Board Games | Games with Solo Mode
Bullet Orange
Bullet Orange is a new expansion for Bullet Heart. Bullet Orange brings 4 new heroines to the game and represents the first tabletop appearance of famous characters from the Orange Juice franchise, with characters from top-rated Orange Juice titles Sora, Flying Red Barrel, SUGURI, and QP Shooting all making appearances in the new game. Requires Bullet Heart to play.
$36.00$29.00
Spirit Island: Nature Incarnate
Spirit Island: Nature Incarnate is the latest installment in the Spirit Island line of award-winning cooperative, settler destruction strategy games. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more. Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$85.00$57.00
Aeon's End: The New Age
Aeon's End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$85.00$63.00
Hadrian's Wall
When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast.In Hadrian's Wall, players take on the role of a Roman General, placed in charge of constructing a milecastle and bordering wall. Over 6 years (rounds), players will construct their fort and wall, man the defenses, and attract civilians by building services and providing entertainment - all while defending the honor of the Roman Empire from the waring Picts. The player that can accumulate the most Renown, Piety, Valour, and Discipline, whilst avoiding Disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis! Contents:2 Game Pads6 Player Boards50 Resources90 Workers48 Fate Cards72 Player Cards
$85.00
Resident Evil 3: The Board Game
Explore Racoon City as a terrifying open world on your tabletop. If you and your fellow survivors can find the parts to repair the cable car, you may just make it out alive. Maybe. Navigate spine-tingling scenarios while scavenging what you can. Your search for key items will take you through iconic locations like Raccoon City Police Department and Saint Michael’s Clock Tower. But watch out! You’ll be attacked by Zombie Dogs, Drain Deimos, and even worse monsters at every turn. And Nemesis is never far behind... You’ll need to work together to stand a chance. Play as Jill, Carlos, Mikhail, or Nikolai. Whoever you choose, each character has unique rules for you to get to grips with as you navigate a city overrun by the infected. And you’d better do it fast, because every decision counts. As you search, discover precious items, new locations, and unexpected obstacles. Encounter random events that force decisions which change the course of your campaign, transforming your experience each time you play. All the while, the tension deck will keep you on your toes, evolving with your choices — but that’s not all. The city danger level is rising. The higher it gets, the more lethal your enemies become. And if it reaches the top? Game over. A cooperative campaign game for 1-4 players, Resident Evil 3: The Board Game injects fresh terror into the survival horror engine that kept Resident Evil 2 board game fans on the edge of their seat. Will you survive the night?
$156.00$133.00
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win — your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly! Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games Alexander Pfister. A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Climb aboard and set sail for Maracaibo!
$107.00$91.00
Aeon's End: Into the Wild
Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.
$29.00$21.00
Railroad Tiles: Monuments Expansion
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!
$29.00$23.00
Tiletum: Prospect for Silver Expansion
Welcome to the Renaissance, where merchants' thirst for gold is rivaled only by their desire for silver. As you amass your initial wealth, your first move is to dispatch prospectors to delve into the depths of silver mines, extracting this coveted resource. With silver in hand, you can now invest in the expertise of scholars and artisans, gaining crucial advantages over your rivals. Moreover, you'll embark on a mission to improve the harsh conditions of mining by constructing Underground houses and Cathedrals within the mines themselves. But your ambitions know no bounds. As you expand your operations, you'll venture into new territories, previously beyond your reach, sending your prospectors to uncover even more lucrative mines. Are you ready to navigate the treacherous waters of Renaissance commerce and claim your place among the elite merchants of the era? Tiletum: Prospect for Silver introduces a unique resource, Silver. To gain it, you need to utilize a new type of action that controls your Prospectors, moving them on Underground maps in search of sources of this precious material. Moreover, Silver allows you to acquire Technologies that vastly enhance your game.
$43.00$34.00
Aliens: Another Glorious Day in the Corps - Assets and Hazards (2023)
High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Assets and Hazards contains 34 miniatures: 2x Facehuggers, 8x Eggs, 2x Sentry Guns, 6x Computer Terminals, 16x Crates.
$29.00$25.00
Tainted Grail: Kings Of Ruin: Stretch Goals Box
This expansion contains miniatures of all Guardian creatures you can encounter during your ventures through Western Avalon. You can use these minis to mark the positions of Guardians on Locations instead of placing their Encounter cards on the map. Getting the Wyrd Encounters is not essential for gameplay but adds a huge amount of immersion and table presence to the game! PLASTIC GUARDIAN MODELS: This expansion includes plastic models of all Guardian creatures encountered in West Avalon, providing enhanced immersion and visual appeal to your gaming experience. MARK GUARDIAN POSITIONS: Use the plastic Guardian models to mark the positions of Guardians on Locations, replacing standees for a more immersive gameplay. IMPROVED IMMERSION: Enhance your Tainted Grail: Kings of Ruin adventures with detailed and high-quality plastic models that bring the Guardian creatures to life on your gaming table. EXPANSION REQUIREMENTS: Requires the Kings of Ruin Core Box to play, allowing you to seamlessly integrate the Wyrd Encounters Expansion into your Tainted Grail campaign. ENRICH YOUR ADVENTURES: Immerse yourself further into the dark and mysterious world of Tainted Grail by adding the Wyrd Encounters Expansion to your gaming collection.
$70.00$45.00
Tiny Epic Dungeons
Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play. The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness. After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from. These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow! Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect. Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact? The story is yours to tell in Tiny Epic Dungeons! Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later! Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!
$43.00$34.00
Underwater Cities: New Discoveries
New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.
$92.00$64.00
Twice as Clever! (Doppelt So Clever)
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.
$39.00$35.00
Kanban EV: Upgrade Pack
The Kanban EV Upgrade Pack adds the following expansions to Kanban EV:Speed Charger ExpansionGarage Tile Expansions The SpeedCharger expansion provides players with persistent special abilities they may pay shifts to unlock. During setup, place 4 SpeedCharger tokens per player in a supply next to the Game board. Each player receives a Charging board which is placed next to their Player board. When working Shifts in R&D (or indirectly through Administration), you may spend 1 Shift to take a SpeedCharger token from the supply and place it on a space of your choice on your Charging board. From now on, the covered bonus is active for the rest of the game. Also, at the end of the game, each Charger token is worth 1 PP for each Car in your garages. For example: If you have 3 cars and 4 SpeedCharger tokens, you score 12 PP. You can only take one SpeedCharger per turn. The Bonuses when played in... R&D - Once per turn, you can upgrade 1 Design with a Car Part from the supply. Assembly - You may ignore the restriction of having to provide upgraded parts first. Logistics - You bank 2 Shifts instead of 1 when placing a Kanban card. Design - When you take a Design from the Central Design Stack, gain 1 Book. Administration - When working in Administration, you receive 1 extra Shift.
$22.00$17.00
Mice & Mystics: Downwood Tales
Mice and Mystics: Downwood Tales is a box chock full of adventure and whimsy: new storybook, a pile of new miniatures, new heroes, new villains, new location tiles, new search deck items. Downwood Tales takes the adventure outdoors. Meet frogs, turtles, rabbits, the wise sages - the three blind mice, ride leaves like parachutes out of the trees and much, much, much more. Downwood Tales gives you multiple playable characters, new villains, new minions, tiles, a ton of new mechanics, equipment, new story arcs and more! New to this big box expansion is the gecko named Jakobe and he's not your run-of-the-mill gecko, he's a smooth operator, a ranger of the forest, a lizard for hire who is leading our heroes through some of the greatest dangers they will ever face! With more fun elements than you can shake your tail at, Downwood Tales is the next exciting installment in the Mice & Mystics world! This product is an expansion: Mice and Mystics base game required to play.
$128.00$97.00
Draft And Write Records
A (Blue) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards. Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
$46.00$37.00
Cloudspire: The Uprising Expansion
The Uprising isn't a typical faction so much as it is a militia, one made up of a hodgepodge of races from the world below Ankar. Led by the vengeance-seeking Netorut, The Uprising has reverse engineered gateport technology to launch an invasion onto the joined islands, hoping to reap plunder from their chaos. Doubling as a faction expansion and gameplay refresher, The Uprising is a faction that is made up primarily of mercenary chips drafted from the market. Each Uprising faction comes with multiple market heroes, minions, spires and equipment that can be utilized by The Uprising or shuffled into the market regardless of which factions are in play. Like the Horizon's Wrath, the Uprising comes with four solo scenarios and two co-op scenarios.
$43.00
The Emerald Flame
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
$126.00
Fire in the Library (Second Edition)
Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns. Take your chances, be the bravest, and save books in Fire in the Library!
$43.00$28.00
Explosion in the Laboratory
Explosion in the Laboratory is a push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion! In Explosion in the Laboratory, you are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... This is a 27 card game set in the Fire in the Library universe that has the same press your luck and strategy from the base game, but in a small portable science-y version! During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. The planning phase allows players to play 1 time use special ability cards (process cards) that can effect scoring for your turn. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The chemicals mixed can be placed in your available flasks for the turn and the process is repeated until you decide to stop to score or an explosion is triggered by an unstable mixture with certain combos of chemicals in your flasks. The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring). Beaker cards sitting in the middle of the table act as a game timer and indicate the fire level and scoring potential of mixtures. As players score beakers and at the end of each round beaker cards rotate changing the point values of the chemicals you've mixed while also moving it closer to the end of the game as once a beaker reaches it's boiling point it will bring an explosive and abrupt end to the game. Whichever player earned the most points throughout the game wins.
$19.00$12.00
Blade Rondo: Night Theater
Blade Rondo Night Theater is a stand-alone expansion for Blade Rondo. It can be played on its own with basically the same rules as the original, or combined to expand on the base experience. For the unfamiliar, Blade Rondo is a minimalist non-collectible battle card game where each player picks just seven cards per match. It also comes with a well-supported solo mode.
$29.00$23.00
Blade Rondo
Blade Rondo is a card battle game from Domina Games for one or two players. The game distinguishes itself from other card battle games in several ways. One is the way decks are built - out of the forty "key cards", each player is dealt fifteen and has to choose just seven to use during the match. Stronger cards tend to be single-use, meaning you need to balance longevity and power when making your choices. Additionally the small card set means you can make assumptions about what your opponent might have, though without total certainty. The game's solo mode isn't just tacked on - 20 cards are included just for use in solo play, and allow you to enjoy the game by yourself. Pawn, the designer, is well known for his previous solo-only releases such as Shephy.
$29.00$23.00
Living Forest: Kodama Expansion
The dreadful Onibi has never been more dangerous… He has set foot in the Circle of Spirits and is ferociously attacking the Sacred Tree, while his flames threaten all living things in the forest. But the Spirits of Nature aren’t fighting alone: Sanki has sent small beings of light, the Kodama, to help them face this growing threat. Play as one of the four Spirits of Nature and make the most of the Kodama’s help to save the Sacred Tree! A NEW ACTION: You can now use the flowers from your Help Line, your Forest and your victory tiles to perform the new action: Call a Kodama. Thanks to this new action you can, each turn, buy one (and only one) Kodama card which is placed on your personal deck, like a Guardian Animal card. These Kodama cards, in addition to providing you with items like Guardian Animals do, provide you with a Kodama symbol. At the start of your Action phase, add the number of Kodama symbols on your Help Line and your Forest: • With 2 visible Kodama symbols, you can take 1 Fragment tile. Put it next to your Forest. • With 3 visible Kodama symbols, you can take 1 Element tile. Put it next to your Forest. • With 4 visible Kodama symbols, you can perform an additional basic Action during this turn. And icing on the cake, you increase the corresponding victory condition from 13 to 15 by emptying a pile of Kodama cards. A good way to slow down your opponents! NEW GUARDIAN ANIMAL Two types of Guardian Animal complete your teams: • 5 new Level 2 Guardian Animal cards allow to perform twice the same basic Action shown on the card, when you normally have to perform two different actions. • 5 new Level 3 Guardian Animal allow you to perform a Bonus Action of the type shown on the card, in addition to your basic Actions. NEW PROTECTIVE TREES RELATED TO KODAMA Six new types of Trees are available, these are the Trees related to Kodama. You can only plant one of each type, so a maximum of 6 different new Trees. ONIBI ENTERS THE CIRCLE OF SPIRITS Each time you buy a Kodama card, Onibi retaliates and moves forward on the Circle of Spirits. For each Spirit he jumps, you must add a Fire tile of value 2 to the center of the Circle of Spirits. And that’s not everything, there is also a Solo mode!
$50.00$43.00
Micro Dojo: Loyalty & Deceit
Your hard work in Micro Dojo drew the eye of the Shogun, but also gained the attention of two rival clans that now try to claim the town for their own. The Shinchoku clan bring progress and prosperity, whilst the Tsuyo clan cultivate power and corruption. Pledge your loyalty, earn support, and help your chosen clan come to power.
$22.00
Architects of the West Kingdom Collector's Box
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers? This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Collector's Box for Raiders of the North Sea.Requires Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder. Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card. Features: Designed to organize and store Architects of the West Kingdom and the expansions, Age of Artisans and Works of Wonder. High quality insert organizer included. Includes a Promo card set! New box art from famed illustrator Mihajlo Dimitrievski. Contains: Organizer insert designed for Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder. Promo Card Set including: 4 Adornment Cards 3 Building Cards 6 Apprentice Cards 1 Contribution/Consequence Card
$43.00
Great Wall - Ancient Beasts
Ancient Beasts expansion adds four legendary entities into the game - players will try to gain their favor to receive their blessings. Harness Ancient Beasts’ legendary powers but be careful – you’re not the only one who can steal a part of their might. Use new Artifacts, Advisors, and Tactics – all focused on the Ancient Beasts – to tip the scales in your favor.is expectations.
$50.00$37.00
Fish 'n' Flip
Unfortunately, the fishing nets that scour the ocean floor don't just catch fish. In their wake, they also capture many species of marine mammals that don't belong on our plates!In Fish 'n' Flip, play together to free as many animals as possible before the end of the game.With its original mechanics that will undoubtedly remind you of your Tetris games, Fish'n Flip is the perfect game to bring young and old together. Discuss together, and optimize the use of your action cards to create cascading movements and free the animals! Each player can only use their special ability on their turn, but beware: to achieve a clean sweep, you'll need to move together!
$32.00$25.00
Magic Maze: Maximum Security
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.Maximum Security contains 13 modules to use in whatever combination you like to enhance your games. There are new security measures to give you more trouble (guards, Beholder, motion detectors, and armored doors), but there are also new abilities to make the heroes’ task a bit easier (climbing through ventilation shafts, breaking through walls, casting spells, and even rearranging the mall). You want more? How about 42 achievements? Can you complete them all?★ New scenarios for the award-winning base game★ Introduces Helpers and Challenges to decrease or increase the difficulty★ Helpful Tutorials to guide you through the new featuresComponents:• 4 Guard Pawns• 13 Mall Tiles• 1 Beholder on a plastic stand• Various tokens• 1 Rulebook
$36.00$23.00
Assassin's Creed: Brotherhood of Venice
DIVE INTO THE WORLD OF ASSASSIN’S CREED® Assassin’s Creed®: Brotherhood of Venice is a cooperative miniature board game in the Assassin’s Creed® universe. A storydriven campaign of 26 Memories in Venice, the heart of Italian Renaissance.Play as a small team of Assassins in charge of setting up the Brotherhood’s Headquarters in Venice in 1509. You and your team must identify the new threat to the Brotherhood, investigate and eliminate it!★ Choose your Assassins according to their unique abilities: Level up during the campaign and unlock new skills for each of them!★ Original Characters: Meet the many famous personalities you’ve encountered in the Assassin’s Creed® video games as well as unique ones created especially for this game.★ Unexpected developments: Many surprises are awaiting, hidden in 6 secret envelopes!Components• 5 Highly Detailed Assassins Miniatures• 139 cardboard Miniatures on standees• 6 Secret Envelopes• 1 HQ Envelope• 41 Tiles• 180 Large Playing Cards• 232 Small Playing Cards• 22 Custom Dice (3 types)• 4 Double Layered Player Boards• 1 HQ Board• 1 Enemy Board• 1 Compass Board• 60 Tokens• 5 Clipon Bases• 67 Plastic Cubes• 1 Sticker Sheet• 1 Campaign Booklet• 1 Rulebook
$199.00$138.00
Holiday Hijinks: The Kringle Caper
Game #1 in the 'Holiday Hijinks' 18-card escape room game series. Baby, it's cold outside, and shenanigans are afoot at the North Pole. It's up to you to figure out what happened and save Christmas.
$15.00
Akropolis: Pantheon Expansion
The sun has set on the age of competition... a new era beckons. No longer seeking all the glory for themselves, these erstwhile rival Cities are now pooling resources and expertise into a joint project: Building a magnificent Capital to honor the gods! Construct beautiful Divine Altars to the gods who will protect your Capital, radiating its glory throughout the ancient world. The goal of the Architects is to work together to construct the Capital and achieve the highest possible score. You’ll need to combine your skills and play cooperatively. As you progress through the Scenarios, it will become increasingly difficult to score top points!Content:5 Starting Tiles3 Scenario Tiles20 Architectural Challenge tiles20 Divine Altar markers
$25.00
Cities: Paperbag Expansion
In this independent version of Cities, you’ll find the essence of the original version as well as new mechanics, including skyscrapers, highways, and bridges. Transform a vibrant metropolis into a modern engineering marvel by dispatching your workers to the right sites at the right time. Every decision counts: every building, every street, and every neighborhood will contribute to your legacy. Welcome to the city of your dreams!FEATURES★ The new version of the acclaimed Cities, completely independent of the original game.★ New game mechanics and a solo mode, with 8 new cities to build.★ Excellent family game you can learn to play in just a few minutes.★ Fun and welcoming for new gamers, challenging enough for experienced gamers.
$22.00$17.00
Molly House (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst! Players draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house. As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.
$107.00$80.00
Deep Rock Galactic: Mixed Mission Book (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Booklet with rules for mixed missions with the Biome and Space Rig expansions. Requires Deep Rock Galactic - Base Game, Biome Expansion, and Space Rig Expansion.
$22.00
Railroad Tiles: Collector's Edition
A collector's edition of Railroad Tiles that supports up to 5 players! A single "big box" including all components from the core game, the World Expansion, and all other expansions available as add-ons, as well as additional components to allow for 5-player gameplay for both core game and expansions. Contains base game + 9 expansions: Canal Expansion (Medium Complexity) Countryside Expansion (Hard Complexity) Desert Expansion (Medium Complexity) Energy Expansion (Hard Complexity) Forest Expansion (Easy Complexity) Lake Expansion (Easy Complexity) Monuments Expansion (Medium Complexity) World Expansion 5th Player Expansion (Collector’s Edition Exclusive) Hospital & Local Market Promo Tiles (if the game was bought through the 2024 Kickstarter campaign)
$283.00$173.00
The Captain is Dead: The Problem with Priggles
Nobody knows what Priggles are or where they came from. What is known is that they don’t like the aliens. Or maybe it’s the aliens that don’t like them? Either way, who cares? The important thing is that they can be used against the aliens, and that makes them really handy. Unfortunately, they’re clingy little things, and once they get their cute little hooks in you, it can be really hard to shake them off... This microexpansion for The Captain is Dead adds Priggles! Shuffle these little critters into the skill deck. You may draw one, and you can't get rid of it. But when you have three of them, you can discard all three to get rid of aliens on the ship! CONTENTS • 9 Priggle Cards• 1 Cargo Pod Card• 2 Rules Cards• 2 Reference Cards
$15.00
Spokes
Spokes is a fast paced cycling game for 1-6 players. Players create cycle paths by swapping spokes from their wheels for those on the board. As players create routes their spokes and options change along with everyone's routes, resulting in fast and beautiful dynamic play. Each turn players select a spoke on their wheel to swap for one on the track, and then travel down a contiguously coloured track containing the spoke they placed. As the game continues players build, share and dismantle routes, managing the selection of spokes at their disposal with efficient cycling the best routes. Players can draft other bikes as well, and use the reserved energy to pull out ahead at opportune moments. This helps to recreate the excitement and theme of cycling, with the best players knowing when to sit behind other players, use their routes, and overtake at the last minute for the win! The game is played over three laps, with routes evolving throughout.
$71.00$44.00
Gun It
Gun It is a timed cooperative game in which 1-4 players are packed together in a car in the middle of a thriller. You're in a car together, surrounded by hostile vehicles. Work together to form a plan while precious seconds tick by. In this highly thematic programming game, your crew rapidly exchanges a handful of cards each round, determining when, where, and what they’ll do. Once time is up, your planned moves play out in cinematic fashion, as gunfire erupts and vehicles careen wildly on the roadway. ‘Gun It’ is simple to learn, requiring only a few basic cards and tiles, but uses a unique trading mechanic, with hints of Space Alert and Robo Rally. Customize your challenge by layering on complexity. Use a variety of settings and accessories, as you face a host of unique enemies and scenarios. A compact package that’s easy to table, it’s time to gather your crew! Contents:7 large Scenario cards (Change the goal of each game)37 Vehicle tiles28 Action & Accessory cards39 Moment & Setting cardsXP Counter, 20 Damage & 12 Key tokens50 page notepad & Custom Setup cards Create custom challenges like an RPGRulebook, Intro booklet, & Player AidsSand timer (Or players can use the digital timer available online with custom music)Custom coin (HEADlights & TAILpipes)
$43.00
Free Ride USA
During the 1950s, the network of railway lines in USA was modernized because of new diesel locomotives.This allowed people to travel to the major cities to visit beautiful old and new structures worth to see.In Free Ride USA, you are taking charge of rebuilding the railway lines and carry passengers to the cities. Your railway lines and state-owned railway lines are free of charge, while you must pay fellow players to convert their lines into state-owned railway lines.Choose travel routes from an open display of city cards and gain additional coins for the long east-west connections.Visit as many different cities of America as possible to gain the most victory points.Free Ride USA also offers a difficult solo challenge!
$85.00$64.00
ONUS! Under The Eagle
Simon Scarrow's Eagle series of books takes us back to the times when Claudius was emperor in Rome, beginning with the invasion of Britain, through the adventures of his characters Macro and Cato. The Eagle expansion incorporates new rules for the use of characters (in addition to generals), palisades, assaults, limited visibility and much more. It includes scenarios of the main confrontations of the first three books, starting on the border of the Rhine River against a tribe of Germanic tribesmen, suffering an ambush in Gaul escorting the imperial secretary or decisive battles in the conquest of Britain. Eagle includes units, characters and markers, although you need one of the base games, ONUS! Traianus or ONUS! Pack, to play with this expansion.
$43.00$40.00
Astro Knights: Mystery Of Solarus
Astro Knights is a cooperative Deck / Bag / Pool Building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending. Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated.
$29.00
Holiday Hijinks 8: The Easter Escapade
The egg hunt is in disarray. Can you crack the case? The Easter Escapade, title #8 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking.
$15.00
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$50.00
Race for the Galaxy: Expansion and Brinkmanship Expansion Arc 1 (2nd Edition Compatible)
As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war.Can you build the most prosperous space empire in these challenging times?Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy.This product is an expansion for Race for the Galaxy 2nd Edition (RIO301). It requires the base game to be played. Race for the Galaxy is the classic game of space civilizations for 2-4 players. Come discover what thousands of players around the world already know. Explore the galaxy, conquer worlds, expand your empire and defeat your opponents. Each game of Race for the Galaxy lasts less than 30 min or less. But, the challenge is endless. Every game is different with dozens of new worlds to explore and conquer. Now available in the new Second Edition adds 6 new start worlds, color-blind support, updated rules with sample turns for easier teaching.
$57.00$36.00
Liberty Or Death (Third Printing)
"It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.
$132.00$99.00
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 min or less to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$36.00$24.00
Tekhenu: Time of Seth
Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: obelisk of the sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities. New dice allow for mustering soldiers and gathering priests. However, conquest comes with a price, as with more battles fought, balancing one's deeds becomes more complicated than before. Apart from soldiers needed to take control of lands beyond the borders of Egypt, players also gather priests that allow them to take control of artifacts. These new cards offer new and nuanced ways of planning turns, combining strategic plays and scoring victory points. The expansion also contains advanced rules specifically designed to enhance the 2 player experience.
$37.00
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