Board Games | Strategy Games
Dominion: Seaside Expansion 2nd Edition
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours."
$58.00$39.00
Blood Rage
The prophesies were true, and Ragnarök, the end of the Norse world, is coming. There’s still time for some glorious battle before everyone is called to Valhalla. Blood Rage is an all out brawl for up to four players designed by Eric M. Lang. Each Age, you draft cards to create your hands and spend rage to execute your actions… and your enemies. You will fight for control of ancient Viking territories, summon monsters from Norse legends, and complete valuable quests. Only the one who earns the most Glory will be victorious.
$144.00$87.00
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$58.00$37.00
Catan - 5-6 Player Expansion (6th Edition)
Bring more friends to the island of Catan! Adventures this big deserve to be shared with even more friends. Invite up to two additional players to your CATAN game for even more trading and building fun! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout. EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island. INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game. ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game. COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay. PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights. Contents: 11 terrain hexes 4 sea frame pieces 28 number discs 2 player aids 48 wooden player pieces in 2 colors (24 each) 34 cards Rules
$36.00$29.00
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$39.00$32.00
Dominion: Prosperity Expansion 2nd Edition
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.Ah, money. There’s nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else’s hands, or the sound of coins just sitting there in a pile that no one can quite reach without getting up. Getting up, that’s all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world’s smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can’t buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems troublesome neighbors that must be conquered. But this time, you’ll conquer them in style.
$65.00$44.00
Clank! A Deck Building Adventure
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
$87.00
Dominion: Hinterlands Expansion 2nd Edition
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
$58.00$36.00
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
$158.00$115.00
Compile: Aux 1 Expansion
COMPILE: AUX 1 EXPANSION - Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.EXPANSION: This expansion includes the new Protocols Love, Hate, and Apathy.★ AREA CONTROL: Control both your own and your opponents area of play with your Protocol's commands!★ STRATEGY: Once a line is revealed, it immediately becomes active! Think ahead to get your opponent before they compile first!★ THREE NEW PROTOCOLS: Love, Hate, and Apathy allow for all new kinds of gameplay to be added to your main game!★ QUICK GAMES FOR MORE FUN: With each game lasting about twenty minutes, you'll be able to play for hours and hours!★ TAKE IT ANYWHERE: This compact size allows for Compile to be played just about anywhere! CONTENTS • 21 cards
$9.00$8.00
Star Trek: Captain's Chair
In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances! Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are: Jean-Luc Picard Benjamin Sisko Michael Burnham Koloth, The Dahar Master Sela Thy'lek Shran True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!
$87.00$65.00
Terraforming Mars: Milestones and Awards
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
$22.00$17.00
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards. Life is either a daring adventure or nothing. You’re not sure which, but at least you’ve narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It’s time to seek your fortune, or anyone’s really, whoever’s is closest. To the west there’s a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You’ve heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You’ve recruited some recruits and hired some hirelings; you’ve shined your armor and distressed a damsel. You put up a sign saying “Gone Adventuring.” Then you put up another sign, saying “Beware of Dog,” in case people get any ideas. You’re ready. You saddle up your trusty steed, and head florst.
$65.00$40.00
Concordia: Salsa
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will find: Two new maps: "Byzantium" and "Hispania" Salt: Wooden salt tokens (a sixth commodity) and city tokens for salt-producing cities. Salt can be exchanged for any other commodity at any time, making it essentially a "wild" commodity. The Forum: A new deck of Forum cards that players can acquire during the game. These cards are all unique and grant abilities and bonuses to salt your game with new strategic challenges. The two new modules (Salt and Forum) can be used with the new maps as well as those of the base game and all other expansions, thus giving even more variety.
$58.00$36.00
Brass: Lancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.
$115.00$79.00
Power Grid: Recharged (Second Edition)
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
$72.00$44.00
Dominion: Plunder
Across the sea, they have so much stuff. And it’s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems and that’s just the hats. It’s time to get some of that stuff. You want an easy life, and you’re prepared to work hard for it. So you’ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they’ll be making a batch of Sailor’s Delight, which you understand to have tuna fish in it. And soon you’ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you’ll be making.This is the 15th expansion to Dominion®. It has 500 cards, with 40 new Kingdom cards. It has lots of Treasures and Durations, with cards that give you Loot, and Traits that modify piles. Events return.Dominion®: Plunder is an expansion and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion® provides both). Dominion®: Plunder can also be combined with any other Dominion® expansions you have.We hope you enjoy this expanding world of Dominion®! Made in Germany.
$65.00$43.00
Nucleum
Nucleum: an atomic strategy game by Dávid Turczi and Simone Luciani When Elsa Von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element uranium to heat up a jar of water and used the resulting steam to power an engine that kept the uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more uranium imported from the nearby country of bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
$101.00$65.00
Res Arcana
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!Each player is a mage vying for power against
$65.00$42.00
Dominion: Nocturne
You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
$65.00$40.00
Ark Nova: Zoo Map Pack 2
Expand your collection of Zoo Maps in Ark Nova with the Zoo Map Pack 2! Included you will find 5 new Zoo Map layouts that feature new keywords and Animal Abilities. A reference guide is included to explain the new functions on the Maps. These Zoo Maps are also compatible with Ark Nova: Marine Worlds. Includes the 2024 World Series of Board Gaming Tournament Map. Ark Nova is required to use this product.
$15.00$12.00
The Fox Experiment
 In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.
$87.00$56.00
Koi
In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent.From the creators of Bonsai comes a brand-new, serene, strategic journey through nature. The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success! Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points. Each turn unfolds with two core actions:- Meditate: draw cards, earn coins, and acquire koi from the market.- Work: use your Sensei’s abilities to shape your pond by placing your tiles. With a highly customizable, multi-layer tile placement system and beautiful 3D elements like bridges and lanterns, no two games are ever the same. Complete dynamic goals, unlock new features, and gaze at your own stunning creation while it comes to life! Includes a robust solo mode for peaceful solitary sessions.
$65.00$42.00
Startups
There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions! Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!
$34.00$23.00
Planet Unknown
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
$114.00$73.00
Smash Up
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - the pirates move the cards, the zombies bring back the cards from the discard pile, the dinosaurs have enormous power - and each combination of factions brings a different gaming experience. During the game, basic cards (each with their own difficulties and abilities) are at stake. You try to have the most power on the basis of your minions when the base is broken. Sounds easy? Is it easy when an opponent's Alien-Ninja decides to tie your minions to other Bases - flat Murder them? What happens when the Pirate-Dinosaur Full Sails player and frees King Rex to trample your minions in the ground, or when wizard-zombies use their mystic power to create an outbreak, suddenly flooding minions on the base of the discard pile? Or if you were facing a Zombie-Dinosaur player instead and he created an epidemic of massive beasts at the same time?!? When a base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, brother, next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different Ninja-Aliens, for example. Which one will you use to crush your opponents? And did we mention dinosaurs have laser beams? Integrates with: Smash Up: Munchkin Smash Up: Pretty Pretty Smash Up Smash Up: The Big Geeky Box Smash Up: Science Fiction Double Feature Smash Up: Monster Smash Smash Up: The Obligatory Cthulhu Set Smash Up: Awesome Level 9000 Smash Up: It's Your Fault! Smash Up: Cease and Desist
$51.00
Lost Ruins of Arnak: Twisted Paths
Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play.
$51.00
Clank! Catacombs
Explore the haunted Catacombs in a stand-alone CLANK! deck-building adventure like you’ve never seen it before! Leave the board behind with CLANK! Catacombs, a stand-alone deck-building adventure! The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Each trip into the catacombs is unique, as you lay tiles to create the dungeon. You can play using only the all-new Dungeon Deck, or include cards from previous CLANK! expansions. Find your fortune (and escape the dragon!) in CLANK! Catacombs. UNIQUE TILE-PLACEMENT DUNGEON: Leave the static board behind and create a mysterious, shifting dungeon every time you play as you explore the haunted catacombs of the skeletal dragon Umbrok Vessna. OVER 180 CARDS AND 29 TILES: This massive stand-alone set includes 29 dungeon tiles, a Clank! board, over 180 cards, 140+ punch tokens, 30 cubes, a cloth dragon bag, and a dragon marker. ESCAPE THE SKELETAL DRAGON: Free prisoners and find vast riches at wayshrines, but beware of ghosts that may haunt you to death as you use portals to navigate the dungeon depths. PERFECT FOR ADVENTUROUS GAME NIGHTS: Ideal for weekend family fun, holiday gaming sessions, or summer hobby meetups where players desire to find their fortune and escape a unique dungeon. FOR FANS OF FANTASY AND TACTICS: A must-have for Clank! enthusiasts and deck-building fans; suitable for home playrooms, local gaming clubs, or retail play spaces for a fresh adventure. Contents: 29 Dungeon Tiles, Clank! Board, 180+ Cards, 140+ Punch Tokens, Market Board, 30 Cubes and 1 Players Marker (in 4 player colors), 24 Dragon Cubes, 5 Ghost Cubes, Cloth Dragon Bag, Dragon Marker, Rules
$87.00
Clank! Adventuring Party
The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities! Lead Trusty companions as the Dwarf Agnet. Build Wondrous Collections as the Elf D’allan. Smash hordes of enemies as the Orc Garignar. Sling arcane spells as the mage Lenara. Amass primate power as the MonkeyBot Prime. Or stir up a paw full of trouble as the devious cat Whiskers. But beware: the ravenous hydra Hexavultus won’t give up his treasures easily...
$51.00
Don't Go In There
In this fast and easy-to-learn push your luck game, players play as meddling kid wandering too far into a creepy haunted house. Accidentally awakening an evil presence in the house, players will have to undo the curse to escape! Players must decide how risky to play and how far to venture into the haunted house. Will they rush in to take their choice of items and risk attracting ghosts, or play it safe? The further players go, they will attract more ghosts and curses, but if they collect the right items and they can dispel some of the curses. At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. The player with the fewest curses wins! Contains: Dice Tower Box Dice Ramp Insert 6 Glow-In-The-Dark Ghost Dice 96 Cursed Cards 5 Screens 3 Room Mats 25 Custom Meeples 46 Ghost Tokens 1 Active Player Token 1 Rulebook
$39.00$29.00
Catan: Rivals for Catan Age of Darkness Revised
This expansion includes three new Theme Sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians, which add more variation to the existing game. In addition, the Tournament Game is introduced. The Era of Intrigue! Determine Catan's spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan's commerce! This set focuses on the Commercial Harbor and the Merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians! Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? "Requires Rivals for Catan to Play
$36.00$24.00
Cubitos: Fowl Play
Competition for the annual Cube Cup is heating up. Two new colors of dice have joined the race, complete with awesome ability cards. Exciting new ability cards are also included for the base game’s original eight colors. A double-sided racetrack features new rewards and hazardous obstacles. Additional components allow you to race with up to 6 players. The runners are in position and the countdown has begun, so be fast or be last! Contents: 40 Ability Dice 30 Ability Cards 4 Runner Figures 2 Player Boards 2 Phase Tokens 18 Starting Dice 1 Double-sided Racetrack 2 Dice Boxes 1 Rulebook
$58.00
Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$26.00$22.00
Dominion: Dark Ages
Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 min or less
$65.00$42.00
Shallow Sea: Rare Fish Mini-Expansion
This mini-expansion introduces 3 unique Ecosystem Cards that use special Rare Fish, adding a fresh spatial puzzle element to your ocean.You’ll be guiding some of the reef’s most remarkable creatures—Hammerhead Shark, Maori Wrasse, Sawfish, and the mighty Whale Shark—as they change the way you build your underwater world!CONTENTS• 3 Ecosystem Cards• 1 Hammerhead Shark• 1 Maori Wrasse• 1 Sawfish• 1 Whale Shark
$19.00$12.00
Sheriff of Nottingham: 2nd Edition
In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
$65.00$52.00
Brew
Bring balance back to the forest!Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle—they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.In Brew, players must choose how to use element dice—either to take back control of as many seasons as possible in an area control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
$44.00$32.00
Race for the Galaxy (Revised 2nd Edition)
Race for the Galaxy is the classic game of space civilizations for 2-4 players. Come discover what thousands of players around the world already know. Explore the galaxy, conquer worlds, expand your empire and defeat your opponents. Each game of Race for the Galaxy lasts less than 30 min or less. But, the challenge is endless. Every game is different with dozens of new worlds to explore and conquer. Now available in the new Second Edition adds 6 new start worlds, color-blind support, updated rules with sample turns for easier teaching.
$51.00$31.00
Honey Buzz
Spring has sprung in Sweetwater Grove. The flowers are blooming, the bees are buzzing, and the bears are getting awfully hungry. Is a honey stand really the key to peace and prosperity between all the woodland creatures? It just may BEE!In Honey Buzz, the bees have discovered economics, and the queen has devised a plan to corner the bear market! You've been entrusted to manage a portion of the hive to produce honey and improve the BEE-conomy. Sell this honey in bulk to the bear market or fulfill specific orders placed by the woodland critters. Forage, build, produce, and sell, all the while vying for the queen's favor! When the market closes, be the player with the most money, and you'll be rewarded with a victory most sweet!Contents: 1 Hive Board1 Woodland Board40 Worker Beeples (Wood)4 Forage Tokens4 Fan Tokens4 Player Boards4 Player Aids16 Starting Hive Tiles63 Standard Hive Tiles24 Nectar Tiles60 Coins15 Pollen (Acrylic)28 Honey (Squishy Plastic)1 First Player Marker26 Order Cards*18 Configuration Cards*24 Queen's Contest Cards*10 Drone Cards*2 Drone Beeples (Wood)1 Rulebook *Mini-European Cards (44x68mm)
$51.00
Blood Rage: 5th Player Expansion
More players = More RAGE! Bring a fifth player into the fight with this new expansion for Blood Rage! There’s always room for one more in Valhalla! This is an expansion. A base copy of Blood Rage is required to play.
$51.00$35.00
Agricola: Corbarius Deck
Like the Artifex and Bubulcus decks, the Corbarius deck contains 120 cards for Agricola, almost all of which have never been published before. It is the third self-contained deck for the revised Agricola reprint of 2016 and can also be played with older editions of Agricola, although with slight differences. It can be played on its own with the base game or in combinations with any or all other expansions.
$25.00$14.00
Dominion: Rising Sun Expansion
We journey now to the islands to the east or west, depending on where you are relative to them. Here your title is Emperor. They tell you you`re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesnt seem so bad. Now, what`s for breakfast? This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
$65.00$40.00
Shallow Sea: Nesting Season Expansion
The Nesting Season Expansion introduces exciting competitive interaction between players. By creating a thriving underwater ecosystem, players can empower turtles to brave the shores and lay their precious eggs. Guide your sea turtles to the ideal nesting grounds! With an extensive selection of brand-new Sealife, Ecosystem Cards, and Corals, enrich your gameplay experience!CONTENTS• 16 Coral Tiles• 4 Ecosystem Cards• 15 Nesting Tiles• 42 Randomizer Cards• 1 Score Pad• 80 Sealife Tiles• 4 Tile Restriction Markers• 9 Turtle Eggs• 1 Turtle Island Board• 4 Turtle Markers• 8 Turtles
$39.00$28.00
Dominion: Empires
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.
$72.00$49.00
Agricola: Farmers of the Moor (2017 Revised)
Agricola: Farmers of the Moor adds new improvements and new features: Horses are introduced, and winter has come to your land–harvest fuel to keep your family warm! This expansion includes 150 cards, horse-shaped wooden pieces, many tiles, and a new score pad. This product is an expansion: Agricola base game required to play.
$64.00$43.00
Art Society
Art Society is a brand new art collection game with easy to learn rules for 2 to 4 players!In Art Society, you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all! Bid on the hottest works of art, then arrange them on your drawing room wall into a tastefully curated gallery that’s the envy of the local art scene.But beware! Fashion is fleeting, and trends are difficult to predict. The paintings that you and your fellow collectors do not buy will eventually make their way to the museum, changing the worth of your collection.In the end, whose wall will be the talk of town?Components• 1 museum board• 4 player boards• 4 starting bidding cards• 4 player aids• 80 bidding cards• 116 painting tiles• 108 decor tiles• 8 player score markers• 4 prestige markers• 7 auction tokens• 1 auctioneer gavel• 4 bonus tiles
$58.00$39.00
Patchwork Halloween Edition
So many pieces of cloth and eyeballs lying around - time to make a spooky, Halloween-themed quilt out of them! This requires significant effort and time and a steady supply of eyeballs, of course. The player who picks the best patches and combines them the most skillfully into a patchwork quilt wins the game.
$44.00$30.00
King of Tokyo: Monster Box
The whole King of Tokyo shebang in one Monster Box. The fight for dominating the city of Tokyo has never been so competitive! This explosive Monster Box is filled with fun and adrenaline! Get King of Tokyo and all of its indispensable Power Up! and Halloween expansions for hours and hours of smashes. Use your Monster's Evolution Cards to get even more special properties, and dress them up for even more fun! The Monster Box also comes with a brand new version of Gigazaur, exclusive cards and a new dice tray, some much needed bonuses to destroy Tokyo in style!With the Monster Box awesome content, smash like never before!
$101.00$86.00
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