Board Games | Games with Solo Mode
Night at the Zoo (Pre-Order)
This item is a pre-order item with an expected release date of 08/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The animals are out! Sneaking out of the zoo at night for a little break, they need your help to find their way back before the keepers discover their absence. In this tile-drafting game, the players must safely guide the animals back to their enclosures. They will explore the darkened zoo, discovering the best routes home. Each round, you'll draft tiles and strategically place them on your board. This action not only builds a path for your animals but also triggers special abilities. With each animal having its own unique movement rules and scoring method, every game of Night at the Zoo offers a fresh, new adventure!
$58.00$46.00
UNLOCK! Short Adventures - The Ascent
You play as Alice, a young aspiring mountaineer who sets out to climb Mount Celestine, following in the footsteps of her grandfather, who is currently missing. His advice echoes in your head, helping you overcome obstacles and get closer to your goal: the summit of these mountains, which has never been reached before. IMMERSIVE MOUNTAIN ADVENTURE: Step into the role of Alice, a determined young mountaineer climbing Mount Celestine in search of her missing grandfather. ESCAPE ROOM STYLE GAMEPLAY: Solve interconnected puzzles, decipher clues, and overcome obstacles in this thrilling card-based escape room experience. SOLO OR COOPERATIVE PLAY: Play alone or team up with friends and family to reach the summit together through logic, teamwork, and creative problem-solving. COMPACT & QUICK TO PLAY: A shorter UNLOCK! adventure designed for accessible setup and streamlined gameplay—perfect for game nights or on-the-go puzzle fun. STORY-DRIVEN PUZZLE EXPERIENCE: Follow narrative clues and your grandfather’s guiding advice as you attempt to conquer a peak that has never been reached before. Contents: 32 cards
$15.00
Kokeshi (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the role of master Japanese artisans, perfecting the delicate craft of wooden Kokeshi dolls. Your artistry comes alive as you strategically ascend your Kokeshi up five tracks on your player mat, pushing your workshop to produce faster and more skillfully, earning happiness points! But this isn’t your typical engine-builder - Kokeshi introduces the innovative twist of track building. On your turn, you’ll activate one of your tracks, sending a Kokeshi meeple gliding forward to trigger actions. That move might spark a chain reaction, set another doll in motion, or unlock new pieces to expand your track. With every tile placed, your engine grows sleeker, more efficient, and more rewarding—scoring happiness points as your tracks stretch grow. Craft. Build. Chain. And watch your artistry flourish!
$72.00$54.00
Tend: Playmat
Organize all the cards for Tend neatly with the beautiful playmat! It does not fit inside the Tend standard game box. Size: 20 x 8.3" | Thickness: 2 mm
$22.00
Yomi 2: Road to Morningstar
The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetYou get ten characters:- Grave, Wind Warrior- Jaina, Phoenix Archer- Geiger, Precise Watchmaker- Argagarg, Water Shaman- Valerie, Manic Painter- Setsuki, Ninja Student- Rook, Stone Golem- Midori, Mentor Dragon- Lum, Gambling Panda- DeGrey, Ghostly Diplomat GemsAugment your fighter with a gem. Each gem includes special moves, an ability card, a burst (get out of trouble card!), and a powerful "gem storm". This set contains 2 sets of 6 gem cards (one set for each player). Highlights • Beautiful presentation of decks and components inside the box.• Each character comes in a premium deck box.• Mouse-pad-like playmats.• 10 characters and 6 gems is a lot of content to explore.
$172.00$124.00
Final Girl: A Demon in the Shadows Miniatures
History is repeating itself...Berith has possessed another nun. This time, it’s sweet Ursula, and Berith is shedding innocent blood through her. He’ll only leave when her heart stops. You know you’ll have to kill her, but you refuse to just let her soul be condemned to eternal damnation. You’re determined to expel the demon and save Ursula. (Core game required)
$15.00$12.00
Bohemians
In Bohemians, players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks. In each round, players must plan that day's routine and decide whether they will go on a date, participate in a social event, meet their muse, create new art, or...go to work. The prototype of Bohemians won three nominations and one award (Best Presentation, Best Innovation, Best Game) at Fastaval, Denmark's largest convention for board games and roleplaying games.
$58.00$36.00
Heritage Farms
Chicken, Fox, and Corn farming is a tough business! Will you get your goods to Market before your opponent and before losing too many? Players take on the roles of Chicken, Fox, and Corn farmers needing to get their goods across the river to market. If you leave your good unattended, nature will take its course. Get enough goods across the river before your opponent and before you loose too many! Playmat sold separately.
$23.00$18.00
Mint-Tin Monster Mash-Up
Take on the role of 1 of 4 Mad Scientists and create your Monster Champion by smashing together 2 out of 24 fantastical creatures. Mint-Tin Monster Mash-Up combines dice, tactics, timing, and deceit into a portable dueling game that’s easy to learn and plays in 15 minutes! Playmat sold separately.
$23.00$20.00
Positano
Welcome to scenic Positano! You and your friends are builders in Positano, Italy, a village stacked upon a cliffside overlooking the clear blue sea. Each round you will bid on three simultaneous auctions determining the size, quality and location of your new resorts on the three dimensional cliffside board. Quality resorts will earn the most points, but only if you have a clear view of the sea! BID Players will simultaneously choose and reveal two bid cards at the start of each round. Players must balance how they prioritize the auctions and the tiles they hope to draft! Do you spend your high value cards now to snipe a critically important tile, or save your best cards for later in the game? DRAFT Based on their bids, players draft tiles from the bid board. Your tiles determine where on the cliffside you can build that turn, how many building blocks you add to your stockpile, and the quality of your new construction. With draft tiles revealed randomly at the start of each round, every auction becomes a new tricky puzzle to navigate. BUILD Compete for seaside views as you build in three dimensions on a tiered cliffside! Building toward the bottom of the cliff means fewer opportunities for the other players to sneak a tall building in front of you. Building toward the top of the cliff lets you go incredibly tall! SCORE You'll score points for having quality buildings with a clear view out to sea, but also for collection gelato and capitalizing on the goal cards! With three random goals revealed each game, you'll be pulled into different strategies with each deal. And when you get stuck with the lesser draft tiles, at least you'll get some free gelato!
$72.00$54.00
Parks & Potions
Players step into the boots of Park Rangers, whose expertise in botanical alchemy transforms the wilderness into a sanctuary for healing. With the roll of the dice, players gather extracts from the park's flora, concocting potent potions to treat the ailments of animals from different biomes. Successfully healing animals and performing experiments earns points, directly reflecting your role in maintaining the park’s well-being. Aim for animals in similar habitats to unlock bonus points, reflecting the depth of your commitment to conservation. Or, take the path of experimenting to find new potions. Parks & Potions plays over 5 rounds (6 in a 5-player game), each representing a day of work. The game is divided into phases where players roll dice to discover flowers to extract, manage their inventories, and use potions to fulfill objectives and cure animals. Strategic potion mixing and objective completion are key to becoming the most renowned ranger. The player with the most points at the end of the game is crowned as the guardian of nature!
$51.00$43.00
Corps of Discovery: Expansion 2 Vameter
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You`ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture.
$22.00
Invincible: The Hero-Building Game
Team up with friends and unlock unique powers in Invincible: The Hero-Building Game! The Guardians of the Globe are dead. So the fate of the world rests with you – a team of teenage newbs still trying to figure out how their powers work. You’re gonna need to learn some moves, and fast, or a whole lot of people are going to die. Swoop into battle in a cooperative bag-building game with a free-form battle system that never makes you wait your turn. Innovative combat tests your mettle with seven re-playable episodes, each with unique gameplay twists and challenges. With countless super-powered combinations and strategies to explore, it’ll be up to you to rescue innocent civilians, kick villain ass, and – with a bit of luck – survive long enough to graduate. Co-op superhero board game strategy! Based on the acclaimed comic book series by Robert Kirkman and published by Skybound Entertainment, Invincible: The Hero-Building Game drops players into the shoes of Atom Eve, Rex Splode, Robot and Invincible. Develop your skills to protect the innocent and save the world! Learn powerful abilities and push your luck to conquer multiple story-driven scenarios! TEAM UP TO SAVE THE WORLD: Step into the shoes of Invincible, Atom Eve, Robot, or Rex Splode in a cooperative bag-building game where you must graduate from teenage newbs to world protectors. MASSIVE SUPERHERO COMPONENTS: Includes 3 zone boards, HQ board, 4 hero boards, 7 episode cards, 4 hero standees, 4 bags, 129 cubes, and over 100 power and event cards. INNOVATIVE COOPERATIVE COMBAT: Utilize a free-form battle system that eliminates waiting for your turn; develop your skills, rescue innocent civilians, and kick villain ass through multiple scenarios. PERFECT FOR SUPERHERO FANS: Ideal for weekend hobby sessions, holiday gaming marathons, or summer campaign nights where players desire to unlock unique powers and conquer story-driven episodes. FOR FANS OF THE COMIC AND STRATEGY: A must-have for Skybound and Invincible fans; suitable for home game rooms, community tabletop events, or local gaming clubs to protect the innocent. Contents: 3 Zone Boards, HQ Board, 4 Hero Boards, 7 Episode Cards, 4 Hero Standees, Crash Die, Round Marker, 4 Bags, 3 KO Markers, Rescue Die, 30 Civilians, 9 Minion Tokens, 16 Strengthen Tokens, Robot's Drone Token, 4 Starter Power Cards, 6 Helper Cards, 6 Challenge Cards, 4 Reminder Cards, 4 Learn By Punching Cards, 62 Damage Tokens (valued 1, 3, 5, and 10), 129 Cubes (24 Black and Purple - 27 Yellow, 27 Orange, and 27 Blue), 20 Thwart Tokens, 4 Defiance Tokens, 36 Ultimate Power Cards, 6 Shovels, Omni-Man, The Choppa, 12 Omni-Man Events, 6 Bomb Tokens, 4 Signature Power Cards, 3 Experimental Technology Cards, 16 Level II Villain Cards, 12 Level III Villain Cards, 6 Red Cubes, Eve's Bubble Token, 63 Super Power Cards, 9 Level I Villain Cards, 21 Event Cards
$79.00
Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side! The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans. Redux Version:Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
$86.00
Panorama
Panorama is easy to learn with elegant rules! Choose a card from your hand, add it to one of your panoramas, then pass the rest to your neighbor. Cards score based on other cards in your panoramas! Work together to build an awe-inspiring horizon Competitive card game for 1-6 players Two beautifully illustrated decks with unique scoring mechanics Contents 16 pages Rulebook Dawn Cards Dusk Cards One Reference Card One Victory Card
$43.00
Dungeons & Dragons: The Temple Of Elemental Evil (Board Game)
In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.
$108.00$91.00
Zombicide: Marvel Zombies - Hydra Resurrection
 As the chaos between living and zombie heroes rages on, the Red Skull attempts to seize power by commanding a legion of zombie Hydra Troops. Well trained and well armed, this horde will pose a threat to Super Heroes and Zombie Heroes alike. Red Skull is a unique Enemy spawn that can be added to any Mission, although this expansion does feature several of its own, for both game modes! When spawned, he will make use of his unique Action deck, which dictates the special actions he will perform each time he activates. The six tiles contained in this expansion recreate a different location on each of their sides. On one side is the S.H.I.E.L.D. Helicarrier, and on the other side is the Hydra base. Additional Super Heroes, Zombie Heroes, and Bystanders can also be added to any game of Marvel Zombies.
$93.00$61.00
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? By default, the game is Cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.
$101.00$75.00
Flamme Rouge: Peloton Expansion
Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider.
$58.00$37.00
Hoplomachus: Remastered
Enter the arena again, for the first time!Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century AD. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding your own in an arena against other warriors and beasts from other worlds.Featuring play modes for solo, two-player co-op, and PVP up to four players, Hoplomachus: Remastered is an epic collection of the very best content from Chip Theory classics Hoplomachus: The Lost Cities and Hoplomachus: The Rise of Rome. Now updated with streamlined rules and original, beautiful art, Hoplomachus: Remastered provides hours of revitalized gameplay content no matter which way you prefer to play! Box contents • 121 Heavy Weighted Chips • 22 Heavy Weighted Thick Chips • 68 Health Chips • 1 Double-Sided Edge-Stitched Arena Mat • 17 Attack Dice • 3 Arena Dice • 2 Crowd Favor Beads • 4 Chip Trays • 2 Chip Bags • 7 Reference Sheets • Rulebook
$186.00
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake. Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!
$101.00$81.00
Chronicles of Crime: 1900
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the middle ages, you are murders, kidnapping, and robberies. Being a journalist helps you in being among the first to know about them and your wits often make you the first to find the preparator. Chronicles of Crime: 1900 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and solve some escape-room-style puzzles incorporated into each scenario. Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games that utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$43.00$35.00
Earthborne Rangers: Shadow of the Storm Valley Expansion
Shadow of the Storm is the second in a series of products known as Valley Expansions, which expand the Valley by adding locations and paths to explore, people to meet, missions to accomplish, and rewards to unlock. Notably, each Valley Expansion also includes a new campaign guide and map, which create a “mini-campaign” that can be played before, during, or after the main story. This time the map expands North, moving rangers through peaks and basins as they visit wondrous new locales and dig into a strange storm. Core Set required Supports 1-4 players 1 Shadow of the Storm campaign guide 1 Northern Expanded Valley Map 60 cards 2 dividers
$65.00
Coming of Age
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents’ help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. Throughout this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice management mechanic, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. LIVE YOUR LIFE STORY: Begin as a child and grow through adolescence into adulthood, shaping your personality, interests, and dreams. Every decision in Coming of Age helps define the person you’ll become. DICE MANAGEMENT STRATEGY GAME: Visit different city locations, gain experiences, and balance emotions like motivation, frustration, and willpower to pursue personal fulfillment and achieve your life goals. IMMERSIVE PERSONAL DEVELOPMENT THEME: Experience friendship, love, ambition, and resilience in a heartfelt narrative game that mirrors the challenges and triumphs of real life, blending emotion with strategy. PERFECT FOR STORYTELLERS & STRATEGISTS: Designed for 1-4 players, ages 14 and up, with deep replayability and a 90 minute playtime—ideal for fans of narrative-driven, strategic, and emotionally rich board games. BEAUTIFULLY DESIGNED COMPONENTS: Includes 1 Main Board, 4 Personal Boards, 36 Dice, 44 Parent Cards, 36 Memory Cards, 28 Trait Tiles, 16 Goal Tiles, and dozens of tokens that bring your life story to vivid tabletop life. Contents: 1 Main Board 10 Bus Stop Tiles 6 Roadblock Tiles 4 Personal Boards 48 Character Tokens 20 Mood Counters 36 Dice 4 Vital Experience Point Counters 4 Personal Fulfillment Counters 16 Mimic Trait Tokens 20 Frustration Tokens 36 Memory Tokens 50 Motivation Tokens 42 Willpower Tokens 28 Interest Tokens 44 Parent Cards 36 Memory Cards 28 Trait Tiles 16 Goal Tiles 1 Bus 1 Player Aid 4 Turn Summaries 1 Rulebook
$79.00
Jisogi: Anime Studio Tycoon (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Manage an Anime Studio: Take your team to the top! In JISOGI: Anime Studio Tycoon, you step into the role of a new manager, tasked with reversing the fortunes of a struggling anime studio. Build powerful synergetic work teams from 52 unique staff cards. Create Anime stories by mixing and matching uniquely themed and illustrated Script Parts across 5 key genres that follow anime trends represented on 20 beautifully illustrated foil tarot cards. Manage your income from anime releases against your debts, and your team's growing abilities and salaries, to become increasingly profitable. Chase scoring opportunities each round based on your achievements. Ages 14+1-4 players90-120 minute play time
$86.00$73.00
Pirates of Maracaibo: Bermuda Triangle Expansion
The waters of the Bermuda Triangle are feared because storms sometimes make navigation impossible. What's more, legends tell of huge monsters lurking there for unsuspecting sailors...but the stories also tell of legendary treasures to be found there, so now you'll race in search of them. The Pirates of Maracaibo: Bermuda Triangle expansion features a "Treasure Hunt" module in which you compete against each other in a race to find the biggest treasure. It also contains new improvement cards that you can mix into the base game for more variety, as well as a new card for the solo mode.
$28.00$22.00
Space Empires: Replicators 2nd Printing
Space Empires: Replicators is the Second Expansion in the Space Empires series. It adds a number of cool features to the Space Empires base game. It was designed to add decisions and some extra replay-ability without adding time to the game. Contents:Two Countersheets (5/8" Counters)Six Terrain Tile Sheets (120 Tiles)One Deck of Resource CardsFour Player Aid CardsThree Production Pads (Replicators, No Facilities, Facilities)One Combing Rules/Scenario Book
$104.00$76.00
Chit Chat
Get ready for some fun and laughter with Chit Chat, the cooperative game where teamwork and guesswork go hand in hand! Work together to guess the numbers that answer the quirky questions on the cards and arrange them in ascending order. Will your team achieve a perfect score, or will you be left scratching your heads? Test your estimation skills and enjoy the hilarious debates along the way.
$32.00$26.00
Gems of Iridescia: Standard Edition
Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia! Gems of Iridescia is an easy to learn, fun to master worker placement board game where players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Quick to learn using a simple rule system that enables players to jump right into the game without reading page after page of rule books. Secret objectives and a variety of ways to score create different paths to victory making every expedition a unique and fun experience. Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points! Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures! Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne! The beautifully illustrated world of Iridescia provides a bounty of little hidden details and treasures for players to discover.
$85.00$41.00
Jenga (2025 Edition)
Jenga is tower building game played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
$22.00
Black Rose Wars: Rebirth - Gaea Reborn Expansion
Gaea is the incarnation of Mother Earth. She generated from a fragment of her blood that arrived from the distant planet of Primaveus through the Genesis, the Ark spaceship that appeared in Sine Tempore. Gaea will make every effort to return the planet to its primordial state, providing a more livable world for her beloved fauns.CONTENTS• 2 Models• 1 Mage Card• 36 Geomancy Spell Cards• 1 School Reference Card• 3 Personal Spell Cards• 1 Forgotten Spell Card• 2 Evocation Cards• 1 Avatar Card• 30 Action / Event• 3 Legendary Scenario Cards• 30 Path Cards• 4 Rooms• 20 Tokens
$65.00$52.00
Cascadia: Rolling Rivers
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia.Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! Play on one of four unique Environment Sheets, each with its own special gameplay elements. Create the most harmonious ecosystem to win!Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia!CONTENTS• 3 Deluxe Wooden Central Dice• 1 Unique Deluxe Wooden Special Central Die• 6 Deluxe Wooden Personal Dice• 30 Unique Habitat Cards• 4 Unique Beginner Completion Cards• 8 Unique Advanced Completion Cards• 64 Double-sided Environment Sheets• 64 Double-sided Tally Sheets• 4 Player Aid Cards• 1 Rulebook with Quick-reference Guide
$36.00
UNLOCK! Kids - Legend Stories
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. In this Legendary collection, complete 3 stories chock filled with puzzles! Discover the legend of the sacred baobab and restore rain to dried-up villages in the Heartland of Africa! Solve the Mysteries of Chichen Itza and discover the mythical ball game! Voyage to Olympus, encounter legendary creatures and discover the mythical Greek Gods! EXPLORE ANCIENT WORLDS: Dive into three enthralling stories featuring adventures in the Mayan city of Chichén Itzá, the heart of Africa, and the mythical lands of Olympus. EDUCATIONAL AND FUN: Perfect for young explorers aged 7 and up, this card game combines puzzle-solving with a rich narrative to teach history and mythology. RICH INTERACTIVE GAMEPLAY: Each adventure comes with two unique scenarios, providing dynamic gameplay that encourages critical thinking and cooperative problem-solving. BEAUTIFULLY ILLUSTRATED CARDS: Immerse yourself in vividly illustrated cards that bring each story to life, making every game session an exciting journey through magical landscapes. IDEAL FOR FAMILY GAME NIGHT: With a gameplay time of around 20 min or less per adventure, Unlock Kids is perfect for quick, engaging play that holds the attention of children and adults alike. Contents: 1 Rulebook, 11 tutorial cards, Cards for 6 adventures across 3 stories, Cardboard tokens, Starting specials components, 1 Hints and solutions booklet
$43.00$33.00
Harvest
Plant seeds, tend fields, and harvest crops to make room for more! The harvest season is coming to an end, and you'll need to work smarter, not harder, to have the best year yet. Harvest features an inviting and whimsical world where each player will take on the role of a unique and diverse farmer, sending their workers into the lovely town and fertile fields to grow different crops. With the proper planning you'll reap a great reward!
$86.00
Rats of Wistar: Objective Card Set
A promo set of new Objective cards.
$8.00$7.00
Zombicide: Monty Python's Flying Circus
The zombie invasion is about to get very silly indeed with the addition of Monty Python's Flying Circus! Some of the most nonsensical creations from the classic English TV comedy show come to the tabletop through amazing miniatures and irreverent gameplay. This set adapts some of the funniest sketches to ever grace the small screen into Survivors and hordes of enemies, as well as new Equipment and even a new Mission. Grab a herring or a good pair of mice-playing mallets and get ready to face the most unexpected foes! MONTY PYTHON UNIVERSE: Bring the whimsical world of Monty Python's Flying Circus to your Zombicide game with this hilariously unique character pack. ICONIC TV CHARACTERS: Play as your favorite Monty Python characters, each miniature expertly designed to capture their essence from the classic TV series. INNOVATIVE GAMEPLAY: Experience new and irreverent game mechanics inspired by the show, adding a fresh and humorous twist to your Zombicide adventures. VERSATILE INTEGRATION: Easily integrates with any Zombicide: 2nd Edition product, enhancing your game with Monty Python's iconic comedy. EXCLUSIVE CONTENT: Includes new Survivors, enemy hordes, Equipment, and a special Monty Python-themed Mission for an unparalleled gaming experience. Contents 21 Miniatures 8 Tokens 45 Cards 1 Rules Booklet
$79.00$51.00
ONUS! Terrain & Fortresses
With this expansion you will be able to play with scenery and its new set of rules for sieging, incendiary projectiles, and more… It contains different types of terrain like woods, hills, rivers (depicted in tiles with several different drawings) and landmarks like towns, bridges, rams, wood/stone fortress sections, barricades, fire counters, assault towers, and more!
$51.00$35.00
Basketball Highlights: Crunch Time!
Basketball Highlights: Crunch Time is a clever, two-player game by Mike Fitzgerald (with co-designers Ian Bach and Richard Yaner), designer of the highly acclaimed Baseball Highlights: 2045 and Football Highlights 2052. Basketball Highlights: Crunch Time extends the series to hardwood. The game is a tactical 2-player or solo game in which two basketball teams try to score the most points during the final critical moments of a game: CRUNCH TIME!In Basketball Highlights: Crunch Time, each coach has a team of 5 players. As the coach, you will use your shot cards to set up your plays in several zones on the basketball court. The more players you have undefended in the proper zones, the more points you will score. If one of your players is in a zone that matches your star card, they can make an incredible shot and score extra points. Score more points than your opposing coach to win the game!Basketball Highlights: Crunch Time may be played in 30 min or less. There is also an exciting solo mode.
$33.00$25.00
Captain's Log
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.
$172.00$128.00
Leaf
In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!
$58.00$42.00
Bark Avenue
Bark Avenue is a competitive route optimization pick up and deliver game centered around a day in the life of a dog walker in upper Manhattan. Players balance walking several dogs at once with competing needs - including walk length, preferred activities, bathroom breaks, and compatibility with your other dogs. You will be challenged with solving the puzzle of returning dogs on time and determining which dogs to walk next! In between walks, use public transportation to your advantage to position yourself for the best walks. As you progress in your dog walking career, your good ratings will unlock new abilities, such as walking more dogs simultaneously, going off leash at the dog park, and taking more end-of-turn actions, including pickups and activities like visiting pet shops. Be wary of returning dogs late, because you could lose out on most the pay! At 45 min or less - 1 hour, this Gateway+ game is targeted at all players and pulls in dog lovers, providing fun for new gamers and critical thinking and optimization problems for seasoned gamers.
$65.00$49.00
On Mars Upgrade Pack
The On Mars: Upgrade Pack Includes: 1 - Blueprint Board (50x20mm) 12 - Additional Contract Cards 6 - Private Goal Expansion Cards. Requires On Mars to Play On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
$22.00$18.00
Riverside
Far to the north, in a remote winter land, rivers are frozen most of the year. When the villages along the riverside eventually are accessible, a small river cruise company offers exotic tours like polar bear safaris, reindeer trips, ice fishing, and more. Lucky tourists may even get a chance to see the northern lights. You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions. Riverside is a different kind of roll-and-write game: The game comes with a modular game board, which composes the route for the game. On a river cruise boat, everyone follows the same route, but you can take your tourists on different tours. You may plan ahead, but beware, the dice may force you to change your plans. You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is "wild" and represents the northern lights, something everyone wants to see. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat, you need to score higher and higher, so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists, so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the "wild" green die always costs fire symbols to get! You have a limited number of fire symbols to use, so when will be the right time to use them?
$43.00$30.00
The Sherlock Files: Elementary Entries
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
Maglev Maps: Volume 1
Six mind-bending maps for Maglev Metro! Each double-sided, recessed map has new technologies just waiting to be explored, including new and enhanced actions, stations, and passengers. New rules and mechanics make playing each map a unique experience, while still feeling very much like Maglev Metro.
$143.00$101.00
Skoventyr
Gamle Erik (what people in Denmark called the Devil in centuries gone by) is hunting the badger Vogter, embodiment of the soul of the Forest. Help Vogter escape and gather enough allies to defeat the evil minions Gamle Erik has brought along. But beware! All of your potential allies have a dark connection to the Devil, and recruiting an ally may have dire consequences…
$35.00$26.00
Eleven: Solo Campaign Expansion
Youth Coach, "Assistant Manager", "Amateur Manager" — there can be many titles in the career as a club manager. You start from scratch, somewhere in a godforsaken place, keeping your 40-yearolds chasing the ball. But if you work hard and get lucky at the same time, who knows, maybe someday you will find yourself in the first division?Solo mode in the base game was not enough? No problem! Eleven: The Solo Campaign is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. Write your own story as a club manager playing 14 scenarios combined into a cohesive Campaign!Start in third Division in the Brickton FC and work your way up through the ranks. After each scenario you play, you will face a dilemma: stay or look for something else? Your results will determine how many offers you will get and how attractive they will be. Someday you’ll win the First Division and your dreams will come true!☆ A solo expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football;☆ 14 Solo Campaign Scenario Sheets combined into a cohesive Campaign☆ Write your own story as a club manager and come up through the ranks to victory in the 1st Division!
$29.00$20.00
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