Board Games | Games with Solo Mode
Storm Raiders
For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world. The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for? The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles. After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.
$106.00$69.00
Even Deeper Regrets (Kickstarter Version)
Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three River shoals or one Loch shoal, both of which have a higher risk/reward ratio than the Sea. 74 new fish and 25 dinks await inland! You can also fish an entirely new sea of fish, with 117 brand-spanking new fish to discover. Mix them together with the base game fish or play with just the expansion fish, it's up to you! New polyps introduce a new mechanic: every polyp is worth more for each other polyp in play. New items and equipment are available including a new supply type: pets! Pets sit faithfully by your side and offer a persistent benefit - but they can still be lost at sea, so try not to get attached. The Kickstarter version comes wrapped in printed craft paper and the retail version is instead closed with two clear circular stickers on the edges and comes with the "Bad Fish" micro-expansion packed in the box. It contains six new fish cards and one rules card.
$53.00
The Elder Scrolls: Betrayal Of The Second Era
The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly one hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
$318.00
Tumblin' Dice (2022)
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.
$142.00$106.00
The Hobbit: There and Back Again
Embark your own adventure! The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia. Step into the pages of The Hobbit as you join Bilbo for 8 unique and replayable adventures. Draft dice to collect resources and overcome obstacles as you make your way from Bag End to The Lonely Mountain. EMBARK ON YOUR OWN ADVENTURE: Step into the world of The Hobbit and embark on 8 unique and replayable adventures as you journey from Bag End to the Lonely Mountain. DICE DRAFTING MECHANIC: Collect resources, overcome obstacles, and make tactical decisions using 5 six-sided dice and 1 twelve-sided die to guide Bilbo through his journey. DESIGNED BY REINER KNIZIA: A competitive, story-driven dice game by the renowned designer of classic games, offering strategic depth and replay value. INCLUDES 4 PLAYER BOOKS: Features individual player books, 4 dry-erase markers, 80 tokens, and other components to track progress, making it great for solo or multiplayer play. FUN FOR FAMILY GAME NIGHT: Designed for 1-4 players, ages 10 and up, this 30-60 minute game is ideal for family game nights or solo adventure enthusiasts. Contents: Four individual player books 5 6 sided dice 1 12 sided die 4 dry-erase markers 80 tokens
$50.00$40.00
The White Castle
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers. With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
$64.00$51.00
Escape the Dark Sector
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.
$78.00$51.00
Spots
Spots is a casual push your luck game from CMYK. It was designed by Jon Perry, along with Alex Hague and Justin Vickers, and features dozens of adorable dog illustrations from the artist John Bond. On your turn in Spots, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!
$39.00$35.00
20 Strong: Too Many Bones Expansion
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Too Many Bones takes you on a bite-sized adventure though the world of TMB, with a deck stacked full of treasures and tyrant encounters.
$29.00
Escape the Dark Castle: Blight of the Plague Lord
From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil. It would be his most perverse pleasure to watch as you slowly succumb to the agonising torment of the Plague... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system Plague! Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease. Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.
$36.00$23.00
20 Strong: Victorum Expansion
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Victorum drops you into the world of Hoplomachus, battling fearsom scions and facing off against other heroes in deadly primus battles.
$29.00
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
$156.00$113.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$219.00$175.00
La Granja: Deluxe Master Set (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the sun-soaked island of Mallorca and take on the role of a 17th-century farmer in La Granja Deluxe Master Set — a beautifully upgraded edition of the beloved strategy game. Build your estate, manage resources, and carefully time your actions to deliver goods to the bustling market of the nearby village. This deluxe master set includes the critically acclaimed base game, all previously released expansions, and brand-new modular content — all wrapped in a stunning visual overhaul and premium component quality. Whether you’re new to La Granja or returning for the ultimate experience, this edition is the definitive way to play. Ages 14+1-4 players90-120 minute play time
$127.00$96.00
Too Many Bones
The original and award-winning dice-builder RPG! You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to defeat them. Draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover powerful Loot and Trove Loot to help you on your way. Build your character and unlock new dice to roll as you take down unique Baddies, each with their own special abilities and traits. Loaded with content for solo and co-op play, Too Many Bones comes with 136 custom dice, beautiful edge-stitched neoprene mats, PVC cards and dozens of high-quality chips. The seven Tyrants employ their own special encounters and a unique final battle that will put all your skills to the test. Each of the four Gearlocs come with 21 custom dice, numerous character build options and completely unique gameplay mechanics and skills. This a game you’ll bring back to the table to try something new again and again.
$212.00
20 Strong: Tanglewoods Gold Expansion Deck
The big bad was in front of you the entire time, hiding in plain sight! Baba Yaga, the evil horror of Slavic folklore, weaves new challenges that will persist throughout all three Tanglewoods decks, resulting in a fierce final battle when at long last the exit to the Tanglewoods is found. Posing as lowly merchant, she may have seemed helpful, but the creatures she sends after you will pose difficult choices for you along the way. Each choice will ultimately make a consequential impact on your final battle. The Baba Yaga campaign add-on allows you to play your three Tanglewoods decks in any order you choose! Experiment with different heroes, orders, and strategies to emerge from the Tanglewoods victorious!
$29.00
Too Many Bones: Undertow
Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.Featuring the same plethora of dice, all-new baddies and baddie types, all-new unpredictable battle scenarios, and two completely new characters, Undertow is both the perfect entry point and a large-scale expansion to the Too Many Bones universe.Undertow is playable for 1-2 players out of the box or 3-4 players by adding additional Gearloc characters via Add-ons or from the original Too Many Bones. Encounters, Baddies, Tyrants, and Gearlocs from Too Many Bones and 40 Days in Daelore are fully compatible with Undertow.
$142.00
Lobotomy 2: Manhunt
Lobotomy is a fully cooperative dungeon crawler. Players become patients trying to escape from a mental asylum. All is set in a climactic survival horror theme. The game includes a story campaign and a Daily Nightmare mode with unlimited replayability. The characters do not remember who they are so they fill the blanks with random references from movies, books, comics, and TV. As theirs insanity grows, so does their power. But is it all real? Or is it just in your head? Lobotomy 2: Manhunt is the sequel of Lobotomy.In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late. Lobotomy 2: Manhunt has greatly improved since last game but still keeps the original Lobotomy spirit and atmosphere. It features: modular map with asylum parts and outdoor parts (yes now you can check the asylum's surroundings) best parts of Lobotomy such as cooldown system and Warden-based timer are still here streamlined combat, movement and character management new characters with personal goals crafting system - improve your weapons and equipment by collecting junk story-heavy scenarios. With the addition of scenario book game is now more thematic than ever. Explore the board which can expand during the game and hold more secrets and goals scenarios can be played separately but they have a story continuity. There is also a "Sandbox" mode for an endless replayability (similar to the Lobotomy 1)
$198.00$168.00
20 Strong: Tanglewoods White Expansion Deck
This deck may be the fairest of them all... Tanglewoods: White captures the classic tale of Snow White, pitting the hero and her dwarf companions against an Evil Stepmother who has stranded her in the dangerous forest! In this iteration of 20 Strong: Tanglewoods, you will move your character through a wooded grid that shifts and changes with every step you take. Your directional positioning and the order in which you defeat enemies is of paramount importance, as it affects the deadly modifiers you must bring into battle and also the arsenal of boss enemies you will face in your endgame. In Tanglewoods: White, you'll always be thinking ahead, whether it's to your next step or your final journey to the gates of your Stepmother's castle
$29.00
20 Strong: Tanglewoods Baba Yaga Expansion Deck
The big bad was in front of you the entire time, hiding in plain sight! Baba Yaga, the evil horror of Slavic folklore, weaves new challenges that will persist throughout all three Tanglewoods decks, resulting in a fierce final battle when at long last the exit to the Tanglewoods is found. Posing as lowly merchant, she may have seemed helpful, but the creatures she sends after you will pose difficult choices for you along the way. Each choice will ultimately make a consequential impact on your final battle. The Baba Yaga campaign add-on allows you to play your three Tanglewoods decks in any order you choose! Experiment with different heroes, orders, and strategies to emerge from the Tanglewoods victorious!
$15.00
Saltfjord
The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway.In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village? Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from ""Santa Maria"", but the game has otherwise been completely redesigned and expanded with new elements. To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available. Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings. The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord. BUILD AND EXPAND YOUR NORWEGIAN FISHING VILLAGE: Shape the destiny of your 19th-century settlement by collecting fish, upgrading buildings, engaging in trade, and pioneering new technologies. STRATEGIC DICE DRAFTING MECHANIC: Draft dice each round to activate buildings, gather resources, and perform actions like sending out fishing boats, completing trade orders, and advancing on technology tracks. REPLAYABILITY WITH VARIABLE SETUP: Enjoy endless variety with special abilities and end scoring tiles that change every game, ensuring no two playthroughs are the same. UNLOCK TECHNOLOGICAL ADVANCEMENTS: Improve your fishing boat and gain powerful special abilities to enhance gameplay, providing strategic depth throughout the game.
$94.00$75.00
Deep Space D-6: The Endless
This is an expansion a copy of Deep Space D-6 is needed. Deep Space D-6 adventures continue with a new, much more challenging enemy. The Endless Expansion includes an entirely new threat deck of relentless enemies that attempt to overwhelm the player with tough decisions.Luckily, this expansion also includes ship upgrade cards that can be researched by the player to help them adapt.Game Contents:• All new, even more challenging threat deck.• Introduction of new Research mechanic.• Includes a set of stickers and replacement cards to update first edition copies of Deep Space D-6.• Fits in the base game box!• The Deluxe Edition a great starting point if you're new to Expedition and a solid upgrade if you're already a fan.
$13.00
Civolution: Acceptance Letter Expansion
Civolution: Acceptance Letter is a small expansion pack for Civolution that features 3 Extra Credits. Extra Credits are small add-ons that can be used with the base game either individually or mixed together. Extra Credit A: 6 starting attribute chipsAt the start of the game, each player drafts a starting attribute chip, which is installed in their console and gives them an individual starting benefit. Extra Credit B: 6 creature chipsEach creature belongs to one territory type and can be tamed by performing a hunting action in that territory type. Once tamed, the creature chip is installed in one’s console. As with most other cards and chips, creature chips must go in a column of their own. Each creature likes to eat the resources of its territory, which you can feed to them in the feeding phase in exchange for benefits. Extra Credit C: 15 level-4 module tilesFor each of the 15 main modules, there is one powerful additional tile for level 4. At the beginning of the game, each player drafts three of them. Accordingly, during the game, they can upgrade each of these three modules up to level 4 if they manage to.
$22.00$17.00
Hollywood 1947
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
$36.00$26.00
Mind Space
Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board.Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round, and five rolled dice will determine which colors can be used to add those shapes to a Brain Board.After 12 rounds, the game is scored, and points can be earned by completing sections of the brain, achieving public goal cards, and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section. Spatial puzzle created by unique polyomino shapes paired with a small placement ruleset grants Mind Space accessibility while also maintaining tension and clever decision making Simple turn structure creates a streamlined experience and smooth gameplay from start to finish Vibrant colored dice and markers give a splashy table presence and eye catching endgame results Dry erase boards and markers promote replayablility and sustainability throughout, no tear off sheets or pads of paper to worry about.
$29.00$23.00
Daydream
It’s time for a break! Daydream is a cozy roll-and-write. Fill your cloud grid simultaneously adding the values of the dice. Make the right choices so that each cloud line contains only different numbers. Even better, if the numbers are consecutive, you create a perfect line. However, if a number appears more than once, the line is lost. Draw items on the shelf each time you complete a line correctly. Collect as many items as you can to win the game. Play with constellations, musical notes, photos on the wall... To do this, fold and unfold your board to discover new sceneries with their own specific rules. The game comes with 8 combinations for different difficulty levels. RELAXING ROLL-AND-WRITE EXPERIENCE: Daydream is a cozy strategy game where players fill cloud grids with dice values, complete perfect lines, and decorate their dream space to score points. COMPLETE GAME SET INCLUDED: Includes foldable player boards, dice, and drawing components that let players collect and arrange items like constellations, musical notes, and photos across multiple sceneries. EASY TO LEARN, SOOTHING TO PLAY: Roll dice simultaneously, add their values, and choose where to place them. Each correct line adds items to your shelf, while repeated numbers break your streak! MULTIPLE SCENERIES & DIFFICULTY LEVELS: Fold and unfold your board to explore 8 unique combinations—each with new rules and challenges that keep gameplay fresh and endlessly replayable. FOR FAMILIES, FRIENDS & CASUAL GAMERS: Designed for 1–5 players, ages 8 and up. Perfect for family nights, solo sessions, or relaxing game afternoons filled with creativity and calm strategy. Contents: 5 foldable boards 5 erasable markers 5 wipe cloths 2 dice 1 rulebook
$36.00$30.00
Endangered: New Species
The race is on to save 7 species in 6 new scenarios. Can you convince the UN in time, all while racing to keep populations healthy and destruction at bay? This is a big box expansion for Endangered. The base game is required to play.
$71.00$46.00
20 Strong: Tanglewoods Red Expansion Deck
To grandmother's house we go! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Tanglewoods: Red features unique map mechanics inspired by the hit video and card game, Slay the Spire! Make smart choices as you choose your route and be careful not to travel too much at night, where tougher monsters await at most every stop!
$29.00
That's Pretty Clever
Choose your dice cleverly in to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.Ages 8+1-4 Players30 Minutes Play Time
$39.00$35.00
Ultra Tiny Epic Galaxies
Ultra-Tiny Epic Galaxies is a complete and unabridged version of Tiny Epic Galaxies in a box the size of a deck of cards. It plays the full spectrum of 1 to 5 players, has all 40 original planets, and even includes the Satellites & Super Weapons Mini-Expansion!
$22.00
Encore!
Encore! is a great roll & write game that allows everyone to play at the same time! A player rolls all 6 dice, picks 2, and crosses out the results. The other players select 2 of the remaining dice and cross out the results for themselves. Points are earned by completing a column, and bonus points can be earned by crossing out boxes of the same color. Be the fi rst player to fi nish a column to earn the most points!Encore! will provide hours of addictive entertainment, and you‘ll want to play again and again!Published in Germany as Noch Mal.Contents:• 1 Scoring pad• 3 Custom color dice• 3 Number dice• 6 Felt-tip pens
$36.00$23.00
Too Many Bones: Polaris Expansion
Enhance your Too Many Bones experience by adding Polaris, the Geologist! Unleash the hidden power of magnets with Polaris, a versatile new Gearloc for Too Many Bones. Polaris's power lies in her Trajectory Board, where she place powerful magnetic orbs that manipulate the flow of combat. Whether dealing massive recall damage, manipulating magnetic fields to pass through Baddies, restoring health with her positivee vibes, or even cave-diving for rare minerals during the Recovery Phase, Polaris is one of the most versatile—and eccentric—Gearlocs in the Too Many Bones arsenal.
$43.00
Hoplomachus: Victorum
The squad tactics love letter to solo gaming!Hoplomachus: Victorum casts you as one of eight epic heroes on a worldwide journey to prevent the apocalypse. As you travel the world, you will build a squad of elite gladiators, gaining strength until you are powerful enough to take on Pluto, lord of the underworld!Hoplomachus: Victorum is Chip Theory Games' first solo-only game, an immersive tactical system that is easy to learn and difficult to master. Featuring a wide variety of battle scenarios, gladiator synchronicity and new levels of premium componentry, Hoplomachus: Victorum has been designed from the ground up as a solo player's ultimate strategic experience.
$212.00
Dice Throne: Minimalist Sleeves 100ct
Protect your game with these premium, custom printed card sleeves. Includes 100 total Sleeves featuring the Dice Throne flaming die that matches the art on the back of the standard Dice Throne cards.
$15.00
Too Many Bones: Static Expansion
Enhance your Too Many Bones experience by adding Static, the Brawler! This ebullient, muscle-bound Gearloc might not attack on every turn, but when he does, look out! The first playable martial artist in Too Many Bones, Static can meditate on turns when he doesn't deal damage, allowing him to save up Dex and unleash blistering attacks when the time is right. Even when not dealing damage, he's a formidable foe, with fighting styles that manipulate his stats, break past enemy defense, and direct baddies to hurt each other.
$43.00
Too Many Bones: Age Of Tyranny Expansion
Connect multiple sessions of Too Many Bones with the Age of Tyranny! Age of Tyranny introduces brand new campaign mechanics to your existing Too Many Bones game. Using the Campaign Snapshot Mat, you'll track your progress from game to game. Take out all the Tyrants over consecutive sessions to truly free Daelore from their grip! Defeating (or being defeated by) Tyrants will leave you with all new Scars and Boons to deal with. Maybe you'll even get a chance to finally put Nom's Thunderclub to good use yourself! Age of Tyranny introduces 21 new Day 1-3 Encounters (7 for each of the 3 days) to add immense variety to your early game, even when only playing a single session. Combine Age of Tyranny with the encounters in 40 Days in Daelore to make each and every journey through Daelore utterly unpredictable!
$43.00
Elder Sign
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. Elder Sign includes: 1 Cardboard Clock 8 Customized dice 1 Entrance Reference sheet 80 Oversized cards 76 Small cards 144 Cardboard tokens and markers
$64.00$41.00
Call of Kilforth
Along the southern fringes of Kilforth, the Ancients finalise their insidious plans and send forth the unstoppable gloom. Heroes and villains take to their ships, boasting loyalties to the imperious Blue Drake Navy or the lawless Sea Dogs. And as ill winds blow through the idyllic tropical archipelago, beneath the cerulean waves, great beings stir... Call of Kilforth is the third Fantasy Quest Game: sequel and stand-alone expansion to Gloom of Kilforth, and Shadows of Kilforth. It is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
$113.00$89.00
Catan: Dice Game
The Catan Dice Game is a fast, fun way to experience Catan on-the-go, anywhere and anytime even all by yourself. Discover, explore, and settle Catan. Play it in only 15-30 min or less. It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. You can roll—and risk—your way to victory. So get ready to toss. Challenge the odds and discover a fresh way to master Catan. Components include 6 high quality, embossed plastic 16mm dice, each with 6 colored images, pad of 2-sided, full-color Catan maps with score tracks, so you can play 2 different scenarios (you'll still need a pen or pencil), and game rules.
$15.00$10.00
Aerion
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.
$36.00$29.00
Dice Throne Adventures: Unchained
Dice Throne Adventures: Unchained (DTA:U) is an expansion that adds a new boss, new minions, new loot cards, and new game modes to Dice Throne Adventures. Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the latest addition to the Dice Throne universe! Dice Throne Adventures (DTA) is a cooperative expansion that allows up to 4 players to use the heroes you already own in a brand new way. Work together over a series of game nights to travel from the Crimson Sands all the way to the Mad King's throne room. Your heroes will gain permanent deck upgrades with each session, but don't become overconfident. The King hasn't lost a single battle in a thousand years and he's eager for a real challenge. Requires Season 1, Season 2, Marvel, X-men, Deadpool, or Outcast characters to play. Dice Throne Adventures: Unchained is NOT STANDALONE and requires Dice Throne Adventures.
$36.00
Dice Clash
6 Warriors bring their unique Battle Grids and Special Abilities to the battlefield in their quest for immortality! Dice Clash is a head-to-head dice placement duel in a mint tin. Each die placement acts as both your defense and attack. Out-think and outlast your opponent to emerge victorious. Each Warrior has a unique Grid and Special Power. Playmat sold separately.
$23.00$17.00
Too Many Bones: 40 Days In Daelore Expansion
40 Days in Daelore adds 40 new Encounters and 15 unique Baddies to your existing Too Many Bones game. Add a ton of variety and challenge to the table. With 40 Days of Daelore, you'll never know what's coming next. A myriad of new challenges await you. New battles to win. New decisions to fret over. New characters to meet. New Baddies to slay.
$43.00
Grimcoven: Miniatures Box
Renegade Hunter Miniature Sold Separately! Elevate your Grimcoven experience with the complete set of Miniatures from the Special Edition Core Box! BRING GRIMCOVEN TO LIFE: Upgrade your hunts with the Grimcoven Miniatures Box, featuring a complete set of high-quality miniatures representing Hunters, Companions, and Enemies from the core game. PREMIUM SCULPTS & CRAFTSMANSHIP: Each miniature is expertly designed with intricate gothic detail, capturing the haunting beauty and dark atmosphere of Grimcoven’s Victorian universe. ENHANCED IMMERSION: Replace standard tokens or standees with full miniatures for a more cinematic, tactile gameplay experience that draws you deeper into the hunt. FULLY COMPATIBLE WITH ALL EDITIONS: Designed for both Standard and Special Editions of Grimcoven, seamlessly integrating into every campaign, expansion, and add-on. PERFECT FOR COLLECTORS & PAINTERS: Ideal for miniature enthusiasts, painters, and fans of dark fantasy design, this set adds display-worthy pieces to any collection. Contents: 44 High Quality Miniatures: 6 Hunters 6 Corrupted Hunters 6 Griefbounds 4 Elites 16 Minions 4 Portals 1 Pretender Evolution Base 1 Bat Companion Plastic Tray
$127.00$108.00
Deep Rock Galactic: Biome Expansion
Listen up and sharpen your pickaxes, miners! A whole new region below the surface of Hoxxes IV has been discovered, with four new biomes to explore. They are full of valuable minerals, but also new environmental challenges, biological hazards and a bunch of new creatures. Preserve your ammo, and be prepared to fight the biggest creature you have ever seen; the terrifying Dreadnought, much bigger than even the ugly Oppressor. Hoxxes IV will not easily give up on its valuables, so get ready to hack, slash, shoot and stomp your way through icy caves, molten rocks, gooey caves and wonderous, luminescent, underworld jungles.
$135.00$109.00
Deep Rock Galactic: Space Rig Expansion
New challenges in the form of anomalies and warnings will make missions progressively harder, but fear not, as your dwarves will advance, too, with the latest and greatest gear. Get ready to embark on two new mission types; The Drilldozer escort mission and the Liquid Morkite extraction mission. Requires Deep Rock Galactic - Base Game. Compatible with all other expansions (For Biome Expansion, Mixed Missions Book is required).
$136.00$102.00
Endangered: Giant Panda Scenario
The march of humankind’s progress threatens the survival of Giant Pandas. It's up to you and your team to save them! Work with your fellow conservationists to save Giant Pandas from extinction and create a sanctuary. This is an expansion for Endangered.
$22.00$15.00
Can't Stop Express
Can't Stop Express is an addictive and easy to learn dice game designed by Sid Sackson. To be successful you will need the courage to take risks, but also the ability to strategize and plan ahead. After each roll of the five dice, you must choose the best combination of two pairs in order to score the most points. The 5th die acts as a timer that will indicate the end of the game. The player with the most points at the end of the game is the winner!Can't Stop Express is #12 in our E.G.G. Pocket Size Game Series.Components5 Dice100 Page ScorepadRulebook
$15.00
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