowers and profits. When the market crashes, the Gardner with the most valuable Stalk portfolio wins.
$72.00
DC Deck-Building Game: Crisis Collection 1
Team up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone, thanks to cooperative gameplay that lets you team up to win… and survive!Crisis Expansion Pack 1 and 2 reimagine the eight Super Heroes from the original DC Deck-Building Game and the eight from Heroes Unite with Crisis versions for cooperative play. In addition, the Super-Villains from those games—and some new ones—have been upgraded to Impossible Mode, making them much more difficult to defeat. There are even six new oversized Super Heroes in each expansion to go along with all the new main deck cards!Contents:2 Crisis Expansion Packs121 Game Cards2 Rulebooks28 Oversized Super Hero Cards (FOIL)1 White Lantern Sinestro Oversized Crisis Super Hero Promo Card (FOIL)
$58.00
Shogun No Katana
Feudal Japan; land of mystery, tradition, honor and sharp steel!Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make, among those requested by the powerful local Daimyo. Collect resources to improve your craft, and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally, create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely, as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.
$108.00$81.00
Bunny Party at Maple Valley
You’ve come to visit Maple Valley at a special time the Night Sky party is approaching! Play as a bunny furiously trying to decorate for the party and have the honor of hosting.Here’s the catch two players win this game! Team up with a neighbor and decorate together. Be careful! Betrayals are possible but a fun party is guaranteed.Bunny party is a quick, fun game for gamers and families alike. It has a wholesome aesthetic with many charming characters and funny mechanics that will get a smile out of everyone at the table.
$22.00$15.00
Imperial Settlers: Empires of the North
Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
$87.00$53.00
Raiders of Scythia
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power. Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode. Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min. Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook
$87.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 min or less to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 min or less... Contents Summary: 25 Custom Dice 54 Charges Cards 22 FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$44.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$115.00$94.00
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$44.00$28.00
Archeos Society
 Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
$72.00$58.00
Tiny Epic Vikings: Ragnarok
Draft your clan members.Sail to the islands and place your settlersCollect Ruin Stones and Favor CardsBattle for the Gods Favor and go to Valhalla.1-4 player strategy game of drafting, area control, and set collection. Be in the gods favor and die gloriously in battle.Double-Sided Board.48 Unique Clan CardsOver 90 Wooden Pieces. Not a Standalone Game - Tiny Epic Vikings is required to play.
$22.00
Ultimate Railroads
In Ultimate Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks. The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition. There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious? Ultimate Railroads includes the Russian Railroads base game and all expansions for the game — German Railroads and American Railroads, as well as the smaller promo items New Engineers, Juri Dreigleisky, and Manufactory Train — along with two new items: Asian Railroads and a solo variant.
$173.00$112.00
Hostage Negotiator: Career
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play. In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator — that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things. After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
$44.00$36.00
Royals
Keep your allies close, and your enemies closer. You are a member of a noble family vying for supremacy of Europe. Place those who are most trusted to you into positions of influence while eliminating your opponents. It is time to show your power, after all, you and your family are Royals!
$72.00$51.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westmin or lesster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$101.00$86.00
Coatl
The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest? In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected. The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
$65.00$42.00
Thief's Market
Roll the dice on an epic heist! Grab the best loot, recruit master thieves, and become the most infamous mastermind around. in Thief's Market, players are all thieves and you've just returned from an epic heist together. Now comes the tricky part - How do you split up the loot? Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins. Changes from the original edition include: Streamlined and improved iconography A larger and more diverse market of cards (with a mix of new and old card abilities) Players have a 2 gold limit The end of game is triggered once a player purchases their 3rd Relic card.
$44.00$33.00
Anachrony: Fractures of Time
Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
$72.00$58.00
Ghosts Galore
In Ghosts Galore you’re helping various monsters to build a fun ghosthouse in an abandoned mine. Optimizing their requirements while building tracks efficiently is key! Over the course of eight rounds, each player builds a track for the ghost train. The player who lines up the best scares wins! BUILD A SPOOKY GHOSTHOUSE: Help mischievous monsters construct the ultimate haunted mine as you plan, place, and perfect your ghostly track. ENGAGING TILE-LAYING STRATEGY: Optimize your route across 78 track tiles to create the most efficient—and frightening—ghost train in the game. COMPETITIVE FAMILY FUN: Out-scare your opponents over eight rounds by designing clever paths and maximizing your spooky score. PERFECT FOR GAME NIGHTS: Ideal for families and strategy lovers who enjoy creative building, light competition, and charming Halloween-themed gameplay. QUALITY GAME COMPONENTS: Features 5 double-sided game boards, 5 minecarts, 5 overview cards, 78 track tiles, 1 lamp, 1 scoring pad, and 1 rulebook. Contents: 5 double-sidedgame boards 5 minecarts 5 overviewcards 78 track tiles 1 lamp 1 scoringpad 1 rulebook
$44.00
Beast: Shattered Isles Expansion
Shattered Isles is the first large expansion for Beast, introducing players to a vast and dangerous landscape filled with fresh challenges, adventure, and mystery. The box is loaded with an abundance of tools, tokens mechanics, and materials that build upon the core of Beast in many exciting and novel ways: A brand-new two-sided map board of the Shattered Isles, an unexplored region of the Northern Expanse. Three new Hunters: Fara, who can damage the Beast from great distances, Valdi, the clever alchemist who siphons animal blood for strength, and Eivind, whose avian familiar can search for the Beast from the air. Three new fearsome Beasts and Beast minion types: Thalduk, the Lord of the High Peaks, the mesmerizing Vacker who can steal souls to increase her power, and the vile Akkeron, corrupting the land with dark energy that threatens to draw all into the inky Abyss. In addition, this sandbox expansion includes a 5-player mode that pits two Beasts against 3 Hunters, 12 powerful Beastly Talents, 9 new Hunter Abilities, 13 Hunter Items, 4 new Action cards, a new animal type, the Sabertooth, 3 double-sided contracts, and more. This is an expansion...requires a copy of Beast in order to play.
$87.00$65.00
Sprocketforge
In Sprocketforge, players are artificers building a factory with enchanted gears to produce mana and complete orders to earn renown. Players will add, upgrade, and swap gears in their factory to create an efficient system. However, mana is messy and clogs up your vents, requiring players to balance earning points with keeping their machine clean. The noble houses of Sprocketforge will reward the factories with the cleanest system as players vie for favor to earn more points and additional actions. Be the player with the most renown at the end of the game to win!
$101.00
Dungeon Fighter: In the Castle of Frightening Frosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Slide with our heroes into the frozen halls of the Castle of Frightening Frosts, an icy fortress where they are at constant risk of slipping into a frosty hell! Featuring super-sliding d4 dice and a square-themed target board for a chilling Dungeon Fighter adventure! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$72.00$62.00
Phanerozoic
Phanerozoic is the current geologic eon that started about 530 million years ago. In this game, you will simulate the evolution of life on Earth during this time period. Starting with Trilobites and Algae, each player will try to influence the ecosystem by mutating and evolving plants and animals into new species to try to score points according to their unique goals. During the action phase, players will draft cards and play mutations, evolve species or use events to their advantage. Each round ends with a nature phase, where the ecosystem finds its balance as plants grow and animals feed. Will you cause the extinction of the dinosaurs or will you rejoice when inventive animals thrive? Phanerozoic is a thinky game that feels bigger than its box suggests. Components: 112 cards, achievement sheet, rulebook.
$19.00$16.00
Nucleum: Metal Coins
Metal coins for your Nucleum game
$36.00$31.00
Twinkle Twinkle
In the tile-laying game Twinkle Twinkle, you'll fill your star chart with clear plastic tiles, trying to connect constellations, build belts of asteroids, collect comets, pick up planets, and study them with satellites. Take care with those pesky black holes...unless you have a perfect spot for them, of course. Whoever finds their highest score in the stars wins. Beautiful artwork and stunning table presence make Twinkle Twinkle an eye catching product in addition to its whimsical gameplay. Simple yet puzzly game play make for unique play experience and encourage play after play with completely different combinations and outcomes. Multiple scoring modules make for customizable gameplay experience and enhance replayability. Excellent components from the clickity acrylic tiles to the star adorned draw bag, this is an excellent product for the pricepoint. Contents: 1 Draw Bag 95 Star Chart Tiles 4 Player Standees 1 Observation Board 4 Star Chart Boards 25 Scoring Tiles
$58.00$49.00
Brink
The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!
$130.00
Seeker Chronicles
The Universe in a Card Game! Draft your Seekers from among the best scientists ever, including Feynman, Maxwell, Hawking, and more, and immerse yourself in an elegant blend of resource management and strategic duels. Each decision shapes your journey through the realms of science and discovery. Uncover new strategies as your team evolves, adapt to your opponent, and make every action count in this dynamic, deck-drafting game! Ages 13+2 players20-40 minute play time
$22.00$15.00
Clue Card Game: Squishmallows
WINSTON’S MAC N’ CHEESE IS MISSING! Your favorite Squishmallows have brought something special to share with their friends at a big party in a mysterious mansion. Suddenly, the lights go out! When the lights turn back on someone has stolen Winston’s Mac n’ Cheese and no one will confess. In Clue® Card Game: Original™ Squishmallows, search the mansion top to bottom as Cam, Emily, Leonard, Lola, Zozo, and Avery to discover WHO ate the mac n’ cheese, WHAT item was left as evidence, and WHERE they perpetrated the delicious crime.
$15.00
Undergrove: Mushroom Tile Holders
Set of 4 wooden stands, holds each player's mushroom tiles for Undergrove. Works great with both the standard and deluxe editions of the game!
$29.00
You have seen 624 out of 1578 products