Board Games | Strategy Games
Mystic Vale: Conclave Collector Box
Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6 player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia's blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$72.00$50.00
Concordia: Balearica / ltalia
Concordia: Balearica features the balearic islands of MAIORICA (Mallorca), MINORICA (Menorca), EBUSUS (Ibiza), and FRUMENTARIA (Formentera). Each player starts with two ships already at sea. There is no capital city to start from. Land colonists are built only later in the game, but can switch their position between the islands. As an extra, Concordia: Balearica comes with a fishmarket. The fishmarket may be combined not only with the new BALEARICA map, but also used as a variant together with the base game or any other CONCORDIA map. As a new commodity, fish replaces the ordinary bonus units you usually collect when playing your Prefect. The bonus is doubled up to 2 fish in provinces which have failed to produce in the last round. Sell your fish on a separate fishmarket, where you can get either goods, cash, or special actions in return. This way the fishmarket offers an extra layer of planning ahead, and new challenges for the experienced CONCORDIA player.
$32.00
Orleans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans. This expansion adds new place tiles and four new modules: Orders: a new set of cards, each depicting goods and a city - collect the goods and turn them in at the city for victory points New Events: a completely new set of 34 Hour Glass Tiles from which 18 are semi-randomly chosen for each game New Beneficial Deeds: a replacement Beneficial Deeds board providing completely new rewards for sending away your Followers Intrigue: a replacement Beneficial Deeds board allowing you to attack and hinder your opponents or even steal from them
$36.00$29.00
Clank! In! Space! Adventures - Pulsarcade
If you have an insatiable thirst for plunder, CLANK! IN! SPACE! ADVENTURES is for you: a series of modules to expand your gameplay. In this adventure, you'll set high scores on Lord Eradikus' collection of vintage arcade cabinets... and face new settings inside his ship. Ransack a vault, then spend your loot at the black market! Research new science, or clone yourself! Entertain a bloodthirsty audience in the Danger Theater, or enter a race! But to claim your artifact, you will have to prove your skill in the PULSARCADE. Arcade Cabinets create a brand new way to steal artifacts! Six new modules, each with its own unique rules! Disguise Kit market item to deal with extra Clank!Contents:1 Master Control: Pulsarcade3 Double-sided Game Board Modules20+ Tokens1 Arcade Eradikus Boss Marker4 RacersPlayers: 2-4Ages:13+Game Length: 60 minutes
$36.00
Terraforming Mars: 3D Tiles
Terraforming Mars: Small Box expansion has a set of 3D terrain tiles to dress up the game. Included in the box are 24 city tiles, 40 forest tiles, 9 ocean tiles and 14 special tiles (the original eleven, plus three new ones) It also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.
$172.00$123.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$43.00$29.00
Orleans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$72.00$49.00
Mystic Vale: Harmony
Harmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. Amulets feature unique effects and greater variety over regular mana tokens. Leader cards grant abilities that can be upgraded to become even more powerful. Amulets work like regular mana tokens. When you Spoil, you turn over your amulet to its active side that shows the Evoke symbol face up. You may “Evoke†your amulet to use its ability, as described on its active side. You must then turn your amulet over to its used side.
$58.00$46.00
Terraforming Mars: Ares Expedition (Collector's Edition)
This is the Collector’s edition of the game, containing dual-layered player boards and custom storage trays. A new, stand-alone game in the universe of the internationally best-selling game, Terraforming Mars! In this time of unprecedented prosperity and advancement for humankind, we are finally ready to expand beyond what once were considered our limits and make a new home among the stars. Ares Expedition is a card game where you take control of an interplanetary corporation with the mission to make Mars habitable (and profitable). Featuring simultaneous action selection and simultaneous resolution, Ares Expedition is a fast-playing strategy game inspired by scientific principles. Will you lead humanity’s new era?
$72.00$61.00
Aeon's End: Past and Future
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End! Aeon's End: Past and Future includes two full expeditions: The Past Campaign and the Future Campaign. These narratives can be played in either order - Future first, or Past first. The expansion includes: - 10 New Mages- 6 New Nemeses- 18 New Market Cards- 15 Stop Decks- 10 Envelopes- 2 Narrative Booklets- 18 Card Dividers for Storage- All Tokens Required to Play Please Note: For expedition play, a copy of either Aeon's End: New Age or Aeon's End: Outcasts is required.
$86.00$62.00
Skytear: Outsiders Expansion
This is a neutral-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Outsider Miniatures (38mm)4 Outsider Cards (63x88mm)48 Power Cards (63x88mm)The additional Outsiders will add even more replayability to your matches.The 48 Power Cards improve your deck-building options to further personalize the heroes in your Skytear collection. Each outsider in this expansion was a hero, now consumed by the power of Skytear.Gulbjarn, Terror of the Endless Night, stalks the wilds, crippling his foes with fear.Haburat, Dark Vigilante, deals a deadly series of strikes, never ceasing his pursuit.Cotlic, Lord of The Ancestors, will stop at nothing to conquer the lane for his glory.Akimo, infamous Scourge of Puido possesses a hero, driving them to violence at the cost of their own life.
$51.00$34.00
Spirit Island: Premium Token Pack
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion. This set includes:36 1-energy tokens18 3-energy tokens30 fear tokens35 beast tokens (from Branch & Claw)30 disease tokens (from Branch & Claw)22 strife tokens (from Branch & Claw)22 wilds tokens (from Branch & Claw)25 badlands tokens (from Jagged Earth)
$72.00$61.00
On Mars: Alien Invasion - Wooden Alien Token
15 Wooden upgrades to the punchboard Alien Action tokens in On Mars: Alien Invasion This is an expansion a copy of On Mars and On Mars: Alien Invasion Required.
$12.00$11.00
Skytear: Stormsear Expansion
Stormsear is an advanced expansion that helps you mix red and yellow heroes together in the same team. Stormsear is recommended to players already owning the Kurumo and Nupten faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 3 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) 1 Void Palace Card (63x88mm) An alliance forged by the fire of Kaeno and tempered by the winds of Utsesh, born to face the twin threats of Xotlan and Grialth. SHAIDRUS, Last Light, defends its allies tirelessly using the sacred relic it used to protect. A statue animated by Divine will, all Utsesh and Kaeno has faith in its determination.
$51.00$43.00
Raiders of the North Sea: Hall of Heroes
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting! Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *Requires Raiders of the North Sea to play. Features: Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources
$51.00
Aeon's End: The Ancient
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games. The cards from this expansion are numbered TA-001 through TA-086.This includes: - Mazra + Research Breach Marker- Qu + Form Token- The Wanderer nemesis + Divider- 49 Player Cards- 10 Randomizer Cards- 10 Treasure Cards- 17 Nemesis Cards
$29.00$21.00
Renature: Valley
Something has changed in Renature valley: mushrooms are suddenly shooting up everywhere, completely changing the way the game is played! A mushroom allows areas to be connected and enlarged, allowing another player to take over an area! Transform the polluted valley back into an intact ecosystem, let the animals move in again, and plant adjacent areas to get points. Use the advantages that the mushrooms bring to expand individual areas with their help or join areas occupied by other players. While Renature is challenging, it gets even trickier in Renature Valley. CONTENTS: 1 double-sided game board8 Mushroom tokens2 Cloud tokens
$29.00$23.00
On Mars: Alien Invasion
As you begin to establish the first colonies on Mars, you discover that you are not alone in the galaxy… and that you are not welcome anywhere beyond Earth. Play the familiar role of human civilization reaching out to Mars, or play for the other side, fighting to prevent the infectious spread of these beings bent on expanding to every habitable planet in the galaxy! On Mars: Alien Invasion is a somewhat cooperative expansion for On Mars. This box contains four chapters of a story by Nathan Morse, and each story features a different way to play the game, designed by Vital Lacerda. You will play one versus many; completely cooperatively; and even solo if you wish, depending on the chapter. Included are four fresh and completely replayable ways to establish colonies On Mars! Components • Over 20 Alien Meeples • Alien Player Board • Alien Advanced Building Marker • Sentry & Defense Exosuit Meeple • New Scientist - The Microbiologist • 77 Full-size Cards and 23 Mini Cards (includes the Beacon Promo Card) • Over 115 Tokens and Markers! This is an expansion a copy of On Mars Required.
$93.00$84.00
Terra Mystica: Mini Expansion 1
Terra Mystica: Mini Expansion 1, a promotional mini-expansion released at Spiel 2015, is a compilation of old and new mini-expansion content. It includes: The previously released Bonus Card Shipping Value and 4 Town Tiles promos. A special landscape tile for each faction, with official rules determined by Helge Ostertag and the BoardGameGeek community. A scoring tile that gives points for building a Temple and rewards Coins at the end of the round to players who have Priests sent to Cults.
$15.00$12.00
Catan: Scenario Rickshaw Run
As part of the April 2015 Rickshaw Run rally, 10 people from Catan, Mayfair and Kosmos traveled more than 2700km at the mercy of India's legendary traffic—in 4 rickshaws—raising money as they went. They started in Jaisalmer, Rajistan and 12 days later they arrived in Shilong, Meghalaya. Based on their tour this scenario was created. The sale of this scenario supports the work of Childaid Network.
$22.00$14.00
Dead Men Tell No Tales: The Kraken
At first, all I could feel was vibrations in my feet, then, a low rumble that seemed to shake the entire ship. It grew louder until it was almost deafening. The ship lurched to one side, and I instinctively reached for the nearest post — despite the flames that crawled up it. There was a screeching sound that seemed to come from everywhere… And then I was on my back. The wood splintered as it crashed around me. The room flooded with water. Then I saw it: a tentacle the size of a ship’s mast crashed through the room, obliterating everything in sight. But I was ready for this! I knew the Kraken was in these waters. So I took up my axe and pushed my way toward the treasure… When playing with The Kraken, the gameplay remains the same as Dead Men Tell No Tales, with the following exceptions: A new threat has emerged from the sea! In order to win the game, in addition to getting the treasure and your pirates off the ship, you must ALSO kill the Kraken. If the Kraken destroys the ship or pulls it underwater, you lose the game.
$58.00
Feudum: Seals & Sirens
Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.
$36.00$22.00
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$43.00$35.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$43.00
Istanbul: The Dice Game
Istanbul: The Dice Game is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice, the players can make money and goods, then exchange them for the precious jewels.
$79.00$72.00
Inis
Experience the magnificent deeds of Irish myth as you explore the island's enchanted landscape and claim territory for your clans. Using elegant mechanics combining card drafting and area control to your advantage, compete for dominance over your opponents and become the one true Brenn!
$101.00$86.00
Orleans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$43.00$39.00
3000 Scoundrels: Double or Nothing Expansion
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new mechanics that add depth, strategy, and drama to enhance your games of 3000 Scoundrels.
$50.00$40.00
Spirit Island: Deluxe Invader Board
Finally: a home for the decks in your games of Spirit Island!The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares.Now, with this Spirit Island Deluxe Invader Board, there is a place for all of the rest of the important game elements!The Spirit Island Deluxe Invader Board is a supplemental product to Spirit Island. Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$29.00$25.00
Tiny Epic Vikings: Ragnarok
Draft your clan members.Sail to the islands and place your settlersCollect Ruin Stones and Favor CardsBattle for the Gods Favor and go to Valhalla.1-4 player strategy game of drafting, area control, and set collection. Be in the gods favor and die gloriously in battle.Double-Sided Board.48 Unique Clan CardsOver 90 Wooden Pieces. Not a Standalone Game - Tiny Epic Vikings is required to play.
$43.00$37.00
Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$51.00$43.00
Skytear: Winterdeep Expansion
Winterdeep is an advanced expansion that helps you mix blue and green heroes together in the same team. Winterdeep is recommended to players already owning the Taulot and Liothan faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 2 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) Signed in Skytear infused blood and writ upon animal skins, the pact of Winterdeep declares unity between Grialth and Xotlan. VORHILD, the White Shade, is the first sign of their army. Her magic bow, a gift from Taulot’s champions, strikes silently and from afar, while her ermine friends swarm around her chosen prey. The ancient queen NANTACA has been awoken from her overgrown tomb. The Monarch Unliving is back, and her followers, both the living and the dead, await her commands.
$51.00$36.00
Thunderstone Quest: What Lies Beneath
What Lies Beneath, the sixth quest for Thunderstone Quest, which presents a story-driven scenario for the attack on the village, can be played in normal competitive mode as well as in Barricade mode. This expansion includes more than 240 cards, six dungeon tiles, and a rulebook.
$58.00$40.00
Thunderstone Quest: Ripples in Time
This is Quest #5 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge. First retail-only quest expansion after the Kickstarter campaign.
$58.00$46.00
Skytear: Horde
Skytear Horde is a solo and cooperative card game inspired by tower defense video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Hearthstone or KeyForge, you will find yourself at home.You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.
$72.00$61.00
Spirit Island: Premium Token Pack 2
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion. This set includes: 36 1-energy tokens 18 3-energy tokens 30 fear tokens 35 beast tokens (from Branch & Claw) 30 disease tokens (from Branch & Claw) 22 strife tokens (from Branch & Claw) 22 wilds tokens (from Branch & Claw) 25 badlands tokens (from Jagged Earth)
$72.00$61.00
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$29.00$23.00
Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$101.00$66.00
Roll Player Adventures
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands. Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond. Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest. Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
$229.00$195.00
Cthulhu Mythos: Monster Deck
The Monster Deck contains 55 tarot inspired cards each with a monster stat block from the bestiary of Sandy Petersen’s Cthulhu Mythos for Pathfinder. The backsides are full color depictions of the monsters. This is intended as a quick reference for the GM. 4"x6"
$29.00$25.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4
With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human? Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
$36.00$29.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 3
The heroes are on the offensive, trying to undermine the ancients’ plans, but they can’t do it here – they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend – he follows his own goals exclusively with obsessive skill. Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?
$36.00$29.00
Cthulhu Mythos (5E): The Big Sleep Act 2: The Doomed World
You and your allies have temporarily escaped some of the worst effects of Tsathoggua’s rising, but now the Great Old One walks the surface world. What do the Sleeper’s demented cultists seek? You follow a pilgrimage of cultists through a deadly forest, to an enchanted mountain, hollow within. From there you must penetrate and escape a fortress of sub-human bestial horrors. Eventually your heroes enter the neighboring, not-yet-blighted Kingdom of Yetive. You rush to seek the Queen’s aid, but she has her own plans and goals, and you and your fellow heroes are not the only factions calling upon her. The Doomed World is the second Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$42.00
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$36.00$26.00
Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$29.00
Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$29.00
Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen
Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
$36.00$25.00
Roll Player Adventures: Gulpax's Secret Expansion
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos’ greatest inventor, Gulpax the Crafter, builds a mysterious device of tremendous power deep within the Frozen Expanse. The peace enjoyed across Ulos threatens to come undone. With war on the horizon, it’s a dangerous time to be a hero. You’ll make allies and enemies, lend your unique skills to unravel the crafter’s mystery, and decide the fate of Ulos. Who will gain the upper hand in the upcoming great war? Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the World of Ulos, and make meaningful decisions that change the story. Gulpax’s Secret requires the Roll Player Adventures base game to play. Embark on a heroic journey with your hero! Pick from one of eighteen pre-generated characters or a host of additional characters - either from thirty-six pre-generated characters from Adventures or any completed character from Roll Player.
$93.00$79.00
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