Board Games | Strategy Games
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$44.00$35.00
Istanbul: The Dice Game
Istanbul: The Dice Game is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice, the players can make money and goods, then exchange them for the precious jewels.
$79.00$72.00
Orleans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$44.00$39.00
Amun Re
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
$87.00$62.00
Terra Mystica: Big Box
This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.
$216.00$173.00
Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$101.00$66.00
Modern Art: The Card Game (Second Edition)
In Modern Art: The Card Game, the players are art critics, collectors and gallery owners. As it is in art galleries the world over, tastes and opinions change constantly in the world of Modern Art. Today’s treasure is tomorrow’s trash, and no one has more influence on the artists’ values than the players in this game. Which players will exert the most influence on the art market? Who will be the best at anticipating the quickly-changing tastes and opinions of buyers, and thus assemble the highest-valued collection of these new masters? Only the most influential collector will come out on top in Modern Art: The Card Game! Same as Master's Gallery Bookshelf Game.
$22.00
Countdown to Christmas Sale - Tesla vs. Edison: Powering Up!
Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels: Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period. Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.
$29.00$18.00
Shipwrights of the North Sea
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship. Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards)Afternoon Phase - Working (Players take actions and play or discard their 3 cards)Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations5 Beautifully Illustrated Player Boards5 Player Reference Boards1 Illustrated Rulebook1 Pioneer Token5 VP Markers Wooden Components 5 Gold Ships25 Oak25 Wool25 Iron50 Workers
$87.00
Francis Drake
In Francis Drake, players return to a bustling Plymouth Harbour in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main, searching for fame and fortune! As such captains, players will have to plan their missions and provision their ships accordingly. This is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Difficult decisions about how many crew members, guns, and trade goods will be needed must be made. Supplies will need to be gathered to reach deep into the Caribbean. Players will take turns advancing down the street of Plymouth collecting various resources (crew, guns, trade goods, etc.) that will be needed on the Voyage. However, it is a one-way street which means once a player advances down the road, he may not backtrack to a location. As a result, tough choices abound in this award-winning strategy game from Peter Hawes. Each new Voyage has its own challenges to overcome, but the captured gold, silver, and jewels should greatly please the Queen. So get ready for The Voyage of a Lifetime! Components: 1 Rule Book (english & german) 1 Game Board (Double-sided: English / German) 1 Voyage Marker (A Brown Plastic Galleon) 5 Plastic Frigates (1 in each player color) 5 Plastic Galleons (1 in each player color) 5 Ship Logs (Player Boards) 5 Treasure Chests 30 Mission Discs (6 large wooden discs in each player color) 50 player discs (10 small wooden discs in each player color) 20 Player Cubes (4 wooden cubes in each player color) 5 Player Scoring Markers (1 in each player color) 5 Investor Tiles (English and German) 1 Plymouth Harbor chart (English & German) 3 sets of 16 Location Tiles: 3 Player (Light Blue Banner), 4 Player (Blue Banner) and 5 Player (Dark Blue Banner) sets - double-sided (german) 4 Spanish Troop Counters (plus 1 spare set) 3 Spanish Frigate Counters (plus 1 spare set) 3 Spanish Galleon Counters 1 Governor Counter (english & german) 1 Admiral Counter (english & german) 1 Informer Counter (english & german) 2 Pinnace Counters (english & german) 1 Sheet of Stickers (with 1 spare set) 4 Sets of Commodities - 21 Total Tiles: 3 Indigo, 6 Sugar, 6 Coffee, 6 Tobacco Cubes (64 wooden cubes total: 28 Crew (grey), 28 Guns (black), 8 Trade goods (purple)) 21 Supplies (barrels - wooden) Treasure (glass stones): 33 Total Glass Stones - 12 Gold, 12 Silver, 9 Jewels (Red) 1 die
$81.00
Tiny Epic Galaxies: Player Dice Set
Includes 28 dice!• seven (7) Red• seven (7) Blue• seven (7) Green• seven (7) Yellow
$29.00$25.00
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$51.00
Crystal Palace - Blackwell & Banadage-o-matic Promo
Two promo cards, with number 31, first given to the first 300 people who registered for the digital event Camp Capstone. The invention is the Bandage-o-Matic, the person is Elizabeth Blackwell.
$8.00$7.00
Circadians: Chaos Order
Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy
$94.00
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$87.00$62.00
Paper Tales
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms. In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
$65.00$49.00
Stellar Leap: Frontiers
The Universe of Stellar Leap is expanding to all new frontiers, with resource focused planets, diverse asteroids, challenging traits, and more! Stellar Leap: Frontiers brings in new Planets, Asteroids, Events, and Traits that you can add to the base game for all new experiences. Solar System Completion Bonuses are introduced and allow players to significantly change Solar Systems how they see fit.
$18.00$12.00
Stellar Leap
Explore the galaxy in Stellar Leap! Take on the role of an alien species as you discover new planets and complete missions in this family-friendly space exploration game. Become the most prestigous alien species in the galaxy by completing missions, discovering new planets, increasing population, and fulfilling your hidden trait’s objective. ObjectiveBe the player with the most prestige at the end of the game. During your turn perform two High Command actions such as increasing your population, taxing for more resources, discovering a planet, or attacking your opponents. You also have the following Division Actions at your disposal that can be activated once per turn: Labor, Intelligence, and Mining.These Actions may be taken in any order you choose. Variable Player Powers mean that you can manipulate the planets that generate resources each turn in different ways than your opponent can, which leads to different strategies for each power. Are you going to team up with your opponents so that everyone gets resources on your turn or will you attack them and cause them to scatter to other parts of the galaxy? Game altering events are triggered by player actions and can have minor or lasting effects, usually being better for the player that triggered the event. Game EndThe game ends after the sixth event and the round is completed.The player with the most total prestige is declared the winner!
$71.00$48.00
Countdown to Christmas Sale - Equinox (Green Version)
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut. Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage. Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.
$36.00
Forest Shuffle
 Experience the miracles of the forest in this clever card game. In Forest Shuffle, 2-4 players compete in gathering the most valuable trees and attracting species, thus creating an ecological balanced habitat for flora and fauna. It all starts with a single tree... And it's as simple as that: Each turn you draw cards from the stack or center, place trees in your forest to attract wildlife, try to combine plants and animals for extra points or bonus actions. Consider the different preferences of these creatures: Some animals feel only comfortable in the presence of their fellow species, others prefer certain tree types to live in. Are you able to establish an ideal balance and create the most beautiful forest?Â
$44.00$35.00
Terraforming Mars: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
$35.00
Terraforming Mars: Big Box
**THIS LISTING IS FOR THE STORAGE BOX ONLY AND DOES NOT CONTAIN THE BASE GAME**Terraforming Mars: Big Box is both a storage option for all the Terraforming Mars material released to date — the base game, five expansions, and the first-player rover — and a set of 3D terrain tiles to dress up the game. Included in the box are: 24 city tiles (four each of six designs) 40 forest tiles (eight each of five designs) 9 ocean tiles 14 special tiles (the original eleven, plus three new ones) Terraforming Mars: Big Box also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.
$216.00$158.00
Ankh: Gods of Egypt
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In Ankh, players take on the role of the gods of Ancient Egypt. They’ll fight for the adoration of the populace, building up their followers, dedicating monuments, recruit monsters their side, and divide the desert in order to establish their dominance. In the end, only one will remain.
$144.00$95.00
Forest Shuffle: Alpine
In the mixed mountain forest of the Alps, all the way up the tree line, you can find numerous animals, plants, and mushrooms. While they share a habitat, they each have their own set of diverse needs. Forest Shuffle: Alpine is the highly anticipated expansion to the acclaimed card drafting game. These new cards expand the existing set collection options as well as introduce new ones, adding more depth and strategy to the game.Forest Shuffle: Alpine adds 36 new cards all with new stunning illustrations. EXPAND YOUR FOREST SHUFFLE EXPERIENCE: Introduce 36 new multifunctional cards to your Forest Shuffle game, adding incredible diversity and fresh strategies to explore. DISCOVER THE ALPS: Venture into the Alpine region with this expansion, bringing new species and two additional tree types to enrich your gameplay. ADDITIONAL TACTICAL DEPTH: Some cards introduce exciting twists to the base game's rules, offering more strategic options and challenges to your forest-building endeavors. PERFECT FOR STRATEGY LOVERS: Designed by Kosch, this expansion enhances the tactical aspects of Forest Shuffle, making it even more engaging for players seeking a thoughtful and strategic card game. SEAMLESS INTEGRATION WITH BASE GAME: Easily shuffle the new cards into your existing Forest Shuffle game for an even more varied and immersive gaming experience. Contents 36 Cards Instructions
$19.00
Blood Rage: 5th Player Expansion
More players = More RAGE! Bring a fifth player into the fight with this new expansion for Blood Rage! There’s always room for one more in Valhalla! This is an expansion. A base copy of Blood Rage is required to play.
$44.00$29.00
Agricola: Artifex Deck
The Agricola: Artifex Deck contains 120 occupation and improvement cards for use with the revised edition of Agricola. This product is an expansion: Agricola base game required to play.
$25.00$17.00
River of Gold
Embark on a captivating journey through the mystical realms of Rokugan as a merchant representing one of the illustrious clans. Invest in trade ports, markets, and shrines; build influence with manor houses; and deliver valuable contracts to amass wealth and rise above your rivals. With fast turns, multiple strategies, and a richly detailed world, River of Gold offers an enchanting experience where wealth and power await those who dare to seize them. Will you reign over the River of Gold? BUILD A MIGHTY TRADE EMPIRE: Establish and expand your dominion along the River of Gold, constructing strategic outposts to control the wealth of Rokugan. DYNAMIC GAMEPLAY WITH DICE: Each turn, roll the dice to pursue one of three distinct actions: expand your empire, sail for valuable cargo, or fulfill lucrative contracts. LEVERAGE DIVINE FAVOR: Not happy with your dice roll? Invoke the divine favor of the gods to manipulate outcomes and secure the advantage you need to succeed. INCLUDES PATRONS MINI-EXPANSION: Enhance your strategy with the Patrons mini-expansion, featuring legendary patrons from each clan that offer unique abilities and new ways to win. FOR STRATEGY GAME ENTHUSIASTS: Perfect for 2-4 players looking for a competitive strategy game that combines luck, skill, and strategic planning for an engaging session every time. Contents 1 Game board 1 Rulebook 6 Region scoring tiles 6 Mastery cards 30 customer cards 4 Player aid cards 49 Building tiles 95 Koku (coins) 25 Silk tokens 25 Rice tokens 25 Porcelain tokens 1 Building board 4 Clan boards 4 Customer dice 8 Divine favor markers 8 Standard ships 4 Royal ships 88 Clan markers
$72.00
Dead of Winter
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
$101.00$81.00
Kemet: Blood and Sand
The epic Egyptian game Kemet is reborn with a new revised edition! With Kemet: Blood and Sand, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt. Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community the Kemet experience. The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises.
$130.00$104.00
Concordia: Solitaria
CONCORDIA SOLITARIA is a solo and 2-player expansion for Concordia.In CONCORDIA SOLITARIA, you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory. In a two-player game, you may compete against CONTRARIUS as a cooperative team or challenge it individually.CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.Requires either the base game CONCORDIA or CONCORDIA VENUS to play.
$44.00$28.00
Agricola: Farmers of the Moor (2017 Revised)
Agricola: Farmers of the Moor adds new improvements and new features: Horses are introduced, and winter has come to your land–harvest fuel to keep your family warm! This expansion includes 150 cards, horse-shaped wooden pieces, many tiles, and a new score pad. This product is an expansion: Agricola base game required to play.
$58.00$44.00
Horrified: Universal Monsters
A city screams in terror!A cooperative game against the world’s most famous monsters.The village is under attack! Dracula, The Mummy, Frankenstein’s Monster, his Bride, and more are on the rampage, and your team of heroes must defeat them. Each monster offers an entirely unique challenge, and players can adjust the difficulty by playing against a new group of adversaries every game! Overcome them all before the horror overwhelms you!
$58.00$44.00
Concordia: Venus
Concordia Venus includes new personality cards with the goddess Venus allowing for new strategies, two maps (Hellas/Ionium) on which to play (using components from the Concordia base game in addition to new cards), and rules that enable teams of two players to play against one another.
$92.00
It's a Wonderful World
In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully! In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.
$65.00$44.00
Orleans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
$81.00
Horrified: American Monsters
Horrified: American Monsters is a standalone game that features gameplay similar to 2019's Horrified, which challenges players to overcome the "Universal Monsters" from classic films.In this cooperative game, you face off against classic American nightmarish beasts: Bigfoot, Mothman, the Jersey Devil, the Chupacabra, the Banshee of the Badlands, and the Ozark Howler. The more creatures in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.Contents:1 Game Board6 Monster Mats6 Monster Figures7 Investigator ID Tiles7 Hero Standees13 Citizen Standees22 Bases60 Item Tokens45 Monster Tokens1 Terror Marker1 Frenzy Marker30 Monster Cards20 Perk Cards5 Reference CardsItem Bag3 DiceInstructions Ages: 10+Players: 1-5Game Length: 60 minutes
$58.00$49.00
Terraforming Mars: Utopia & Cimmeria Expansion (Pre-Order)
Utopia Planitia is a fan-made board with new milestones and awards.
$36.00$31.00
Modern Art: The Card Game
Art collectors are competing to gather the most prized art pieces. Who will best anticipate the changing tastes and trends, influence the market, and assemble the highest-valued art collection? Only the most cunning collector will come out on top!Modern Art: The Card Game is a competitive game
$29.00$22.00
Cryptid
You've studied the footage, connected the dots, and gathered what meager evidence you could. You're close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten! Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents' clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves! The game includes a modular board, five clue books, and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion, allowing for faster game set-up and a near-infinite range of puzzles.
$51.00$37.00
Small World Power Pack #2
In Small World – Power Pack #2, get all of the content from Cursed!, Royal Bonus, and Grand Dames of Small World in one box! Bolster your games of Small World with eight new races and ten new powers, adding even more exciting content to the ever-popular game of area control. Will you choose the Cursed Fauns or the Aquatic Priestesses for your conquest? With the addition of Power Pack #2 to your game, the options are limitless!
$44.00$36.00
It's a Wonderful World: Corruption & Ascension
This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.
$44.00
Terra Mystica
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
$115.00$71.00
Concordia: Balearica / Cyprus
Concordia: Balearica features the balearic islands of MAIORICA (Mallorca), MINORICA (Menorca), EBUSUS (Ibiza), and FRUMENTARIA (Formentera). Each player starts with two ships already at sea. There is no capital city to start from. Land colonists are built only later in the game, but can switch their position between the islands. As an extra, Concordia: Balearica comes with a fishmarket. The fishmarket may be combined not only with the new BALEARICA map, but also used as a variant together with the base game or any other CONCORDIA map. As a new commodity, fish replaces the ordinary bonus units you usually collect when playing your Prefect. The bonus is doubled up to 2 fish in provinces which have failed to produce in the last round. Sell your fish on a separate fishmarket, where you can get either goods, cash, or special actions in return. This way the fishmarket offers an extra layer of planning ahead, and new challenges for the experienced CONCORDIA player.
$28.00
Concordia: Gallia & Corsica
Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges: In Gallia, you start moving around with only one land colonist and have to settle inside one of the harbor cities before you can use your sea colonist as well. In Corsica, you will play on the tightest map ever published for Concordia, containing only twenty cities in eight provinces. Both maps can be played at all player counts, but Corsica is especially meant for two or three players.
$25.00
Istanbul: Big Box
Istanbul: Big Box is the all-in-one package for Istanbul, including the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals. It also includes the Istanbul: Caravan Leader Mini Expansion, in the form of a small tile rather than a camel meeple. This combination also gives players the option to play on a big 5 x 5 tiles bazaar.
$87.00$60.00
Unfair
Build the city’s greatest theme park, whatever it takes! Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash. But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top! Whatever happens, it’s bound to be Unfair. Your goal is to build the park that scores the most points at game end, using three main ways to score: Build impressively tall attractions with lots of upgrades. Match your park to blueprints to achieve hidden goals. Buy your way to victory with good old-fashioned cash. You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds. Recruit staff members to help you, or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.
$72.00$52.00
Mint Delivery
Mint Delivery is a mint tin-sized, pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn. In the game, players take the role of a mint delivery truck driver, driving around the area taking orders for mints, then delivering them.
$22.00$15.00
Concordia: Aegyptus et Creta
Concordia: Aegyptus / Creta is an expansion for Concordia that contains two maps for new strategic challenges: In Aegyptus, the Nile and its yearly flood brings some extra food. You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game. In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city). Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps. The two-sided personality card display is separated from the map and contains a side with different additional costs.
$26.00
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