Board Games | Strategy Games
Pipeline: Emerging Markets
The success of your company is opening up new markets full of opportunities! With your expertise and logistical innovations over the last 3 years, the refinement requirements of this new era are even more demanding. With the emergence of new markets, new technologies and innovations have become available for your business to utilize. Additionally, these emerging markets have brought about new ways of evaluating your business. Will you take advantage of the new ways to exploit the markets or will your business fall to ruin in this everchanging world?
$43.00$35.00
Flip City
Build your own town in Flip City! In this micro-deckbuilding game, you have no hand at all; instead, you play cards directly from the top of your deck. Each card is double-sided, with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!! On a player's turn, they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three "unhappiness" icons in play. If they do get three icons, their turn ends immediately, but if they stop before then, they can use their cash to either buy a new card or flip over a card they already own, transforming it into a new, upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus. If a player gains eight or more VP in a single turn, the player wins immediately!
$29.00
Power Grid: Factory Manager
Power Grid: Factory Manager is the new stand-alone game in the world of Power Grid. It was released at Spiel '09 in Essen, Germany. Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessperson. Power Grid: Factory Manager uses a clever market mechanism for choosing the supply of factory tiles in the market.
$49.00
Feudum: Rudders & Ramparts
By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.
$71.00
Blue Moon City
Blue Moon City, once the capital of the land, has been reduced to rubble. The long war of succession is over, and the various people left in the city are looking to rebuild. They are working hard to return the city to its former glory. But only one group will lead the reconstruction, and thus have the right to rule in this new age of peace. In Blue Moon City, you are looking to restore the buildings of the ancient capital. Collecting together work groups from among the populace, you add their contributions to the reconstruction efforts. When a building is repaired, it gives bonuses to anyone that helped, but a bigger bonus to the one that contributed the most. Those rewards can come in the form of Crystals, which are offered up to the central Obelisk. Once you have made the required offering, you will ascend as the leader of Blue Moon City.
$58.00$37.00
Age of Towers
You’ve just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem is that you’ve also stumbled onto a horde of monsters, and to make things even worse, three other cities seem to have discovered the existence of the mine as well. As they rush into danger after the precious crystals, you have no choice but to join the fray! Age of Towers brings the exciting gameplay of your favorite tower-defense games to the tabletop. Play either solo or with up to four players to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents’ cities!
$86.00$56.00
Dice City
The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
$68.00
Cthulhu Mythos: Yig Blister Pack
The rattlesnake god, father of serpents. Is he the true terror behind the myths of Set and Quetzalcoatl?
$15.00$13.00
Cthulhu Mythos: Shoggoth Blister Pack
The ultimate in blob-monsters, the amorphous shoggoth can instantly form any organ or combination thereof and is almost impossible to destroy.
$12.00$10.00
Cthulhu Mythos: Mythos Satyr Blister Pack
The awful result of a human’s experimentation with the magic of the mythos. Now he (or she?) has deteriorated into a ravening animalistic horror.
$9.00$8.00
Cthulhu Mythos: Ithaqua Blister Pack
God of Outer Space, it seeks to bring the ultimate zero of the cosmos to our world.
$29.00$25.00
Cthulhu Mythos For Dungeons & Dragons 5E
Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by Sandy Petersen, the author of the groundbreaking Call of Cthulhu role-playing game. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals – a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft’s universe – Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs – as well as new character options, professions, feats, and race options for them.
$86.00$73.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 2
Captured by the serpent folk, the heroes find an unlikely ally – a mummified-yet-living being from the distant past. Cut off from the outside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere. But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse. In addition to raiding the heroes and their friends, the serpent men are not idle – they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.
$36.00$31.00
Cthulhu Mythos (5E): The Big Sleep Act 1: The Sleeper Rising
You and your fellow heroes are caught between the religious police and a cabal of hidden cultists. Recruited by the king of Axphain, you must begin to root out the cultists. You discover a network of tunnels converging on the Royal Place, which leads to high-stakes intrigue and investigation. At the King’s masquerade ball, an eldritch horror is unleashed, and the ultimate abomination rises above the city! Yet, this is only the beginning – volume 1 of The Big Sleep – an entire campaign devoted to exploring the terrors and wonders of the Great Old One Tsathoggua – the Sleeper. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$31.00
Cthulhu Mythos (5E): Have You Found It? Act 4
Tiarazan’s reprieve from the machinations of the King in Yellow proved short-lived, as their ultimate purpose became evident, they were the harbinger of an even more powerful, appalling, and unspeakable Great Old One. An intelligence older than the stars, nigh omnipotent and omnipresent, has taken notice of the intricate plots eating the city from the inside, and with its attention its presence is felt. Can the Heroes of Tiarazan stave off the return of the vilest of Great Old Ones and save the city one last time, and with it the world? This adventure path for 4 to 5 characters starts at 15th level and ends at 18th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$31.00
Cthulhu Mythos (5E): Have You Found It? Act 1
A cursed play from an infamous playwright sows disaster wherever it appears. It has surfaced in the ancient city of Tiarazan to spread its malignant influence like the plague. Enemies seen and unseen oppose the characters and seek to forever change Tiarazan. This adventure path for 4 to 5 characters starts at 1st level and ends at 4th and includes a unique game mechanic designed to ramp up the excitement and tension of every scene. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$31.00
Robin Hood and the Merry Men
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.
$79.00
Newton
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$86.00$69.00
Living Planet
In the not-too-distant future, a new planet, rich in resources has just been discovered, and major corporations are chomping at the bit to mine it for profit. The catch? It is extremely unstable and could self-destruct at any moment. In Living Planet, players lead their corporation in the exploitation of MYC.14.250. They spend actions exploring the planet, constructing buildings, and extracting minerals from the planet’s core. Just like the planet, the economy is unstable and players will have to keep their eye on the fluctuating stock markets to make the most money. Competition will occur as players battle over resources in the last days of a deteriorating planet. Only a shrewd business mind will be able to make a profit and also get off the planet before it explodes.
$101.00$65.00
Kemet: Seth
Embody a god of the Egyptian pantheon and lead your followers to war in Kemet, a game of strategic battles and magical onslaughts. You are tasked with claiming as much glory as you can by raising your empire, conquering temples, and routing enemy armies in battle. To be the greatest of all strategists in Egypt, you must harness strength of arms and the magical forces that flow throughout the land!
$86.00$56.00
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