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Board Games | Games with Solo Mode

2176 products


  • Gamers Guild AZ Chip Theory Games 20 Strong: Solar Sentinels (Pre-Order) AGD

    20 Strong: Solar Sentinels

    20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: The Card Game - Dream-Chaser Campaign Expansion (Pre-order) Asmodee

    The Lord of the Rings: The Card Game - Dream-Chaser Campaign Expansion

     For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.In the Dream-chaser Campaign Expansion for The Lord of the Rings: The Card Game, one to four players sail across the oceans of Middle-earth, battling Corsairs on the high seas and exploring uncharted ruins of Númenor, all while defending the Grey Havens from fierce raiders. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must confront pirates, wraiths, sea monsters, and a persuasive villain who commands a fleet of powerful ships.This expansion includes all of the scenarios originally featured in The Grey Havens and the Dream-chaser cycle of content, now repackaged into one box along with all-new campaign content.

    $107.00$80.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: Journeys in Middle-Earth - Villains of Eriador Asmodee

    The Lord of the Rings: Journeys in Middle-Earth - Villains of Eriador

    Whether you seek the Ember Crown or you're investigating a rash of thefts across Eriador in Bones of Arnor, you can bring the dastardly villains you face in these campaigns to life with the Villains of Eriador Figure Pack. This figure pack contains three detailed, unpainted plastic figures that bring the Gulgotar, Atarin, and Coalfang enemies from these campaigns to life on your tabletop, plus six new trinkets and three exciting new titles to help you combat them.Â

    $27.00$21.00

  • Gamers Guild AZ Bad Comet Games Life of the Amazonia (Pre-Order) GTS

    Life of the Amazonia

    Life of the Amazonia is a strategic meeple placing game that combines bag building and pattern building. Players will restore land, place various animals, and plant trees and flowers to enrich their jungles and create the most ecologically rich jungle. Various lives must be placed in the jungle taking into account each unique characteristic of the plants and animals in order to create synergies within one another. To carry out these actions, bag building that fits in with the player’s strategy is crucial. With 60,000+ various ways to set up the animal cards and diverse strategic options, every game of Life of Amazonia will differ from the next.

    $104.00$88.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: The Card Game - The Dark of Mirkwood Scenario Asmodee

    The Lord of the Rings: The Card Game - The Dark of Mirkwood Scenario

    Brave the perils of forest and cave in The Dark of Mirkwood, an 82-card expansion for The Lord of the Rings: The Card Game that features two scenarios! A group of wicked Goblins have raided a settlement on the eaves of Mirkwood, taking the woodmen as their captives. Pursue them into the forest in The Oath, and venture deep into their lair to perform a daring rescue in The Caves of Nibin-Dǔm. These scenarios can be played by 1–4 players, either as standalone adventures or as an extension to The Lord of the Rings: The Card Game revised core set campaign. The core set is required to play.

    $34.00$25.00

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Horrific Journeys Asmodee

    Mansions of Madness: Horrific Journeys

    In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat. Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrosities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigators of Arkham must first survive their journey! This is not a standalone product. It requires a copy of Mansions of Madness Second Edition Core Set to play.

    $107.00$69.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: The Card Game – The Drowned City Campaign Expansion (Pre-Order) Asmodee

    Arkham Horror: The Card Game - The Drowned City Campaign Expansion

    It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat. The time has come. Cthulhu has awakened, and Arkham will never be the same. In The Drowned City Campaign Expansion, one to four investigators explore the mysterious and deadly city of R’lyeh as it rises from the ocean’s depths. As players venture into the tomb-like ruin, they’ll scale the city’s crumbling foundations, scour the sea floor for alien artifacts, navigate mind-bending machinery and shifting corridors, and discover an ancient history that was drowned with the city itself. Along the way, they’ll experience a unique story that changes based on their chosen investigators, and it all culminates in a climactic battle against Cthulhu himself! This expansion contains the entirety of The Drowned City campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. A new Campaign Expansion for Arkham Horror: The Card Game, featuring a thrilling adventure in an ancient, alien city. Players choose whether to explore R’lyeh from the east or the west, with the order and setup of the scenarios changing based on their decision. Each investigator is assigned a “Task” at the beginning of the campaign, providing them with unique goals and side objectives to complete alongside the main story. The campaign culminates in an epic battle with the iconic Great Old One himself, Cthulhu, in a confrontation that will determine the fate of Arkham itself This campaign is fully playable without the need for any other Arkham Horror: The Card Game products aside from the Revised Core Set. Contents: 355 Scenario Cards 1 Campaign Guide

    $107.00$85.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Turmoil GTS

    Terraforming Mars: Turmoil

    Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

    $57.00$36.00

  • Gamers Guild AZ Rebel Studio Nemesis: Lockdown Asmodee

    Nemesis: Lockdown

    Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics. During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

    $283.00$183.00

  • Gamers Guild AZ Bad Comet Games Wondrous Creatures: Crew Set (Pre-Order) GTS

    Wondrous Creatures: Crew Set

      This amazing add-on features 4 additional Crew types along with 12 Crew Cards that give each Crew a unique ability! So dive in and see how this addition changes your game play!

    $26.00$19.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: The Card Game - The Innsmouth Conspiracy Campaign Expansion (Pre-Order) Asmodee

    Arkham Horror: The Card Game - The Innsmouth Conspiracy Campaign Expansion

    In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape. In The Innsmouth Conspiracy Campaign Expansion, one to four investigators take search for their missing memories and the truth about the rumor-haunted town of Innsmouth. Flashbacks offer the investigators insight into past events, and may even influence the future but do they really want to know the truth? This expansion combines all of the campaign and scenario content from the original The Innsmouth Conspiracy cycle, which was the sixth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. A new Campaign Expansion for Arkham Horror: The Card Game, featuring a thrilling campaign staged across eight scenarios. Combines all of the encounter cards and scenario content from the original The Innsmouth Conspiracy cycle of products into one package. Players race against rising water levels as they recover lost memories and try to piece together the details of a sinister conspiracy before it comes to fruition. Special key tokens can be acquired from defeated enemies or explored locations, unlocking new areas to explore or powerful relics to wield. This campaign is fully playable without the need for any other Arkham Horror: The Card Game products aside from the Revised Core Set.

    $107.00$80.00

  • Gamers Guild AZ CMON Cthulhu: Death May Die - Yog-Sothoth Asmodee

    Cthulhu: Death May Die - Yog-Sothoth

    Yog Sothoth is not interested in destruction or conquest. It is simply the knower of all things. And while knowledge, in and of itself, is not dangerous, its application can be. The cultists that seek out Yog Sothoths knowledge don't do so for enlightenment, but to push forward their nefarious schemes. For that, Yog Sothoth must be destroyed. The Elder Box: Yog Sothoth introduces a new Elder One to games of Cthulhu: Death May Die. Players can combine it with any Episode from the core box or expansions. Yog Sothoth enhances the experience by adding extra gates to the board that mirror normal gates increasing, the power of the next enemy summons. For example, Yog Sothoths special Monster, Wilbur Whateley, adds a gate to the board every time it dies. But that doesn't mean that Investigators are hopeless, gates may be attacked and destroyed, causing damage to enemies in the same space, which can be used to help contain the waves of monsters.

    $43.00$33.00

  • Gamers Guild AZ Bad Comet Games Wondrous Creatures: Gargantuan Beasts (Pre-Order) GTS

    Wondrous Creatures: Gargantuan Beasts

      Enjoy an innovative worker placement mechanism featuring fantastic creatures, magnetic meeples, and wondrous combos!

    $27.00$17.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: The Card Game - Angmar Awakened Campaign Expansion Asmodee

    The Lord of the Rings: The Card Game - Angmar Awakened Campaign Expansion

    The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery. This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.

    $107.00$71.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror (Third Edition) Asmodee

    Arkham Horror (Third Edition)

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality. Â

    $128.00$102.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: The Card Game - Film Fatale Scenario Pack (Pre-Order) Asmodee

    Arkham Horror: The Card Game - Film Fatale Scenario Pack

    Lights, camera, action! It’s the golden age of silent filmmaking, with instant classics popping up on the silver screen left and right. But when an ambitious new producer unwittingly releases accursed horrors upon three different film sets, it’s up to our intrepid investigators to fix things before the credits roll on the entire production! Welcome to Film Fatale, the latest scenario pack for Arkham Horror: The Card Game! In this showstopper scenario, one to four investigators ham it up in Hollywood’s Lot C, where three troubled film sets are host to several bizarre and dangerous events. As spacetime warps and fiction becomes reality, you’ll find yourselves negotiating with alien Saturnites, fleeing from hungry dinosaurs, and warding off bloodthirsty vampires as you try to wrap up this thrilling mystery. As with previous scenario packs, Film Fatale can be played standalone or inserted into a campaign as a side-story. With multiple ways the scenario can play depending on which movie set is the main feature, this is one blockbuster that will keep you coming back again and again. Players only need a copy of the Arkham Horror: The Card Game core set to dive into this feature-length scenario. EXPLORE THREE FILM SETS OF HORROR: In Film Fatale, players must quell chaos on three different movie sets—horror, prehistoric, and sci-fi—each featuring unique and terrifying challenges. REPLAYABLE WITH MULTIPLE ROUTES: The game plays out differently depending on which movie set is the focal point, offering high replayability and new challenges with every session. CONFRONT DANGEROUS CREATURES: Face off against vampires, werewolves, dinosaurs, and alien visitors as you attempt to stop the chaos and restore order to the film sets. STANDALONE OR CAMPAIGN SIDE-STORY: Play the Film Fatale scenario as a standalone adventure or integrate it into your ongoing Arkham Horror: The Card Game campaign for a fresh, exciting side-story. REQUIRES CORE SET TO PLAY: This expansion is fully compatible with Arkham Horror: The Card Game—just add the core set and dive into a feature-length mystery filled with cinematic twists and turns. Contents: 78 cards 1 Rulebook

    $34.00$28.00

  • Gamers Guild AZ Blue Cocker Games Welcome To... To The Moon Asmodee

    Welcome To The Moon

    Welcome to the Moon is a narrative and evolving roll & write. It is made of 8 different adventures which form a global story with a growing difficulty. You can play each of the adventures individually or in a succession to discover the story. Welcome to the Moon is the last episode of the Welcome to... trilogy of games. After the American suburbs of the 50s, and the casinos of the 60s, you will try and conquer the Moon.

    $64.00$42.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: Journeys in Middle-Earth Asmodee

    The Lord of the Rings: Journeys in Middle-Earth

    Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

    $170.00$136.00

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Beyond the Threshold Asmodee

    Mansions of Madness: Beyond the Threshold

    The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.Â

    $50.00$34.00

  • Gamers Guild AZ Rebel Studio Nemesis: Carnomorph Expansion Asmodee

    Nemesis: Carnomorph Expansion

    You already know how it feels to be chewed by an Intruder? Do you know the feeling of what it's like to run from a Night Stalker through a Mars base? Do you want to know what it's like to be ripped to pieces by a gruesome Carnomorph? You are in the right place. This is a new Alien race with its own mechanics, new nightmare fuel monster miniatures, and a totally new experience. Compatible with Classic Nemesis, Aftermath and Lockdown.

    $128.00$83.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: The Card Game - Investigator Game Mat (Pre-Order) Asmodee

    Arkham Horror: The Card Game - Investigator Game Mat

    The officially licensed Arkham Horror Investigator Game Mat is the perfect space for players to roll out their Arkham Horror: The Card Game setup. Its special compact format provides enough room for all cards and game components, while still saving space on the gaming table. Designated card and token zones offer a clear overview of the game at all times, and the atmospheric artwork perfectly blends into the look and feel of the game. The atmospheric and neutral artwork lets players use it for any investigator they’re playing. Our signature flat premium stitching around the edges ensures that no cards are caught on the seam, and the backside made from natural rubber keeps the mat safely in place during games. DESIGNED FOR INVESTIGATORS: Officially licensed playmat created specifically for Arkham Horror: The Card Game, giving each player a dedicated, organized play area. COMPACT & TABLE-SAVING FORMAT: Smart layout provides enough room for all essential cards and tokens while preserving valuable table space during multiplayer sessions. CLEAR CARD & TOKEN ZONES: Designated areas keep assets, upgrades, investigator cards, and tokens neatly arranged for a clean and easy-to-read game state. FLAT PREMIUM STITCHING: Signature flat-stitched edges prevent sleeves and cards from catching on seams, ensuring smooth gameplay and long-lasting durability. NON-SLIP NATURAL RUBBER BACK: Durable rubber underside keeps the mat firmly in place, even during intense mythos phases and extended campaign sessions. Contents: One 53 x 25.5cm stitched-edge game mat

  • Gamers Guild AZ Space Cowboys Sherlock Holmes: The Thames Murders & other cases Asmodee

    Sherlock Holmes: Consulting Detective - The Thames Murders & other cases

    Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases! Like the previously released Jack the Ripper & West End Adventures, this new standalone box offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes. Whether you're playing alone or with up to eight players, you'll need everyone's wits to solve the case! Important Note: The ten cases in The Thames Murders and Other Cases are the same ten cases released in the Ystari version of the game Sherlock Holmes Consulting Detective, now fully revised and retranslated. The solutions and contents of some cases have changed.

    $85.00$68.00

  • Gamers Guild AZ Stronghold Games Nucleum GTS

    Nucleum

    Nucleum: an atomic strategy game by Dávid Turczi and Simone Luciani  When Elsa Von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element uranium to heat up a jar of water and used the resulting steam to power an engine that kept the uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more uranium imported from the nearby country of bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).

    $100.00$64.00

  • Gamers Guild AZ Fantasy Flight Games The Lord of the Rings: The Card Game - The Two Towers Saga Expansion Asmodee

    The Lord of the Rings: The Card Game - The Two Towers Saga Expansion

    The Fellowship has broken. During a fateful confrontation at Amon Hen, large Orcs bearing the White Hand of Saruman attacked the company, and in the chaos some members were captured, others killed. Now, Aragorn and the remainder of the Fellowship must let Frodo travel to Mordor while they pursue the Orcs that captured their friends. Experience the next chapter of the journey to destroy the One Ring in this epic expansion. This expansion contains six scenarios that recreate the adventures featured in the second part of the legendary The Lord of the Rings saga. In this box, you’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign.

    $107.00$80.00

  • Gamers Guild AZ Fantasy Flight Games Lord Of The Rings: The Card Game - Return Of The King Saga Expansion (Pre-Order) Asmodee

    The Lord Of The Rings: The Card Game - Return Of The King Saga Expansion

    While Frodo, Sam, and Gollum journeyed through the glades of Ithilien, Aragorn and his companions fought the battle of Helm’s Deep and rode to the wreck of Isengard to deal with the traitor, Saruman. After obtaining a Palantír from that encounter, Aragorn learned much of the Enemy’s movements, and now he and his companions must ride to the aid of Gondor while the Ring-bearer draws ever closer to Mount Doom…Experience the conclusion of the journey to destroy the One Ring in The Return of the King Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the third part of the legendary The Lord of the Rings saga. You’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Flame of the West and The Mountain of Fire. If you already own those two expansions, you will not find any new cards or content in this product. A new Saga Expansion for The Lord of the Rings: The Card Game, which recreates the adventures featured in The Return of the King, the third book of the legendary The Lord of the Rings trilogy. Features six thrilling scenarios from throughout The Return of the King, during which players will partake in the Battle of Pelennor Fields, rescue Frodo from the Tower of Cirith Ungol, and climb the harrowing slopes of Mount Doom. Campaign mode continues from where The Two Towers Saga Expansion left off and concludes the tale, allowing players to experience a truly epic-length story. Contains over 60 player cards that can be used to enhance any player deck for The Lord of the Rings: The Card Game, opening up tons of new deckbuilding and customization options Contents One Rulebook 330 cards

    $107.00$84.00

  • Gamers Guild AZ DV Games Koi (Pre-Order) AGD

    Koi

    In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent.From the creators of Bonsai comes a brand-new, serene, strategic journey through nature. The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success! Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points. Each turn unfolds with two core actions:- Meditate: draw cards, earn coins, and acquire koi from the market.- Work: use your Sensei’s abilities to shape your pond by placing your tiles. With a highly customizable, multi-layer tile placement system and beautiful 3D elements like bridges and lanterns, no two games are ever the same. Complete dynamic goals, unlock new features, and gaze at your own stunning creation while it comes to life! Includes a robust solo mode for peaceful solitary sessions.

    $57.00$41.00

  • Gamers Guild AZ Pandasaurus Games The Fox Experiment Asmodee

    The Fox Experiment

    Â In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.

    $85.00$55.00

  • Gamers Guild AZ AEG Tiny Towns GTS

    Tiny Towns

    You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

  • Gamers Guild AZ Outlandish Games Defenders Of The Wild (Pre-Order) AGD

    Defenders Of The Wild

      Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.

    $77.00$63.00

  • Gamers Guild AZ Beacon Patrol (Pre-Order) Gamers Guild AZ

    Beacon Patrol

    You and your friends are captains of the Coast Guard, entrusted with ensuring the safety of the North Sea coast. Work together to explore the waters and inspect vital lighthouses and buoys. Act efficiently, as time is short and you must explore as much of the sea as possible! Move your ship, lay tiles, and collaborate with your fellow captains to gain the highest honors and the admiration of all the residents along the coast. Once you start to get comfortable, add in any of the included mini expansions to add a challenge!

    $29.00$19.00

  • Gamers Guild AZ CMON Zombicide: Black Plague/Green Horde - Friends and Foes Asmodee

    Zombicide: Black Plague/Green Horde - Friends and Foes

    Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests

    $78.00$57.00

  • Gamers Guild AZ WizKids Star Trek Captain's Chair: Second Contact (Pre-Order) Southern Hobby

    Star Trek Captain's Chair: Second Contact (Pre-Order)

    This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game, against those in To Boldly Go, and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!

    $43.00$34.00

  • Gamers Guild AZ VRG Final Girl: A Knock at the Door VRG

    Final Girl: A Knock at the Door

    ***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you’re really going to have to stay on your toes against these murderous menaces. Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!

    $36.00$29.00

  • Gamers Guild AZ WizKids Star Trek Captain's Chair: To Boldly Go (Pre-Order) Southern Hobby

    Star Trek Captain's Chair: To Boldly Go (Pre-Order)

    This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – To Boldly Go is a new game that can be played on its own or combined with Star Trek: Captain's Chair to create even more captain competitions. With To Boldly Go, you can play as James T. Kirk, Khan Noonien Singh, Philippa Georgiou from Star Trek: Discovery, Rebner, the Pakled Commander from Star Trek: Lower Decks, and more. Each of the six captains comes with a unique, asymmetric deck of cards that matches that leader's personality, abilities, allies, and assets. These decks can be expanded with cards available to both players, cards representing the people, items, planets, and events that characters encounter in iconic storylines. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. Prefer to fly solo? Take on the galaxy with a challenging single-player mode built to test your skill and strategy! True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again. The chair is yours, captain!

    $85.00$64.00

  • Gamers Guild AZ Ravensburger The Castles of Burgundy (20th Anniversary) Alliance Games Distributors

    The Castles of Burgundy (20th Anniversary)

    The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.

    $71.00$57.00

  • Gamers Guild AZ Red Raven Games Sleeping Gods: Tides of Ruin Expansion GTS

    Sleeping Gods: Tides of Ruin Expansion

    Expansion: Copy of Sleeping Gods Core Game required. The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger. Requires Sleeping Gods (RVM 023) to play. Expands the world with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more.

    $64.00$46.00

  • Gamers Guild AZ Rio Grande Games Underwater Cities PHD

    Underwater Cities

    In Underwater Cities, which takes about 30-45 min or less per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

    $107.00$71.00

  • Gamers Guild AZ Capstone Games Age Of Innovation Capstone Games

    Age Of Innovation

    ABOUT AGE OF INNOVATION Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.

    $142.00$87.00

  • Gamers Guild AZ Adams Apple Games Planet Unknown (Pre-Order) GTS

    Planet Unknown

      Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

    $112.00$71.00

  • Gamers Guild AZ Chip Theory Games 20 Strong: Tanglewoods Red (Core Box) (Pre-Order) GTS

    20 Strong: Tanglewoods Red (Core Box)

    Jump into the 20 Strong system with this brand new core box. This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tracker, and the brand new 20 Strong: Tanglewoods Red deck -- all in a lovely new core box with red foil accents! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Then, once you've mastered all the Tanglewoods: Red deck has to offer, grab any of the other 20 Strong decks to have brand new adventures!

  • Gamers Guild AZ Lucky Duck Games Paper App Dungeon (Pre-order) Asmodee

    Paper App Dungeon

    Paper App Dungeon is a dungeon crawler that fits in your pocket! Each notebook features a unique, procedurally generated, 60-page adventure. Armed with your P6 pencil-die, you will collect treasures and other powerful items and fight monsters in short, addictive games. To play, just roll the P6 and draw a path. Find treasures, buy powerful items, and fight monsters in this pocket-sized dungeon-crawler! INNOVATIVE DUNGEON CRAWLER EXPERIENCE: Dive into the Paper App Dungeon, a unique dungeon crawler game that combines the classic RPG adventure with a portable notebook format. Each 60-page notebook offers a procedurally generated adventure for endless fun. PORTABLE AND ACCESSIBLE: Perfect for gamers on the go, this pocket-sized dungeon crawler fits easily into your bag or pocket, allowing you to embark on thrilling quests anywhere, anytime. Ideal for quick gaming sessions during breaks or travel. ENGAGE IN EPIC BATTLES AND TREASURE HUNTS: Armed with the innovative P6 pencil-die, navigate through dungeons, collect treasures, purchase powerful items, and battle fearsome monsters. Each roll of the die determines your path and fate. ADDICTIVE AND REPLAYABLE: With procedurally generated adventures, no two games are ever the same. The Paper App Dungeon game offers endless replayability, providing fresh challenges and discoveries with every playthrough. A PERFECT GIFT FOR RPG LOVERS: Surprise friends, family, or any RPG enthusiast with this innovative and engaging dungeon crawler game. It's an ideal gift for those who love fantasy adventures but are looking for a quick and easy way to play.

  • Gamers Guild AZ Rebel Studio Chronicles of Avel Asmodee

    Chronicles of Avel

    Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land. Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune. Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!

    $63.00$46.00

  • Gamers Guild AZ Czech Games Edition Lost Ruins of Arnak: Twisted Paths (Pre-Order) AGD

    Lost Ruins of Arnak: Twisted Paths

    Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play.

  • Gamers Guild AZ CMON Zombicide: Rio Z Janeiro Asmodee

    Zombicide: Rio Z Janeiro

     It’s Carnaval! And there’s no better place to enjoy the famous Brazilian holiday than Rio de Janeiro. Every year, millions of people from all around the world come to the famous city to enjoy the sunny beaches, lively samba, delicious food, and all the beautiful scenery Rio has to offer, from the top of Cristo Redentor all the way down to the famous Copacabana sidewalks. Rio Z Janeiro is a new campaign expansion for Zombicide: 2nd Edition, featuring 6 new Survivors and a brand-new set of Carnaval-themed Zombies coming directly from the samba parades! Set in Rio de Janeiro, Brazil, the story unfolds through 10 missions, as new challenges and opportunities arise with each choice players make. Fight your way through the favelas, make crucial choices using Objective Cards, explore new game mechanics while searching for the one person that could have answers to all your questions, and prove that Rio de Janeiro will stay beautiful, even during the zombie apocalypse.Â

    $85.00$55.00

  • Gamers Guild AZ CMON Zombicide: Green Horde Asmodee

    Zombicide: Green Horde

    This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible. In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans. A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat. With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?). Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

    $177.00$142.00

  • Gamers Guild AZ Boardcubator Project L: Ghost Piece Expansion (Pre-order) Asmodee

    Project L: Ghost Piece Expansion

      Add a 6th player, puzzles with new upgrade mechanics, and ghost pieces with their own special action. LARGER PUZZLES: Experience bigger puzzles that will challenge your brain even further with this expansion. LEVEL-5 PIECES: Unlock the power of larger level-5 pieces to complete intricate puzzles with ease. NEW REWARDS: Discover over 20 new puzzles, each offering unique rewards like instant level-ups and level-5 pieces. STRENGTHEN YOUR CHOICES: Enhance your gameplay options with larger level-5 pieces that introduce the new Ghost action. UNIQUE GAMEPLAY: The Ghost Piece expansion adds depth and excitement to Project L, making each game feel more unique than ever.

    $33.00$24.00

  • Gamers Guild AZ Space Cowboys Unlock Short 3 - The Flight of the Angel (Pre-Order) Asmodee

    UNLOCK! Short 3 - The Flight of the Angel

     A Cooperative card game inspired by escape games. Do you dream of diving into the depths of the sea, traveling on a crazy train, visiting a haunted mansion or living other amazing adventures? With Unlock! Short Adventures, it’s possible! Unlock! is a cooperative card game that immerses you in scenarios inspired by escape games. In Flight of the Angel, you’ll have to infiltrate the Venice carnival and fulfill your secret mission!

    $15.00$10.00

  • Gamers Guild AZ Plaid Hat Games Mice & Mystics Asmodee

    Mice & Mystics

    Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. In Mice and Mystics, players page through the chapters of a Mice and Mystics storybook, taking on the roles of mouse adventurers as their story unfolds. This box set is stuffed with everything you need to go on the first adventure with Prince Collin and his allies.

    $128.00$102.00


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