Board Games | Games with Solo Mode
The Witcher: Path of Destiny - Wild Hunt
The semi-cooperative game mode allows players to stand on two sides of the conflict - one of you will take on role of Eredin himself, commanding a group of wraith-like Wild Hunt Generals, while the others will lead Ciri and her companions. The solo mode is also included, in which you will try to face the Wild Hunt alone! ENGAGE IN THE WILD HUNT CONFLICT: Experience a semi-cooperative game mode where one player commands Eredin and his Wild Hunt generals, while others lead Ciri and her companions in a battle for survival. INCLUDES SOLO PLAY MODE: Face the terrifying Wild Hunt alone in the challenging solo mode, testing your skills and strategy against overwhelming odds. NEW STRATEGIC GAMEPLAY: This expansion adds asymmetric roles and unique abilities, creating a dynamic and intense experience for both cooperative and competitive players. IMMERSIVE WITCHER UNIVERSE: Dive deeper into the Witcher world, confronting one of the saga’s most fearsome enemies with new characters and storylines. COMPATIBLE WITH PATH OF DESTINY BASE GAME: Designed to integrate seamlessly with The Witcher: Path of Destiny, enhancing your gaming experience with new modes and challenges. Contents: 1 Double-layered player board 4 Character miniature 1 Character scoring miniature 5 Starting cards 4 Ability tokens 2 Exp tokens 24 Large tale cards 5 New Side Quest Cards 16 Generals’ special ability cards 16 Generals’ weakness cards
$79.00$63.00
Avatar: Journey of Aang - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Avatar: Journey of Aang, 1-4 players join forces, taking on the role of Aang's companions. Each player will guide Aang in his journey to master fire, air, earth, and water, and restore balance to the world. If they hope to succeed, players will have to help Aang master the four elements, learn powerful new techniques, confront dangerous adversaries, and use the environment to their full advantage. With Sozin's Comet drawing near, Aang's companions must either help him race to confront Ozai, or risk fighting him with the full power of the comet. See if you have what it takes to guide Aang to success in Avatar: Journey of Aang!
$129.00$97.00
Cartographers: Map Pack 2 – Affril: Plane of Knowledge
When a rift opened and strange creatures rode through on their bat-like steeds, you knew you’d only have one chance to map this plane. You leapt through, finding yourself standing on a network of purplestone archways, rising from a vast, gray sea. Now, you pull out your level and compass and begin what surely is the greatest challenge of your career as a royal cartographer. Cartographers: Map Pack 2, Affril can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes. It includes 75 double-sided new map sheets featuring six islands and 3 new scoring cards, specifically for use with this map pack. Players pick two starting islands and may only draw on those islands to start with, before spending coins to branch out to other islands as the game progresses.
$15.00$13.00
The Search for UAPs
Over the past 100 years, there have been many sightings of unidentified flying objects. While this has often been credited to the sci-fi crazy of the middle of the 20th Century, recent sightings by respected members of the military and captured video shows that there is something out there that we can’t quite identify. The Search for UAPs (Unidentified Anomalous Phenomena) is a game about this real-world search. You are researchers out to prove their existence, focusing on the edge of space. Look to the sky for answers… Download The Search for UAPs rules here. Features Follow up to The Search for Planet X and The Search for Lost Species! Use logic and deduction to search for Unidentified Aerial Phenomena in Earth’s Orbit. Record your findings and deduce where the UAPs must be! Report your sightings through the free app to determine if they are confirmed. New Rotating Orbits which add more challenge. Contents 1 Outer Earth Orbit Game Board 5 Personal Space Panels TOP 5 Personal Space Panels BOTTOM 5 Player Screens 10 Researcher Player Pawns 1 Luna Token 27 Quadrant Modifier Tokens 130 Player Photo Tokens 1 Rulebook 1 Solo Rule Sheet 5 Wet Erase Markers 6 Plastic Storage Bags
$86.00
Design Your Destiny: Running Out Of Time
Read a fictional story about Charlie and Natalie as they are whisked away to the future to try to stop the invention of time travel itself! Every couple of chapters you get to play as Charlie and Natalie in a game where you help them progress through the story. Unfortunately, each game is broken and needs your help to fix it. The next few pages after a game will guide you on ways you can fix the game, but you are given complete freedom to fix it however you want. Each task you complete earns you a sticker that helps put the time machine back together. If you complete enough tasks and fix the time machine, then you unlock the final chapter to see how the story ends. It's a sci-fi story but also a game design tutorial that's great for kids or for people just getting into game design.
$51.00
Dragon Eclipse - Artbook
A premium, hard-cover album containing the best of Dragon Eclipse artwork, designed to help you get into the mood of the game. PREMIUM HARDCOVER ARTBOOK: This high-quality, hard-cover album showcases the best artwork from Dragon Eclipse, bringing the vibrant world of mystlings and tactical combat to life. IMMERSIVE ARTWORK: Explore beautifully detailed illustrations that capture the essence of Dragon Eclipse's colorful universe, designed to get you into the mood of the game. INSPIRED BY THE GAME'S WORLD: Each page features breathtaking art that immerses you in the adventures and landscapes of Dragon Eclipse, enhancing your gaming experience. DESIGNED FOR FANS & COLLECTORS: A must-have for Dragon Eclipse enthusiasts and art lovers, this book is perfect for showcasing your passion for the game and its intricate world. IDEAL FOR GIFTING: With its premium design and stunning visuals, the Dragon Eclipse Artbook makes a thoughtful and impressive gift for fans of the game or collectors of fantasy art.
$48.00$38.00
Quantum Game
The ultimate 2-in-1 puzzle game!Solve captivating challenges with dots adding up to the numbers on one side and master color placement on the other. And if that’s not enough, create trillions of custom puzzles yourself each with a guaranteed solution!
$29.00$25.00
Runar: Hel Expansion
“Ladies and Gentlemen, I have asked each of you in this room for a purpose. It is with grave urgency, and top secrecy that I request your time, your assistance, and your loyalty. I ask that you save our nation, and in turn save my life…” The President On the brink of civil war, The President of Karmonia has been given five letters from an assassin, each marked with a day. It has been made clear that if the President does not meet each of the assassin’s demands, there will be dire consequences resulting in the death of The President. Five letters. Five threats. Five days to die. Patriot is a Cooperative board game of social deduction, betrayal, strategy and teamwork for 1 to 6 players. Each player is dealt a secret card outlining their allegiance to The President save, or assassinate. Through the midst of this, the country of Karmonia is in turmoil. It is up to you and your team to find the assassin whilst maintaining the country through a number of difficult missions! However...! If you are the assassin, it is your mission to sabotage, betray and secretly manoeuvre the game in your favour, resulting in the assassination of The President and the destruction of Karmonia. Just don't get caught.
$71.00$53.00
Masters of Crime: Mosquito
You have made a reputation for yourself as an esteemed treasure hunter, despite often resorting to questionable tactics to achieve your goals. In the middle of a rainy night, you are presented with a tempting proposition. The leading archaeologist at London University offers to buy you a lost map that is said to lead to a legendary treasure in Latin America. You can’t pass up this opportunity! But when you reach the delivery location, all you find is the body of your contact. The dagger in his back is an unmistakable message: the powerful secret organization “Mosquito” is claiming the loot for itself and is already one step ahead of you. Will you manage to reach the treasure before “Mosquito” does?
$36.00$33.00
Car Wars (Sixth Edition): Offensive Ordnance
Enhance your firepower! Car Wars Offensive Ordnance, a single-player expansion, features all the cards from Miniatures Set 2 as well as the hazard cards from Road Tiles. Stay powered up with the Thundercat Battery and duel with your opponents using the Lightning Scythe. Upgrade your vehicle with the Roll Bar and Reinforced Weapon Brackets, but watch out for that Icy Road. Twists and turns await on the freeways of the future, but Offensive Ordnance will help you come out on top! This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game
$16.00$12.00
The Stygian Society: The Cursed Library
The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower, eliminating enemies as they work their way to the top and the tower's master!Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.
$43.00$30.00
Masters of Crime: Rapture
White sandy beaches, the gentle sound of waves, and a well-functioning drug cartel: this is what the "Isla de Cubaidos" is known for — that, and its international superstar Dayana. But for you, the Caribbean paradise could soon become hell because the secret drug network that you have built up on the island is threatened by a public scandal: Dayana has disappeared on the island without a trace. Can you find out what happened to her before the police search party arrives and inspects your island? Masters of Crime: Rapture is a co-operative deductive murder mystery game in which players must solve puzzles, follow clues and make decisions to solve a case. They do this using the included deck of cards, twelve hidden realistic clue documents, and the Internet. Through a choose-your-own-adventure mechanism, players make decisions that influence the course of the game and lead to solving the case in the end. One by one, they enter different realistically designed locations and encounter the various suspects. Then they choose from three different ways to deal with the situation and receive points based on their decisions. Complex puzzles and escape room elements must be solved in order to progress further in the case. The game is closely intertwined with the real world, and players have to keep using traditional apps like Google Maps or Wikipedia to gather information. Email, detailed web pages, and cell phone calls are also part of the immersive gaming experience.
$36.00$33.00
Night Parade of a Hundred Yokai: Moonlight Whispers
Expansion for Night Parade of a Hundred Yokai- 2 New Asymmetric Clans : Tanuki Kappa- New Abilities: Change and Hide- The Whisper Islands - There are legends, even among the Yokai, of beings so unique and powerful that even the Yokai King himself could neither control nor banish them. The Daiyokai, whose names should never be uttered aloud, are enigmatic creatures. But beware, for they have their own agendas and are loyal to no one. The Whisper Island Tiles represent the mysterious archipelago where the Daiyokai dwell. Each of these Island Tiles is governed by two elements; however, you must still abide by the rule that forbids you from placing more than 1 Meeple on each Island Tile during a single turn.
$36.00$25.00
Bear Mountain Camping Adventure: Extreme Weather
Don't forget your umbrella and rain boots to combat the extreme weather introduced in this expansion. Earn a lantern to protect your hand and experience even more fun activities. With this expansion, weather will affect how the game is played through Weather Events. All of the possible Weather Events are shown across the Weather Board. The game is played in rounds. The first round starts before the first player takes their turn, and ends when the gameplay gets back around to the first player (just before they take their second turn). The purpose of the Weather Event Tracker matching the color of the first player's Player Mover (camper) is so that all players know exactly when each round begins and ends. At the beginning of each round, players decide who will roll the Weather Die for the round (it doesn't matter who rules the dice each round), to see which Weather Event will take effect. To know which die to roll each round, you will look at the forecast. If the Forecast Token is sitting on a sunny space then you'll rule the white Weather Die. If it's sitting on a stormy space, you'll roll the black Weather Die. Since the Forecast Token starts on his sunny space, you'll roll the white Weather Die for the first round. After rolling the die, move the Weather Event Tracker to the Weather Event for that round. This way, all players will know what the Event is throughout the round. You can then put the Weather Die back in its space on the Weather Board.
$29.00$21.00
Hero Realms: Ranger Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Each 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign.
$15.00$11.00
Hero Realms: Thief Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Each 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign.
$15.00$11.00
Council of Shadows
In the year 2200, on the edge of the known universe, you govern one of four powerful civilizations racing for a seat on the mighty Council of Shadows. To succeed, you will need to grow your empire, fend off your opponents, and provide bountiful energy harvests to the Council. Choose your civilization, make daring moves, and seize control of planets and raw materials to become part of the Council of Shadows!Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretons, the harmonious Avry, the subtle Tak’rill and the android Automatos.Players are watched by the “Council of Shadows,” an all-knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. However, in exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travels to distant solar systems.Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. And so begins a heated battle between civilizations over the Energy of the universe...1-4 Players, Ages 14+
$72.00$48.00
Hero Realms: Fighter Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ach 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign
$15.00$11.00
Hack & Slash: Deluxe Edition
In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the liberation of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern. This Deluxe edition includes all the cards from the Whack Stash expansion.
$43.00$32.00
Dig It Up! Crack the Crate - A Dragon's World
This interactive, one-time-use game lets you merge the excitement of experiential escape rooms and Dig It Up! excavation projects into one exciting group activity!Work together with friends and family to save a precious baby dragon egg and keep darkness from spreading across the land. Do you have what it takes to overcome the series of challenges, unlock the secrets of the dragons and break the curse?- Strengthens creativity, cooperative play and critical thinking- For 1 or more players ages 8 and up- Unique family game guaranteed to intrigue members of all ages- Includes 3 crates, 1 egg dig, 2 orb digs, 2 digging tools, 10 story cards, 9 challenges, 3 answer cards, mystery treasures, amulet, key, map, solution book and instructions
$58.00
Moonlight Market
Every 29 days, a mysterious market comes to life in the glow of the full moon.You are gifted in the craft of jewelry making and want to use your skilled hands and keen eye to select the finest stones to make magnificently decorated gold chains. Only those who produce the most beautiful and ornate necklaces will win the favor of the emperor and receive a permanent position at his magnificent court.Welcome to the Moonlight Market!In each round, you will first use cards to bid with your competitors at the market for the gemstones you need for your jewelry. You will then build your acquired gems into the most valuable necklaces possible in order to gain as many reputation points as possible at the end. But be careful, the chains on this market may only consist of a maximum of 3 chain links!Moonlight Market ends after 4 rounds. The player who has collected the most reputation will be rewarded with a permanent position at the emperor's court and wins the game.
$65.00$43.00
Viral
You`re a deadly VIRUS that has just infected Patient Zero! Now, the clock`s ticking, and you have to spread and mutate in order to contaminate other organs! But, choose your strategy carefully, because competing bacillus are looking to muck up your best laid plans! If too many viruses are present in an organ, a crisis occurs and the powerful Immune System will surely wipe out your infection
$58.00$42.00
Kingdoms Of The Deep
While the battle for the five kingdoms rages above the ground, there is also unrest and conflict happening below the surface. In Kingdoms of the Deep, you control six underwater factions and vie to control the most underwater territories, while gaining the most influence to call yourself ruler of the Underwater Realms.Kingdoms of the Deep is an area control and simultaneous action selection game for 1-6 players that plays in about an hour. Balance deploying your aquatic forces across the capitals of Atlantis with fulfilling specific goals while also trying to be the only player to choose a specific action each round.Each round, players choose their actions simultaneously, then reveal. Players then take their turns in turn order and get a bonus if they are the one that round to choose that specific action.Players gain reputation (points) by fulfilling round goals that and having the majorities in the capital tiles during the scoring rounds.When at least one player has played the Reset action in a round, the game tracker advances. Once the game tracker advances 9 times, the game is over and the final scoring happens!
$56.00$37.00
From The Moon
In From the Moon, players are representatives of factions trying to complete space missions departing from our Moon in order to help Humankind survive elsewhere in the Galaxy. Indeed, the fate of the Earth is sealed and time is running out! The plan is to launch three survival missions before all life on Earth ends. To do that, each faction will contribute by building parts of the ships and build their own Lunar base to store the necessary resources. In the end, which faction will be most suited to lead the future of our race out there, far away in space? Highly detailed miniatures and art to make you feel like you're on the moon Modular map for high replayability Recessed player boards for token management
$144.00
Power Advance
“Power Advance” is designed for super-smooth flow, while offering interesting choices and opportunities for clever plans. Like most deckbuilding games, players start with weak hands, and strengthen their deck as play progresses. When a player has at least “7” buying power on their turn, they can opt to go into the “vault” and draw 2 cards. They then choose one of the cards to keep, and the other is removed from the game. This is where the “victory points” are, and other powerful cards. You can win by “point count” or “color matching”. Game will be available for sale here and at retail by April or May. Check back soon or email us at buddypalgames@gmail.com and we will let you know when they arrive at the warehouse and ready for sale. A very special thanks to all our Kickstarter backers!YOU ARE THE BEST!
$29.00
Tucana Builders
 Tucana Builders is a sequel to the award winning Trails of Tucana.Place tiles on spaces that match the revealed terrain card to connect animals to corresponding huts.All connections that score in round 1 will score again in round 2. So, do you go for high scores in round 1, or will you try to create smart intersections for long-term benefits?Tucana Builders is an easy-to-teach game for those who enjoy challenging tile-laying puzzles. ENGAGING TILE-LAYING MECHANICS: Dive into the strategic world of Tucana Builders, where players lay tiles to connect animals to huts based on terrain cards, enhancing critical thinking and planning skills. DYNAMIC SCORING SYSTEM: Score points in two rounds for long-term strategic depth. Optimize your placements in the first round to benefit in the second, adding a layer of tactical decision-making. QUICK AND ACCESSIBLE: Learn to play in min or less with simple rules but discover a surprisingly deep strategic experience, making it perfect for both casual and serious gamers. VIBRANT ARTWORK AND THEME: Enjoy the beautifully illustrated tiles and cards which bring the colorful world of Tucana to life, appealing to a wide age range and enhancing the gaming experience. REPLAYABLE AND VERSATILE: With a variety of tiles and cards ensuring no two games are the same, and an average playtime of 30 min or less, Tucana Builders is ideal for game nights as both a main attraction and a filler between longer games. Contents 1 Scoring Boards 5 Player Sheets 25 Scoring Discs 30 Huts 11 Setup cards 30 Starting Tiles 6 Starting Cards 5 Wild Cards 120 Path Tiles 12 Terrain Cards 1 Score Pad 6 Achievement Cards
$58.00$37.00
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions. The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose! You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience. Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn. However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens! And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
$122.00$82.00
Mercurial: Standard Edition
Discover a new age of spell crafting in the fantastic world of Mercurial! Exert control over chaos in this game of dice-manipulation and magic-making. Draft Alterations to shape your Elements which you'll use to forge Spells. Combine and cast these Spells to generate enough Ruin, Restore or powerfully balanced Myst to perform Heroic deeds that earn you victory points.
$72.00$48.00
The FOG: Escape from Paradise - Standard Edition
The FOG is a competitive, challenging, and thrilling game with 45 to 75 min or less playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$65.00$52.00
Summit: Sanity Expansion
The final expansion in the Summit Series, Sanity brings another dimension of play and immersion as players attempt to harness their character’s Focus while maintaining their Sanity all while trying to survive the world’s deadliest mountain. Can players keep their cool, or will they break down under the immense pressure of the expedition… or the competition? With the dangers of hypothermia threatening your survival, can you trust your mind—or is it playing tricks on you? It’s just a matter of time before someone cracks like the ice under their climbing axe…
$51.00$41.00
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$43.00$31.00
Worminators Inside Job
Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every turn. Rumors run rampant that this might be… an inside job. Worminators: Inside Job is a game Born at PAX. What does “Born at PAX” mean? We at Lynnvander Studios teamed up with the PAX team to run a panel called Design a Board Game Live. Worminators: Inside Job was conceived by the crowd at PAX West 2022. They came up with the combination of buddy cop worms, and we refined their ideas into the board game you’re holding now! In Worminators: Inside Job, each player is a worm detective assigned to the case. You will build your own deck of Detective cards as the game advances, using them to gather evidence and bring it to the courthouse. Will you be able to assemble the clues and solve the murder before the city becomes overrun with corruption or drowns in criminal activity? Get your badge and let’s find out.
$58.00$39.00
G.I. JOE Mission Critical: Cobra Ascendant
The Serpent Rises! Gather your team and prepare for battle! Cobra is on the move, and this time they’re led by the sinister Serpentor. You’ll also face the unrelenting one-two punch of the twins Xamot and Tomax. But, hope is not lost! You’ll be joined by the explosive firepower of Bazooka and Rock ‘n Roll, as well as all new vehicles to add to your arsenal.
$65.00
Digsaw
Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.
$36.00$25.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$65.00$43.00
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$65.00$43.00
Teens in Space
The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun.. In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space! Features: Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species! Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience! Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm.
$36.00
Juicy Fruits
Juicy Fruits, designed by Christian Stöhr — co-designer of last year’s Spiel des Jahres winner Pictures, plays 1 to 4 players in about thirty min or less, ages eight and up. You have a small island paradise, where you make a living growing delicious fruit. Fulfill orders from ships docked on your island and add Businesses to your island to gain the most points. Clever planning is essential, as fulfilling orders frees valuable space, but you don’t want to let your opponents get the pick of the businesses either! With each play, Juicy Fruits poses new exciting puzzles of how to move your tokens most efficiently and how to balance clearing your island, claiming businesses, and finding the right time to thwart your opponents plans! Juicy Fruits is perfect for casual players and advanced gamers alike due to its accessibility and quick playtime, while offering a lot of replayability and tactical depth. Moreover, the game includes an advanced mode featuring the Juice Factory and a sophisticated solo mode!
$43.00$35.00
Volfyirion: Card Game
Volfyirion is a competitive and fast paced deck-building card game for 1-2 players, set in the wonderful world of Mysthea.If you enjoy a quick and intense match with a lot of strategic choices, you are going to love it!You will have to destroy your opponent cities while defending yours.Employ your army, use your special power or, if you are brave enough, try to tame the dragon Volfyirion and have it unleash destruction on the battlefield. But beware: your opponent will try to do the same!Game Contents:• 136 poker size playing cards• 1 screen printed dragon token• RulebookAges 14+, 1-2 players, 15-30 min or less
$33.00$25.00
The Quick And The Undead
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8.Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action.Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2."If two or more players have an outlaw on the same action they will duel.At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control.After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there.After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected.At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.)The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death.
$61.00$49.00
City Builder: Ancient City
City Builder: Ancient World is a tile-laying game for 1-4 players, which can be played competitively, cooperatively or solo. Players are magistrates sent to a newly conquered province to build cities and help spread Roman influence in the area. By employing clever planning, they must grow their cities to meet the demands of incoming settlers, as well as build imposing Monuments to please their emperor. Competitive Objective:To win, players must build impressive Monuments and fill their city with incoming settlers. Monuments have unique scoring bonus that will only apply to the city they are built in, while claiming settlers unlocks the point value they are covering. At the end of the game, players will add up their scores and the player with the most victory points is declared the winner. This player is awarded governorship of the province with their city being named its new capital. Cooperative Objective:The emperor wants to increase the efficiency and profit of each of his provinces. As a group of magistrates you must work together to ensure your province doesn’t displease him, which would result with you losing your position—and your possibly your head.Follow the emperor’s Edict, complete his preferred Monuments, and plan carefully to make sure you all stay off the chopping block!
$71.00$57.00
Block and Key
In Block and Key, adventurers place 3D clay blocks in a centralized raised playing area, with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint. Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
$72.00$58.00
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