Board Games | Strategy Games
Champions of Midgard: Valhalla
While The Dark Mountains expansion extends the current game with more players and new challenges to defeat, the Valhalla expansion adds new mechanics in the form of a new resource to manage, secondary leader abilities, and leader dice which join on the battlefield. Now when your warriors die in battle, they help you by gaining favor in Valhalla. Will you use your fallen warriors to defeat the epic monsters or will you gain favor with the Valkyrie and receive their help in the form of blessings, artifacts, and powerful berserkers and shield warriors?
$40.00
Endless Winter: Paleoamericans - Rivers & Rafts
Rivers & Rafts is an expansion for Endless Winter: Paleoamericans. It adds new modular tiles to the terrain map, including riverways and unique starting locations. It also introduces landmarks which tribes can control to gain powerful Eclipse phase benefits.
$29.00$23.00
Unmatched: Bruce Lee
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Bruce Lee is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
$14.00
Santa Monica
In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals? Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!
$58.00$46.00
Aeon's End: Accessory Pack 2
A supplemental product for Aeon's End. Includes enough Crystals and Sparks to have a unique set of starter cards for each mage included in the Aeon’s End: The New Age wave of content including stretch goals.Card dividers for each Mage's starting deck.
$47.00
Aeon's End: Return to Gravehold
A small expansion for the cooperative deck builder Aeon's End consisting of two new mages, two new nemeses, new market cards, and new treasures for Expedition Mode.
$29.00$21.00
CLANK!: Catacombs: Lairs & Lost Chambers
Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers! Strange sounds have been heard beneath the catacombs... Brave the lair of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues. Discover lost chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow! New mysteries and new dangers await in CLANK! Catacombs: Lairs and Lost Chambers!Ages 13+2-4 players45-90 minute play timeContents:12 Dungeon Tiles50 Cards3 Living StatuesMedusaSphinxRules
$43.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$43.00$37.00
Cthulhu Cuisine
“Cthulhu Kitchen-A Profanity Feast-” is for chefs who worships evil gods and cooks Cthulhu mythology,This is a cooking battle game of competition for the course meal dedicated to the great evil god. The cook who makes the more blasphemous and difficult-to-cook course will be praised by the god of evil,You can get the highest honor as an evil cook. To make a good course meal, you need situational judgment and dice luck.Shake your proud arms and become a cosmic evil god chef.
$29.00$25.00
Reef (Second Edition)
Dive into the beauty of the oceans and discover the magnificent coral reef. In the game, you will act as your own reef and take turns selecting how to grow in size and shape. Who will grow the most beautiful and valuable structure? No matter the outcome, you'll be amazed by its grandeur.Contents:112 Coral Pieces60 Cards4 Player Boards88 Point Tokens1 Rulebook Ages: 8+Players: 2-4Game Length: 30-45 minutes
$46.00
Feudum: Big Box Edition
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Hailed as “articulate and inventive,” Feudum is a deeply nuanced game in which you optimize your hand, leverage your resources and compete for guild status in a fantastical land! Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play! 2-5 players. Ages 12+. 80-180 minutes. English/German/French. “Feudum is a rarity of rarities in the board game world. The game is absolutely fantastic.” Lance Myxter of Undead Viking.
$115.00
Bruxelles 1897
BRUXELLES 1897 In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen. Bruxelles 1897 is a card game based on the Bruxelles 1893 board game. Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897. A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns. At the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas. To perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt. When all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and/or victory points. At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.
$36.00$24.00
Fall of Rome - A Pandemic System Game
Raise armies, defend your cities, and forge alliances to ward off relentless incursions. Can you stop the fall of the world's greatest Empire? Combining the cooperative gameplay of Pandemic with innovative new mechanics, Pandemic: Fall of Rome takes players back in history to the time of the world’s greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons, Goths, Vandals, and Huns. As you march through the Roman Empire, you must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle. Take on unique roles with special abilities to improve your team’s chances to protect against the invaders. Work together, use your skills wisely, and stop the fall of Rome!
$72.00$58.00
Power Grid: Fabled Expansion
Power Grid: Fabled Expansion offers completely new experiences for both the Power Grid and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit. With two presorted Fable Decks, the players are confronted with exciting challenges in different campaigns on the maps of USA, Germany, Europe or North America. Each campaign is played in three consecutive games, and in each game the players reveal Fabled Cards as their conditions are met. These Fabled Cards add new rules to the gameplay.
$23.00$16.00
Feudum: Squirrels & Conifers
Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules. RULES: - Remove the green food cubes from the game and use the pink "squirrel" cubes instead. - Whenever a brown wood cube is placed on the map (during setup or replenishment), place a conifer tree next to it, if one is available. - Place a pink cube beside any tree you just placed and beside any tree without a squirrel during replenishment.
$22.00
Feudum: Windmills & Catapults
Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.
$43.00$27.00
Kodama Forest
Springtime has come again, and your forest is blooming! However, the magical kodama spirits will only grace the lushest and most beautiful of landscapes. Plant bamboo and flowers to attract friendly pandas and butterflies to beautify your plot of land. Plan carefully to ensure that your two forests can be filled with as many plants and animals as possible in order to please the colorful kodama In Kodama Forest, everyone works with their neighbors to cover as much of their shared player boards as possible. Every round, each player places one tile on the board to their right and one tile on the board to their left. Forests are penalized for every uncovered dirt section and the game ends when one board has covered all of its “5” and “10” dirt spaces. Players score both of their shared boards, with the lowest combined score determining the winner. Balancing cooperation and competition is the key to victory.
$51.00$40.00
The Captain is Dead: Dangerous Planet
The intrepid crew escaped the alien prison in Lockdown. Now, having been assigned a third captain, they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet, they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much, and how we may one day forge peace. Of course, your new captain was very diplomatic, and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet, he chose to attempt to communicate. The bugs communicated by biting his head clean off. So now, once again without a captain, the crew must attempt to complete the mission by exploring tunnels and obtaining relics, all while fighting off a swarm of bugs! The Captain Is Dead: Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way. Through exploration and area defense, you'll try to survive long enough to obtain the necessary relics — but should the bugs attack the shuttlecraft enough times, you won't be able to escape! The Dangerous Planet tunnel system is modular, for easier and harder challenges.
$72.00$58.00
Istanbul: Letters & Seals
You, the merchants of Istanbul, have come up with a new and quite lucrative way of earning extra money: delivering messages to the shopkeepers of the bazaar! While doing so, you can catch some useful information here and there that you can sell to the secret society for rubies. In order to keep your regular business running, you have hired a companion who is actively supporting you. True, he is a little slower than you would like but in return he does not require any assistants. Istanbul: Letters & Seals is an expansion for Istanbul.
$36.00$29.00
Cthulhu Mythos For Pathfinder (1E)
What’s In the Book? Everything from the original Pathfinder SPCM in the 1e system Lots of new art, including dozens of illustrations commissioned for this book New Great Old One stats, including: Nodens and the Watcher of the Green Pyramid New monsters, including the elder thing polymath, gnorri sculptor, gug brute, mi-go thinker, elder shoggoth, and yithian sage Dreamlands cat fighting styles New feats New traps New alien technology and magic items New spells The page count is 567
$85.00
Cthulhu Mythos (5E): Nightmares I
A Bghaggua, a Martian Cat, and a Siege-Claw Therizinosaurus walk into a bar. Don't get the punchline? Meet these bizarre monsters and over a hundred more in this book. Supercharge your 5E campaign with the terrifying fun of monsters connected to the Cthulhu Mythos!Yes, your players have battled the dread Deep Ones, but Nightmares I contains ten fearsome Deep One subtypes: Hybrid Apes, Deep One Barracudas, and more! Can you face down a Deep Slug Swarm? Survive a ride on the Devil's Coach Beetle? The Wheezing Man, the corruption of the True Serpentfolk, and the menace of the Vigintipod all wait for you inside these pages at Challenge Ratings from 1/8 to 22.And they're not all just battle fodder (though many are). We have monsters that ride or enslave other monsters and races of crystalline aliens which can be allies. . .or deadly foes. There are individual NPCs to be used in your games, such as the High Priestess of Light or the Hunting Horror-Bound Eremite.This tome contains such a wide variety of bizarre creatures, particularly suitable for Cthulhu Mythos games, that Nightmares I is irreplaceable in any gamemaster's - or player's - collection.
$43.00$37.00
Dice Realms
Dice Realms, a new, innovative twist on “dice customization,” is the latest game from Tom Lehmann, designer of Race for the Galaxy. In Dice Realms, each player rules a small realm, represented by two customizable dice. The removable die faces allow for the strategic improvement of farming, mining, defense, upgrades, and more. Each round, the players simultaneously roll their dice to collect grain, victory points, and coins. Then, they must decide how to upgrade their die faces to improve their realms. But the players must be careful; each round, the Fate Die is rolled, and fate can be fickle. The future of your realm is in your hands: Will it thrive or merely survive? Game features: 18 customizable dice with more than 650 individual dice faces Hundreds of hours of gameplay with more than 320,000 unique starting setups 3 Custom-made dice trays make setup and cleanup a snap! Easy to learn rules and quick, simultaneous gameplay
$201.00$116.00
Cuzco
Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design. Oh, right. The board game. The board game for Cuzco, the board game chosen especially for Cuzco, Cuzco's board game.
$101.00$75.00
Smash Up: Munchkin
History records many great pairings. Death and Taxes. Peanut Butter and Jelly. Cats and Cheeseburgers. Now we've smashed up Munchkin with Smash Up! Smash Up is the game where each player smashes two weird factions together and tries to crush all the others. The factions in this set Munchkin races and classes: Orcs, Warriors, Halflings, Clerics, Dwarves, Elves, Thieves, and Mages! All the factions have different powers, and every team-up is different. This set may be played by itself, but all the factions are fully compatible with your existing Smash Up sets. There are also two brand-new card types. Monsters lurk around the bases, and "Treasures" give you new rewards when you smash a base! Contains: 8 Factions with 20 Cards Each 20 Monster Cards 22 Treasure Cards Token Sheet 16 Base Cards Rulebook
$58.00$49.00
Coffee Traders
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment. In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?
$172.00$109.00
Tiny Epic Mechs
It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.
$43.00$35.00
Carson City: The Card Game
In Carson City: The Card Game, each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings, then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead, with a blind bidding mechanism determining who goes first in each round.
$28.00
The Captain is Dead: Lockdown
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game.
$72.00$58.00
Pandemic: Hot Zone - North America
TEAM UP TO FIND A CURE From designer Matt Leacock, Pandemic: Hot Zone – North America is a completely cooperative game in which players win or lose as a team. As members of an elite disease-control unit, you must work together to discover cures to three deadly diseases threatening the continent. Travel from city to city treating cases and preventing outbreaks as you research the cures together. Use your character’s unique abilities and devise a strategy that plays to each player’s strengths—cooperation is key to keeping disaster at bay! RISE TO THE CHALLENGE Based on the bestselling Pandemic, Pandemic: Hot Zone features the same nail-biting cooperative experience as you play against the game itself, but in a smaller form that you can take anywhere and play in a shorter amount of time. Every game is a challenge that you'll tackle together, working to contain outbreaks and making strategic choices as a team. Can you discover all three cures in time?
$29.00$18.00
Cthulhu Realms
In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
$29.00
Istanbul
There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.
$72.00$65.00
Steampunk Rally: Rally Fusion
Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy! Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts. Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!
$72.00$61.00
Cthulhu Mythos For Pathfinder (2E)
What’s In the Book? Everything from the original Pathfinder SPCM in the 2e system Lots of new art, including dozens of illustrations commissioned for this book New Great Old One stats, including: Nodens and the Watcher of the Green Pyramid New monsters, including the elder thing polymath, gnorri sculptor, gug brute, mi-go thinker, elder shoggoth, and yithian sage Dreamlands cat fighting styles New feats New traps New alien technology and magic items New spells The page count is 567
$86.00$73.00
Colors of Paris
THE GREAT PAINTERS LIVE ON: You are a painter in Colors of Paris participating in "Bateau Lavoir", a friendly competition between several painters in a workshop in Montmartre, Paris. The newspapers know about this challenge, so this may be a good opportunity to follow the paths of renowned artists! STRATEGY BOARD GAME: Colors of Paris is a management game in which you must take care of your paint tubes, mixtures, and time to create works, all the while anticipating others to perform as needed within a rotating set of actions. CHALLENGING AND COMPETITIVE: Perfectly manage your speed and your coal consumption, avoid obstacles, drive flawlessly without forgetting to take two passengers on your journey. The first player to reach the finish line with their passengers on board will be named captain of the famous Mississippi Queen! HIGHLY VARIABLE: With an exciting take on worker placement in a vibrant and artistic world, The game is fraught with difficult choices and the constant urgency to finish your paintings quickly NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun family game is made for 2 to 4 players and is suitable for ages 10 and older. The average playtime is about 20 minutes.
$72.00$49.00
Pandemic: Contagion
Become the disease that fights humanity in this stand-alone game that flips the original Pandemic concept. In Pandemic: Contagion, the tables are turned: you are the disease, striking back against humanity! In this decidedly non-cooperative stand-alone game inspired by Pandemic, you compete against other players to exterminate human civilization through worldwide infection. Fuel your actions with cards that can spread disease by infecting new cities across the globe. You can also mutate your disease to accelerate the rate at which you draw cards, infect cities, or resist efforts to curb your growth. The more people you infect and the faster you grow, the more points you’ll score. The disease with the highest death toll at the end of the game wins!
$43.00$28.00
Feudum: Alter Ego
Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player1 flying epoch marker1 rulebook
$22.00
Thunderstone Quest: At the Foundations of the World
This is Quest #4 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.
$52.00
Istanbul: Mocha & Baksheesh
Selling precious fabrics, the finest of spices, and the freshest of fruits in Istanbul was very good for business. But now the customers at the bazaar have discovered a new delicacy: coffee! As the cunning merchant you are, you sense the fortune you can make by selling the tasty bean. To overcome these new challenges, you will need more help than just that of your assistants. Luckily, for a baksheesh, the guests at the tavern are willing to take a little side job. Also, at the guild hall, you can find the valuable help you need. The first expansion for Istanbul, the 2014 Kennerspiel des Jahres, Istanbul: Mocha & Baksheesh brings four new places, more interaction between the players, and new ways to gain the coveted rubies. The Bazaar favorite of all gaming enthusiasts just got a little more attractive.
$43.00$29.00
Dominion: (Second Edition) Intrigue Update Pack
Update Packs contain just the cards necessary to convert a first edition game to a second edition!
$22.00$19.00
Dominion: (Second Edition) Update Pack
This update pack will update your copy of Dominion 1st Edition to 2nd Edition.
$22.00$19.00
Dominion: Cornucopia & Guilds (Second Edition)
This is the second edition of Cornucopia & Guilds, replacing 8 kingdom cards and the Prizes from the first edition.CORNUCOPIA: Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discoveryof the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then, two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone.GUILDS: Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.This box combines the 5th (Cornucopia) and 8th (Guilds) Dominion expansions. Together they add 26 newKingdom cards to Dominion. Cornucopia’s central theme is variety, while Guilds has coin tokens you can save and spend later, and cards that you get more out of by paying extra for them. Dominion: Cornucopia & Guilds cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both).
$65.00$56.00
Super Fantasy Brawl: Mental Might
Add to the roster of your Champions with the Mental Might! This expansion adds Izabella, Al’Kemi, and Xinshén to your Champions. Izabella, the Fateweaver, joins the fight promising that the wheels of fate will change, just the same way as the wheels of her wheelchair spin. Whether it is positioning or power that you need, she will grant it to you. Al’Kemi, The Wishmaker, a one of a kind Djinn Champion, is a master of turning an enemy strength into a deadly weakness. Your wish is his command! Xinshén, The Kinetic Kitty, a psychic monk, needs no other weapons than her discipline and her fists. Either with her Panther reflexesor with the power of her mind, she can control Space and Time!
$43.00
Cthulhu Mythos For Dungeons & Dragons 5E (Brown Jenkin Edition)
Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by Sandy Petersen, the author of the groundbreaking Call of Cthulhu role-playing game. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals – a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft’s universe – Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs – as well as new character options, professions, feats, and race options for them.
$43.00$37.00
Cthulhu Mythos (5E): Skin Deep Acts 1-4
In Skin Deep, the heroes defend the lands of humanity against the machinations of extra-dimensional doppelgängers known as sand dwellers. The sand dwellers corrupt susceptible mortals, hollowing out their bodies and stealing their skins to take their places. They have infiltrated human governments and militaries and are undermining them, weakening them against the invasion by their warlord-queen, Ravazel the Butcher. Can the heroes unravel their schemes and help humanity stand fast against this otherworldly menace, or will they too be hollowed out and replaced?
$72.00
Cthulhu Mythos (5E): Dark Worlds Act 4: The Green Pyramid
In the fourth and final Act of Dark Worlds, The Green Pyramid, the time has come at last to take the fight to the dread Mi-Go; the Fungi from Yuggoth. Returning to Yuggoth, you find that the Fungi have not been idle in your absence. Can you overcome the Fungi’s might, even with your new allies and eldritch constructs? An epic sacrifice allows ingress to the Pyramid, and you are ultimately led into the Null dimension and confront a being of mindless destruction. The campaign ends by giving you a choice with repercussions that echo across the galaxy.
$36.00
Cthulhu Mythos (5E): Dark Worlds Act 3: The Zepzeg Cycle
In The Zepzeg Cycle, you are brought to Yuggoth’s moon Thog, where you learn of the existence of the Zepzeg – a spacefaring alien species in many ways the antithesis of the Mi-Go. Plus, you learn of a lost colony of gnorri here so far from your world. Can you reconcile the Zepzeg, the Gnorri, and your own goals? Negotiate with an antediluvian entity of enormous psychic power, assist the Gnorri and the Zepzeg to forge alliances to help you in the difficult strife ahead, and find the awesome grimoire detailing a weapon of unthinkable might. Printed in full color on high quality paper with an elegant spot UV hardcover.
$36.00
Cthulhu Mythos (5E): Dark Worlds Act 2: Nithon
In Nithon, you traverse the Radiation Wastes of Yuggoth, encounter creatures and hazards from nightmare as you seek the Forest and City of Nithon. Here lies the Green Pyramid of the Watcher. The Pyramid awakens before your eyes, and you must explore its fearsome depths. Meanwhile, you are in constant threat of being caught up in the battles raging between the Watcher and its spawn versus the Fungi war-cyborgs.
$36.00$29.00
Cthulhu Mythos (5E): Dark Worlds Act 1: The Ritual
In Dark Worlds, the new Cthulhu Mythos for 5e campaign, You and your friends become unwitting pawns caught up in the blunders of a mad ruler. His insane attempt to curry favor with the dread Fungi from Yuggoth results in your being teleported across space to the nightmare world of Yuggoth. The ritual keeps you alive … for now. But how long will its effects last? Your only hope is to track down the wizard Mustafo who was transported along with you, and who knows the spell of return. Unfortunately, Mustafo has been taken by the Fungi for their dire purposes and your attempt to rescue him have drawn their attention…
$78.00
You have seen 576 out of 596 products