Board Games | Strategy Games
Skyward Republic (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. To start your sector of the city, first gain cards through an escalating pile draft system. Then, use those cards to build a sky city tableau of connected cards, airships, and feathered critters. You will race your rivals to win over powerful benefactors as you build the best sector of Skyward Republic. On your turn, will you pick a pile of cards that fits your strategy before others do, or flip and place one of your dealt cards in a pile to stay in expanding draft so as to pick a bigger or better pile later? Players then build cards they can afford to build, each with interconnected scoring abilities, then attempt to claim powerful benefactors to gain victory points and special abilities. A player's 8th building triggers the end of the game, and the player with the highest score wins. Ages 14+2-4 players30-75 minute play time
$51.00$43.00
Anachrony: Classic Expansion
Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory. In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place. The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony. Doomsday Pioneers of New Earth Guardians of the Council
$58.00$46.00
Beast: The Great Hunt Expansion
A nightmare crawls across the Northern Expanse; the air feels sinister and cold. The townsfolk speak in hushed tones of ghastly dreams and visions of a dark palace where they are invited to feast upon a banquet of rotten flesh. The Feathered King approaches...The Great Hunt is a 4-player campaign expansion for Beast, unfolding across multiple interconnected chapters filled with thrilling chases, powerful Beasts, and twists of fate.Immerse yourself in an epic tale of betrayal, death and unholy rebirth as the hunters uncover the mysteries of the Feathered King, unraveling a plot that will change the Northern Expanse forever.This narrative campaign unfolds over more than 50 pages and, due to its branching design with Acts and Chapters, has 6 potential conclusions. This expansion can be replayed and enjoyed multiple times as players explore all the possibilities in the campaign material.The Great Hunt includes two new characters that are compatible with Beast and all its expansions: Esmeria, Captain of the Great Hunt & The Feathered KingThis is an expansion...requires a copy of Beast in order to play.
$51.00$43.00
Philharmonix
Players: 1-4 • Playing Time: 60-150 • Age: 14+ Step into the role of a space orchestra manager with Philharmonix, the game that combines music and sci-fi in an out-of-this-world experience! Send your orchestra on missions to perform on different planets, strategically acquire new talented musicians, and train them to reach their full potential. Please the patrons that sponsor these concerts with your performances, and watch out for unexpected challenges along the way!
$128.00$109.00
Mutagen: Card Sleeves (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 100 microns thick, perfectly sized, and the correct quantity (plus a few spares) - these card sleeves are perfect if you want to add another layer of quality to Mutagen.
$18.00$15.00
Everdell: Silverfrost Deluxe Resource Vessels
Suitable for holding your sturdy birch, soft moss, metallic copper, warm fire, smooth acorns, and shiny metal point tokens. Compatible with all editions of Everdell Silverfrost Not a game. Requires Everdell Silverfrost to play. Fits right into the Everdell Silverfrost box. Contents: 6 Deluxe upgraded pieces to hold your Everdell Silverfrost pieces during play.
$65.00
Everdell: Silverfrost Wooden Mountain
Upgrade your cardboard Mountain to this deluxe version made of painted wood! Contains one wooden mountain for use with Everdell Silverfrost Compatible with all editions of Everdell Silverfrost Not a game. Requires Everdell Silverfrost to play. Fits right into the Everdell Silverfrost box. Contents: 1 Wooden Mountain, split into the pieces needed to assemble
$58.00
Six Sojourns (Pre-Order)
This item is a pre-order item with an expected release date of 07/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Six Sojourns is a reimagining of Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player interaction. Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card has actions that let players build houses, gain ships, move, and gain new family members. The cards also have special abilities and sets of icons that represent your family's expertise in various trades: cooking, carpentry, sewing, shoe-making, art, blacksmithing, and jewelry. Each game, you only select nine cards, and you'll be faced with meaty choices each turn as you focus on trades, abilities, or the map. When all players have 9 cards, the game ends. Players count victory points and the player with the most points wins. Each sojourn adds new cards and rules to the game. You can customize your experience by playing the six journeys as a campaign or play through each sojourn in order!
$72.00$54.00
Loot Dispute
You are townsfolk exploring a dungeon after a group of adventurers has dispatched all of the monsters. Luckily for you, the adventurers left some treasure and equipment behind!Now you just need a way to split it all up... Loot Dispute is a lightweight card game featuring a twist on "I split, you choose" alongside choose-your-own scoring and set collection.An asymmetric grid of cards featuring different types of loot is laid out. The first player splits the grid along any single straight line between cards, claiming one set of loot cards for themselves. Each successive player can choose to further divide any pile in play. If another player has laid claim to the pile you choose to split, that player is "kicked off" that pile of loot and will take another turn. If turn order returns to you without you having been kicked off your loot selection, you keep those cards. Once everyone has collected their loot, and organized it by color, players draft a merchant card, each with different scoring mechanisms. Each merchant is assigned to a color of loot, with their scoring mechanism only counting towards the loot collected in that color. Players move to the next room in the dungeon (represented by a new loot card configuration being laid out) and repeat the process of cleverly splitting loot and looking to draft the most useful merchant. After 5 rooms of loot have been split, players score each color of loot based on the merchant assigned. Most points wins!
$29.00$22.00
Capitalia: Spontaneous Kingdom
Once upon a time, passionate Fire, hardworking Earth, wise Water, and wayward Air spontaneously decided to build a kingdom. The Spontaneous Kingdom. However, the elements are very competitive—each wants to build the wealthiest part of the Kingdom. Join them in the battle for riches and influence! Capitalia: Spontaneous Kingdom is a competitive family board game where each player takes on a role of one of the elements. The goal of the game is to be the first to earn 100 million.There are 4 actions players will perform on their turns: move, visit, sell a building (optional), and discard (or build).To move around the board, players will roll the dice and move their meeple the corresponding number of track spaces. When the movement is complete, a player must visit all the adjacent buildings around the hex where they stopped. To visit a building means applying the effect written on the building’s tile. When visiting Town Square, players trigger various events; be it a good or a bad event, players cannot refuse to apply it. There is also a Magic Tower that can help players with magic effects throughout the game. After performing the visit action, players may sell a building if they wish to and gain as many millions as stated in the current building’s price. Finally, players must choose between discarding a building from the market and getting the corresponding resources or constructing a building available in the market and spending resources for it.To invent the best winning strategy, players must constantly analyze the situation on the board and decide when it’s time to buy and sell buildings. The game ends immediately when one of the players reaches 100 million in their supply.It's time to become the most influential of the elements and the new ruler of the Spontaneous Kingdom!
$51.00$43.00
Frozen Frontier
By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved home world. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system. They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving. Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity. Ages 12+1-4 players120-180 minute play time Contents:6 City Tiles4 Space Route Tokens1 Support Board1 Development Board60 Project Cards30 Research Cards16 Subsidy Cards40 Shipment Contract Cards12 Unfulfilled Shipment Penalty Tokens6 Corporation Boards4 Player Boards12 Slot Locked Tokens4 Storage Pads4 Double-side reference Boards1 Score Pad80 Colonist Meeples140 “1” Cubit Cubes20 “5” Cubit Cubes120 VP Tokens8 Player Markers48 AI Tokens24 Large Building Miniatures48 Small Building Miniatures4 Carrier Miniatures1 Active Player Token1 Round Token1 Rulebook
$144.00$108.00
Crimson Company (Collectors Edition)
In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card.
$58.00$49.00
Machines To The Sky
The end of the world is near. Governments, scientists, corporations, and other world leaders hastily attempt to build an Ark on which humanity can endure the death of the Earth, migrating out into space. In Machines To The Sky, players manage production engines involving technology, materials, and personnel to contribute to the construction of the Ark Project and preserve the future of the human race! By bidding on critical technologies, you must build and move projects to optimize your resource production, scoring in either your personal projects or your contributions to the Ark. In the end, your goal is to manage the development of groundbreaking technologies so that you can earn the most space on the Ark and carry your name into the stars, the dying Earth fading behind you.
$64.00$58.00
Meeples and Monsters KS Reward
The Hero Pledge: Game and Upgrades! Reward from the Meeples & Monsters Kickstarter Includes: Meeples & Monsters Upgraded painted meeples 4 Towers / Solo Expansion
$100.00
Chaos Cove
A resounding bell tolls, signaling the epic battle that awaits. Ever vigilant, you assemble your team, scour your stockpiles for supplies, and arm yourselves to confront the ruthless hordes of barbarian and pirate invaders. Engage in competition with fellow players to etch your name into the annals of town legend. However, cooperation could be crucial to keep Chaos Cove from the brink of oblivion. And once victory is achieved, revel in triumph by tapping into barrels of the finest rum, throwing a legendary party the world will talk about for ages!Experience Martin Wallace at his best with this highly interactive worker placement game. Command the unique abilities of each of Chaos Cove's 16 valiant heroes, harnessing their talents, capitalizing on location perks, and amassing the essential resources to combat increasingly formidable invaders. Accumulate victory points by triumphing in both land and sea battles, erecting mighty forts, deploying rugged ships, and hosting epic rum-soaked celebrations. Marvel at the exquisite craftsmanship of the 16 charming hero meeples, each brought to life by the unparalleled artistry of Mr. Cuddington.But here's the twist that sets this game apart: every hero in Chaos Cove is distinctive with their own special ability. With 16 unique heroes to choose from, every player has the chance to step into the shoes of each hero during the game, making each playthrough an exciting and unique adventure. And don’t forget the locations, each one offering a different strategic advantage. The dynamic interplay of hero placement and location choice leads to extraordinary interactions that position you for victory over the relentless pirates and marauding barbarians.Should the town of Chaos Cove withstand four harrowing rounds without succumbing to the invaders, a protector of Chaos Cove shall rise. Do you possess the mettle and strategy required to be the protector of Chaos Cove? Outwit your foes as you embark on an unforgettable journey to become the stuff of legends in the beloved town of Chaos Cove!
$44.00
Castle Up - Feast & Fury
Castle Up is a competitive card game for 2-4 players where you build and expand your own city in the Middle Ages. Combining strategy with deck and tableau building, every decision matters as you grow your city. Unique mechanics, like cards flipping when damaged, add tactical depth. Resource management and strategic choices are key to victory. The Feasts & Fury expansion adds 13 new cards, introducing fresh abilities, greater replayability, and enhanced strategy while working within the same core mechanics of the base game.
$15.00
Robotech: Cyclone Run
The Invid have invaded Earth and are now in control! Race to Reflex Point, investigate locations, and kill any Invid in your way. Cyclone Run is a small area, fast playing, competitive dice-based game. The game takes min or less to learn and can be played almost anywhere. Use your favorite Robotech heroes to help you destroy the Invid Threat. Robotech: Cyclone Run, a competitive dice and card game where players roll dive to draft different Robotech heroes, moving Cyclones across the 3 x 3 tile board, scoring points along the way! Robotech: Cyclone Run is a small area, competitive-diced based game, and sequel to Robotech: Ace Pilot.
$36.00$29.00
Stephens
After a massive earthquake in 1755 that tore down Lisbon and most of Portugal’s southern coast, it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens, a British businessman, saw the opportunity to expand his business in Portugal by investing in the glass industry. Utilizing his commercial skills and civic education, Stephens was able to nurture an unprecedented industry that provided medical care, education, and culture for the workers and their families. In Stephens, players compete amongst one another in the role of master glassmakers working at the now-famous Stephens Factory to become the most prestigious figure in town…after Stephens, of course. Through clever and cunning planning, all players will develop their works, invest in new businesses, and promote the creation of jobs. Through a unique action-selection mechanism, on their turn players choose from a variety of options, either by activating the Stephens factory or by activating one of their personal investments. The game ends when the Napoleonic forces arrive in town, at which time the player with the most prestige wins. Each turn you will choose a single action to perform a variety of options using a distinct action selection mechanism; you either: Take a single glassware from a factory on the game board and perform the corresponding action — OR — Take a single disk from your player board to assign a worker to a new profession and unlock a permanent ability for yourself. Includes a Solo mode that features 6 Scenarios and 5 unique Opponents to test your mettle.
$87.00$69.00
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$35.00$30.00
Nexum Galaxy: Asteroids Expansion
Expansion "Asteroids" that compliments the base game "Nexum Galaxy". With this expansion, Nexum Galaxy becomes completely a 4X game (eXplore, eXpand, eXploit and eXterminate). It also introduces asymmetry in the factions, technology, new resources, more ships... Increases replayability by adding new Systems to those included in the base game, as well as Event and AI cards. Special Multibattle mode. Play several games simultaneously, by sides transferring ships and resources between tables, through Wormholes. Special Campaign mode, Navigate and fight for the different Sectors, orienting yourself with the map and atlas of the Galaxy. Special Tournament mode. Join several base+expansion games and organize with your friends, or in your association, or in the classroom, quick tournaments of up to 4 tables of 4 players playing simultaneously by sides.
$42.00$31.00
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers energy and ecology that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology remove or add discs to your pollution track Capital earn money for each capital symbol on the tiles you own Research advance one research marker one space for each research symbol on tiles you own Prosperity score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$72.00$65.00
Maps Of Misterra
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
$51.00$38.00
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$18.00$15.00
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$65.00$49.00
Aquanauts: Discover the Deep
Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explore the depths. Working together can be beneficial, but at the end of the game, there can be only one winner!
$72.00$53.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$101.00$81.00
Pyramido
The great Pharaoh Mino has passed, and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried, Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination. Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points, players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game
$51.00$38.00
La Famiglia: The Great Mafia War
In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
$130.00$110.00
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$72.00$47.00
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, orB) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
$58.00$49.00
Funfair
Can you build the best theme park in town? Build an exciting mix of attractions, upgrades and staff in your very own theme park. Build to match secret blueprints and public awards for extra points. Explore combinations to give you the edge, and maximize you park's strategy for the win! Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
$58.00$41.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$44.00$29.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$87.00
Deep Vents
In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
$51.00$33.00
Space Explorers
The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
$44.00$31.00
Startropolis (Second Edition)
Startropolis: Second Edition is a family friendly, modular 3-D space station building game where you not only get to build a space station in 3D, but try and earn the most money. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins. The main rule changes from the first edition are that the end game now has a second income phase to make purchases in the final rounds more compelling. The module track rules changed to have players discard and redraw a new module if 3 duplicates are already in there. The module decks and factions had some clarifications and errata applied to them to help clear some things up. You are the alien CEO of a galactic corporation and your masters have given you seed money to invest in the new joint space station. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? This second edition of Startropolis includes all new art from Brian Patterson.
$87.00$74.00
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$44.00$28.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$44.00
Traintopia
Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card
$58.00$36.00
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$72.00$47.00
Boomerang USA
Boomerang: USA, like its sister games Boomerang: Australia and Boomerang: Europe is a "draft-and-write" game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points. Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang, but has some rules differences and new ways to score, including giving players the opportunity to connect the east and west coasts.
$29.00$25.00
The Royal Society of Archeology (Pre-Order)
This item is a pre-order item with an expected release date of 08/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. At the dawn of the 20th century, the United Kingdom, fueled by King George V's passion for archaeology, was swept up in a wave of exploration. In The Royal Society of Archaeology, you'll lead daring expeditions across the globe in search of the century's greatest discoveries. Outsmart your rivals and race for fame and renown! Carefully time the use of your most experienced explorers to gain powerful, variable benefits from different board spaces. Beautifully illustrated cards showcase the world's natural and historical wonders, while your greatest relics are proudly displayed at the British Royal Museum.
$87.00$69.00
Philharmonix: Ultimate Conductor's Box
Stretch goals box containing all unlocked stretch goals from the crowdfunding campaign for Philharmonix. It contains: 16 piano track bonus tokens 8 screen-printed plaque tokens 6 patron cards 5 demand tiles 8 musician reward tiles 4 conductor standees 1 region abilities mini-board 1 screen printed round marker 1 turn order tile 3 rulebooks Requires the base game Philharmonix to play.
$36.00$28.00
The Happiest Cat In The World (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Transport yourself to the mind of a whimsical feline! As cat owners, your mission is to transform your apartment into the ultimate feline paradise. Place amenities such as beds, shelves, toy mice, and bowls of snacks in your apartment to fulfill your cat’s dreams of a luxurious life. Compete with others to create the coziest, happiest space for your cat and win their eternal contentment– or at least their grudging approval. After all, your cat has dreams! Enjoy making your cat the happiest on Earth – or at least happier than the neighbor’s. TRANSFORM YOUR APARTMENT INTO A CAT PARADISE: Step into a whimsical world where your mission is to design the ultimate feline sanctuary, fulfilling your cat's dreams by strategically placing amenities to create a luxurious and cozy home. MASSIVE TILE-PLACEMENT SET: Includes 1 game board, 80 amenity tiles (levels 1-3), 4 apartment boards, 40 starting tiles, plus 5 goal tiles, 5 bonus end-game tiles, and adorable cat and mouse tokens for a premium tactile experience. COMPETE FOR ETERNAL CONTENTMENT: Challenge friends and family to see who can build the happiest space; use tactical planning to secure beds, shelves, and snacks while out-maneuvering your neighbors' designs to win your cat’s approval. PERFECT FOR COZY FAMILY EVENINGS: A lighthearted yet strategic game ideal for winter nights, weekend gatherings, or holiday gifts—this charming experience brings cat owners together for hours of competitive fun and laughter. FOR CAT LOVERS AND STRATEGISTS: An essential addition for animal enthusiasts and tabletop gamers alike; perfect for use in your own living room or apartment to celebrate the unique relationship between cats and their owners. Contents: 1 Game board, 4 Starting tile sets (10 tiles per set), 80 Amenity tiles (28 level-1 tiles, 28 level-2 tiles, 24 level-3 tiles), 5 Goal tiles, First player token, 5 Bonus End Game tiles, 4 two-sided Happiness markers (in 4 colors), 4 two-sided Mouse tokens, Cat token (in 4 colors), 4 Apartment boards (showing 5 tiles in a cross shape)
$44.00
Vines and Flowers: Blooming Harmony (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the floral wonderland, dear landscapers! Picture a peaceful flower bed bustling with elegant roses and lively trumpet creepers, each awaiting your skilled care to bring them to full bloom. Together, all players embark on a collaborative journey to construct a magnificent floral pergola. In this game, the goal is to connect complete flowers to secure victory. Each turn, acquire tiles from the market or place them on the floral pergola to earn petals. You must match flowers of the same color or utilize other players' vines to enhance your petal count.Keep an eye out for special insects for bonus effects! The game ends when the cloth bag tiles run out or the fourth Hummingbird tile appears on the Market. The player with the most results wins. Ready for this challenge? Let the game begin! Highlights:- 3 Dimension Tiles Placement: Strategically acquire and place key tiles to connect flowers for multiple petals.- Interactive Gameplay: Work together to create a stunning floral pergola.- Spatial Puzzle: Master the space finesse where each placement unlocks a new spatial challenge!- Vision Creativity: Each side presents a new canvas. for your imagination.
$58.00$49.00
Yanari: The Witches Market (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Yanari: The Witches Market is a board game set in a magical market in the city of Yatamon within the world of Obojima. You play as a skilled witch racing to brew potions for customers as they go about their lives. The game is filled with new breathtaking art, as well as familiar potions and ingredients for the fans of Obojima. When you're done playing the game, you can learn more about the Yanari market by reading about it in Obojima: Tales From Yatamon. During the game, players collect ingredient cards, then use these cards to brew the potions desired by specific customers. Brew the perfect potions to trigger customer bonus rewards — or simply brew them an acceptable potion to score a few points and access new customers. With two actions each turn, as well as a potential bonus cauldron action, you can generate combos for rewarding turns. Each of the five witch characters has their own unique ability, and the game includes many special ability cards and secret goals to enhance variability.
$58.00$49.00
Tianxia: Silk Road (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the rival kingdoms of the Warring States vied for dominance on the battlefield, a different struggle unfolded across the vast trade routes linking East and West. The Silk Road carried caravans laden with silk, jade, and grain through deserts and mountains, creating new opportunities for wealth and influence. Yet these routes were perilous: nomadic raiders threatened the land convoys, while pirates struck at ports along the eastern coast, demanding tribute or blood. To prosper in this age, rulers had to balance war and commerce, building prestige not only with armies and walls, but through mastery of exchange, trade, and the control of caravans.The Silk Road offered fortune to those daring enough to command it - though few could escape its dangers. Tianxia: Silk Road expansion introduces a new scoring opportunity at the end of each round. This scoring depends on the number of exchange actions they do, the scoring condition shown on the Caravan tiles, and the outcome of the Battles. There is also another threat the players must consider - the Pirates attacking the east coast.
$44.00$33.00
Grifoni: Blades for Hire (Pre-Order)
This item is a pre-order item with an expected release date of 11/30/2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Grifoni: Blades for Hire is a competitive eurogame for 1–4 players that blends worker placement, resource management, and branching narrative. Each player assumes the role of a commander in the legendary Grifoni Company, guiding their mercenary band through the bustling markets, backroom deals, and perilous missions of Renaissance Italy. Over a series of Acts, the game alternates between a story phase, using the Book of Adventures to present narrative choices that influence future events, and a management phase, where players recruit mercenaries, obtain equipment, and assign missions. A unique Glory/Supremacy system rewards different playstyles: pursue honor and prestige through noble deeds, or enforce your will through ruthless tactics, unlocking distinct objectives and rewards. At the end of the game, the commander with the most Victory Points earns renown as the most influential leader of the Company — but their choices will determine whether they are remembered as a hero or feared as a tyrant. Be Social To Be Solo (Social Stretch Goal): All tasks have been completed and the mission accomplished; thanks to you, Captains, Solo Mode is officially unlocked!
$79.00$68.00
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