Board Games | Strategy Games
Mythwind: Winds of Magic Expansion
Includes the Stretch Goals of the original KS Campaign:• 10 Adventure Cards• 10 Event Cards• 10 Goal Cards• 2 Season Tiles• Achievement List• 2 Secret Envelopes• 5 Weather Cards• 4 Building Tiles
$21.00
Carcassonne: Expansion 4 - Towers & Thieves (V3.1)
In this expansion for Carcassonne, you build towers and place watchmen to protect your lands. The towers are contested, but if your watchmen spot the thieves, you score points as a reward. NEW STRATEGIC EXPANSION: Add towers and watchmen to your Carcassonne games, creating new tactical ways to control territory and earn points. BUILD TOWERS & DEFEND LANDS: Place tower tiles and stack floors to grow your towers, gaining power over contested areas of the board. SPOT & CATCH THIEVES: Watchmen guard your lands, rewarding you with bonus points when they uncover thieves lurking nearby. COMPLETE COMPONENT SET: Includes 13 land tiles, 5 tower tiles, a dispenser tower, and 20 tower floors for expanded gameplay. BASE GAME REQUIRED: Carcassonne base game is needed to play. Perfect for fans who want to add interactive, competitive mechanics to their sessions. Contains: 13 Land and 5 Tower Tiles 1 Dispenser Tower and 20 Tower Floor
$27.00$22.00
Aeon's End: The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.
$28.00$21.00
ISS Vanguard: Lost Fleet - Stretch Goals
The Lost Fleet is a continuation of the best-selling board game ISS Vanguard, offering players multiple new options and a complex, intriguing plot. Many years after Vanguard's initial journey, the global government is shocked by frightening news: Earth's most modern ships have disappeared in mysterious circumstances. The sole remaining interstellar spaceship, the good-old Vanguard, is swiftly refitted to embark on a rescue mission. Little do the crew know that they are about to stumble upon one of the Universe's darkest secrets EXPANSIVE CONTENT UPGRADE: The ISS Vanguard Stretch Goals Expansion enriches your gameplay with a wealth of exclusive content and add-ons. VARIETY OF MISSIONS: Immerse yourself in varied missions and challenges, each designed to add depth and excitement to your interstellar journey. EXCLUSIVE COMPONENTS: Enjoy unique game components not available in the base game, enhancing the diversity and replayability of your space adventures. SEAMLESS INTEGRATION: These new elements blend flawlessly with the ISS Vanguard base game, maintaining the game's balance while expanding the universe. ENDLESS ADVENTURE: Experience new layers of strategy and exploration, keeping your ISS Vanguard sessions fresh and engaging with each playthrough.
$96.00$56.00
Dune: War For Arrakis - The Spacing Guild
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$77.00$61.00
Aeon's End: Origins Expansion
Wave 7 Expansion for Aeon’s End content revealed in the Past and Future kickstarter campaign. Includes: Aeon’s End: Origins delves into the origins of breach magic, revealing that magic is not solely the domain of humanity. Set thousands of years ago, the expansion follows a young scientist who embarks on a solitary journey into the wilderness to unlock the secrets of the phoenixes and their enigmatic breach magic. However, her quest for knowledge leads her into a perilous encounter with a Nameless entity that feeds on the fabric of time itself, posing a grave threat to her and her discoveries. This expansion for Aeon’s End introduces a wealth of new content, including new market cards that offer players fresh strategies and options. Additionally, players will face off against a new nemesis, confront challenges with a new mage character, and explore the intricacies of breach magic with the inclusion of the Pet Phoenix sideboard and the Phoenix deck. With its immersive storyline and innovative gameplay elements, Aeon’s End: Origins promises to captivate players as they unravel the mysteries of magic and confront ancient adversaries. One new nemesis, 4 new market cards, 1 new mage mat and deck and 1 pet phoenix sideboard and deck.
$28.00$21.00
Federation: Piracy Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Federation: Piracy expansion is made up of two modules: the Piracy module and the AI Assistant module. Both of them can be played together or separately. The purpose of these modules is to bring more dilemmas to players. They also allow for a new asymmetry decided by the player and not imposed. The box also contains the Solo mode. The Solo mode can be played with the basic box and also with the 2 modules of the Expansion.
$63.00$53.00
Federation: President of the Senate Meeple
Upgrade your standee to a full color Wooden Meeple!Federation Game Sold Separately.
$3.00
Barcelona: Passeig de Gràcia
Barcelona: Passeig de Gracia introduces to the game pedestrians walking along the sidewalk between Gràcia and Barcelona. This expansion provides the additional sideboard with a new mechanism - pedestrian dice that will provide bonuses based on their joy value, as they progress on the sidewalk. Solo variant for this expansion is included in the rules.★ Classic approach to city building, euro-style game with modern twists that give the gamers many meaningful choices and strategies to try out★ The new elements brought by this expansion are pedestrians who walk along the Passeig de Gracia enjoying various amenities there. The more pleasant their walk, the bigger the rewards you gain once they reach their destination.★ Simplicity in available actions, correlated with the deepness of strategies in the game — your perfect easy to learn, hard to master gem!EXPANSION CONTENTS• 1 Passeig De Gràcia Side Board• 8 Amenities Tiles• 20 Hexagonal Cobblestones• 3 Action Tiles• 2 Cerdà Scoring Tiles• 2 Modernisme Tiles• 9 Public Service Tiles• 4 Sagrada Família Tiles• 1 Sidewalk Overlay Tile• 8 Pedestrian Dice
$28.00$21.00
Carcassonne: Expansion 5 - Messengers & Mayors (V3.1)
In this expansion for Carcassonne, you let your mayor compete for the favor of rival knights before duty calls him to a crisis meeting. Use your messenger and scarecrow to extend your influence. EXPAND YOUR CARCASSONNE GAMEPLAY: Introduces mayors, messengers, and scarecrows for fresh layers of competition and strategy. MAYORS FOR CITY POWER: Deploy your mayor meeple to compete for influence against rival knights and secure dominance in cities. MESSENGERS & SCARECROWS: Use messengers to extend your reach across the countryside and scarecrows to strengthen your control over contested features. NEW LAND & TOWN HALL TILES: Includes 12 land tiles and 6 town hall tiles to expand the game board and create more strategic opportunities. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans looking to add dynamic interaction, variety, and replayability. Contains: 12 Land and 6 Town Hall Tiles 6 Mayor Meeples 6 Messenger Meeples 6 Scarecrows
$27.00$22.00
Pixies: Flower Power
Pixies: Flower Power adds new twists to the charming, colorful world of Pixies. This expansion introduces 14 unique cards that bring fresh challenges and opportunities —like cards with dual colors, penalties for collecting certain colors, and bonuses for cleverly placed facedown cards. With these additions, the game now supports up to 6 players, creating even more engaging and strategic tilelaying fun. EXPAND THE WORLD OF PIXIES: Introduces 14 new cards that add variety, strategy, and fresh challenges to your Pixies games. NEW CARD EFFECTS: Includes dual-color cards, penalties for collecting certain colors, and bonuses for clever facedown placements. INCREASED PLAYER COUNT: Expands the game to support up to 6 players, making it perfect for larger groups and game nights. ENHANCED STRATEGY & REPLAYABILITY: New twists create exciting opportunities for tactical tile-laying and creative combos. EXPANSION CONTENTS: Includes 14 cards and a rulebook. Pixies base game required to play. Contents: 14 cards 1 Rulebook
$14.00$12.00
Aeon's End: Past and Future
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End! Aeon's End: Past and Future includes two full expeditions: The Past Campaign and the Future Campaign. These narratives can be played in either order - Future first, or Past first. The expansion includes: - 10 New Mages- 6 New Nemeses- 18 New Market Cards- 15 Stop Decks- 10 Envelopes- 2 Narrative Booklets- 18 Card Dividers for Storage- All Tokens Required to Play Please Note: For expedition play, a copy of either Aeon's End: New Age or Aeon's End: Outcasts is required.
$84.00$61.00
Lords of Ragnarok: Valkyrie Hero
Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.
$14.00$9.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$90.00$55.00
Endangered American Red Wolf Scenario
The march of humankind’s progress threatens the survival of the American Red Wolf. It's up to you and your team to save them! Work with your fellow conservationists to save American Red Wolves, challenging negative stereotypes, and gaining the support of landowners. Historically, thousands of American red wolves were found throughout the southeastern United States. Today, only a small population exists in the wilds of North Carolina, making them the most endangered wolf in the world. Their fragile population has grown through a carefully managed breeding program. In 1987, they were reintroduced in Alligator River National Wildlife Refuge. As of 2023, red wolves are still released there, though their population area now expands outside the refuge. Because a large portion of their recovery area encompasses privately owned land, local support is critical for coexistence.
$28.00$21.00
Invincible: Old Guard Expansion
Some of us have been protecting this world since the beginning. The backbone of civilization, whether the public at large knows it or not. No threat, no matter how deadly, is going to dissuade us now. We're ready for the fight. The first expansion for Invincible: The Card Game In each battle, you start with a character-specific deck of cards and a unique special ability, then it's up to you to build up your deck, charge your power, and choose your strategy wisely. Your enemy won't be taking it easy on you, unleashing hordes of minions to take you down, launching attacks to destroy the city around you, and forcing you to adapt to their unique special abilities. How hard could it be? Well, all you have to do is stay alive, protect Earth, and defeat the universe's most powerful villains. The game can be played as a single battle or in a campaign mode of over four fully customizable and expandable battles by adding heroes and villains from many planned expansions. As you progress in the campaign, you'll gain powerful team attacks and combo abilities to strengthen your team — but your enemies won't be resting either! After each fight, the villains grow stronger, forcing players to adapt their strategies continually. The battles will be chaotic, and random turn order means teamwork is crucial to determining your optimal team strategy. Unlike most deck builders, players in Invincible: The Card Game never shuffle their decks, so you fully control your own insanely powerful combos.
$28.00$21.00
Flamecraft: Dragons & Dragons
All NEW Flamecraft mini-expansions for the base game. 15 Hydragons - Dual Hydragons are coming to town! Each dragon has a unique “fire up” ability. Mix in a team of 6 into your artisan dragon deck! 1 “Parks & Crafts” Neoprene Mat - A new way to play in the park! Dragons can “fire up” once per turn. 1 NEW SHOP! - Double Dragons is a new starter shop in the game. Add this charming courtyard shop where dragons are “dualing”. 18 Upscale Cards - A new way to enchant. The Elder statue is glittered with Upscales. When you Enchant you can gift goods and coins to gain magical rewards! 6 Companion Dragons - More companion dragons have wandered in to town and are looking to help! 7 Adventurer Dragons - Six adventure artisans can be added to your dragon deck. One is too fancy for that.
$35.00
Tiny Towns: Fortune
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town. In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
$42.00$34.00
Tiny Epic Pirates: Curse of Amdiak Expansion
In Tiny Epic Pirates: Curse of Amdiak, rumors of the unthinkable are spreading quickly around the islands. Rumors of dead pirates returning to the sea... aboard an ominous ghost ship helmed by the legendary pirate Amdiak... Several new game elements are added to play including cursed gold, a ghost ship that haunts the players as they try to steal the cursed gold, ancient relics, haunted map cards and even skeleton crew! Players gain cursed gold by stealing it from the ghost ship and attacking other pirates who possess it. Cursed gold can be traded for an ancient relic said to hold ashes of Amdiak. Bury this relic and break the Curse of Amdiak! If the ghost ship finds catches you though, your captain becomes cursed and you lose your cursed gold. Once cursed you will be able to recruit powerful skeleton crew to mindlessly obey your wicked command!
$21.00$17.00
Paladins of the West Kingdom: City of Crowns
In City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.Contents: 1 Rulebook1 Diplomat Token4 Workshops4 Diplomacy Markers7 Board Extensions40 Muster Cards4 Ally Cards30 Negotiate Cards16 Paladin Cards6 Outsider Cards8 Townsfolk Cards5 King's Favor Cards2 King's Order Cards6 Tomesaga Co-op Cards Ages: 12+Players: 1-4Game Length: 90-120 min or less
$34.00
Beyond the Sun: Leaders of the New Dawn
Beyond the Sun: Leaders of the New Dawn. Following the discovery of hyperspace travel in the year 2246, a renewed sense of unity and purpose ripples across the whole solar system. The factions in power need to position themselves quickly to seize this golden opportunity, and strong leadership is necessary to get ahead in the race to colonize the galaxy. Thanks to the Omniweb Engine, a data-mining network that covers the entire population of the solar system, each faction can search with pinpoint precision for candidates with the exact skills and traits they need, both domestically and militarily. Can your faction find and groom leaders with the perfect combination of internal ingenuity and external prowess to rise above the others? Leaders of the New Dawn is an expansion for the Beyond the Sun Base game. Requires a copy of Beyond the Sun to play.
$56.00$39.00
Astro Knights: Savage Skies Expansion
In the lawless depths of space, crime and villainy run rampant. Space pirates terrorize the starry seas, raiding passing cargo ships and selling their ill-gotten gains on the black markets of Nassai IV.Now, the most feared pirate captain has found a buried treasure like no other. Two Star Cores. Will she use this power for evil? Or can the heart of an Astro Knight rest even in a vicious outlaw? Savage Skies continues the battle from the exciting base game. It brings a new nemesis, new minions, two new Astro Knights, and a new homeworld. The battle continues across another system as the Astro Knights continue to defend the universe!
$28.00$21.00
La Fleur: Rose Rococo Expansion
Add the allure of roses to your Château! complete Rose card objectives, and attract new Visitors to your blossoming garden. Features:Rose Market Board and Rose Objective cards to add additional paths to victory in La Fleur.New Visitors with Rose Allure type and another layer to the competition between players.2 New Artisans provide additional options when placing workers.5 Garden Feature cards to continue building your perfect chateau.17 New World Event cards add even more surprises to each round.
$35.00$27.00
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger! Contents:1 rulebook6 Lodge boards20 villager meeples18 Building cards5 Monument cards7 Villager cards
$42.00$34.00
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$70.00$53.00
It's a Wonderful World: War or Peace
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.
$35.00$26.00
Great Wall - Stretch Goals
This box contains four expansions that offer new and exciting gameplay options. They are:Ancient Chronicles - Six new scenarios for competitive and cooperative play, adding a layer of strategy and flavor Rat expansion - Bring fortune to your chosen location, making it more profitable for all players.5th player expansion -Â Add another player to the base game. Genghis Khan expansion - Face the formidable leader of the Mongol Empire and earn honor and great rewards if you live up to his expectations.
$104.00$60.00
Great Wall - Black Powder Expansion
Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater. The invention of the black powder has changed the battlefields forever. Experience it yourself by employing powerful defensive machines and new units wielding deadly weapons. However, invaders learn fast, and they will use your own technology against you – you’ll have to face fearsome siege engines and their new formidable abilities.
$91.00$52.00
Kinfire Council: Winds of Change
Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers. This is not a stand-alone game. Kinfire Council base game is required to play. Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult. The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play.
$49.00$42.00
DC Deck-Building Game: Party / Starter Edition
First released in 2012, DC Deck-Building Game has become a global phenomenon, spanning over twenty product releases and hundreds of thousands of games sold. The original game returns in this new Party/Starter Edition: the same amazing game in a smaller, lower-priced package.In the classic game, you take on the role of Batman, Superman, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin with basic fighting abilities, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in their deck wins the game!Standalone game, but compatible with other games in DC Deck-Building Game series.FEATURES★ Classic deck-building game with new Party/Starter Edition packaging!★ Play as Justice League Super Heroes: Batman, Superman, Wonder Woman, Aquaman, The Flash, Green Lantern, or Cyborg!★ Each DC Super Hero has a unique special ability that will open up different strategies★ Every card features amazing art straight from the comics!★ Compatible with other Cerberus Engine: Heroes games★ Great way to join a growing community of thousands of fans!CONTENTS• 214 Game Cards• 7 Oversized Character Cards• 1 Rulebook
$35.00
Aeon's End: Shattered Dreams
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, relics, spells, and minions. The cards from this expansion are numbered SD-001 through SD-106.This includes: - Nook- The Wailing nemesis + Divider- 56 Player Cards- 12 Randomizer Cards- 5 Treasure Cards- 33 Nemesis Cards- 5 Power Tokens- 1 Target Token
$28.00$21.00
Robinson Crusoe: Adventures on the Cursed Island - Mystery Tales
Robinson Crusoe: Mystery Tales is the second big expansion for Robinson Crusoe: Adventures on the Cursed Island. Unlike its predecessor, it not only includes a campaign (titled "The Lost City of Z") in which you follow great explorer Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe, along with two standalone scenarios. Robinson Crusoe: Mystery Tales introduces ten new characters, the new deck of event cards, three new decks of adventure cards, new beast cards, new mystery cards, and the new mechanism of sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: "The Lost City of Z".
$70.00$45.00
Rats of Wistar: Objective Card Set
A promo set of new Objective cards.
$7.00$6.00
Nucleum: Energy Research Institute Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the Twentieth Century dawns, the world is forever changed. Fueled by Uranium Revolution, a new Era of Prosperity is here. The Rich, The Powerful, The Free Spirited... They all want a slice of the New Life. Lucky for them, the Energy Consortiums working all over the planet, from Saxony to Australia, are more than happy to sell a few shares for extra investments. With these seemingly inexhaustible new sources of funding more and more entrepreneurs dared to set up their own experiment, and set out to make their own glowing bright green path to success! But no one can reach their heights with ambition only.FEATURES★ 8 New Experiments that highly enhance the replayability★ Thematic patron cards for new experiments★ As well as a new set of patrons for previous experiments★ New Patrons for the Solo Mode★ New Mechanics that will challenge players' approach★ Compatible with:♦ Nucleum: Australia♦ Nucleum: Court of Progress♦ Nucleum: Patron Set
$42.00$32.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$42.00$27.00
Frostpunk: The Board Game - Resources Expansion
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Resources Expansion contains 108 plastic miniatures in 5 different sculpts. It is a set of beautiful plastic resources bring the ultimate look of Frostpunk's last city ion Earth to the Tabletop. This expansion is of a purely aesthetic nature and does not in any way influence the mechanics of the game. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.
$79.00$46.00
On Mars Upgrade Pack
The On Mars: Upgrade Pack Includes: 1 - Blueprint Board (50x20mm) 12 - Additional Contract Cards 6 - Private Goal Expansion Cards. Requires On Mars to Play On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
$21.00$17.00
Aeon`s End: Evolution Expansion
New nemesis, Clouded Mesmer. New mage, Dorian. Also new treasures and market cards.
$28.00$21.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$21.00$14.00
The Witcher: Old World - Wild Hunt
Rumors of the Wild Hunt riders are spreading more and more often from various sides. A ghostly cavalcade traverses the night sky, spreading fear in people's hearts. There are rumors of missing children. Stories about the impending plague of crop failure. And about the upcoming war. The Wild Hunt is a large expansion, introducing a completely new mode of the game - cooperative mode. It allows also for a full solo experience. This time, players will have to face off against fearsome warriors from another dimension, known as Wild Hunt Riders, either together or alone. The Wild Hunt expansion is a significant change for the game's structure - players, instead of moving in turn in their turns, simultaneously move around the board, which takes the planning to a new dimension! Meeting another player does not lead to a fight, but it may result in joint training or exchange of gold, potions, and valuable information about the monsters in the area. The game is played through several rounds, and at the end of each round, the Wild Hunt summons new monsters or Hounds and moves around the board attacking players. At the end of the game, players will face the greatest challenge, a duel with one of the greatest Wild Hunt warriors, the mighty Eredin. All players take part in the final clash, trying to overcome the opponent together - Eredin, however, has a set of unique, powerful attacks that make the fight especially difficult.
$77.00$58.00
La Fleur: L'Orient Expansion
Discover the 18th century’s fascination with Eastern Asian design! Two new locations, new Visitors, and Vase cards to fill with Exotique Flowers bring new opportunities for Prestige in La Fleur. Contents:L’Orient Market Board, 8 Vase cards, and 45 Exotique cards, allow players to turn extra flower cards into new opportunities for victory.10 New Visitors add coins to equation when competing with other players each round.2 New Artisans mix up gameplay by adding new strategic opportunities.5 Garden Feature cards to further enhance your chateau.9 New Event cards themed around trade and opportunity change the way each round is played.
$35.00$27.00
Harvest: Fall Festival Expansion
Harvest: Fall Festival is the first expansion to the beloved storybook farming game Harvest! The Fall Festival has come to town, bringing a new play area to Furroughfield, where players can earn additional coins, harvest their fields in new ways, and collect new festival offerings. Pie cards offer new ways to score, and Novelty cards give you bigger and better bonus actions! New playable characters and Animeeples shake up the Harvest formula in surprising and strategic new ways!Features: Festival Board offers new actions, extra layers of strategy and more intense competition for the best spotsPremium wooden Animeeples and festival basket components enhance gameplayThematic festival novelties and pies offer new paths to victory and powerful action combosTake on Mayor Gairy in 13 new solo challenges to extend the campaign from Harvest.Ages 10+1-4 players30-60 minute play timeContents:1 Festival Board4 Wood Festival Baskets15 Pie Cards15 Novelty Cards2 New Characters3 Wood Animeeples1 Sunrise Tile1 new Gairy TilesSolo Challenges Vol. 2 Booklet including 13 New Solo Challenges
$35.00
Carcassonne: Expansion 7 - Siege & Defense (V3.1)
In this expansion for Carcassonne, the city is under attack. Invest meeple to strengthen the defense posts and score points. But if you contribute too little, you might have to give up a feature. DEFEND THE CITY UNDER SIEGE: Introduces new mechanics where players must invest meeples to strengthen defense posts during attacks. BALANCE RISK & REWARD: Contribute to the defense to earn points—but if you offer too little support, you may lose valuable features. NEW TILES & COMPONENTS: Expansion includes 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. INCREASED INTERACTION: Fortresses and siege mechanics add competitive tension, creating new layers of tactical decision-making. BASE GAME REQUIRED: Carcassonne base game needed to play. Perfect for fans looking to add dramatic medieval battles and strategic depth. Contains: 18 Land Tiles 2 Fortress tiles 3 Catapults 12 Standard Meeple
$27.00$22.00
Aeon's End: Accessory Pack
Aeon`s End: Accessory Pack. The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon’s End Accessory Pack enhances your game with player cards, player dividers, charge tokens, power tokens, translucent nemesis tokens, and translucent d10s. The pack makes Aeon’s End a visual treat to set up and play. Pump up your Game!• 100+ New Components• Easier card storage• Deluxe experience
$31.00
Mystic Vale: Conclave Collector Box
Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6 player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia's blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$70.00$50.00
Frostpunk: The Board Game - Miniatures Expansion
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Miniatures Expansion contains 120 plastic miniatures in 41 different sculpts, bringing the ultimate look of Frostpunk's last city of Earth to the tabletop. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.It contains all the stretch goal miniatures unlocked during the Kickstarter campaign. The content is packed in a deluxe cardboard box with a plastic component tray. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.
$125.00$72.00
Aeon's End: Legacy of Gravehold - The Ruins
This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign. It is composed of the following market cards: Gems:Allaying ShellPulsyrium GlobeRainbow FlouriteShimmerbeadWitchglass
$28.00$21.00
Tiny Epic Galaxies Beyond the Black
Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe…
$42.00$34.00
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