Board Games | Games with Solo Mode
Tainted Grail: Kings Of Ruin: Stretch Goals Box
This expansion contains miniatures of all Guardian creatures you can encounter during your ventures through Western Avalon. You can use these minis to mark the positions of Guardians on Locations instead of placing their Encounter cards on the map. Getting the Wyrd Encounters is not essential for gameplay but adds a huge amount of immersion and table presence to the game! PLASTIC GUARDIAN MODELS: This expansion includes plastic models of all Guardian creatures encountered in West Avalon, providing enhanced immersion and visual appeal to your gaming experience. MARK GUARDIAN POSITIONS: Use the plastic Guardian models to mark the positions of Guardians on Locations, replacing standees for a more immersive gameplay. IMPROVED IMMERSION: Enhance your Tainted Grail: Kings of Ruin adventures with detailed and high-quality plastic models that bring the Guardian creatures to life on your gaming table. EXPANSION REQUIREMENTS: Requires the Kings of Ruin Core Box to play, allowing you to seamlessly integrate the Wyrd Encounters Expansion into your Tainted Grail campaign. ENRICH YOUR ADVENTURES: Immerse yourself further into the dark and mysterious world of Tainted Grail by adding the Wyrd Encounters Expansion to your gaming collection.
$71.00$46.00
Too Many Bones: Static Expansion
Enhance your Too Many Bones experience by adding Static, the Brawler! This ebullient, muscle-bound Gearloc might not attack on every turn, but when he does, look out! The first playable martial artist in Too Many Bones, Static can meditate on turns when he doesn't deal damage, allowing him to save up Dex and unleash blistering attacks when the time is right. Even when not dealing damage, he's a formidable foe, with fighting styles that manipulate his stats, break past enemy defense, and direct baddies to hurt each other.
$43.00
Too Many Bones: Unbreakable
Too Many Bones: Unbreakable ups the stakes with the addition of the Lava Battle Mat and new Break-type baddies. Made up of 16 chips that slot into the neoprene play surface, the Lava Battle Mat is a dynamic battlefield where the ground beneath your adventurer’s feet can change at any time, turning from solid ground into molten lava in an instant. This deadly change is controlled by Unbreakable’s unique encounters and the Break-type baddies, who have a variety of new powers that specifically interact with the lava chips.
$144.00
Mythwind: Expanded Horizons Expansion
Adds a unique character to be used interchangeably with the core box characters or to increase the player count to 5
$51.00
Too Many Bones: Age Of Tyranny Expansion
Connect multiple sessions of Too Many Bones with the Age of Tyranny! Age of Tyranny introduces brand new campaign mechanics to your existing Too Many Bones game. Using the Campaign Snapshot Mat, you'll track your progress from game to game. Take out all the Tyrants over consecutive sessions to truly free Daelore from their grip! Defeating (or being defeated by) Tyrants will leave you with all new Scars and Boons to deal with. Maybe you'll even get a chance to finally put Nom's Thunderclub to good use yourself! Age of Tyranny introduces 21 new Day 1-3 Encounters (7 for each of the 3 days) to add immense variety to your early game, even when only playing a single session. Combine Age of Tyranny with the encounters in 40 Days in Daelore to make each and every journey through Daelore utterly unpredictable!
$43.00
Destinies: Witchwood Expansion
Destinies: Witchwood is a new expansion for Destinies that adds additional scenarios in a brand new setting for players to explore. The world is filled with folklore-inspiredccharacters, monsters, and adventures. Destinies: Witchwood offers more flexible quest paths, more narratively driven character goals and more ways to achieve them.• The world is filled with folklore-inspired characters, monsters, and adventures.• In each scenario, players will compete to fulfill one of their character’s two possible Destinies. Players will develop their character’s skills, gather items, complete quests, and uncover thousands of words of rich narrative.• In Witchwood, players’ decisions can drastically change the world the characters find themselves in and can impact later scenarios.Ages 14+, 1-3 Players, 90-150 Min per Scenario
$58.00
Earthborne Rangers: Card Doubler Expansion
This reusable deck box contains an additional set of the 282 Ranger cards found in the Earthborne Rangers base game. It doubles the available options for groups who want to greatly increase their freedom in both Deck / Bag / Pool Building and deck modification.Contents• 282 Cards
$58.00
Chronicles of Crime: 2400
Chronicles of Crime: 2400 is a standalone game for 1-4 players, which presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporation structures and a gargantuan translucent Dome with its luxurious lifestyle held within.Throughout each case, players will have opportunities to enhance Kalia with cybernetic implants. Super-senses that help them find evidence, a tomograph to quickly scan suspects, or maybe a zapper to neutralize problematic electronics? The future is full of useful tech but the technology is not always on the player’s side and the people they speak to may not always be as they seem. Venturing into Cyberspace and the virtual world will challenge players further as they deal with avatars and the difficulties of an electronic landscape.In Chronicles of Crime: 2400 players will find that while the struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it has been taken to a whole new level.CONTENTS:• 40 character cards• 38 evidence category cards• 15 special object cards• 7 double-sided location boards• 1 home location board• 4 implant cards• 1 implant board• 1 crow card• 1 evidence board• 1 rulebook
$43.00
Destinies
The prophets speak of the Angel of Death and his descent upon the Earth to bring forth the End of Days. The chosen few will be given the power to shape these ordeals and bring onto others both punishment and salvation. Their deeds will be a testament to the will and strength of the mortal. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience without the need for a game master. Each scenario pictures a part of a vivid world, full of dark stories, epic characters, and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny.
$79.00
The Mandalorian: Adventures - Sworn to the Creed Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Seeking redemption, The Mandalorian must embark on a journey that leads his people back to their homeworld where danger lurks deep within. Work together to complete thrilling missions inspired by Season 3 of The Mandalorian! INSPIRED BY SEASON 3: Relive thrilling moments from Season 3 of The Mandalorian as Din Djarin seeks redemption and guides his people back toward their ancestral homeworld. NEW COOPERATIVE MISSIONS: Work together to complete story-driven missions filled with danger, teamwork, and cinematic challenges straight from the Star Wars saga. DEEPEN THE ADVENTURE: Expands the core gameplay with new scenarios, narrative twists, and evolving objectives that test coordination and tactical decision-making. STAR WARS STORYTELLING AT THE TABLE: Experience iconic themes of honor, loyalty, and survival as the Mandalorians face threats lurking beneath the surface. EXPANSION ONLY: Designed to seamlessly integrate with The Mandalorian: Adventures base game—adds fresh content without increasing complexity. Contents: 1 Rulebook • 1 Mission Book • 87 Cards • 33 Mini Cards • 6 Planning Cards • 20 Equipment Cards •7 Mercenary Crisis Cards • 131 Threat Tokens • Damage Tokens • 10 High Alert Tokens • 2 Ship Tokens • 1 Privateer Token • 9 Expert Threat Tokens • 2 Mercenary Mission Sheets (Double-Sided)
$58.00
Back Stories: Alone Under the Ice
Your brother is missing! Your only lead? A letter he sent you from Mont-Blanc, he talks about his research and a Nazi treasure lost for 50 years. Here you are at the top of Europe to investigate. To find him, explore the mysteries that have lain dormant up there for so many years.
$25.00
Too Many Bones: 40 Days In Daelore Expansion
40 Days in Daelore adds 40 new Encounters and 15 unique Baddies to your existing Too Many Bones game. Add a ton of variety and challenge to the table. With 40 Days of Daelore, you'll never know what's coming next. A myriad of new challenges await you. New battles to win. New decisions to fret over. New characters to meet. New Baddies to slay.
$43.00
Ham Helsing
Based on the best-selling graphic novel about a reluctant monster-hunting pig, Ham Helsing is a co-operative adventure board game. Join Ham, Ronin, Malcom, and Lobos as they attempt to save the world! Using a deck-crafting system with transparent cards, you'll protect locations from endless swarms of minions while improving your skills. Can you power up fast enough to stop the villain from destroying Mud Canyon and save the day? Pick a character and grab your starting deck; each character has a special ability and their own deck with custom cards that fit their style of play. On your turn, use the symbols on the cards in your hand to travel to new locations (some of which allow special actions), to defeat minions before they overrun a location (each of which has a limit), and to use Knuckles (the "fearless" mercenary bear) to scare off minions. When battling minions, you need to match the colors of the minion with the color of your attack to defeat them. There are four different colors to match, and some minions take two colors to defeat, so plan your card play carefully, and don't get pig-headed. Some minions will bite back, so keep an eye on your health as well. For each minion defeated, you gain skills and money, and with enough skill points, you'll get free attacks. Spend your cash to buy attack cards and special cards at the Rat Market. Ham Helsing may be a co-operative game, but the buying is a free-for-all, so be a greedy pig and grab your gear quick — or help everyone think through the best cards for the different decks, you do you. Attack cards let you do more damage in battle, move, heal, and more. Special cards are where things get interesting with combos, shared bonuses, and damage boosters. Upgrade cards are transparent, so if a symbol can fit on your card, you can slip that upgrade into the sleeve of a starting card. Not only is it a pig deal that you are literally upgrading your deck as you defeat minions, but you're improving the cards you'll use on your next turn! When you feel strong enough, go after the villain. The game includes four villains, each with a different starting health, special ability, and power-ups. Villains will power up when a location on the board is lost. After each round, the villain moves one location closer to Mud Canyon. If you haven't brought the villain's health to 0 by the end of the last player's turn at Mud Canyon, your bacon is burnt.
$86.00$65.00
Nemesis: Alien Kings Expansion
Set of alternative sculpts to each Alien race's Queens. These models are purely cosmetic/collectors items and have no additional gameplay.
$108.00$70.00
Earthborne Rangers: Spire In Bloom Expansion
Spire in Bloom kicks off a delightful series of products known as Valley Expansions, which expand the Valley by adding locations and paths to explore, people to meet, missions to accomplish, and rewards to unlock. Notably, each Valley Expansion also includes a new campaign guide and map, which create a “mini-campaign” that can be played before, during, or after the main story. Explore various locales around Spire with a new terrain type, Thoroughfare, which fills the table with unique challenges springing from the more urban environment—imagine the rustling of lutrinals and wolfhunds giving way to the hustle and bustle of villagers and peddlers! On top of that, you'll find new path cards for the Lone Tree Station, Valley, and General sets. Essentially, the open world of Earthborne becomes more open, more replayable, more expansive. Core Set required Supports 1-4 players 1 Spire in Bloom campaign guide 1 Expanded Valley map 60 cards 2 dividers Baby animals!
$65.00
Corps of Discovery: Expansion 1 Insecta
The Corps of Discovery ventures further westward only to find the woods teeming with giant insects. Only an airborne insecticide can put an end to the menacing masses that threaten to overrun the Corps. The ingredients needed to concoct such a poison are readily available from the land itself, but all of your precious scientific gear is back on your boat. In order for you to be able to shuttle resources back to the boat, you must first deal with the Ranidaea monstrous, frog-like creature that lies in wait just beneath the surface of the river, somewhere between the shore and the ship.
$22.00
The Light in the Mist
Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets. The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions. Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
$49.00
Borderlands: Mister Torgue's Arena of Badassery
You and a team of Vault Hunters enter Mister Torgue’s Arena of Badassery™ to face off against his collection of skags, bandits, and assorted psychos. You can play a one-off battle filled with explosions, slaughter-splosions, sauce-plosions, and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear, advance your character using unique skill trees, equip epic new guns, and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss, an Ultimate Murder-Machine, hellbent on sending you back to the borderlands as moist and meaty skag-snacks.
$172.00$84.00
Tainted Grail: Companions
This Add-on includes 4 animal companion collectors' models. You can use them in addition to their standard Item cards found in the Core Box.
$28.00$22.00
Arkham Noir: Case #3 - Infinite Gulfs of Darkness
This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you lose your sanity. And the Hardboiled Mode that consists of completing all the Objective Cards before running out of time or sanity.
$36.00$24.00
Earthborne Rangers: Moments in the Valley Expansion
This expansion enhances the new territory introduced by each Valley Expansion with hazardous events, opportunities, and narrative choices. From Spire to Plateau, the 33 new cards in this expansion add even greater texture to your ongoing campaign. In the same way Moments on the Path enhances the path deck for the Core Set and Legacy of the Ancestors, Moments in the Valley enhances the path deck for each of the four Valley Expansions. It's not necessary to play those expansions but it gives more depth and replayability to the experience. Core Set and 1+ Valley Expansion required 8 Spire in Bloom Moments 8 Shadow of the Storm Moments 8 Into the Maw Moments 8 Sky and Smoke Moments 1 General Path Card 4 Moment Dividers
$29.00
Mythwind: Winds of Magic Expansion
Includes the Stretch Goals of the original KS Campaign:• 10 Adventure Cards• 10 Event Cards• 10 Goal Cards• 2 Season Tiles• Achievement List• 2 Secret Envelopes• 5 Weather Cards• 4 Building Tiles
$22.00
Tainted Grail: Age of Legends & Last Knight Campaigns
Tainted Grail's Stretch Goals offer two full-sized campaigns: The Last Knight, set 400 years after the core box campaign, where players explore a frozen, apocalyptic Avalon and bring the history of human conquest to a conclusion, and The Age of Legends, set 600 years before the core box campaign, where players join legends like King Arthur and Merlin to discover the origins of many myths. Players can also command armies and build structures thanks to the new military power mechanic. These campaigns, combined with the Fall of Avalon campaign, create a trilogy spanning a millennium and hundreds of locations and journal pages, providing a unique board game experience.
$157.00$101.00
Arkham Horror: The Card Game - Shiny Game Mat: Elokoss
Our premium quality, full color printed, and officially licensed Shiny Game Mat for Arkham Horror the Card Game will bring any gaming table to life. The Game Mat features an ultrafine shiny surface treatment that enhances the premium feel and makes the beautiful design look even more vibrant. The Game Mat ensures seamless card movement, while the anti-slip backing keeps the mat firmly in place during gameplay. Each mat includes Gamegenic’s unique and innovative premium flat stitching, specifically designed to prevent cards and sleeves from catching on the seams. The fascinating shiny design, the comfortable feel, and soft material are perfect for an upgraded gaming experience or your home desktop. The Game Mat is perfect for a vast variety of games, TCGs, and LCGs, especially for all enthusiastic fans of Arkham Horror: The Card Game. STUNNING SHINY FINISH: Features an ultra-fine shiny surface treatment that enhances color depth and vibrancy, bringing the Elokoss artwork to life on your tabletop. PREMIUM SHUFFLE EXPERIENCE: Smooth surface ensures seamless card movement for Arkham Horror: The Card Game and other TCGs/LCGs, elevating gameplay comfort and flow. FLAT PREMIUM STITCHING: Innovative flat-stitched edges prevent sleeves and cards from catching, delivering long-lasting durability and a professional finish. ANTI-SLIP RUBBER BACKING: Natural rubber underside keeps the mat securely in place during intense mythos phases and extended campaign sessions. VERSATILE & OFFICIALLY LICENSED: Designed for Arkham Horror fans but compatible with a wide variety of standard card games—perfect for game nights or even as a premium desktop mat. Contents: One premium shiny stitched-edge game mat
$43.00
Mythwind: Friends and Family Expansion
The Friends & Family expansion introduces you to the varied townsfolk of the grown village in Mythwind. Complete quests, discover town secrets and even get married!
$51.00
Too Many Bones: Rage of Tyranny Expansion
The Tyrants of Daelore are back, and they're more challenging than ever! An expansion to both Too Many Bones and Too Many Bones:Undertow, Rage of Tyranny introduces a new, alternate way to fight every Tyrant in both games. Featuring new chips and dice, as well as new shadow cards and final battles for every Tyrant, Rage of Tyranny adds new hours of replayability to your Too Many Bones collection. 17 Chips9 Dice53 Tyrant and Encounter Cards1 Chip Holder1 PVC Card Box2 Rule Cards
$43.00
Too Many Bones: Carcass Expansion
Enhance your Too Many Bones experience by adding Carcass, the Survivalist! Baddies are back on the menu! Carcass, the survivalist Gearloc, is never one to let an enemy go to waste. If he collects a Baddie, you can be sure he'll salvage every piece of it, with recipes that transform his fallen foes into buffs and heals for himself and his party. Whether picking up his fallen foes on the battlefield or salvaging fresh meat directly from the stacks, you'll never look at a Baddie the same way again after playing with Carcass.
$43.00
Tainted Grail: Monsters of Avalon - Past and Future Miniature Pack
Tainted Grail: The Fall of Avalon expansion including 20 additional plastic miniatures and 22 additional cards.
$128.00$83.00
Tainted Grail: The Fall of Avalon - Red Death
The advanced Red Death campaign provides a challenge for experienced groups of players, giving them a new, exciting story to play through, and new ways to advance their characters. Journey to Camlann, the ancient human capital, abandoned during the plague of the Red Death. Deal with new, exciting threats with unique rules, such as separate mini-encounters outlined on secret cards. Uncover the secrets of the Homelands, while making your way through locations dripping with mood and foul miasma. Arm yourself with new knowledge and find allies among two new races: the wild Picts and the mysterious Fomorians. Learn brand-new advanced skills, and find unique ancient items – but beware of the horrific Danse Macabre that trots up and down the city streets to the shrill sound of pipes, inviting you to join their eternal dance!
$85.00$55.00
The Dark Quarter: Lost to the Night
Thirteen year old Susanna has disappeared without a trace and the NOPD are powerless to find her. A band of misfits, brought together by their connections to Susanna, will do what the police cannot and bring her home! While not investigators themselves, this group congregates around "The Alligator" club and have seen the dark and magical underbelly of New Orleans with their own eyes. They also know that Susanna might well be connected to the arcane as she is no ordinary teenager. With Susanna's life on the line, the stakes will be higher and more personal than ever. What's Inside: 3 feature-length scenarios 30 location tiles 3 scene tiles 21 NPC markers 28 consumable cards 21 story cards Characters: Jane 'Bluejay' Tien: The Sister Hector Zavaleta: The Protector Fermin 'One-Eye' Lafayette: The Teacher Evelyn Dansky: The Mother Each character comes with: 1 character board 1 32mm miniature 9 ability cards Miniatures: 1 Small NPC Mini (~32mm) 1 Medium NPC Mini (~44mm) 1 Honey Island Swamp Monster (~70mm)
$51.00
Flock Together: Birds of a Feather Eggspansion
Your favorite co-op coop game is back with Flock Together: Birds of a Feather Eggspansion!With 6 dauntless chicken heroes, 6 nefarious predators (new loot!), 3 extra weather conditions, 4 extra player Cheeples, and an additional player board allowing up to 6 players, this expansion adds opportunities for even more complex decision making as you battle your way to the end of the final season!
$65.00$55.00
Sleeping Gods: Primeval Peril
Expansion: Copy of Sleeping Gods Core Game required. The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger. Requires Sleeping Gods (RVM 023) to play. Expands the world with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more.
$58.00$43.00
Kids Chronicles: The Old Oak Prophecy
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place. In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest.• Second, standalone game in the Kids Chronicles series - a family version of the worldwide bestseller Chronicles of Crime.• Great tableau presence: location tiles, inventory tray and character standees.• New world, new story, and new component types will attract both new and experienced Kids Chronicles fans.• Beautiful, magical illustrations.Ages 7+, 1-4 Players, 30-45 Min per Scenario
$29.00
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00
Parks & Potions
Players step into the boots of Park Rangers, whose expertise in botanical alchemy transforms the wilderness into a sanctuary for healing. With the roll of the dice, players gather extracts from the park's flora, concocting potent potions to treat the ailments of animals from different biomes. Successfully healing animals and performing experiments earns points, directly reflecting your role in maintaining the park’s well-being. Aim for animals in similar habitats to unlock bonus points, reflecting the depth of your commitment to conservation. Or, take the path of experimenting to find new potions. Parks & Potions plays over 5 rounds (6 in a 5-player game), each representing a day of work. The game is divided into phases where players roll dice to discover flowers to extract, manage their inventories, and use potions to fulfill objectives and cure animals. Strategic potion mixing and objective completion are key to becoming the most renowned ranger. The player with the most points at the end of the game is crowned as the guardian of nature!
$51.00$43.00
Corps of Discovery: Expansion 2 Vameter
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You`ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture.
$22.00
Dungeons & Dragons: The Temple Of Elemental Evil (Board Game)
In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.
$108.00$91.00
Chronicles of Crime: 1900
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the middle ages, you are murders, kidnapping, and robberies. Being a journalist helps you in being among the first to know about them and your wits often make you the first to find the preparator. Chronicles of Crime: 1900 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and solve some escape-room-style puzzles incorporated into each scenario. Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games that utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00
Earthborne Rangers: Shadow of the Storm Valley Expansion
Shadow of the Storm is the second in a series of products known as Valley Expansions, which expand the Valley by adding locations and paths to explore, people to meet, missions to accomplish, and rewards to unlock. Notably, each Valley Expansion also includes a new campaign guide and map, which create a “mini-campaign” that can be played before, during, or after the main story. This time the map expands North, moving rangers through peaks and basins as they visit wondrous new locales and dig into a strange storm. Core Set required Supports 1-4 players 1 Shadow of the Storm campaign guide 1 Northern Expanded Valley Map 60 cards 2 dividers
$65.00
Gems of Iridescia: Standard Edition
Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia! Gems of Iridescia is an easy to learn, fun to master worker placement board game where players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Quick to learn using a simple rule system that enables players to jump right into the game without reading page after page of rule books. Secret objectives and a variety of ways to score create different paths to victory making every expedition a unique and fun experience. Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points! Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures! Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne! The beautifully illustrated world of Iridescia provides a bounty of little hidden details and treasures for players to discover.
$85.00$41.00
Captain's Log
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.
$172.00$128.00
Marvel: Crisis Protocol Alliances - Night of the Goblin (Pre-Order)
This item is a pre-order item with an expected release date of 09/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. New York once again finds itself at the mercy of the Green Goblin and it’s up to the team of the Spider-Men: Peter Parker and Miles Morales, together with Black Cat and Ghost-Spider, to put an end to his menacing machinations! Marvel: Crisis Protocol Alliances - Night of the Goblin is a cooperative adventure game for up to four players. Players work together to thwart each of the Green Goblin’s sinister plots throughout the city, but stopping this nefarious villain won’t be easy. Players will have to fight their way through hordes of minions including the numerous Goblin Army goons, robotic Spider-Slayers, and deadly War Goblins. As players defeat enemies and complete each encounter, they will earn valuable experience, allowing them to level up and customize their hero with new and more powerful abilities. Abilities they will certainly need in order to triumph in their ultimate showdown with the Green Goblin himself! COOPERATIVE MARVEL ADVENTURE: Team up as Spider-Man, Miles Morales, Ghost-Spider, and Black Cat to stop Green Goblin’s citywide chaos. EPIC BOSS BATTLES & ENEMIES: Fight through waves of Goblin Army goons, Spider-Slayers, and War Goblins before facing the Green Goblin himself. LEVEL UP & CUSTOMIZE HEROES: Gain experience, unlock powerful abilities, and evolve your characters throughout the campaign. COMPLETE GAME EXPERIENCE: Includes miniatures, dice, boards, tokens, and cards—everything needed for cooperative gameplay out of the box. IMMERSIVE STORY-DRIVEN GAMEPLAY: Progress through dynamic encounters across New York City with evolving challenges and replayability. Contents: 2 Double-Sided Stage Boards, 4 Character Dashboards, 18 Enemy Minion Miniatures, 1 Boss Green Goblin Miniature, 4 Character Miniatures, 4 Alliances Character Stat Cards, 5 MCP Stat Cards, 4 Player Stamina Cubes, 4 Player Power Cubes, 4 Player XP Cubes, 44 Alliances Character Level-Up Cards, 5 Stage Cards, 1 Boss Battle Card, 3 Enemy Minion Stat Cards, 1 Boss Stat Card, 1 Enemy Modifier Card, 1 Pitfall Card, 4 Rules Reference Cards, 1 Enemy Tracker Punch, 16 special condition tokens, 20 damage tokens , 5 Daze tokens, 6 Terrain Tokens, 6 Objective Tokens,6 Challenge Tokens, 1 Priority Token, 20 Stage Tokens, 10 Activation Tokens, 10 Dice, 1 Rulebook
$144.00
Mini Rogue: The Council
The Council is a standalone expansion for Mini Rogue. You can play it with or without the base game. - If you don't own the base game: you can play The Council solo or in pair (competitively, with the Overlord module).- If you own the base game: you can play The Council solo (with a much greater variety of cards), cooperatively (with two or three players), or competitively (with two, three or four players, thanks to the Overlord module). In The Council, play as an adventurer who arrives in a doomed city, lost in the hands of a power-crazed regent, and his council who orchestrates dark manipulations in the shadows. Wander the dark, randomly-generated alleyways, card after card, encounter ever more terrifying encounters, manage your resources and upgrade your skills by gaining levels to meet the greatest challenge of all: defeating the King's Remains! All Council content is compatible with the Mini Rogue base game. The game also includes a campaign, which follows on from the base game campaign (but can be played without having played the previous campaign).
$43.00$37.00
The Cats of Mont Saint-Michel: Box Set
Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it. The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next. As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills. This game takes several sittings to complete but you can save your progress easily. Ages 14+1-4 players20-40 minute play time Contents:The ABCs RulebookBook of Adventures Scenario book.9 Character Sheets104 Loot cards81 Skill cards15 Taverne Encounter Cards18 Plastic Stands18 cardboard standees2 Twelve Sided DicePlayer Aid – a double sided cardstock sheet. Punchboards with:Round Marker8 Stun tokens6 Objective tokens4 Vulnerable tokens12 wound tokens6 Depleted tokens3 Scratch tokens8 Loot tokens4 Toxic stench tokens9 Cat markers10 Roach markers9 Rat markers
$72.00$44.00
Leviathan Wilds: Deepvale Expansion
An Old Kingdom stronghold lies buried in the twisting catacombs beneath the Wilds: a treasure trove of relics, knowledge, and secrets best left forgotten. Deepvale expands Leviathan Wilds with 7 thrilling new leviathans, including the ever-changing Flux, the brutal Ravager, the unsettling Infestation, and more! The new climber Edge and the new class Harvester increase character and class shuffle-build combinations from the current 64 to an impressive 81.
$56.00
Leviathan Wilds: Wood Token Set
Elevate your tabletop gaming experience with the Leviathan Wilds Wood Token Set—a collection of beautifully crafted wooden tokens designed to bring authenticity and elegance to your campaigns. Each piece serves as a luxurious upgrade to standard character, class, and focus tokens, transforming how you track game mechanics at the table. Meticulously carved from quality wood with rich finishes, these tokens add a tactile dimension that enhances immersion and makes the game feel more memorable.
$12.00$10.00
Dungeon Degenerates: Lowlands Encounters booster
21 additional Lowlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$13.00
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$11.00$10.00
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