Board Games | Strategy Games
Royals
Keep your allies close, and your enemies closer. You are a member of a noble family vying for supremacy of Europe. Place those who are most trusted to you into positions of influence while eliminating your opponents. It is time to show your power, after all, you and your family are Royals!
$71.00$50.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westmin or lesster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$100.00$85.00
Thief's Market
Roll the dice on an epic heist! Grab the best loot, recruit master thieves, and become the most infamous mastermind around. in Thief's Market, players are all thieves and you've just returned from an epic heist together. Now comes the tricky part - How do you split up the loot? Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins. Changes from the original edition include: Streamlined and improved iconography A larger and more diverse market of cards (with a mix of new and old card abilities) Players have a 2 gold limit The end of game is triggered once a player purchases their 3rd Relic card.
$43.00$32.00
Ghosts Galore
In Ghosts Galore you’re helping various monsters to build a fun ghosthouse in an abandoned mine. Optimizing their requirements while building tracks efficiently is key! Over the course of eight rounds, each player builds a track for the ghost train. The player who lines up the best scares wins! BUILD A SPOOKY GHOSTHOUSE: Help mischievous monsters construct the ultimate haunted mine as you plan, place, and perfect your ghostly track. ENGAGING TILE-LAYING STRATEGY: Optimize your route across 78 track tiles to create the most efficient—and frightening—ghost train in the game. COMPETITIVE FAMILY FUN: Out-scare your opponents over eight rounds by designing clever paths and maximizing your spooky score. PERFECT FOR GAME NIGHTS: Ideal for families and strategy lovers who enjoy creative building, light competition, and charming Halloween-themed gameplay. QUALITY GAME COMPONENTS: Features 5 double-sided game boards, 5 minecarts, 5 overview cards, 78 track tiles, 1 lamp, 1 scoring pad, and 1 rulebook. Contents: 5 double-sidedgame boards 5 minecarts 5 overviewcards 78 track tiles 1 lamp 1 scoringpad 1 rulebook
$43.00
Beast: Shattered Isles Expansion
Shattered Isles is the first large expansion for Beast, introducing players to a vast and dangerous landscape filled with fresh challenges, adventure, and mystery. The box is loaded with an abundance of tools, tokens mechanics, and materials that build upon the core of Beast in many exciting and novel ways: A brand-new two-sided map board of the Shattered Isles, an unexplored region of the Northern Expanse. Three new Hunters: Fara, who can damage the Beast from great distances, Valdi, the clever alchemist who siphons animal blood for strength, and Eivind, whose avian familiar can search for the Beast from the air. Three new fearsome Beasts and Beast minion types: Thalduk, the Lord of the High Peaks, the mesmerizing Vacker who can steal souls to increase her power, and the vile Akkeron, corrupting the land with dark energy that threatens to draw all into the inky Abyss. In addition, this sandbox expansion includes a 5-player mode that pits two Beasts against 3 Hunters, 12 powerful Beastly Talents, 9 new Hunter Abilities, 13 Hunter Items, 4 new Action cards, a new animal type, the Sabertooth, 3 double-sided contracts, and more. This is an expansion...requires a copy of Beast in order to play.
$86.00$64.00
Sprocketforge
In Sprocketforge, players are artificers building a factory with enchanted gears to produce mana and complete orders to earn renown. Players will add, upgrade, and swap gears in their factory to create an efficient system. However, mana is messy and clogs up your vents, requiring players to balance earning points with keeping their machine clean. The noble houses of Sprocketforge will reward the factories with the cleanest system as players vie for favor to earn more points and additional actions. Be the player with the most renown at the end of the game to win!
$100.00
Brink
The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!
$128.00
Dark Deeds
"Dark Deeds is a darkly humorous game of skullduggery and suspicion for 2 to 5 players, created by industry veterans Andy Chambers and Mark Gibbons.In Dark Deeds, players take the role of malicious minions in service to a powerful, mysterious, and clearly villainous Patron. In the service of this dark power, minions must perform acts of thievery, violence, and betrayal, all whilst avoiding suspicious authorities, interfering do-gooders, and the machinations of their rivals. Rich rewards await the most successful minion, alongside horrific punishments for those who fail.Are you the kind of malevolent minion the Patron needs? Team players need not apply.This new edition features revised and rebalanced rules, extra cards, and plenty of deliciously dark art from Mark Gibbons.FEATURES★ This new edition features revised and rebalanced rules.★ Plenty of deliciously dark art from Mark Gibbons.★ A darkly humorous 2 to 5-player card game of skullduggery and suspicion.★ 150 beautifully illustrated cards.★ Commit deeds of violence, infamy, and coercion to appease your powerful patron.COMPONENTS• 58 card Tavern Deck (40 Plot cards• 18 Dark Deed cards)• 42 card Street Deck• 3x15 card Citizen Loot Decks• 5 Reference Cards• 1 Street Board• 1 ‘Most Suspicious Minion’ Coin• 60 Suspicion Marks• 2 Six-Sided Dice• 1 Rulebook"
$64.00$45.00
Teabbles: That Bubble Tea Game
Players: 2-5 • Playing Time: 15-25 • Age: 8+ Teabbles is a card game where you get to have a different kind of fun with the most-loved beverage boba! Assume the role of a boba store owner and make drinks by having all the ingredients each drink requires. There are 3 gameplay variants in one set: Original Play, Bluff, and Boba the Builder. Choose a variant to suit your cravings, just like your boba orders! This game is easy to learn, strategic, and super fun. It might not be as innocent as it looks.
$36.00$30.00
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$32.00
Nidavellir: Thingvellir
Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.- An innovative coin building system.- Numerous and varied strategies.
$29.00
Inis Nemed
Nemed is the second expansion to Inis, the area-influence game rooted in Celtic history and Lore. Nemed incorporates three different modules that will change the dynamics of your game. With the Nemetons module, try to gain control of these sacred sites. They will award you deeds based on various conditions and adjacency, as you can't enter the Nemetons! With the Hallowed Sanctuaries module, dedicate your sanctuaries to legendary heroes! Give offerings to these particular sanctuaries, and receive special favours based on the hero you honored. Finally, the Territories and Epic tales module will bring more variety to various element of the game. Discover 10 new epic tale cards, 5 new territory tiles, and new advantage cards. DEEPEN THE WORLD OF INIS WITH SACRED POWER: Expand your game with new layers of Celtic lore, divine influence, and strategic complexity through the Nemed expansion. DEDICATE SANCTUARIES TO DEITIES AND HEROES: Earn powerful favors by making offerings to gods and legendary figures, gaining new advantages on your path to kingship. DISCOVER MYSTICAL NEMETONS: Introduce unique sacred groves that break standard territorial rules and unlock special Deeds when specific conditions are met. ADAPT TO SHIFTING POWER AND NEW CHALLENGES: Navigate unexpected changes brought by sacred spaces, new Epic Tale cards, and evolving strategic opportunities. EXPAND YOUR GAME WITH PREMIUM COMPONENTS: Includes miniatures, tiles, cards, and tokens that seamlessly integrate into Inis and enhance replayability. Contents: 5 Character Miniatures, 5 Favor Tiles, 6 Nemeton Tiles, 6 Nemeton Deed Tiles, 10 Epic Tale Cards, 4 Territory tiles, 5 Advantage cards, 5 player aid cards, 1 Cailleach token, 2 Harbor tiles, 1 island tile, 1 rulebook
$64.00
Tir na nOg: Blessings & Burdens Expansion
Tír na nÓg: Blessings & Burdens expands your journey into the Otherworld with five powerful new modules. Mix and match them however you wish—each brings fresh twists, daring choices, and unexpected challenges. Every module reshapes setup, rules, and scoring, and several include solo play so you can test your fate alone. Module 1 – New Geas Cards New destinies await! Six fresh Geas cards (two per Saga row) open up bold new paths. Use them on their own, combine them with the base set, or dare to play asymmetrically with different cards for each player—if you’re ready, the Morrigan herself awaits you in Module 5. Module 2 – Blessed Realms What will you sacrifice? Each card you discard sways the fate of the Realms, shifting their value for endgame scoring. Do you burn a color to make a region thrive—or keep it to build your own legend? Module 3 – The Lore of Places Rise as a Mormaer, a ruler of regions. Claim dominance in a color to unlock special once-per-round powers and bend the story of your Saga to your will. Module 4 – Triquetra Honor the sacred unity of all things! Complete Triquetra goals to claim blessings—divine gifts that let you change a card’s rank, swap cards in your Saga, or even place a Bridge, a mystical new tool that bends space to connect cards diagonally or across gaps. Every player who reaches the goal that round is blessed, but only the swiftest earns the glory of being first. Module 5 – Followers of the Morrigan (2+ players) The Morrigan whispers… Draft and command your own unique set of Geas cards, giving each player a singular fate. You were going to try it anyway—now the rules of chaos have been written.
$36.00
Robot Quest Arena: Nozzle & Markus Pack Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This expansion pack for Robot Quest Arena includes the Nozzle robot mini and player board, 4 tiles, 20 cards for the Shop Deck, a 10-card starting deck, 3 gems, 2 blue cubes, and 10 red cubes. This pack's shop cards are all about manipulating the shop! Get discounts and free cards and re-use your already-played cards.
$36.00$31.00
Robot Quest Arena: Bubble & Tito Pack Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This expansion pack for Robot Quest Arena includes the Bubble robot mini and player board, 4 tiles, 20 cards for the Shop Deck, a 10-card starting deck, 3 gems, 2 blue cubes, and 10 red cubes. This pack's shop cards are all about scrapping your deck for maximum power! Trash those unnecessary cards and power your robot to its full potential!
$36.00$31.00
Umami
Fire up your stalls under a full moon in a rustling forest! Ramen, takoyaki, miso soup, and more sizzle as you race to serve dishes packed with umami — that savory taste that makes mouths water and crowds gather. In Umami, you will whip up the tastiest dishes possible of just three ingredients each. Spot a better bite? "Borrow" it off a rival's plate! Forest denizens have special tastes, so match your ingredients to their appetites to win them over! In more detail, start with four ingredient cards in hand; ingredients range from 1-9, with each card also having a star, steal, or blossom icon. Four ingredient cards are in a face-up market. Each player has a secret "favorite" card, with four favorites in a face-up market; each favorite shows three cards that make up the dish they want, e.g., two medium (4-6) and a high (7-9), with the highest total possible. On a turn, play one ingredient from your hand and another from the market, creating over time at most five dishes of three cards each. (You can replace a card in a dish, if desired.) Once per turn, you can discard a card with a steal icon to take an opponent's ingredient and add it to your dish; they draw and play a replacement card. As soon as you qualify for a favorite on display, place it in front of that dish, which keeps others from stealing your ingredients...although they can still steal the favorite by having a dish that better meets their tastes or has more blossoms in it. When the last favorite is claimed or someone has a full table, everyone reveals their secret favorite, then run through one more round, after which the player with the most stars — summed from ingredients played and favorites claimed — wins.
$26.00
Mythic Menu
Players take on the role of a fantasy chef from the Kingdom of Culnaria. Each round, they must combine their current hand of bizarre ingredients into a dish that they feel will meet The Judge's exact specifications. Using dry-erase markers, players can predict each dish's flavor strength, note secret ingredients, and name their newest concoction. Only the best meals will win The Judge's favor and earn the champion a Victory Star rating.
$29.00$25.00
Buffet Boss
Buffet Boss delivers up a delicious mix of light strategy and dexterity in this stacking game for the whole family. In Buffet Boss, pick your food from the buffet and gain points by stacking food onto your plate. But beware - the food with the tastiest point values are also the hardest to stack! Players will also have Character cards that give them bonus points for stacking specific types of food.
$43.00$30.00
Stamp Swap
Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn’t selected. Organize your growing collection each round and score 1 of 4 goalschoose wisely, as you can’t score that goal again. The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap! Sign up for occasional updates about Stamp Swap! You can also try a free demo of Stamp Swap on Tabletopia.
$57.00$46.00
Vampire Village
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$36.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$60.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$86.00$62.00
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$86.00$49.00
Canal Houses
Step into the charming streets of Amsterdam with Canal House, a light and elegant drafting game for 2 to 4 players. Assemble beautiful canal houses piece by piece using bases, floors, and roofs to create the perfect skyline. Each round, players pick a card from their hand and build it simultaneously, then pass the remaining cards to the next player. Refresh your hand by drawing a new card type—base, floor, or roof, and keep crafting your architectural masterpiece. To complete a house, you’ll need to build from the ground up: start with a base, stack any number of floors, and top it off with a roof. Simple to learn and quick to play, Canal House is the perfect mix of strategy and charm.
$25.00
Robot Quest Arena: Blaze & Matilda Pack Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This expansion pack for Robot Quest Arena includes the Blaze robot mini and player board, 4 tiles, 20 cards for the Shop Deck, a 10-card starting deck, 3 gems, 2 blue cubes, and 10 red cubes. This pack's shop cards are all about speed! Move your robot around the arena while refilling your hand with even more firepower to obliterate your opponents!
$39.00
The Witcher: Path of Destiny - Acrylic Tokens
Extra set of high-quality acrylic tokens for the core game symbols. This product is language- independent. HIGH-QUALITY ACRYLIC TOKENS: Upgrade your game with durable, beautifully crafted acrylic tokens designed to replace the core game symbols. LANGUAGE-INDEPENDENT DESIGN: These tokens are universal and suitable for players worldwide, regardless of language or edition. ENHANCE GAMEPLAY EXPERIENCE: Clear and easy-to-handle tokens improve the visual clarity and tactile feel during gameplay. PERFECT REPLACEMENT SET: Ideal for replacing lost or worn tokens, keeping your The Witcher: Path of Destiny game components in pristine condition. COMPATIBLE WITH CORE GAME: Designed specifically for The Witcher: Path of Destiny, ensuring seamless integration and perfect fit with the original game. Contents: 160 Symbol tokens 30 Trashed symbol tokens 2 Path tokens 3 Destiny tokens
$64.00$52.00
The Witcher: Path of Destiny - Legendary Monsters
Hunt down the deadliest monsters the continent ever saw. Will Leshen, Aguara, Hym, and Katakan fall under your sword? Thankfully, you’re not alone in this fight. Join forces with other characters and companions, and together walk out of this fight victorious.And most importantly – alive HUNT DEADLY LEGENDARY MONSTERS: Face fearsome foes like Leshen, Aguara, Hym, and Katakan in this thrilling expansion for The Witcher: Path of Destiny. JOIN FORCES WITH NEW CHARACTERS: Add new heroes and companions to your roster to increase your chances of survival and victory against deadly monsters. EXPAND YOUR PATH OF DESTINY EXPERIENCE: This expansion adds fresh challenges and gameplay options, deepening your strategic options and narrative immersion. COOPERATIVE STRATEGY ELEMENTS: Work together with other players’ characters and companions to overcome powerful monsters and walk away victorious—and alive! COMPATIBLE WITH THE BASE GAME: Designed as an expansion for The Witcher: Path of Destiny, this pack requires the base game to play and seamlessly integrates with your existing collection. Contents: 4 Large monster miniatures 8 Monster cards 7 Monster initiative cards 24 Creeper/ suffering tokens 1 Double-sided HP counter 27 Challenge cards 35 HP tokens 8 Ability cards 10 Companion cards 4 Large monster cards for The Witcher: Old World
$79.00$63.00
Pride of Ninja
In Pride of Ninja, your goal is to score the most points by assembling a formidable team of ninja. Each round, you'll draft characters and strategically place them either in the light at the front or hidden in the shadows at the back. Every decision is crucial - choosing the right character and positioning them optimally could be the key to victory. But be careful! While most characters will strengthen your strategy, some choices might backfire, turning your plans against you. Build the ultimate team and race toward victory!
$37.00$28.00
Chrysanthemum
The Faerie Queen has decreed that flowers must be planted on the World Bloom, promising the champions of the effort a handsome reward. Unable to settle on a single best approach for the task, the Faerie Guild fractured into several sects, each of whom believe their own magic is best suited for the task. In Chrysanthemum, you will learn the magic of the guilds as you travel across the World Bloom, gathering and planting seeds in pursuit of the Faerie Queen's reward. Chrysanthemum is a mechanically simple natural-fantasy strategy game with high replayability due to its complex interactions.
$47.00
World In Progress
The world has shattered into many pieces. You have been chosen to rebuild it from scratch. You must gather territories and support them by the power of the Gods to make your world a better place. Whoever creates the most majestic land will be blessed forever.World in Progress is a simply yet extremely entertaining family game. Rules are easy to learn for everyone, but the game will also enthrall strategic players as the strive to make the perfect move. Thanks to a massive number of combinations possible, no two games are the same.You will create your own land with the land tiles taken from the neutral map by the push of faith. Are you ready to plea the gods for their support and siphon their power? Will you find the most ingenious way to expand your territory and score the most points? Win the game and become the most divine builder of worlds. FAMILY-FRIENDLY STRATEGY GAME: Perfect for gamers of all ages, combining straightforward rules with deep strategic gameplay to engage both families and seasoned strategists. UNIQUE WORLD-BUILDING MECHANICS: Players gather territories and invoke the power of the Gods to create the most majestic land, offering a blend of strategy, creativity, and mythological elements. INFINITE REPLAYABILITY: With a massive number of possible combinations, each game unfolds in a completely new way, ensuring that no two games are ever the same. ENGAGE WITH THE GODS: Plead for the support of the gods, harness their powers, and cleverly expand your territories to outmaneuver your opponents and secure victory. IMMERSIVE GAMING EXPERIENCE: Dive into an imaginative premise where you're tasked with rebuilding the world, making every decision count in your quest to become the most divine builder.
$29.00$19.00
Raiders of the North Sea: Fields of Fame
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield! Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end. *Requires Raiders of the North Sea to play. Features: Components for an extra player Township Board with 3 new raids Jarls bring new strategies and more ways to score Victory Points Crew Members can take wounds in battle, weakening players' crews Players collect Fame in battle, worth Victory Points at the game's end Contents Summary: 1 Township Board 1 Black Worker 3 Grey Workers 50 Wound Tokens 9 Score Markers (In 6 colors) 12 Jarl Tokens 1 Ship Card 6 Encounter Boards 30 Townsfolk Cards 15 Jarl Cards 2 Valkyrie Dice 6 Double-sided Multiplier Tokens 3 Reference Cards 1 Rulebook
$50.00
Evil High Priest
Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins. The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release. The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs. Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games, the cult board can be swapped out between games, for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.
$86.00$73.00
Tribes of the Wind
After centuries of exploiting nature, mankind caused a new type of pollution to spread on the whole planet, destroying all forms of life on its path.Scattered groups of people managed to survive in small forests that somehow remained unscathed, hiding in high cities built in the tree’s canopy. They are called the Tribes of the Wind, for they fly from one place to another, avoiding any contact with pollution.In this game, you’ll play as a Guide who uses elemental magic to fight against pollution. Have forests grow, build new cities in the canopy, and secure the future of mankind.
$71.00
The Networks: Megacorp Expansion
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition. Clever and satirical humor throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset will have you playing this rewarding strategy experience very quickly with an extremely low barrier to entry. Numerous combinations of cards give The Networks an incredibly high degree of replayability. Contents: 10 Mogul Cards 7 Mogul Tokens 13 Executive Boards 12 Genre Tokens 2 Superstar Tokens 1 Flix Weekend Token 4 Anomaly Cards
$29.00$23.00
The Networks: Primetime
In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins! Clever and satirical humor is present throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset allows you to quickly start playing this rewarding strategy experience, offering an extremely low barrier to entry. Numerous card combinations give The Networks an incredibly high degree of replayability. Contents: 15 Starter Show Cards, 20 Pilot Season Cards, 36 Show Cards (A and B decks), 50 Star Cards, 35 Ad Cards, 31 Network Cards, 15 Solo Cards, 5 Player Boards, 2 Setup Boards, 1 Genre Board, 1 Scoreboard, 1 Dry-Erase Marker, 55 Marker Cubes (11 per player), 5 Turn Order Tokens, 76 Cash Tokens (1s, 5s, 10s)
$57.00$49.00
The Witcher: Path of Destiny - Triss & A Grain Of Truth
A dear friend of Geralt, Yennefer and Ciri. She’s a powerful sorceress wielding elemental magic, an alchemy expert who is also allergic to potions. Her teleportation abilities can become handy when luck in cards abandons you during your turn. In the dark corners of the Witcher world, not everything is what it seems. Delve into the mysteries of Nivellen and see how you manage when the rules of the game change! PLAY AS TRISS MERIGOLD: Take on the role of Triss, a skilled sorceress with elemental magic, alchemy expertise, and unique teleportation abilities that turn the tide in critical moments. NEW STORY ADVENTURE: Dive into the mysterious tale of Nivellen in A Grain of Truth, a scenario where the rules of the game shift and challenge your strategic skills. UNIQUE MECHANICS & ABILITIES: Triss’s abilities allow for dynamic gameplay, including escaping tough situations when luck isn’t on your side, offering fresh tactical opportunities. EXPAND YOUR PATH OF DESTINY EXPERIENCE: This expansion introduces new narrative elements and gameplay twists that deepen the Witcher universe experience. COMPATIBLE WITH THE BASE GAME: Designed to seamlessly integrate with The Witcher: Path of Destiny base game, perfect for players looking to expand their adventure. Contents: 1 Player board 2 Standees 2 Miniatures 1 Base ring 1 Victory point miniature 1 Plastic base ring 4 Ability Markers 2 Exp markers 6 Action cards 23 Large cards 1 Solo help card 16 Small cards 1 Solo player board 1 Token punchboard 1 Tuck-in box 1 Rulebook 2 Plastic Tray + Lid
$50.00$40.00
Solar Gardens
Step into the radiant future of Solar Gardens! Solar Gardens is a light-hearted, tile-drafting board game where 2-5 players will take on the role of a visionary architect specializing in carbon-neutral engineering to build a rooftop garden in harmony with nature. Each square tile placed on your player board will require a sense of strategy and imagination to outwit your opponents and make your garden the most beautiful and environmentally conscious. To create your own utopia and win the game, players must score the most points by using the tiles to build solar farms, windmill systems, water filters, and cultural hubs. This super fun game uses principles of sustainability, innovation, and community, encouraging players to harness renewable energy to create tranquil garden environments. Solar Gardens includes an easy-to-learn rulebook, 90 tiles for players to express their creativity, and gorgeously bright art that will make this a huge hit at your next game or family night.
$64.00
Shadow Kingdoms of Valeria: Rise of Titan
The Story of Rise of Titans:Lord Nore, the Lich King, has sacrificed his essence in order to become the Shrine of the Titans, allowing Wardens to resurrect their strongest warriors. As the Shrine magically snapped into existence, it also unearthed ancient spells that will help you turn the tide of battle or manipulate your status within the war. The listless Wraiths have finally awoken from their slumber and now crave retribution for the many wrongs done to monster-kin throughout the ages. Now is the time to send your hordes to great battles and crush the Humans, Elves, and Dwarves from Valeria that have taken your lands. With these new powers at your disposal, will you be able to reclaim your glory and become the next General of the Dark Army?Introduction: This expansion includes four modules: Shrine of the Titans, Great Battles, Ancient Spells, and Wraith Dice. You may play with one or more modules, mixing and matching as you please. Modules can all be included in a game of Shadow Kingdoms of Valeria, though we recommend that you have a firm understanding of the base game and each module before including them all at once.
$36.00$26.00
Aydolon: Age of Heroes
Aydolon is a cooperative multi-player game for 1-5 players where heroes battle beasts for loot and glory. Players will be able to create and customize their hero, before making their way through hordes of monsters. Picking up ancient artifacts along the way to aid them in their next encounter.
$36.00$12.00
Tinners Trail (Expanded Edition)
In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
$71.00$63.00
Kung Pao Chicken
Kung Pao Chicken is a fun-for-all social deduction card game! In this quick-action game, Foxes go head to head with Chickens. Players will attempt to guess their identity every round, and once they have an idea, help their team win! Ready to Kung Pao?! Great party game for everyone from age 8 and up. 3 to 5 players 15 min or less to play
$18.00$14.00
Tiny Epic Galaxies: Player Dice Set
Includes 28 dice!• seven (7) Red• seven (7) Blue• seven (7) Green• seven (7) Yellow
$29.00$23.00
Ex Libris: Expanded Archives Expansion
Welcome to one of our town’s best kept secrets - the Expanded Archives! The contents of this room are meant only for the eyes of the Grand Librarians. Residing within the walls and shelves are strange, oft-forgotten powerful Artifacts that are difficult to master but will impress any Official Inspector! In addition to powerful Artifacts, you’ll have the opportunity to hire trusty Special Assistants to send out into the village to find the most impressive tomes. These Assistants have powerful abilities that will aid your research and study inside the archives to outshine your competition. Features: Compatible with original 2017 printing and new revised 2023 printing. Introduces new Artifact cards that can be shelved with your books for powerful effects and scoring potential. Adds new Special Assistants and a new way to use them! The Job Faire module allows players to bid to gain Special Assistants, allowing them to have multiple different ones during each game! 5th Player components! Play with up to 5 players for an epic game of Ex Libris. Solo compatible. Contents 18 Artifact Cards: 15 Special Assistant Cards 5 Location Tiles 1 Library Tile 3 Scoring Reference Tiles 3 Standard Assistants 15 Special Assistants 1 Official Library Inspection Form 1 Location Reference At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45 min Game Type: Strategy, Worker Placement
$43.00
Joan of Arc: Orléans Draw & Write
In Joan of Arc: Orléans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win. In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player. In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
$43.00$35.00
New Frontiers: The Race for the Galaxy Board Game
New Frontiers is an exciting addition to the award-winning family of Race for the Galaxy games! Players create their own galactic empire by conquering worlds, developing new technologies and producing trade goods to stay one step ahead of the competition. Each game can have different goals, so no two games will be alike.On a player's turn, they choose one of several actions. The actions, such as exploring new worlds, constructing a development, settling a world and gaining colonists, producing, trading, and consuming goods, dispatching diplomatic envoys or retreating into isolation generally trigger an action for all players as well as some kind of bonus for the active player. Play continues until one of the 4 game ending conditions is reached and the player with the most victory points wins.Components:• 8 Empire mats• 60 Goods cubes• 60 Colonists• 2 Development mats• 56 Development tiles• 60 World tiles• 7 Action tiles• 8 Goal tiles• 1 Setup tile• 1 Summary tile• 40 Victory point chips• 1 Priority Track• 10 Player disks• 1 Rulebook• 1 Bag
$107.00$72.00
Paper Tales
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms. In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
$64.00$48.00
Terra Mystica: Fire and Ice
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis the masters of power, Ice Maidens who adore their Temples, Acolytes whose entire life is focused on the cults, and Dragonlords who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
$71.00$57.00
Terra Mystica: Fan Factions Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game. All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
$43.00$35.00
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